Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.31 @ 15:21:33

Player: golanco

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (20)      100
Value Destroyed (382)      382
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1402

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     225/300
Energy                     280/280
System Corruption          0%
Temperature                Cool (78)
Movement                   Core (250) Ox4
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
     Heavy Ion Engine
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (2) ------
     Small Storage Unit
>          --- WEAPON (3) -------
     Light Assault Rifle
     Light Assault Rifle
>          --- INVENTORY (8) ----
     Heavy Ion Engine
           Signal Interpreter
           Signal Interpreter
           Signal Interpreter
  Hardened Light Armor Plating
    Medium Laser

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
     Small Storage Unit
     Light Armor Plating
>          --- WEAPON -----------
     Heavy EM Pulse Gun
    Medium Laser
           Beam Cannon
>          --- INVENTORY --------
     Heavy Ion Engine
           Signal Interpreter
           Signal Interpreter
           Signal Interpreter
  Hardened Light Armor Plating
    Medium Laser
     Light Assault Rifle
[Rating: 12]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Protection               Light Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  .    | .   .   .   
  Weapon                   1    | .   .   1   
Parts Attached             17   | 6   4   7   
  Power                    3    | 1   1   1   
    Engine                 3    | 1   1   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               4    | 2   2   .   
    Treads                 2    | .   2   .   
    Leg                    .    | .   .   .   
    Wheel                  2    | 2   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  2    | 1   .   1   
    Device                 .    | .   .   .   
    Storage                1    | 1   .   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   .   1   
    Artifact               .    | .   .   .   
  Weapon                   8    | 2   1   5   
    Energy Gun             5    | 2   1   2   
    Energy Cannon          1    | .   .   1   
    Ballistic Gun          2    | .   .   2   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   .   1   
Parts Lost                 8    | .   2   6   
  Power                    1    | .   1   .   
  Propulsion               3    | .   1   2   
  Utility                  1    | .   .   1   
  Weapon                   3    | .   .   3   
  Highest Loss Streak      4    | .   2   4   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     82   | .   80  83  
  Engine                   11   | .   12  11  
  Treads                   16   | .   13  19  
  Wheel                    5    | .   12  .   
  Storage                  12   | .   14  11  
  Protection               5    | .   .   10  
  Energy Gun               23   | .   28  19  
  Energy Cannon            5    | .   .   10  
Peak Build Rating          12   | 6   6   12  
  Average Rating           7    | 4   5   10  
  On Entrance              4    | .   6   6   
Naked Turns                .    | .   .   .   
Heaviest Build             24   | 14  14  24  
  Greatest Support         40   | 26  40  40  
  Greatest Overweight (x)  6    | .   .   6   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   8   8   
  Average Capacity         7    | 7   8   8   
  Most Carried             8    | 4   8   8   
  Average Carried          6    | 2   6   6   
  Final Capacity           8    | 8   8   8   
  Final Carried            6    | 4   6   6   

