Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.27 @ 21:42:46 Player: PTS Result: Destroyed by X-57 Shotgunner with Shotgun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (64) 320 Value Destroyed (1574) 1574 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (80) 80 TOTAL SCORE: 3614 Bonus ------- High Alert Combat Kills 80 Cogmind --------- Core Integrity 0/550 Matter 290/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Hovering (50) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Aerolev Unit > --- UTILITY (3) ------ Advanced Weight Redist. System > --- WEAPON (3) ------- Heavy Particle Cannon > --- INVENTORY (5) ---- Light Nuclear Core Hover Unit Small Storage Unit Ion Cannon Improved Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Airjet Airjet > --- UTILITY ---------- Improved Heat Sink Advanced Weight Redist. System Improved Light Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Ion Cannon Blade Saw > --- INVENTORY -------- Light Nuclear Core Small Storage Unit Advanced Visual Processing Unit Heavy Particle Cannon Improved Datajack [Rating: 32] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Hover Unit Airjet Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Slashing Weapon Blade Saw Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . 1 . Utility 1 | . . 1 . Weapon 1 | . . . 1 Parts Attached 79 | 6 2 27 44 Power 12 | 1 . 3 8 Engine 10 | 1 . 3 6 Core 2 | . . . 2 Reactor . | . . . . Propulsion 21 | 2 . 9 10 Treads . | . . . . Leg 4 | . . 4 . Wheel 12 | 2 . 5 5 Hover 5 | . . . 5 Flight . | . . . . Utility 15 | 1 2 5 7 Device 6 | . 1 3 2 Storage 2 | 1 . 1 . Processor 2 | . . 1 1 Hackware . | . . . . Protection 5 | . 1 . 4 Artifact . | . . . . Weapon 31 | 2 . 10 19 Energy Gun 11 | 2 . 6 3 Energy Cannon 10 | . . 1 9 Ballistic Gun 4 | . . 1 3 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon 3 | . . 1 2 Impact Weapon . | . . . . Slashing Weapon 1 | . . . 1 Piercing Weapon . | . . . . Special Melee Weapon 2 | . . 1 1 Unidentified Prototypes 2 | . . . 2 Parts Lost 27 | . . 10 17 Power 4 | . . 1 3 Propulsion 12 | . . 4 8 Utility 3 | . . 1 2 Weapon 8 | . . 4 4 Highest Loss Streak 7 | . . 7 5 To Critical Strikes . | . . . . Average Slot Usage (%) 90 | . 93 92 89 Engine 11 | . 14 9 11 Core 2 | . . . 4 Leg 3 | . . 11 . Wheel 19 | . 28 17 18 Hover 2 | . . . 3 Device 10 | . 7 10 11 Storage 6 | . 14 15 . Processor 4 | . . 5 4 Protection 4 | . . . 8 Energy Gun 16 | . 28 19 12 Energy Cannon 6 | . . 2 9 Ballistic Gun 2 | . . . 3 Peak Build Rating 32 | 6 7 14 32 Average Rating 16 | 4 6 9 23 On Entrance 6 | . 6 7 14 Naked Turns . | . . . . Heaviest Build 36 | 14 15 19 36 Greatest Support 39 | 20 20 33 39 Greatest Overweight (x) 4 | . . 4 3 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 6 | 7 8 8 5 Most Carried 8 | 6 8 8 7 Average Carried 5 | 2 6 5 4 Final Capacity 8 | 8 8 8 5 Final Carried 7 | 6 7 6 5 Class Distribution -------------------- 30% | Mutant 29% | Scavenger-Tank 26% | Scavenger-Mutant 8% | Scavenger-Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1145 | 260 . 324 561 Remotely . | . . . . Salvage Created 2157 | 142 20 940 1055 Parts 145 | 8 3 54 80 Haulers Intercepted 1 | . . . 1 Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 41 | . . 18 23 Guns 23 | . . 12 11 Cannons 17 | . . 5 12 Classes Destroyed 14 | 2 1 7 4 Worker 4 | . . 4 . Builder 7 | . . 2 5 Tunneler 2 | 2 . . . Hauler 1 | . . . 1 Recycler 2 | 1 . 1 . Mechanic 1 | . . . 1 Operator 2 | . . 1 1 Watcher 4 | . 1 . 3 Swarmer 9 | . . 2 7 Cutter 3 | . . . 3 Grunt 18 | . . 13 5 Duelist 1 | . . 1 . Sentry 9 | . . 2 7 Hunter 1 | . . . 1 Best Kill Streak 8 | 3 1 8 7 Combat Bots Only 6 | . . 