Cogmind - Beta 9.3 @@@ ROGUE MODE // 2020.01.04 @ 18:24:07 Player: chillblain Result: Destroyed by 0H-TDV(z) with Zionite Laser-S Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (74) 370 Value Destroyed (2508) 2508 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1600) 1600 TOTAL SCORE: 7738 Bonus ------- Met Imprinter 300 Was Imprinted 300 Destroyed Z-Imprinter 1000 Cogmind --------- Core Integrity 0/700 Matter 290/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (200) Ox3 Location -7/Deep Caves Parts ------- > --- POWER (2) -------- Zionite Light DM Reactor > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Makeshift System Shield > --- WEAPON (2) ------- Scythe > --- INVENTORY (4) ---- Molecular Deconstructor Peak State ------------ > --- POWER ------------ Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Medium Treads Medium Treads Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System Humpback Improved Core Shielding Layered Medium Armor Plating Makeshift System Shield > --- WEAPON ----------- Heavy Plasma Cannon Gauss Cannon > --- INVENTORY -------- Advanced Heat Sink Improved Cooling System Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Makeshift Sensor Array Improved Terrain Scanner Improved Particle Charger Makeshift Transmission Jammer Trap Extractor Enhanced Autogun Proton Missile Launcher Molecular Deconstructor Katana Scythe [Rating: 53] Favorites ----------- Power Nuclear Core Engine Improved Ion Engine Power Core Nuclear Core Reactor Zionite Light DM Reactor Propulsion Medium Treads Treads Medium Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Zionite Glidesys I Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Enhanced Optical Array Hackware System Shield Protection Improved Core Shielding Weapon Gauss Cannon Energy Gun Beam Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Proton Missile Launcher Special Weapon Plasma Cutter Impact Weapon Hammer Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Slots Evolved 6 | . . 2 2 2 . . . . Power 1 | . . 1 . . . . . . Propulsion 1 | . . . . 1 . . . . Utility 4 | . . 1 2 1 . . . . Weapon . | . . . . . . . . . Parts Attached 123 | 6 7 14 42 13 23 2 2 14 Power 18 | 1 1 4 4 2 4 . . 2 Engine 11 | 1 1 4 3 . 1 . . 1 Core 6 | . . . 1 2 3 . . . Reactor 1 | . . . . . . . . 1 Propulsion 27 | 2 2 3 9 4 6 . . 1 Treads 14 | . 2 3 7 . 2 . . . Leg 10 | . . . 2 4 4 . . . Wheel 2 | 2 . . . . . . . . Hover 1 | . . . . . . . . 1 Flight . | . . . . . . . . . Utility 28 | 1 2 2 10 3 5 . 2 3 Device 8 | . . . 4 . 3 . . 1 Storage 8 | 1 1 2 1 2 1 . . . Processor 3 | . 1 . 1 . 1 . . . Hackware 3 | . . . 1 1 . . 1 . Protection 6 | . . . 3 . . . 1 2 Artifact . | . . . . . . . . . Weapon 50 | 2 2 5 19 4 8 2 . 8 Energy Gun 12 | . . 5 4 . 2 . . 1 Energy Cannon 9 | . . . 1 4 2 1 . 1 Ballistic Gun 9 | 2 2 . 4 . . . . 1 Ballistic Cannon 3 | . . . 1 . 1 1 . . Launcher 7 | . . . 2 . 3 . . 2 Special Weapon 4 | . . . 3 . . . . 1 Impact Weapon 2 | . . . 2 . . . . . Slashing Weapon 4 | . . . 2 . . . . 2 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . . . . . . . 6 Parts Lost 46 | . . 2 9 1 13 2 . 19 Power 7 | . . 1 . . 3 1 . 2 Propulsion 10 | . . 1 2 . 3 . . 4 Utility 13 | . . . 2 . 4 . . 7 Weapon 16 | . . . 5 1 3 1 . 6 Highest Loss Streak 11 | . . 1 2 1 9 2 . 11 Average Slot Usage (%) 93 | . 97 98 98 99 98 85 84 81 Engine 8 | . 14 20 16 8 5 . . 3 Core 4 | . . . 1 5 7 9 7 4 Treads 11 | . 16 21 11 . 1 15 15 14 Leg 8 | . . . 5 23 20 7 7 4 Device 6 | . . . 8 7 7 7 7 7 Storage 16 | . 14 21 19 23 23 23 8 6 Processor 7 | . 11 11 9 1 5 7 7 3 Hackware 5 | . . . 3 13 7 . 6 7 Protection 3 | . . . 3 . . . 