Cogmind - Beta 15 X2 @@@ ROGUE MODE // 2025.02.26 @ 15:13:06

Player: Mathewnd

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (21)      105
Value Destroyed (653)      653
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1398

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     245/300
Energy                     81/125
System Corruption          0%
Temperature                Warm (147)
Movement                   Rolling (200) Ox8
Location                   -8/Recycling

 Parts 
-------
>            --- POWER (1) --------
       Light Ion Engine
>            --- PROPULSION (2) ---
             Wheel
>            --- UTILITY (2) ------
             Huge Storage Unit
             Structural Scanner
>            --- WEAPON (2) -------
             Flamer
>            --- INVENTORY (25) ---
  Subdweller Power Source
       Light Treads
  Subdweller Monowheel
  Subdweller Monowheel
  Subdweller Monowheel
  Subdweller Monowheel
  Subdweller Monowheel
       Small Storage Unit
  Subdweller Optics
             Sensor Array
             Scrap Shield
             System Shield
       Small Laser
  Subdweller Laser
  Subdweller Machine Gun
  Subdweller Machine Gun
  Subdweller Machine Gun
             Hammer

 Peak State 
------------
>            --- POWER ------------
       Light Ion Engine
>            --- PROPULSION -------
             Wheel
  Subdweller Monowheel
>            --- UTILITY ----------
             Huge Storage Unit
             Structural Scanner
>            --- WEAPON -----------
       Heavy Riot Gun
       Small Laser
>            --- INVENTORY --------
  Subdweller Power Source
       Light Treads
  Subdweller Monowheel
  Subdweller Monowheel
  Subdweller Monowheel
  Subdweller Monowheel
       Small Storage Unit
  Subdweller Optics
             Sensor Array
             Scrap Shield
  Subdweller Laser
  Subdweller Machine Gun
  Subdweller Machine Gun
  Subdweller Machine Gun
             Flamer
             Hammer
[Rating: 14]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Huge Storage Unit
  Device                   Structural Scanner
  Storage                  Huge Storage Unit
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Heavy Assault Rifle
  Special Weapon           Flamer
  Impact Weapon            Hammer

 Build                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Rec 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             29   | 6   6   14  3   
  Power                    3    | 1   .   2   .   
    Engine                 3    | 1   .   2   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               9    | 2   2   3   2   
    Treads                 2    | 2   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  6    | .   2   2   2   
    Hover                  .    | .   .   .   .   
    Flight                 1    | .   .   1   .   
  Utility                  4    | 1   2   1   .   
    Device                 1    | .   1   .   .   
    Storage                2    | 1   1   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   1   .   
    Artifact               .    | .   .   .   .   
  Weapon                   13   | 2   2   8   1   
    Energy Gun             3    | .   .   3   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          8    | 2   2   4   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         1    | .   .   .   1   
    Impact Weapon          1    | .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 12   | .   .   11  1   
  Power                    1    | .   .   1   .   
  Propulsion               5    | .   .   5   .   
  Utility                  1    | .   .   1   .   
  Weapon                   5    | .   .   4   1   
  Highest Loss Streak      4    | .   .   4   1   
  To Critical Strikes      1    | .   .   1   .   
Average Backups            13   | 1   7   14  17  
  Power                    1    | .   1   1   1   
  Propulsion               3    | .   1   3   5   
  Utility                  3    | .   2   3   4   
  Weapon                   4    | .   2   4   6   
  Tool/Special             .    | .   .   .   .   
Unused Backups             7    | .   .   .   7   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   .   2   
  Utility                  4    | .   .   .   4   
  Weapon                   1    | .   .   .   1   
  Tool/Special             .    | .   .   .   .   
Average Slot Usage (%)     85   | .   97  82  85  
  Engine                   10   | .   14  10  14  
  Treads                   10   | .   23  9   .   
  Wheel                    12   | .   4   13  14  
  Flight                   3    | .   .   3   .   
  Device                   5    | .   12  3   14  
  Storage                  14   | .   14  14  14  
  Energy Gun               5    | .   .   4   20  
  Ballistic Gun            19   | .   28  19  .   
  Impact Weapon            2    | .   .   2   6   
Peak Build Rating          14   | 6   10  13  14  
  Average Rating           9    | 4   7   9   12  
  On Entrance              7    | .   6   10  13  
Naked Turns                .    | .   .   .   .   
Heaviest Build             94   | 13  92  94  90  
  Greatest Support         40   | 40  40  20  20  
  Greatest Overweight (x)  9    | .   9   9   8   
  Average Overweight (x)   6    | .   1   7   6   
Largest Inventory Capacity 25   | 8   25  25  25  
  Average Capacity         23   | 6   14  25  25  
  Most Carried             19   | 3   10  18  19  
  Average Carried          13   | 1   7   14  18  
  Final Capacity           25   | 8   25  25  25  
  Final Carried            19   | 3   10  17  19  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves
 Mutant | -8/Recycling

