Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.20 @ 13:43:15 Player: Stryker Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (19) 3800 Robots Destroyed (109) 545 Value Destroyed (4450) 4450 Prototype IDs (55) 1100 Alien Tech Used (6) 1200 Bonus (4749) 4749 TOTAL SCORE: 19844 Bonus ------- High Alert Combat Kills 123 Follower Combat Kills 726 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Used Core Reset Matrix 3000 Cogmind --------- Core Integrity 1032/1450 Matter 285/300 Energy 9/100 System Corruption 0% Temperature Cool (0) Movement Hovering (65) Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- Combat Gravmag System Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Antigrav Array > --- UTILITY (10) ----- Large Storage Unit Advanced Signal Interpreter Experimental Terrain Scan Processor Advanced Melee Analysis Suite Experimental Core Analyzer Makeshift ECM Suite Advanced Corruption Screen Microwarp Drive > --- WEAPON (3) ------- Kinetic Spear > --- INVENTORY (15) --- Improved Antigrav System Energy Well (301) Long-range Terrain Scanner Experimental Target Analyzer Advanced Transmission Jammer Advanced Reaction Control System Improved Cloaking Device Advanced Force Field Integrity Redistributor Subatomic Replicator Advanced Plasma Cannon Hypervelocity Railgun Helical Railgun Particle Cleaver Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Combat Gravmag System Combat Gravmag System Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Linear Gravjet Zionite Glidesys II Antigrav Array > --- UTILITY ---------- Large Storage Unit Advanced Signal Interpreter Experimental Terrain Scan Processor Advanced Melee Analysis Suite Experimental Core Analyzer Makeshift ECM Suite Advanced Reaction Control System Advanced Force Field Advanced Hacking Suite Advanced Corruption Screen > --- WEAPON ----------- Sigix Broadsword Kinetic Spear > --- INVENTORY -------- Improved Antigrav System Energy Well Advanced Sensor Array Long-range Terrain Scanner Experimental Target Analyzer Advanced Transmission Jammer Improved Cloaking Device Integrity Redistributor Subatomic Replicator Microwarp Drive Advanced Plasma Cannon Hypervelocity Railgun Helical Railgun Particle Cleaver [Rating: 192] Favorites ----------- Power Micro Nuclear Core Engine Cooled Ion Engine Power Core Micro Nuclear Core Reactor Particle Reactor Propulsion Titanium Leg Treads Armored Treads Leg Titanium Leg Wheel Wheel Hover Unit Combat Gravmag System Utility Large Storage Unit Device Makeshift Sensor Array Storage Large Storage Unit Processor Advanced Melee Analysis Suite Hackware Advanced Hacking Suite Protection Light Armor Plating Artifact Microwarp Drive Weapon Hypervelocity Coil Gun Energy Gun Small Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Hypervelocity Coil Gun Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Ripper Piercing Weapon Kinetic Spear Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Qua Sec Res Slots Evolved 16 | . . 2 2 2 2 . . . . 2 2 . . . . 2 . . 2 Power 1 | . . . . . . . . . . . . . . . . . . . 1 Propulsion 6 | . . 1 1 1 1 . . . . . 1 . . . . 1 . . . Utility 8 | . . 1 1 1 1 . . . . 1 1 . . . . 1 . . 1 Weapon 1 | . . . . . . . . . . 1 . . . . . . . . . Parts Attached 279 | 1 7 12 35 6 6 4 6 6 10 30 14 6 2 10 5 25 17 53 24 Power 21 | . . 2 2 . 1 . . 1 1 4 . 1 . 1 1 2 1 . 4 Engine 7 | . . 2 1 . . . . . 1 2 . 1 . . . . . . . Core 4 | . . . 1 . 1 . . 1 . 1 . . . . . . . . . Reactor 10 | . . . . . . . . . . 1 . . . 1 1 2 1 . 4 Propulsion 54 | . 3 2 17 4 . 1 1 . 3 7 5 . . 2 . 4 2 1 2 Treads 16 | . 1 1 11 . . 1 . . 2 . . . . . . . . . . Leg 10 | . . . . 4 . . 1 . 1 3 . . . 1 . . . . . Wheel 9 | . 2 1 6 . . . . . . . . . . . . . . . . Hover 19 | . . . . . . . . . . 4 5 . . 1 . 4 2 1 2 Flight . | . . . . . . . . . . . . . . . . . . . . Utility 156 | 1 2 4 10 2 3 3 4 4 6 17 5 4 2 3 3 9 11 46 17 Device 121 | 1 1 2 6 1 2 3 3 3 3 12 3 4 2 . 2 9 8 41 15 Storage 6 | . 1 . . . 1 . . . 2 1 . . . . . . . . 1 Processor 8 | . . . 1 . . . 1 1 1 1 1 . . 1 . . . 1 . Hackware 3 | . . . . 1 . . . . . 2 . . . . . . . . . Protection 16 | . . 2 3 . . . . . . 1 1 . . 2 1 . 3 3 . Artifact 2 | . . . . . . . . . . . . . . . . . . 1 1 Weapon 48 | . 2 4 6 . 2 . 1 1 . 2 4 1 . 