Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.07.24 @ 20:25:37 Player: Jordan Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (28) 140 Value Destroyed (921) 921 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2001 Bonus ------- None Cogmind --------- Core Integrity 255/400 Matter 271/300 Energy 94/100 System Corruption 0% Temperature Cool (0) Movement Treading (180) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Treads > --- UTILITY (3) ------ Improved Heat Sink Large Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- Beam Rifle Light Assault Rifle > --- INVENTORY (10) --- Improved Ion Engine Reinforced Ion Engine Light Treads Light Treads Light Assault Rifle Light Assault Rifle Improved Light Cannon Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Targeting Computer > --- WEAPON ----------- Beam Rifle Light Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Improved Ion Engine Reinforced Ion Engine Light Treads Light Treads Light Assault Rifle Light Assault Rifle Improved Light Cannon [Rating: 19] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 1 | . . 1 Weapon 1 | . . 1 Parts Attached 28 | 6 7 15 Power 7 | 1 2 4 Engine 7 | 1 2 4 Core . | . . . Reactor . | . . . Propulsion 6 | 2 2 2 Treads 6 | 2 2 2 Leg . | . . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 5 | 1 1 3 Device 2 | . 1 1 Storage 2 | 1 . 1 Processor 1 | . . 1 Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 10 | 2 2 6 Energy Gun 4 | 1 1 2 Energy Cannon . | . . . Ballistic Gun 5 | 1 1 3 Ballistic Cannon 1 | . . 1 Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 2 | . . 2 Parts Lost 6 | . 1 5 Power 1 | . . 1 Propulsion 2 | . . 2 Utility . | . . . Weapon 3 | . 1 2 Highest Loss Streak 4 | . 1 4 Average Slot Usage (%) 84 | . 83 84 Engine 11 | . 14 10 Treads 23 | . 27 20 Device 8 | . 4 11 Storage 12 | . 14 11 Processor 5 | . . 10 Energy Gun 7 | . 9 6 Ballistic Gun 11 | . 13 10 Ballistic Cannon 2 | . . 3 Naked Turns . | . . . Heaviest Build 35 | 10 13 35 Greatest Support 40 | 40 40 40 Greatest Overweight (x) 4 | . 2 4 Average Overweight (x) . | . . . Largest Inventory Capacity 10 | 6 6 10 Average Capacity 6 | 5 6 7 Most Carried 7 | . . 7 Average Carried . | . . 1 Final Capacity 10 | 6 6 10 Final Carried 7 | . . 7 Class Distribution -------------------- 79% | Mutant 10% | Scavenger-Mutant 10% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 786 | 260 145 381 Remotely . | . . . Salvage Created 1038 | . 226 812 Parts 59 | . 11 48 Haulers Intercepted . | . . . Recyclers Shooed 3 | . 1 2 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 24 | . 4 20 Guns 17 | . 4 13 Cannons 7 | . . 7 Classes Destroyed 5 | . 2 3 Watcher 4 | . 1 3 Swarmer 2 | . . 2 Grunt 17 | . 4 13 Brawler 2 | . . 2 Sentry 3 | . . 3 Best Kill Streak 8 | . 2 8 Combat Bots Only 7 | . 2 7 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 1053 | . 211 842 Core 181 | . 36 145 Absorbed by Shields . | . . . Core Remaining (%) 92 | 100 85 . Volleys Fired 106 | 1 31 74 Largest 3 | 2 2 3 Hottest 115 | 60 60 115 Shots Fired 171 | 2 41 128 Gun 145 | 2 41 102 Cannon 26 | . . 26 Launcher . | . . . Special . | . . . Kinetic 126 | 1 31 94 Thermal 45 | 1 10 34 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 43 | . 14 43 Robot Miss Streak 4 | . 4 2 Penetration Max . | . . . Secondary Targets 2 | . . 2 Max Gunslinging Chain 1 | . . 1 Shots Hit Robots 148 | . 35 113 Core Hits 55 | . 16 39 Critical Hits 1 | . . 1 Critical Kills 1 | . . 1 Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1968 | 1 434 1533 Guns 1502 | . 434 1068 Cannons 465 | . . 465 Explosions . | . . . Melee . | . . . Ramming 1 | 1 . . Kinetic 1477 | . 344 1133 Thermal 490 | . 90 400 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage 7 | . . 7 Projectiles 7 | . . 7 Explosions . | . . . Melee . | . . . Knockbacks 3 | . . 3 Impact . | . . . Kinetic 3 | . . 3 Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed 1 | 1 . . Targets Rammed 1 | 1 . . Kicked . | . . . Crushed . | . . . Highest Temperature 90 | . 90 60 Average Temperature 30 | . 42 18 Received Heat Transfer 606 | . 129 477 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | . . 1 Heat Transferred 1191 | . 200 991 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 363 | . 74 363 Average Influence 89 | . 42 193 Maximum Alert Level 1 | . . 1 Low Security (%) 85 | 100 100 64 Level 1 14 | . . 35 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 2 | . . 2 Investigation 1 | . . 1 Extermination . | . . . Reinforcement 1 | . . 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 1 | . . 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 42 | . 9 33 Peak Tracking Total 8 | . 