Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.25 @ 22:00:54 Player: Gengar Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (70) 350 Value Destroyed (2801) 2801 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1280) 1280 TOTAL SCORE: 7611 Bonus ------- Pacifist 200 High Alert Combat Kills 316 Follower Combat Kills 164 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (27) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Improved Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Improved Phase Shifter Hardened Medium Armor Plating Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Armored Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Signal Interpreter Advanced Targeting Computer Hardened Medium Armor Plating Phasing AFG > --- WEAPON ----------- Heavy EM Shotgun Heavy EM Shotgun Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Improved Deuterium Engine Hardened Medium Armor Plating Improved Light Armor Plating Improved Light Armor Plating Heavy EM Shotgun Plasma Rifle Plasma Rifle Flak Cannon Heavy Missile Launcher Heavy Missile Launcher [Rating: 54] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Armored Treads Treads Armored Treads Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 4 | . . 2 1 1 . . . . Weapon 2 | . . . 1 1 . . . . Parts Attached 67 | 6 1 21 20 7 1 . 3 8 Power 8 | 1 . 3 2 1 . . . 1 Engine 8 | 1 . 3 2 1 . . . 1 Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 10 | 2 . 4 1 1 . . . 2 Treads 10 | 2 . 4 1 1 . . . 2 Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 19 | 1 1 6 6 2 1 . 2 . Device 7 | . . 1 3 . 1 . 2 . Storage 2 | 1 1 . . . . . . . Processor 4 | . . 2 1 1 . . . . Hackware . | . . . . . . . . . Protection 6 | . . 3 2 1 . . . . Artifact . | . . . . . . . . . Weapon 30 | 2 . 8 11 3 . . 1 5 Energy Gun 18 | 2 . 4 6 1 . . 1 4 Energy Cannon 1 | . . . 1 . . . . . Ballistic Gun 6 | . . 3 3 . . . . . Ballistic Cannon 2 | . . . . 2 . . . . Launcher 3 | . . 1 1 . . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . 1 . Parts Lost 34 | . . 6 12 . . . 1 15 Power 3 | . . . 1 . . . . 2 Propulsion 5 | . . 1 2 . . . . 2 Utility 8 | . . 1 3 . . . . 4 Weapon 18 | . . 4 6 . . . 1 7 Highest Loss Streak 12 | . . 2 4 . . . 1 12 Average Slot Usage (%) 91 | . 85 98 90 86 100 100 99 64 Engine 7 | . 14 11 8 7 7 7 7 4 Treads 15 | . 28 21 14 9 15 15 15 9 Device 12 | . . 10 13 15 15 15 15 8 Storage 7 | . 14 11 9 7 7 7 7 4 Processor 12 | . . 11 12 8 15 15 15 12 Protection 7 | . . 10 6 10 7 7 7 4 Energy Gun 15 | . 28 13 15 23 15 15 14 9 Ballistic Gun 2 | . . 7 7 . . . . . Ballistic Cannon 7 | . . . . 2 15 15 15 8 Naked Turns . | . . . . . . . . . Heaviest Build 60 | 13 25 36 47 60 58 58 58 58 Greatest Support 56 | 40 40 40 40 40 40 40 40 56 Greatest Overweight (x) 5 | 2 . . 2 2 1 1 1 5 Average Overweight (x) . | . . . 1 1 1 1 1 . Largest Inventory Capacity 12 | 6 12 10 10 10 10 10 10 10 Average Capacity 9 | 5 9 10 10 10 10 10 10 7 Most Carried 10 | 6 4 9 8 10 10 10 10 10 Average Carried 8 | 2 3 7 6 9 10 9 9 7 Final Capacity 10 | 6 10 10 10 10 10 10 10 4 Final Carried 10 | 2 4 8 8 10 10 10 10 2 Class Distribution -------------------- 59% | Skirmisher 32% | Mutant 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Zion Skirmisher | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Matter Collected 1800 | 219 . 407 476 122 10 151 75 340 Remotely . | . . . . . . . . . Salvage Created 3197 | . . 1230 1336 218 . 151 . 262 Parts 158 | . . 77 58 9 . 9 . 5 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 15 | . . . . . 1 6 2 6 Prevented 8 | . . . . . 1 3 . 4 Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 64 | . . 24 26 3 . 5 . 6 Guns 46 | . . 22 18 1 . 4 . 1 Cannons 9 | . . . 4 . . 1 . 4 AOE 7 | . . 2 4 . . . . 1 Classes Destroyed 11 | . . 5 2 . . 1 . 3 Builder 2 | . . . 2 . . . . . Recycler 2 | . . 1 1 . . . . . Operator 1 | . . 1 . . . . . . Watcher 1 | . . 1 . . . . . . Swarmer 8 | . . . 3 . . 4 . 1 Grunt 37 | . . 16 19 . . . . 