4 1 10 3 6 1 Energy Gun . | . . . . . . . . . . . . . . . . . . . . Energy Cannon 10 | . . 1 1 . . . . . . 1 . 1 . . 1 2 1 2 . Ballistic Gun 20 | . 1 2 3 . 1 . . . . . 3 . . 3 . 5 1 1 . Ballistic Cannon 1 | . 1 . . . . . . . . . . . . . . . . . . Launcher 3 | . . 1 2 . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . 1 . 1 . . 1 1 . . . . . . . . Slashing Weapon 3 | . . . . . . . . 1 . . . . . . . 1 1 . . Piercing Weapon 7 | . . . . . . . . . . . . . . 1 . 2 . 3 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 17 | . . 2 . . . . . . 1 1 1 . . 4 . 4 4 . . Parts Lost 54 | . . 3 16 . . 2 2 . 1 13 1 1 . . 2 2 . 1 10 Power 9 | . . . 2 . . . . . . 1 . 1 . . 1 1 . . 3 Propulsion 23 | . . 1 7 . . 1 2 . . 7 1 . . . . . . 1 3 Utility 16 | . . 2 3 . . 1 . . 1 4 . . . . 1 1 . . 3 Weapon 6 | . . . 4 . . . . . . 1 . . . . . . . . 1 Highest Loss Streak 11 | . . 1 6 . . 2 2 . 1 11 1 1 . . 2 1 . 1 4 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 96 99 92 58 90 86 90 86 90 89 87 90 90 79 89 89 88 85 83 Engine 2 | . 14 11 7 . . . . . 2 4 . 4 5 1 . . . . . Core 2 | . . . . . 5 6 6 6 6 4 5 . . . . . . . . Reactor 3 | . . . . . . . . . . . 5 5 5 8 9 9 9 9 8 Treads 5 | . 13 17 18 7 6 2 6 6 8 7 . . . . . . . . . Leg 9 | . 1 . . 28 26 26 23 20 21 15 . . . . . . . . . Wheel 2 | . 12 15 15 . . . . . . . . . . . . . . . . Hover 9 | . . . . . . . . . . 3 23 25 25 24 25 27 27 26 27 Device 12 | . 14 11 18 7 18 17 13 13 22 5 10 9 10 5 9 9 12 10 9 Storage 6 | . 14 11 8 . 5 6 6 6 8 5 5 5 5 5 5 4 4 4 4 Processor 12 | . . . . 7 6 6 12 12 6 15 20 20 20 20 20 18 18 20 20 Hackware 4 | . . . . 6 6 6 6 5 . 8 5 5 5 5 5 4 4 4 3 Protection 1 | . . 11 6 . . . . . . 1 . . . 4 . 2 . . . Energy Cannon 1 | . . 3 7 . . . . . . . . 2 5 . 4 1 3 1 2 Ballistic Gun 4 | . 1 16 8 . 5 6 3 . . . 9 10 10 2 10 9 5 . . Impact Weapon 3 | . . . . . 5 6 8 11 6 8 2 2 . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 6 5 1 . . . . . 1 4 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 104 | 11 88 99 104 1 38 42 45 52 56 62 69 69 68 68 71 83 81 81 102 Greatest Support 104 | 20 20 26 88 34 68 68 68 54 69 74 79 77 77 77 77 89 100 100 104 Greatest Overweight (x) 15 | . 5 9 9 . . . 1 . . 15 . . . . . . . . 1 Average Overweight (x) . | . 2 5 3 . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 5 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 16 | 8 17 25 24 5 13 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 25 | 8 20 25 25 5 5 12 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 14 | 7 10 23 23 4 2 7 14 14 14 14 14 14 15 14 14 14 14 14 14 Final Capacity 25 | 8 25 25 5 5 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 25 | 8 20 25 5 5 4 12 15 15 15 15 15 15 15 15 15 15 15 15 14 Class Distribution -------------------- 34% | Mutant 27% | Derelict-Mutant 14% | Scout 4% | Messiah-Gladiator 3% | Scavenger-Mutant 3% | Alien-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Derelict-Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Derelict-Mutant | -5/Factory Scout | -4/Factory Scout | -4/Upper Caves Scout | -4/Upper Caves Mutant | -4/Zhirov Scout | -3/Proximity Caves Scout | -3/Research Messiah-Scout | -3/Quarantine Messiah-Gladiator | -3/Section 7 Generator-Ninja | -2/Research Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Qua Sec Res Matter Collected 3878 | 210 20 279 467 . 133 209 102 20 145 261 145 152 34 60 120 561 200 556 204 Remotely 30 | 10 20 . . . . . . . . . . . . . . . . . . Salvage Created 5936 | 141 51 350 661 . 108 69 270 . 195 1113 253 . . 376 120 618 196 900 515 Parts 242 | 7 5 24 33 . . 3 4 . 6 27 9 . . 5 7 25 11 43 33 Haulers Intercepted 5 | . . 2 . . . . . . . 2 . . . . . . . 1 . Recyclers Shooed 2 | . . 1 . . . . . . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 39 | . . . . . . 2 3 . 16 . . 8 . 5 5 . . . . Prevented 3 | . . . . . . 1 . . 2 . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Qua Sec Res Combat Hostiles Destroyed 74 | . . 9 14 . 1 3 4 . 4 11 3 . . . 3 6 2 10 4 Melee 34 | . . . . . . 2 4 . 4 9 . . . . . . 1 10 4 Guns 21 | . . 5 3 . . . . . . . 3 . . . 3 6 1 . . Cannons 4 | . . . 4 . . . . . . . . . . . . . . . . AOE 11 | . . 4 7 . . . . . . . . . . . . . . . . Classes Destroyed 16 | 2 2 5 2 . . . 1 . . 2 . . . . . . . 2 . Worker 8 | . . . 