Cogmind - Beta 15 --- EXPLORER MODE // 2025.10.21 @ 17:19:46 Player: viper Result: Core destroyed Performance ------------- Evolutions (7) 3500 Regions Visited (19) 3800 Robots Destroyed (549) 2745 Value Destroyed (21681) 21681 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (1875) 1875 TOTAL SCORE: 34161 Bonus ------- High Alert Combat Kills 405 Follower Combat Kills 270 Entered Garrisons 200 Used RIF Installer 500 Entered DSFs 500 Cogmind --------- Core Integrity 0/1300 Matter 63/500 Energy 200/200 System Corruption 4% Temperature Critical (578) Movement Walking (253) Ox2 Location -3/Research Parts ------- > --- POWER (3) -------- Light Angular Momentum Engine Micro Antimatter Reactor > --- PROPULSION (4) --- Myomer Leg Myomer Leg Enhanced Biometal Leg > --- UTILITY (11) ----- Cargo Storage Unit High-capacity Matter Pod Enhanced Optical Array Improved Targeting Computer Experimental Targeting Computer Advanced Target Analyzer Core Analyzer Centrium Heavy Armor Plating System Shield > --- WEAPON (4) ------- Coil Gun Coil Gun Heavy Flak Cannon Hardcell Cannon > --- INVENTORY (30) --- Improved Ion Engine Light Antimatter Reactor VSS Leg Flexi-carbon Leg Improved VSS Leg Improved VSS Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg Improved Cryofiber Web Advanced Heat Sink Medium Matter Pod (100) Medium Matter Pod (100) Mini Drone Bay (3/3) Matter Neutralizer Matter Neutralizer Heavy Assault Rifle Coil Gun Coil Gun Coil Gun Hypervelocity Railgun Flak Cannon Heavy Gauss Cannon Heavy Missile Launcher Power Sword Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Myomer Leg Myomer Leg Enhanced Biometal Leg > --- UTILITY ---------- Cargo Storage Unit Enhanced Optical Array Improved Targeting Computer Experimental Targeting Computer Advanced Target Analyzer Core Analyzer Centrium Heavy Armor Plating Experimental Thermal Shield System Shield > --- WEAPON ----------- Hypervelocity Coil Gun Hypervelocity Railgun Hardcell Cannon Hardcell Cannon > --- INVENTORY -------- Improved Ion Engine Light Antimatter Reactor VSS Leg Flexi-carbon Leg Improved VSS Leg Improved VSS Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg Improved Cryofiber Web Advanced Heat Sink Medium Matter Pod Medium Matter Pod High-capacity Matter Pod Mini Drone Bay Matter Neutralizer Matter Neutralizer Heavy Assault Rifle Coil Gun Coil Gun Coil Gun Coil Gun Coil Gun KE Penetrator Flak Cannon Heavy Flak Cannon Heavy Gauss Cannon Heavy Missile Launcher Power Sword [Rating: 146] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Enhanced Nuclear Core Reactor Light Quantum Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Cargo Storage Unit Device Cooling System Storage Cargo Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Utility Shielding Weapon Enhanced Autogun Energy Gun EM Pulse Gun Energy Cannon Matter Neutralizer Ballistic Gun Enhanced Autogun Ballistic Cannon Hardcell Cannon Slashing Weapon Power Sword Piercing Weapon Spear Build | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Gar Fac DSF Fac Low Low Zio Pro Fac Fac Res Slots Evolved 15 | . 1 2 . . . 2 . 2 . . . 2 . . . . 2 2 2 Power 2 | . 1 . . . . . . . . . . . . . . . . . 1 Propulsion 2 | . . . . . . 2 . . . . . . . . . . . . . Utility 9 | . . . . . . . . 2 . . . 2 . . . . 2 2 1 Weapon 2 | . . 2 . . . . . . . . . . . . . . . . . Parts Attached 180 | 7 8 16 3 . . 8 18 6 9 . 8 4 . . . 11 4 63 15 Power 29 | 1 1 3 . . . 4 4 2 3 . . . . . . 2 . 8 1 Engine 17 | 1 1 3 . . . 2 4 2 1 . . . . . . 1 . 2 . Core 5 | . . . . . . 2 . . . . . . . . . 1 . 2 . Reactor 7 | . . . . . . . . . 2 . . . . . . . . 4 1 Propulsion 58 | 2 5 5 2 . . 4 7 3 1 . 5 . . . . 3 . 17 4 Treads . | . . . . . . . . . . . . . . . . . . . . Leg 58 | 2 5 5 2 . . 4 7 3 1 . 5 . . . . 3 . 17 4 Wheel . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Utility 48 | 2 . 2 1 . . . . 1 2 . . 2 . . . 4 2 25 7 Device 26 | . . 1 . . . . . 1 1 . . . . . . 3 1 16 3 Storage 5 | 1 . 1 1 . . . . . . . . . . . . . . 1 1 Processor 12 | 1 . . . . . . . . 1 . . . . . . 1 1 6 2 Hackware 2 | . . . . . . . . . . . . . . . . . . 2 . Protection 3 | . . . . . . . . . . . . 2 . . . . . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 45 | 2 2 6 . . . . 7 . 3 . 3 2 . . . 2 2 13 3 Energy Gun 3 | 2 . . . . . . 1 . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . 1 . Ballistic Gun 32 | . 2 6 . . . . 5 . 2 . 3 2 . . . 2 2 6 2 Ballistic Cannon 7 | . . . . . . . . . 1 . . . . . . . . 5 1 Launcher . | . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . Piercing Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . 2 . . . 1 2 . 1 . . . . . . . . 6 4 Parts Lost 48 | . . 1 . . . 2 . 1 3 . . . . . . 10 1 23 7 Power 11 | . . . . . . . . . . . . . . . . 2 . 7 2 Propulsion 11 | . . . . . . 1 . 1 . . . . . . . 3 1 3 2 Utility 11 | . . . . . . . . . 1 . . . . . . 3 . 7 . Weapon 15 | . . 1 . . . 1 . . 2 . . . . . . 2 . 6 3 Highest Loss Streak 5 | . . 1 . . . 2 . 1 1 . . . . . . 5 1 5 5 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Backups 23 | 2 8 9 17 22 23 25 29 28 28 28 29 28 30 30 30 26 19 27 28 Power 1 | . . . . . . 2 3 4 4 4 3 2 2 2 2 1 1 2 2 Propulsion 4 | . 2 2 3 5 5 3 2 2 3 4 3 5 5 5 5 4 1 7 8 Utility 11 | 1 3 4 11 13 14 16 17 16 14 12 14 13 13 13 13 11 8 5 3 Weapon 6 | . 2 2 3 4 4 3 4 6 6 8 8 8 10 10 10 9 8 11 14 Tool/Special . | . . . . . . . . . . . . . . . . . . . . Unused Backups 18 | . 1 1 . . . . 2 . 2 . 2 . . . . . . 1 9 Power 2 | . . . . . . . . . . . . . . . . . . 