6 10 Energy Gun 4 | . . 15 6 4 6 3 . . Energy Cannon 4 | . . . 1 10 7 5 7 3 Ballistic Gun 3 | . 27 6 1 . . . . . Ballistic Cannon 2 | . . . 2 . . 5 7 4 Naked Turns . | . . . . . . . . . Heaviest Build 169 | 9 23 66 85 102 168 169 169 117 Greatest Support 56 | 26 40 43 43 51 56 56 56 56 Greatest Overweight (x) 3 | . . 2 3 2 3 3 3 3 Average Overweight (x) 1 | . . . 1 1 1 2 1 1 Largest Inventory Capacity 40 | 6 10 18 24 26 40 40 40 24 Average Capacity 21 | 5 8 17 18 24 26 40 25 23 Most Carried 25 | 6 10 18 23 25 25 15 18 18 Average Carried 15 | 4 8 14 16 21 14 14 16 16 Final Capacity 40 | 6 10 18 18 26 40 40 24 4 Final Carried 25 | 6 10 16 18 25 15 14 18 2 Class Distribution -------------------- 44% | Hauler-Mutant 24% | Scavenger-Mutant 16% | Mutant 14% | Messiah-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Messiah-Mutant | -7/Deep Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Matter Collected 2039 | 185 189 176 692 130 335 99 32 201 Remotely . | . . . . . . . . . Salvage Created 2796 | . 373 353 1210 191 241 113 . 315 Parts 159 | . 30 25 70 7 8 2 . 17 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 10 | . . . . . 8 1 1 . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 64 | . 9 7 25 3 6 3 . 11 Melee 5 | . . . 2 . . . . 3 Guns 29 | . 9 7 9 . 3 1 . . Cannons 22 | . . . 8 3 3 2 . 6 AOE 5 | . . . 4 . . . . 1 Classes Destroyed 15 | . 3 2 5 2 1 . . 2 Worker 2 | . . . 2 . . . . . Builder 1 | . . . 1 . . . . . Tunneler 1 | . . . 1 . . . . . Mechanic 1 | . . . 1 . . . . . Watcher 5 | . 2 1 1 1 . . . . Swarmer 8 | . 3 . 5 . . . . . Grunt 28 | . 6 3 14 . 3 2 . . Brawler 1 | . . . 1 . . . . . Duelist 1 | . . 1 . . . . . . Sentry 10 | . . 3 5 1 . 1 . . Hunter 1 | . . . . 1 . . . . Programmer 3 | . . . . 1 2 . . . Behemoth 1 | . . . . . 1 . . . Z-Light 4 | . . . . . . . . 4 Assembled 6 | . . . . . . . . 6 Best Kill Streak 10 | . 4 3 10 1 3 2 . 3 Combat Bots Only 5 | . 3 3 5 1 3 2 . 3 Max Kills in Single Turn 4 | . 1 1 4 1 1 1 . 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . . 1 . . . . 1 Melee 1 | . . . 1 . . . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Damage Taken 8916 | . 386 613 2193 737 1559 590 . 2838 Core 1084 | . 40 68 270 111 262 49 . 284 Absorbed by Shields 30 | . . . . . 30 . . . Core Remaining (%) 79 | 100 84 83 50 . . . . . Volleys Fired 247 | . 32 30 94 21 32 17 . 21 Largest 2 | . 2 2 2 2 2 2 . 2 Hottest 148 | . 40 121 119 136 148 138 . 138 Shots Fired 432 | . 64 59 134 42 61 31 1 40 Gun 235 | . 64 59 75 . 16 15 . 6 Cannon 160 | . . . 40 42 33 16 1 28 Launcher 29 | . . . 13 . 12 . . 4 Special 8 | . . . 6 . . . . 2 Kinetic 183 | . 64 22 51 . 10 10 1 25 Thermal 211 | . . 37 70 42 39 14 . 9 Explosive 4 | . . . . . 4 . . . Electromagnetic 32 | . . . 13 . 8 7 . 4 Robot Hit Streak 22 | . 15 17 22 20 13 10 . 3 Robot Miss Streak 10 | . 10 5 4 3 5 2 . 2 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . Shots Hit Robots 311 | . 40 39 96 31 48 25 . 32 Core Hits 147 | . 22 13 58 8 19 9 . 18 Critical Hits 5 | . 1 . . . 2 1 . 1 Critical Kills 1 | . . . . . . 1 . . Critical Parts Destroyed 3 | . 1 . . . 1 . . 1 Melee Attacks 35 | . . . 21 . . . . 14 Impact 21 | . . . 21 . . . . . Slashing 14 | . . . . . . . . 14 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . 1 Damage Inflicted 6457 | . 324 507 2339 675 1096 582 . 934 Guns 2122 | . 324 507 694 . 327 204 . 66 Cannons 2451 | . . . 475 675 469 378 . 454 Explosions 1304 | . . . 887 . 300 . . 117 Melee 525 | . . . 228 . . . . 297 Ramming . | . . . . . . . . . Kinetic 1831 | . 324 154 563 . 230 276 . 284 Thermal 2931 | . . 353 847 675 566 254 . 236 Explosive 156 | . . . . . 