1 . 1 . . . . 1 . . . . . 1 . 2 2 Builder 2 | . . 1 1 . . . . . . . . . . . . . . . . Tunneler 2 | 2 . . . . . . . . . . . . . . . . . . . Hauler 5 | . . 2 . . . . . . . 2 . . . . . . . 1 . Recycler 5 | 1 . . . . . . . . . 2 . . . . . 1 . . 1 Mechanic 1 | . 1 . . . . . . . . . . . . . . . . . . Operator 1 | . . . . . . . . . . . . . . . . . . 1 . Watcher 11 | . 1 . 2 . 1 . . . . 2 . . . . . 1 1 2 1 Swarmer 19 | . . 4 . . . 3 . . 2 . . . . . 3 3 . 4 . Grunt 33 | . . 3 8 . 1 . 4 . 1 8 3 . . . . 2 1 . 2 Duelist 1 | . . . . . . . . . . 1 . . . . . . . . . Sentry 11 | . . 2 4 . . . . . 1 . . . . . . 1 . 3 . Specialist 2 | . . . 2 . . . . . . . . . . . . . . . . Hunter 2 | . . . . . . . . . . . . . . . . . . 2 . Programmer 6 | . . . . . . . . . . 2 . . . . . . 1 1 2 Samaritan 1 | . . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 9 | 1 1 5 9 . 1 3 2 . 2 4 3 . . . 2 4 1 3 4 Combat Bots Only 6 | . . 4 6 . 1 3 2 . 2 4 3 . . . 2 2 1 3 2 Max Kills in Single Turn 2 | 1 1 2 2 . 1 1 1 . 1 1 2 . . . 1 2 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . 2 2 . . . . . . . . . . . . . . . . Melee 1 | . . . . . . 1 1 . 1 1 . . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Qua Sec Res Damage Taken 10709 | . . 549 2530 78 211 106 532 . 204 1589 351 18 . . 810 162 161 1379 2029 Core 1720 | . . 60 489 17 19 16 42 . 33 239 39 . . . 64 62 . 222 418 Absorbed by Shields 613 | . . . 24 . . . 84 . 54 63 . . . . . . . . 388 Redirected to Shielding 156 | . . . . . . . . . . . . . . . 156 . . . . Regen/Repaired (Parts) 1251 | . . . 216 . . . . . . . . . . . . . 90 508 437 Core Remaining (%) 80 | 100 100 85 11 97 . . . . 87 76 . . . . 91 . . 78 . Volleys Fired 211 | 9 10 28 46 . . . . . . 2 5 2 5 . 24 29 25 25 1 Largest 3 | 2 2 2 2 . . . . . . 1 3 1 1 . 3 3 3 1 1 Hottest 168 | 80 80 50 91 . . . . . . 98 105 98 98 . 105 110 168 98 98 Shots Fired 350 | 18 20 56 78 . . . . . . 2 15 2 5 . 44 55 29 25 1 Gun 214 | 18 20 53 33 . . . . . . . 15 . . . 30 41 4 . . Cannon 120 | . . . 32 . . . . . . 2 . 2 5 . 14 14 25 25 1 Launcher 16 | . . 3 13 . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 176 | . . 53 33 . . . . . . . 15 . . . 30 41 4 . . Thermal 158 | 18 20 . 32 . . . . . . 2 . 2 5 . 14 14 25 25 1 Explosive 16 | . . 3 13 . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 21 | 5 3 21 21 . . . . . . . 4 . . . 7 9 3 . . Robot Miss Streak 7 | 3 4 2 3 . . . . . . . 3 . . . 7 5 6 . . Penetration Max 2 | . . . . . . . . . . . 1 . . . 1 2 1 . . Secondary Targets 5 | . . 2 . . . . . . . . 1 . . . 2 . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . 1 . . . 1 . . . . Shots Hit Robots 316 | 9 10 45 60 . 8 4 13 . 10 51 9 . . 9 13 19 7 31 18 Core Hits 148 | 4 3 18 36 . . 1 3 . 4 15 4 . . 4 9 17 4 17 9 Critical Kills 16 | . . . 1 . . . 1 . . . 3 . . . 3 7 1 . . Critical Parts Destroyed 20 | . . . . . 1 1 2 . . 7 4 . . . 1 3 1 . . Critical Strikes 43 | . . . 1 . 1 1 3 . 3 8 7 . . 1 4 10 2 . 2 Meltdown 1 | . . . 1 . . . . . . . . . . . . . . . . Destroy 23 | . . . . . . . . . . . 7 . . . 4 10 2 . . Smash 13 | . . . . . 1 1 3 . 1 7 . . . . . . . . . Sever 5 | . . . . . . . . . 2 1 . . . . . . . . 2 Impale 1 | . . . . . . . . . . . . . . 1 . . . . . Melee Attacks 271 | . . . . . 14 6 24 5 18 78 1 4 . 9 . 8 7 58 39 Impact 98 | . . . . . 14 6 24 5 4 40 1 4 . . . . . . . Slashing 136 | . . . . . . . . . 14 38 . . . . . . 7 46 31 Piercing 37 | . . . . . . . . . . . . . . 9 . 8 . 12 8 Sneak Attacks 18 | . . . . . 3 . 1 . . 6 . . . . . 1 . 4 3 Combat Hostiles 1 | . . . . . . . . . . 1 . . . . . . . . . Follow-up Attacks 22 | . . . . . . . 2 . 3 7 . . . . . . . 6 4 Damage Inflicted 13237 | 97 111 942 2108 . 497 132 669 . 367 2381 99 . . 797 112 334 247 2838 1506 Guns 1612 | 97 111 572 376 . . . . . . . 99 . . . 112 206 39 . . Cannons 599 | . . . 530 . . . . . . . . . . . . . 34 35 . Explosions 1572 | . . 370 1202 . . . . . . . . . . . . . . . . Melee 9454 | . . . . . 497 132 669 . 367 2381 . . . 797 . 128 174 2803 1506 Ramming . | . . . . . . . . . . . . . . . . . . . . Kinetic 1404 | . . 572 376 . . . . . . . 99 . . . 112 206 39 . . Thermal 1174 | 97 111 88 809 . . . . . . . . . . . . . 34 35 . Explosive 1205 | . . 282 923 . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Impact 2626 | . . . . . 