Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 13:02:58 Player: Mr_box Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (45) 225 Value Destroyed (1390) 1390 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3235 Bonus ------- None Cogmind --------- Core Integrity 239/550 Matter 285/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (400) Ox7 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Large Storage Unit Improved Targeting Computer > --- WEAPON (2) ------- Pulse Rifle > --- INVENTORY (15) --- Deuterium Engine Improved Heat Sink Medium Storage Unit Improved Terrain Scanner Improved Targeting Computer Heavy EM Pulse Gun EM Pulse Cannon Improved Datajack Peak State ------------ > --- POWER ------------ Deuterium Engine Deuterium Engine > --- PROPULSION ------- Improved Aluminum Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Improved Terrain Scanner Improved Targeting Computer > --- WEAPON ----------- EM Pulse Cannon EM Pulse Cannon > --- INVENTORY -------- Deuterium Engine Deuterium Engine Aluminum Leg Improved Heat Sink Medium Storage Unit Improved Targeting Computer Improved Targeting Computer Hardened Light Armor Plating Hardened Light Armor Plating Heavy EM Pulse Gun Pulse Rifle EM Pulse Cannon Improved Datajack [Rating: 32] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Utility Medium Armor Plating Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Autogun Energy Gun Heavy EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Autogun Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 2 | . . 1 1 Utility 1 | . . 1 . Weapon . | . . . . Parts Attached 61 | 10 11 23 17 Power 8 | 1 2 3 2 Engine 7 | 1 1 3 2 Core 1 | . 1 . . Reactor . | . . . . Propulsion 18 | 6 2 7 3 Treads 3 | 3 . . . Leg 15 | 3 2 7 3 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 19 | 1 4 7 7 Device 3 | . . 1 2 Storage 3 | 1 . 1 1 Processor 2 | . . 1 1 Hackware . | . . . . Protection 11 | . 4 4 3 Artifact . | . . . . Weapon 16 | 2 3 6 5 Energy Gun 7 | 1 . 4 2 Energy Cannon 3 | . . 1 2 Ballistic Gun 5 | 1 3 1 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . . 1 Unidentified Prototypes 1 | . . 1 . Parts Lost 21 | . . 6 15 Power 4 | . . 1 3 Propulsion 9 | . . 3 6 Utility 5 | . . 2 3 Weapon 3 | . . . 3 Highest Loss Streak 10 | . . 3 10 To Critical Strikes . | . . . . Average Slot Usage (%) 95 | . 96 97 89 Engine 11 | . 12 8 15 Core 1 | . 1 2 . Leg 30 | . 28 32 30 Device 3 | . . 5 3 Storage 11 | . 14 11 9 Processor 4 | . . 4 8 Protection 8 | . 11 9 5 Energy Gun 8 | . . 12 6 Energy Cannon 3 | . . 2 10 Ballistic Gun 10 | . 27 7 . Naked Turns . | . . . . Heaviest Build 55 | 10 28 35 55 Greatest Support 64 | 20 26 51 64 Greatest Overweight (x) 2 | 2 1 1 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 8 10 15 Average Capacity 9 | 7 8 9 12 Most Carried 14 | 7 8 10 14 Average Carried 8 | 3 7 8 10 Final Capacity 15 | 8 8 10 15 Final Carried 10 | 4 8 10 8 Class Distribution -------------------- 90% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1369 | 207 293 734 135 Remotely . | . . . . Salvage Created 1781 | . 293 1049 439 Parts 109 | . 22 69 18 Haulers Intercepted 1 | . . 1 . Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 34 | . 8 20 6 Guns 28 | . 8 18 2 Cannons 1 | . . 1 . AOE 1 | . . . 1 Classes Destroyed 9 | . 3 4 2 Hauler 1 | . . 1 . Recycler 2 | . . 1 1 Watcher 8 | . 2 4 2 Swarmer 6 | . 3 3 . Grunt 18 | . 5 11 2 Duelist 1 | . . 1 . Sentry 6 | . . 5 1 Specialist 2 | . . . 2 Hunter 1 | . . . 1 Best Kill Streak 4 | . 4 3 3 Combat Bots Only 4 | . 4 3 2 Max Kills in Single Turn 2 | . 2 1 2 Gunslinging 1 | . 1 . . Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 325 | . 37 159 129 Missed 96 | . 9 51 36 Damage Taken 3712 | . 297 1474 1941 Core 523 | . 59 153 311 Absorbed by Shields . | . . . . Core Remaining (%) 79 | 100 76 61 . Volleys Fired 159 | . 