Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.10.29 @ 22:33:53 // Halloween2020/ForbiddenLore Player: blelm Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (42) 210 Value Destroyed (879) 879 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2289 Bonus ------- None Cogmind --------- Core Integrity 313/400 Matter 300/300 Energy 36/265 System Corruption 0% Temperature Cool (635) Movement Treading (180) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (3) ------ Large Storage Unit High-capacity Storage Unit Hardened Medium Armor Plating > --- WEAPON (3) ------- Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun > --- INVENTORY (18) --- Improved Ion Engine Light Treads Light Treads Light Treads Light Treads Medium Storage Unit Large Storage Unit High-capacity Matter Pod (200) Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Improved EM Shotgun Light Assault Rifle Heavy Assault Rifle Grenade Launcher Rocket Launcher Heavy Hammer Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Hardened Medium Armor Plating > --- WEAPON ----------- Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Light Treads Light Treads Light Treads Light Treads Medium Storage Unit Large Storage Unit High-capacity Matter Pod Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Improved EM Shotgun Light Assault Rifle Heavy Assault Rifle Grenade Launcher Rocket Launcher Heavy Hammer [Rating: 21] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Large Storage Unit Storage Large Storage Unit Protection Hardened Medium Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 1 | . . . 1 Weapon 1 | . . . 1 Parts Attached 30 | 2 7 2 19 Power 2 | . . . 2 Engine 2 | . . . 2 Core . | . . . . Reactor . | . . . . Propulsion 7 | 2 . . 5 Treads 5 | 1 . . 4 Leg . | . . . . Wheel 1 | 1 . . . Hover . | . . . . Flight 1 | . . . 1 Utility 8 | . 5 . 3 Device . | . . . . Storage 7 | . 5 . 2 Processor . | . . . . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 13 | . 2 2 9 Energy Gun 11 | . 2 2 7 Energy Cannon 1 | . . . 1 Ballistic Gun . | . . . . Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . . 3 Parts Lost 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility . | . . . . Weapon 1 | . . . 1 Highest Loss Streak 2 | . . . 2 Average Slot Usage (%) 99 | . 98 100 99 Engine 11 | . 14 14 10 Treads 19 | . 14 14 21 Wheel 4 | . 14 14 . Storage 24 | . 26 28 23 Protection 7 | . . . 9 Energy Gun 27 | . 14 21 32 Ballistic Gun 3 | . 14 6 . Naked Turns . | . . . . Heaviest Build 72 | 10 38 39 72 Greatest Support 40 | 20 16 16 40 Greatest Overweight (x) 3 | 3 3 2 3 Average Overweight (x) 1 | 2 1 2 1 Largest Inventory Capacity 20 | 6 16 16 20 Average Capacity 16 | 6 12 16 18 Most Carried 18 | 6 13 14 18 Average Carried 14 | 4 9 13 16 Final Capacity 18 | 6 16 16 18 Final Carried 17 | 4 13 14 17 Class Distribution -------------------- 59% | Tank 31% | Mutant 8% | Hauler-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 734 | 220 290 . 224 Remotely . | . . . . Salvage Created 1463 | . 169 . 1294 Parts 98 | . 10 . 88 Haulers Intercepted 5 | . . . 5 Recyclers Shooed 5 | . 1 . 4 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 30 | . 5 . 25 Guns 24 | . 5 . 19 AOE 6 | . . . 6 Classes Destroyed 8 | . 2 . 6 Worker 2 | . . . 2 Builder 1 | . . . 1 Hauler 5 | . . . 5 Operator 1 | . . . 1 Watcher 3 | . . . 3 Swarmer 12 | . 2 . 10 Grunt 12 | . 3 . 9 Sentry 6 | . . . 6 Best Kill Streak 5 | . 2 . 5 Combat Bots Only 4 | . 2 . 4 Max Kills in Single Turn 2 | . 1 . 2 Gunslinging 1 | . . . 1 Exploded 2 | . . . 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 968 | . 255 . 713 Core 122 | . 35 . 87 Absorbed by Shields . | . . . . Core Remaining (%) 93 | 100 . 86 . Volleys Fired 82 | . 25 . 57 Largest 3 | . 2 . 3 Hottest 135 | . 70 . 135 Shots Fired 204 | . 49 . 155 Gun 201 | . 49 . 152 Cannon . | . . . . Launcher 3 | . . . 3 Special . | . . . . Kinetic 25 | . 25 . . Thermal 21 | . 21 . . Explosive 3 | . . . 3 Electromagnetic 155 | . 3 . 152 Robot Hit Streak 20 | . 10 . 20 Robot Miss Streak 4 | . 3 . 4 Penetration Max . | . . . . Secondary Targets 3 | . . . 3 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 154 | . 33 . 121 Core Hits 78 | . 13 . 65 Critical Hits 1 | . . . 1 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2675 | . 370 . 2305 Guns 1961 | . 367 . 1594 Cannons . | . . . . Explosions 654 | . . . 654 Melee . | . . . . Ramming 60 | . 3 . 57 Kinetic 102 | . 102 . . Thermal 599 | . 224 . 375 Explosive 279 | . . . 279 Electromagnetic 1635 | . 41 . 1594 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . 1 1 . Average Corruption 1 | . 1 1 . Corruption Purged . | . . . . Effects 1 | . 1 . . Message Errors 1 | . 1 . . Overload Shots . | . . . . Overflow Damage 30 | . . . 30 Projectiles . | . . . . Explosions 30 | . . . 30 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 19 | . 1 . 18 Shots 1 | . . . 1 Rammed 9 | . 1 . 8 Targets Rammed 10 | . 1 . 9 Kicked . | . . . . Crushed 1 | . . . 1 Highest Temperature 626 | . 202 . 626 Average Temperature 110 | . 61 . 121 Received Heat Transfer 351 | . 120 . 231 Effects 9 | . . . 9 Shutdowns 2 | . . . 2 Energy Bleed 2 | . . . 2 Interference 2 | . . . 2 Damage (minor) 1 | . . . 1 Damage (major) 2 | . . . 2 Siege Activations . | . . . . Robots Corrupted 1 | . . . 