156 . . . Electromagnetic 1014 | . . . 701 . 144 52 . 117 Impact 228 | . . . 228 . . . . . Slashing 297 | . . . . . . . . 297 Piercing . | . . . . . . . . . Highest Corruption 6 | . . . . 1 6 6 6 . Average Corruption 4 | . . . . 1 4 6 6 . Corruption Purged . | . . . . . . . . . Effects 51 | . . . . 1 31 14 5 . Message Errors 16 | . . . . . 11 4 1 . Matter Fused 6 | . . . . . 4 1 1 . Heat Flow Errors 4 | . . . . . 3 . 1 . Energy Discharges 8 | . . . . 1 3 3 1 . Parts Rejected 1 | . . . . . 1 . . . Data Loss (minor) 1 | . . . . . 1 . . . Data Loss (major) 5 | . . . . . 4 1 . . Misfires 3 | . . . . . 2 . 1 . Targeting Errors 6 | . . . . . 2 4 . . Weapon Failures 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 57 | . . . 33 . 16 4 . 4 Projectiles 22 | . . . 2 . 16 4 . . Explosions 16 | . . . 16 . . . . . Melee 19 | . . . 15 . . . . 4 Knockbacks 8 | . . . 5 . . 3 . . Impact . | . . . . . . . . . Kinetic 7 | . . . 4 . . 3 . . Secondary 1 | . . . 1 . . . . . Self-Inflicted Damage 54 | . . . . . 54 . . . Shots 1 | . . . . . 1 . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 393 | . 26 311 393 51 175 32 75 37 Average Temperature 76 | . 12 99 128 21 25 10 49 18 Received Heat Transfer 2714 | . 153 114 792 168 287 279 . 921 Effects 6 | . . 3 3 . . . . . Shutdowns 2 | . . . 2 . . . . . Interference 3 | . . 3 . . . . . . Short Circuit 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . Combat Hostiles 1 | . . . 1 . . . . . Parts Fried 5 | . . . 3 . . . . 2 Impact Corruptions 3 | . . . 3 . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 13 | . . 3 2 4 1 3 . . Heat Transferred 5832 | . . 888 1841 1184 1107 500 . 312 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . 3 . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Peak Influence 341 | . 164 177 341 150 . . . . Average Influence 131 | . 60 73 215 83 . . . . Maximum Alert Level 1 | . . . 1 . . . . . Low Security (%) 75 | 100 100 100 40 100 . . . . Level 1 24 | . . . 59 . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 6 | . 1 1 2 2 . . . . Investigation 1 | . 1 . . . . . . . Extermination 2 | . . . . 2 . . . . Reinforcement 3 | . . 1 2 . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Distress Signals 3 | . 1 2 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 98 | . 12 14 42 6 6 6 . 12 Peak Tracking Total 5 | . 4 4 5 2 3 3 . 3 Tactical Retreats 9 | . 1 . 4 1 . 3 . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Traps Triggered 1 | . . . 1 . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Machines Disabled 3 | . . . 2 . . . . 1 Max in Single Turn 1 | . . . 1 . . . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Machines Accessed 14 | . 4 1 3 4 1 . 1 . Terminals 6 | . 2 . 2 2 . . . . Fabricators 1 | . . . . 1 . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . 2 . . 1 . . . . Scanalyzers 2 | . . 1 1 . . . . . Garrison Access . | . . . . . . . . . Total Hacks 53 | . 11 9 16 12 1 . 4 . Successful 44 | . 8 9 11 11 1 . 4 . Failed 8 | . 2 . 5 1 . . . . Catastrophic . | . . . . . . . . . Database Lockouts 1 | . 1 . . . . . . . Manual 17 | . 3 . . . 1 . 13 . Terminals 24 | . 8 . 8 8 . . . . Fabricators 3 | . . . . 3 . . . . Repair Stations . | . . . . . . . . . Recycling Units 4 | . 3 . . 1 . . . . Scanalyzers 17 | . . 9 8 . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 23 | . 5 . 5 8 1 . 4 . Record 13 | . 4 . 5 4 . . . . Part Schematic 4 | . . . . . . . 4 . Open Door 1 | . . . . . 1 . . . Alert Level 3 | . 1 . . 2 . . . . Locate Traps 1 | . . . . 1 . . . . Dispatch Records 1 | . . . . 1 . . . . Fabricator Hacks 2 | . . . . 2 . . . . Network Status 1 | . . . . 