Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.24 @ 14:44:00

Player: btmk16

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (15)       3000
Robots Destroyed (140)     700
Value Destroyed (4041)     4041
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (436)                436
              TOTAL SCORE: 10677

 Bonus
-------
High Alert Combat Kills    73
Follower Combat Kills      203
Met Data Miner             300
Friendly Fire              -140

 Cogmind 
---------
Core Integrity             0/850
Matter                     11/300
Energy                     100/100
System Corruption          13%
Temperature                Cool (2)
Movement                   Flying (40)
Location                   -6/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                Xenon Bombardment Thruster
>               --- UTILITY (6) ------
       Improved Trap Scanner
       Improved Signal Interpreter
       Advanced Signal Interpreter
                Hacking Suite
>               --- WEAPON (4) -------
                    (None)
>               --- INVENTORY (5) ----
         Cooled VTOL Module
  Faulty Cooled VTOL Module
         Cooled VTOL Module
          Large Storage Unit
   High-powered Shotgun

 Peak State 
------------
>              --- POWER ------------
      Improved Deuterium Engine
>              --- PROPULSION -------
       Armored Treads
       Armored Treads
       Armored Treads
      Enhanced Flexi-carbon Leg
>              --- UTILITY ----------
      Advanced Heat Sink
               Cooling System
         Large Storage Unit
      Improved Signal Interpreter
      Advanced Targeting Computer
               Hacking Suite
>              --- WEAPON -----------
               Arc Projector
      Advanced Beam Rifle
               Neutron Cannon
         Heavy Mace
>              --- INVENTORY --------
      Improved Deuterium Engine
      Improved Deuterium Engine
      Improved Titanium Leg
               Flexi-carbon Leg
               Xenon Bombardment Thruster
               Xenon Bombardment Thruster
               Xenon Bombardment Thruster
               Xenon Bombardment Thruster
      Improved Cooling System
       Layered Light Armor Plating
  High-powered Shotgun
      Improved Grenade Launcher
      Improved Grenade Launcher
[Rating: 60]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Fission Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Enhanced Flexi-carbon Leg
  Wheel                    Armored Huge Wheel
  Flight Unit              Xenon Bombardment Thruster
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Improved Medium Laser
  Energy Gun               Improved Medium Laser
  Energy Cannon            Neutron Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Improved Grenade Launcher
  Impact Weapon            Heavy Mace
  Slashing Weapon          Power Sword

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac 
Slots Evolved              8    | .   .   .   2   .   .   .   2   2   .   .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   1   .   .   .   1   .   .   .   .   .   2   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
Parts Attached             122  | 8   8   4   11  .   .   2   21  20  5   4   .   6   30  3   .   
  Power                    7    | 1   .   1   1   .   .   .   1   .   .   .   .   .   3   .   .   
    Engine                 6    | 1   .   1   1   .   .   .   1   .   .   .   .   .   2   .   .   
    Core                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               29   | 2   1   1   4   .   .   .   5   5   .   .   .   1   8   2   .   
    Treads                 19   | 2   1   1   4   .   .   .   5   5   .   .   .   1   .   .   .   
    Leg                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
    Wheel                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   
  Utility                  45   | 2   3   2   4   .   .   .   8   7   2   4   .   2   10  1   .   
    Device                 20   | 1   1   2   2   .   .   .   4   2   1   2   .   1   4   .   .   
    Storage                4    | 1   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
    Processor              4    | .   .   .   .   .   .   .   .   2   1   .   .   .   1   .   .   
    Hackware               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
    Protection             15   | .   1   .   1   .   .   .   4   3   .   2   .   1   3   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   41   | 3   4   .   2   .   .   2   7   8   3   .   .   3   9   .   .   
    Energy Gun             12   | 1   2   .   1   .   .   1   1   4   1   .   .   .   1   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Ballistic Gun          13   | 2   1   .   1   .   .   .   6   2   1   .   .   .   .   .   .   
    Ballistic Cannon       4    | .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   
    Launcher               7    | .   .   .   .   .   .   1   .   1   1   .   .   2   2   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   1   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   
Parts Lost                 35   | .   1   1   1   .   .   .   1   .   .   .   .   3   26  1   1   
  Power                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Propulsion               11   | .   .   .   .   .   .   .   .   .   .   .   .   1   8   1   1   
  Utility                  9    | .   1   1   .   .   .   .   1   .   .   .   .   .   6   .   .   
