Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.19 @ 22:31:16 Player: Matters Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (125) 625 Value Destroyed (3991) 3991 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (1214) 1214 TOTAL SCORE: 9430 Bonus ------- High Alert Combat Kills 447 Follower Combat Kills 485 Aligned with FarCom 300 Friendly Fire -18 Cogmind --------- Core Integrity 0/700 Matter 21/300 Energy 146/150 System Corruption 2% Temperature Cool (9) Movement Hovering (120) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (3) --- Gravmag System > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- Mini Assault Cannon > --- INVENTORY (5) ---- Light Angular Momentum Engine Improved Power Shielding Cooled Particle Cannon Cooled Particle Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Compact Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System Advanced Visual Processing Unit Advanced Targeting Computer Kinecellerator Hardened Light Armor Plating System Restoration Module > --- WEAPON ----------- Cooled Particle Cannon Mini Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Light Nuclear Core Compact Wheel Hardened Light Armor Plating Cooled Particle Cannon [Rating: 48] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Gravmag System Utility Medium Storage Unit Device Disposable Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Hardened Light Armor Plating Weapon Mini Assault Cannon Energy Gun Beamcaster Energy Cannon Cooled Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Rocket Launcher Special Weapon Field Lobotomy Kit Slashing Weapon Makeshift Axe Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Slots Evolved 6 | . . . . . 4 . 2 Power . | . . . . . . . . Propulsion 1 | . . . . . . . 1 Utility 4 | . . . . . 3 . 1 Weapon 1 | . . . . . 1 . . Parts Attached 138 | 6 7 14 4 2 13 42 50 Power 17 | 1 . 4 . . 2 3 7 Engine 10 | 1 . 3 . . 1 1 4 Core 7 | . . 1 . . 1 2 3 Reactor . | . . . . . . . . Propulsion 24 | 2 2 4 . . 1 8 7 Treads . | . . . . . . . . Leg 12 | . 2 4 . . 1 4 1 Wheel 10 | 2 . . . . . 3 5 Hover 2 | . . . . . . 1 1 Flight . | . . . . . . . . Utility 45 | 1 1 1 2 . 4 16 20 Device 15 | . . . . . 2 3 10 Storage 8 | 1 . . 2 . . 3 2 Processor 5 | . 1 . . . 2 . 2 Hackware 1 | . . . . . . 1 . Protection 16 | . . 1 . . . 9 6 Artifact . | . . . . . . . . Weapon 52 | 2 4 5 2 2 6 15 16 Energy Gun 19 | 1 . 4 . . 4 6 4 Energy Cannon 5 | . . . . . . . 5 Ballistic Gun 10 | 1 3 1 1 1 . 2 1 Ballistic Cannon 5 | . . . . . . . 5 Launcher 6 | . . . . 1 1 3 1 Special Weapon 3 | . . . 1 . 1 1 . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . . . 2 . Piercing Weapon . | . . . . . . . . Special Melee Weapon 2 | . 1 . . . . 1 . Unidentified Prototypes 9 | . . . . . . 5 4 Parts Lost 35 | . 1 . . 3 . 9 22 Power 5 | . . . . 1 . 1 3 Propulsion 7 | . 1 . . . . 1 5 Utility 15 | . . . . 1 . 3 11 Weapon 8 | . . . . 1 . 4 3 Highest Loss Streak 5 | . 1 . . 3 . 3 5 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 90 | . 95 100 100 91 84 88 87 Engine 5 | . 14 11 14 11 6 . 2 Core 4 | . . 2 . . 1 8 4 Leg 11 | . 2 28 28 28 18 12 . Wheel 7 | . 25 . . . . 5 13 Device 9 | . . . . . 12 7 17 Storage 10 | . 14 14 14 14 9 11 8 Processor 4 | . 10 1 . . 17 1 7 Protection 10 | . . 12 14 11 . 15 8 Energy Gun 10 | . 