1 1 Propulsion 3 | . . 1 . . . . . . . . . . . . . . . . 2 Utility 4 | . . . . . . . . . 2 . . . . . . . . . 2 Weapon 9 | . 1 . . . . . 2 . . . 2 . . . . . . . 4 Tool/Special . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 100 98 90 90 90 90 90 91 91 88 92 92 93 93 93 92 93 94 92 Engine 11 | . 25 19 20 20 20 8 11 13 10 . . . . . . 1 5 1 3 Core 1 | . . . . . . 7 4 . . . . . . . . 3 5 4 2 Reactor 2 | . . . . . . . . . 3 14 14 12 12 12 12 6 . 3 5 Leg 23 | . 25 19 20 20 20 32 32 27 28 28 28 25 25 25 25 24 21 19 17 Device 5 | . . 8 . . . . . 13 8 7 7 6 6 6 6 7 15 14 4 Storage 8 | . 12 10 10 10 10 8 8 7 7 7 7 6 6 6 6 6 5 7 8 Processor 6 | . 12 . . . . . . . 5 7 7 6 6 6 6 11 16 19 21 Ballistic Gun 28 | . 22 39 40 40 40 32 28 27 18 17 24 24 25 25 25 25 22 17 9 Ballistic Cannon 1 | . . . . . . . . . 5 7 3 . . . . . . 2 8 Peak Build Rating 146 | 7 11 26 30 30 30 39 40 46 64 64 75 77 77 77 77 80 76 117 146 Average Rating 53 | 5 10 24 27 30 30 34 36 43 49 63 70 76 77 77 77 73 72 103 128 On Entrance 51 | . 7 11 26 30 30 30 36 37 46 64 64 75 77 77 77 77 66 76 114 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 228 | 19 26 50 168 168 168 168 168 174 189 189 193 194 194 194 194 194 180 197 228 Greatest Support 100 | 20 20 20 26 26 26 49 45 50 68 68 88 88 88 88 88 88 80 100 100 Greatest Overweight (x) 55 | . 2 4 55 6 6 4 6 5 3 2 6 2 2 2 2 2 2 3 3 Average Overweight (x) 2 | . 1 1 7 6 6 3 3 3 2 2 2 2 2 2 2 2 2 1 2 Largest Inventory Capacity 30 | 10 10 15 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 Average Capacity 28 | 8 10 11 29 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 Most Carried 30 | 5 10 12 22 23 23 29 30 30 30 29 30 30 30 30 30 30 23 30 30 Average Carried 23 | 2 8 10 17 22 23 25 29 28 28 28 29 28 30 30 30 26 19 27 28 Final Capacity 30 | 10 10 15 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 Final Carried 30 | 5 10 12 22 23 23 27 30 30 28 28 30 30 30 30 30 21 21 30 26 Class Distribution -------------------- 72% | Hauler-Gunner 17% | Hacker-Gunner 7% | Scavenger-Gunner 3% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Hauler-Gunner | -9/Mines Hauler-Gunner | -9/Exiles Hauler-Gunner | -8/Mines Hauler-Gunner | -8/Materials Hauler-Gunner | -8/Storage Hauler-Gunner | -7/Factory Hauler-Gunner | -7/Garrison Hauler-Gunner | -7/Factory Hauler-Gunner | -7/DSF Hauler-Gunner | -6/Factory Hauler-Gunner | -6/Lower Caves Hauler-Gunner | -6/Lower Caves Hauler-Gunner | -6/Zion Hauler-Gunner | -5/Proximity Caves Hauler-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Hacker-Gunner | -3/Research Resources | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 ----------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Gar Fac DSF Fac Low Low Zio Pro Fac Fac Res Matter Collected 17063 | 255 373 1690 342 30 180 1758 1720 1926 1234 . 319 118 139 180 . 680 119 4449 1551 Remotely 711 | . . . . . . . . . . . . . . . . . . 711 . Salvage Created 27582 | . 997 2119 562 . 311 3064 2879 2805 1395 . 320 145 54 342 . 1255 187 8327 2820 Parts 1370 | . 46 130 40 . 24 158 155 151 71 . 19 16 2 25 . 47 8 366 112 Haulers Intercepted 23 | . 1 5 . . . 4 5 1 . . . . . . . . . 6 1 Recyclers Shooed 13 | . 4 . . . . . 2 1 . . . . . . . . . 4 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Gar Fac DSF Fac Low Low Zio Pro Fac Fac Res Combat Hostiles Destroyed 366 | . 12 37 12 . 6 37 37 37 33 . 7 3 1 5 . 22 3 89 25 Melee 1 | . . . . . . . . . 1 . . . . . . . . . . Guns 335 | . 12 37 12 . 6 37 37 37 26 . 5 3 1 5 . 22 3 78 14 Cannons 29 | . . . . . . . . . 6 . 2 . . . . . . 10 11 AOE 1 | . . . . . . . . . . . . . . . . . . 1 . Classes Destroyed 21 | . 6 4 2 . . 2 . 1 3 . 1 . . 1 . 1 . . . Worker 49 | . 2 2 . . 2 13 12 6 . . . . . . . . . 7 5 Builder 15 | . . . . . . 1 3 2 . . . 1 . . . . . 5 3 Tunneler 6 | . . 1 . . 2 1 . . . . . . . . . . . 2 . Hauler 23 | . 1 5 . . . 4 5 1 . . . . . . . . . 6 1 Recycler 53 | . 5 3 4 . . 9 7 6 . . . . . . . . . 12 7 Mechanic 3 | . . 1 . . . . . . . . . . . . . . . 2 . Operator 13 | . . 2 . . . 1 3 4 . . . . . . . . . 2 1 Watcher 21 | . 3 5 . . . 5 2 2 . . . . . . . . . 2 2 Swarmer 50 | . 2 8 8 . 2 2 6 . 7 . 2 . . . . 6 . 3 4 Grunt 158 | . 10 20 2 . 3 22 24 21 9 . 1 . . 1 . 9 . 34 2 Brawler 9 | . . . 1 . 1 3 . . 1 . . . . 1 . 1 . 1 . Duelist 7 | . . . 1 . . 1 . 1 2 . . . . . . 1 . 1 . Protector 1 | . . . . . . . . . 1 . . . . . . . . . . Sentry 45 | . . 9 . . . 8 7 5 4 . . . . . . 2 1 7 2 Demolisher 1 | . . . . . . . . . 1 . . . . . . . . . . Specialist 5 | . . . . . . . . . 1 . 2 . . . . . . . 2 Hunter 25 | . . . . . . 1 . 2 3 . . . 1 3 . . . 8 7 Programmer 60 | . . . . . . . . 8 4 . 1 3 . . . 2 2 33 7 Heavy 2 | . . . . . . . . . . . 1 . . . . . . . 1 Behemoth 3 | . . . . . . . . . . . . . . . . 1 . 2 . Samaritan 1 | . . . . . . . . . . . . . . 1 . . . . . Best Kill Streak 12 | . 4 7 3 . 5 7 5 9 12 . 3 1 1 3 . 7 3 7 5 Combat Bots Only 12 | . 3 4 3 . 2 7 4 5 12 . 3 1 1 3 . 7 3 6 4 Max Kills in Single Turn 3 | . 2 2 2 . 2 2 2 2 2 . 1 1 1 2 . 2 1 3 2 Gunslinging 2 | . 1 1 1 . 1 1 1 1 1 . . . . 1 . 1 . 2 . Exploded 1 | . . . . . . . . . . . . . . . . . . 1 . Melee 1 | . . . . . . . . . 1 . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Gar Fac DSF Fac Low Low Zio Pro Fac Fac Res Hostile Shots Fired 1649 | . 43 97 36 . 20 85 108 144 133 . 30 12 9 24 . 149 8 493 258 Missed 453 | . 12 23 12 . 5 20 27 38 39 . 11 7 2 8 . 37 3 141 68 Hits 1196 | . 31 74 24 . 15 65 81 106 94 . 19 5 7 16 . 112 5 352 190 Melee 15 | . . . 1 . . 2 . . 