  Weapon                   11   | .   .   .   1   .   .   .   .   .   .   .   .   2   8   .   .   
  Highest Loss Streak      12   | .   1   1   1   .   .   .   1   .   .   .   .   1   12  1   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   98  99  97  100 100 100 98  99  100 100 100 98  81  55  35  
  Engine                   9    | .   14  14  11  11  11  11  9   7   7   7   7   7   3   .   .   
  Treads                   27   | .   28  28  31  33  33  33  27  30  30  30  30  30  13  .   .   
  Device                   9    | .   8   13  13  11  11  11  15  5   9   3   7   4   6   6   6   
  Storage                  9    | .   14  14  11  11  11  11  9   7   7   7   7   7   5   .   .   
  Processor                5    | .   .   .   .   .   .   .   .   7   11  15  15  15  10  13  13  
  Protection               5    | .   4   .   7   11  11  11  11  8   .   3   .   2   2   .   .   
  Energy Gun               12   | .   4   28  12  11  11  10  9   14  14  15  15  15  6   .   .   
  Ballistic Gun            11   | .   22  .   9   11  11  11  17  15  15  15  15  12  .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             63   | 15  32  32  38  38  38  41  52  59  53  51  45  51  63  6   3   
  Greatest Support         83   | 40  40  40  63  63  63  63  63  83  80  80  80  80  80  24  12  
  Greatest Overweight (x)  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  5   
  Average Capacity         14   | 6   13  15  15  15  15  15  15  15  15  15  15  15  13  5   5   
  Most Carried             15   | 7   14  15  15  15  15  15  15  15  15  15  15  15  13  4   5   
  Average Carried          13   | 3   9   14  14  15  15  15  14  14  15  15  15  13  9   2   3   
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  5   5   5   
  Final Carried            15   | 7   14  15  15  15  15  15  15  15  15  15  15  13  4   2   5   

 Class Distribution 
--------------------
 54% | Mutant
 13% | Skirmisher
 13% | Gunner
  9% | Scavenger-Tank
  6% | Tank

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -10/Mines
         Mutant | -9/Materials
         Mutant | -9/Mines
         Mutant | -9/Exiles
         Mutant | -8/Mines
 Scavenger-Tank | -8/Materials
         Gunner | -7/Factory
     Skirmisher | -7/Lower Caves
     Skirmisher | -7/Lower Caves
         Mutant | -7/Data Miner
     Skirmisher | -6/Proximity Caves
         Mutant | -6/Factory
         Mutant | -6/Waste
         Mutant | -6/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   
-----------                Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  
Matter Collected           3029 | 298  296  59   131  51   .    72   691  436  62   145  .    263  525  .    .    
  Remotely                 120  | .    91   29   .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4681 | 114  540  52   352  133  .    65   1419 798  30   94   .    303  781  .    .    
  Parts                    266  | 5    44   5    27   9    .    7    88   37   1    5    .    14   24   .    .    
Haulers Intercepted        10   | .    2    .    2    .    .    .    5    1    .    .    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      33   | .    .    .    .    .    .    .    .    .    6    5    .    22   .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac 
Combat Hostiles Destroyed  105  | .   13  5   8   3   .   6   23  13  3   2   .   10  19  .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Guns                     83   | .   13  5   8   3   .   4   22  13  .   2   .   8   5   .   .   
  Cannons                  9    | .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   
  AOE                      12   | .   .   .   .   .   .   2   1   .   3   .   .   2   4   .   .   
Classes Destroyed          19   | 2   6   2   1   .   .   .   3   2   .   .   .   2   1   .   .   
  Worker                   6    | .   1   .   1   1   .   .   .   3   .   .   .   .   .   .   .   
  Builder                  5    | .   .   .   2   .   .   .   2   .   .   .   .   .   1   .   .   
  Tunneler                 2    | 1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Hauler                   10   | .   2   .   2   .   .   .   5   1   .   .   .   .   .   .   .   
  Recycler                 3    | 1   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Operator                 4    | .   1   .   .   .   .   .   2   .   .   .   .   .   1   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Watcher                  5    | .   2   .   .   .   .   .   2   1   .   .   .   .   .   .   .   
  Swarmer                  38   | .   6   3   7   3   .   6   4   2   3   .   .   4   .   .   .   
  Grunt                    38   | .   7   .   1   .   .   .   9   5   .   .   .   3   13  .   .   
