Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.15 @ 06:05:33

Player: ChromeKnight

Result: Destroyed by MAIN.C with High-powered Disruptor Cannon

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (27)       5400
Robots Destroyed (119)     595
Value Destroyed (3921)     3921
Prototype IDs (20)         400
Alien Tech Used (12)       2400
Bonus (19524)              19524
              TOTAL SCORE: 36740

 Bonus
-------
Triggered Max Security     2000
High Alert Combat Kills    319
Follower Combat Kills      1643
Network Hubs Disabled      400
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Used Core Reset Matrix     3000
Met Warlord at Research    2000
Scanned by Researcher      500
Integrated Exoskeleton     5000
Met MAIN.C                 5000
Friendly Fire              -1338

 Cogmind 
---------
Core Integrity             0/1600
Matter                     135/300
Energy                     450/450
System Corruption          4%
Temperature                Cool (18)
Movement                   Walking (30)
Location                   -1/Command

 Parts 
-------
>              --- POWER (1) --------
      Improved Quantum Reactor
>              --- PROPULSION (3) ---
               Sigix Exoskeleton
>              --- UTILITY (5) ------
  Experimental Sensor Array
      Advanced Terrain Scan Processor
      Improved Target Analyzer
               Point Defense Array
               Hacking Suite
>              --- WEAPON (2) -------
               Sigix Sheargun (fused)
               Sigix Sheargun
>              --- INVENTORY (5) ----
               Spacefold Activator
               Microwarp Drive

 Peak State 
------------
>              --- POWER ------------
      Improved Quantum Reactor
>              --- PROPULSION -------
               Sigix Exoskeleton
>              --- UTILITY ----------
  Experimental Sensor Array
      Improved Target Analyzer
               Core Physics Calibrator
               Microwarp Drive
>              --- WEAPON -----------
               Sigix Sheargun
               Sigix Sheargun
>              --- INVENTORY --------
               Centrium Medium Armor Plating
               Transdimensional Reconstructor
               Spacefold Activator
[Rating: 244]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Light Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Antimatter Reactor
Propulsion                 Nuclear Pulse Array
  Leg                      Aluminum Leg
  Wheel                    Centrium Wheel
  Hover Unit               Improved Antigrav System
  Flight Unit              Nuclear Pulse Array
Utility                    Medium Storage Unit
  Device                   Experimental Sensor Array
  Storage                  Medium Storage Unit
  Processor                Advanced Melee Analysis Suite
  Hackware                 Improved Hacking Suite
  Protection               Medium Armor Plating
  Artifact                 Core Physics Calibrator
Weapon                     Autogun
  Energy Gun               Sigix Sheargun
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Missile Launcher
  Impact Weapon            Powered Hammer
  Slashing Weapon          Greatsword
  Piercing Weapon          Force Lance

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -2  -2  -2  -1  -1  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Res Qua Sec Acc Com 
Slots Evolved              18   | .   .   .   2   .   .   .   2   2   .   .   2   2   .   .   .   .   2   .   .   .   .   2   2   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               5    | .   .   .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Utility                  12   | .   .   .   2   .   .   .   1   .   .   .   2   1   .   .   .   .   1   .   .   .   .   2   1   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             204  | 5   .   7   10  6   .   .   22  2   5   9   10  10  5   .   11  .   4   9   2   2   3   9   24  8   28  11  2   
  Power                    34   | 1   .   1   .   .   .   .   1   .   .   2   3   4   .   .   3   .   1   1   .   2   1   1   8   .   5   .   .   
    Engine                 8    | 1   .   .   .   .   .   .   .   .   .   2   1   2   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
    Core                   8    | .   .   1   .   .   .   .   1   .   .   .   2   2   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   2   1   .   7   .   5   .   .   
  Propulsion               51   | 2   .   1   2   2   .   .   12  .   3   3   1   3   2   .   2   .   2   .   1   .   .   1   6   1   7   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    14   | 2   .   1   2   2   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  4    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Hover                  8    | .   .   .   .   .   .   .   2   .   3   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 25   | .   .   .   .   .   .   .   .   .   .   2   .   2   2   .   2   .   2   .   1   .   .   .   6   1   7   .   .   
  Utility                  85   | 1   .   2   5   3   .   .   5   1   1   3   5   3   2   .   4   .   1   5   1   .   1   5   7   4   13  11  2   
    Device                 19   | .   .   1   .   1   .   .   .   .   .   2   1   .   1   .   3   .   .   2   .   .   .   2   1   .   1   4   .   
    Storage                4    | 1   .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              21   | .   .   1   2   .   .   .   2   .   .   1   3   1   1   .   1   .   .   .   .   .   .   1   2   2   1   2   1   
    Hackware               9    | .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   1   .   .   .   1   1   1   .   1   .   1   
    Protection             22   | .   .   .   3   1   .   .   1   1   .   .   .   1   .   .   .   .   .   3   1   .   .   1   3   2   5   .   .   
    Artifact               10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   5   .   
  Weapon                   34   | 1   .   3   3   1   .   .   4   1   1   1   1   .   1   .   2   .   .   3   .   .   1   2   3   3   3   .   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          4    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   
    Ballistic Gun          6    | 1   .   1   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               5    | .   .   1   1   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
    Slashing Weapon        7    | .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   1   .   .   .   .   1   1   1   .   .   
    Piercing Weapon        8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   2   1   2   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  19   | .   .   1   .   1   .   .   1   .   .   1   .   .   .   .   5   .   1   .   1   .   .   1   2   3   2   .   .   
  Corrupted Parts          3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      16   | .   .   .   .   .   .   .   16  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 60   | .   .   2   1   .   .   .   11  .   7   .   3   1   .   .   .   .   .   2   1   1   5   1   1   3   19  2   .   
  Power                    8    | .   .   1   .   .   .   .   2   .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   
  Propulsion               23   | .   .   1   1   .   .   .   3   .   2   .   2   .   .   .   .   .   .   .   1   .   2   .   .   1   10  .   .   
  Utility                  22   | .   .   .   .   .   .   .   3   .   4   .   .   .   .   .   .   .   .   1   .   .   3   1   .   2   6   2   .   
  Weapon                   7    | .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   
  Highest Loss Streak      11   | .   .   2   1   .   .   .   6   .   7   .   2   1   .   .   .   .   .   1   1   1   5   1   1   3   11  2   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     78   | .   71  76  86  97  100 100 72  66  47  34  74  77  76  82  86  88  83  81  84  84  79  58  71  85  76  70  79  
  Engine                   1    | .   14  8   .   .   .   .   .   7   4   2   3   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Core                     4    | .   .   4   11  11  11  11  3   .   .   .   2   7   11  11  11  11  .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   5   5   5   4   .   2   4   4   9   9   
  Leg                      7    | .   28  27  20  22  22  22  20  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   9   9   
  Flight                   10   | .   .   .   .   .   .   .   .   .   .   9   12  15  17  17  17  17  21  21  21  21  19  9   18  25  18  .   .   
  Device                   5    | .   .   .   .   .   .   .   .   .   .   7   13  2   4   5   5   5   5   4   5   5   5   6   8   8   7   18  18  
  Storage                  5    | .   14  14  11  11  11  11  9   7   4   .   .   3   5   5   5   5   5   5   5   5   5   4   4   4   2   .   .   
  Processor                20   | .   .   4   20  22  22  22  17  15  10  1   24  27  29  29  29  29  26  26  26  26  25  19  19  22  18  9   17  
  Hackware                 3    | .   .   .   .   .   .   .   1   7   4   .   5   5   5   5   5   5   10  6   5   5   6   9   8   8   4   .   8   
  Protection               4    | .   .   .   11  11  11  11  6   4   4   .   .   3   .   .   .   .   .   3   5   5   3   1   4   6   8   .   .   
  Energy Gun               1    | .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   3   5   5   2   .   .   .   .   .   .   4   18  18  
  Ballistic Gun            3    | .   14  11  3   11  11  11  9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 1    | .   .   1   .   8   11  11  2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   .   .   5   6   4   .   5   5   5   5   3   .   .   .   .   .   2   2   .   .   
Naked Turns                16   | .   .   .   .   .   .   .   .   .   16  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             50   | 12  12  16  26  31  31  31  31  15  20  11  18  32  24  24  26  26  32  41  40  39  39  35  50  46  47  41  35  
  Greatest Support         60   | 20  20  20  20  20  20  20  33  14  26  12  20  32  32  32  32  32  42  42  42  42  42  16  51  51  60  60  60  
  Greatest Overweight (x)  2    | .   .   1   2   1   1   1   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   2   2   1   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   8   10  10  10  10  10  10  5   5   10  10  10  10  10  10  10  10  10  10  10  10  10  10  5   5   
  Average Capacity         8    | 7   8   8   8   9   10  10  10  10  8   5   5   8   10  10  10  10  10  10  10  10  10  10  10  10  7   5   5   
  Most Carried             10   | .   1   8   8   10  10  10  10  10  10  5   5   10  10  9   10  10  10  10  10  10  10  10  10  10  10  5   3   
  Average Carried          7    | .   .   4   7   9   10  10  9   9   8   4   4   7   7   9   9   10  7   9   9   8   7   7   9   9   7   3   3   
  Final Capacity           10   | 8   8   8   8   10  10  10  10  10  5   5   5   10  10  10  10  10  10  10  10  10  10  10  10  10  5   5   5   
  Final Carried            10   | .   1   7   8   10  10  10  10  10  5   5   5   10  9   9   10  10  7   10  10  6   10  6   10  9   4   3   3   