1 . . . . 1 . 8 . 2 . Projectile 1181 | . 31 74 23 . 15 63 81 106 93 . 19 5 7 15 . 104 5 350 190 AOE 5 | . . . . . . . . . 5 . . . . . . . . . . Critical Strikes 60 | . . 4 1 . . 1 5 1 2 . 1 1 2 1 . 6 . 23 12 Actively Blocked 6 | . . . . . . . . . . . . 1 2 1 . 2 . . . Part Disruptions 4 | . . . . . . . . . . . . . . . . . . 2 2 Damage Taken 14275 | . 214 620 112 . 138 628 736 805 830 . 192 47 77 191 . 1520 68 4694 3403 Core 2601 | . 17 47 8 . 21 74 58 106 110 . 18 . . 10 . 180 . 583 1369 Absorbed by Shields 34 | . . . . . . . . . 34 . . . . . . . . . . Redirected to Shielding 100 | . . . . . . . . . . . . 5 9 26 . 60 . . . Ignored by Resistances 7927 | . 138 395 83 . 83 381 444 508 532 . 99 28 48 113 . 896 38 2793 1348 Regen/Repaired (Parts) 1327 | . . 271 . . . 348 178 223 . . . . . . . . . 127 180 Core Remaining (%) 80 | 100 93 . . . 81 . 76 . . . 66 . . . . 77 100 49 . Volleys Fired 921 | . 51 87 18 . 12 105 111 110 72 . 11 7 3 11 . 37 4 208 74 Largest 4 | . 2 4 4 . 4 4 4 4 4 . 4 4 4 4 . 4 4 4 4 Hottest 222 | . 46 98 98 . 98 98 134 100 110 . 123 123 120 120 . 120 129 222 185 Shots Fired 3436 | . 102 345 72 . 48 420 361 439 269 . 44 28 12 45 . 145 16 831 259 Gun 3189 | . 102 345 72 . 48 420 361 439 233 . 38 28 12 45 . 145 16 750 135 Cannon 247 | . . . . . . . . . 36 . 6 . . . . . . 81 124 Launcher . | . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 3427 | . 102 345 72 . 48 420 358 439 269 . 44 28 12 45 . 145 16 825 259 Thermal 9 | . . . . . . . 3 . . . . . . . . . . 6 . Explosive . | . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 69 | . 46 47 28 . 17 43 39 38 27 . 11 6 8 25 . 28 12 69 36 Robot Miss Streak 4 | . 2 4 2 . 1 4 4 3 3 . 2 1 1 1 . 2 1 2 3 Penetration Max 2 | . . . . . . . . . . . 1 . . 1 . 1 1 1 2 Secondary Targets 83 | . 2 11 4 . 3 7 8 10 7 . 2 . . 2 . 9 . 17 1 Max Gunslinging Chain 2 | . 1 1 1 . 1 1 1 1 1 . 1 . . 1 . 1 . 2 1 Shots Hit Robots 2442 | . 81 247 45 . 31 282 256 302 177 . 33 21 9 37 . 117 14 617 173 Core Hits 1050 | . 31 78 20 . 16 119 109 107 100 . 14 5 3 14 . 43 7 297 87 Critical Kills 55 | . . 1 . . . . 2 2 . . 1 1 . 2 . 2 . 23 21 Critical Parts Destroyed 63 | . 2 1 2 . . 1 4 4 . . . . . . . 5 . 19 25 Critical Strikes 134 | . 2 2 2 . . 1 6 6 . . 1 1 . 2 . 8 . 49 54 Destroy 121 | . 2 2 2 . . 1 6 6 . . 1 1 . 2 . 8 . 44 46 Blast 13 | . . . . . . . . . . . . . . . . . . 5 8 Melee Attacks 44 | . . . . . . . 17 . 23 . . 4 . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing 44 | . . . . . . . 17 . 23 . . 4 . . . . . . . Sneak Attacks 5 | . . . . . . . 3 . 2 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 51751 | . 1195 3899 751 . 526 4651 4573 5883 3544 . 835 539 134 724 . 2644 494 17186 4173 Guns 45582 | . 1195 3894 740 . 505 4614 4398 5883 2881 . 719 539 134 724 . 2644 494 14800 1418 Cannons 5105 | . . . . . . . . . 560 . 116 . . . . . . 1805 2624 Explosions 500 | . . . . . 16 . . . . . . . . . . . . 484 . Melee 271 | . . . . . . . 168 . 103 . . . . . . . . . . Ramming 293 | . . 5 11 . 5 37 7 . . . . . . . . . . 97 131 Kinetic 50454 | . 1195 3894 740 . 505 4614 4358 5883 3441 . 835 539 134 724 . 2644 494 16412 4042 Thermal 733 | . . . . . 16 . 40 . . . . . . . . . . 677 . Explosive . | . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing 271 | . . . . . . . 168 . 103 . . . . . . . . . . Highest Corruption 5 | . . . . . . . . 1 1 1 1 1 1 1 1 1 . 5 4 Average Corruption 1 | . . . . . . . . 1 1 1 1 1 1 1 1 1 . 2 2 Corruption Purged 10 | . . . . . . . . . . . . . . . . 1 . 9 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 152 | . . . . . . . . 16 21 . 3 . 9 3 1 5 . 70 24 Message Errors 34 | . . . . . . . . 3 2 . 2 . 3 2 1 2 . 12 7 Matter Fused 45 | . . . . . . . . 6 5 . 1 . 2 . . 1 . 24 6 Heat Flow Errors 13 | . . . . . . . . 3 3 . . . 2 . . . . 5 . Energy Discharges 10 | . . . . . . . . . 1 . . . 1 . . 1 . 6 1 Parts Rejected 1 | . . . . . . . . 1 . . . . . . . . . . . Parts Fused 3 | . . . . . . . . . 1 . . . . . . . . 2 . Data Loss (minor) 22 | . . . . . . . . 2 6 . . . . . . 1 . 9 4 Data Loss (major) 8 | . . . . . . . . . 2 . . . 1 . . . . 3 2 Misfires 6 | . . . . . . . . . . . . . . 1 . . . 5 . Alerts 3 | . . . . . . . . . . . . . . . . . . 2 1 Weapon Failures 7 | . . . . . . . . 1 1 . . . . . . . . 2 3 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 202 | . . . . . . . 34 . . . . . . . . . . 141 27 Projectiles 57 | . . . . . . . . . . . . . . . . . . 33 24 Explosions 108 | . . . . . . . . . . . . . . . . . . 108 . Melee 37 | . . . . . . . 34 . . . . . . . . . . . 3 Knockbacks 43 | . . . . . . . . . 11 . 1 . . . . . . 10 21 Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic 43 | . . . . . . . . . 11 . 1 . . . . . . 10 21 Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 178 | . . 77 . . . . . . . . . . . . . . . 101 . Shots 4 | . . 2 . . . . . . . . . . . . . . . 2 . Rammed . | . . . . . . . . . . . . . . . . . . . . Targets Rammed 24 | . . 2 2 . 1 2 2 . . . . . . . . . . 10 5 Kicked 24 | . . 2 2 . 1 2 2 . . . . . . . . . . 10 5 Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 650 | . 78 84 194 . 370 462 463 251 228 . 454 . 142 22 . 504 . 175 650 Average Temperature 117 | . 34 22 58 . 144 119 115 60 54 . 149 . 71 12 . 183 . 38 218 Received Heat Transfer 4672 | . 165 420 . . 108 414 630 432 203 . 99 . . 54 . 498 . 1127 522 Effects 104 | . . . . . 1 15 13 . 2 . 4 . . . . 12 . . 57 Shutdowns 23 | . . . . . . 5 3 . . . 3 . . . . 4 . . 8 Energy Bleed 16 | . . . . . 1 1 3 . . . . . . . . 