6 6 Max Kills in Single Turn 2 | 1 1 1 2 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 365 | . . 140 225 Missed 108 | . . 42 66 Damage Taken 3317 | . . 1146 2171 Core 746 | . . 189 557 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 5 | . 5 . . Core Remaining (%) 84 | 100 100 52 . Volleys Fired 162 | 7 5 73 77 Largest 3 | 2 2 2 3 Hottest 196 | 100 100 118 196 Shots Fired 365 | 14 10 137 204 Gun 246 | 14 10 115 107 Cannon 114 | . . 22 92 Launcher . | . . . . Special 5 | . . . 5 Kinetic 18 | . . 4 14 Thermal 339 | 14 10 125 190 Explosive . | . . . . Electromagnetic 8 | . . 8 . Robot Hit Streak 21 | 8 1 21 13 Robot Miss Streak 8 | 2 3 4 8 Penetration Max . | . . . . Secondary Targets 2 | . . 2 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 195 | 9 1 95 90 Core Hits 98 | 4 1 41 52 Critical Kills 1 | . . 1 . Critical Parts Destroyed . | . . . . Critical Strikes 10 | . . 6 4 Burn 9 | . . 5 4 Meltdown 1 | . . 1 . Melee Attacks 2 | . . . 2 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks 2 | . . . 2 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3320 | 111 12 1374 1823 Guns 2037 | 111 12 1067 847 Cannons 1278 | . . 307 971 Explosions . | . . . . Melee . | . . . . Ramming 5 | . . . 5 Kinetic 57 | . . 7 50 Thermal 3119 | 111 12 1228 1768 Explosive . | . . . . Electromagnetic 139 | . . 139 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . . 1 Average Corruption 1 | . . . 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 15 | . . . 15 Projectiles 15 | . . . 15 Explosions . | . . . . Melee . | . . . . Knockbacks 1 | . . . 1 Impact 1 | . . . 1 Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 2 | . . . 2 Shots . | . . . . Rammed 1 | . . . 1 Targets Rammed 1 | . . . 1 Kicked . | . . . . Crushed . | . . . . Highest Temperature 655 | 153 78 409 655 Average Temperature 147 | 75 32 114 171 Received Heat Transfer 714 | . . 372 342 Effects 30 | . . 2 28 Shutdowns 7 | . . . 7 Energy Bleed 6 | . . . 6 Interference 3 | . . . 3 Matter Decay 3 | . . . 3 Short Circuit 6 | . . . 6 Damage (major) 5 | . . 2 3 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . . 1 . Combat Hostiles 1 | . . 1 . Parts Melted 14 | 1 . 9 4 Heat Transferred 7313 | 333 37 3341 3602 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 725 | 15 37 262 725 Initial 108 | . 9 15 108 Average 270 | 4 26 136 416 Maximum Alert Level 3 | . . 1 3 Low Security (%) 50 | 100 100 83 17 Level 1 21 | . . 16 29 Level 2 27 | . . . 50 Level 3 1 | . . . 2 Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 9 | . 1 3 5 Investigation 3 | . . 1 2 Extermination . | . . . . Reinforcement 5 | . 1 2 2 Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 2 | . . . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 74 | . 2 27 45 Peak Tracking Total 7 | . 2 6 7 Tactical Retreats 8 | . . 2 6 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 2 | . . 1 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 2 | . . . 2 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 10 | . 4 1 5 Terminals 7 | . 2 1 4 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Total Hacks 26 | . 11 2 13 Successful 10 | . 6 . 4 Failed 16 | . 5 2 9 Catastrophic 4 | . 2 . 2 Database Lockouts . | . . . . Manual 18 | . 6 2 10 Terminals 18 | . 6 2 10 Fabricators . | . . . . Repair Stations 2 | . 2 . . Recycling Units 3 | . 3 . . Scanalyzers . | . . . . Garrison Access 3 | . . . 3 Terminal Hacks 6 | . 2 . 4 Terminal Index 2 | . 1 . 1 Zone Layout 4 | . 1 . 3 Fabricator Hacks . | . . . . Repair Station Hacks 2 | . 2 . . Scan Component 1 | . 1 . . Repair 1 | . 1 . . Recycling Unit Hacks 2 | . 