2 8 Tactical Retreats 5 | . . 5 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 4 | . 2 2 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 8 | . 4 4 Terminals 6 | . 3 3 Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units 1 | . . 1 Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 21 | . 12 9 Successful 18 | . 10 8 Failed 3 | . 2 1 Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 18 | . 10 8 Fabricators . | . . . Repair Stations 2 | . 2 . Recycling Units 1 | . . 1 Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 15 | . 8 7 Record 10 | . 4 6 Robot Analysis 2 | . 2 . Branch Access Points 1 | . . 1 Emergency Access Points 1 | . 1 . Alert Level 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 2 | . 2 . Scan Component 1 | . 1 . Repair 1 | . 1 . Recycling Unit Hacks 1 | . . 1 Report Inventory 1 | . . 1 Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 6 | . 3 3 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 1 | . 1 . Time 26 | . 26 . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total 2 | . 2 . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 2070 | 605 646 819 Spaces Moved 839 | 164 336 339 Core 4 | 1 1 2 Treads 835 | 163 335 337 Legs . | . . . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 150 150 Average Speed 159 | 159 159 160 Slowest Speed 250 | 160 160 250 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 37 | 15 59 37 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 1398 | 502 401 495 Wait 411 | 331 26 54 Move 837 | 163 335 339 Hop . | . . . Pick Up 6 | . . 6 Fast Attach 26 | 6 7 13 Attach . | . . . Detach 2 | . . 2 Swap 2 | . . 2 Drop 7 | . 2 5 Fire 106 | 1 31 74 Melee . | . . . Ram . | . . . Kick . | . . . Crush 1 | 1 . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: [*Mat] / *Min x2) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 606 | -11/Scrapyard | Entered Materials 607 | -10/Materials | Build established: Mutant 856 | -10/Materials | Discovered new exit (range 12) 961 | -10/Materials | Discovered new exit (range 16) 1198 | -10/Materials | Repaired Assault Rifle 1233 | -10/Materials | Discovered new exit (range 5) 1252 | -10/Materials | Entered another Materials area 1252 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1330 | -9/Materials | Discovered new exit (range 14) 1513 | -9/Materials | Identified exit to Mines 1662 | -9/Materials | Lost 4 parts (1p2n1w) 1686 | -9/Materials | Destroyed 7 combat bots 1718 | -9/Materials | Discovered new exit (range 15) 2071 | -9/Materials | Self-destructed Last Messages --------------- target components is not to be underestimated where hostile forces are incapable of rebuilding in the field. >>Query(Materials) At the deepest levels of [Complex 0b10], raw materials are processed for use in manufacturing components and machines. Older technology and prototypes are gradually filtered down to these levels, and older robot variants are responsible for their oversight and maintenance. 02056_ Destroyed Sml. Laser. 02056_ G-34 Mercenary destroyed. 02059_ Triggered Blade Trap. 02059_ Massive razor-sharp blades shoot up from within the floor. 02059_ Lgt. Treads severed. 02059_ Hvy. Ion Engine severed. 02059_ Imp. Assault Rifle severed. 02061_ R-06 Scavenger collects Lgt. Treads. 02063_ K-01 Serf collects debris. 02066_ U-05 Engineer lays Concrete. 02067_ R-06 Scavenger collects Heat Sink. 02069_ K-01 Serf collects debris. 02070_ R-06 Scavenger collects Hvy. Ion Engine. 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""" # # | | ??????????? / !!# | | ???????????? % # ! # | | ???????????????####### % ##o##### # !! # | | ?????????????????????##### # # # # | | ?????????????????????????# # ! + + # | | ?????????????????????????# # #### %!# | | ?????????????????????????# # #??##### # | | ?????????????????????????# # #???????## | | ?????????????????????????# # #????????? | | ?????????????????????????# ########????????? | | ?????????????????????????# #???????????????? | | ?????????????????????????# #???????????????? | | ?????????????????????????# #??###########??? | | ?????????????????????????# #??# #??? | | ????????????????????????##%#### #??? | | ????????????????????????# #=% [[ #??? | | ????????????????????????# # [[ #??? | | ????????????????????????# + [[ #??? | | ????????????????????????# # #??? | | ???????????######???????# # #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SurgeEnergyProjector Manual? 0 Play Time 00:22:08 Cumulative 2.8 hours Start 2020.07.24 @ 20:05:16 End 2020.07.24 @ 20:25:37 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 3 Gallery% 6 Achievement% 6 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0e28cf5e-2926-4f67-8566-17a3a9b1e8a6