1 . . . . Load Schematic 1 | . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 4 | . 3 . . 1 . . . . Process 1 | . 1 . . . . . . . Report Inventory 3 | . 2 . . 1 . . . . Scanalyzer 15 | . . 9 6 . . . . . Insert Component 6 | . . 3 3 . . . . . Analyze 9 | . . 6 3 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 9 | . 2 1 3 3 . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 9 | . . 3 2 . . . 4 . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 129 | . 129 . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 5 | . . 3 2 . . . . . Part Schematics Acquired 5 | . . 3 2 . . . . . Parts Damaged 1 | . . . 1 . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Total Allies 4 | . . . . . . . 4 . Largest Group 4 | . . . . . . . 4 3 Highest-Rated Group 151 | . . . . . . . 151 113 Highest-Rated Ally 38 | . . . . . . . 38 38 Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . 1 . 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Turns Passed 8274 | 110 708 796 1760 800 1239 322 1812 727 Spaces Moved 4141 | 112 483 359 760 416 600 123 988 300 Core 23 | 21 . . . . . . . 2 Treads 2499 | . 219 359 429 . 83 123 988 298 Legs 1264 | . . . 331 416 517 . . . Wheels 355 | 91 264 . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 160 160 156 180 200 180 160 Average Speed 171 | 82 121 179 174 167 181 215 182 191 Slowest Speed 220 | 90 160 200 220 186 210 220 220 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . Exploration Rate (%) 41 | 5 54 31 38 11 83 17 93 39 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 4 | . . . . . . . 4 . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . 2 . 3 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 46 | . . . 5 . 30 3 1 7 Melee . | . . . . . . . . . Projectile 15 | . . . 3 . 1 3 1 7 AOE 31 | . . . 2 . 29 . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Total 4870 | 129 557 453 1030 478 687 147 999 390 Wait 116 | . 5 19 33 . 17 4 5 33 Move 4133 | 111 482 358 759 415 599 122 987 300 Hop . | . . . . . . . . . Pick Up 139 | 12 18 21 47 20 8 1 4 8 Fast Attach 1 | . . . 1 . . . . . Attach 84 | 6 5 8 27 7 17 1 1 12 Detach 5 | . . . 1 . 2 . 1 1 Swap 38 | . 2 6 14 6 6 1 1 2 Drop 72 | . 13 11 32 9 6 1 . . Fire 247 | . 32 30 94 21 32 17 . 21 Melee 34 | . . . 21 . . . . 13 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 1 | . . . 1 . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 39 | -11/Scrapyard | Discovered new exit (range 15) 111 | -11/Scrapyard | Entered Materials 233 | -10/Materials | Discovered new exit (range 7) 300 | -10/Materials | Build established: Mutant 630 | -10/Materials | Discovered new exit (range 17) 651 | -10/Materials | Central database locked down 819 | -10/Materials | Entered another Materials area 819 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1344 | -9/Materials | Build established: Scavenger-Mutant 1514 | -9/Materials | Discovered new exit (range 9) 1615 | -9/Materials | Entered another Materials area 1615 | -8/Materials | Evolved 2 slots: Utility x2 2497 | -8/Materials | Discovered new exit (range 18) 3375 | -8/Materials | Entered Factory 3375 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3685 | -7/Factory | Build established: Hauler-Mutant 4026 | -7/Factory | Discovered new exit (range 13) 4175 | -7/Factory | Entered Lower Caves 4376 | -7/Lower Caves | Spotted B-75 Beast 4405 | -7/Lower Caves | Crushed by falling debris 4442 | -7/Lower Caves | Destroyed B-75 Beast 4467 | -7/Lower Caves | Lost 9 parts (2p1n3u3w) 4562 | -7/Lower Caves | Core integrity fell below 50% 4673 | -7/Lower Caves | Learned Factory security intel 5244 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 