Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.10 @ 16:39:41 Player: Rosa Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (68) 340 Value Destroyed (2724) 2724 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (441) 441 TOTAL SCORE: 6525 Bonus ------- High Alert Combat Kills 75 Follower Combat Kills 166 Entered Garrisons 200 Cogmind --------- Core Integrity 315/700 Matter 280/300 Energy 290/290 System Corruption 0% Temperature Cool (0) Movement Flying (30) Location -7/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (5) --- Flight Unit VTOL Module VTOL Module > --- UTILITY (3) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Medium Treads Aluminum Leg Energy Filter Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Small Storage Unit Medium Storage Unit Medium Reflective Plating > --- WEAPON ----------- Gatling Laser Gauss Rifle Great Maul > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Medium Treads Aluminum Leg Flight Unit Medium Matter Pod Energy Filter EM Pulse Cannon High-powered Shotgun Shock Bomb Launcher [Rating: 43] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Medium Treads Leg Improved Titanium Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Improved Signal Interpreter Protection Medium Reflective Plating Weapon Light Assault Rifle Energy Gun Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Shock Bomb Launcher Impact Weapon Great Maul Build | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Slots Evolved 6 | . . . 2 2 2 . . Power 1 | . . . 1 . . . . Propulsion 3 | . . . 1 2 . . . Utility 1 | . . . . . 1 . . Weapon 1 | . . . . . 1 . . Parts Attached 114 | 5 9 1 20 26 17 34 2 Power 23 | 1 3 . 4 5 4 6 . Engine 12 | 1 1 . 3 5 1 1 . Core 11 | . 2 . 1 . 3 5 . Reactor . | . . . . . . . . Propulsion 42 | 2 3 1 7 11 6 11 1 Treads 1 | . . . . . . 1 . Leg 15 | . . . . 5 6 4 . Wheel 8 | 2 3 1 2 . . . . Hover 3 | . . . 1 2 . . . Flight 15 | . . . 4 4 . 6 1 Utility 17 | . 3 . . 5 3 6 . Device 7 | . 1 . . 2 . 4 . Storage 8 | . 2 . . 3 1 2 . Processor 1 | . . . . . 1 . . Hackware . | . . . . . . . . Protection 1 | . . . . . 1 . . Artifact . | . . . . . . . . Weapon 32 | 2 . . 9 5 4 11 1 Energy Gun 6 | . . . 3 . 2 1 . Energy Cannon 2 | . . . . . 1 1 . Ballistic Gun 18 | 2 . . 6 1 1 7 1 Ballistic Cannon . | . . . . . . . . Launcher 3 | . . . . 2 . 1 . Special Weapon . | . . . . . . . . Impact Weapon 3 | . . . . 2 . 1 . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . . Parts Lost 29 | . 1 . 5 2 4 15 2 Power 5 | . . . 1 1 1 2 . Propulsion 17 | . 1 . 4 1 3 6 2 Utility 2 | . . . . . . 2 . Weapon 5 | . . . . . . 5 . Highest Loss Streak 9 | . 1 . 2 1 3 9 2 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 91 | . 93 100 94 89 94 89 48 Engine 6 | . 7 . 11 8 6 3 7 Core 8 | . 6 14 10 9 5 9 6 Leg 16 | . . . . 24 35 17 . Wheel 6 | . 26 28 16 . . . . Hover 1 | . . . . 3 . . . Flight 8 | . . . 11 9 . 14 27 Device 2 | . 5 . . 4 . 3 . Storage 15 | . 17 28 22 11 15 14 . Energy Gun 6 | . . . 7 12 7 4 . Ballistic Gun 10 | . 28 28 14 . 4 10 6 Impact Weapon 3 | . . . . 4 7 3 . Peak Build Rating 43 | 5 10 10 15 33 43 43 37 Average Rating 23 | 3 7 10 12 24 35 32 19 On Entrance 18 | . 5 10 10 13 29 43 37 Naked Turns . | . . . . . . . . Heaviest Build 48 | 7 14 14 23 27 48 48 20 Greatest Support 90 | 20 20 20 30 90 90 83 20 Greatest Overweight (x) 5 | . 1 . 5 5 . 5 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 5 8 8 8 10 10 10 10 Average Capacity 8 | 5 8 8 8 8 10 10 5 Most Carried 10 | 2 8 7 8 10 10 10 10 Average Carried 6 | . 3 7 7 6 7 8 4 Final Capacity 10 | 5 8 8 8 10 10 10 5 Final Carried 10 | 2 7 7 6 8 10 10 4 Class Distribution -------------------- 65% | Scavenger-Mutant 25% | Mutant 9% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Matter Collected 2048 | 234 234 . 337 310 320 573 40 Remotely . | . . . . . . . . Salvage Created 2606 | . 311 . 430 728 460 637 40 Parts 123 | . 22 . 36 20 15 29 1 Haulers Intercepted 4 | . 1 . 1 2 . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Combat Hostiles Destroyed 58 | . 6 . 