Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 13:02:58

Player: Mr_box

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (45)      225
Value Destroyed (1390)     1390
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3235

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             239/550
Matter                     285/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (400) Ox7
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (3) ------
     Large Storage Unit
  Improved Targeting Computer
>          --- WEAPON (2) -------
           Pulse Rifle
>          --- INVENTORY (15) ---
           Deuterium Engine
  Improved Heat Sink
    Medium Storage Unit
  Improved Terrain Scanner
  Improved Targeting Computer
     Heavy EM Pulse Gun
           EM Pulse Cannon
  Improved Datajack

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
           Deuterium Engine
>          --- PROPULSION -------
  Improved Aluminum Leg
           Titanium Leg
           Titanium Leg
           Titanium Leg
>          --- UTILITY ----------
     Large Storage Unit
  Improved Terrain Scanner
  Improved Targeting Computer
>          --- WEAPON -----------
           EM Pulse Cannon
           EM Pulse Cannon
>          --- INVENTORY --------
           Deuterium Engine
           Deuterium Engine
           Aluminum Leg
  Improved Heat Sink
    Medium Storage Unit
  Improved Targeting Computer
  Improved Targeting Computer
  Hardened Light Armor Plating
  Hardened Light Armor Plating
     Heavy EM Pulse Gun
           Pulse Rifle
           EM Pulse Cannon
  Improved Datajack
[Rating: 32]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Titanium Leg
  Treads                   Light Treads
  Leg                      Titanium Leg
Utility                    Medium Armor Plating
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Improved Targeting Computer
  Protection               Medium Armor Plating
Weapon                     Autogun
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Autogun
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    1    | .   .   .   1   
  Propulsion               2    | .   .   1   1   
  Utility                  1    | .   .   1   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             61   | 10  11  23  17  
  Power                    8    | 1   2   3   2   
    Engine                 7    | 1   1   3   2   
    Core                   1    | .   1   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               18   | 6   2   7   3   
    Treads                 3    | 3   .   .   .   
    Leg                    15   | 3   2   7   3   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  19   | 1   4   7   7   
    Device                 3    | .   .   1   2   
    Storage                3    | 1   .   1   1   
    Processor              2    | .   .   1   1   
    Hackware               .    | .   .   .   .   
    Protection             11   | .   4   4   3   
    Artifact               .    | .   .   .   .   
  Weapon                   16   | 2   3   6   5   
    Energy Gun             7    | 1   .   4   2   
    Energy Cannon          3    | .   .   1   2   
    Ballistic Gun          5    | 1   3   1   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   1    | .   .   .   1   
  Unidentified Prototypes  1    | .   .   1   .   
Parts Lost                 21   | .   .   6   15  
  Power                    4    | .   .   1   3   
  Propulsion               9    | .   .   3   6   
  Utility                  5    | .   .   2   3   
  Weapon                   3    | .   .   .   3   
  Highest Loss Streak      10   | .   .   3   10  
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     95   | .   96  97  89  
  Engine                   11   | .   12  8   15  
  Core                     1    | .   1   2   .   
  Leg                      30   | .   28  32  30  
  Device                   3    | .   .   5   3   
  Storage                  11   | .   14  11  9   
  Processor                4    | .   .   4   8   
  Protection               8    | .   11  9   5   
  Energy Gun               8    | .   .   12  6   
  Energy Cannon            3    | .   .   2   10  
  Ballistic Gun            10   | .   27  7   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             55   | 10  28  35  55  
  Greatest Support         64   | 20  26  51  64  
  Greatest Overweight (x)  2    | 2   1   1   2   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 8   8   10  15  
  Average Capacity         9    | 7   8   9   12  
  Most Carried             14   | 7   8   10  14  
  Average Carried          8    | 3   7   8   10  
  Final Capacity           15   | 8   8   10  15  
  Final Carried            10   | 4   8   10  8   