5 . . 6 Interference 27 | . . . . . . 3 2 . 2 . 1 . . . . 1 . . 18 Matter Decay 6 | . . . . . . 1 3 . . . . . . . . . . . 2 Short Circuit 7 | . . . . . . 3 1 . . . . . . . . . . . 3 Damage (minor) 9 | . . . . . . 2 1 . . . . . . . . 2 . . 4 Damage (major) 10 | . . . . . . . . . . . . . . . . . . . 10 Damage (core) 6 | . . . . . . . . . . . . . . . . . . . 6 Siege Activations . | . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . . . . . 1 Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . . . . . . 1 . Heat Transferred 559 | . . . . . 50 . 74 . . . . . . . . . . 435 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Gar Fac DSF Fac Low Low Zio Pro Fac Fac Res Maximum Alert Level 5 | . . . . . . 1 . . 5 3 2 1 . . . . . 1 . Low Security (%) 88 | 100 100 100 100 . 100 89 100 100 10 . . 95 . . . . 100 93 100 Level 1 2 | . . . . . . 10 . . 6 . . 4 . . . . . 6 . Level 2 2 | . . . . . . . . . 19 . 100 . . . . . . . . Level 3 2 | . . . . . . . . . 27 100 . . . . . . . . . Level 4 1 | . . . . . . . . . 15 . . . . . . . . . . Level 5 1 | . . . . . . . . . 20 . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . 1 . . . . . . . . Peak Influence 2129 | . 116 118 90 . 57 301 106 173 2129 829 596 224 . . . . 75 311 148 Initial 829 | . . . . . . . . . 5 829 447 224 . . . . . 16 15 Average 110 | . 17 15 2 . 2 53 20 18 956 829 525 42 . . . . 4 42 19 Influence Increases 12571 | . 387 1132 310 . 207 1136 1193 1179 2154 . 229 121 30 130 . 482 85 2919 877 Destroy 0b10 Robot/C 7440 | . 240 740 240 . 120 740 740 740 760 . 160 60 20 100 . 440 60 1780 500 Destroy 0b10 Robot/NC 925 | . 55 95 20 . 20 170 160 105 5 . 5 5 . . . . . 190 95 Destroy Leader 1778 | . 58 230 50 . 30 208 194 236 30 . 40 30 10 30 . 40 20 436 136 Allied During Kill 28 | . . . . . . . . . 14 . 8 . . . . 2 3 1 . Successful Hack 208 | . 14 13 . . . 7 16 60 . . . 24 . . . . . 38 36 Disable Machine 208 | . 4 16 . . 8 8 24 . . . . . . . . . . 136 12 Anti-Garrison Action 1250 | . . . . . . . . . 1250 . . . . . . . . . . Destroy Structure 554 | . 1 38 . . 14 3 14 8 95 . 1 2 . . . . 2 308 68 Partial Spotted 15 | . . . . . . . . . . . . . . . . . . 15 . Lose Combat Pursuer 165 | . 15 . . . 15 . 45 30 . . 15 . . . . . . 15 30 Influence Decreases 12534 | . 387 1132 310 . 207 1136 1193 1169 35 1300 482 692 35 130 . 482 40 2923 881 Entered New Map 2097 | . . . . . . . . . 5 1300 382 352 3 . . . . 29 26 Time Decay 9894 | . 387 1049 310 . 207 1136 1193 1169 . . . 340 32 130 . 452 30 2664 795 Lost Part 330 | . . 10 . . . . . . 30 . . . . . . 30 10 190 60 Lost Ally 140 | . . . . . . . . . . . 100 . . . . . . 40 . Purge Threat 73 | . . 73 . . . . . . . . . . . . . . . . . Squads Dispatched 81 | . 2 7 1 . . 9 8 14 . . 2 3 . . . 1 1 24 9 Investigation 22 | . 2 4 1 . . 3 5 3 . . . . . . . . . 3 1 Extermination 28 | . . . . . . . . 7 . . . 2 . . . . 1 14 4 Reinforcement 25 | . . 3 . . . 2 3 3 . . 2 1 . . . . . 7 4 Assault 1 | . . . . . . . . . . . . . . . . 1 . . . Garrison 5 | . . . . . . 4 . 1 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 6 | . . 1 . . . . 1 . . . . . . . . . . 3 1 Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . 2 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Gar Fac DSF Fac Low Low Zio Pro Fac Fac Res Distress Signals 13 | . . 1 . . . 5 1 4 . . . . . . . . . 2 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 438 | . 17 42 11 . 7 51 45 49 36 . 10 4 1 5 . 22 4 104 30 Peak Tracking Total 7 | . 4 4 3 . 2 7 6 4 4 . 5 1 1 2 . 7 3 6 5 Tactical Retreats 9 | . 1 . . . 1 . 2 1 . . 1 . . . . . . 1 2 Traps | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Gar Fac DSF Fac Low Low Zio Pro Fac Fac Res Traps Triggered 10 | . . 3 . . . . 1 . 4 . . . . . . . . 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed 6 | . . 6 . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 ---------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Gar Fac DSF Fac Low Low Zio Pro Fac Fac Res Machines Disabled 57 | . 1 4 . . 2 2 6 . 5 . . . . . . . . 34 3 Max in Single Turn 9 | . 1 3 . . 2 1 1 . 1 . . . . . . . . 9 1 Garrison Access 2 | . . . . . . . 1 . . . . . . . . . . . 1 Garrison Relay 5 | . . . . . . . . . 5 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Gar Fac DSF Fac Low Low Zio Pro Fac Fac Res Machines Accessed 63 | . 7 10 1 4 . 7 8 6 4 1 . 2 . 1 . . . 9 3 Terminals 41 | . 7 7 . . . 5 6 4 4 1 . 2 . . . . . 5 . Fabricators 1 | . . . . . . . . . . . . . . . . . . 1 . Repair Stations 9 | . . 2 . . . 2 1 1 . . . . . . . . . 1 2 Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . 1 . . . . . . . . . . . . . . . 2 . Garrison Access 3 | . . . . . . . 1 1 . . . . . . . . . . 1 Total Hacks 294 | . 23 43 1 49 . 32 34 18 5 1 . 3 . 1 . . . 74 10 Successful 249 | . 20 33 1 49 . 29 26 12 4 1 . 3 . 1 . . . 65 5 Failed 45 | . 3 10 . . . 3 8 6 1 . . . . . . . . 9 5 Catastrophic 2 | . . . . . . . . 1 . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 3 | . 1 . . 1 . . . . . . . . . . . . . 1 . Terminals 134 | . 23 27 . . . 22 29 8 5 1 . 3 . . . . . 16 . Fabricators 4 | . . . . . . . . . . . . . . . . . . 4 . Repair Stations 46 | . . 12 . . . 10 4 8 . . . . . . . . . 3 9 Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers 55 | . . 4 . . . . . . . . . . . . . . . 51 . Garrison Access 4 | . . . . . . . 1 2 . . . . . . . . . . 1 Terminal Hacks 154 | . 20 17 1 49 . 19 21 4 4 1 . 3 . 1 . . . 14 . Record 80 | . 8 3 . 49 . 7 9 . . . . . . . . . . 4 . Part Schematic 1 | . . . . . . . . . . . . 