Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.22 @ 20:49:24 // Winter2019/RPGLIKE

Player: hemo

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (56)      280
Value Destroyed (978)      978
Prototype IDs (27)         540
Alien Tech Used (0)        0
Bonus (-129)               -129
              TOTAL SCORE: 3669

 Bonus
-------
High Alert Combat Kills    12
Follower Combat Kills      21
Aligned with FarCom        300
Friendly Fire              -462

 Cogmind 
---------
Core Integrity             0/600
Matter                     290/300
Energy                     160/160
System Corruption          0%
Temperature                Cool (9)
Movement                   Hovering (85)
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
          Light Nuclear Core
>               --- PROPULSION (2) ---
        Armored Wheel
         Combat Airjet
>               --- UTILITY (4) ------
       Improved Terrain Scanner
       Improved Light Armor Plating
       Improved Light Armor Plating
                Hacking Suite
>               --- WEAPON (2) -------
                Electrolaser
>               --- INVENTORY (2) ----
        Armored Wheel
  High-capacity Battery (400)

 Peak State 
------------
>              --- POWER ------------
         Light Nuclear Core
>              --- PROPULSION -------
       Armored Wheel
        Combat Airjet
>              --- UTILITY ----------
  Experimental Sensor Array
      Improved Terrain Scanner
      Improved Light Armor Plating
      Improved Light Armor Plating
>              --- WEAPON -----------
               AWS/Thermal
>              --- INVENTORY --------
       Armored Wheel
               Hacking Suite
[Rating: 40]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Wheel
  Wheel                    Armored Wheel
  Hover Unit               Combat Airjet
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
  Storage                  Medium Matter Pod
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Shotgun
  Energy Gun               Particle Gun
  Ballistic Gun            Shotgun
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Slots Evolved              5    | 4   .   1   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | 1   .   .   .   .   .   
  Utility                  3    | 2   .   1   .   .   .   
  Weapon                   1    | 1   .   .   .   .   .   
Parts Attached             33   | 6   15  7   3   1   1   
  Power                    4    | 1   2   .   .   1   .   
    Engine                 2    | 1   1   .   .   .   .   
    Core                   2    | .   1   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               7    | 2   4   1   .   .   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  4    | 2   2   .   .   .   .   
    Hover                  3    | .   2   1   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  11   | 1   4   4   2   .   .   
    Device                 2    | 1   .   1   .   .   .   
    Storage                2    | .   .   1   1   .   .   
    Processor              1    | .   1   .   .   .   .   
    Hackware               1    | .   .   .   1   .   .   
    Protection             5    | .   3   2   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   11   | 2   5   2   1   .   1   
    Energy Gun             5    | 1   .   2   1   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          5    | 1   4   .   .   .   .   
    Ballistic Cannon       1    | .   1   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   .   
Parts Lost                 2    | .   1   1   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  2    | .   1   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
  Highest Loss Streak      1    | .   1   1   .   .   .   
Average Slot Usage (%)     95   | .   94  99  96  88  88  
  Engine                   1    | .   6   .   .   .   .   
  Core                     9    | .   5   11  11  11  11  
  Wheel                    16   | .   17  21  11  11  11  
  Hover                    7    | .   7   2   11  11  11  
  Device                   16   | .   12  21  21  11  11  
  Hackware                 2    | .   .   .   .   11  11  
  Protection               19   | .   18  15  22  22  22  
  Energy Gun               9    | .   9   6   11  11  11  
  Ballistic Gun            11   | .   14  17  7   .   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             24   | 7   20  20  24  20  20  
  Greatest Support         24   | 20  24  24  22  22  22  
  Greatest Overweight (x)  1    | 1   1   1   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 2    | 1   1   2   2   2   2   
  Average Capacity         1    | .   1   1   2   2   2   
  Most Carried             2    | .   1   2   2   2   2   
  Average Carried          1    | .   .   1   2   2   2   
  Final Capacity           2    | 1   1   2   2   2   2   
  Final Carried            2    | .   1   2   2   2   2   

 Class Distribution 
--------------------
 43% | Scavenger-Scout
 34% | Mutant
 10% | Scavenger-Mutant
  9% | Skirmisher

