Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.14 @ 16:53:46 Player: WayneKnight Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (93) 465 Value Destroyed (2371) 2371 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (419) 419 TOTAL SCORE: 5095 Bonus ------- Follower Combat Kills 119 Met Imprinter 300 Cogmind --------- Core Integrity 33/400 Matter 233/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Treading (180) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ Large Storage Unit Large Storage Unit Large Storage Unit Tactical Coordination Suite > --- WEAPON (2) ------- Heavy Battle Rifle Rocket Launcher > --- INVENTORY (22) --- Heavy Ion Engine Light Treads Light Treads Light Treads Airjet Airjet Airjet Experimental Sensor Array Heavy Armor Plating Insulated Plating Improved EM Shotgun Ion Cannon Shotgun Shotgun Battle Rifle Gauss Cannon Gauss Cannon Datajack Mining Laser Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Large Storage Unit Tactical Coordination Suite > --- WEAPON ----------- Heavy Battle Rifle Gauss Cannon > --- INVENTORY -------- Heavy Ion Engine Light Treads Light Treads Light Treads Light Treads Airjet Airjet Airjet Experimental Sensor Array Heavy Armor Plating Insulated Plating EM Shotgun EM Shotgun Improved EM Shotgun Ion Cannon Shotgun Shotgun Gauss Cannon Rocket Launcher Datajack Mining Laser [Rating: 26] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Tactical Coordination Suite Storage Large Storage Unit Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 65 | 2 9 8 37 3 4 2 Power 7 | . 1 2 4 . . . Engine 7 | . 1 2 4 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 14 | 2 . 3 7 1 . 1 Treads 12 | 2 . 3 5 1 . 1 Leg 2 | . . . 2 . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 14 | . 3 . 9 1 1 . Device 1 | . . . . . 1 . Storage 5 | . 3 . 2 . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 8 | . . . 7 1 . . Artifact . | . . . . . . . Weapon 30 | . 5 3 17 1 3 1 Energy Gun 6 | . 4 . 2 . . . Energy Cannon 2 | . . . 1 1 . . Ballistic Gun 17 | . 1 3 11 . 2 . Ballistic Cannon 1 | . . . . . 1 . Launcher 4 | . . . 3 . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . Parts Lost 12 | . 3 4 1 3 . 1 Power 1 | . . 1 . . . . Propulsion 5 | . . 3 . 1 . 1 Utility 2 | . . . 1 1 . . Weapon 4 | . 3 . . 1 . . Highest Loss Streak 2 | . 2 2 1 2 . 1 Average Slot Usage (%) 97 | . 98 95 96 99 100 99 Engine 12 | . 14 13 11 11 11 11 Treads 23 | . 28 28 20 21 22 21 Storage 28 | . 27 28 22 33 33 33 Protection 8 | . . . 18 11 8 . Energy Gun 3 | . 21 . 2 . . . Energy Cannon 2 | . . . . 9 3 . Ballistic Gun 15 | . 6 22 19 12 11 11 Ballistic Cannon 1 | . . . . . 7 10 Naked Turns . | . . . . . . . Heaviest Build 72 | 12 45 45 69 70 72 72 Greatest Support 40 | 40 40 40 40 40 40 40 Greatest Overweight (x) 1 | . 1 1 1 1 1 1 Average Overweight (x) . | . . . . 1 1 1 Largest Inventory Capacity 22 | 6 16 16 22 22 22 22 Average Capacity 17 | 6 11 16 16 22 22 22 Most Carried 22 | 6 16 16 22 22 22 21 Average Carried 16 | 6 7 15 16 19 21 20 Final Capacity 22 | 6 16 16 22 22 22 22 Final Carried 22 | 6 16 16 22 20 21 20 Class Distribution -------------------- 49% | Mutant 36% | Hauler-Mutant 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -7/Zion Hauler-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 1863 | 211 130 396 908 165 20 33 Remotely . | . . . . . . . Salvage Created 3116 | 81 819 336 1365 392 . 123 Parts 202 | . 67 12 95 22 . 6 Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed 2 | . 1 . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 8 | . . . . . . 8 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 92 | . 22 19 36 11 . 4 Guns 80 | . 21 19 31 9 . . Cannons 6 | . . . . 2 . 4 AOE 6 | . 1 . 5 . . . Classes Destroyed 9 | 1 5 1 2 . . . Worker 3 | . . . 3 . . . Builder 3 | . 1 1 . 1 . . Hauler 1 | . 1 . . . . . Recycler 1 | 1 . . . . . . Watcher 6 | . 3 . 3 . . . Swarmer 30 | . 9 3 12 4 . 2 Grunt 40 | . 13 3 15 7 . 2 Sentry 9 | . . . 9 . . . Assembled 13 | . . 13 . . . . Best Kill Streak 6 | 1 4 3 6 6 . 4 Combat Bots Only 6 | . 4 3 3 6 . 4 Max Kills in Single Turn 2 | 1 2 2 2 1 . 1 Gunslinging 1 | . 1 1 . . . . Exploded 2 | . 1 . 2 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 4023 | . 560 859 1346 847 . 411 Core 576 | . 93 116 99 76 . 