1 . . . . . . . Prototype ID Bank 7 | . 2 1 . . . 2 . . . . . 1 . . . . . 1 . Open Door 4 | . . . 1 . . . 1 . 1 . . . . 1 . . . . . Open DSF 5 | . . . . . . . . 1 . 1 . 1 . . . . . 2 . Level Access Points 1 | . . . . . . . . 1 . . . . . . . . . . . Branch Access Points 2 | . . . . . . 1 1 . . . . . . . . . . . . Emergency Access Points 3 | . . . . . . . . . 1 . . . . . . . . 2 . Terminal Index 3 | . . 1 . . . 1 . 1 . . . . . . . . . . . Repair Station Index 1 | . . . . . . . 1 . . . . . . . . . . . . Alert Level 2 | . . 1 . . . 1 . . . . . . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . . . . . . . . . Locate Traps 12 | . 2 3 . . . 3 1 . . . . . . . . . . 3 . Reprogram Traps 1 | . . 1 . . . . . . . . . . . . . . . . . Dispatch Records 5 | . . 2 . . . . 2 . . . . . . . . . . 1 . Security Status 2 | . 1 1 . . . . . . . . . . . . . . . . . Patrol Status 1 | . . . . . . 1 . . . . . . . . . . . . . Investigation Status 2 | . . 1 . . . . 1 . . . . . . . . . . . . Extermination Status 1 | . . . . . . . 1 . . . . . . . . . . . . Reinforcement Status 2 | . 1 . . . . . 1 . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . 1 . . . . . . . . . . . . Hauler Manifests 5 | . 2 1 . . . 1 1 . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . . . Zone Layout 9 | . 3 1 . . . 2 1 1 . . . . . . . . . 1 . Garrison Registry 1 | . . . . . . . . . 1 . . . . . . . . . . Patrol Navigation 1 | . . . . . . . . . 1 . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . . 2 . Load Schematic 1 | . . . . . . . . . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . . . . . . . . . 1 . Repair Station Hacks 39 | . . 12 . . . 10 4 7 . . . . . . . . . 2 4 Scan Component 22 | . . 7 . . . 6 2 4 . . . . . . . . . 1 2 Repair 17 | . . 5 . . . 4 2 3 . . . . . . . . . 1 2 Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer 51 | . . 4 . . . . . . . . . . . . . . . 47 . Insert Component 22 | . . 2 . . . . . . . . . . . . . . . 20 . Analyze 29 | . . 2 . . . . . . . . . . . . . . . 27 . Garrison Access Hacks 3 | . . . . . . . 1 1 . . . . . . . . . . 1 Unlock Access 1 | . . . . . . . . 1 . . . . . . . . . . . Seal Access 2 | . . . . . . . 1 . . . . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 1 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 39 | . 3 9 . . . 6 5 5 3 . . 1 . . . . . 5 2 Full Trace Events 26 | . 3 7 . . . 4 5 3 . . . . . . . . . 3 1 Feedback Events 1 | . . . . . . . . 1 . . . . . . . . . . . Corruption 1 | . . . . . . . . 1 . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 21 | . . 2 . . . . . . . . . 1 . . . . . 18 . Parts Built 2 | . . . . . . . . . . . . . . . . . . 2 . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 53 | . . . . . . . . . . . . . . . . . . 53 . Total Part Build Rating 12 | . . . . . . . . . . . . . . . . . . 12 . Parts Repaired 17 | . . 5 . . . 4 2 3 . . . . . . . . . 1 2 Time 664 | . . 257 . . . 184 98 68 . . . . . . . . . 16 41 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 20 | . . 2 . . . . . . . . . . . . . . . 18 . Part Schematics Acquired 20 | . . 2 . . . . . . . . . . . . . . . 18 . Parts Damaged 2 | . . . . . . . . . . . . . . . . . . 2 . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------------ Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Gar Fac DSF Fac Low Low Zio Pro Fac Fac Res Used RIF Installer 1 | . . . . . . . . . 1 . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 26 | . . . . . . . . . 23 . . . . . . . . 3 . Machine Destruction 23 | . . . . . . . . . 23 . . . . . . . . . . Programmers 3 | . . . . . . . . . . . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . . . . 5 . . . . . . 2 . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Gar Fac DSF Fac Low Low Zio Pro Fac Fac Res Total Allies 8 | . . . 1 . . . . . 5 . . . . . . 2 . . . Largest Group 5 | . . . 1 . . . . . 5 5 5 . . . . 2 2 2 . Highest-Rated Group 122 | . . . 31 . . . . . 122 122 122 . . . . 79 79 79 . Highest-Rated Ally 49 | . . . 31 . . . . . 39 39 39 . . . . 49 49 49 . Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 61 | . . . . . . . . . 38 . 22 . . . . 1 . . . Total Damage 960 | . . . . . . . . . 558 . 340 . . . . 62 . . . Kills 7 | . . . . . . . . . 6 . 1 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Gar Fac DSF Fac Low Low Zio Pro Fac Fac Res Active Infowar (turns) 7143 | . . . . . . . . . . . . . . . . 470 648 4126 1899 Optics 1899 | . . . . . . . . . . . . . . . . . . . 1899 Sensors 1293 | . . . . . . . . . . . . . . . . . . 1293 . IFF 3969 | . . . . . . . . . . . . . . . . . . 3969 . Terrain 2125 | . . . . . . . . . . . . . . . . . 646 1479 . Structural 2333 | . . . . . . . . . . . . . . . . 470 648 1215 . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . 2 . . . . . . . . . . . . 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Gar Fac DSF Fac Low Low Zio Pro Fac Fac Res Turns Passed 44525 | 74 1293 3022 5049 4273 3285 2955 3272 3554 3281 15 363 958 867 704 117 1368 648 7206 2221 Spaces Moved 12456 | 56 583 1253 772 792 585 745 848 982 985 6 114 345 324 252 45 451 232 2388 698 Core 14 | 12 . . 2 . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . Legs 12442 | 44 583 1253 770 792 585 745 848 982 985 6 114 345 324 252 45 451 232 2388 698 Wheels . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 190 190 190 540 540 330 330 330 257 257 257 265 265 265 265 265 270 184 253 Average Speed 323 | 105 190 197 642 540 540 330 330 331 304 257 266 265 265 265 265 266 270 261 258 Slowest Speed 2800 | 120 260 400 2800 540 540 400 540 470 330 257 530 265 265 265 265 270 270 336 330 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 2 | . . . . . . . . . . . . . . . . . . . 