11 12 10 18 1 Melee 6 | . . . . 2 2 2 . Guns 38 | . 6 . 11 3 6 11 1 AOE 6 | . . . . 3 . 3 . Classes Destroyed 7 | . 5 . 1 . 1 . . Worker 3 | . 2 . . 1 . . . Hauler 4 | . 1 . 1 2 . . . Watcher 3 | . 1 . . 2 . . . Swarmer 16 | . 3 . 4 . . 9 . Grunt 34 | . 3 . 3 11 9 7 1 Sentry 7 | . . . 4 1 . 2 . Hunter 1 | . . . . . 1 . . Best Kill Streak 6 | . 5 . 6 5 3 5 1 Combat Bots Only 5 | . 3 . 5 5 3 5 1 Max Kills in Single Turn 3 | . 1 . 1 2 1 3 1 Gunslinging . | . . . . . . . . Exploded 3 | . . . . 2 . 3 . Melee 1 | . . . . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Hostile Shots Fired 485 | . 47 . 60 87 87 192 12 Missed 143 | . 9 . 17 34 21 58 4 Damage Taken 4533 | . 369 . 458 758 1071 1748 129 Core 703 | . 127 . 62 129 171 165 49 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 138 | . . . . . 38 100 . Regen/Repaired (Parts) 35 | . . . 35 . . . . Core Remaining (%) 77 | 100 . 49 84 76 . . . Volleys Fired 207 | . 37 . 40 48 28 38 16 Largest 3 | . 2 . 2 2 2 3 1 Hottest 143 | . 40 . 112 112 143 126 23 Shots Fired 344 | . 74 . 79 55 41 79 16 Gun 335 | . 74 . 79 48 40 78 16 Cannon 1 | . . . . . 1 . . Launcher 8 | . . . . 7 . 1 . Special . | . . . . . . . . Kinetic 232 | . 74 . 59 5 13 65 16 Thermal 103 | . . . 20 43 27 13 . Explosive . | . . . . . . . . Electromagnetic 9 | . . . . 7 1 1 . Robot Hit Streak 20 | . 6 . 9 20 6 9 9 Robot Miss Streak 6 | . 5 . 3 6 6 5 4 Penetration Max 1 | . . . . . . 1 . Secondary Targets 5 | . 1 . . . 1 3 . Max Gunslinging Chain 1 | . 1 . . . 1 1 . Shots Hit Robots 244 | . 41 . 44 48 37 63 11 Core Hits 115 | . 20 . 18 22 18 34 3 Critical Kills 2 | . . . . . 1 1 . Critical Parts Destroyed 4 | . 1 . . 1 1 1 . Critical Strikes 9 | . 1 . 1 2 2 3 . Burn 3 | . . . 1 1 . 1 . Destroy 1 | . 1 . . . . . . Smash 5 | . . . . 1 2 2 . Melee Attacks 42 | . . . . 16 7 19 . Impact 42 | . . . . 16 7 19 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . 1 . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5530 | . 338 . 624 1801 821 1795 151 Guns 3214 | . 338 . 624 478 632 993 149 Cannons . | . . . . . . . . Explosions 876 | . . . . 641 . 235 . Melee 1430 | . . . . 682 181 567 . Ramming 10 | . . . . . 8 . 2 Kinetic 1986 | . 338 . 390 62 224 823 149 Thermal 1569 | . . . 234 582 408 345 . Explosive . | . . . . . . . . Electromagnetic 535 | . . . . 475 . 60 . Impact 1430 | . . . . 682 181 567 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . 2 . . . Average Corruption 2 | . . . . 2 . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 10 | . . . . 10 . . . Message Errors 2 | . . . . 2 . . . Matter Fused 3 | . . . . 3 . . . Heat Flow Errors 1 | . . . . 1 . . . Energy Discharges 2 | . . . . 2 . . . Data Loss (minor) 1 | . . . . 1 . . . Data Loss (major) 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 329 | . . . . 170 72 87 . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 329 | . . . . 170 72 87 . Knockbacks 8 | . . . . 6 1 1 . Impact 8 | . . . . 6 1 1 . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 1 | . . . . . . . 1 Shots . | . . . . . . . . Rammed 1 | . . . . . . . 1 Targets Rammed 4 | . . . . . 3 . 1 Kicked 3 | . . . . . 3 . . Crushed . | . . . . . . . . Highest Temperature 651 | . 24 . 408 252 651 174 82 Average Temperature 91 | . 6 . 88 69 220 38 51 Received Heat Transfer 2145 | . 93 . 99 477 585 819 72 Effects 19 | . . . 2 . 17 . . Shutdowns 2 | . . . . . 2 . . Energy Bleed 3 | . . . . . 3 . . Interference 8 | . . . 2 . 6 . . Matter Decay 3 | . . . . . 3 . . Short Circuit 1 | . . . . . 1 . . Damage (minor) 1 | . . . . . 1 . . Damage (core) 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted 8 | . . . . 4 2 2 . Combat Hostiles 7 | . . . . 3 2 2 . Parts Fried 6 | . . . . 3 3 . . Impact Corruptions 15 | . . . . 8 2 5 . Robots Melted 1 | . . . . 1 . . . Combat Hostiles 1 | . . . . 1 . . . Parts Melted 9 | . . . 2 4 2 1 . Heat Transferred 3449 | . . . 581 1273 923 672 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . 1 . 1 . Alert | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Peak Influence 589 | . 