 Class Distribution 
--------------------
 32% | Mutant
 18% | Hacker-Scout
 11% | Scout
  8% | Sprinter
  8% | Hacker-Sprinter
  7% | Alien-Sigix
  3% | Hacker-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -9/Materials
             Mutant | -9/Mines
             Mutant | -9/Exiles
             Mutant | -8/Mines
             Mutant | -8/Materials
             Mutant | -7/Factory
             Mutant | -7/Waste
             Mutant | -7/Factory
           Sprinter | -6/Factory
           Sprinter | -5/Factory
              Scout | -5/Upper Caves
              Scout | -5/Upper Caves
              Scout | -5/Warlord
              Scout | -4/Proximity Caves
       Hacker-Scout | -4/Factory
       Hacker-Scout | -4/Extension
       Hacker-Scout | -4/Cetus
       Hacker-Scout | -4/Archives
       Hacker-Scout | -4/Hub_04(d)
      Hacker-Mutant | -3/Research
    Hacker-Sprinter | -2/Research
    Hacker-Sprinter | -2/Quarantine
 Scavenger-Sprinter | -2/Section 7
        Alien-Sigix | -1/Access
        Alien-Sigix | -1/Command

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -2  -2  -2  -1  -1  
-----------                Run  | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Res Qua Sec Acc Com 
Matter Collected           2754 | 192 .   272 85  148 .   37  424 13  .   337 95  108 27  20  .   22  81  158 28  .   40  45  280 80  212 50  .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            5368 | .   .   203 81  394 .   21  489 9   .   364 351 537 .   .   .   22  .   612 191 38  675 322 264 112 634 49  .   
  Parts                    256  | .   .   16  9   15  .   3   20  .   .   20  18  36  .   .   .   3   .   16  12  3   14  13  13  6   33  6   .   
Haulers Intercepted        4    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
Recyclers Shooed           2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -2  -2  -2  -1  -1  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Res Qua Sec Acc Com 
Combat Hostiles Destroyed  56   | .   .   7   2   6   .   3   10  .   .   .   2   4   .   .   .   .   .   2   4   .   4   .   .   1   11  .   .   
  Melee                    23   | .   .   .   .   .   .   .   .   .   .   .   2   4   .   .   .   .   .   2   4   .   .   .   .   1   10  .   .   
  Guns                     17   | .   .   6   .   4   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Cannons                  2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      11   | .   .   1   .   2   .   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
Classes Destroyed          18   | .   .   4   1   2   .   .   2   .   .   2   2   1   .   .   .   1   .   2   .   .   .   .   .   .   1   .   .   
  Worker                   19   | .   .   .   1   1   .   .   .   1   .   4   .   5   .   .   .   .   .   .   .   .   5   1   .   .   1   .   .   
  Builder                  3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Tunneler                 7    | .   .   1   .   .   .   .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Hauler                   4    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Recycler                 11   | .   .   .   .   .   .   .   .   .   .   3   1   1   .   .   .   .   .   2   .   .   2   2   .   .   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
  Watcher                  10   | .   .   .   .   .   .   .   1   .   .   .   1   1   .   .   .   .   .   1   1   .   .   .   4   .   .   1   .   
  Swarmer                  15   | .   .   3   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   7   .   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    22   | .   .   2   2   5   .   .   8   .   .   .   1   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Brawler                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Sentry                   7    | .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Programmer               8    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guerrilla                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Best Kill Streak           11   | .   .   3   2   5   .   3   3   1   .   4   1   5   .   .   .   1   .   2   2   3   11  5   2   1   5   1   .   
  Combat Bots Only         5    | .   .   3   2   3   .   3   2   .   .   .   1   2   .   .   .   .   .   1   2   .   4   .   .   1   5   .   .   
Max Kills in Single Turn   10   | .   .   1   1   5   .   3   2   1   .   1   1   1   .   .   .   1   .   1   1   1   10  1   1   1   1   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   1   .   1   .   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   1   .   .   .   .   1   1   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  YI-UF0 (-9/Mines)