1 13 14 14 15 17 3 Energy Cannon 1 | . . . . . . . 4 Ballistic Gun 4 | . 26 14 12 11 . 2 . Ballistic Cannon 5 | . . . . . . . 13 Peak Build Rating 48 | 6 9 21 29 23 34 33 48 Average Rating 29 | 4 7 12 22 21 29 26 40 On Entrance 16 | . 6 9 21 22 15 33 27 Naked Turns . | . . . . . . . . Heaviest Build 58 | 12 14 25 40 30 33 47 58 Greatest Support 48 | 20 20 30 30 30 30 32 48 Greatest Overweight (x) 17 | . 1 1 1 . 1 10 17 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 10 10 10 15 Average Capacity 9 | 7 8 8 8 10 10 9 10 Most Carried 10 | 4 8 8 9 9 10 10 10 Average Carried 8 | 2 6 7 8 8 9 9 7 Final Capacity 10 | 8 8 8 10 10 10 10 5 Final Carried 10 | 4 7 8 8 9 9 10 4 Class Distribution -------------------- 28% | Scavenger-Mutant 24% | Skirmisher 16% | Tank 15% | Mutant 7% | Gunner 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Mutant | -8/Materials Tank | -8/Storage Skirmisher | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -7 ----------- Run | Yrd Mat Min Exi Min Mat Sto Fac Matter Collected 3412 | 247 164 203 . 86 120 733 1859 Remotely . | . . . . . . . . Salvage Created 3823 | . 229 268 . 104 397 820 2005 Parts 224 | . 20 18 . 15 15 47 109 Haulers Intercepted 9 | . 1 . . . . 6 2 Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Combat Hostiles Destroyed 86 | . 5 9 . 7 7 15 43 Guns 38 | . 5 9 . 7 7 8 2 Cannons 37 | . . . . . . . 37 AOE 10 | . . . . . . 7 3 Classes Destroyed 15 | . 5 1 . . 3 1 5 Worker 3 | . . . . . . . 3 Builder 8 | . . . . . . 2 6 Hauler 9 | . 1 . . . . 6 2 Recycler 4 | . . . . . 1 . 3 Mechanic 3 | . . 1 . . . . 2 Operator 4 | . 1 . . . . 1 2 Watcher 8 | . 1 . . . . 2 5 Swarmer 26 | . 3 5 . 7 . 4 7 Grunt 30 | . 2 4 . . 5 8 11 Brawler 1 | . . . . . . . 1 Duelist 1 | . . . . . . . 1 Sentry 8 | . . . . . 1 3 4 Specialist 3 | . . . . . . . 3 Hunter 5 | . . . . . 1 . 4 Programmer 12 | . . . . . . . 12 Best Kill Streak 9 | . 5 3 . 4 3 9 7 Combat Bots Only 8 | . 5 3 . 4 2 8 4 Max Kills in Single Turn 4 | . 2 2 . 2 1 2 4 Gunslinging 1 | . 1 . . 1 . . . Exploded 2 | . . . . . . 2 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Hostile Shots Fired 602 | . 16 41 . 37 50 106 352 Missed 194 | . 3 6 . 10 19 36 120 Damage Taken 5441 | . 165 330 . 205 441 1017 3283 Core 1197 | . 60 24 . 17 129 262 705 Absorbed by Shields 224 | . . . . . 44 . 180 Redirected to Shielding 5 | . . . . . . 4 1 Regen/Repaired (Parts) 101 | . . . . . . 101 . Core Remaining (%) 62 | 100 . . . 59 . 28 . Volleys Fired 324 | . 19 21 . 12 26 78 168 Largest 3 | . 2 2 . 2 3 3 3 Hottest 203 | . 40 88 . 98 203 190 164 Shots Fired 726 | . 38 42 . 22 41 135 448 Gun 315 | . 38 42 . 21 36 118 60 Cannon 387 | . . . . . . . 387 Launcher 19 | . . . . 1 2 15 1 Special 5 | . . . . . 3 2 . Kinetic 381 | . 38 21 . 10 . 20 292 Thermal 308 | . . 21 . 11 36 85 155 Explosive 18 | . . . . 1 2 15 . Electromagnetic 14 | . . . . . . 13 1 Robot Hit Streak 13 | . 7 7 . 4 6 13 10 Robot Miss Streak 8 | . 4 5 . 3 2 7 8 Penetration Max . | . . . . . . . . Secondary Targets 8 | . 1 2 . 4 . 1 . Max Gunslinging Chain 1 | . 1 1 . 1 . 1 . Shots Hit Robots 418 | . 24 21 . 13 27 82 251 Core Hits 192 | . 13 13 . 7 14 50 95 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . Critical Strikes 23 | . . 1 . . 3 2 17 Burn 9 | . . 1 . . 3 2 3 Meltdown 1 | . . . . . . . 