209 81 589 265 270 512 268 Initial 268 | . . 81 31 163 100 77 268 Average 209 | . 82 81 382 190 142 264 264 Maximum Alert Level 2 | . 1 . 2 1 1 2 1 Low Security (%) 56 | 100 94 100 15 60 76 35 . Level 1 31 | . 5 . 22 39 23 47 100 Level 2 12 | . . . 62 . . 16 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . . . 2 4 2 . . Investigation 5 | . . . . 3 2 . . Extermination . | . . . . . . . . Reinforcement 3 | . . . 2 1 . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Distress Signals 5 | . . . 4 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 87 | . 9 . 22 23 10 22 1 Peak Tracking Total 7 | . 4 . 7 5 3 5 1 Tactical Retreats 4 | . 1 . 2 1 . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Traps Triggered 3 | . . . . 2 . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Machines Disabled 3 | . . . 1 . . 2 . Max in Single Turn 1 | . . . 1 . . 1 . Garrison Relay 2 | . . . . . . 2 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Machines Accessed 14 | . 4 1 1 4 3 1 . Terminals 9 | . 3 1 . 3 1 1 . Fabricators 1 | . . . . . 1 . . Repair Stations 2 | . 1 . 1 . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . 1 . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 35 | . 10 1 2 13 7 2 . Successful 23 | . 7 1 2 9 4 . . Failed 12 | . 3 . . 4 3 2 . Catastrophic 2 | . . . . 1 . 1 . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 23 | . 8 1 . 9 3 2 . Fabricators 3 | . . . . . 3 . . Repair Stations 4 | . 2 . 2 . . . . Recycling Units . | . . . . . . . . Scanalyzers 4 | . . . . 4 . . . Garrison Access 1 | . . . . . 1 . . Terminal Hacks 16 | . 7 1 . 6 2 . . Record 12 | . 5 1 . 4 2 . . Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 2 | . 1 . . 1 . . . Emergency Access Points 1 | . . . . 1 . . . Fabricator Hacks 1 | . . . . . 1 . . Network Status 1 | . . . . . 1 . . Repair Station Hacks 2 | . . . 2 . . . . Scan Component 1 | . . . 1 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 3 | . . . . 3 . . . Insert Component 1 | . . . . 1 . . . Analyze 2 | . . . . 2 . . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . 2 . 1 3 2 1 . Full Trace Events 5 | . . . . 2 2 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . 1 . . . . Time 26 | . . . 26 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Gar Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 10 | . . . . . . 10 . Machine Destruction 10 | . . . . . . 10 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Total Allies 3 | . . 3 . . . . . Largest Group 3 | . . 3 3 1 . . . Highest-Rated Group 40 | . . 40 40 16 . . . Highest-Rated Ally 16 | . . 16 16 16 . . . Total Orders . | . . . . . . . . Ally Attacks 53 | . . . 43 10 . . . Total Damage 627 | . . . 508 119 . . . Kills 14 | . . . 10 4 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Turns Passed 3100 | 42 331 166 465 856 507 653 80 Spaces Moved 1928 | 41 268 201 249 472 281 359 57 Core 1 | 1 . . . . . . . Treads 28 | . . . . . . 28 . Legs 728 | . . . . 306 281 141 . Wheels 670 | 40 268 201 161 . . . . Hover 121 | . . . 16 105 . . . Flight 380 | . . . 72 61 . 190 57 Fastest Speed 24 | 50 80 80 80 111 124 104 24 Average Speed 111 | 79 80 80 111 134 126 119 72 Slowest Speed 440 | 80 95 80 440 440 130 435 110 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 24 | 3 43 51 24 26 7 38 3 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 4 | . . . . 3 . 1 . Melee . | . . . . . . . . Projectile 1 | . . . . . . 1 . AOE 3 | . . . . 3 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Total 2485 | 47 324 205 366 610 372 475 86 Wait 98 | . . 4 47 17 27 2 1 Move 1921 | 40 267 200 248 471 280 358 57 Hop . | . . . . . . . . Pick Up 24 | 2 6 . 2 7 3 4 . Fast Attach 39 | 5 1 . 3 10 4 16 . Attach 35 | . 3 . 7 8 7 9 1 Detach 24 | . 1 . 2 12 4 5 . Swap 45 | . 5 1 10 8 6 14 1 Drop 45 | . 4 . 7 13 3 9 9 Fire 207 | . 37 . 40 48 28 38 16 Melee 42 | . . . . 16 7 19 . Ram 1 | . . . . . . . 1 Kick 3 | . . . . . 3 . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 1 | . . . . . . 