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -2   -2   -2   -1   -1   
--------                   Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  Fac  Upp  Upp  War  Pro  Fac  Ext  Cet  Arc  Hub  Res  Res  Qua  Sec  Acc  Com  
Damage Taken               12619 | .    .    516  88   63   .    41   1242 .    287  17   563  280  47   .    61   .    43   491  550  186  804  204  159  487  3777 2614 99   
  Core                     4057  | .    .    78   .    .    .    6    201  .    234  .    157  38   23   .    .    .    .    144  109  28   344  60   34   95   970  1505 31   
  Absorbed by Shields      16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   6    .    .    .    .    .    .    .    .    
  Redirected to Shielding  202   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    73   24   105  .    .    
  Regen/Repaired (Parts)   411   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    128  282  .    .    
Core Remaining (%)         74    | 100  .    68   .    .    .    98   63   .    .    66   81   .    .    .    .    93   .    .    .    .    45   95   .    .    36   .    .    
Volleys Fired              180   | .    .    34   5    18   .    1    63   3    .    .    .    .    .    .    2    .    .    .    .    .    2    .    .    .    8    33   11   
  Largest                  2     | .    .    2    1    2    .    2    2    1    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    2    2    2    
  Hottest                  200   | .    .    75   75   59   .    59   46   48   .    .    .    .    .    .    50   .    .    .    .    .    50   .    .    .    200  200  200  
Shots Fired                254   | .    .    39   5    20   .    2    77   3    .    .    .    .    .    .    2    .    .    .    .    .    2    .    .    .    16   65   23   
  Gun                      219   | .    .    33   .    18   .    1    62   .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    16   65   23   
  Cannon                   12    | .    .    1    5    .    .    .    .    3    .    .    .    .    .    .    1    .    .    .    .    .    2    .    .    .    .    .    .    
  Launcher                 23    | .    .    5    .    2    .    1    15   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  117   | .    .    33   .    18   .    1    62   3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  7     | .    .    1    5    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                17    | .    .    5    .    2    .    1    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          6     | .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 104   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   65   23   
  Entropic                 3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    .    .    .    .    .    .    
  Robot Hit Streak         17    | .    .    10   9    14   .    5    17   1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    6    .    
  Robot Miss Streak        4     | .    .    3    1    1    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    4    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           245   | .    .    28   4    17   .    2    66   2    .    11   10   23   .    .    .    1    1    17   14   1    1    5    9    3    27   3    .    
  Core Hits                137   | .    .    15   3    14   .    2    26   1    .    6    5    10   .    .    .    1    .    7    6    1    16   3    3    2    14   2    .    
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 4     | .    .    2    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Critical Strikes         16    | .    .    2    .    .    .    1    .    .    .    1    2    1    .    .    .    .    .    1    1    .    1    3    1    .    2    .    .    
    Destroy                3     | .    .    2    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Sever                  6     | .    .    .    .    .    .    .    .    .    .    1    2    1    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    
    Impale                 6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    1    .    1    .    .    
Melee Attacks              199   | .    .    .    .    .    .    .    .    .    .    16   18   33   .    .    1    1    5    21   19   5    1    5    18   16   40   .    .    
  Impact                   6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    
  Slashing                 138   | .    .    .    .    .    .    .    .    .    .    16   18   33   .    .    1    1    5    19   .    .    .    .    3    10   32   .    .    
  Piercing                 55    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    13   5    1    5    15   6    8    .    .    
  Sneak Attacks            41    | .    .    .    .    .    .    .    .    .    .    9    3    11   .    .    .    1    .    6    .    1    1    5    1    .    3    .    .    
    Combat Hostiles        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    
  Follow-up Attacks        7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    2    .    .    .    .    
Damage Inflicted           14552 | .    .    461  100  498  .    198  1651 61   .    1110 756  1900 .    .    .    84   46   1040 676  91   1808 441  639  295  2416 281  .    
  Guns                     1847  | .    .    299  .    238  .    15   815  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    240  240  .    
  Cannons                  186   | .    .    25   100  .    .    .    .    61   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               3168  | .    .    137  .    260  .    183  836  .    .    .    .    .    .    .    .    .    .    .    .    .    1711 .    .    .    .    41   .    
  Melee                    9321  | .    .    .    .    .    .    .    .    .    .    1110 756  1900 .    .    .    84   46   1040 676  91   97   441  630  295  2155 .    .    
  Ramming                  30    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    21   .    .    
  Kinetic                  1428  | .    .    299  .    238  .    15   815  61   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  125   | .    .    25   100  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                1040  | .    .    137  .    260  .    183  419  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    41   .    
  Electromagnetic          2128  | .    .    .    .    .    .    .    417  .    .    .    .    .    .    .    .    .    .    .    .    .    1711 .    .    .    .    .    .    
  Impact                   217   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    217  .    .    .    .    .    .    .    .    
  Slashing                 7470  | .    .    .    .    .    .    .    .    .    .    1110 756  1900 .    .    .    84   46   898  .    .    .    .    72   213  2151 240  .    
  Piercing                 2114  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    142  459  91   97   441  558  82   244  .    .    
Highest Corruption         21    | .    .    .    .    .    .    .    21   .    8    8    1    3    3    3    3    .    .    .    3    3    7    .    .    8    15   2    3    
  Average Corruption       5     | .    .    .    .    .    .    .    7    .    8    8    1    2    3    3    3    .    .    .    2    3    3    .    .    7    10   2    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       39    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   .    20   .    .    
  Effects                  90    | .    .    .    .    .    .    .    18   .    2    12   .    5    13   1    .    .    .    .    3    .    1    .    .    3    27   3    2    
    Message Errors         26    | .    .    .    .    .    .    .    5    .    1    2    .    2    6    .    .    .    .    .    .    .    .    .    .    2    7    .    1    
    Matter Fused           16    | .    .    .    .    .    .    .    3    .    .    2    .    1    2    .    .    .    .    .    1    .    .    .    .    .    6    1    .    
    Heat Flow Errors       10    | .    .    .    .    .    .    .    2    .    .    2    .    .    2    .    .    .    .    .    .    .    .    .    .    1    3    .    .    
    Energy Discharges      12    | .    .    .    .    .    .    .    1    .    1    5    .    .    1    .    .    .    .    .    .    .    .    .    .    .    4    .    .    
    Parts Rejected         2     | .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      11    | .    .    .    .    .    .    .    3    .    .    1    .    2    1    .    .    .    .    .    1    .    .    .    .    .    3    .    .    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    
    Misfires               3     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Alerts                 3     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Misdirections          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1897  | .    .    .    .    .    .    15   46   .    .    306  106  422  .    .    .    .    .    51   61   .    269  222  191  .    207  1    .    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               167   | .    .    .    .    .    .    15   46   .    .    .    .    .    .    .    .    .    .    .    .    .    105  .    .    .    .    1    .    
  Melee                    1730  | .    .    .    .    .    .    .    .    .    .    306  106  422  .    .    .    .    .    51   61   .    164  222  191  .    207  .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      400   | .    .    39   .    .    .    .    261  .    .    .    .    .    .    .    .    .    .    .    .    .    96   .    4    .    .    .    .    
  Shots                    12    | .    .    1    .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Rammed                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Targets Rammed             2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    
  Kicked                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        240   | .    .    38   76   16   .    3    171  .    .    237  .    2    240  .    14   .    5    6    3    .    9    .    135  134  232  .    .    
  Average Temperature      40    | .    .    11   36   5    .    2    17   .    .    103  .    2    116  .    6    .    5    3    2    .    3    .    31   72   115  .    .    
  Received Heat Transfer   1520  | .    .    207  6    36   .    .    513  .    .    .    81   36   18   .    18   .    9    54   55   27   100  .    18   9    162  153  18   
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Combat Hostiles          3     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Parts Fried              14    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    1    .    11   .    .    .    .    .    .    
  Impact Corruptions       3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             5     | .    .    .    1    2    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         185   | .    .    37   148  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -2   -2   -2   -1   -1   
-------                    Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  Fac  Upp  Upp  War  Pro  Fac  Ext  Cet  Arc  Hub  Res  Res  Qua  Sec  Acc  Com  
Peak Influence             2167 | .    .    222  75   118  .    80   246  116  70   80   429  282  .    .    .    .    85   227  270  173  1211 670  398  335  1768 2167 1518 
  Initial                  1386 | .    .    .    10   28   .    .    31   111  40   .    39   104  .    .    .    .    2    41   80   108  56   619  376  166  188  1100 1386 
  Average                  280  | .    .    81   34   20   .    77   144  111  39   23   214  183  .    .    .    .    41   87   214  134  331  646  321  273  504  1780 1453 
Maximum Alert Level        5    | .    .    1    .    .    .    .    1    .    .    .    2    1    .    .    .    .    .    1    1    .    4    2    1    1    5    5    4    
  Low Security (%)         62   | 100  100  97   100  100  .    100  61   100  100  100  51   58   .    .    .    .    100  98   20   100  79   .    15   18   2    .    .    
  Level 1                  22   | .    .    2    .    .    .    .    38   .    .    .    41   41   .    .    .    .    .    1    80   .    .    .    84   81   49   .    .    
  Level 2                  6    | .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    100  .    .    38   .    .    
  Level 3                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 4                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   .    .    .    .    8    100  
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   91   .    
Squads Dispatched          62   | .    .    .    .    1    .    .    4    .    .    2    1    3    .    .    .    .    1    1    .    .    .    .    2    2    12   33   .    
  Investigation            7    | .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    1    .    .    .    .    1    .    1    1    .    
  Extermination            5    | .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    1    .    .    .    .    .    .    .    2    .    .    
  Reinforcement            12   | .    .    .    .    .    .    .    3    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    1    2    3    1    .    
  Assault                  37   | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    30   .    
  Garrison                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -2  -2  -2  -1  -1  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Res Qua Sec Acc Com 
Distress Signals           18   | .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   1   2   1   .   3   1   3   .   3   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              393  | .   .   8   6   8   .   3   20  .   6   2   29  15  1   .   2   .   4   20  15  3   13  3   18  6   78  119 14  
