Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.08.04 @ 18:42:55 Player: ChadDean Result: Smashed by cave-in Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (60) 300 Value Destroyed (2010) 2010 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (347) 347 TOTAL SCORE: 4557 Bonus ------- Pacifist 200 High Alert Combat Kills 147 Cogmind --------- Core Integrity 0/550 Matter 295/300 Energy 265/265 System Corruption 5% Temperature Cool (0) Movement Walking (120) Location -8/Storage Parts ------- > --- POWER (2) -------- Improved Ion Engine > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (4) ------ Advanced Visual Processing Unit Sensor Array Melee Analysis Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Aluminum Leg Aluminum Leg Mini Assault Cannon Katana Great Axe Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Visual Processing Unit Terrain Scan Processor Melee Analysis Suite Hacking Suite > --- WEAPON ----------- Gauss Rifle Great Axe > --- INVENTORY -------- Aluminum Leg Aluminum Leg Advanced Beam Cannon Assault Rifle Great Axe [Rating: 32] Favorites ----------- Power Light Nuclear Core Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit VTOL Module Utility Terrain Scan Processor Device Sensor Array Storage Small Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Weapon Assault Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Slashing Weapon Great Axe Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power 1 | . . . 1 . Propulsion 1 | . . 1 . . Utility 2 | . . 1 1 . Weapon . | . . . . . Parts Attached 63 | 6 5 18 22 12 Power 11 | 1 . 1 7 2 Engine 3 | 1 . 1 . 1 Core 8 | . . . 7 1 Reactor . | . . . . . Propulsion 29 | 2 2 9 10 6 Treads 2 | 2 . . . . Leg 21 | . . 5 10 6 Wheel . | . . . . . Hover . | . . . . . Flight 6 | . 2 4 . . Utility 10 | 1 3 2 2 2 Device 3 | . 2 . . 1 Storage 1 | 1 . . . . Processor 5 | . 1 1 2 1 Hackware 1 | . . 1 . . Protection . | . . . . . Artifact . | . . . . . Weapon 13 | 2 . 6 3 2 Energy Gun . | . . . . . Energy Cannon 2 | . . 2 . . Ballistic Gun 9 | 2 . 4 2 1 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 2 | . . . 1 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 2 . . Parts Lost 20 | . . 6 6 8 Power 4 | . . . 2 2 Propulsion 8 | . . 3 2 3 Utility 3 | . . 1 1 1 Weapon 5 | . . 2 1 2 Highest Loss Streak 5 | . . 5 2 4 To Critical Strikes . | . . . . . Average Slot Usage (%) 89 | . 98 89 90 85 Engine 8 | . 14 11 2 6 Core 3 | . . . 12 3 Treads 2 | . 16 . . . Leg 18 | . . 13 26 25 Flight 6 | . 11 14 . . Device 5 | . 12 2 . 8 Storage 1 | . 8 . . . Processor 20 | . 5 19 23 27 Hackware 3 | . . 6 7 . Energy Cannon 1 | . . 4 . . Ballistic Gun 12 | . 28 17 8 5 Slashing Weapon 4 | . . . 8 9 Naked Turns . | . . . . . Heaviest Build 19 | 14 15 14 18 19 Greatest Support 43 | 40 40 30 38 43 Greatest Overweight (x) 4 | 4 1 2 . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 Average Capacity 5 | 7 6 5 5 5 Most Carried 5 | . 4 4 5 5 Average Carried 3 | . . 1 4 4 Final Capacity 8 | 8 5 5 5 5 Final Carried 5 | . . 2 5 5 Class Distribution -------------------- 28% | Mutant 26% | Scavenger-Mutant 15% | Hacker-Mutant 14% | Scavenger-Assassin 13% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Hacker-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Assassin | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Sto Matter Collected 1274 | 220 . 499 338 217 Remotely . | . . . . . Salvage Created 2331 | . . 826 974 531 Parts 148 | . . 56 64 28 Haulers Intercepted 2 | . . 2 . . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Combat Hostiles Destroyed 52 | . . 23 17 12 Melee 15 | . . . 10 5 Guns 32 | . . 18 7 7 Cannons 5 | . . 5 . . Classes Destroyed 9 | . . 5 4 . Worker 4 | . . . 3 1 Builder 1 | . . . 1 . Hauler 2 | . . 2 . . Operator 1 | . . 