192 Absorbed by Shields . | . . . . . . . Core Remaining (%) 58 | 100 . 16 . . . . Volleys Fired 236 | 7 50 51 88 33 . 7 Largest 2 | 2 2 2 2 2 . 2 Hottest 91 | 60 90 68 68 91 . 81 Shots Fired 447 | 14 99 85 170 66 . 13 Gun 419 | 14 99 85 165 50 . 6 Cannon 22 | . . . . 16 . 6 Launcher 6 | . . . 5 . . 1 Special . | . . . . . . . Kinetic 312 | 7 9 84 150 50 . 12 Thermal 16 | . . . . 16 . . Explosive 6 | . . . 5 . . 1 Electromagnetic 113 | 7 90 1 15 . . . Robot Hit Streak 18 | 4 8 10 18 12 . 7 Robot Miss Streak 5 | 2 3 5 4 2 . 1 Penetration Max . | . . . . . . . Secondary Targets 7 | . 2 1 1 3 . . Max Gunslinging Chain 1 | . 1 1 1 1 . . Shots Hit Robots 308 | 9 64 56 120 48 . 11 Core Hits 148 | 2 27 39 57 17 . 6 Critical Hits 8 | 1 . 1 3 . . 3 Critical Kills 7 | 1 . 1 2 . . 3 Critical Parts Destroyed 1 | . . . 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5098 | 68 1042 780 2099 819 . 290 Guns 4121 | 66 901 772 1689 567 . 126 Cannons 346 | . . . . 218 . 128 Explosions 547 | . 108 . 403 . . 36 Melee . | . . . . . . . Ramming 84 | 2 33 8 7 34 . . Kinetic 3243 | 26 66 772 1558 567 . 254 Thermal 326 | . 108 . . 218 . . Explosive 439 | . . . 403 . . 36 Electromagnetic 1006 | 40 835 . 131 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 53 | . . . 53 . . . Projectiles . | . . . . . . . Explosions 53 | . . . 53 . . . Melee . | . . . . . . . Knockbacks 1 | . . . . . . 1 Impact . | . . . . . . . Kinetic 1 | . . . . . . 1 Secondary . | . . . . . . . Self-Inflicted Damage 79 | . 50 . 29 . . . Shots 3 | . 2 . 1 . . . Rammed 11 | 2 3 2 2 2 . . Targets Rammed 11 | 2 3 2 2 2 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 290 | 40 285 24 81 290 . 54 Average Temperature 56 | 25 76 11 20 77 . 22 Received Heat Transfer 1121 | . 180 131 387 381 . 42 Effects 1 | . . . . 1 . . Energy Bleed 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . 1 . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . 3 . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 470 | . 100 . . 370 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . 2 . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 331 | 5 321 112 331 301 . . Initial 111 | . 3 19 6 111 . . Average 119 | 2 133 18 192 109 . . Maximum Alert Level 1 | . 1 . 1 1 . . Low Security (%) 73 | 100 77 100 48 84 . . Level 1 26 | . 22 . 51 15 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . 7 . 4 . . . Investigation 5 | . 4 . 1 . . . Extermination . | . . . . . . . Reinforcement 6 | . 3 . 3 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 8 | . 2 2 4 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 137 | . 34 26 55 14 . 8 Peak Tracking Total 7 | . 4 5 4 6 . 7 Tactical Retreats 7 | . 2 1 2 2 . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered 5 | . 3 . 2 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 5 | . 1 . 2 1 . 1 Max in Single Turn 1 | . 1 . 1 1 . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 22 | . 7 2 11 . 1 1 Terminals 16 | . 5 1 9 . . 1 Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units 3 | . 2 . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 63 | . 21 6 31 . 3 2 Successful 42 | . 13 5 19 . 3 2 Failed 20 | . 7 1 12 . . . Catastrophic 1 | . . . 1 . . . Database Lockouts 1 | . 1 . . . . . Manual 35 | . 8 3 20 . 4 . Terminals 51 | . 16 5 28 . . 2 Fabricators . | . . . . . . . Repair Stations 2 | . . . 2 . . . Recycling Units 6 | . 5 . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 27 | . 8 4 10 . 3 2 Record 3 | . . 1 . . . 2 Part Schematic 5 | . . 2 . . 3 . Robot Analysis 4 | . 3 . 1 . . . Prototype ID Bank 3 | . 1 . 2 . . . Open Door 1 | . . 1 . . . . Alert Level 4 | . 2 . 2 . . . Unreport Threat 3 | . 1 . 2 . . . Locate Traps 3 | . 1 . 2 . . . Hauler Manifests 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . 2 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks 4 | . 3 . 1 . . . Report Inventory 3 | . 2 . 1 . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 9 | . 2 1 6 . . . Terminals 8 | . 1 1 6 . . . Track 3 | . . 1 2 . . . Botnet 5 | . 1 . 4 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Tunnel 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 17 | . 5 1 10 . . 1 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 5 | . . 2 . . 3 . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 26 | . . . 