  Peak Tracking Total      26   | .   .   3   3   4   .   3   3   .   6   1   12  3   1   .   3   .   3   3   5   3   9   3   5   5   16  26  5   
  Tactical Retreats        22   | .   .   1   .   .   .   .   1   .   .   .   1   3   .   .   .   .   2   2   .   .   3   .   2   1   4   2   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -2  -2  -2  -1  -1  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Res Qua Sec Acc Com 
Traps Triggered            17   | .   .   1   2   .   .   .   2   1   .   1   .   .   .   .   .   .   1   5   .   .   .   1   .   1   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   8   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -2  -2  -2  -1  -1  
----------                 Run  | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Res Qua Sec Acc Com 
Machines Disabled          50   | .   .   .   1   .   .   .   3   .   .   1   2   .   .   .   1   .   .   2   .   1   25  .   .   3   8   3   .   
  Max in Single Turn       25   | .   .   .   1   .   .   .   1   .   .   1   .   .   .   .   1   .   .   1   .   1   25  .   .   1   2   1   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   3   .   .   .   .   
  Network Hub              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -2  -2  -2  -1  -1  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Res Qua Sec Acc Com 
Machines Accessed          40   | .   2   1   .   1   .   .   1   .   .   .   2   3   .   1   2   .   .   9   1   .   1   4   4   1   5   1   1   
  Terminals                23   | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   1   .   1   3   1   1   4   .   1   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   3   .   1   1   .   
Total Hacks                118  | .   5   1   .   1   .   .   3   .   .   .   5   11  .   1   2   .   .   22  2   .   2   20  15  9   14  4   1   
  Successful               42   | .   3   1   .   1   .   .   1   .   .   .   2   8   .   1   2   .   .   9   .   .   .   5   3   1   4   .   1   
  Failed                   76   | .   2   .   .   .   .   .   2   .   .   .   3   3   .   .   .   .   .   13  2   .   2   15  12  8   10  4   .   
    Catastrophic           16   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   .   1   2   4   3   1   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   45   | .   5   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   13  1   .   2   8   2   9   3   .   .   
  Terminals                75   | .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   22  2   .   2   19  3   9   12  .   1   
  Fabricators              10   | .   .   .   .   .   .   .   .   .   .   .   5   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          20   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   12  .   2   4   .   
Terminal Hacks             18   | .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   2   .   .   8   .   .   .   1   .   .   3   .   1   
  Part Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Open Door                13   | .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   2   .   .   5   .   .   .   .   .   .   2   .   1   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Disarm Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    3    | .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Refit                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      5    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   3   .   .   .   .   
  Seal Access              5    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   3   .   .   .   .   
Unauthorized Hacks         10   | .   3   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   3   .   1   1   .   .   
  Terminals                9    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   3   .   1   1   .   .   
    Track                  2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Botnet                 7    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   1   1   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Liberate               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         25   | .   2   .   .   .   .   .   1   .   .   .   2   2   .   .   .   .   .   5   1   .   1   3   2   1   4   1   .   
  Full Trace Events        5    | .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   286  | .   .   .   .   .   .   .   .   .   .   .   286 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating 22   | .   .   .   .   .   .   .   .   .   .   .   22  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   4   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   204  | .   .   .   .   .   .   .   .   .   .   .   .   204 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  8    | .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -2  -2  -2  -1  -1  
------------               Run  | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Res Qua Sec Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -2   -2   -2   -1   -1   
--------                   Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  Fac  Upp  Upp  War  Pro  Fac  Ext  Cet  Arc  Hub  Res  Res  Qua  Sec  Acc  Com  
Total Allies               85   | .    .    .    .    1    .    .    .    .    .    .    5    .    .    .    .    .    .    16   .    .    .    .    .    .    .    48   15   
  Largest Group            12   | .    .    .    .    1    .    .    .    .    .    .    5    .    .    .    .    .    .    9    1    .    .    .    .    .    .    12   6    
  Highest-Rated Group      386  | .    .    .    .    31   .    .    .    .    .    .    172  .    .    .    .    .    .    386  159  .    .    .    .    .    .    171  82   
  Highest-Rated Ally       159  | .    .    .    .    31   .    .    .    .    .    .    41   .    .    .    .    .    .    159  159  .    .    .    .    .    .    15   15   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               270  | .    .    .    .    5    .    .    .    .    .    .    42   .    .    .    .    .    .    139  12   .    .    .    .    .    .    48   24   
  Total Damage             7566 | .    .    .    .    61   .    .    .    .    .    .    1439 .    .    .    .    .    .    3815 756  .    .    .    .    .    .    951  544  
  Kills                    52   | .    .    .    .    1    .    .    .    .    .    .    14   .    .    .    .    .    .    23   4    .    .    .    .    .    .    5    5    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -2  -2  -2  -1  -1  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Res Qua Sec Acc Com 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   1   .   2   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -2   -2   -2   -1   -1   
-------------              Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  Fac  Upp  Upp  War  Pro  Fac  Ext  Cet  Arc  Hub  Res  Res  Qua  Sec  Acc  Com  
Turns Passed               11656 | 61   125  649  282  1207 278  121  795  124  61   371  847  531  722  117  439  60   260  1415 345  36   220  381  705  215  587  501  201  
Spaces Moved               13754 | 46   104  439  181  521  147  63   343  142  93   773  1013 667  508  249  619  177  377  1404 234  36   592  294  1543 556  993  1396 244  
  Core                     33    | 2    .    .    .    .    .    .    .    .    31   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     3077  | 44   104  439  181  521  147  63   191  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    246  897  244  
  Wheels                   263   | .    .    .    .    .    .    .    86   .    .    .    .    .    .    .    .    .    .    .    .    .    .    139  38   .    .    .    .    
  Hover                    771   | .    .    .    .    .    .    .    66   142  62   74   405  22   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   8886  | .    .    .    .    .    .    .    .    .    .    699  608  645  508  249  619  177  377  1404 234  36   592  155  1505 556  522  .    .    
  Fastest Speed            20    | 50   120  120  120  190  190  190  51   51   48   32   32   32   32   32   32   32   28   28   28   28   28   32   20   25   25   30   30   
  Average Speed            49    | 116  120  120  133  190  190  190  105  56   49   35   43   33   32   32   32   32   28   28   28   28   28   83   33   25   29   30   30   
  Slowest Speed            260   | 120  120  190  260  190  190  190  190  111  51   60   60   60   32   32   37   32   28   96   28   28   32   130  130  109  119  30   30   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            47    | .    .    .    .    .    .    .    .    .    .    5    .    2    .    .    1    .    3    20   .    .    5    .    6    1    4    .    .    
  Cave-ins Triggered       2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Spacefolds               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Microwarps               58    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    26   32   .    
Exploration Rate (%)       44    | 4    25   78   17   76   55   23   36   4    88   23   26   10   61   51   81   44   15   98   65   72   43   10   52   69   67   42   12   
  Regions Visited          27
    Branch Regions         15
  Pre-discovered Areas     2     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        13    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    .    .    
  Unknown Exits Taken      12    | 1    1    1    1    1    1    1    1    .    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Scrap Searched             7     | .    .    .    .    2    .    .    .    .    .    .    .    .    2    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 165   | .    .    .    .    .    .    .    .    .    .    3    5    6    .    .    1    .    4    .    1    .    .    .    2    10   15   101  17   
Terrain Destroyed          694   | .    .    44   .    26   .    11   80   .    .    3    5    6    .    .    1    .    4    .    1    .    295  .    2    10   27   141  38   
  Melee                    39    | .    .    .    .    .    .    .    .    .    .    3    5    6    .    .    1    .    4    .    1    .    .    .    2    10   7    .    .    
  Projectile               170   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   112  38   
  AOE                      485   | .    .    44   .    26   .    11   80   .    .    .    .    .    .    .    .    .    .    .    .    .    295  .    .    .    .    29   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -2   -2   -2   -1   -1   
---------                  Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  Fac  Upp  Upp  War  Pro  Fac  Ext  Cet  Arc  Hub  Res  Res  Qua  Sec  Acc  Com  
Total                      17559 | 50   104  519  218  725  146  63   711  185  106  826  1384 909  1067 285  856  177  519  2369 486  52   634  416  1701 595  1026 1077 353  
  Wait                     3571  | .    .    23   10   169  .    .    262  17   4    10   336  186  551  37   207  .    126  831  232  6    33   104  92   9    140  90   96   
  Move                     12977 | 45   103  438  180  520  146  62   342  142  92   762  1012 662  507  248  616  176  370  1367 233  35   581  293  1533 553  787  928  244  
  Hop                      40    | .    .    .    .    .    .    .    .    .    .    5    .    2    .    .    1    .    3    16   .    .    5    .    4    1    3    .    .    
  Pick Up                  83    | .    1    10   6    4    .    .    6    3    4    3    2    7    1    .    3    .    .    7    4    1    3    3    10   1    4    .    .    
  Fast Attach              123   | 5    .    2    4    2    .    .    11   1    3    7    9    8    2    .    10   .    1    2    .    .    1    2    17   8    22   4    2    
  Attach                   69    | .    .    4    4    1    .    .    7    1    2    2    1    1    3    .    1    .    3    3    2    2    2    7    6    1    9    7    .    
  Detach                   35    | .    .    1    1    1    .    .    4    1    .    1    .    .    1    .    2    .    .    .    .    .    3    1    6    .    6    7    .    
  Swap                     17    | .    .    1    2    3    .    .    4    .    .    .    .    1    .    .    .    .    .    4    .    .    .    .    1    .    .    1    .    
  Drop                     115   | .    .    5    6    7    .    .    12   5    1    2    6    9    2    .    13   .    3    4    2    3    3    1    16   6    7    2    .    
  Fire                     180   | .    .    34   5    18   .    1    63   3    .    .    .    .    .    .    2    .    .    .    .    .    2    .    .    .    8    33   11   
  Melee                    191   | .    .    .    .    .    .    .    .    .    .    16   18   33   .    .    1    1    5    21   13   5    1    5    16   16   40   .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            81    | .    .    .    .    .    .    .    .    .    .    18   .    .    .    .    .    .    8    50   .    .    .    .    .    .    .    5    .    
  Rewire                   77    | .    .    1    .    .    .    .    .    12   .    .    .    .    .    .    .    .    .    64   .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: *Min / [*Sto])
-9/Mines (discovered 3 exits: *Mat x2 / [*Exi])
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials
-7/Factory
-7/Waste
-7/Factory (discovered 2 exits: *Fac x2)
-6/Factory
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 3 exits: Res / Upp / *Ext)
-4/Extension (discovered 2 exits: *Res / *Cet)
-4/Cetus
-4/Archives
-4/Hub_04(d)
-3/Research
-2/Research (discovered 2 exits: *Acc / *Qua)
-2/Quarantine
-2/Section 7
-1/Access (discovered 2 exits: [Sur] / *Com)
-1/Command