1 Blast 13 | . . . . . . . 13 Melee Attacks 3 | . 3 . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 3 | . 3 . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 11146 | . 224 339 . 270 500 2197 7616 Guns 3224 | . 224 338 . 235 460 1310 657 Cannons 6340 | . . . . . . . 6340 Explosions 1534 | . . . . 35 40 887 572 Melee . | . . . . . . . . Ramming 48 | . . 1 . . . . 47 Kinetic 5246 | . 224 128 . 85 . 237 4572 Thermal 4134 | . . 210 . 150 460 889 2425 Explosive 1458 | . . . . 35 40 887 496 Electromagnetic 260 | . . . . . . 184 76 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . . . . 4 5 Average Corruption 3 | . . . . . . 3 2 Corruption Purged 8 | . . . . . . . 8 Corruption Blocked . | . . . . . . . . Effects 86 | . . . . . . 64 22 Message Errors 26 | . . . . . . 22 4 Matter Fused 16 | . . . . . . 12 4 Heat Flow Errors 11 | . . . . . . 6 5 Energy Discharges 13 | . . . . . . 10 3 Parts Rejected 1 | . . . . . . 1 . Parts Fused 2 | . . . . . . 2 . Data Loss (minor) 8 | . . . . . . 7 1 Data Loss (major) 3 | . . . . . . 2 1 Misfires 2 | . . . . . . . 2 Alerts 1 | . . . . . . 1 . Weapon Failures 3 | . . . . . . 1 2 Overload Shots . | . . . . . . . . Overflow Damage 345 | . . . . . . 7 338 Projectiles 328 | . . . . . . . 328 Explosions 17 | . . . . . . 7 10 Melee . | . . . . . . . . Knockbacks 34 | . . . . . . . 34 Impact 1 | . . . . . . . 1 Kinetic 31 | . . . . . . . 31 Secondary 2 | . . . . . . . 2 Self-Inflicted Damage 95 | . . . . . 10 . 85 Shots 2 | . . . . . 1 . 1 Rammed 4 | . . . . . . . 4 Targets Rammed 5 | . . 1 . . . . 4 Kicked 1 | . . 1 . . . . . Crushed . | . . . . . . . . Highest Temperature 551 | . 2 312 . 357 525 551 457 Average Temperature 112 | . 2 102 . 138 121 142 92 Received Heat Transfer 1048 | . 84 42 . . 127 441 354 Effects 14 | . . . . . 1 6 7 Shutdowns 5 | . . . . . 1 2 2 Energy Bleed 1 | . . . . . . . 1 Interference 4 | . . . . . . 2 2 Matter Decay 1 | . . . . . . 1 . Short Circuit 3 | . . . . . . 1 2 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . 1 . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 11 | . . 1 . . 2 4 4 Heat Transferred 7600 | . . 555 . 259 1110 1961 3715 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Peak Influence 1160 | . 214 218 . 90 220 344 1160 Initial 83 | . . 83 . . . 71 61 Average 221 | . 69 84 . 43 67 116 399 Maximum Alert Level 4 | . 1 1 . . 1 1 4 Low Security (%) 68 | 100 98 89 . 100 98 82 39 Level 1 13 | . 1 10 . . 1 17 17 Level 2 8 | . . . . . . . 19 Level 3 9 | . . . . . . . 22 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 29 | . . 1 . . 3 3 22 Investigation 4 | . . . . . 1 2 1 Extermination 9 | . . . . . . . 9 Reinforcement 10 | . . . . . 2 1 7 Assault 5 | . . 1 . . . . 4 Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Distress Signals 6 | . 1 . . . 1 2 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 177 | . 11 13 . 7 21 29 96 Peak Tracking Total 9 | . 4 3 . 4 4 5 9 Tactical Retreats 21 | . 1 2 . 1 3 4 10 Traps | -11 -10 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Traps Triggered 11 | . . . . . 1 3 7 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 ---------- Run | Yrd Mat Min Exi Min Mat Sto Fac Machines Disabled 13 | . . 1 . . . 3 9 Max in Single Turn 3 | . . 1 . . . 1 3 Garrison Access 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Machines Accessed 31 | . 