 Class Distribution 
--------------------
 58% | Mutant
 41% | Tank

 Dominant Class 
----------------
 Mutant | -10/Materials
   Tank | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           350  | 234 66  50  
  Remotely                 .    | .   .   .   
Salvage Created            629  | .   187 442 
  Parts                    42   | .   10  32  
Haulers Intercepted        1    | .   .   1   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  13   | .   5   8   
  Guns                     10   | .   5   5   
  Cannons                  3    | .   .   3   
Classes Destroyed          8    | .   4   4   
  Worker                   1    | .   1   .   
  Hauler                   1    | .   .   1   
  Recycler                 1    | .   .   1   
  Operator                 2    | .   1   1   
  Watcher                  2    | .   .   2   
  Swarmer                  7    | .   3   4   
  Grunt                    4    | .   2   2   
  Sentry                   2    | .   .   2   
Best Kill Streak           5    | .   2   5   
  Combat Bots Only         2    | .   2   2   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        131  | .    38   93   
  Missed                   27   | .    9    18   
Damage Taken               1427 | .    355  1072 
  Core                     507  | .    102  405  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         79   | 100  59   .    
Volleys Fired              62   | .    24   38   
  Largest                  3    | .    2    3    
  Hottest                  160  | .    100  160  
Shots Fired                127  | .    47   80   
  Gun                      106  | .    47   59   
  Cannon                   21   | .    .    21   
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  12   | .    .    12   
  Thermal                  97   | .    47   50   
  Explosive                .    | .    .    .    
  Electromagnetic          18   | .    .    18   
  Robot Hit Streak         12   | .    3    12   
  Robot Miss Streak        6    | .    4    6    
  Penetration Max          .    | .    .    .    
  Secondary Targets        3    | .    2    1    
    Max Gunslinging Chain  1    | .    1    1    
Shots Hit Robots           74   | .    25   49   
  Core Hits                30   | .    10   20   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         4    | .    2    2    
    Burn                   4    | .    2    2    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1078 | .    323  755  
  Guns                     796  | .    323  473  
  Cannons                  209  | .    .    209  
  Explosions               73   | .    .    73   
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  66   | .    .    66   
  Thermal                  842  | .    323  519  
  Explosive                .    | .    .    .    
  Electromagnetic          170  | .    .    170  
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            9    | .    .    9    
  Projectiles              .    | .    .    .    
  Explosions               9    | .    .    9    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        856  | .    527  856  
  Average Temperature      264  | .    217  291  
  Received Heat Transfer   408  | .    138  270  
  Effects                  38   | .    5    33   
    Shutdowns              5    | .    1    4    
    Energy Bleed           5    | .    1    4    
    Interference           10   | .    2    8    
    Matter Decay           1    | .    .    1    
    Short Circuit          4    | .    1    3    
    Damage (minor)         3    | .    .    3    
    Damage (major)         6    | .    .    6    
    Damage (core)          4    | .    .    4    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             7    | .    1    6    
  Heat Transferred         2505 | .    1110 1395 
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      1    | .    .    1    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             326  | .   185 326 
  Initial                  78   | .   .   78  
  Average                  149  | .   135 194 
Maximum Alert Level        1    | .   .   1   
  Low Security (%)         79   | 100 100 56  
  Level 1                  20   | .   .   43  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          .    | .   .   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           3    | .   .   3   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              26   | .   9   17  
  Peak Tracking Total      7    | .   3   7   
  Tactical Retreats        2    | .   1   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          3    | .   2   1   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   1   1   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                6    | .   5   1   
  Successful               3    | .   2   1   
  Failed                   3    | .   3   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          4    | .   3   1   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             2    | .   2   .   
  Locate Traps             1    | .   1   .   
  Patrol Status            1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       1    | .   .   1   
  Retrieve Components      1    | .   .   1   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       1    | .   1   .   
  Used                     .    | .   .   .   
Hacking Detections         1    | .   1   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     1    | .   .   1   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               800  | 85  334 381 
Spaces Moved               426  | 81  195 150 
  Core                     12   | 1   .   11  
  Treads                   232  | .   93  139 
  Legs                     .    | .   .   .   
  Wheels                   182  | 80  102 .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  90  160 
  Average Speed            134  | 89  124 172 
  Slowest Speed            350  | 90  160 350 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       19   | 4   35  20  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          7    | .   .   7   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      7    | .   .   7   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      540  | 90  240 210 
  Wait                     8    | .   8   .   
  Move                     424  | 80  194 150 
  Hop                      .    | .   .   .   
  Pick Up                  20   | 4   7   9   
  Fast Attach              7    | 6   .   1   
  Attach                   7    | .   2   5   
  Detach                   .    | .   .   .   
  Swap                     3    | .   2   1   
  Drop                     9    | .   3   6   
  Fire                     62   | .   24  38  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials

 History 
---------
 Turn | Location      | Event
   24 | -11/Scrapyard | Discovered new exit (range 15)
   86 | -11/Scrapyard | Entered Materials
  295 | -10/Materials | Discovered new exit (range 7)
  311 | -10/Materials | Build established: Mutant
  420 | -10/Materials | Entered another Materials area
  420 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  706 | -9/Materials  | Build established: Tank
  749 | -9/Materials  | Core integrity fell below 50%
  786 | -9/Materials  | Core integrity fell below 20%
  801 | -9/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
Overheating: System interference.
Beam Cannon temporarily disabled.
Overheating: Energy bleed (-30).
Power failure, Hvy. Ion Engine shutdown.
U-05 Engineer completes Integration Channel.
K-01 Serf collects debris.
Overheating: Matter decay (-63).
K-01 Serf collects debris. <x4>
Lgt. Armor Plating destroyed.
Integration Channel comes online.
Beam Cannon destroyed.
K-01 Serf collects debris.
Med. Laser destroyed.
K-01 Serf collects debris. <x3>
K-01 Serf destroyed.
W-16 Scout sends out distress signal.
S-10 Pest destroyed.
Broken Lgt. Treads destroyed.
S-10 Pest destroyed.
Switching to secondary target: G-47 Trooper.

 Map 
-----
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                42
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PiercingSwarmDissipator
  Manual?         0
Play Time         00:06:55
  Cumulative      30.1 hours
  Start           2025.03.31 @ 15:06:21
  End             2025.03.31 @ 15:21:33
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          82
  Rogue           82
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          24
Achievement%      25
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              36/Smallcaps
Map View          50x40
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 32e005dc-199a-4ea9-9d6e-b09684ed0197