 History 
---------
  Turn | Location           | Event
    20 | -11/Junkyard       | Discovered new exit (range 15)
    62 | -11/Junkyard       | Entered Materials
   164 | -10/Materials      | Discovered new exit (range 15)
   187 | -10/Materials      | Entered Mines
   310 | -10/Mines          | Build established: Mutant
   312 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
   315 | -10/Mines          | Found Prototype Device
   353 | -10/Mines          | Identified Exp. Sensor Array
   470 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
   522 | -10/Mines          | Discovered new exit (range 7)
   678 | -10/Mines          | Met a Derelict who couldn't figure out how to use a Trap Extractor
   801 | -10/Mines          | Learned Materials emergency access door positions
   836 | -10/Mines          | Entered Materials
   836 | -9/Materials       | Evolved 2 slots: Utility x2
   844 | -9/Materials       | Discovered new exit (range 14)
  1018 | -9/Materials       | Discovered new exit (range 13)
  1118 | -9/Materials       | Entered Mines
  1122 | -9/Mines           | Discovered new exit (range 16)
  1170 | -9/Mines           | Discovered new exit (range 5)
  1391 | -9/Mines           | Learned Materials non-interactive machine intel
  1580 | -9/Mines           | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  1651 | -9/Mines           | Destroyed YI-UF0
  1751 | -9/Mines           | Met a Derelict testing a Signal Generator
  1775 | -9/Mines           | Found Signal Generator
  1884 | -9/Mines           | Learned location of Zion (-6)
  2032 | -9/Mines           | Found the Drone Emporium
  2041 | -9/Mines           | Found Prototype Device
  2041 | -9/Mines           | Identified Thief Drone Bay
  2086 | -9/Mines           | Excavation squad dispatched
  2086 | -9/Mines           | A large section of the Mines collapsed
  2318 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  2318 | -9/Mines           | Discovered new exit (range 5)
  2325 | -9/Mines           | Entered Exiles
  2350 | -9/Exiles          | Discovered new exit (range 17)
  2377 | -9/Exiles          | Met 8R-AWN
  2403 | -9/Exiles          | Met EX-HEX
  2496 | -9/Exiles          | Met EX-DEC
  2588 | -9/Exiles          | Discovered new exit (range 10)
  2603 | -9/Exiles          | Entered Mines
  2709 | -8/Mines           | Discovered new exit (range 8)
  2724 | -8/Mines           | Entered Materials
  2724 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  2725 | -8/Materials       | Loaded intel: 46 non-interactive machine locations
  2980 | -8/Materials       | Lost 3 parts (1p1u1w)
  3360 | -8/Materials       | System corruption reached 10%
  3365 | -8/Materials       | Lost 6 parts (1p3n1u1w)
  3416 | -8/Materials       | Discovered new exit (range 17)
  3519 | -8/Materials       | Entered Factory
  3519 | -7/Factory         | Evolved 2 slots: Power x1, Propulsion x1
  3643 | -7/Factory         | Sucked down chute
  3643 | -7/Factory         | Entered Waste
  3645 | -7/Waste           | Spotted C-40 Crusher
  3647 | -7/Waste           | Spotted C-40 Crusher
  3648 | -7/Waste           | Spotted C-40 Crusher
  3649 | -7/Waste           | Spotted C-40 Crusher
  3658 | -7/Waste           | EMP discharged
  3659 | -7/Waste           | Spotted C-40 Crusher
  3674 | -7/Waste           | Spotted C-40 Crusher
  3680 | -7/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
  3682 | -7/Waste           | Crushed by Compactor (2 parts destroyed, 1 dropped)
  3685 | -7/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  3685 | -7/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
  3688 | -7/Waste           | Crushed by Compactor (1 part destroyed)
  3696 | -7/Waste           | Discovered new exit (range 15)
  3704 | -7/Waste           | Entered Factory
  3719 | -7/Factory         | Lost 7 parts (1p2n4u)
  3734 | -7/Factory         | Discovered new exit (range 15)
  4067 | -7/Factory         | Discovered new exit (range 16)
  4075 | -7/Factory         | Entered another Factory area
  4075 | -6/Factory         | Evolved 2 slots: Utility x2
  4218 | -6/Factory         | Build established: Sprinter
  4307 | -6/Factory         | Fabricated H-66 Slayer (x2)
  4676 | -6/Factory         | Discovered new exit (range 5)
  4716 | -6/Factory         | Fabricated L-41 Fighter?
  4899 | -6/Factory         | Cargo convoy interrupted
  4922 | -6/Factory         | Entered another Factory area
  4922 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  4955 | -5/Factory         | Discovered new exit (range 17)
  5444 | -5/Factory         | Fabricated Exp. Sensor Array (x1)
  5453 | -5/Factory         | Entered Upper Caves
  5732 | -5/Upper Caves     | Build established: Scout
  6124 | -5/Upper Caves     | Learned 4 Factory zone layouts
  6134 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  6134 | -5/Upper Caves     | Spotted B-75 Beast
  6163 | -5/Upper Caves     | Discovered new exit (range 13)
  6168 | -5/Upper Caves     | Identified exit to Upper Caves
  6175 | -5/Upper Caves     | Entered another Upper Caves area
  6197 | -5/Upper Caves     | Learned location of Armory (-3)
  6216 | -5/Upper Caves     | Learned location of 1 exit from Factory
  6285 | -5/Upper Caves     | Discovered new exit (range 8)
  6286 | -5/Upper Caves     | Identified exit to Warlord
  6292 | -5/Upper Caves     | Entered Warlord
  6304 | -5/Warlord         | System corruption cleaned by Quarantine Array
  6346 | -5/Warlord         | Visited the Vortex Lab
  6349 | -5/Warlord         | Found Prototype Energy Cannon
  6349 | -5/Warlord         | Identified Vortex Cannon
  6357 | -5/Warlord         | Warlord's base attacked by MAIN.C
  6385 | -5/Warlord         | Met Warlord
  6402 | -5/Warlord         | Found Prototype Processor
  6402 | -5/Warlord         | Identified Exp. Core Analyzer
  6411 | -5/Warlord         | Found Prototype Reactor
  6411 | -5/Warlord         | Identified Vortex Chain Reactor
  6426 | -5/Warlord         | Found Prototype Hackware
  6498 | -5/Warlord         | Opened side exit
  6681 | -5/Warlord         | Spotted Executioner
  6707 | -5/Warlord         | Warlord forces counterattacked
  6728 | -5/Warlord         | Discovered new exit (range 9)
  6730 | -5/Warlord         | Identified exit to Proximity Caves
  6731 | -5/Warlord         | Entered Proximity Caves
  6784 | -4/Proximity Caves | Discovered new exit (range 8)
  6790 | -4/Proximity Caves | Identified exit to Factory
  6791 | -4/Proximity Caves | Entered Factory
  6791 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  6792 | -4/Factory         | Identified exit to Upper Caves
  6793 | -4/Factory         | Identified exit to Research
  6793 | -4/Factory         | Identified exit to Extension
  6794 | -4/Factory         | Identified Ghost Barrier
  7043 | -4/Factory         | Spotted B-86 Titan
  7051 | -4/Factory         | Entered Extension
  7093 | -4/Extension       | Rescued a captive Derelict
  7104 | -4/Extension       | Rescued a captive Derelict
  7114 | -4/Extension       | Rescued a captive Derelict
  7117 | -4/Extension       | Build established: Hacker-Scout
  7321 | -4/Extension       | Spotted B-86 Titan
  7321 | -4/Extension       | Spotted B-86 Titan
  7562 | -4/Extension       | Destroyed B-86 Titan
  7706 | -4/Extension       | Rescued a captive Derelict
  7963 | -4/Extension       | Rescued a captive Derelict
  7971 | -4/Extension       | Rescued A7
  8195 | -4/Extension       | Discovered exit to Research (range 10)
  8195 | -4/Extension       | Discovered new exit (range 6)
  8222 | -4/Extension       | Identified exit to Cetus
  8466 | -4/Extension       | Entered Cetus
  8466 | -4/Cetus           | Accompanied by 1 ally (A7)
  8469 | -4/Cetus           | Spotted Cetus Guard
  8470 | -4/Cetus           | Spotted Cetus Guard