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
 Scavenger-Scout | -10/Exiles
 Scavenger-Scout | -9/Mines
 Scavenger-Scout | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Scr Mat Min Exi Min Mat 
Matter Collected           900  | 260 123 477 .   40  .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1174 | 73  397 227 .   152 325 
  Parts                    80   | 3   29  16  .   10  22  
Haulers Intercepted        2    | .   2   .   .   .   .   
Recyclers Shooed           1    | 1   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Combat Hostiles Destroyed  43   | .   12  16  .   6   9   
  Guns                     42   | .   12  16  .   6   8   
  AOE                      1    | .   .   .   .   .   1   
Classes Destroyed          10   | 2   6   1   .   .   1   
  Worker                   2    | .   1   1   .   .   .   
  Builder                  2    | .   1   1   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   
  Hauler                   2    | .   2   .   .   .   .   
  Recycler                 1    | 1   .   .   .   .   .   
  Watcher                  3    | .   1   .   .   .   2   
  Swarmer                  16   | .   6   3   .   2   5   
  Grunt                    17   | .   6   3   .   4   4   
  Sentry                   1    | .   .   .   .   .   1   
  Assembled                10   | .   .   10  .   .   .   
  Thug                     1    | .   .   .   .   .   1   
Best Kill Streak           5    | 2   4   5   .   2   5   
  Combat Bots Only         5    | .   3   5   .   2   3   
Max Kills in Single Turn   3    | 1   1   1   .   1   3   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  
Damage Taken               2357 | .    564  674  .    82   1037 
  Core                     1532 | .    371  453  .    53   655  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Core       1213 | .    268  386  .    31   528  
Core Remaining (%)         96   | 100  .    .    .    93   .    
Volleys Fired              179  | 7    58   66   .    .    48   
  Largest                  2    | 1    2    2    .    .    1    
  Hottest                  88   | 50   70   88   .    .    63   
Shots Fired                318  | 7    116  114  .    17   64   
  Gun                      318  | 7    116  114  .    17   64   
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  136  | .    58   78   .    .    .    
  Thermal                  182  | 7    58   36   .    17   64   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         22   | 3    22   7    .    6    13   
  Robot Miss Streak        7    | 2    3    7    .    1    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    .    2    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    
  Autonomous               34   | .    .    .    .    17   17   
Shots Hit Robots           212  | 5    75   71   .    14   47   
  Core Hits                88   | 3    26   33   .    7    19   
  Critical Hits            1    | .    .    1    .    .    .    
  Critical Kills           1    | .    .    1    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3692 | 74   860  941  .    495  1322 
  Guns                     3145 | 74   717  941  .    495  918  
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               547  | .    143  .    .    .    404  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  879  | .    247  632  .    .    .    
  Thermal                  2813 | 74   613  309  .    495  1322 
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         1    | .    1    1    1    1    .    
  Average Corruption       1    | .    1    1    1    1    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  13   | .    2    3    4    4    .    
    Message Errors         5    | .    1    1    1    2    .    
    Energy Discharges      1    | .    .    .    1    .    .    
    Data Loss (minor)      5    | .    1    .    2    2    .    
    Targeting Errors       2    | .    .    2    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            45   | .    .    .    .    .    45   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               45   | .    .    .    .    .    45   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      217  | .    217  .    .    .    .    
  Shots                    3    | .    3    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        268  | 60   136  215  .    .    268  
  Average Temperature      59   | 29   35   63   .    .    125  
  Received Heat Transfer   916  | .    126  394  .    27   369  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             9    | .    1    .    .    2    6    
  Heat Transferred         5025 | 222  1432 740  .    592  2039 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Peak Influence             400  | 10  203 181 .   217 400 
  Average Influence        89   | 6   84  55  .   101 256 
Maximum Alert Level        2    | .   1   .   .   1   2   
  Low Security (%)         85   | 100 87  100 .   77  23  
  Level 1                  14   | .   12  .   .   22  71  
  Level 2                  .    | .   .   .   .   .   4   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          4    | .   2   1   .   .   1   
  Investigation            2    | .   1   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   1   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Distress Signals           2    | .   1   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              71   | .   23  21  .   7   20  
  Peak Tracking Total      11   | .   5   4   .   3   11  
  Tactical Retreats        8    | .   3   4   .   .   1   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Traps Triggered            1    | .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                1    | .   .   1   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Exi Min Mat 
Machines Disabled          4    | .   3   .   .   .   1   
  Max in Single Turn       3    | .   3   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Machines Accessed          14   | .   8   1   5   .   .   
  Terminals                8    | .   7   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                79   | .   25  5   49  .   .   
  Successful               64   | .   14  1   49  .   .   
  Failed                   13   | .   10  3   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        2    | .   1   1   .   .   .   
  Manual                   27   | .   21  5   1   .   .   
  Terminals                29   | .   24  5   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             55   | .   5   1   49  .   .   
  Record                   48   | .   .   .   48  .   .   
  Robot Analysis           2    | .   1   1   .   .   .   
  Prototype ID Bank        2    | .   2   .   .   .   .   
  Unreport Threat          2    | .   2   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         8    | .   8   .   .   .   .   
  Terminals                8    | .   8   .   .   .   .   
    Assimilate             1    | .   1   .   .   .   .   
    Botnet                 6    | .   6   .   .   .   .   
    Disrupt                1    | .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         8    | .   7   1   .   .   .   
  Full Trace Events        2    | .   2   .   .   .   .   
  Feedback Events          1    | .   1   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     3    | .   3   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Exi Min Mat 
Total Allies               6    | .   1   3   .   2   .   
  Largest Group            5    | .   1   3   3   5   5   
  Highest-Rated Group      83   | .   10  40  40  83  83  
  Highest-Rated Ally       31   | .   10  16  16  31  31  
Total Orders               4    | .   4   .   .   .   .   
  GOTO                     3    | .   3   .   .   .   .   
  FOLLOW                   1    | .   1   .   .   .   .   
Ally Attacks               20   | .   .   7   .   2   11  
  Total Damage             202  | .   .   78  .   31  93  
  Kills                    4    | .   .   1   .   1   2   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Robot Analysis Total       2    | .   1   1   .   .   .   
Derelict Logs Recovered    4    | .   .   2   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  
-------------              Run  | Scr Mat Min Exi Min Mat 
Turns Passed               2693 | 68  763 831 482 347 202 
Spaces Moved               2368 | 58  642 644 548 368 108 
  Core                     8    | 8   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   
  Wheels                   982  | 50  456 474 2   .   .   
  Hover                    1378 | .   186 170 546 368 108 
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  56  85  85  85  85  
  Average Speed            84   | 77  81  88  85  85  85  
  Slowest Speed            116  | 100 116 100 100 85  85  
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       64   | 4   82  98  93  95  17  
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     3    | .   .   1   1   1   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             3    | .   .   1   .   2   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          67   | .   50  .   .   1   16  
  Melee                    .    | .   .   .   .   .   .   
  Projectile               4    | .   .   .   .   1   3   
  AOE                      63   | .   50  .   .   .   13  