1 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Garrison -7/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 43 | -11/Scrapyard | Entered Materials 262 | -10/Materials | Discovered new exit (range 7) 349 | -10/Materials | Core integrity fell below 50% 374 | -10/Materials | Entered Mines 515 | -10/Mines | Discovered new exit (range 13) 527 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 540 | -10/Mines | Entered Materials 540 | -9/Materials | Accompanied by 3 allies 540 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 756 | -9/Materials | Repaired Wheel 849 | -9/Materials | Build established: Scavenger-Mutant 969 | -9/Materials | Discovered new exit (range 15) 1005 | -9/Materials | Entered another Materials area 1005 | -8/Materials | Accompanied by 1 ally 1005 | -8/Materials | Evolved 2 slots: Propulsion x2 1837 | -8/Materials | Discovered new exit (range 8) 1861 | -8/Materials | Entered Factory 1861 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2089 | -7/Factory | Lost 3 parts (1p2n) 2365 | -7/Factory | Identified exit to Garrison 2368 | -7/Factory | Entered Garrison 2410 | -7/Garrison | Triggered checkpoint 2508 | -7/Garrison | Garrison Relay disabled 2632 | -7/Garrison | Lost 4 parts (2n1u1w) 2755 | -7/Garrison | Lost 9 parts (2p2n1u4w) 2762 | -7/Garrison | Triggered checkpoint 2820 | -7/Garrison | Triggered checkpoint 2910 | -7/Garrison | Triggered checkpoint 2963 | -7/Garrison | Discovered new exit (range 10) 3021 | -7/Garrison | Entered Factory 3046 | -7/Factory | Core integrity fell below 50% 3101 | -7/Factory | Self-destructed Last Messages --------------- 03024_ Dropped VTOL Module. 03024_ Dropped Great Maul. 03025_ Dropped Med. Storage Unit. 03025_ Dropped Imp. Heat Sink. 03026_ Dropped Med. Matter Pod. 03027_ Dropped Particle Gun. 03028_ Dropped Flak Gun. 03028_ Dropped KE Penetrator. [Achievement: Can't Catch Me] 03036_ ALERT: All DSF locations entering lockdown mode. 03043_ VTOL Module destroyed. 03062_ G-47 Trooper destroyed. 03069_ Acquired 40 matter. 03080_ Slammed into U-05 Engineer. 03099_ Triggered Blade Trap. 03099_ Massive razor-sharp blades shoot up from within the floor. 03099_ Lgt. Fission Core severed. 03099_ Autogun severed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????########?????????????????? | | ????????????????????????# #?????????????????? | | ????????????????????????# #?????????????????? | | ??????????????########### #?????????????????? | | ??????????????+ /@ #?????????????????? | | ??????????????# ##### #[ = #?????????????????? | | ?????##+####### #???# # #?????????????????? | | ?????# #???# ########?????????????????? | | ?????# #####+##+#???# #????????????????????????? | | ?????# #??? ???# #????????????????????????? | | ?#???# #??? ???# #????????????????????????? | | ## ### ##? 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"" #??# #????????????????????????? | | # """ #??# #????????????????????????? | | """ """ # """ #??# #????????????????????????? | | """ """ = # """ #??# #????????????????????????? | | """ """ # #??# #????????????????????????? | | "" "" # ?? #??# #????????????????????????? | | "" "" #####+####### ##########???????????????? | | #???????????????? | | [/! #???????????????? | | [!=! #???????????????? | | *=! #???????????????? | | [ #???????????????? | | #######+#######+### ###???????????????? | | ?????# # #?????????????????? | | ?????# = + #?????????????????? | | ?????# # #?????????????????? | | ?????# ! # #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 29 Energy Capacity 350 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Resistance: TH 15 Evasion (%) 64 Recoil Reduction 1 Item Schematics ----------------- Flight Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Challenges ------------ None Game ------ Seed HelicalSupersonicPerforator Manual? 0 Play Time 00:34:05 Cumulative 12.3 hours Start 2024.08.10 @ 16:07:09 End 2024.08.10 @ 16:39:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 46 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 21 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d161a150-f875-4370-b21a-4e2609e2899a