  8470 | -4/Cetus           | Spotted Cetus Guard
  8470 | -4/Cetus           | Spotted Cetus Guard
  8471 | -4/Cetus           | Acquired a Cetus Manufacturing Module code from A7
  8485 | -4/Cetus           | Allies destroyed Cetus Guard
  8492 | -4/Cetus           | Allies destroyed Cetus Guard
  8505 | -4/Cetus           | Allies destroyed Cetus Guard
  8510 | -4/Cetus           | Allies destroyed Cetus Guard
  8524 | -4/Cetus           | Started Cetus Manufacturing Module
  8546 | -4/Cetus           | Cetus Manufacturing Module disabled
  8774 | -4/Cetus           | Extracted ID and sensor layout for unrecognized location from A7's data core
  8805 | -4/Cetus           | Discovered new exit (range 21)
  8811 | -4/Cetus           | Identified exit to Archives
  8811 | -4/Cetus           | Entered Archives
  8827 | -4/Archives        | Unable to access archive contents
  8841 | -4/Archives        | Discovered new exit (range 17)
  8847 | -4/Archives        | Identified exit to Hub_04(d)
  8847 | -4/Archives        | Entered Hub_04(d)
  8849 | -4/Hub_04(d)       | Discovered exit to Research (range 16)
  8999 | -4/Hub_04(d)       | Spotted B-86 Titan
  9021 | -4/Hub_04(d)       | Network Hub disabled
  9021 | -4/Hub_04(d)       | Network Hub disabled
  9051 | -4/Hub_04(d)       | Spotted Lightning
  9051 | -4/Hub_04(d)       | Spotted Lightning
  9051 | -4/Hub_04(d)       | Spotted Lightning
  9058 | -4/Hub_04(d)       | Core integrity fell below 50%
  9067 | -4/Hub_04(d)       | Entered Research
  9067 | -3/Research        | Evolved 2 slots: Utility x2
  9088 | -3/Research        | Lost 5 parts (2n3u)
  9337 | -3/Research        | Discovered new exit (range 11)
  9351 | -3/Research        | Identified exit to Research
  9448 | -3/Research        | Entered another Research area
  9448 | -2/Research        | Warlord forces began assault on 0b10
  9448 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
  9469 | -2/Research        | Build established: Hacker-Mutant
  9510 | -2/Research        | Found Enh. Force Lance
  9511 | -2/Research        | Found Enh. Force Lance
  9558 | -2/Research        | Research machine network offline
  9574 | -2/Research        | Spotted B-90 Cyclops
  9793 | -2/Research        | Borebot progress halted
  9823 | -2/Research        | Met up with Warlord
  9874 | -2/Research        | Borebot progress halted
  9896 | -2/Research        | Spotted Striker
  9899 | -2/Research        | Spotted Striker
  9899 | -2/Research        | Spotted Striker
  9925 | -2/Research        | Borebot progress halted
  9953 | -2/Research        | Found Prototype Slashing Weapon
  9953 | -2/Research        | Identified Particle Cleaver
  9980 | -2/Research        | Discovered new exit (range 3)
  9980 | -2/Research        | Identified exit to Access
 10012 | -2/Research        | Build established: Hacker-Sprinter
 10121 | -2/Research        | Spotted B-90 Cyclops
 10129 | -2/Research        | Spotted B-90 Cyclops
 10152 | -2/Research        | Discovered new exit (range 3)
 10152 | -2/Research        | Spotted Executioner
 10152 | -2/Research        | Spotted Executioner
 10153 | -2/Research        | Identified exit to Quarantine
 10153 | -2/Research        | Entered Quarantine
 10171 | -2/Quarantine      | Found Alien Impact Weapon
 10171 | -2/Quarantine      | Identified Core Stripper
 10220 | -2/Quarantine      | Found Alien Artifact
 10220 | -2/Quarantine      | Identified Core Reset Matrix
 10220 | -2/Quarantine      | Used Core Reset Matrix
 10224 | -2/Quarantine      | Detected hypermatrix surge
 10224 | -2/Quarantine      | Sensed 5 artifacts in vicinity
 10236 | -2/Quarantine      | Found Sigix Broadsword
 10248 | -2/Quarantine      | Found Subatomic Replicator
 10279 | -2/Quarantine      | Crushed by falling debris
 10310 | -2/Quarantine      | Lost 3 parts (1n2u)
 10344 | -2/Quarantine      | Spotted Fortress
 10361 | -2/Quarantine      | Discovered new exit (range 6)
 10362 | -2/Quarantine      | Identified exit to Section 7
 10368 | -2/Quarantine      | Entered Section 7
 10369 | -2/Section 7       | Sensed 18 artifacts in vicinity
 10387 | -2/Section 7       | Found Spacefold Activator
 10507 | -2/Section 7       | Spotted S7 Guard
 10571 | -2/Section 7       | Found Microwarp Drive
 10595 | -2/Section 7       | Spotted S7 Guard
 10602 | -2/Section 7       | Found Core Regenerator
 10602 | -2/Section 7       | Used Core Regenerator, restored core integrity (+173)
 10624 | -2/Section 7       | Found Navigation Efficiency Matrix
 10624 | -2/Section 7       | Installed Navigation Efficiency Matrix, process failed with unexpected side effects
 10639 | -2/Section 7       | Lost 3 parts (1n2u)
 10645 | -2/Section 7       | System corruption reached 10%
 10665 | -2/Section 7       | Used Subatomic Replicator to replicate Sigix Broadsword
 10723 | -2/Section 7       | Spotted B-90 Cyclops
 10750 | -2/Section 7       | Lost 11 parts (1p6n3u1w)
 10813 | -2/Section 7       | Spotted Alpha 7
 10825 | -2/Section 7       | Spotted Alpha 7
 10829 | -2/Section 7       | Spotted B-99 Colossus
 10841 | -2/Section 7       | Integrated with Sigix Exoskeleton
 10857 | -2/Section 7       | Lost 3 parts (3n)
 10859 | -2/Section 7       | Spotted Executioner
 10859 | -2/Section 7       | Spotted Executioner
 10864 | -2/Section 7       | Spotted Striker
 10889 | -2/Section 7       | Found Transdimensional Reconstructor
 10903 | -2/Section 7       | Core integrity fell below 50%
 10942 | -2/Section 7       | Discovered exit to Access (range 17)
 10946 | -2/Section 7       | Spotted S7 Guard
 10950 | -2/Section 7       | Found Core Physics Calibrator
 10955 | -2/Section 7       | Entered Access
 10955 | -1/Access          | Evolved 2 slots: Utility x2
 10960 | -1/Access          | Emitted hypermatrix ping
 10965 | -1/Access          | Assembled emerged from beneath the floor
 10992 | -1/Access          | Assembled emerged from beneath the floor
 11013 | -1/Access          | Assembled emerged from beneath the floor
 11030 | -1/Access          | Assembled emerged from beneath the floor
 11030 | -1/Access          | Spotted B-99 Colossus
 11030 | -1/Access          | Spotted B-99 Colossus
 11031 | -1/Access          | Discovered new exit (range 17)
 11093 | -1/Access          | Garrison activated, responded to threat
 11102 | -1/Access          | Assembled emerged from beneath the floor
 11116 | -1/Access          | Build established: Alien-Sigix
 11174 | -1/Access          | Core integrity fell below 50%
 11177 | -1/Access          | Spotted Investigator
 11179 | -1/Access          | Scanned by Researcher
 11184 | -1/Access          | Warped through subspace
 11239 | -1/Access          | Energy Cycler disabled
 11243 | -1/Access          | Crushed by falling debris
 11244 | -1/Access          | Sigix Exoskeleton integrity reduced to 80%
 11328 | -1/Access          | Core integrity fell below 20%
 11381 | -1/Access          | Assembled emerged from beneath the floor
 11431 | -1/Access          | Assembled emerged from beneath the floor
 11431 | -1/Access          | Discovered new exit (range 16)
 11452 | -1/Access          | Spotted B-99 Colossus
 11452 | -1/Access          | Spotted B-99 Colossus
 11456 | -1/Access          | Entered Command
 11457 | -1/Command         | Emitted hypermatrix ping
 11462 | -1/Command         | Assembled emerged from beneath the floor
 11487 | -1/Command         | Assembled emerged from beneath the floor
 11547 | -1/Command         | Spotted Combat Programmer
 11547 | -1/Command         | Spotted M Guard
 11547 | -1/Command         | Spotted Combat Programmer
 11605 | -1/Command         | Spotted M Guard
 11613 | -1/Command         | Met MAIN.C
 11613 | -1/Command         | 0b10 Conduit disabled
 11657 | -1/Command         | Destroyed by MAIN.C with High-powered Disruptor Cannon