4 1 4 1 . 8 13 Terminals 18 | . 3 1 . 1 . 6 7 Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . . 1 1 Recycling Units 4 | . 1 . . . . . 3 Scanalyzers 2 | . . . . . . . 2 Garrison Access 1 | . . . . . . 1 . Total Hacks 111 | . 16 1 41 2 . 29 22 Successful 84 | . 12 1 41 2 . 21 7 Failed 27 | . 4 . . . . 8 15 Catastrophic 6 | . . . . . . 1 5 Database Lockouts . | . . . . . . . . Manual 4 | . . . 2 . . . 2 Terminals 49 | . 15 1 . 2 . 19 12 Fabricators . | . . . . . . . . Repair Stations 10 | . . . . . . 9 1 Recycling Units 4 | . 1 . . . . . 3 Scanalyzers 6 | . . . . . . . 6 Garrison Access 1 | . . . . . . 1 . Terminal Hacks 70 | . 11 1 41 2 . 13 2 Record 48 | . 3 1 40 . . 3 1 Part Schematic 1 | . . . . . . 1 . Prototype ID Bank 2 | . 1 . . . . 1 . Open Door 1 | . . . . . . 1 . Open DSF 1 | . . . . . . . 1 Emergency Access Points 1 | . 1 . . . . . . Alert Level 4 | . . . . 1 . 3 . Unreport Threat 1 | . . . . . . 1 . Locate Traps 3 | . 3 . . . . . . Dispatch Records 2 | . 1 . . . . 1 . Maintenance Status 1 | . 1 . . . . . . Investigation Status 1 | . . . . 1 . . . Registered Components 1 | . 1 . . . . . . Zone Layout 2 | . . . . . . 2 . Derelict Proto ID Bank 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 7 | . . . . . . 7 . Scan Component 4 | . . . . . . 4 . Repair 3 | . . . . . . 3 . Recycling Unit Hacks 4 | . 1 . . . . . 3 Report Inventory 4 | . 1 . . . . . 3 Scanalyzer 2 | . . . . . . . 2 Insert Component 1 | . . . . . . . 1 Analyze 1 | . . . . . . . 1 Garrison Access Hacks 1 | . . . . . . 1 . Seal Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . 1 . . . . 1 . Used . | . . . . . . . . Hacking Detections 19 | . 2 1 . . . 5 11 Full Trace Events 2 | . . . . . . 2 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . . . 1 1 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . . . . . . 3 . Time 84 | . . . . . . 84 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . 1 Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 ------------ Run | Yrd Mat Min Exi Min Mat Sto Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . 1 . . . . . . Non-combat 1 | . 1 . . . . . . Combat . | . . . . . . . . Robot Hacks Applied 1 | . 1 . . . . . . parse_system 1 | . 1 . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Total Allies 16 | . . 1 . . 3 12 . Largest Group 10 | . . 1 . . 2 10 2 Highest-Rated Group 173 | . . 31 . . 42 173 32 Highest-Rated Ally 31 | . . 31 . . 24 29 16 Total Orders 2 | . . . . . . 2 . GUARD 2 | . . . . . . 2 . Ally Attacks 130 | . . 11 . . 25 84 10 Total Damage 1969 | . . 103 . . 650 1119 97 Kills 18 | . . 1 . . 4 11 2 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Field Lobotomies 5 | . . . . . 3 2 . Intel | -11 -10 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 ------------- Run | Yrd Mat Min Exi Min Mat Sto Fac Turns Passed 11461 | 55 333 1225 919 903 664 2876 4486 Spaces Moved 7641 | 53 281 708 757 696 335 1592 3219 Core 8 | 1 . . . . . 1 6 Treads . | . . . . . . . . Legs 3567 | . 26 708 757 696 335 1043 2 Wheels 3994 | 52 255 . . . . 548 3139 Hover 72 | . . . . . . . 72 Flight . | . . . . . . . . Fastest Speed 50 | 50 80 120 120 120 120 100 60 Average Speed 123 | 79 84 154 120 120 146 143 108 Slowest Speed 900 | 80 190 190 190 120 190 550 900 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 60 | 3 40 96 91 96 17 75 65 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 2 | . . . 