 Resources                      | -11 -10 -10 -8  
-----------                Run  | Yrd Mat Sub Rec 
Matter Collected           919  | 194 224 501 .   
  Remotely                 .    | .   .   .   .   
Salvage Created            776  | .   211 553 12  
  Parts                    55   | .   11  41  3   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           3    | .   2   .   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      18   | .   .   18  .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Rec 
Combat Hostiles Destroyed  19   | .   5   14  .   
  Guns                     18   | .   5   13  .   
Classes Destroyed          5    | .   2   2   1   
  Builder                  1    | .   .   .   1   
  Tunneler                 1    | .   1   .   .   
  Swarmer                  3    | .   .   3   .   
  Grunt                    7    | .   5   2   .   
  Subdweller               9    | .   .   9   .   
Best Kill Streak           4    | .   4   3   1   
  Combat Bots Only         3    | .   3   3   .   
Max Kills in Single Turn   1    | .   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -8   
--------                   Run  | Yrd  Mat  Sub  Rec  
Hostile Shots Fired        114  | .    17   89   8    
  Missed                   31   | .    7    24   .    
Damage Taken               1610 | .    112  1385 113  
  Core                     252  | .    .    239  13   
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              90   | .    21   65   4    
  Largest                  2    | .    2    2    2    
  Hottest                  160  | .    46   100  160  
Shots Fired                174  | .    42   124  8    
  Gun                      172  | .    42   124  6    
  Cannon                   .    | .    .    .    .    
  Launcher                 .    | .    .    .    .    
  Special                  2    | .    .    .    2    
  Kinetic                  145  | .    42   103  .    
  Thermal                  19   | .    .    15   4    
  Explosive                .    | .    .    .    .    
  Electromagnetic          10   | .    .    6    4    
  Robot Hit Streak         18   | .    10   16   18   
  Robot Miss Streak        3    | .    2    3    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           130  | .    29   96   5    
  Core Hits                39   | .    13   24   2    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    
  Critical Strikes         1    | .    .    1    .    
    Destroy                1    | .    .    1    .    
Melee Attacks              23   | .    .    16   7    
  Impact                   23   | .    .    16   7    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1520 | .    295  1126 99   
  Guns                     1509 | .    295  1126 88   
  Cannons                  .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  1158 | .    295  863  .    
  Thermal                  161  | .    .    140  21   
  Explosive                .    | .    .    .    .    
  Electromagnetic          201  | .    .    123  78   
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        138  | .    6    2    138  
  Average Temperature      32   | .    6    2    59   
  Received Heat Transfer   408  | .    60   312  36   
Siege Activations          .    | .    .    .    .    
Martial Activations        .    | .    .    .    .    
Shielding Activations      .    | .    .    .    .    
Robots Disrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
Robots Corrupted           1    | .    .    1    .    
  Combat Hostiles          1    | .    .    1    .    
  Parts Fried              1    | .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             1    | .    .    1    .    
  Heat Transferred         380  | .    .    275  105  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Rec 
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 .   100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Peak Influence             70   | .   70  .   60  
  Initial                  .    | .   .   .   .   
  Average                  16   | .   15  .   20  
Influence Increases        455  | .   204 120 131 
  Destroy 0b10 Robot/C     200  | .   100 100 .   
  Destroy 0b10 Robot/NC    10   | .   5   .   5   
  Destroy Leader           50   | .   30  20  .   
  Successful Hack          9    | .   9   .   .   
  Select Force Hacks       180  | .   60  .   120 
  Destroy Structure        6    | .   .   .   6   
Influence Decreases        455  | .   204 120 131 
  Time Decay               421  | .   204 86  131 
  Lost Part                34   | .   .   34  .   
Squads Dispatched          3    | .   3   .   .   
  Investigation            3    | .   3   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Rec 
Distress Signals           3    | .   3   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              22   | .   6   15  1   
  Peak Tracking Total      3    | .   3   3   1   
  Tactical Retreats        1    | .   .   1   .   

