Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.20 @ 13:38:00 Player: obl-vn Result: Destroyed by Optimus with Helical Railgun Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (94) 470 Value Destroyed (3332) 3332 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (7389) 7389 TOTAL SCORE: 13491 Bonus ------- Follower Combat Kills 289 Prayed to X0-1V1 5000 Major X0-1V1 Interference 1800 Registered with UFD 300 Cogmind --------- Core Integrity 0/525 Matter 154/700 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (1450) Ox28 Location -8/Scraptown Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Huge Storage Unit Advanced Targeting Computer Improved Weapon Shielding > --- WEAPON (3) ------- Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher > --- INVENTORY (25) --- Improved Cryofiber Web Large Storage Unit Small Matter Pod (50) Advanced Sensor Array Advanced Signal Interpreter Improved Weapon Shielding Light Armor Plating Light Armor Plating Hardened Light Armor Plating Improved Light Armor Plating Shield Generator Advanced Beam Cannon Phase Cannon Heavy Assault Rifle Heavy Assault Rifle Autogun Enhanced Autogun Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Huge Storage Unit Hardened Light Armor Plating X0-1V1's Piety Tracker > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon Heavy Assault Rifle Enhanced Autogun > --- INVENTORY -------- Nuclear Core Light Nuclear Core Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Cooling System Large Storage Unit High-capacity Matter Pod Advanced Targeting Computer Light Armor Plating Light Armor Plating Hardened Light Armor Plating Improved Light Armor Plating Shield Generator Shield Generator Shield Generator Heavy Assault Rifle Heavy Assault Rifle Autogun Improved Assault Rifle EMP Blaster Plasma Cutter [Rating: 38] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Huge Storage Unit Device X0-1V1's Piety Tracker Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Special Weapon CPS Tube Build | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Slots Evolved 4 | . . 2 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon 2 | . . 2 . . . . Parts Attached 69 | 6 8 13 13 15 1 13 Power 7 | 1 1 2 2 1 . . Engine 4 | 1 . 1 1 1 . . Core 3 | . 1 1 1 . . . Reactor . | . . . . . . . Propulsion 19 | 2 1 3 4 5 1 3 Treads 19 | 2 1 3 4 5 1 3 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 17 | 1 4 5 2 1 . 4 Device 6 | . 2 2 . . . 2 Storage 4 | 1 1 2 . . . . Processor 1 | . . . . . . 1 Hackware . | . . . . . . . Protection 6 | . 1 1 2 1 . 1 Artifact . | . . . . . . . Weapon 26 | 2 2 3 5 8 . 6 Energy Gun 2 | 1 . . . 1 . . Energy Cannon 3 | . . . . 2 . 1 Ballistic Gun 15 | 1 2 3 4 5 . . Ballistic Cannon . | . . . . . . . Launcher 5 | . . . 1 . . 4 Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . 1 . . 4 . . Parts Lost 21 | . 2 5 2 . . 12 Power 3 | . . 2 . . . 1 Propulsion 9 | . 1 1 . . . 7 Utility 4 | . . 2 . . . 2 Weapon 5 | . 1 . 2 . . 2 Highest Loss Streak 9 | . 1 1 2 . . 9 To Critical Strikes 2 | . . 1 . . . 1 Average Backups 21 | 1 9 19 24 24 25 23 Power 1 | . 1 1 2 2 2 1 Propulsion 3 | . . 5 6 6 5 3 Utility 8 | . 3 6 9 9 9 11 Weapon 6 | . 4 4 5 7 8 7 Tool/Special . | . . . . . . . Unused Backups 48 | . 1 7 2 9 . 29 Power 5 | . . 1 1 1 . 2 Propulsion 4 | . . . . . . 4 Utility 26 | . . 3 1 5 . 17 Weapon 11 | . . 