2 Brawler 1 | . . . . . . . . 1 Duelist 1 | . . . . . . . . 1 Sentry 15 | . . 8 4 3 . . . . Hunter 1 | . . . . . . 1 . . Behemoth 1 | . . . . . . . . 1 Best Kill Streak 8 | . . 6 8 1 . 4 . 4 Combat Bots Only 6 | . . 6 6 1 . 4 . 4 Max Kills in Single Turn 2 | . . 2 2 1 . 1 . 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . 1 1 . . . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Damage Taken 5769 | . . 1441 1796 137 . 199 215 1981 Core 1106 | . . 188 202 15 . 18 51 632 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 79 | 100 100 53 63 . . . . . Volleys Fired 164 | . . 68 60 5 . 9 2 20 Largest 4 | . . 2 3 4 . 4 4 4 Hottest 246 | . . 95 175 200 . 196 196 246 Shots Fired 395 | . . 119 163 20 . 36 7 50 Gun 302 | . . 116 130 16 . 18 3 19 Cannon 72 | . . . 21 4 . 18 4 25 Launcher 21 | . . 3 12 . . . . 6 Special . | . . . . . . . . . Kinetic 170 | . . 47 72 4 . 18 4 25 Thermal 98 | . . 36 50 . . . . 12 Explosive 21 | . . 3 12 . . . . 6 Electromagnetic 106 | . . 33 29 16 . 18 3 7 Robot Hit Streak 36 | . . 22 17 36 . 5 3 12 Robot Miss Streak 6 | . . 1 2 . . 6 2 2 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . . 2 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . Shots Hit Robots 293 | . . 89 121 18 . 20 6 39 Core Hits 155 | . . 43 67 9 . 8 3 25 Critical Hits 7 | . . 1 3 2 . . . 1 Critical Kills 1 | . . . 1 . . . . . Critical Parts Destroyed 5 | . . . 2 2 . . . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5929 | . . 1442 2155 404 . 225 80 1623 Guns 3758 | . . 1201 1615 350 . 171 39 382 Cannons 859 | . . . 275 54 . 54 41 435 Explosions 1312 | . . 241 265 . . . . 806 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 1784 | . . 486 714 54 . 54 41 435 Thermal 1411 | . . 509 630 . . . . 272 Explosive 1174 | . . 103 265 . . . . 806 Electromagnetic 1560 | . . 344 546 350 . 171 39 110 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 33 | . . 10 . . . . . 23 Projectiles 18 | . . . . . . . . 18 Explosions 15 | . . 10 . . . . . 5 Melee . | . . . . . . . . . Knockbacks 4 | . . . . . . . 1 3 Impact . | . . . . . . . . . Kinetic 4 | . . . . . . . 1 3 Secondary . | . . . . . . . . . Self-Inflicted Damage 159 | . . 71 88 . . . . . Shots 8 | . . 2 6 . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 717 | . . 294 529 228 . 431 72 717 Average Temperature 139 | . . 70 175 90 . 200 40 260 Received Heat Transfer 2049 | . . 618 846 42 . . . 543 Effects 22 | . . . 7 . . 5 . 10 Shutdowns 4 | . . . 2 . . . . 2 Energy Bleed 2 | . . . 1 . . . . 1 Interference 9 | . . . 3 . . 3 . 3 Matter Decay 6 | . . . 1 . . 2 . 3 Damage (minor) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . 2 . . . . Combat Hostiles 2 | . . . . 2 . . . . Parts Fried 7 | . . . 4 3 . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . Heat Transferred 2870 | . . 1012 1258 . . . . 600 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . 2 . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Peak Influence 790 | . 12 476 790 291 . . . . Initial 291 | . . 4 200 291 . . . . Average 325 | . 5 315 561 209 . . . . Maximum Alert Level 3 | . . 2 3 1 . . . . Low Security (%) 26 | 100 100 17 . 44 . . . . Level 1 36 | . . 40 23 55 . . . . Level 2 30 | . . 42 47 . . . . . Level 3 7 | . . . 28 . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 10 | . . 3 5 1 . . . 1 Investigation 2 | . . 1 1 . . . . . Extermination 1 | . . . . 1 . . . . Reinforcement 5 | . . 2 3 . . . . . Assault 2 | . . . 1 . . . . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 2 | . . . 2 . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Distress Signals 9 | . . 5 3 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 119 | . 2 46 38 4 . 4 1 24 Peak Tracking Total 10 | . 2 10 6 3 . 4 1 8 Tactical Retreats 11 | . . 7 1 . . . . 3 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Traps Triggered 2 | . . 2 . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . 1 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Machines Disabled 4 | . . . 