  Brawler                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Duelist                  3    | .   .   .   .   .   .   .   .   1   .   .   .   1   1   .   .   
  Sentry                   14   | .   .   .   .   .   .   .   8   3   .   1   .   .   2   .   .   
  Demolisher               1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Programmer               5    | .   .   .   .   .   .   .   .   2   .   1   .   .   2   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Assembled                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           10   | 2   10  3   4   2   .   4   6   4   3   1   .   3   5   .   .   
  Combat Bots Only         7    | .   7   3   4   2   .   4   4   3   3   1   .   3   4   .   .   
Max Kills in Single Turn   2    | 1   2   1   2   1   .   2   2   2   2   1   .   2   2   .   .   
  Gunslinging              1    | .   1   .   1   .   .   1   1   1   .   .   .   1   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   2   1   .   2   .   .   2   2   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   
--------                   Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  
Damage Taken               8137  | .    427  334  198  31   .    182  851  754  141  114  .    912  4083 31   79   
  Core                     1317  | .    63   53   9    7    .    9    160  45   .    5    .    104  816  31   15   
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         78    | 100  .    53   .    .    .    93   70   .    .    .    .    78   .    .    .    
Volleys Fired              305   | 3    44   15   18   7    .    14   82   34   3    3    .    23   59   .    .    
  Largest                  4     | 2    2    2    2    2    .    2    3    4    1    4    .    4    3    .    .    
  Hottest                  206   | 40   112  112  112  76   .    76   114  201  36   192  .    192  206  .    .    
Shots Fired                784   | 6    88   30   36   14   .    28   231  133  3    12   .    69   134  .    .    
  Gun                      684   | 6    88   30   36   14   .    27   231  129  .    12   .    68   43   .    .    
  Cannon                   89    | .    .    .    .    .    .    .    .    4    .    .    .    .    85   .    .    
  Launcher                 11    | .    .    .    .    .    .    1    .    .    3    .    .    1    6    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  469   | 6    80   .    17   7    .    14   158  72   .    6    .    39   70   .    .    
  Thermal                  295   | .    8    30   19   7    .    13   73   61   .    6    .    29   49   .    .    
  Explosive                11    | .    .    .    .    .    .    1    .    .    3    .    .    1    6    .    .    
  Electromagnetic          9     | .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    
  Robot Hit Streak         32    | 3    11   7    8    7    .    4    13   22   4    11   .    14   32   .    .    
  Robot Miss Streak        15    | 1    2    5    3    1    .    4    3    8    .    3    .    15   9    .    .    
  Penetration Max          1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Secondary Targets        11    | .    3    .    1    .    .    2    1    1    .    .    .    3    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    .    .    1    1    1    .    .    .    1    .    .    .    
Shots Hit Robots           550   | 5    62   15   22   9    .    16   143  94   1    9    .    53   121  .    .    
  Core Hits                334   | 3    25   8    13   5    .    7    62   64   3    7    .    52   85   .    .    
  Critical Kills           3     | 1    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Critical Parts Destroyed 3     | 1    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    
  Critical Strikes         23    | 2    2    .    4    2    .    .    3    4    .    1    .    .    5    .    .    
    Burn                   17    | .    1    .    4    2    .    .    3    2    .    1    .    .    4    .    .    
    Destroy                5     | 2    1    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
    Smash                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Melee Attacks              25    | .    1    .    .    .    .    .    .    .    .    .    .    .    22   2    .    
  Impact                   16    | .    1    .    .    .    .    .    .    .    .    .    .    .    15   .    .    
  Slashing                 9     | .    .    .    .    .    .    .    .    .    .    .    .    .    7    2    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11469 | 58   831  255  383  147  .    393  2319 1790 296  192  .    1458 3347 .    .    
  Guns                     8085  | 58   831  255  383  147  .    252  2252 1790 .    192  .    1292 633  .    .    
  Cannons                  1443  | .    .    .    .    .    .    .    .    .    .    .    .    .    1443 .    .    
  Explosions               1662  | .    .    .    .    .    .    137  66   .    296  .    .    166  997  .    .    
  Melee                    269   | .    .    .    .    .    .    .    .    .    .    .    .    .    269  .    .    
  Ramming                  10    | .    .    .    .    .    .    4    1    .    .    .    .    .    5    .    .    
  Kinetic                  5072  | 58   712  .    133  56   .    91   1425 755  .    51   .    781  1010 .    .    