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 54 | 4 94 95 100 93 102 69 95 25 94 1 70 7 43 54 6 72 9 45 15 Regions Visited 19 Branch Regions 8 Pre-discovered Areas 2 | . . . 1 1 . . . . . . . . . . . . . . . Known Exits Taken 17 | 1 1 1 1 1 1 1 1 1 . 1 . 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . . . Scrap Searched 6 | . . . 1 . . . . . . . . . 1 2 1 1 . . . Spaces Dug 17 | . . . . . . . 5 . . . . 1 . . . . . 3 8 Terrain Destroyed 305 | . . 31 . . 18 . 5 . 1 . 3 5 . 1 . 4 2 197 38 Melee 6 | . . . . . . . 5 . . . . 1 . . . . . . . Projectile 146 | . . . . . . . . . 1 . 2 3 . 1 . 3 2 99 35 AOE 146 | . . 31 . . 18 . . . . . . . . . . . . 97 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Gar Fac DSF Fac Low Low Zio Pro Fac Fac Res Total 14973 | 67 666 1665 833 792 695 1091 1146 1179 1144 7 160 366 326 262 44 526 245 2822 937 Wait 981 | . 14 274 21 . 98 213 112 69 . . . 4 . . . . . 69 107 Move 12436 | 55 582 1252 771 791 584 744 847 981 983 5 113 344 323 251 44 450 231 2387 698 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 96 | 5 4 7 15 1 . 4 7 2 4 . 11 1 . . . 1 2 21 11 Fast Attach 66 | 7 2 12 1 . . 6 9 4 . . 1 . . . . 1 . 20 3 Attach 92 | . 1 4 . . . 4 . 5 6 1 . 3 . . . 11 5 40 12 Detach 29 | . 2 . . . . 2 2 . 1 1 1 1 . . . . 2 15 2 Swap 105 | . 5 11 2 . . 8 18 5 7 . 7 2 . . . 1 1 28 10 Drop 116 | . 5 16 3 . . 3 21 3 8 . 16 . . . . 2 . 24 15 Fire 921 | . 51 87 18 . 12 105 111 110 72 . 11 7 3 11 . 37 4 208 74 Melee 44 | . . . . . . . 17 . 23 . . 4 . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . Kick 24 | . . 2 2 . 1 2 2 . . . . . . . . . . 10 5 Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . 8 . . . . . . . . . . Rewire 55 | . . . . . . . . . 32 . . . . . . 23 . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory (discovered 5 exits: *Fac x4 / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/DSF -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -4/Factory (discovered 2 exits: *Res x2) -3/Research (discovered 1 exit: *Res) History --------- Turn | Location | Event 4 | -11/Scrapyard | Identified exit to Materials 4 | -11/Scrapyard | Discovered exit to Materials (range 14) 75 | -11/Scrapyard | Entered Materials 75 | -10/Materials | Evolved 1 slot: Power x1 185 | -10/Materials | Identified exit to Mines 185 | -10/Materials | Discovered exit to Mines (range 12) 323 | -10/Materials | Identified exit to Materials 323 | -10/Materials | Discovered exit to Materials (range 16) 326 | -10/Materials | Build established: Hacker-Mutant 698 | -10/Materials | Discovered exit to Materials (range 16) 841 | -10/Materials | Discovered exit to Materials (range 10) 1368 | -10/Materials | Entered another Materials area 1368 | -9/Materials | Evolved 2 slots: Weapon x2 1557 | -9/Materials | Identified exit to Materials 1557 | -9/Materials | Discovered exit to Materials (range 15) 1683 | -9/Materials | Build established: Hacker-Gunner 2219 | -9/Materials | Discovered exit to Materials (range 5) 2324 | -9/Materials | Repaired Aluminum Leg 3321 | -9/Materials | Discovered exit to Materials (range 3) 3888 | -9/Materials | Repaired Enh. Autogun 3949 | -9/Materials | Repaired Enh. Autogun 4011 | -9/Materials | Repaired Enh. Autogun 4063 | -9/Materials | Repaired Cld. Ion Engine 4226 | -9/Materials | Identified exit to Mines 4226 | -9/Materials | Discovered exit to Mines (range 6) 4390 | -9/Materials | Entered Mines 4528 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4545 | -9/Mines | Found Prototype Device 4824 | -9/Mines | Build established: Hauler-Gunner 5357 | -9/Mines | Received a Mining Laser from a helpful Derelict 8117 | -9/Mines | Met a Derelict shopkeep closing up shop 8371 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 8378 | -9/Mines | Identified exit to Exiles 8378 | -9/Mines | Discovered exit to Exiles (range 5) 8731 | -9/Mines | Learned location of 1 exit from Materials 8738 | -9/Mines | Discovered exit to Materials (range 10) 8779 | -9/Mines | Learned location of Zion (-6) 8801 | -9/Mines | Discovered exit to Materials (range 5) 9439 | -9/Mines | Entered Exiles 9574 | -9/Exiles | Met 8R-AWN 9666 | -9/Exiles | Met EX-HEX 9877 | -9/Exiles | Met EX-DEC 10201 | -9/Exiles | Identified exit to Mines 10201 | -9/Exiles | Discovered exit to Mines (range 14) 10688 | -9/Exiles | Visited The Gauntlet 11627 | -9/Exiles | Met EX-BIN 12421 | -9/Exiles | Discovered exit to Mines (range 14) 13712 | -9/Exiles | Entered Mines 14627 | -8/Mines | Discovered exit to Materials (range 8) 15129 | -8/Mines | Discovered exit to Materials (range 4) 16997 | -8/Mines | Entered Materials 16997 | -8/Materials | Evolved 2 slots: Propulsion x2 16998 | -8/Materials | Identified exit to Factory 17055 | -8/Materials | Repaired Imp. Aluminum Leg 17088 | -8/Materials | Repaired Hvy. Assault Rifle 17404 | -8/Materials | Garrison activated, responded to threat 17563 | -8/Materials | Garrison activated, responded to threat 17608 | -8/Materials | Destroyed 7 combat bots 18275 | -8/Materials | Identified exit to Storage 18299 | -8/Materials | Discovered exit to Factory (range 12) 19601 | -8/Materials | Repaired Enh. Autogun 19663 | -8/Materials | Repaired Enh. Autogun 19952 | -8/Materials | Entered Storage 21043 | -8/Storage | Repaired Carbon-fiber Leg 21105 | -8/Storage | Repaired Enh. Autogun 21123 | -8/Storage | Identified exit to Recycling 21488 | -8/Storage | Discovered exit to Factory (range 15) 23224 | -8/Storage | Entered Factory 23224 | -7/Factory | Evolved 2 slots: Utility x2 23362 | -7/Factory | Identified exit to Factory 23485 | -7/Factory | Garrison activated, responded to threat 24994 | -7/Factory | Repaired Aluminum Leg 25020 | -7/Factory | Repaired Hvy. Ion Engine 25052 | -7/Factory | Repaired Enh. Autogun 26775 | -7/Factory | Identified exit to Garrison 26778 | -7/Factory | Entered Garrison 27058 | -7/Garrison | Triggered checkpoint 27117 | -7/Garrison | Garrison Relay disabled 27298 | -7/Garrison | Triggered checkpoint 27300 | -7/Garrison | Triggered checkpoint 27378 | -7/Garrison | Destroyed 12 combat bots 27442 | -7/Garrison | Triggered checkpoint 27577 | -7/Garrison | Identified exit to Factory 27577 | -7/Garrison | Discovered exit to Factory (range 12) 27593 | -7/Garrison | Discovered exit to Factory (range 16) 27593 | -7/Garrison | Discovered exit to Factory (range 44) 27593 | -7/Garrison | Discovered exit to Factory (range 53) 27722 | -7/Garrison | Garrison Relay disabled 27960 | -7/Garrison | Triggered checkpoint 28009 | -7/Garrison | Garrison Relay disabled 28047 | -7/Garrison | Identified Exp. Sensor Array 28194 | -7/Garrison | Triggered checkpoint 28236 | -7/Garrison | Triggered checkpoint 28272 | -7/Garrison | Garrison Relay disabled 28916 | -7/Garrison | Installed Relay Interface Framework 29298 | -7/Garrison | Triggered checkpoint 29391 | -7/Garrison | Garrison Relay disabled 30059 | -7/Garrison | Entered Factory 30059 | -7/Factory | Accompanied by 5 allies 30074 | -7/Factory | Identified exit to DSF 30074 | -7/Factory | Entered DSF 30074 | -7/DSF | Accompanied by 5 allies 30107 | -7/DSF | Additional patrols routed to DSF 30313 | -7/DSF | Sterilization system engaged 30333 | -7/DSF | Ambient heat levels rising (+10) 30348 | -7/DSF | Ambient heat levels rising (+10) 30363 | -7/DSF | Ambient heat levels rising (+10) 30378 | -7/DSF | Ambient heat levels rising (+10) 30389 | -7/DSF | Discovered exit to Factory (range 16) 30393 | -7/DSF | Ambient heat levels rising (+10) 30408 | -7/DSF | Ambient heat levels rising (+10) 30423 | -7/DSF | Ambient heat levels rising (+10) 30437 | -7/DSF | Entered Factory 30437 | -6/Factory | Evolved 2 slots: Utility x2 31356 | -6/Factory | Identified exit to Lower Caves 31356 | -6/Factory | Discovered exit to Lower Caves (range 13) 31395 | -6/Factory | Entered Lower Caves 32241 | -6/Lower Caves | Identified exit to Lower Caves 32241 | -6/Lower Caves | Discovered exit to Lower Caves (range 7) 32262 | -6/Lower Caves | Entered another Lower Caves area 32926 | -6/Lower Caves | Identified exit to Zion 32926 | -6/Lower Caves | Discovered exit to Zion (range 15) 32966 | -6/Lower Caves | Entered Zion 33043 | -6/Zion | Identified exit to Proximity Caves 33043 | -6/Zion | Discovered exit to Proximity Caves (range 15) 33083 | -6/Zion | Entered Proximity Caves 33239 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 33322 | -5/Proximity Caves | Identified exit to Factory 33380 | -5/Proximity Caves | Spotted B-75 Beast 33397 | -5/Proximity Caves | Destroyed B-75 Beast 33956 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 34039 | -5/Proximity Caves | Destroyed 7 combat bots 34047 | -5/Proximity Caves | Lost 5 parts (1p2n1u1w) 34451 | -5/Proximity Caves | Entered Factory 34451 | -5/Factory | Accompanied by 2 allies 34451 | -5/Factory | Evolved 2 slots: Utility x2 35046 | -5/Factory | Identified exit to Factory 35046 | -5/Factory | Discovered exit to Factory (range 14) 35099 | -5/Factory | Entered another Factory area 35099 | -4/Factory | Accompanied by 2 allies 35099 | -4/Factory | Evolved 2 slots: Utility x2 36174 | -4/Factory | Spotted B-86 Titan 36183 | -4/Factory | Destroyed B-86 Titan 36305 | -4/Factory | Lost 4 parts (2p1n1u) 36354 | -4/Factory | Lost 5 parts (1p1u3w) 37365 | -4/Factory | Build established: Scavenger-Gunner 37767 | -4/Factory | Found Prototype Processor 37773 | -4/Factory | Identified Exp. Targeting Computer 38065 | -4/Factory | Repaired Coil Gun 38500 | -4/Factory | Identified exit to Research 38500 | -4/Factory | Discovered exit to Research (range 10) 38621 | -4/Factory | Build established: Hacker-Gunner 38721 | -4/Factory | Fabricated KE Penetrator (x2) 38938 | -4/Factory | Found Prototype Processor 38938 | -4/Factory | Identified Exp. Signal Interpreter 39219 | -4/Factory | Spotted B-86 Titan 39249 | -4/Factory | Destroyed B-86 Titan 39594 | -4/Factory | Build established: Scavenger-Gunner 40313 | -4/Factory | Discovered exit to Research (range 13) 40493 | -4/Factory | Build established: Hacker-Gunner 42134 | -4/Factory | Build established: Scavenger-Gunner 42218 | -4/Factory | Core integrity fell below 50% 42268 | -4/Factory | Found Prototype Hackware 42268 | -4/Factory | Identified Exp. Hacking Suite 42305 | -4/Factory | Entered Research 42305 | -3/Research | Evolved 2 slots: Power x1, Utility x1 42348 | -3/Research | Repaired Coil Gun 42876 | -3/Research | Build established: Hacker-Gunner 43129 | -3/Research | Identified exit to Research 43129 | -3/Research | Discovered exit to Research (range 22) 43350 | -3/Research | Repaired Lgt. Angular Momentum Engine 43446 | -3/Research | Found Prototype Protection 43463 | -3/Research | Identified Centrium Heavy Armor Plating 44178 | -3/Research | Found Prototype Device 44179 | -3/Research | Identified Exp. Thermal Shield 44489 | -3/Research | Core integrity fell below 50% 44526 | -3/Research | Core integrity fell below 20% 44527 | -3/Research | Core destroyed Last Messages --------------- 44521_ Slug penetrates H-77 Assassin. 