4 . . . . . Max in Single Turn 1 | . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Machines Accessed 11 | . 2 2 2 2 1 1 1 . Terminals 8 | . 2 2 2 1 1 . . . Fabricators 1 | . . . . 1 . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 25 | . 3 5 4 3 2 1 7 . Successful 19 | . 2 3 2 2 2 1 7 . Failed 6 | . 1 2 2 1 . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 2 | . . . . . . . 2 . Terminals 16 | . 3 5 4 2 2 . . . Fabricators 1 | . . . . 1 . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 18 | . 2 3 2 1 2 1 7 . Record 2 | . . . . . 2 . . . Part Schematic 7 | . . . . . . . 7 . Robot Analysis 1 | . . . 1 . . . . . Prototype ID Bank 1 | . 1 . . . . . . . Open Door 1 | . . . . . . 1 . . Investigation Status 1 | . . 1 . . . . . . Recall Investigation 1 | . . 1 . . . . . . Registered Components 2 | . 1 1 . . . . . . Zone Layout 2 | . . . 1 1 . . . . Fabricator Hacks 1 | . . . . 1 . . . . Network Status 1 | . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 5 | . 1 1 1 2 . . . . Full Trace Events 1 | . . . 1 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 7 | . . . . . . . 7 . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Total Allies 4 | . . . . . . . 4 . Largest Group 4 | . . . . . . . 4 4 Highest-Rated Group 154 | . . . . . . . 154 154 Highest-Rated Ally 40 | . . . . . . . 40 40 Total Orders . | . . . . . . . . . Ally Attacks 43 | . . . . . . . . 43 Total Damage 1136 | . . . . . . . . 1136 Kills 5 | . . . . . . . . 5 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Robot Analysis Total 1 | . . . 1 . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Turns Passed 7240 | 68 220 1499 867 835 792 816 1211 932 Spaces Moved 3946 | 38 136 678 302 376 428 420 641 927 Core 673 | 21 . . . . . . . 652 Treads 3273 | 17 136 678 302 376 428 420 641 275 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 170 185 185 185 185 50 Average Speed 160 | 147 160 168 190 202 185 185 185 89 Slowest Speed 300 | 160 160 170 210 210 185 185 185 300 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 49 | 4 28 65 41 12 66 70 82 80 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . Known Exits Taken 6 | . . 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . Scrap Searched 1 | . . . . . . . . 1 Spaces Dug . | . . . . . . . . . Terrain Destroyed 121 | . . 16 55 . . 5 . 45 Melee . | . . . . . . . . . Projectile 16 | . . . 7 . . 5 . 4 AOE 105 | . . 16 48 . . . . 41 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Total 4521 | 49 139 908 463 441 429 438 662 992 Wait 281 | . . 126 66 35 . 6 14 34 Move 3938 | 37 135 677 301 375 427 419 640 927 Hop . | . . . . . . . . . Pick Up 43 | 6 2 12 11 9 . 2 1 . Fast Attach 19 | 2 1 5 5 4 . . 2 . Attach 26 | 4 . 7 9 1 . . 1 4 Detach 1 | . . . . 1 . . . . Swap 22 | . . 9 6 2 1 . . 4 Drop 27 | . 1 4 5 9 1 2 2 3 Fire 164 | . . 68 60 5 . 9 2 20 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 109 | -10/Materials | Discovered new exit (range 16) 251 | -10/Materials | Discovered new exit (range 15) 289 | -10/Materials | Entered another Materials area 289 | -9/Materials | Evolved 2 slots: Utility x2 310 | -9/Materials | Build established: Mutant 641 | -9/Materials | Discovered new exit (range 15) 780 | -9/Materials | Identified exit to Mines 1723 | -9/Materials | Discovered new exit (range 15) 1787 | -9/Materials | Identified exit to Materials 1788 | -9/Materials | Entered another Materials area 1788 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2031 | -8/Materials | Lost 4 parts (1n1u2w) 2188 | -8/Materials | First assault squad dispatched 2462 | -8/Materials | Build established: Skirmisher 2622 | -8/Materials | Discovered new exit (range 16) 2653 | -8/Materials | Identified exit to Factory 2655 | -8/Materials | Entered Factory 2655 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3296 | -7/Factory | Build established: Tank 3460 | -7/Factory | Discovered new exit (range 13) 3480 | -7/Factory | Identified exit to Lower Caves 3490 | -7/Factory | Entered Lower Caves 3669 | -7/Lower Caves | Build established: Skirmisher 4276 | -7/Lower Caves | Discovered new exit (range 3) 4280 | -7/Lower Caves | Identified exit to Lower Caves 4282 | -7/Lower Caves | Entered another Lower Caves area 4288 | -7/Lower Caves | Discovered new exit (range 6) 4303 | -7/Lower Caves | Identified exit to Factory 4442 | -7/Lower Caves | Encountered a Warlord checkpoint 5069 | -7/Lower Caves | Discovered new exit (range 16) 5096 | -7/Lower Caves | Identified exit to Zion 5098 | -7/Lower Caves | Entered Zion 5199 | -7/Zion | Found Prototype Device 5199 | -7/Zion | Identified Phasing AFG 5404 | -7/Zion | Learned Factory emergency access door positions 5641 | -7/Zion | Imprinted 5643 | -7/Zion | Declared Zion's savior 6225 | -7/Zion | Discovered new exit (range 13) 6251 | -7/Zion | Received a visual enhancement algorithm 6299 | -7/Zion | Identified exit to Proximity Caves 6309 | -7/Zion | Entered Proximity Caves 6309 | -6/Proximity Caves | Accompanied by 4 allies 6540 | -6/Proximity Caves | Spotted B-75 Beast 6576 | -6/Proximity Caves | Destroyed B-75 Beast 6830 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6926 | -6/Proximity Caves | Lost 12 parts (1p2n3u6w) 6962 | -6/Proximity Caves | Core integrity fell below 50% 6972 | -6/Proximity Caves | Core integrity fell below 20% 6992 | -6/Proximity Caves | Lost 3 parts (1p1u1w) 7134 | -6/Proximity Caves | Build established: Mutant 7241 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06954_ Destroyed Electrolaser. 06958_ Adv. Targeting Computer destroyed. 06960_ The unstable cave ceiling collapses. 06960_ G-67 Veteran destroyed. 06960_ Destroyed Com. Wheel. 06961_ Hvy. Missile Launcher destroyed. 06961_ Penetrated by Slug. 06961_ Imp. Deuterium Engine destroyed. 06963_ The unstable cave ceiling collapses. 06965_ Acquired 2 matter. 06967_ Acquired 5 matter. 06967_ Penetrated by Slug. 06977_ Acquired 4 matter. 06978_ Acquired 3 matter. 06979_ Acquired 4 matter. 06995_ Acquired 46 matter. 06996_ Acquired 78 matter. 07059_ QQ-4YY(k) breaks down the debris. 07085_ 64-7OW(k) breaks down the debris. 07241_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????############?????????????????????????? | | ????###?????# #????#######?? ???????????? | | ???## ####### ###+#### #???# ## ??????????? | | ??## # #" # # #??# ??????????? | | ?## #" #Y ### ??????????? | | ?# #" + ## ?????????? | | ## ### #" + ?????????? | | ### #" # % ????????? | | #" #gb# % ????????? | | #######; % @ i #????????? | | $ % ### #?????????? | | #??? ###???????????? | | ## ## #??? ##?????????????? | | ## ### ##????#??????????????? | | ## ##????????????????????? | | ##?????????????????????? | | # #"# g #??????????????????????? | | # #### #??????????????????????? | | ## ## ##?? ;#??????????????????????? | | ## ### ##?? g##;#??????????????????????? | | ##?# #??## #?##??????????????????????? | | ##??# ##??## #?????????????????????????? | | #####??## ##??## ????????????????????????? | | ??????## ##??## ???????????????????????? | | ??????# ##???# ??????????????????????? | | ?????## ! ##??? ?????????????????????? | | ?????# !!] #??? ?????????????????????? | | ####?## ] #???### ???????????????????????? | | ##?# #????????????????????????????????? | | #?# #????????????????????????????????? | | %#?# #????????????????????????????????? | | ## ### ## #????????????????????????????????? | | ## %## #? #????????????????????????????????? | | ?# % ###?# ##????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Battle Rifle | -7/Zion | Free Slug Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- GoHome() Let's See Who's Tougher Robot Respite The One Challenges ------------ None Game ------ Seed AutogunAbsorptionBay Manual? 0 Play Time 01:27:07 Cumulative 33.4 hours Start 2021.11.25 @ 20:31:14 End 2021.11.25 @ 22:00:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 28 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: db732d44-97d9-4ba5-9503-19eec0f5370a