497 132 669 . 96 1232 . . . . . . . . . Slashing 5420 | . . . . . . . . . 271 1149 . . . . . . 174 2474 1352 Piercing 1408 | . . . . . . . . . . . . . . 797 . 128 . 329 154 Highest Corruption 5 | . . . . . . . . . . 5 4 4 4 4 4 . 1 1 . Average Corruption 3 | . . . . . . . . . . 4 4 4 4 4 4 . 1 1 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked 9 | . . . . . . . . . . . . . . . . 4 . 4 1 Effects 48 | . . . . . . . . . . 14 2 6 6 3 13 . . 4 . Message Errors 18 | . . . . . . . . . . 4 . 2 4 . 5 . . 3 . Matter Fused 10 | . . . . . . . . . . 4 . 2 1 . 3 . . . . Heat Flow Errors 6 | . . . . . . . . . . 2 1 1 . 1 1 . . . . Energy Discharges 2 | . . . . . . . . . . . . . 1 . 1 . . . . Data Loss (minor) 7 | . . . . . . . . . . 3 . 1 . 2 . . . 1 . Data Loss (major) 2 | . . . . . . . . . . . 1 . . . 1 . . . . Misfires 1 | . . . . . . . . . . . . . . . 1 . . . . Alerts 1 | . . . . . . . . . . 1 . . . . . . . . . Weapon Failures 1 | . . . . . . . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 1534 | . . 70 88 . 184 57 241 . . 484 . . . 120 . 53 3 52 182 Projectiles 5 | . . . 5 . . . . . . . . . . . . . . . . Explosions 153 | . . 70 83 . . . . . . . . . . . . . . . . Melee 1376 | . . . . . 184 57 241 . . 484 . . . 120 . 53 3 52 182 Knockbacks 13 | . . . . . 2 . 4 . . 7 . . . . . . . . . Impact 13 | . . . . . 2 . 4 . . 7 . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 134 | . . . 134 . . . . . . . . . . . . . . . . Shots 6 | . . . 6 . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . 1 . . . . . . . . . . . . . . . Kicked 1 | . . . . 1 . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 272 | 54 88 9 11 . . . . . . 272 208 149 140 107 257 132 . 184 181 Average Temperature 76 | 29 34 3 5 . . . . . . 117 90 58 67 68 83 40 . 75 116 Received Heat Transfer 2510 | . . 153 1093 27 108 . 210 . 6 493 114 . . . 67 21 39 93 86 Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried 16 | . . . . . 7 2 3 . 1 3 . . . . . . . . . Impact Corruptions 35 | . . . . . 6 3 9 . . 17 . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 6 | . . . 4 . . . . . . 2 . . . . . . . . . Heat Transferred 1737 | 225 250 50 1112 . . . . . . . . . . . . . 50 50 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Qua Sec Res Peak Influence 798 | 15 74 319 470 314 218 . . . . 241 193 . . . . 452 355 687 798 Initial 354 | . 9 31 80 154 153 . . . . 58 21 . . . . . 141 84 354 Average 212 | 8 54 155 201 246 182 . . . . 81 101 . . . . 150 267 394 477 Maximum Alert Level 3 | . . 1 2 1 1 . . . . 1 . . . . . 2 1 2 3 Low Security (%) 51 | 100 100 76 59 29 32 . . . . 87 100 . . . . 59 4 10 . Level 1 34 | . . 23 33 70 67 . . . . 12 . . . . . 38 95 41 24 Level 2 13 | . . . 6 . . . . . . . . . . . . 2 . 47 68 Level 3 . | . . . . . . . . . . . . . . . . . . . 6 Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 22 | . . . 5 4 1 . . . . 2 1 . . . . 1 1 6 1 Investigation 4 | . . . . 1 1 . . . . . . . . . . 1 . 1 . Extermination 6 | . . . . 1 . . . . . 1 . . . . . . 1 2 1 Reinforcement 12 | . . . 5 2 . . . . . 1 1 . . . . . . 3 . Assault . | . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . . . . . 1 1 Construction Impeded 1 | . . . 1 . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . 1 . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Qua Sec Res Distress Signals 16 | . . . 4 . . . . . . . . . . . . 3 . 4 5 Communications Jammed 19 | . . . . . . . . . . . . . . . . 1 1 10 7 Distress Signals 18 | . . . . . . . . . . . . . . . . 1 . 10 7 Times Spotted 251 | . 7 11 39 8 4 3 5 . 13 19 12 7 . . 8 15 6 51 43 Peak Tracking Total 13 | . 2 4 13 5 3 3 4 . 5 6 9 7 . . 4 4 2 11 13 Tactical Retreats 40 | . . 1 3 4 1 . 1 . 1 2 1 2 . . 1 . 1 12 10 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Qua Sec Res Traps Triggered 13 | . 2 2 4 . 1 . . . . . 1 . . . . . 2 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Qua Sec Res Machines Disabled 13 | . . 4 2 . . . . . . . . . . . . 1 2 4 . Max in Single Turn 2 | . . 2 2 . . . . . . . . . . . . . 1 1 . Garrison Access 4 | . . . . . . . . . . 1 . . . . . 2 . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Qua Sec Res Machines Accessed 42 | . 4 3 6 6 3 . . . . 5 . 1 1 4 . 3 2 2 2 Terminals 19 | . 4 3 4 4 2 . . . . 