1 Combat Hostiles . | . . . . Parts Fried 7 | . . . 7 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 1166 | . 666 . 500 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 6 | . . . 6 Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 387 | . 160 43 387 Initial 43 | . . 43 16 Average 134 | . 75 43 158 Maximum Alert Level 1 | . . . 1 Low Security (%) 74 | 100 100 100 64 Level 1 25 | . . . 35 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . 3 . 2 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 4 | . 3 . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 5 | . 3 . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 61 | . 18 . 43 Peak Tracking Total 6 | . 5 . 6 Tactical Retreats 5 | . 3 . 2 Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered 2 | . 1 . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 16 | . 7 . 9 Terminals 11 | . 5 . 6 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units 4 | . 2 . 2 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 41 | . 17 . 24 Successful 24 | . 10 . 14 Failed 16 | . 6 . 10 Catastrophic . | . . . . Database Lockouts 1 | . 1 . . Manual 27 | . 11 . 16 Terminals 34 | . 15 . 19 Fabricators . | . . . . Repair Stations 2 | . . . 2 Recycling Units 5 | . 2 . 3 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 9 | . 4 . 5 Robot Analysis 3 | . 1 . 2 Prototype ID Bank 1 | . . . 1 Locate Traps 3 | . 2 . 1 Hauler Manifests 2 | . 1 . 1 Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . . 2 Scan Component 1 | . . . 1 Repair 1 | . . . 1 Recycling Unit Hacks 4 | . 2 . 2 Retrieve Components 4 | . 2 . 2 Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 9 | . 4 . 5 Terminals 9 | . 4 . 5 Track 4 | . 2 . 2 Botnet 2 | . 1 . 1 Operators 3 | . 1 . 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . . 1 Used . | . . . . Hacking Detections 10 | . 5 . 5 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . . 1 Time 51 | . . . 51 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 27 | . 8 . 19 Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total 3 | . 1 . 2 Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 2858 | 15 626 130 2087 Spaces Moved 1488 | 7 401 106 974 Core 29 | 5 24 . . Treads 912 | . . . 912 Legs 2 | 2 . . . Wheels 545 | . 377 106 62 Hover . | . . . . Flight . | . . . . Fastest Speed 110 | 120 110 120 120 Average Speed 156 | 177 117 120 176 Slowest Speed 200 | 200 200 120 200 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 48 | 2 74 36 81 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 41 | . . . 41 Melee . | . . . . Projectile . | . . . . AOE 41 | . . . 41 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 1850 | 10 511 108 1221 Wait 186 | . 64 . 122 Move 1485 | 6 400 105 974 Hop . | . . . . Pick Up 25 | . 10 1 14 Fast Attach 8 | . . . 8 Attach 8 | . 2 . 6 Detach 10 | . 1 . 9 Swap 14 | 2 5 2 5 Drop 22 | 2 3 . 17 Fire 82 | . 25 . 57 Melee . | . . . . Ram 1 | . 1 . . Kick . | . . . . Crush 9 | . . . 9 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 4 exits: [*Mat x3] / [*Min]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 16 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 302 | -10/Materials | Discovered new exit (range 16) 439 | -10/Materials | Discovered new exit (range 3) 590 | -10/Materials | Discovered new exit (range 14) 596 | -10/Materials | Central database locked down 642 | -10/Materials | Entered Mines 649 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 733 | -10/Mines | Learned Materials security intel 738 | -10/Mines | Found a hidden stash of uninstalled traps 763 | -10/Mines | Discovered new exit (range 8) 772 | -10/Mines | Entered Materials 772 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1319 | -9/Materials | Build established: Tank 1504 | -9/Materials | Discovered new exit (range 5) 1988 | -9/Materials | Discovered new exit (range 9) 2231 | -9/Materials | Discovered new exit (range 16) 2659 | -9/Materials | Repaired Imp. EM Shotgun 2671 | -9/Materials | Discovered new exit (range 11) 2859 | -9/Materials | Self-destructed Last Messages --------------- 02772_ U-05 Engineer builds a Door. 02775_ K-01 Serf destroyed. 02775_ Y-45 Defender destroyed. 02775_ Door malfunctions. 02780_ U-05 Engineer repairs door. 02789_ Connecting with Scanalyzer... 02835_ Y-45 Defender misfires. 02841_ Heat Sink fried. 02841_ Beam Rifle fried. 02841_ Y-45 Defender destroyed. 02841_ Door malfunctions. 02845_ Power failure, Imp. Ion Engine shutdown. 02850_ Sml. Laser fried. 02850_ G-34 Mercenary destroyed. 02851_ Acquired 18 matter. 02856_ Overheating: Hrd. Medium Armor Plating damaged (-82). 02857_ Overheating: Energy bleed (-6). 02858_ Power failure, Imp. Ion Engine shutdown. 02858_ Overheating: Lrg. Storage Unit damaged (-207). 02858_ Overheating: Imp. Ion Engine damaged (-17). 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"## #? | | ??????????????? ## ##?####??? | | ??????###########+### #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LinearSpreadChip Manual? 0 Play Time 00:28:03 Cumulative 14.4 hours Start 2020.10.29 @ 22:06:23 End 2020.10.29 @ 22:33:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 10 Achievement% 15 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 17254f0d-ab15-443c-9166-17204f6dba31