  Thermal                  4573  | .    119  255  250  91   .    161  893  1035 .    141  .    511  1117 .    .    
  Explosive                1432  | .    .    .    .    .    .    137  .    .    296  .    .    166  833  .    .    
  Electromagnetic          113   | .    .    .    .    .    .    .    .    .    .    .    .    .    113  .    .    
  Impact                   158   | .    .    .    .    .    .    .    .    .    .    .    .    .    158  .    .    
  Slashing                 111   | .    .    .    .    .    .    .    .    .    .    .    .    .    111  .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         12    | .    .    .    .    .    .    .    1    .    .    .    .    .    2    12   12   
  Average Corruption       3     | .    .    .    .    .    .    .    1    .    .    .    .    .    1    10   12   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  25    | .    .    .    .    .    .    .    4    .    .    .    .    .    6    3    12   
    Message Errors         10    | .    .    .    .    .    .    .    2    .    .    .    .    .    2    .    6    
    Matter Fused           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
    Energy Discharges      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    
    Misfires               2     | .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Misdirections          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            203   | .    .    .    .    .    .    3    .    .    15   .    .    42   143  .    .    
  Projectiles              27    | .    .    .    .    .    .    .    .    .    .    .    .    .    27   .    .    
  Explosions               96    | .    .    .    .    .    .    3    .    .    15   .    .    42   36   .    .    
  Melee                    80    | .    .    .    .    .    .    .    .    .    .    .    .    .    80   .    .    
Knockbacks                 23    | .    .    .    .    .    .    .    .    .    .    .    .    .    23   .    .    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Kinetic                  20    | .    .    .    .    .    .    .    .    .    .    .    .    .    20   .    .    
  Secondary                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
Self-Inflicted Damage      96    | .    .    .    .    .    .    .    13   .    .    .    .    .    83   .    .    
  Shots                    3     | .    .    .    .    .    .    .    1    .    .    .    .    .    2    .    .    
  Rammed                   3     | .    .    .    .    .    .    1    1    .    .    .    .    .    1    .    .    
Targets Rammed             3     | .    .    .    .    .    .    1    1    .    .    .    .    .    1    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        414   | .    204  288  3    .    .    .    69   240  .    208  .    414  368  .    .    
  Average Temperature      110   | .    71   118  2    .    .    .    15   84   .    91   .    161  147  .    .    
  Received Heat Transfer   2400  | .    111  .    18   .    .    .    243  249  36   30   .    168  1536 .    9    
  Effects                  7     | .    .    1    .    .    .    .    .    .    .    .    .    2    4    .    .    
    Shutdowns              2     | .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    
    Energy Bleed           2     | .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Interference           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Impact Corruptions       4     | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    
Robots Melted              1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             10    | .    2    1    4    .    .    .    .    1    .    1    .    .    1    .    .    
  Heat Transferred         8216  | .    333  555  814  333  .    333  2085 1491 .    245  .    728  1299 .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac 
Peak Influence             588  | 10  269 133 231 111 .   266 518 355 .   .   .   .   588 177 320 
  Initial                  503  | .   6   48  .   23  .   .   .   197 .   .   .   .   503 155 123 
  Average                  158  | 2   144 24  58  25  .   86  205 255 .   .   .   .   411 155 248 
Maximum Alert Level        2    | .   1   .   1   .   .   1   2   1   .   .   .   .   2   .   1   
  Low Security (%)         63   | 100 68  100 89  100 .   93  57  9   .   .   .   .   .   100 27  
  Level 1                  29   | .   31  .   10  .   .   6   36  90  .   .   .   .   44  .   72  
  Level 2                  7    | .   .   .   .   .   .   .   6   .   .   .   .   .   55  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          23   | .   2   1   .   .   .   .   1   3   .   .   .   .   12  .   4   
  Investigation            8    | .   1   1   .   .   .   .   .   .   .   .   .   .   5   .   1   
  Extermination            4    | .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   
  Reinforcement            6    | .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   3   
  Assault                  2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Data Miner Redirects       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac 
Distress Signals           4    | .   1   .   1   .   .   .   1   1   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              179  | .   20  7   13  3   .   11  34  16  6   1   .   16  31  5   16  
  Peak Tracking Total      8    | .   8   3   4   3   .   4   4   4   3   1   .   3   7   5   5   
  Tactical Retreats        10   | .   .   .   2   1   .   .   .   1   .   .   .   .   3   .   3   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac 
Traps Triggered            4    | .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  
----------                 Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac 
Machines Disabled          5    | .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac 
Machines Accessed          43   | .   6   1   2   .   4   .   9   3   1   2   3   .   5   .   7   
  Terminals                27   | .   6   .   2   .   .   .   8   2   1   .   .   .   5   .   3   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
Total Hacks                113  | .   15  1   2   .   4   .   21  7   1   6   25  .   17  .   14  
  Successful               65   | .   7   1   2   .   4   .   9   2   1   6   25  .   3   .   5   
  Failed                   47   | .   8   .   .   .   .   .   11  5   .   .   .   .   14  .   9   
    Catastrophic           17   | .   1   .   .   .   .   .   5   1   .   .   .   .   6   .   4   
  Database Lockouts        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Manual                   29   | .   10  .   1   .   .   .   10  2   .   .   .   .   .   .   6   
  Terminals                66   | .   15  .   2   .   .   .   19  4   1   .   .   .   17  .   8   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Access          3    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   
Terminal Hacks             54   | .   5   1   1   .   4   .   6   1   1   6   25  .   3   .   1   
  Record                   16   | .   .   .   .   .   4   .   .   .   1   5   6   .   .   .   .   