2 . . Report Inventory 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . . 1 Used . | . . . . Hacking Detections 8 | . 3 1 4 Full Trace Events 2 | . . . 2 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . 1 . . Time 26 | . 26 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 1 | . 1 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2105 | 80 220 675 1130 Spaces Moved 1476 | 54 209 377 836 Core 18 | 7 . 2 9 Treads . | . . . . Legs 104 | . . 104 . Wheels 1147 | 47 209 271 620 Hover 207 | . . . 207 Flight . | . . . . Fastest Speed 48 | 50 80 80 48 Average Speed 81 | 76 80 93 77 Slowest Speed 250 | 80 80 250 125 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 29 | 4 37 25 53 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 16 | . . . 16 Terrain Destroyed 28 | . . . 28 Melee . | . . . . Projectile 28 | . . . 28 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2050 | 78 251 565 1156 Wait 232 | . 33 53 146 Move 1473 | 53 208 376 836 Hop . | . . . . Pick Up 59 | 12 3 22 22 Fast Attach 17 | . . 2 15 Attach 35 | 6 1 15 13 Detach . | . . . . Swap 27 | . 1 10 16 Drop 42 | . . 14 28 Fire 162 | 7 5 73 77 Melee 2 | . . . 2 Ram 1 | . . . 1 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 81 | -11/Scrapyard | Entered Materials 223 | -10/Materials | Discovered new exit (range 16) 266 | -10/Materials | Repaired Datajack 301 | -10/Materials | Entered another Materials area 301 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 336 | -9/Materials | Build established: Mutant 470 | -9/Materials | Lost 7 parts (1p3n1u2w) 758 | -9/Materials | Build established: Scavenger-Mutant 803 | -9/Materials | Discovered new exit (range 16) 884 | -9/Materials | Lost 3 parts (1n2w) 926 | -9/Materials | Discovered new exit (range 8) 976 | -9/Materials | Entered another Materials area 976 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1321 | -8/Materials | Garrison activated, responded to threat 1572 | -8/Materials | Build established: Scavenger-Tank 1882 | -8/Materials | Lost 3 parts (3n) 1900 | -8/Materials | Discovered new exit (range 16) 1967 | -8/Materials | Lost 3 parts (1p1n1u) 2050 | -8/Materials | Core integrity fell below 50% 2086 | -8/Materials | Core integrity fell below 20% 2095 | -8/Materials | Lost 5 parts (1p2n1u1w) 2106 | -8/Materials | Destroyed by X-57 Shotgunner with Shotgun Last Messages --------------- key. 02015_ Acquired 14 matter. 02016_ Dropped Adv. Visual Processing Unit. 02017_ Acquired Hover Unit. 02022_ Overheating: Energy bleed (-1). 02024_ Adv. Beam Rifle broken. 02024_ Overheating: Short circuit. 02025_ Power failure, Lgt. Nuclear Core shutdown. 02026_ Imp. Hover Unit broken. 02026_ Overheating: Short circuit. 02027_ Airjet broken. 02027_ Overheating: Short circuit. 02031_ Imp. Light Armor Plating destroyed. 02037_ Broken Airjet destroyed. 02040_ Lgt. Nuclear Core destroyed. 02064_ Broken Imp. Hover Unit destroyed. 02064_ Ion Cannon destroyed. 02077_ K-01 Serf collects debris. 02100_ Broken Adv. Beam Rifle destroyed. 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""" #?? | | ???# # # #???# """ #?? | | ?###+## # # ] #???# #?? | | ?# # ### ##########???# """ #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 23 Energy Capacity 325 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 300 Evasion (%) 55 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TacticalBottomlessCutter Manual? 0 Play Time 00:30:53 Cumulative 17.1 hours Start 2024.12.27 @ 21:14:21 End 2024.12.27 @ 21:42:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 23 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 02d0522f-7330-4829-96d4-b0fe8560adec