1 . . . . . . 1 . . Fabricators 1 | . . . . . 1 . . . . . . . . . . . . . . Repair Stations 3 | . . . 1 . . . . . . 1 . . . . . . . . 1 Recycling Units 3 | . . . 1 1 . . . . . 1 . . . . . . . . . Scanalyzers 4 | . . . . . . . . . . 1 . . . . . 1 1 1 . Garrison Access 6 | . . . . 1 . . . . . 1 . . . . . 2 . 1 1 Total Hacks 112 | . 13 7 24 17 6 . . . . 10 . 1 1 16 . 3 3 4 7 Successful 62 | . 7 2 15 3 2 . . . . 7 . 1 1 16 . 3 2 1 2 Failed 50 | . 6 5 9 14 4 . . . . 3 . . . . . . 1 3 5 Catastrophic 6 | . . . 1 2 2 . . . . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 116 | . 5 3 7 12 3 . . . . 14 8 . . . . 17 16 23 8 Terminals 56 | . 13 7 16 14 4 . . . . 1 . . . . . . 1 . . Fabricators 2 | . . . . . 2 . . . . . . . . . . . . . . Repair Stations 11 | . . . 7 . . . . . . 1 . . . . . . . . 3 Recycling Units 6 | . . . 1 2 . . . . . 3 . . . . . . . . . Scanalyzers 9 | . . . . . . . . . . 4 . . . . . 1 2 2 . Garrison Access 10 | . . . . 1 . . . . . 1 . . . . . 2 . 2 4 Terminal Hacks 34 | . 5 2 6 1 . . . . . 1 . 1 1 16 . . 1 . . Record 6 | . . . . . . . . . . . . . . 5 . . 1 . . Part Schematic 5 | . 1 . 1 . . . . . . . . . . 3 . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 10 | . . 2 3 1 . . . . . . . . . 4 . . . . . Open Door 2 | . . . . . . . . . . . . 1 1 . . . . . . Open DSF 1 | . . . . . . . . . . 1 . . . . . . . . . Level Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . 2 . . . . . . . . . . . . . . Load Schematic 1 | . . . . . 1 . . . . . . . . . . . . . . Build 1 | . . . . . 1 . . . . . . . . . . . . . . Repair Station Hacks 7 | . . . 6 . . . . . . . . . . . . . . . 1 Scan Component 4 | . . . 3 . . . . . . . . . . . . . . . 1 Repair 3 | . . . 3 . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . 1 . . . . . 1 . . . . . . . . . Retrieve Matter 1 | . . . . 1 . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . 1 . . . . . . . . . Scanalyzer 7 | . . . . . . . . . . 4 . . . . . 1 1 1 . Insert Component 7 | . . . . . . . . . . 4 . . . . . 1 1 1 . Garrison Access Hacks 4 | . . . . . . . . . . 1 . . . . . 2 . . 1 Seal Access 4 | . . . . . . . . . . 1 . . . . . 2 . . 1 Unauthorized Hacks 6 | . 2 . 3 1 . . . . . . . . . . . . . . . Terminals 5 | . 2 . 2 1 . . . . . . . . . . . . . . . Track 2 | . 1 . 1 . . . . . . . . . . . . . . . . Botnet 3 | . 1 . 1 1 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . . . . . Reject 1 | . . . 1 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 27 | . 4 3 4 6 3 . . . . 2 . . . . . 1 1 2 1 Full Trace Events 3 | . . . . 1 1 . . . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 54 | . 1 . 1 . . . . 14 . . . . . 3 . . 9 26 . Parts Built 1 | . . . . . 1 . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 51 | . . . . . 51 . . . . . . . . . . . . . . Total Part Build Rating 1 | . . . . . 1 . . . . . . . . . . . . . . Parts Repaired 3 | . . . 3 . . . . . . . . . . . . . . . . Time 78 | . . . 78 . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . 3 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Qua Sec Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . 1 . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Qua Sec Res Total Allies 22 | . . . . . . . . 4 . 1 2 . . . . 11 . . 4 Largest Group 7 | . . . . . . . . 4 4 1 1 . . . . 7 3 1 3 Highest-Rated Group 504 | . . . . . . . . 150 150 127 32 . . . . 504 288 96 243 Highest-Rated Ally 127 | . . . . . . . . 38 38 127 32 . . . . 96 96 96 81 Zionite Dispatches 11 | . . . . . . . . . . 1 2 . . . . 6 . . 2 Light 1 | . . . . . . . . . . . . . . . . 1 . . . Hacker 2 | . . . . . . . . . . . . . . . . 1 . . 1 Hero 1 | . . . . . . . . . . 1 . . . . . . . . . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . 1 . . . Melee Resupply 1 | . . . . . . . . . . . . . . . . 1 . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . 1 . . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . 1 . . . Hover Resupply 3 | . . . . . . . . . . . 2 . . . . . . . 1 Total Orders 17 | . . . . . . . . . . 3 4 . . . . 9 . . 1 STAY 6 | . . . . . . . . . . . 2 . . . . 4 . . . FOLLOW 1 | . . . . . . . . . . . . . . . . 1 . . . DROP 7 | . . . . . . . . . . . 2 . . . . 4 . . 1 EXPLORE 2 | . . . . . . . . . . 2 . . . . . . . . . RETURN 1 | . . . . . . . . . . 