 Class Distribution 
--------------------
 90% | Mutant
  9% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Yrd  Mat  Mat  Mat  
Matter Collected           1369 | 207  293  734  135  
  Remotely                 .    | .    .    .    .    
Salvage Created            1781 | .    293  1049 439  
  Parts                    109  | .    22   69   18   
Haulers Intercepted        1    | .    .    1    .    
Recyclers Shooed           1    | .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  34   | .   8   20  6   
  Guns                     28   | .   8   18  2   
  Cannons                  1    | .   .   1   .   
  AOE                      1    | .   .   .   1   
Classes Destroyed          9    | .   3   4   2   
  Hauler                   1    | .   .   1   .   
  Recycler                 2    | .   .   1   1   
  Watcher                  8    | .   2   4   2   
  Swarmer                  6    | .   3   3   .   
  Grunt                    18   | .   5   11  2   
  Duelist                  1    | .   .   1   .   
  Sentry                   6    | .   .   5   1   
  Specialist               2    | .   .   .   2   
  Hunter                   1    | .   .   .   1   
Best Kill Streak           4    | .   4   3   3   
  Combat Bots Only         4    | .   4   3   2   
Max Kills in Single Turn   2    | .   2   1   2   
  Gunslinging              1    | .   1   .   .   
  Exploded                 1    | .   .   .   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        325  | .    37   159  129  
  Missed                   96   | .    9    51   36   
Damage Taken               3712 | .    297  1474 1941 
  Core                     523  | .    59   153  311  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         79   | 100  76   61   .    
Volleys Fired              159  | .    28   97   34   
  Largest                  2    | .    2    2    2    
  Hottest                  126  | .    46   112  126  
Shots Fired                317  | .    56   194  67   
  Gun                      283  | .    56   187  40   
  Cannon                   34   | .    .    7    27   
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  160  | .    56   104  .    
  Thermal                  89   | .    .    60   29   
  Explosive                .    | .    .    .    .    
  Electromagnetic          68   | .    .    30   38   
  Robot Hit Streak         12   | .    6    12   7    
  Robot Miss Streak        6    | .    4    6    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           183  | .    27   110  46   
  Core Hits                69   | .    14   41   14   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         7    | .    .    6    1    
    Burn                   7    | .    .    6    1    
Melee Attacks              2    | .    .    .    2    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            2    | .    .    .    2    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3306 | .    420  1821 1065 
  Guns                     2500 | .    420  1681 399  
  Cannons                  630  | .    .    69   561  
  Explosions               167  | .    .    71   96   
  Melee                    .    | .    .    .    .    
  Ramming                  9    | .    .    .    9    
  Kinetic                  1377 | .    420  957  .    
  Thermal                  877  | .    .    519  358  
  Explosive                .    | .    .    .    .    
  Electromagnetic          1043 | .    .    345  698  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 1    | .    .    .    1    
  Impact                   1    | .    .    .    1    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      26   | .    .    26   .    
  Shots                    1    | .    .    1    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             2    | .    .    .    2    
  Kicked                   2    | .    .    .    2    
  Crushed                  .    | .    .    .    .    
Highest Temperature        389  | .    153  306  389  
  Average Temperature      95   | .    41   59   141  
  Received Heat Transfer   1272 | .    138  573  561  
  Effects                  5    | .    .    .    5    
    Shutdowns              2    | .    .    .    2    
    Energy Bleed           1    | .    .    .    1    
    Interference           2    | .    .    .    2    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           5    | .    .    1    4    
  Combat Hostiles          4    | .    .    1    3    
  Parts Fried              6    | .    .    2    4    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             5    | .    .    5    .    
  Heat Transferred         2470 | .    .    1691 779  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      2    | .    .    1    1    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             182  | .   152 182 167 
  Initial                  63   | .   .   63  48  
  Average                  81   | .   70  85  91  
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          10   | .   2   5   3   
  Investigation            1    | .   .   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            9    | .   2   4   3   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           7    | .   1   4   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              61   | .   16  30  15  
  Peak Tracking Total      4    | .   4   4   4   
  Tactical Retreats        3    | .   .   1   2   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          2    | .   .   2   .   
  Max in Single Turn       1    | .   .   1   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          10   | .   3   5   2   
  Terminals                7    | .   1   4   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              1    | .   .   1   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                21   | .   5   14  2   
  Successful               12   | .   3   7   2   
  Failed                   9    | .   2   7   .   
    Catastrophic           1    | .   .   1   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                14   | .   1   11  2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          4    | .   4   .   .   
  Scanalyzers              3    | .   .   3   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             8    | .   1   5   2   
  Record                   1    | .   .   .   1   
  Emergency Access Points  1    | .   .   1   .   
  Alert Level              1    | .   .   .   1   
  Unreport Threat          2    | .   .   2   .   
  Locate Traps             1    | .   .   1   .   
  Hauler Manifests         1    | .   .   1   .   
  Registered Components    1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   
  Report Inventory         2    | .   2   .   .   
Scanalyzer                 2    | .   .   2   .   
  Insert Component         1    | .   .   1   .   
  Analyze                  1    | .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         6    | .   2   4   .   
  Full Trace Events        4    | .   1   3   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   
  Part Schematics Acquired 1    | .   .   1   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              1    | .   .   .   1   
  Non-combat               1    | .   .   .   1   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        1    | .   .   .   1   
  parse_system             1    | .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  
Turns Passed               2837 | 78   656  1438 665  
Spaces Moved               1588 | 46   316  856  370  
  Core                     15   | 15   .    .    .    
  Treads                   .    | .    .    .    .    
  Legs                     1573 | 31   316  856  370  
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  120  127  
  Average Speed            137  | 123  165  126  140  
  Slowest Speed            270  | 150  190  200  270  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       35   | 5    46   66   24   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          11   | .    .    7    4    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      11   | .    .    7    4    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -9   -8   
---------                  Run  | Yrd  Mat  Mat  Mat  
Total                      1959 | 68   406  1041 444  
  Wait                     52   | .    26   16   10   
  Move                     1585 | 45   315  855  370  
  Hop                      .    | .    .    .    .    
  Pick Up                  57   | 10   14   25   8    
  Fast Attach              6    | .    3    3    .    
  Attach                   26   | 9    1    7    9    
  Detach                   4    | 3    .    1    .    
  Swap                     29   | 1    7    13   8    
  Drop                     37   | .    12   24   1    
  Fire                     159  | .    28   97   34   
  Melee                    2    | .    .    .    2    
  Ram                      .    | .    .    .    .    
  Kick                     2    | .    .    .    2    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 15)
   79 | -11/Scrapyard | Entered Materials
  318 | -10/Materials | Build established: Mutant
  701 | -10/Materials | Discovered new exit (range 14)
  735 | -10/Materials | Entered another Materials area
  735 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1503 | -9/Materials  | Lost 3 parts (2n1u)
 2156 | -9/Materials  | Discovered new exit (range 5)
 2173 | -9/Materials  | Entered another Materials area
 2173 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 2721 | -8/Materials  | Lost 10 parts (2p4n2u2w)
 2832 | -8/Materials  | Core integrity fell below 50%
 2838 | -8/Materials  | Self-destructed