3 . 2 . 6 Tool/Special 2 | . 1 . . 1 . . Average Slot Usage (%) 97 | . 98 98 99 99 100 96 Engine 8 | . 13 2 3 6 9 8 Core 1 | . . 8 5 2 . . Treads 31 | . 27 21 27 26 35 35 Device 8 | . 5 10 9 9 9 8 Storage 9 | . 14 11 9 9 9 9 Processor 3 | . . . . . . 7 Protection 3 | . 7 . 8 8 9 1 Energy Cannon 2 | . . . . 17 9 . Ballistic Gun 23 | . 26 43 35 18 18 17 Special Weapon 2 | . . . . . . 5 Peak Build Rating 38 | 6 22 27 31 38 36 35 Average Rating 25 | 3 8 24 29 35 35 28 On Entrance 22 | . 6 22 26 31 36 35 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 110 | 11 30 97 101 107 106 110 Greatest Support 90 | 40 40 40 60 60 80 90 Greatest Overweight (x) 4 | . 1 2 1 1 1 4 Average Overweight (x) . | . . 1 1 1 1 1 Largest Inventory Capacity 25 | 8 15 25 25 25 25 25 Average Capacity 22 | 6 13 21 25 25 25 25 Most Carried 25 | 4 15 25 25 25 25 25 Average Carried 21 | 1 9 19 24 24 24 23 Final Capacity 25 | 8 15 25 25 25 25 25 Final Carried 25 | 2 15 25 25 25 25 18 Class Distribution -------------------- 26% | Scavenger-Gunner 25% | Scavenger-Tank 15% | Scavenger-Mutant 14% | Mutant 13% | Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Storage Scavenger-Tank | -8/Recycling Scavenger-Gunner | -8/Scraptown Resources | -11 -10 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Matter Collected 2635 | 166 570 463 458 628 . 350 Remotely . | . . . . . . . Salvage Created 4056 | . 551 1098 712 1315 . 380 Parts 238 | . 29 71 49 69 . 20 Haulers Intercepted 3 | . 1 1 1 . . . Recyclers Shooed 2 | . . 1 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Combat Hostiles Destroyed 79 | . 12 20 14 24 . 9 Guns 50 | . 12 19 12 7 . . Cannons 14 | . . . . 14 . . AOE 11 | . . . 2 . . 9 Classes Destroyed 16 | . 2 7 1 1 . 5 Worker 4 | . . . 1 3 . . Builder 3 | . . 1 1 1 . . Hauler 3 | . 1 1 1 . . . Recycler 1 | . . 1 . . . . Operator 2 | . . 1 . 1 . . Watcher 2 | . . 2 . . . . Swarmer 7 | . . 3 4 . . . Grunt 40 | . 12 9 6 13 . . Brawler 1 | . . . . 1 . . Duelist 3 | . . 2 1 . . . Sentry 19 | . . 6 3 10 . . Bolteater 2 | . . . . . . 2 Federalist 3 | . . . . . . 3 Guru 1 | . . . . . . 1 Scrapper 2 | . . . . . . 2 Elite 1 | . . . . . . 1 Best Kill Streak 6 | . 2 4 6 6 . 5 Combat Bots Only 5 | . 2 3 3 5 . 5 Max Kills in Single Turn 3 | . 1 1 1 3 . 3 Gunslinging . | . . . . . . . Exploded 3 | . . . 1 . . 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Hostile Shots Fired 416 | . 66 68 91 57 . 134 Missed 110 | . 16 18 25 18 . 33 Hits 306 | . 50 50 66 39 . 101 Melee 30 | . . 1 . 1 . 28 Projectile 276 | . 50 49 66 38 . 73 Critical Strikes 21 | . . 3 4 3 . 11 Damage Taken 4612 | . 587 663 943 619 . 1800 Core 726 | . 45 111 94 110 . 366 Absorbed by Shields . | . . . . . . . Redirected to Shielding 94 | . 6 . . . . 88 Regen/Repaired (Parts) 149 | . . 92 . 57 . . Core Remaining (%) 84 | 100 82 70 . . . . Volleys Fired 219 | . 59 54 40 46 . 20 Largest 4 | . 2 4 4 4 . 3 Hottest 182 | . 70 80 83 182 . 90 Shots Fired 682 | . 117 215 146 176 . 28 Gun 559 | . 117 215 141 86 . . Cannon 97 | . . . . 90 . 7 Launcher 25 | . . . 5 . . 20 Special 1 | . . . . . . 1 Kinetic 546 | . 104 215 141 86 . . Thermal 110 | . 13 . . 90 . 7 Explosive 16 | . . . . . . 16 Electromagnetic 9 | . . . 5 . . 4 Robot Hit Streak 20 | . 8 20 9 15 . 12 Robot Miss Streak 5 | . 2 3 5 4 . . Penetration Max . | . . . . . . . Secondary Targets 2 | . . 