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Total                      2770 | 70  777 788 563 402 170 
  Wait                     121  | .   36  51  10  19  5   
  Move                     2363 | 57  641 643 547 367 108 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  3    | .   1   2   .   .   .   
  Fast Attach              30   | 6   14  7   2   .   1   
  Attach                   .    | .   .   .   .   .   .   
  Detach                   1    | .   1   .   .   .   .   
  Swap                     3    | .   1   .   1   1   .   
  Drop                     20   | .   10  5   3   1   1   
  Fire                     179  | 7   58  66  .   .   48  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            50   | .   15  14  .   14  7   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-10/Mines (discovered 3 exits: *Mat x2 / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines (discovered 2 exits: [*Mat x2])
-8/Materials (discovered 2 exits: *Fac x2)

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 16)
   38 | -11/Scrapyard | Upgraded with Propulsion slot (x1)
   38 | -11/Scrapyard | Upgraded with Utility slot (x1)
   38 | -11/Scrapyard | Upgraded with Weapon slot (x1)
   38 | -11/Scrapyard | Upgraded with Utility slot (x1)
   69 | -11/Scrapyard | Entered Materials
  119 | -10/Materials | Discovered new exit (range 16)
  132 | -10/Materials | Central database locked down
  300 | -10/Materials | Build established: Mutant
  396 | -10/Materials | Discovered new exit (range 12)
  611 | -10/Materials | Reached level 2
  680 | -10/Materials | Discovered new exit (range 13)
  749 | -10/Materials | Identified exit to Materials
  815 | -10/Materials | Discovered new exit (range 16)
  832 | -10/Materials | Entered Mines
  839 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  959 | -10/Mines     | Central database locked down
 1015 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1018 | -10/Mines     | Found Prototype Device
 1018 | -10/Mines     | Identified Exp. Sensor Array
 1029 | -10/Mines     | Learned location of Storage (-8)
 1075 | -10/Mines     | Discovered exit to Materials (range 12)
 1173 | -10/Mines     | Assembled infested the area
 1209 | -10/Mines     | Reached level 3
 1253 | -10/Mines     | Discovered exit to Materials (range 3)
 1258 | -10/Mines     | Discovered new exit (range 8)
 1399 | -10/Mines     | Core integrity fell below 50%
 1478 | -10/Mines     | Upgraded with Utility slot (x1)
 1517 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1560 | -10/Mines     | Learned Materials terminal intel
 1652 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1663 | -10/Mines     | Entered Exiles
 1663 | -10/Exiles    | Accompanied by 3 allies
 1676 | -10/Exiles    | Discovered new exit (range 14)
 1694 | -10/Exiles    | Met 8R-AWN
 1709 | -10/Exiles    | Met EX-HEX
 1748 | -10/Exiles    | Met EX-DEC
 1769 | -10/Exiles    | Visited The Gauntlet
 1773 | -10/Exiles    | Build established: Scavenger-Scout
 1880 | -10/Exiles    | Learned location of Zion (-6)
 1901 | -10/Exiles    | Met EX-BIN
 1910 | -10/Exiles    | Aligned with FarCom system
 1911 | -10/Exiles    | Given EX-Vault access code
 1948 | -10/Exiles    | Opened EX-Vault
 1969 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 2010 | -10/Exiles    | Found AWS/Thermal
 2083 | -10/Exiles    | Discovered new exit (range 13)
 2145 | -10/Exiles    | Left Exiles lab with AWS/Thermal
 2145 | -10/Exiles    | Entered Mines
 2145 | -9/Mines      | Accompanied by 3 allies
 2311 | -9/Mines      | Found a hidden stash of uninstalled traps
 2314 | -9/Mines      | Discovered new exit (range 14)
 2347 | -9/Mines      | Discovered new exit (range 13)