  Part Schematic           12   | .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   4   .   1   .   .   
  Robot Analysis           3    | .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Prototype ID Bank        10   | .   3   .   1   .   .   .   2   .   .   .   3   .   1   .   .   
  Open Door                2    | .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Branch Access Points     3    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   
  Alert Level              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Seal Access              2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
Unauthorized Hacks         6    | .   2   .   1   .   .   .   2   .   .   .   .   .   .   .   1   
  Terminals                6    | .   2   .   1   .   .   .   2   .   .   .   .   .   .   .   1   
    Track                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Botnet                 4    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
    Operators              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Used                     2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Hacking Detections         27   | .   6   .   .   .   .   .   9   3   .   .   .   .   5   .   4   
  Full Trace Events        6    | .   1   .   .   .   .   .   .   .   .   .   .   .   4   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   .   .   4   .   1   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   12   | .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  
------------               Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   
--------                   Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  
Total Allies               4    | .    .    .    .    3    .    .    .    .    .    .    .    1    .    .    .    
  Largest Group            3    | .    .    .    .    3    3    3    .    .    .    .    .    1    1    .    .    
  Highest-Rated Group      96   | .    .    .    .    40   40   40   .    .    .    .    .    96   96   .    .    
  Highest-Rated Ally       96   | .    .    .    .    16   16   16   .    .    .    .    .    96   96   .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               52   | .    .    .    .    1    .    25   .    .    .    .    .    25   1    .    .    
  Total Damage             1287 | .    .    .    .    .    .    244  .    .    .    .    .    1000 43   .    .    
  Kills                    11   | .    .    .    .    .    .    6    .    .    .    .    .    5    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac 
Robot Analysis Total       3    | .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   1   .   1   .   .   .   .   1   3   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   
-------------              Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  
Turns Passed               13476 | 90   969  1330 754  916  1024 872  1624 1055 655  991  138  1639 1025 81   313  
Spaces Moved               7945  | 42   500  688  392  556  640  513  773  518  370  557  82   890  528  171  725  
  Core                     94    | 3    .    .    .    .    .    .    .    .    .    .    .    .    91   .    .    
  Treads                   6795  | 39   500  688  392  556  640  513  773  518  370  557  82   890  277  .    .    
  Legs                     92    | .    .    .    .    .    .    .    .    .    .    .    .    .    92   .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   964   | .    .    .    .    .    .    .    .    .    .    .    .    .    68   171  725  
  Fastest Speed            31    | 50   160  160  160  160  160  160  160  165  170  170  170  170  47   31   37   
  Average Speed            147   | 152  160  160  160  160  160  160  161  169  170  170  170  170  135  36   38   
  Slowest Speed            250   | 160  160  160  160  160  160  160  166  170  170  170  170  170  250  40   40   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            8     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    7    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       62    | 4    95   98   35   100  91   97   63   12   50   69   70   91   19   81   21   
  Regions Visited          15
    Branch Regions         8
  Pre-discovered Areas     4     | .    .    .    .    1    .    .    .    .    .    1    1    1    .    .    .    
  Known Exits Taken        5     | .    .    .    .    .    .    .    .    1    1    1    1    1    .    .    .    