1 1 . . . Max Gunslinging Chain 1 | . . 1 1 . . . Shots Hit Robots 409 | . 82 133 91 94 . 9 Core Hits 202 | . 29 53 37 40 . 43 Critical Kills 4 | . . 1 . 3 . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 4 | . . 1 . 3 . . Meltdown 3 | . . . . 3 . . Destroy 1 | . . 1 . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7732 | . 869 1503 1389 2379 . 1592 Guns 4056 | . 869 1482 1081 624 . . Cannons 1745 | . . . . 1745 . . Explosions 1879 | . . . 287 . . 1592 Melee . | . . . . . . . Ramming 52 | . . 21 21 10 . . Kinetic 3943 | . 756 1482 1081 624 . . Thermal 1476 | . 113 . 70 1293 . . Explosive 1412 | . . . . . . 1412 Electromagnetic 397 | . . . 217 . . 180 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Entropic 452 | . . . . 452 . . Highest Corruption 5 | . . 3 . . . 5 Average Corruption 2 | . . 2 . . . 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 15 | . . 13 . . . 2 Message Errors 4 | . . 3 . . . 1 Matter Fused 3 | . . 3 . . . . Heat Flow Errors 2 | . . 2 . . . . Data Loss (minor) 2 | . . 2 . . . . Data Loss (major) 1 | . . 1 . . . . Misfires 3 | . . 2 . . . 1 Overload Shots . | . . . . . . . Overflow Damage 424 | . . . . 394 . 30 Projectiles 394 | . . . . 394 . . Explosions 30 | . . . . . . 30 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 101 | . . . . . . 101 Shots 5 | . . . . . . 5 Rammed 7 | . . 2 4 1 . . Targets Rammed 7 | . . 2 4 1 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 302 | . 101 209 40 302 . 84 Average Temperature 73 | . 39 38 9 100 . 37 Received Heat Transfer 1749 | . 330 297 522 333 . 267 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . 1 . . . Impact Corruptions . | . . . . . . . Robots Melted 3 | . . . . 3 . . Combat Hostiles 3 | . . . . 3 . . Parts Melted 7 | . 1 . . 5 . 1 Heat Transferred 2714 | . 333 . 50 2331 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . 2 . . . Alert | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Maximum Alert Level 1 | . . . . 1 . . Low Security (%) 98 | 100 100 100 100 93 100 . Level 1 1 | . . . . 6 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 396 | . 71 119 173 396 149 . Initial 149 | . . . 28 67 149 . Average 43 | . 12 46 30 87 63 . Influence Increases 2298 | . 319 688 406 885 . . Destroy 0b10 Robot/C 1400 | . 240 400 280 480 . . Destroy 0b10 Robot/NC 75 | . 5 30 15 25 . . Destroy Leader 410 | . 62 136 72 140 . . Allied During Kill 5 | . . 5 . . . . Successful Hack 40 | . 12 10 11 7 . . Disable Machine 90 | . . 30 . 60 . . Anti-Garrison Action 150 | . . . . 150 . . Destroy Structure 53 | . . 32 13 8 . . Lose Combat Pursuer 75 | . . 45 15 15 . . Influence Decreases 2298 | . 319 620 313 662 384 . Entered New Map 369 | . . . 40 94 235 . Time Decay 1527 | . 295 379 248 456 149 . Lost Part 81 | . 20 41 20 . . . Lost Ally 60 | . . 60 . . . . Purge Threat 261 | . 4 140 5 112 . . Squads Dispatched 16 | . 4 4 3 5 . . Investigation 6 | . 2 1 1 2 . . Extermination . | . . . . . . . Reinforcement 7 | . 2 3 2 . . . Assault 2 | . . . . 2 . . Garrison 1 | . . . . 1 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Distress Signals 11 | . 2 3 5 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 151 | . 20 31 34 35 . 31 Peak Tracking Total 26 | . 4 4 6 4 . 26 Tactical Retreats 6 | . . 3 1 1 . 1 Traps | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Traps Triggered 6 | . 