 Last Messages 
---------------
Power failure, Deuterium Engine shutdown.
K-01 Serf collects debris. <x2>
U-05 Engineer lays Concrete.
K-01 Serf collects debris.
U-05 Engineer lays Concrete.
K-01 Serf collects debris.
U-05 Engineer lays Concrete.
ALERT: Suspicious intruders detected,
  dispatching Specialist reinforcements to area.
Titanium Leg destroyed.
U-05 Engineer builds a Wall.
U-05 Engineer builds a Door.
Pulse Rifle destroyed.
Critical hit (Burn: +37).
Slug penetrates Wall.
Critical hit (Burn: +37).
Deuterium Engine destroyed.
Critical hit (Burn: +37).
Hrd. Light Armor Plating destroyed.
Carbon-fiber Leg destroyed.

 Map 
-----
+----------------------------------------------------+
|    ??????????????????????????????????????????????? |
|    ????????? ????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ???????????? ??????????? ????????????? ???????? |
|    ?????????????????? ???????????????????? ??????? |
|    ???????????????????????????????????????# ?????? |
|    ???????????????????????????????????????# ?????? |
|    ?????? ????????????????????????????????# ?????? |
|    ??????????##########???????????????????# ?????? |
|    ??????????#        #???????????#???????# #????? |
|    ??????????#    =!! #???????????????????# #####? |
|    ??????????#%   !!! #?????????###########     ## |
|    ???????##?#    !!! #?????????#                  |
|    ?#????????# ]      #?????????#     ?            |
|    ??????????#   """" #?????????#      ??          |
|    ??????????#   """" #?????????+   ###+##"     ## |
|    ??????????#   """" #??????"??#   ##    ""#+##"" |
|    ??????????#        #???????? #   ##    ""       |
|    ??#???#???#####+##############   ##    ""       |
|    ???????????#                 %   ##    ""%!   ! |
|    ???????????#                     %"    ""     ! |
|    ???????#???#                     ##    "" =!    |
|    ???????????#####   ###+########  ##   !""  %*   |
|    ?#???#??########   ##   !     #  ##    ""       |
|    ????????#   == #   ## @       #  ## %% ##"""""/ |
|    ######### T =%%+%  ##""       #  ####""#=   +   |
|    #       #      #%  ##""       #  #??####  = #   |
|    # """"" #    = #   ##"T    !! #  ##????#    # % |
|    # """"" ###+####   ##""    !g #   ######    #   |
|    # """"" ###%###     #""   !!  ;        +    #   |
|    # ]     #  * ##     #         #     #### "" #   |
|    # """"" + =%=##   ! #######g###     #??# T" #   |
|    # """"" #  ! ##     #??#?#   ##     ##?# "" #   |
|    # """"" # !  ##     #????#          ##?#    #   |
|    #       ##  #########????#   ###+##+#??######   |
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|    ?#      ##  ##  """ """  ## ##"""   #???##??#   |
|    ?#  """ #    #  """ """  ## ##      #???????#   |
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|    ?#  """ #    +           ## #########???????#   |
|    ?#  """ #    #           ## #?????#?????????#   |
|    ?#"     ##  ####+##########  ???????????????#   |
|    ?#T     ##  #            #? #???????????????#   |
|    ?#"     ##  + "" """ """ #? ???????? ????????   |
|    ?#      ##  # "T """ """??? ??????????????????? |
|    ?#####+###  # "" """ """ #? ??????????????????? |
|    ????#       #            #? ??????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          23
Energy Capacity            450
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           1

 Item Schematics 
-----------------
 Imp. Aluminum Leg | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Power Corrupts

 Challenges 
------------
None

 Game 
------
Seed              LightningNodeTendrils
  Manual?         0
Play Time         00:48:26
  Cumulative      5.7 hours
  Start           2024.04.01 @ 12:06:19
  End             2024.04.01 @ 13:02:58
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          11
Achievement%      8
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 816b0923-b044-4e75-b2fb-810d148886d6