1 . . Swarmer 12 | . . 11 . 1 Grunt 24 | . . 9 9 6 Duelist 2 | . . . 1 1 Sentry 11 | . . 3 5 3 Hunter 3 | . . . 2 1 Best Kill Streak 7 | . . 7 5 4 Combat Bots Only 7 | . . 7 4 3 Max Kills in Single Turn 2 | . . 2 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . . 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Damage Taken 2940 | . . 860 974 1106 Core 930 | . . 311 304 315 Absorbed by Shields . | . . . . . Core Remaining (%) 74 | 100 100 22 . . Volleys Fired 148 | . . 73 42 33 Largest 2 | . . 2 1 1 Hottest 88 | . . 88 28 28 Shots Fired 204 | . . 129 42 33 Gun 186 | . . 111 42 33 Cannon 18 | . . 18 . . Launcher . | . . . . . Special . | . . . . . Kinetic 186 | . . 111 42 33 Thermal 18 | . . 18 . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 36 | . . 25 36 29 Robot Miss Streak 3 | . . 3 1 1 Penetration Max 1 | . . . 1 1 Secondary Targets 3 | . . 3 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 204 | . . 99 64 41 Core Hits 90 | . . 38 32 20 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 7 | . . . 5 2 Destroy 1 | . . . . 1 Sever 6 | . . . 5 1 Melee Attacks 45 | . . . 25 20 Impact . | . . . . . Slashing 45 | . . . 25 20 Piercing . | . . . . . Sneak Attacks 3 | . . . 3 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4099 | . . 1306 1671 1122 Guns 2305 | . . 1078 576 651 Cannons 227 | . . 227 . . Explosions . | . . . . . Melee 1566 | . . . 1095 471 Ramming 1 | . . 1 . . Kinetic 2305 | . . 1078 576 651 Thermal 227 | . . 227 . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing 1566 | . . . 1095 471 Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 5 | . . . . 5 Message Errors 1 | . . . . 1 Matter Fused 1 | . . . . 1 Heat Flow Errors 1 | . . . . 1 Energy Discharges 1 | . . . . 1 Parts Rejected 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 32 | . . 15 2 15 Projectiles 15 | . . 15 . . Explosions . | . . . . . Melee 17 | . . . 2 15 Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 1 | . . 1 . . Targets Rammed 1 | . . 1 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 150 | . . 150 24 80 Average Temperature 34 | . . 47 7 24 Received Heat Transfer 1464 | . . 447 549 468 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . 2 . 1 Heat Transferred 407 | . . 407 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Peak Influence 561 | . . 561 557 468 Initial 201 | . . . 201 175 Average 275 | . . 310 358 319 Maximum Alert Level 2 | . . 2 2 2 Low Security (%) 23 | 100 100 20 . 2 Level 1 57 | . . 52 67 84 Level 2 18 | . . 26 32 12 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 11 | . . 3 2 6 Investigation 5 | . . 1 1 3 Extermination . | . . . . . Reinforcement 3 | . . 2 . 1 Assault . | . . . . . Garrison 3 | . . . 1 2 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Distress Signals 4 | . . 2 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 76 | . . 37 22 17 Peak Tracking Total 7 | . . 7 5 7 Tactical Retreats 3 | . . 2 . 1 Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Traps Triggered 3 | . . 1 . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 6 | . . 6 . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Sto Machines Disabled 8 | . . 3 1 4 Max in Single Turn 1 | . . 1 1 1 Garrison Access 2 | . . . 1 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Machines Accessed 17 | . 1 4 3 9 Terminals 14 | . 1 4 2 7 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access 2 | . . . 1 1 Total Hacks 41 | . 3 9 9 20 Successful 27 | . 1 6 9 11 Failed 14 | . 2 3 . 9 Catastrophic 3 | . . 1 . 2 Database Lockouts . | . . . . . Manual 12 | . . . . 12 Terminals 37 | . 3 9 8 17 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . . . 2 Scanalyzers . | . . . . . Garrison Access 2 | . . . 1 1 Terminal Hacks 23 | . 1 6 8 8 Record 4 | . 1 . 