28 97 34 Largest 2 | . 2 2 2 Hottest 126 | . 46 112 126 Shots Fired 317 | . 56 194 67 Gun 283 | . 56 187 40 Cannon 34 | . . 7 27 Launcher . | . . . . Special . | . . . . Kinetic 160 | . 56 104 . Thermal 89 | . . 60 29 Explosive . | . . . . Electromagnetic 68 | . . 30 38 Robot Hit Streak 12 | . 6 12 7 Robot Miss Streak 6 | . 4 6 3 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 183 | . 27 110 46 Core Hits 69 | . 14 41 14 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 7 | . . 6 1 Burn 7 | . . 6 1 Melee Attacks 2 | . . . 2 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks 2 | . . . 2 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3306 | . 420 1821 1065 Guns 2500 | . 420 1681 399 Cannons 630 | . . 69 561 Explosions 167 | . . 71 96 Melee . | . . . . Ramming 9 | . . . 9 Kinetic 1377 | . 420 957 . Thermal 877 | . . 519 358 Explosive . | . . . . Electromagnetic 1043 | . . 345 698 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 1 | . . . 1 Impact 1 | . . . 1 Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 26 | . . 26 . Shots 1 | . . 1 . Rammed . | . . . . Targets Rammed 2 | . . . 2 Kicked 2 | . . . 2 Crushed . | . . . . Highest Temperature 389 | . 153 306 389 Average Temperature 95 | . 41 59 141 Received Heat Transfer 1272 | . 138 573 561 Effects 5 | . . . 5 Shutdowns 2 | . . . 2 Energy Bleed 1 | . . . 1 Interference 2 | . . . 2 Siege Activations . | . . . . Robots Corrupted 5 | . . 1 4 Combat Hostiles 4 | . . 1 3 Parts Fried 6 | . . 2 4 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 5 | . . 5 . Heat Transferred 2470 | . . 1691 779 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . . 1 1 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 182 | . 152 182 167 Initial 63 | . . 63 48 Average 81 | . 70 85 91 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 10 | . 2 5 3 Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 9 | . 2 4 3 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 7 | . 1 4 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 61 | . 16 30 15 Peak Tracking Total 4 | . 4 4 4 Tactical Retreats 3 | . . 1 2 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 2 | . . 2 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 10 | . 3 5 2 Terminals 7 | . 1 4 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 2 . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 21 | . 5 14 2 Successful 12 | . 3 7 2 Failed 9 | . 2 7 . Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual . | . . . . Terminals 14 | . 1 11 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 4 | . 4 . . Scanalyzers 3 | . . 3 . Garrison Access . | . . . . Terminal Hacks 8 | . 1 5 2 Record 1 | . . . 1 Emergency Access Points 1 | . . 1 . Alert Level 1 | . . . 1 Unreport Threat 2 | . . 2 . Locate Traps 1 | . . 1 . Hauler Manifests 1 | . . 1 . Registered Components 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 2 | . 2 . . Report Inventory 2 | . 2 . . Scanalyzer 2 | . . 2 . Insert Component 1 | . . 1 . Analyze 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 2 4 . Full Trace Events 4 | . 1 3 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 1 | . . . 1 Non-combat 1 | . . . 1 Combat . | . . . . Robot Hacks Applied 1 | . . . 1 parse_system 1 | . . . 1 Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2837 | 78 656 1438 665 Spaces Moved 1588 | 46 316 856 370 Core 15 | 15 . . . Treads . | . . . . Legs 1573 | 31 316 856 370 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 127 Average Speed 137 | 123 165 126 140 Slowest Speed 270 | 150 190 200 270 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 35 | 5 46 66 24 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 11 | . . 7 4 Melee . | . . . . Projectile . | . . . . AOE 11 | . . 