  Unknown Exits Taken      8     | 1    1    1    1    1    1    1    1    .    .    .    .    .    .    .    .    
Scrap Searched             11    | .    .    .    .    2    .    1    .    .    2    5    .    1    .    .    .    
Spaces Dug                 12    | .    1    .    .    .    .    .    .    .    .    .    .    .    9    2    .    
Terrain Destroyed          101   | .    1    .    .    .    .    17   23   .    23   1    .    7    27   2    .    
  Melee                    12    | .    1    .    .    .    .    .    .    .    .    .    .    .    9    2    .    
  Projectile               5     | .    .    .    .    .    .    .    .    .    .    1    .    .    4    .    .    
  AOE                      84    | .    .    .    .    .    .    17   23   .    23   .    .    7    14   .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac 
Total                      9013 | 59  579 891 492 569 640 535 987 618 391 592 81  963 680 187 749 
  Wait                     502  | .   13  177 42  7   1   6   78  27  14  29  .   45  25  10  28  
  Move                     7915 | 41  499 687 391 555 639 512 772 517 369 556 81  889 526 170 711 
  Hop                      8    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   7   
  Pick Up                  52   | 6   7   3   13  .   .   .   8   4   .   .   .   .   8   .   3   
  Fast Attach              37   | 8   4   2   1   .   .   .   3   5   .   .   .   .   14  .   .   
  Attach                   24   | .   .   .   3   .   .   .   1   2   .   .   .   2   13  3   .   
  Detach                   6    | 1   2   .   .   .   .   .   .   1   .   .   .   .   1   1   .   
  Swap                     61   | .   4   2   7   .   .   2   17  13  5   4   .   4   3   .   .   
  Drop                     75   | .   5   5   17  .   .   .   25  15  .   .   .   .   7   1   .   
  Fire                     305  | 3   44  15  18  7   .   14  82  34  3   3   .   23  59  .   .   
  Melee                    25   | .   1   .   .   .   .   .   .   .   .   .   .   .   22  2   .   
  Ram                      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat / [*Min] / Sto)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: Low x2)
-6/Waste
-6/Factory (discovered 2 exits: Low x2)

 History 
---------
  Turn | Location           | Event
     2 | -11/Junkyard       | Discovered new exit (range 16)
    91 | -11/Junkyard       | Entered Materials
   279 | -10/Materials      | Discovered new exit (range 3)
   303 | -10/Materials      | Build established: Mutant
   415 | -10/Materials      | Discovered new exit (range 6)
   482 | -10/Materials      | Discovered new exit (range 3)
   603 | -10/Materials      | Destroyed 7 combat bots
   918 | -10/Materials      | Discovered new exit (range 16)
  1004 | -10/Materials      | Discovered new exit (range 16)
  1060 | -10/Materials      | Entered Mines
  1142 | -10/Mines          | Joined a pair of Derelicts in attacking an 0b10 outpost
  1169 | -10/Mines          | Learned 2 Materials zone layouts
  1230 | -10/Mines          | Discovered new exit (range 14)
  1330 | -10/Mines          | Assembled infested the area
  1949 | -10/Mines          | Discovered new exit (range 11)
  2240 | -10/Mines          | Met a Derelict shopkeep closing up shop
  2390 | -10/Mines          | Entered Materials
  2390 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  2391 | -9/Materials       | Identified exit to Storage
  2962 | -9/Materials       | Discovered new exit (range 4)
  3124 | -9/Materials       | Discovered new exit (range 12)
  3144 | -9/Materials       | Entered Mines
  3154 | -9/Mines           | Discovered new exit (range 6)
  3172 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  3172 | -9/Mines           | Discovered new exit (range 5)
  3197 | -9/Mines           | Learned location of Zion (-6)
  3420 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  3617 | -9/Mines           | Discovered new exit (range 11)
  4060 | -9/Mines           | Entered Exiles
  4060 | -9/Exiles          | Found Exiles lab abandoned
  4060 | -9/Exiles          | Accompanied by 3 allies
  5068 | -9/Exiles          | Discovered new exit (range 10)
  5084 | -9/Exiles          | Entered Mines
  5084 | -8/Mines           | Accompanied by 3 allies
  5392 | -8/Mines           | Discovered new exit (range 7)
  5420 | -8/Mines           | Discovered new exit (range 13)
  5956 | -8/Mines           | Entered Materials
  5956 | -8/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  6318 | -8/Materials       | Build established: Scavenger-Tank