1 2 1 2 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused 1 | . . . . . . 1 Traps Extracted . | . . . . . . . Installed 1 | . . . . . . 1 Triggered . | . . . . . . . Most Traps Carried 1 | . . . . . . 1 Machines | -11 -10 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Machines Disabled 12 | . . 2 . 5 . 5 Max in Single Turn 2 | . . 2 . 1 . 2 Garrison Access 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Machines Accessed 23 | . 6 7 4 5 1 . Terminals 19 | . 6 5 3 4 1 . Fabricators . | . . . . . . . Repair Stations 3 | . . 1 1 1 . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access . | . . . . . . . Total Hacks 59 | . 16 19 13 10 1 . Successful 30 | . 9 9 7 5 . . Failed 28 | . 7 9 6 5 1 . Catastrophic 2 | . . 1 . 1 . . Database Lockouts 1 | . . 1 . . . . Manual 20 | . 11 3 3 2 1 . Terminals 47 | . 16 12 10 8 1 . Fabricators . | . . . . . . . Repair Stations 9 | . . 4 3 2 . . Recycling Units . | . . . . . . . Scanalyzers 3 | . . 3 . . . . Garrison Access . | . . . . . . . Terminal Hacks 14 | . 4 3 4 3 . . Robot Analysis 1 | . . . 1 . . . Open Door 2 | . . . . 2 . . Branch Access Points 2 | . . 1 1 . . . Unreport Threat 6 | . 2 2 1 1 . . Locate Traps 2 | . 1 . 1 . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 5 | . . 2 1 2 . . Scan Component 3 | . . 1 1 1 . . Repair 2 | . . 1 . 1 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . 2 . . . . Retrieve Study 2 | . . 2 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 9 | . 5 2 2 . . . Terminals 9 | . 5 2 2 . . . Skim 9 | . 5 2 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 21 | . 5 6 4 5 1 . Full Trace Events 1 | . . . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 2 | . . 2 . . . . Parts Repaired 2 | . . 1 . 1 . . Time 52 | . . 26 . 26 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 1 | . . . . 1 . . Machine Destruction 1 | . . . . 1 . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Total Allies 4 | . . 3 . . . 1 Largest Group 3 | . . 3 . . . 1 Highest-Rated Group 88 | . . 30 . . . 88 Highest-Rated Ally 88 | . . 10 . . . 88 Total Orders 3 | . . 1 . . . 2 STAY 2 | . . 1 . . . 1 FOLLOW 1 | . . . . . . 1 Ally Attacks 40 | . . 5 . . . 35 Total Damage 1618 | . . 102 . . . 1516 Kills 9 | . . . . . . 9 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Turrets Deployed 1 | . . . . . . 1 X0-1V1 Amusement Gains 160 | . 16 45 . . . 99 Good Acts 14 | . . 5 2 5 . 2 Bad Acts 17 | . . 6 3 6 1 1 Intel | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Active Infowar (turns) 2 | . . . . . . 2 Sensors 2 | . . . . . . 2 Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Turns Passed 11395 | 68 1618 1491 944 1269 372 5633 Spaces Moved 4902 | 46 713 594 382 392 186 2589 Core 17 | 17 . . . . . . Treads 4885 | 29 713 594 382 392 186 2589 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 200 200 200 200 Average Speed 194 | 119 162 201 200 200 200 200 Slowest Speed 320 | 160 240 240 200 200 200 320 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 58 | 3 93 60 50 66 51 89 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . 1 . . . . . Known Exits Taken 3 | . 1 . 1 1 . . Unknown Exits Taken 3 | 1 . 1 . . 1 . Scrap Searched 6 | . . . . . . 6 Spaces Dug . | . . . . . . . Terrain Destroyed 65 | . . 34 10 . . 21 Melee . | . . . . . . . Projectile 1 | . . . . . . 1 AOE 64 | . . 34 10 . . 