44521_ H-77 Assassin knocked back. 44523_ Penetrated by Slug. 44523_ Critical hit (Destroy). 44523_ KE Penetrator destroyed. 44523_ Critical hit (Burn: +50). 44523_ Flexi-carbon Leg destroyed. 44523_ Critical hit (Burn: +37). 44524_ Overheating: Hardcell Cannon damaged (-13). 44525_ Overheating: System interference. 44525_ Coil Gun temporarily disabled. 44525_ Hardcell Cannon temporarily disabled. 44525_ Coil Gun temporarily disabled. 44526_ Power failure, Lgt. Angular Momentum Engine shutdown. 44526_ Overheating: Core damaged (-195). 44526_ System corrupted: Matter fused (-9). 44526_ H-77 Assassin destroyed. 44527_ Overheating: Core damaged (-221). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????###+##??????????????? | | ????????????????????????????? ??????????????? | | ????????????????????????????? ??????????????? | | ????????????????????????????? ??????????????? | | ????????????????????????????? ??????????????? | | ?????????????????????????????# "??????????????? | | ?????????????????????????????# [[#??????????????? | | ?????????????????????????????# =%#??????????????? | | ?????????????????????????????# !#??????????????? | | ?????????????????????????????# #??????????????? | | ?????????????????????????????# #??????????????? | | ?????????????????????????????# #??????????????? | | ?????????????????????????????# #??????????????? | | ?????????????????????????????# #??????????????? | | ?????????????????????????????# ########???????? | | ????????????????############## #???????? | | ????????????????# # #???????? | | ????????????????# # #???????? | | ????????????????# ! # #???????? | | ????????????????# =| # % #???????? | | ????????????????# ! * " " #???????? | | ????????????????##########+###! T" ######### | | ??????????????????????# [%% """ | | ??????????????????????# @ ! % | | ??????????????????????# [%! | | ??????????????????????# [g[ uu | | ??????????????????????# ##### #######+##### | | ??????????????????????# #???# % ##??????????? | | ??????????????????????# #???# = #???????????? | | ??????????????????????# #???# =%*#???????????? | | ??????????????????????+ #???# ! "#??????????? | | ??????????????????????# #???# ##??????????? | | ??????????????????????+ #???# #???????????? | | ??????????????????????########## ##??????????? | | ??????????????????????# # % #??????????? | | ??????????????????????# # #??????????? | | ??????????????????????# % # ##?????????? | | ??????????????????????# + ##?????????? | | ??????????????????????# |=%%# ! ##?????????? | | ??????????????????????# |= # #??????????? | | ??????????????????????# # ##?????????? | | ??????????????????????# ### !=####?????????? | | ??????????????????????# #?#%=%#????????????? | | ??????????????????????# #?#^^!#????????????? | | ??????????????????????# % #?#^*^#????????????? | | ??????????????????????######+##?# !]#????????????? | | ???????????????????????????# #??# ]%#????????????? | | ???????????????????????????# #??# !]????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 93 Energy Generation 48 Energy Capacity 500 Matter Stores 600 Matter Capacity 600 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 150 Armor Coverage 600 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 18 Target Analysis 8 Core Analysis 6 Kinecelleration 30 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Myomer Leg | -6/Factory | Hacked Lgt. Antimatter Reactor | -4/Factory | Scanalyzed Lgt. Angular Momentum Engine | -4/Factory | Scanalyzed Coil Gun | -4/Factory | Scanalyzed KE Penetrator | -4/Factory | Scanalyzed Imp. Titanium Leg | -4/Factory | Scanalyzed VSS Leg | -4/Factory | Scanalyzed Flak Cannon | -4/Factory | Scanalyzed Hvy. Flak Cannon | -4/Factory | Scanalyzed Flexi-carbon Leg | -4/Factory | Scanalyzed Enh. Gauss Cannon | -4/Factory | Scanalyzed Adv. Heat Sink | -4/Factory | Scanalyzed Imp. Ion Engine | -4/Factory | Scanalyzed Matter Neutralizer | -4/Factory | Scanalyzed Med. Matter Pod | -4/Factory | Scanalyzed Hvy. Gauss Cannon | -4/Factory | Scanalyzed Hvy. Missile Launcher | -4/Factory | Scanalyzed Railgun | -4/Factory | Scanalyzed Spear | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ KE Penetrator | x2 | -4/Factory Repaired ---------- Aluminum Leg | 62% | -9/Materials Enh. Autogun | 67% | -9/Materials Enh. Autogun | 69% | -9/Materials Enh. Autogun | 44% | -9/Materials Cld. Ion Engine | 57% | -9/Materials Imp. Aluminum Leg | 44% | -8/Materials Hvy. Assault Rifle | 37% | -8/Materials Enh. Autogun | 25% | -8/Materials Enh. Autogun | 36% | -8/Materials Carbon-fiber Leg | 32% | -8/Storage Enh. Autogun | 35% | -8/Storage Aluminum Leg | 24% | -7/Factory Hvy. Ion Engine | 35% | -7/Factory Enh. Autogun | 47% | -7/Factory Coil Gun | 15% | -4/Factory Coil Gun | 16% | -3/Research Lgt. Angular Momentum Engine | 8% | -3/Research Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpikedSurgeNetwork Manual? 0 Play Time 02:56:51 Cumulative 2170.0 hours Start 2025.10.11 @ 14:15:27 End 2025.10.21 @ 17:19:46 Sessions 11 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 1063 Rogue 62 Adventurer 0 Explorer 1001 Win Type - Total 11 Types 11/0/0/0/0/0/0/0/0/0 Lore% 62 Gallery% 72 Achievement% 64 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6e6aeb86-6cb0-49b4-9ba6-9b8c285c30ac