  6987 | -8/Materials       | Discovered new exit (range 16)
  7031 | -8/Materials       | Central database locked down
  7550 | -8/Materials       | Discovered new exit (range 16)
  7556 | -8/Materials       | First assault squad dispatched
  7571 | -8/Materials       | Build established: Tank
  7580 | -8/Materials       | Entered Factory
  7580 | -7/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
  8095 | -7/Factory         | Discovered new exit (range 13)
  8116 | -7/Factory         | Identified exit to Lower Caves
  8635 | -7/Factory         | Entered Lower Caves
  8675 | -7/Lower Caves     | Build established: Gunner
  9103 | -7/Lower Caves     | Encountered a Warlord checkpoint
  9191 | -7/Lower Caves     | Learned Factory terminal intel
  9194 | -7/Lower Caves     | Build established: Skirmisher
  9201 | -7/Lower Caves     | Discovered new exit (range 14)
  9240 | -7/Lower Caves     | Identified exit to Lower Caves
  9290 | -7/Lower Caves     | Entered another Lower Caves area
  9290 | -7/Lower Caves     | Discovered new exit (range 7)
  9327 | -7/Lower Caves     | Encountered a Warlord checkpoint
  9460 | -7/Lower Caves     | Learned 4 Factory zone layouts
  9812 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  9950 | -7/Lower Caves     | Discovered new exit (range 14)
 10004 | -7/Lower Caves     | Learned Extension trap positions
 10004 | -7/Lower Caves     | Learned Armory trap positions
 10004 | -7/Lower Caves     | Learned Extension emergency access door positions
 10142 | -7/Lower Caves     | Build established: Gunner
 10279 | -7/Lower Caves     | Identified exit to Data Miner
 10281 | -7/Lower Caves     | Entered Data Miner
 10281 | -7/Data Miner      | Discovered new exit (range 6)
 10314 | -7/Data Miner      | Met Data Miner
 10346 | -7/Data Miner      | Learned location of Section 7 (-3)
 10346 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 10372 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 10417 | -7/Data Miner      | Identified exit to Proximity Caves
 10419 | -7/Data Miner      | Entered Proximity Caves
 10419 | -6/Proximity Caves | Spotted B-75 Beast
 10421 | -6/Proximity Caves | Spotter reported a threat
 10422 | -6/Proximity Caves | Spotter reported a threat
 10456 | -6/Proximity Caves | Destroyed B-75 Beast
 10594 | -6/Proximity Caves | Learned 4 Factory zone layouts
 10616 | -6/Proximity Caves | Escorted by Enhanced Grunt
 11215 | -6/Proximity Caves | Build established: Skirmisher
 11619 | -6/Proximity Caves | Spotter reported a threat
 11770 | -6/Proximity Caves | Discovered new exit (range 16)
 11834 | -6/Proximity Caves | Identified exit to Factory
 12058 | -6/Proximity Caves | Entered Factory
 12058 | -6/Factory         | Accompanied by 1 ally
 12058 | -6/Factory         | Evolved 2 slots: Utility x2
 12059 | -6/Factory         | Identified exit to Lower Caves
 12061 | -6/Factory         | Loaded intel: 26 terminal locations
 12107 | -6/Factory         | Build established: Mutant
 12356 | -6/Factory         | Incoming investigation squad redirected
 12398 | -6/Factory         | Lost 4 parts (1p1n1u1w)
 12408 | -6/Factory         | Search patrols dispatched
 12727 | -6/Factory         | Garrison activated, responded to threat
 12737 | -6/Factory         | Lost 12 parts (2p4n2u4w)
 12758 | -6/Factory         | First assault squad dispatched
 12843 | -6/Factory         | Incoming investigation squad redirected
 12923 | -6/Factory         | Core integrity fell below 50%
 12959 | -6/Factory         | Lost 3 parts (1n2u)
 13002 | -6/Factory         | Lost 6 parts (1p2n3w)
 13028 | -6/Factory         | Core integrity fell below 20%
 13083 | -6/Factory         | Manually triggered Chute Trap
 13083 | -6/Factory         | Sucked down chute
 13083 | -6/Factory         | Entered Waste
 13098 | -6/Waste           | EMP discharged
 13098 | -6/Waste           | System corruption reached 10%
 13128 | -6/Waste           | Spotted C-40 Crusher
 13132 | -6/Waste           | Spotted C-40 Crusher
 13132 | -6/Waste           | Spotted C-40 Crusher
 13142 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 13144 | -6/Waste           | Spotted C-40 Crusher
 13158 | -6/Waste           | Spotted C-40 Crusher
 13158 | -6/Waste           | Spotted C-40 Crusher
 13158 | -6/Waste           | Discovered new exit (range 12)
 13164 | -6/Waste           | Identified exit to Factory
 13164 | -6/Waste           | Entered Factory
 13477 | -6/Factory         | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
13364_ System corrupted: Energy discharge (-40).