3 . Prototype ID Bank 2 | . . 1 1 . Open Door 2 | . . . . 2 Branch Access Points 2 | . . 1 1 . Alert Level 1 | . . . 1 . Locate Traps 3 | . . . . 3 Disarm Traps 1 | . . 1 . . Reinforcement Status 3 | . . 1 . 2 Assault Status 2 | . . . 1 1 Recall Investigation 1 | . . 1 . . Zone Layout 2 | . . 1 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . . . . 2 Report Inventory 1 | . . . . 1 Retrieve Components 1 | . . . . 1 Scanalyzer . | . . . . . Garrison Access Hacks 2 | . . . 1 1 Seal Access 2 | . . . 1 1 Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . 1 . . Used 1 | . . 1 . . Hacking Detections 12 | . 1 3 2 6 Full Trace Events 7 | . 1 1 1 4 Feedback Events 1 | . . . . 1 Corruption 1 | . . . . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 2 | . . . . 2 Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Sto Turns Passed 2269 | 57 292 735 467 718 Spaces Moved 1319 | 30 205 402 219 463 Core 10 | 10 . . . . Treads 126 | 20 106 . . . Legs 875 | . . 193 219 463 Wheels . | . . . . . Hover . | . . . . . Flight 308 | . 99 209 . . Fastest Speed 34 | 50 112 34 120 120 Average Speed 122 | 163 136 116 120 120 Slowest Speed 250 | 250 160 200 120 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 41 | 3 43 54 29 77 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 4 | . . . . 4 Terrain Destroyed 4 | . . . . 4 Melee 4 | . . . . 4 Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Total 1690 | 35 219 537 342 557 Wait 74 | . . 36 22 16 Move 1315 | 29 204 401 218 463 Hop . | . . . . . Pick Up 8 | . 2 1 1 4 Fast Attach 33 | 6 3 12 7 5 Attach 8 | . 2 2 1 3 Detach 10 | . 4 3 1 2 Swap 22 | . . 4 14 4 Drop 26 | . 4 4 11 7 Fire 148 | . . 73 42 33 Melee 45 | . . . 25 20 Ram 1 | . . 1 . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -8/Storage History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 345 | -10/Materials | Discovered new exit (range 6) 350 | -10/Materials | Entered another Materials area 350 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 456 | -9/Materials | Identified exit to Mines 727 | -9/Materials | Core integrity fell below 50% 759 | -9/Materials | Lost 5 parts (3n2w) 790 | -9/Materials | Destroyed 7 combat bots 960 | -9/Materials | Build established: Hacker-Mutant 1066 | -9/Materials | Discovered new exit (range 10) 1085 | -9/Materials | Entered another Materials area 1085 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1355 | -8/Materials | Identified exit to Storage 1422 | -8/Materials | Garrison activated, responded to threat 1493 | -8/Materials | Build established: Scavenger-Mutant 1494 | -8/Materials | Core integrity fell below 50% 1552 | -8/Materials | Entered Storage 1652 | -8/Storage | Garrison activated, responded to threat 1725 | -8/Storage | Core integrity fell below 20% 1744 | -8/Storage | Lost 4 parts (1p2n1w) 2258 | -8/Storage | Build established: Scavenger-Gladiator 2271 | -8/Storage | Crushed by falling debris 2271 | -8/Storage | Smashed by cave-in Last Messages --------------- 02116_ ALERT: Alarm triggered, dispatching investigation squad. 02122_ U-05 Engineer lays Concrete. 02147_ Connecting with Door Terminal... >>Open(Door) Sealed Heavy Doors opened. 02151_ Slug penetrates Wall. 02153_ H-55 Commando destroyed. 02156_ Acquired 15 matter. 02158_ Acquired Carbon-fiber Leg. 02161_ Dropped Aluminum Leg. 02191_ Storage Shell breached. 02229_ System corrupted: Energy discharge (-92). 02264_ The unstable cave ceiling collapses. 02271_ Crushed by falling debris. 02271_ Greatsword destroyed. 02271_ System corrupted by crushing effect (+2). 02271_ Imp. Aluminum Leg destroyed. 02271_ System corrupted by crushing effect (+1). 02271_ Imp. Signal Interpreter destroyed. 02271_ System corrupted by crushing effect (+1). 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