 Traps                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Rec 
Traps Triggered            3    | .   1   2   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -8  
----------                 Run  | Yrd Mat Sub Rec 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Rec 
Machines Accessed          9    | .   4   1   4   
  Terminals                2    | .   2   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          6    | .   2   .   4   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                15   | .   7   4   4   
  Successful               12   | .   4   4   4   
  Failed                   3    | .   3   .   .   
    Catastrophic           2    | .   2   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   6    | .   2   .   4   
  Terminals                5    | .   5   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          6    | .   2   .   4   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             6    | .   2   4   .   
  Record                   4    | .   .   4   .   
  Prototype ID Bank        1    | .   1   .   .   
  Emergency Access Points  1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         6    | .   2   .   4   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          6    | .   2   .   4   
    Tunnel                 6    | .   2   .   4   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   2   .   .   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  
------------               Run  | Yrd Mat Sub Rec 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -8  
--------                   Run  | Yrd Mat Sub Rec 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Rec 
Active Infowar (turns)     1493 | .   679 814 .   
  Structural               1493 | .   679 814 .   
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -8   
-------------              Run  | Yrd  Mat  Sub  Rec  
Turns Passed               5254 | 76   781  4017 380  
Spaces Moved               2506 | 43   332  1948 183  
  Core                     3    | 3    .    .    .    
  Treads                   315  | 40   269  6    .    
  Legs                     .    | .    .    .    .    
  Wheels                   2188 | .    63   1942 183  
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  150  150  
  Average Speed            186  | 152  170  190  184  
  Slowest Speed            480  | 160  215  480  200  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       52   | 3    81   92   32   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     7    | .    2    1    4    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 9    | .    .    4    5    
Terrain Destroyed          9    | .    .    4    5    
  Melee                    9    | .    .    4    5    
  Projectile               .    | .    .    .    .    
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -8   
---------                  Run  | Yrd  Mat  Sub  Rec  
Total                      2850 | 51   508  2088 203  
  Wait                     154  | .    140  13   1    
  Move                     2503 | 42   331  1947 183  
  Hop                      .    | .    .    .    .    
  Pick Up                  29   | 3    7    18   1    
  Fast Attach              8    | 6    1    .    1    
  Attach                   13   | .    .    13   .    
  Detach                   4    | .    .    3    1    
  Swap                     22   | .    6    11   5    
  Drop                     4    | .    2    2    .    
  Fire                     90   | .    21   65   4    
  Melee                    23   | .    .    16   7    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x2] / [*Min x2] / *Sub)
-10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec)
-8/Recycling

 History 
---------
 Turn | Location      | Event
   55 | -11/Scrapyard | Discovered new exit (range 12)
   77 | -11/Scrapyard | Entered Materials
  193 | -10/Materials | Discovered new exit (range 3)
  204 | -10/Materials | Met 8R-AWN
  314 | -10/Materials | Build established: Mutant
  325 | -10/Materials | Discovered new exit (range 14)
  350 | -10/Materials | Discovered new exit (range 13)
  510 | -10/Materials | Discovered new exit (range 3)
  770 | -10/Materials | Discovered new exit (range 6)
  858 | -10/Materials | Entered Subcaves
 1021 | -10/Subcaves  | Learned Materials emergency access door positions
 1351 | -10/Subcaves  | Lost 4 parts (2n1u1w)
 1482 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 1822 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 1951 | -10/Subcaves  | Visited Clippyterm
 1957 | -10/Subcaves  | Learned Factory trap positions
 1957 | -10/Subcaves  | Learned Factory garrison access intel
 2894 | -10/Subcaves  | Core integrity fell below 50%
 3537 | -10/Subcaves  | Core integrity fell below 20%
 3702 | -10/Subcaves  | Lost 3 parts (1p1n1w)
 3744 | -10/Subcaves  | Discovered new exit (range 14)
 3847 | -10/Subcaves  | Discovered new exit (range 9)
 4819 | -10/Subcaves  | Discovered new exit (range 15)
 4875 | -10/Subcaves  | Entered Recycling
 5255 | -8/Recycling  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
DISCOVERED[-9/Materials]
04947_ Connecting with Recycling Unit...
>>Force(Tunnel)
DISCOVERED[-5/Hub_04(d)]
04953_ Sub. Monowheel shoots sparks and powers
  down.
04956_ Terrain Scanner fried.
04956_ U-05 Engineer destroyed.
04971_ Acquired Wheel.
04976_ R-06 Scavenger collects Lgt. Ion Engine.
04979_ R-06 Scavenger collects Corrupted Terrain
  Scan Processor.
04995_ Acquired System Shield.
05030_ Connecting with Recycling Unit...
>>Force(Tunnel)
DISCOVERED[-8/Materials]
05030_ Recycling Unit unresponsive.
05071_ U-05 Engineer builds a Wall. <x4>
05244_ Y-45 Defender springs to life.
05255_ Hvy. Riot Gun destroyed.

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????##        "Y" +  %      +    |
| ???????????????????????#        " " #         #    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          15
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              StealthDecoySuperbattery
  Manual?         0
Play Time         00:20:03
  Cumulative      307.1 hours
  Start           2025.02.26 @ 14:55:08
  End             2025.02.26 @ 15:13:06
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          240
  Rogue           240
  Adventurer      0
  Explorer        0
Win Type          -
  Total           14
  Types           3/2/5/2/0/0/1/1/0/0
Lore%             85
Gallery%          69
Achievement%      69
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 135de247-ea83-4b94-afd8-e6a7a3acea80