 2353 | -9/Mines      | Reached level 4
 2435 | -9/Mines      | Learned location of 1 exit from Materials
 2492 | -9/Mines      | Entered Materials
 2492 | -8/Materials  | Accompanied by 5 allies
 2493 | -8/Materials  | Identified exit to Factory
 2494 | -8/Materials  | Loaded intel: 12 terminal locations
 2494 | -8/Materials  | Reached level 5
 2497 | -8/Materials  | Led the pair of lost Derelicts to an unsafe place
 2544 | -8/Materials  | Discovered exit to Factory (range 16)
 2615 | -8/Materials  | Reached level 6
 2620 | -8/Materials  | Core integrity fell below 50%
 2664 | -8/Materials  | Core integrity fell below 20%
 2694 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
02583_ U-05 Engineer builds a Wall.
02584_ S-10 Pest destroyed.
02586_ Dropped Broken AWS/Thermal.
02587_ Acquired Electrolaser.
02588_ U-05 Engineer lays Concrete. <x5>
02594_ U-05 Engineer builds a Door.
02607_ Lgt. Ion Engine melted.
02607_ S-10 Pest destroyed.
02615_ Reached level 6.
02615_ S-10 Pest destroyed.
02621_ Upgraded: Heat Dissipation (+12) <x2>
02623_ Destroyed Lgt. Nuclear Core.
02639_ Aluminum Leg melted.
02639_ G-47 Trooper destroyed.
02647_ S-10 Pest destroyed.
02659_ G-47 Trooper destroyed.
02668_ K-01 Serf collects debris.
02671_ Destroyed Particle Gun.
02684_ Carbon-fiber Leg melted.
02684_ G-50 Soldier destroyed.

 Map 
-----
+----------------------------------------------------+
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           55
Energy Generation          19
Energy Capacity            160
Matter Stores              349
Matter Capacity            400
Sight Range                16
Robot Scan Range           30
Terrain Scan Range         16
Terrain Scan Density       410
Armor Coverage             300
Propulsion Shielding       33
Weapon Shielding           33
Evasion (%)                53
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -10  -9   -8   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  
Levels Raised              5     | .    1    1    .    1    2    
  XP Earned                11050 | 3000 1780 1250 350  1588 3082 
  XP Spent                 5340  | 2900 .    2040 .    .    400  
Upgrades                   17    | 7    .    6    .    .    4    
  Propulsion Slot          1     | 1    .    .    .    .    .    
  Utility Slot             3     | 2    .    1    .    .    .    
  Weapon Slot              1     | 1    .    .    .    .    .    
  Heat Dissipation         5     | 1    .    .    .    .    4    
  Energy Generation        1     | 1    .    .    .    .    .    
  Inventory Capacity       2     | 1    .    1    .    .    .    
  Terrain Scan Density     4     | .    .    4    .    .    .    
Protomatter Created        477   | .    160  86   .    98   133  
  Integrity Restored       1005  | .    294  258  .    315  138  
    Core                   922   | .    263  258  .    315  86   
    Parts                  83    | .    31   .    .    .    52   
Protomatter Decayed        180   | .    61   64   .    8    47   

 Game 
------
Seed              FieldNodeSplitter
  Manual?         1
Play Time         00:32:35
  Cumulative      474.2 hours
  Start           2020.05.22 @ 20:18:35
  End             2020.05.22 @ 20:49:24
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          52
  Rogue           2
  Adventurer      3
  Explorer        47
Win Type          -
  Total           26
  Types           20/3/2/1/0/0/0
Lore%             72
Gallery%          91
Achievement%      91
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          1
Fullscreen        2
Font              24/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3349ed10-fa86-4525-9142-81bf0399d40c