13379_ K-01 Serf collects debris.
13399_ Connecting with Scanalyzer...
13414_ 4/W5Y0,IYPHBY|%WQAX8</XF
13435_ System corrupted: Energy discharge (-31).
13436_ Connecting with Recycling Unit...
13436_ ALERT: Suspicious activity at Recycling Unit F004. Dispatching
  Investigation squad.
13450_ System corrupted: Energy discharge (-22).
13459_ Connecting with Fabricator...
>>Network(Status)
Querying network status...
  6 records found:
      (56,8) - Loaded: A-15 Conveyor
     (82,96) - Loaded: Adv. Corruption Screen
      (40,6) - Loaded: A-15 Conveyor
    (181,14) - Loaded: Imp. Weapon Cycler
    (70,149) - Loaded: Imp. Recalibrator
    (112,47) - Loaded: Phase Cannon
13466_ System corrupted: Component data lost.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????#####?########?????????????? |
| ??????????????????????#            # ????????????? |
| ??????????????????????#    """""   # ????????????? |
| ??????????????????????#    """""   # ???###### ??? |
| ??????????????????????#    """     # ???#  ==!  ?? |
| ??????????????????????#            # #??#  =|!  ?? |
| ??????????????????????#            # #??#  =|! ? # |
| ??????????????????????#            # #??#        # |
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| ??????????????????????#         F" # #??# " ""   # |
| ??????????????????????#          " # #??# "R""   # |
| ??????????????????????#         "" # #??# """    # |
| ??????????????????????#            # ####        # |
| ???????????###+##############+###### #T ##+####### |
| ??????????                                    #??? |
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| ??????????               @                    #??? |
| ??????????                                    #??? |
| ??????????                              p     #### |
| ???????????###+##########################     #    |
| ???????????????????????????????#        #     #    |
| ???????????????????????????????#        #     # "" |
| ???????????????????????????????#        +     / "" |
| ???????????????????????????????#        #     #    |
| ???????????????????????????????#        #     #    |
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| ?????????????????????????????????????????? ??????? |
| ?????????????????????????????????????????? ??????? |
| ?????????????????????????????????????????? ??????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           78
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             375
Evasion (%)                63
Targeting Accuracy         8
Recoil Reduction           4
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
              Combat Drone Bay | -7/Data Miner | Free
     Lgt. Regenerative Plating | -7/Data Miner | Free
      Cld. Cesium-ion Thruster | -7/Data Miner | Free
           Gravity Neutralizer | -7/Data Miner | Free
                    Shock Maul | -7/Data Miner | Free
                Linear Gravjet | -7/Data Miner | Free
      Imp. Transmission Jammer | -7/Data Miner | Free
             Hvy. Phase Cannon | -7/Data Miner | Free
        Imp. Thermal Generator | -7/Data Miner | Free
      Adv. Transmission Jammer | -7/Data Miner | Free
         Hvy. Disruptor Cannon | -7/Data Miner | Free
 Imp. Component Analysis Suite | -7/Data Miner | Free

 Robot Schematics 
------------------
  H-55 Commando | -7/Data Miner | Free
  Y-54 Guardian | -7/Data Miner | Free
     S-27 Virus | -7/Data Miner | Free
   B-60 Warrior | -7/Data Miner | Free
 B-48 Gladiator | -6/Factory    | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WarpBeamMediator
  Manual?         0
Play Time         01:29:30
  Cumulative      651.9 hours
  Start           2023.04.21 @ 21:49:51
  End             2023.04.24 @ 14:44:00
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          657
  Rogue           656
  Adventurer      0
  Explorer        1
Win Type          -
  Total           31
  Types           22/0/6/3/0/0/0/0/0
Lore%             87
Gallery%          92
Achievement%      79
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3bd60d1e-1036-44e9-b188-25f274ff2788