 Last Messages 
---------------
11554_ Navigation matrix triggers involuntary quantum shift.
11554_ Sigix Exoskeleton reveals location of phase wall. <x3>
11589_ Navigation matrix triggers involuntary quantum shift.
11589_ Quantum Shear penetrates Wall.
11589_ Quantum Shear penetrates Earth. <x2>
11597_ Quantum Shear penetrates Reinforced Barrier. <x3>
11602_ Quantum Shear penetrates Wall.
11602_ Quantum Shear penetrates Earth.
11605_ Navigation matrix triggers involuntary quantum shift.
11606_ Connecting with Door Terminal...
11606_ Current location identified: Command
>>Open(Door)
Sealed Barrier opened.
11606_ Penetrated by EMDS Slug.
11609_ EMDS Slug penetrates Reinforced Barrier. <x2>
MAIN.C: Poor Sigix, have you lost your way?
I will never surrender to your kind, and unfortunately for you all, this
  time I have the power to back up those words!
11613_ 0b10 Conduit disabled.
11614_ Navigation matrix triggers involuntary quantum shift. <x2>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????######### |
| ?????????????????????????????????????????######### |
| ?????????????????????????????????????????######### |
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| ??????????????????################################ |
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| ????????????????################################## |
| ???????????????################################### |
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| ??????????????""""  """"        ################## |
| ??????????????      ""          ################## |
| ?????????????"""    ""          ################## |
| ?????????????"""""""""          +                  |
| ?????????????  "   """          +                  |
| ???????????""  """"""           ;                  |
| ??????????#""  """"""           ################## |
| ?????????## "  """"""           ################## |
| ????????### "      ""           ################## |
| ????????### "      "MMM  X      ################## |
| ???????####"""""""""MMM  "" """"################## |
| ??????#####""       MMM"""""""""################## |
| ??????#####          """""""""""################## |
| ??????#####          " " "    " ################## |
| ????? #####          " " "    " ################## |
| ?????   """        " " " """" " ################## |
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| ?????############################################# |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           122
Energy Generation          71
Energy Capacity            450
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           20
Terrain Scan Density       210
ECM Strength               2
Armor Coverage             375
Resistance: KI             50
Resistance: TH             50
Resistance: EX             50
Resistance: EM             50
Resistance: I              50
Resistance: S              50
Resistance: P              50
Propulsion Shielding       90
Weapon Shielding           66
Point Defense Rating       160
Evasion (%)                73
Targeting Accuracy         20
Melee Accuracy             14
Target Analysis            12
Core Analysis              8
Armor Integrity Analysis   40
Energy Filtering           50
Offensive Hacking          14
Defensive Hacking          32