1 . . . . . . . . . Ally Attacks 101 | . . . . . . . . . 28 4 . . . . . 35 19 3 12 Total Damage 4057 | . . . . . . . . . 732 358 . . . . . 1015 762 185 1005 Kills 27 | . . . . . . . . . 9 3 . . . . . 10 3 . 2 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . 1 . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Qua Sec Res Robot Analysis Total 4 | . . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 7 | . . . . . . 1 . 1 2 . . 1 2 . . . . . . Drone Launches 3 | . . . . . . . . . . 3 . . . . . . . . . Drone Recoveries 1 | . . . . . . . . . . 1 . . . . . . . . . Zionite Intel Received 14 | . . . . . . . . . . 2 . . . . . . 5 6 1 Branch Access 1 | . . . . . . . . . . . . . . . . . . . 1 Emergency Access 2 | . . . . . . . . . . 1 . . . . . . 1 . . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . 1 1 . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . 1 . Component Schematics 1 | . . . . . . . . . . . . . . . . . . 1 . Prototype Schematics 2 | . . . . . . . . . . . . . . . . . 1 1 . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . 1 . Active Terminals 2 | . . . . . . . . . . 1 . . . . . . 1 . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . 1 . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Qua Sec Res Turns Passed 10777 | 82 391 680 862 259 425 606 470 1341 629 1112 241 241 245 165 518 551 411 1134 414 Spaces Moved 9495 | 43 239 315 387 431 299 437 308 1003 434 769 311 350 358 219 441 809 603 1136 603 Core 503 | . . . 50 430 19 . . . . 4 . . . . . . . . . Treads 19 | . . . 19 . . . . . . . . . . . . . . . . Legs 2991 | 43 16 . . 1 280 437 308 1003 434 469 . . . . . . . . . Wheels 856 | . 223 315 318 . . . . . . . . . . . . . . . . Hover 4903 | . . . . . . . . . . 296 311 350 358 219 441 809 603 1066 450 Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 40 | 120 100 135 50 50 50 130 126 126 125 48 48 50 50 50 50 40 40 43 41 Average Speed 83 | 120 138 170 130 50 124 130 129 126 125 106 49 50 50 50 50 40 42 43 46 Slowest Speed 800 | 120 175 215 305 130 130 130 200 126 126 800 53 50 50 58 50 43 43 48 116 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Microwarps 19 | . . . . . . . . . . . . . . . . . . 6 13 Exploration Rate (%) 41 | 3 32 39 37 22 8 60 58 90 53 26 8 57 53 60 67 30 62 37 21 Regions Visited 19 Branch Regions 10 Pre-discovered Areas 7 | . . . . . . . . 1 . . . . . 3 . . 3 . . Known Exits Taken 15 | . 1 . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 . 1 . . . . . 1 1 . . . . . . . . . . Scrap Searched 12 | . . . . . . 2 1 3 3 . . 2 1 . . . . . . Spaces Dug 132 | . . 4 . . 3 1 1 . 5 16 1 6 5 . 14 18 19 26 13 Terrain Destroyed 254 | . . 6 114 . 3 1 1 . 5 16 1 6 5 . 16 19 22 26 13 Melee 66 | . . . . . 3 1 1 . 5 14 1 4 . . . 6 4 15 12 Projectile 65 | . . . . . . . . . . 2 . 2 5 . 14 12 18 11 1 AOE 120 | . . 6 114 . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Qua Sec Res Total 11557 | 58 279 403 672 471 324 463 341 1081 494 951 380 402 420 259 699 974 710 1592 584 Wait 1280 | . 5 29 171 30 4 8 6 37 27 56 38 40 49 8 229 76 44 378 45 Move 9272 | 42 238 314 386 430 298 436 307 1002 433 768 310 349 357 218 440 808 602 1071 463 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 126 | 4 14 12 14 2 2 9 2 14 4 14 7 1 3 4 1 9 2 5 3 Fast Attach 91 | 1 5 5 13 4 3 1 2 2 6 10 3 . . 6 1 9 5 3 12 Attach 58 | . 1 5 13 2 3 1 . 3 1 8 4 1 . 3 1 3 . 4 5 Detach 23 | . . 1 1 1 . . 1 3 . 5 . . . 1 . 2 1 2 5 Swap 135 | . 1 2 9 . . 2 4 1 4 12 7 5 2 2 3 14 12 48 7 Drop 126 | 2 5 7 19 1 . . . 14 5 14 5 . 4 8 . 16 9 7 10 Fire 211 | 9 10 28 46 . . . . . . 2 5 2 5 . 24 29 25 25 1 Melee 231 | . . . . . 14 6 19 5 14 62 1 4 . 9 . 8 7 49 33 Ram . | . . . . . . . . . . . . . . . . . . . . Kick 1 | . . . . 1 . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 3 | . . . . . . . . . . . . . . . . . 3 . . Rewire . | . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: Res / *Qua) -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research (discovered 3 exits: [Acc] / Tes x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 83 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 394 | -10/Materials | Identified exit to Materials 474 | -10/Materials | Entered another Materials area 474 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 639 | -9/Materials | Discovered new exit (range 15) 1093 | -9/Materials | Discovered new exit (range 16) 1154 | -9/Materials | Entered another Materials area 1154 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1207 | -8/Materials | Repaired Lgt. Treads 1234 | -8/Materials | Repaired Lgt. Treads 1262 | -8/Materials | Repaired Lgt. Armor Plating 1740 | -8/Materials | Discovered new exit (range 4) 1904 | -8/Materials | Lost 4 parts (1p2n1u) 1969 | -8/Materials | Core integrity fell below 50% 1977 | -8/Materials | Lost 6 parts (1p2n1u2w) 2003 | -8/Materials | Core integrity fell below 20% 2015 | -8/Materials | Identified exit to Factory 2016 | -8/Materials | Entered Factory 2016 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2027 | -7/Factory | Lost 5 parts (3n2w) 2250 | -7/Factory | Discovered new exit (range 5) 2264 | -7/Factory | Identified exit to Factory 2275 | -7/Factory | Entered another Factory area 2275 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2331 | -6/Factory | Fabricated Lrg. Storage Unit (x1) 2589 | -6/Factory | Discovered new exit (range 12) 2606 | -6/Factory | Identified exit to Lower Caves 2700 | -6/Factory | Entered Lower Caves 2989 | -6/Lower Caves | Learned location of 1 exit from Factory 3251 | -6/Lower Caves | Discovered new exit (range 5) 3255 | -6/Lower Caves | Identified exit to Lower Caves 3306 | -6/Lower Caves | Entered another Lower Caves area 3741 | -6/Lower Caves | Discovered new exit (range 12) 3754 | -6/Lower Caves | Identified exit to Zion 3776 | -6/Lower Caves | Entered Zion 3867 | -6/Zion | Discovered new exit (range 12) 3875 | -6/Zion | Build established: Derelict-Mutant 4235 | -6/Zion | Given A8's code to call for help 4341 | -6/Zion | Imprinted 4343 | -6/Zion | Declared Zion's savior 4524 | -6/Zion | Learned location of Quarantine (-3) 5036 | -6/Zion | Found Prototype Processor 5038 | -6/Zion | Found Prototype Processor 5043 | -6/Zion | Found Prototype Processor 5046 | -6/Zion | Found Prototype Processor 5117 | -6/Zion | Entered Proximity Caves 5117 | -5/Proximity Caves | Accompanied by 4 allies 5117 | -5/Proximity Caves | Learned 4 Factory zone layouts 5130 | -5/Proximity Caves | Learned Factory stockpile data 5446 | -5/Proximity Caves | Found Alien Artifact 5446 | -5/Proximity Caves | Identified Core Expander 5446 | -5/Proximity Caves | Installed Core Expander, added new Power slot 5473 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5725 | -5/Proximity Caves | Discovered new exit (range 14) 5746 | -5/Proximity Caves | Entered Factory 5746 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5747 | -5/Factory | Identified exit to Factory 5907 | -5/Factory | Zion hero teleported in (CL-ANK) 6137 | -5/Factory | Retrieved Zion intel report: Active Terminals 6318 | -5/Factory | Retrieved Zion intel report: Emergency Access 6534 | -5/Factory | Lost 11 parts (1p6n3u1w) 6715 | -5/Factory | Discovered exit to Factory (range 13) 6767 | -5/Factory | Identified Exp. Core Analyzer 6767 | -5/Factory | Identified Exp. Target Analyzer 6767 | -5/Factory | Identified Exp. Melee Analysis Suite 6767 | -5/Factory | Identified Exp. Terrain Scan Processor 6858 | -5/Factory | Entered another Factory area 6858 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6893 | -4/Factory | Zion Hover Resupply teleported in 6986 | -4/Factory | Discovered new exit (range 16) 7008 | -4/Factory | Identified exit to Upper Caves 7041 | -4/Factory | Zion Hover Resupply teleported in 7099 | -4/Factory | Entered Upper Caves 7299 | -4/Upper Caves | Discovered new exit (range 13) 7336 | -4/Upper Caves | Learned Research non-interactive machine intel 7339 | -4/Upper Caves | Identified exit to Upper Caves 7340 | -4/Upper Caves | Entered another Upper Caves area 7344 | -4/Upper Caves | Discovered new exit (range 20) 7344 | -4/Upper Caves | Learned 12 Research zone layouts 7377 | -4/Upper Caves | Encountered a Warlord checkpoint 7530 | -4/Upper Caves | Learned location of 1 exit from Proximity Caves 7579 | -4/Upper Caves | Discovered new exit (range 12) 7584 | -4/Upper Caves | Identified exit to Zhirov 7585 | -4/Upper Caves | Entered Zhirov 7585 | -4/Zhirov | Discovered new exit (range 3) 7586 | -4/Zhirov | Identified exit to