1 1 . . . Known Exits Taken 1 | . . 1 . . . . . Unknown Exits Taken 6 | 1 1 . 1 1 1 1 . Scrap Searched 3 | . . 1 . 2 . . . Spaces Dug 2 | . . . . . . . 2 Terrain Destroyed 202 | . . . . 13 25 50 114 Melee . | . . . . . . . . Projectile 72 | . . . . . . . 72 AOE 130 | . . . . 13 25 50 42 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Total 9102 | 62 338 808 766 741 469 2048 3870 Wait 805 | . 18 39 . 31 89 275 353 Move 7634 | 52 280 707 756 695 334 1591 3219 Hop . | . . . . . . . . Pick Up 80 | 4 5 8 2 1 3 26 31 Fast Attach 56 | 6 3 2 1 . 5 20 19 Attach 36 | . . . . . 4 14 18 Detach 8 | . 1 . . . 1 5 1 Swap 46 | . 4 12 3 2 4 8 13 Drop 92 | . 5 18 4 . 3 26 36 Fire 324 | . 19 21 . 12 26 78 168 Melee 3 | . 3 . . . . . . Ram 4 | . . . . . . . 4 Kick 1 | . . 1 . . . . . Crush . | . . . . . . . . Escape Stasis 13 | . . . . . . 5 8 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: [*Mat x2]) -8/Materials -8/Storage -7/Factory (discovered 2 exits: [*Fac] / [*Low]) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 187 | -10/Materials | Discovered new exit (range 18) 228 | -10/Materials | Discovered new exit (range 10) 313 | -10/Materials | Build established: Mutant 325 | -10/Materials | Discovered new exit (range 9) 389 | -10/Materials | Entered Mines 483 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 522 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 723 | -10/Mines | Build established: Scavenger-Mutant 884 | -10/Mines | Discovered new exit (range 5) 1113 | -10/Mines | Identified exit to Exiles 1234 | -10/Mines | Discovered new exit (range 9) 1252 | -10/Mines | Met a Derelict testing a Signal Generator 1608 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1614 | -10/Mines | Entered Exiles 1635 | -10/Exiles | Discovered new exit (range 15) 1671 | -10/Exiles | Met 8R-AWN 1685 | -10/Exiles | Met EX-HEX 1726 | -10/Exiles | Met EX-BIN 1744 | -10/Exiles | Aligned with FarCom system 1745 | -10/Exiles | Given EX-Vault access code 1773 | -10/Exiles | Opened EX-Vault 1779 | -10/Exiles | Found Field Lobotomy Kit 1871 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1901 | -10/Exiles | Met EX-DEC 1916 | -10/Exiles | Learned location of Zion (-6) 1986 | -10/Exiles | Visited The Gauntlet 2222 | -10/Exiles | Discovered new exit (range 14) 2533 | -10/Exiles | Left Exiles lab with Field Lobotomy Kit 2533 | -10/Exiles | Entered Mines 2770 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2890 | -9/Mines | Learned Materials stockpile data 2890 | -9/Mines | Discovered new exit (range 15) 3295 | -9/Mines | Lost 3 parts (1p1u1w) 3303 | -9/Mines | Discovered new exit (range 12) 3436 | -9/Mines | Entered Materials 3436 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 3519 | -8/Materials | Discovered new exit (range 15) 3550 | -8/Materials | Build established: Mutant 3590 | -8/Materials | Assimilated X-57 Shotgunner with FLK Orb 3599 | -8/Materials | Assimilated X-57 Shotgunner with FLK Orb 3602 | -8/Materials | Assimilated L-31 Rogue with FLK Orb 4100 | -8/Materials | Entered Storage 4228 | -8/Storage | Destroyed 8 combat bots 4231 | -8/Storage | Lost 3 parts (1n2u) 4627 | -8/Storage | Build