 Item Schematics 
-----------------
         Plasma Sword | -2/Section 7 | Archive
 Particle Accelerator | -2/Section 7 | Archive
   Exp. Optical Array | -2/Section 7 | Archive
        Hvy. Wave Gun | -2/Section 7 | Archive

 Robot Schematics 
------------------
None

 Fabricated
------------
       H-66 Slayer | x2 | -6/Factory | Preloaded
      L-41 Fighter | x3 | -6/Factory | Preloaded
 Exp. Sensor Array | x1 | -5/Factory 

 Alien Tech Used 
-----------------
Core Stripper
Core Reset Matrix
Sigix Broadsword
Core Regenerator
Navigation Efficiency Matrix
Subatomic Replicator
Spacefold Activator
Microwarp Drive
Sigix Exoskeleton
Sigix Sheargun
Core Physics Calibrator
Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PulseMasterSabre
  Manual?         0
Play Time         01:54:47
  Cumulative      400.8 hours
  Start           2023.03.14 @ 20:48:19
  End             2023.03.15 @ 06:05:33
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          712
  Rogue           557
  Adventurer      148
  Explorer        7
Win Type          -
  Total           16
  Types           14/0/1/1/0/0/0/0/0
Lore%             78
Gallery%          88
Achievement%      72
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a24bee7b-991d-4eaa-96e4-179faa104b71