7 4 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1959 | 68 406 1041 444 Wait 52 | . 26 16 10 Move 1585 | 45 315 855 370 Hop . | . . . . Pick Up 57 | 10 14 25 8 Fast Attach 6 | . 3 3 . Attach 26 | 9 1 7 9 Detach 4 | 3 . 1 . Swap 29 | 1 7 13 8 Drop 37 | . 12 24 1 Fire 159 | . 28 97 34 Melee 2 | . . . 2 Ram . | . . . . Kick 2 | . . . 2 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 701 | -10/Materials | Discovered new exit (range 14) 735 | -10/Materials | Entered another Materials area 735 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1503 | -9/Materials | Lost 3 parts (2n1u) 2156 | -9/Materials | Discovered new exit (range 5) 2173 | -9/Materials | Entered another Materials area 2173 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2721 | -8/Materials | Lost 10 parts (2p4n2u2w) 2832 | -8/Materials | Core integrity fell below 50% 2838 | -8/Materials | Self-destructed Last Messages --------------- Power failure, Deuterium Engine shutdown. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. Titanium Leg destroyed. U-05 Engineer builds a Wall. U-05 Engineer builds a Door. Pulse Rifle destroyed. Critical hit (Burn: +37). Slug penetrates Wall. Critical hit (Burn: +37). Deuterium Engine destroyed. Critical hit (Burn: +37). Hrd. Light Armor Plating destroyed. Carbon-fiber Leg destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ????????? ????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ???????????? ??????????? ????????????? ???????? | | ?????????????????? ???????????????????? ??????? | | ???????????????????????????????????????# ?????? | | ???????????????????????????????????????# ?????? | | ?????? ????????????????????????????????# ?????? | | ??????????##########???????????????????# ?????? | | ??????????# #???????????#???????# #????? | | ??????????# =!! #???????????????????# #####? | | ??????????#% !!! #?????????########### ## | | ???????##?# !!! #?????????# | | ?#????????# ] #?????????# ? | | ??????????# """" #?????????# ?? | | ??????????# """" #?????????+ ###+##" ## | | ??????????# """" #??????"??# ## ""#+##"" | | ??????????# #???????? # ## "" | | ??#???#???#####+############## ## "" | | ???????????# % ## ""%! ! | | ???????????# %" "" ! | | ???????#???# ## "" =! | | ???????????##### ###+######## ## !"" %* | | ?#???#??######## ## ! # ## "" | | ????????# == # ## @ # ## %% ##"""""/ | | ######### T =%%+% ##"" # ####""#= + | | # # #% ##"" # #??#### = # | | # """"" # = # ##"T !! # ##????# # % | | # """"" ###+#### ##"" !g # ###### # | | # """"" ###%### #"" !! ; + # | | # ] # * ## # # #### "" # | | # """"" + =%=## ! #######g### #??# T" # | | # """"" # ! ## #??#?# ## ##?# "" # | | # """"" # ! ## #????# ##?# # | | # ## #########????# ###+##+#??###### | | # ! ## =############### ## #??#????# | | # ## %## ## ##""" [ ##??#???# | | ########## ## ## ##""" #??#????# | | ?# ## ## """ """ ## ##""" #???##??# | | ?# """ # # """ """ ## ## #???????# | | ?# """ #! # """ """ ## ## #???????# | | ?# """ # + ## #########???????# | | ?# """ # # ## #?????#?????????# | | ?#" ## ####+########## ???????????????# | | ?#T ## # #? #???????????????# | | ?#" ## + "" """ """ #? ???????? ???????? | | ?# ## # "T """ """??? ??????????????????? | | ?#####+### # "" """ """ #? ??????????????????? | | ????# # #? ??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 23 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 1 Item Schematics ----------------- Imp. Aluminum Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Power Corrupts Challenges ------------ None Game ------ Seed LightningNodeTendrils Manual? 0 Play Time 00:48:26 Cumulative 5.7 hours Start 2024.04.01 @ 12:06:19 End 2024.04.01 @ 13:02:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 11 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 816b0923-b044-4e75-b2fb-810d148886d6