26 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 2 | . 2 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 8 | . . 6 . . 2 . Largest Group 3 | . . 3 . . 2 2 Highest-Rated Group 188 | . . 78 . . 188 188 Highest-Rated Ally 94 | . . 31 . . 94 94 Total Orders . | . . . . . . . Ally Attacks 40 | . . 27 . . . 13 Total Damage 745 | . . 288 . . . 457 Kills 7 | . . 4 . . . 3 Allies Corrupted . | . . . . . . . Allies Melted 1 | . . . . . . 1 Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total 4 | . 3 . 1 . . . Derelict Logs Recovered 6 | . . 1 . 1 2 2 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 11430 | 50 1604 2494 3424 1468 2167 223 Spaces Moved 5165 | 21 713 976 1521 625 1198 111 Core . | . . . . . . . Treads 5074 | 1 713 976 1450 625 1198 111 Legs 91 | 20 . . 71 . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 120 | 120 160 160 150 180 180 180 Average Speed 175 | 121 165 171 178 180 180 180 Slowest Speed 180 | 160 180 180 180 180 180 180 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 70 | 3 96 100 96 98 86 13 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 3 | . 1 . . . 2 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 5 | . . 1 . 1 3 . Spaces Dug 13 | . . . 13 . . . Terrain Destroyed 57 | . 8 . 46 . . 3 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 57 | . 8 . 46 . . 3 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 7098 | 31 1039 1713 2082 901 1212 120 Wait 1511 | . 244 665 364 238 . . Move 5160 | 21 712 975 1520 624 1197 111 Hop . | . . . . . . . Pick Up 57 | . 15 8 29 1 4 . Fast Attach 11 | . 1 . 8 . 2 . Attach 13 | . 3 4 2 3 . 1 Detach . | . . . . . . . Swap 41 | 2 5 4 27 . 2 1 Drop 59 | . 6 4 42 . 7 . Fire 236 | 7 50 51 88 33 . 7 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 10 | 1 3 2 2 2 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 7 exits: [*Mat x3] / [*Min x2] / [*Sto x2]) -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 51 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 516 | -10/Materials | Discovered new exit (range 8) 707 | -10/Materials | Discovered new exit (range 12) 813 | -10/Materials | Discovered new exit (range 14) 816 | -10/Materials | Discovered new exit (range 14) 881 | -10/Materials | Discovered new exit (range 11) 1198 | -10/Materials | Central database locked down 1655 | -10/Materials | Entered Mines 1666 | -10/Mines | Discovered new exit (range 7) 1959 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1974 | -10/Mines | Assembled infested the area 1979 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2009 | -10/Mines | Core integrity fell below 50% 2959 | -10/Mines | Received a Mining Laser from a helpful Derelict 3366 | -10/Mines | Found the Drone Emporium 3471 | -10/Mines | Learned Materials terminal intel 3727 | -10/Mines | Discovered new exit (range 12) 3754 | -10/Mines | Core integrity fell below 20% 4149 | -10/Mines | Entered Materials 4149 | -9/Materials | Evolved 2 slots: Utility x2 4150 | -9/Materials | Loaded intel: 12 terminal locations 4293 | -9/Materials | Repaired Lgt. Treads 4317 | -9/Materials | Discovered new exit (range 12) 4403 | -9/Materials | Discovered new exit (range 14) 4620 | -9/Materials | Discovered new exit (range 11) 4631 | -9/Materials | Build established: Scavenger-Mutant 4921 | -9/Materials | Discovered new exit (range 16) 5445 | -9/Materials | Build established: Mutant 5719 | -9/Materials | Discovered new exit (range 14) 6074 | -9/Materials | Build established: Scavenger-Mutant 6698 | -9/Materials | Discovered new exit (range 16) 6932 | -9/Materials | Discovered new exit (range 4) 6948 | -9/Materials | Build established: Mutant 7573 | -9/Materials | Entered Mines 7602 | -9/Mines | Build established: Hauler-Mutant 7626 | -9/Mines | Discovered new exit (range 5) 7644 | -9/Mines | Met a Derelict bent on vengeance 7926 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 8133 | -9/Mines | Discovered new exit (range 9) 8585 | -9/Mines | Found a hidden stash of uninstalled traps 8948 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 8952 | -9/Mines | Found Prototype Device 9041 | -9/Mines | Entered Zion 9211 | -7/Zion | Received a hallucinogenic algorithm 9239 | -7/Zion | Discovered new exit (range 13) 9317 | -7/Zion | Learned Factory scanalyzer intel 9456 | -7/Zion | Learned Factory interactive machine intel 9706 | -7/Zion | Learned location of Warlord (-5) 9736 | -7/Zion | Learned Factory emergency access door positions 9774 | -7/Zion | Identified exit to Deep Caves 9812 | -7/Zion | Learned Factory repair station intel 10012 | -7/Zion | Given A8's code to call for help 11147 | -7/Zion | Enhanced Grunt warped into view, answering call for help 11156 | -7/Zion | Enhanced Grunt warped into view, answering call for help 11208 | -7/Zion | Entered Proximity Caves 11208 | -6/Proximity Caves | Accompanied by 2 allies 11234 | -6/Proximity Caves | Attracted the attention of an 0b10 base 11247 | -6/Proximity Caves | Core integrity fell below 50% 11274 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 11362 | -6/Proximity Caves | Learned Factory security intel 11425 | -6/Proximity Caves | Spotted B-75 Beast 11430 | -6/Proximity Caves | Core integrity fell below 20% 11431 | -6/Proximity Caves | Self-destructed Last Messages --------------- 11257_ S-27 Virus suffers critical hit. 11257_ S-27 Virus destroyed. 11259_ Carbon-fiber Leg fries itself beyond repair. 11262_ Lgt. Nuclear Core fries itself beyond repair. 11263_ Acquired 21 matter. 11268_ Hvy. Laser fries itself beyond repair. 11269_ VTOL Module fries itself beyond repair. 11271_ Autogun fries itself beyond repair. 11271_ VTOL Module fries itself beyond repair. 11274_ Acquired derelict log, extracted data. Data stored: Lower Caves exits (x1). 11280_ Connecting with Outpost Terminal... 11280_ Current location identified: Proximity Caves >>Query(Status Report 613W) PATROL ENCOUNTERED WARLORD-AFFILIATED DERELICTS. ELIMINATED. >>Query(Status Report 401N) NETWORK OUTAGE FREQUENCY INCREASING. 11362_ Acquired derelict log, extracted data. Data stored: Factory security intel. 11429_ Slug penetrates Enhanced Grunt. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#?????????????????????????? | | ?????????????????????? ?????????????????????????? | | ??????????????????????# ?????????????????????????? | | ?????????????????????## ????????????????????????? | | ?????????????????????# ????????????????????????? | | ????????????????????## ????????????????????????? | | ????????????????????# ????????????????????????? | | ???????????????????## ????????????????????????? | | ???????????????????? ????????????????????????? | | ????????????????????? ????????????????????????? | | ????????????????????? ##??????????????????????? | | ?????????????????????? ##?????????????????????? | | ??????????????????????? #?????? ###?????????? | | ???????????????????????# #### #?????????? | | ?????????########??????# ????????? | | ?????????# ##?####?#@ BB ????????? | | ?????????# ### ### # BB ????????? | | ?????????# ## ## #???? ????????? | | ?????????# ### #???????? ?????????? | | ???####### #?### #?????????????????????? | | ?# #???# ##########?????????????????????? | | ???#### ## #???# #?????????????????????? | | ?????## ## ###?# #?????????????????????? | | ???### # ############ #????????????????????? | | #### ##???????? #??????????????????? | | ##???????? ????????????????? | | #????????? ??????????????? | | #####+##### ##????????? ?????????????? | | #"" """# ##???????? ### ????????????? | | #" """# #?????????##??? ????????????? | | #"T """# ## ##??????????????? ????????????? | | #" """# #######?????????????????????????????? | | #" # ##?????????????????????????????????? | | #" % "# ###???????????????????????????????? | | #" "# ##??????????????????????????????? | | #"%% "# ####???????????????????????????? | | #"% % "# ### #???????????????????????????? | | ##+##+##### #?## ##???????????????????????????? | | % #??# ##????????????????????????????? | | #?####?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Propulsion Shielding 33 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- Hcp. Storage Unit | -10/Mines | Hacked Lrg. Storage Unit | -10/Mines | Hacked Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OpticalHugeBox Manual? 0 Play Time 00:46:16 Cumulative 197.2 hours Start 2021.01.14 @ 16:09:12 End 2021.01.14 @ 16:53:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 145 Rogue 145 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 61 Achievement% 45 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 640cca01-4e7e-4605-b5c6-06ed756494f1