20 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Total 6381 | 59 1069 781 481 782 187 3022 Wait 995 | . 269 74 18 293 . 341 Move 4896 | 45 712 593 381 391 185 2589 Hop . | . . . . . . . Pick Up 97 | 8 17 28 9 9 1 25 Fast Attach 16 | . 1 2 1 9 . 3 Attach 32 | 6 3 7 6 . 1 9 Detach 2 | . 1 . . . . 1 Swap 35 | . 4 6 10 10 . 5 Drop 81 | . 3 15 12 23 . 28 Fire 219 | . 59 54 40 46 . 20 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 7 | . . 2 4 1 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 1 | . . . . . . 1 Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 3 exits: [*Fac] / *Sto x2) -8/Storage -8/Recycling (discovered 2 exits: [*Fac] / [*Scr]) -8/Scraptown (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 388 | -10/Materials | Discovered new exit (range 14) 736 | -10/Materials | Discovered new exit (range 12) 769 | -10/Materials | Derelicts attacked the area 1302 | -10/Materials | Discovered new exit (range 15) 1462 | -10/Materials | Discovered new exit (range 11) 1511 | -10/Materials | Identified exit to Materials 1527 | -10/Materials | Learned location of Mines (-10) 1534 | -10/Materials | Loaded intel: 9 trap records 1587 | -10/Materials | Prayed at D.C.S.S. Altar Unit 1687 | -10/Materials | Entered another Materials area 1687 | -9/Materials | Evolved 2 slots: Weapon x2 1760 | -9/Materials | Repaired Assault Rifle? 1872 | -9/Materials | Identified exit to Mines 1985 | -9/Materials | Build established: Gunner 2130 | -9/Materials | Heat dissipation permanently improved by X0-1V1 (+15; -75 max core) 2224 | -9/Materials | Central database locked down 2341 | -9/Materials | X0-1V1 sent you to a vault 2431 | -9/Materials | Lost 3 allies 2459 | -9/Materials | X0-1V1 announced a LAN party 2788 | -9/Materials | X0-1V1 activates XOMVISION 3114 | -9/Materials | Discovered new exit (range 7) 3178 | -9/Materials | Entered another Materials area 3178 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3179 | -8/Materials | Identified exit to Storage 3463 | -8/Materials | Build established: Scavenger-Tank 3522 | -8/Materials | Sight range permanently improved by X0-1V1 (+1; -150 max core) 3563 | -8/Materials | Discovered new exit (range 12) 3847 | -8/Materials | X0-1V1 whisked you away to safety 4122 | -8/Materials | Entered Storage 4123 | -8/Storage | Identified exit to Recycling 4145 | -8/Storage | Build established: Tank 4523 | -8/Storage | Build established: Scavenger-Tank 4637 | -8/Storage | Core integrity permanently improved by X0-1V1 (+200) 5192 | -8/Storage | Repaired Lgt. Armor Plating 5296 | -8/Storage | Garrison activated, responded to threat 5383 | -8/Storage | Used back door to open Recycling access 5391 | -8/Storage | Entered Recycling 5403 | -8/Recycling | X0-1V1 mutated your Weapon slot to Propulsion slot 5681 | -8/Recycling | Discovered new exit (range 9) 5713 | -8/Recycling | Scanned before Scraplab entrance 5741 | -8/Recycling | Entered Scraplab 5757 | -8/Recycling | Discovered new exit (range 3) 5763 | -8/Recycling | Entered Scraptown 6001 | -8/Scraptown | Visited The Evicted 6019 | -8/Scraptown | Visited Symbiants 6033 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 6297 | -8/Scraptown | Discovered new exit (range 13) 6445 | -8/Scraptown | Visited Bundlers 6577 | -8/Scraptown | Visited Spacefarers 6691 | -8/Scraptown | Visited Supply Room 6721 | -8/Scraptown | Visited Science Testing Area 6810 | -8/Scraptown | Build established: Scavenger-Gunner 7085 | -8/Scraptown | Visited UFD Registry 7085 | -8/Scraptown | Registered with UFD as "Nukeform" 7147 | -8/Scraptown | Visited Abandonware Association 7195 | -8/Scraptown | Visited Science Guys 7237 | -8/Scraptown | Visited Junk Repository 7279 | -8/Scraptown | Visited Modified Component R&D 7339 | -8/Scraptown | Visited Research Penetration Think Tank 7369 | -8/Scraptown | Visited Botcube Research 7475 | -8/Scraptown | Visited Curators Association 7503 | -8/Scraptown | Visited Junk Repository 7588 | -8/Scraptown | Found Lrg. Botcube 7774 | -8/Scraptown | Found Scrap Suit 9283 | -8/Scraptown | Lrg. Botcube activated 9319 | -8/Scraptown | Lrg. Botcube completed mutation into treaded form, armed with 4 guns 9322 | -8/Scraptown | Attached CPS modules to Large Mutated Botcube 9611 | -8/Scraptown | Build established: Scavenger-Mutant 9827 | -8/Scraptown | Warned about trapping Scraptown 11223 | -8/Scraptown | Attacked by Scraptown defenders 11277 | -8/Scraptown | Found Deploy-a-Sentry 11285 | -8/Scraptown | Lost 3 parts (1n1u1w) 11286 | -8/Scraptown | DAS Turret deployed 11381 | -8/Scraptown | Core integrity fell below 50% 11394 | -8/Scraptown | Core integrity fell below 20% 11396 | -8/Scraptown | Destroyed by Optimus with Helical Railgun Last Messages --------------- 11389_ Siege Slug penetrates *Martyr. 11390_ Slug penetrates *Martyr. 11391_ *Martyr suffers critical hit (Destroy). 11391_ Slug penetrates Machine. 11391_ Machine disabled. 11391_ Slug penetrates Wall. 11391_ Siege Slug penetrates *Martyr. 11391_ CPS modules swiftly deploy to protect *Martyr components. 11391_ *Martyr destroyed. X0-1V1's Piety Tracker suddenly appears amidst shimmering waves of color. 11392_ OT-DKN(j) destroyed. 11393_ Penetrated by Slug. 11394_ Triborg exits siege mode. 11394_ Critical hit (Destroy). 11394_ Lgt. Treads+ destroyed. 11395_ Penetrated by Slug. 11396_ X0-1V1 guffaws! [Achievement: I Think I Know What's Going On] Map ----- +----------------------------------------------------+ | ""###### ################"" "#???"" ??? | | ""#??? ?????????????#"" "#???######??? | | ""#?? ????????????#"" "#??" """"#??? | | ""#? "" "" ????????????#"" "#?? ""#??? | | ""# "" ""??????????###"" "#? "#??? | | ""# " ???######### #"" "## ""#??? | | "" "" ""#??? | | "" "" "## ""#??? | | ""# " ? ######### #"" "#? """"""#??? | | ""# "" "" "????????###"" "#??""""""#??? | | ""#? "" "" ?#?????????#"" "#??#####????? | | ""#?? X"#????????#""! "########????? | | ""#??? E3 #???????#""%!= "## """"#????? | | ""###### # p =* ########""x!! "## """"#????? | | """"""""""" =% """""""""!%= "## " ""#????? | | """""""""" !! 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Armor Plating | 36% | -8/Storage Studied --------- Lgt. Treads | -9/Materials | Hacked Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- I Think I Know What's Going On Challenges ------------ None Game ------ Seed ImpactStorageRigger Manual? 0 Play Time 01:08:08 Cumulative 152.0 hours Start 2026.07.20 @ 12:16:21 End 2026.07.20 @ 13:38:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 106 Rogue 106 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0/0 Lore% 50 Gallery% 59 Achievement% 54 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b7d38ec9-ffc8-48d2-addb-5874a5ff07c7