5276 | -7/Lower Caves | Lost 4 parts (1p2n1u) 5284 | -7/Lower Caves | Discovered new exit (range 14) 5315 | -7/Lower Caves | Found Prototype Special Weapon 5414 | -7/Lower Caves | Entered another Lower Caves area 5444 | -7/Lower Caves | Discovered new exit (range 19) 5464 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5736 | -7/Lower Caves | Entered Zion 5827 | -7/Zion | Visited the Megawrench Repair Shop 5827 | -7/Zion | Megawrench repaired 8 parts 5869 | -7/Zion | System corruption cleaned by Quarantine Array 5905 | -7/Zion | Discovered new exit (range 20) 5997 | -7/Zion | Received a hallucinogenic algorithm 6551 | -7/Zion | Learned location of Data Miner (-6) 6620 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 6735 | -7/Zion | Imprinted 6737 | -7/Zion | Declared Zion's savior 6999 | -7/Zion | Learned location of Quarantine (-2) 7037 | -7/Zion | Build established: Messiah-Mutant 7501 | -7/Zion | Opened final containment barrier to the Deep Caves 7530 | -7/Zion | Discovered new exit (range 3) 7530 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 7548 | -7/Zion | Entered Deep Caves 7548 | -7/Deep Caves | Accompanied by 4 allies 7949 | -7/Deep Caves | Attacked by Z-Imprinter 7985 | -7/Deep Caves | Identified Molecular Deconstructor 7992 | -7/Deep Caves | Destroyed Z-Imprinter 8026 | -7/Deep Caves | Found Prototype Protection 8035 | -7/Deep Caves | Lost 8 parts (2p1n1u4w) 8232 | -7/Deep Caves | Z-Facility disabled 8238 | -7/Deep Caves | Build established: Hauler-Mutant 8262 | -7/Deep Caves | Core integrity fell below 20% 8275 | -7/Deep Caves | Destroyed by 0H-TDV(z) with Zionite Laser-S Last Messages --------------- Med. Treads destroyed. Destroyed Prototype Hover Unit. Katana destroyed. Identified Zio. Laser-S. Zio. Laser-S destroyed. Humpback destroyed. Identified Zio. Light Carapace. Lyr. Medium Armor Plating destroyed. SL-YWC(z) destroyed. Zio. Light Carapace destroyed. Med. Treads destroyed. Acquired Prototype Hover Unit. Identified Zio. Glidesys I. Mak. Transmission Jammer destroyed. Zio. Glidesys I destroyed. Imp. Cooling System destroyed. GF-EDM(z) destroyed. Imp. Core Shielding destroyed. Acquired Prototype Reactor. Identified Zio. Light DM Reactor. 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" """ """ | | ??????????? | | ??????????? | | ??????????? | | ?????????? | | ?????????? z!!! | | ?????????? *!!!!! | | ?????????? !!%!!!!! # | | ?????????? ###! @###! #### | | ??????????????????????#%!!!### ##??? | | ??????????????????????######?### #####???? | | ???????????????????????????????###########???????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 25 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 225 Resistance: EM 15 Core Shielding 30 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 11 Item Schematics ----------------- Imp. Medium Laser | -9/Materials | Scanalyzed Beam Cannon | -9/Materials | Scanalyzed Katana | -9/Materials | Scanalyzed Proton Missile Launcher | -8/Materials | Scanalyzed Carbon-fiber Leg | -8/Materials | Scanalyzed Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer Are We The Baddies? Librarian Power Corrupts Robot Respite Safety First Signs Are For Wimps Storm Trooper Tank The One Challenges ------------ None Game ------ Seed HugeDerelictChronowheel Manual? 0 Play Time 03:39:04 Cumulative 11.4 hours Start 2020.01.04 @ 10:47:19 End 2020.01.04 @ 18:24:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 7 Gallery% 14 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/CogWide Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8c761a12-c759-4b40-b28f-1eb98619289f