established: Scavenger-Mutant 4973 | -8/Storage | Assimilated Y-45 Defender with FLK Orb 4974 | -8/Storage | Core integrity fell below 50% 5259 | -8/Storage | Build established: Mutant 5341 | -8/Storage | Assimilated Y-45 Defender with FLK Orb 6052 | -8/Storage | Build established: Tank 6377 | -8/Storage | Discovered new exit (range 8) 6609 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 6653 | -8/Storage | Repaired Com. Wheel 6653 | -8/Storage | Repaired Med. Storage Unit 6685 | -8/Storage | Repaired Hrd. Light Armor Plating 6735 | -8/Storage | Lost 3 allies 6918 | -8/Storage | Lost 4 allies 6976 | -8/Storage | Entered Factory 6976 | -7/Factory | Accompanied by 2 allies 6976 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8182 | -7/Factory | Build established: Skirmisher 8721 | -7/Factory | Cargo convoy interrupted 8876 | -7/Factory | Lost 5 parts (1p1n2u1w) 9571 | -7/Factory | Build established: Gunner 9949 | -7/Factory | Garrison activated, responded to threat 10045 | -7/Factory | Discovered new exit (range 19) 10176 | -7/Factory | First assault squad dispatched 10296 | -7/Factory | Build established: Skirmisher 10407 | -7/Factory | Core integrity fell below 50% 11165 | -7/Factory | Discovered new exit (range 19) 11340 | -7/Factory | Core integrity fell below 20% 11414 | -7/Factory | Lost 5 parts (1p1n1u2w) 11462 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- payload. 11413_ G-50 Soldier unfolds itself. 11413_ L-41 Fighter unfolds itself. 11413_ G-47 Trooper unfolds itself. 11413_ I-36 Angel unfolds itself. 11413_ G-50 Soldier suffers critical hit (Burn). 11426_ Acquired 2 matter. 11449_ Connecting with DSF Access... 11455_ Triggered Ambush Trap. 11455_ S-27 Virus emerges from a hatch in the floor. 11455_ G-47 Trooper emerges from a hatch in the floor. 11455_ S-27 Virus emerges from a hatch in the floor. 11457_ S-27 Virus suffers critical hit (Blast). 11457_ Destroyed VTOL Module. 11457_ S-27 Virus destroyed. 11461_ Acquired 22 matter. 11462_ S-27 Virus destroyed. 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""" #??????????????? | | """ ??????? ??? #??????????????? | | """ """? ?????? ??? ???????????????? | | """ "T" ????????? ???????????????? | | """ ?????????????????????????????? | | "" """ ??????????????????????????????? | | " " """ ?????????????????????????????? | | % """ !#???????????????????????????? | | #???????????????????????????? | | """ #???????????????????????????? | | ## """ #???????????????????????????? | | # """ #???????????????????????????? | | ##?# #???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 50 Energy Generation 18 Energy Capacity 360 Matter Stores 300 Matter Capacity 450 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 675 Power Shielding 33 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 13 Matter Filtering 30 Kinecelleration 30 Defensive Hacking 10 Item Schematics ----------------- Hvy. Flak Cannon | -8/Storage | Hacked Lgt. Nuclear Core | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PoweredMultinovaSink Manual? 0 Play Time 02:49:40 Cumulative 20.1 hours Start 2025.04.19 @ 15:23:14 End 2025.04.19 @ 22:31:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 20 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 57addee6-0cdc-4d07-9f53-893f23fc477b