Proximity Caves 7597 | -4/Zhirov | Met Zhirov 7606 | -4/Zhirov | Learned location of Testing (-2) 7606 | -4/Zhirov | Learned location of Command (-1) 7611 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 7619 | -4/Zhirov | Found Alien Artifact 7619 | -4/Zhirov | Identified Integrated Dissipator 7619 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 7710 | -4/Zhirov | Found Alien Artifact 7750 | -4/Zhirov | Entered Proximity Caves 7751 | -3/Proximity Caves | Identified exit to Research 8071 | -3/Proximity Caves | Build established: Scout 8268 | -3/Proximity Caves | Entered Research 8268 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 8269 | -3/Research | Identified exit to Quarantine 8269 | -3/Research | Identified exit to Research 8270 | -3/Research | Loaded intel: 83 non-interactive machine locations 8320 | -3/Research | Zion Melee Resupply teleported in 8325 | -3/Research | Found Prototype Slashing Weapon 8325 | -3/Research | Identified Particle Cleaver 8369 | -3/Research | Zion Hacker squad teleported in 8518 | -3/Research | Zion Light squad teleported in 8531 | -3/Research | Zion Kinetic Resupply teleported in 8621 | -3/Research | Zion Hacking Resupply teleported in 8768 | -3/Research | Identified Transdimensional Reconstructor 8797 | -3/Research | Zion Infowar Resupply teleported in 8801 | -3/Research | Found Prototype Device 8801 | -3/Research | Identified Exp. Sensor Array 8819 | -3/Research | Entered Quarantine 8819 | -3/Quarantine | Accompanied by 3 allies 8897 | -3/Quarantine | Retrieved Zion intel report: Active Terminals 8922 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/0 8946 | -3/Quarantine | Found Alien Artifact 8956 | -3/Quarantine | Identified Subatomic Replicator 8964 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 9034 | -3/Quarantine | Discovered exit to Research (range 14) 9039 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 9067 | -3/Quarantine | Found Alien Slashing Weapon 9067 | -3/Quarantine | Identified Sigix Broadsword 9149 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 9183 | -3/Quarantine | Spotted Fortress 9212 | -3/Quarantine | Discovered new exit (range 6) 9214 | -3/Quarantine | Identified exit to Section 7 9230 | -3/Quarantine | Entered Section 7 9230 | -3/Section 7 | Accompanied by 1 ally 9231 | -3/Section 7 | Spotted B-86 Titan 9284 | -3/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 9330 | -3/Section 7 | Retrieved Zion intel report: Prototype Schematics 9708 | -3/Section 7 | Retrieved Zion intel report: Component Stockpiles 9720 | -3/Section 7 | Found Alien Artifact 9725 | -3/Section 7 | Retrieved Zion intel report: Active Garrisons 9787 | -3/Section 7 | Spotted S7 Guard 9852 | -3/Section 7 | Identified Core Reset Matrix 9886 | -3/Section 7 | Retrieved Zion intel report: Component Schematics 9896 | -3/Section 7 | Found Alien Artifact 9901 | -3/Section 7 | Identified Integrated Thermoelectric Network 9901 | -3/Section 7 | Used Core Reset Matrix 9905 | -3/Section 7 | Sensed 18 artifacts in vicinity 9908 | -3/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 9956 | -3/Section 7 | Found Microwarp Drive 10007 | -3/Section 7 | Found Integrity Redistributor 10104 | -3/Section 7 | Discovered exit to Research (range 13) 10210 | -3/Section 7 | Spotted S7 Guard 10221 | -3/Section 7 | Build established: Alien-Scout 10238 | -3/Section 7 | Retrieved Zion intel report: Unaware Analyses 10244 | -3/Section 7 | Spotted Alpha 7 10275 | -3/Section 7 | Search patrols dispatched 10364 | -3/Section 7 | Entered Research 10364 | -2/Research | Evolved 2 slots: Power x1, Utility x1 10527 | -2/Research | Discovered new exit (range 8) 10614 | -2/Research | Search patrols dispatched 10692 | -2/Research | Retrieved Zion intel report: Branch Access 10692 | -2/Research | Identified exit to Testing 10693 | -2/Research | Zion Hacker squad teleported in 10752 | -2/Research | Lost 4 parts (2n1u1w) 10763 | -2/Research | Zion Hover Resupply teleported in 10778 | -2/Research | Self-destructed Last Messages --------------- >>\\ZION-ROSTER [ Establishing connection... ] [ Retrieving roster... ] [ Squads on standby: ] [ 1 : Infowar Resupply ] [ 2 : Heavy Resupply ] [ 3 : Hover Resupply ] [ 4 : LT-Y2Z(z)/Light(3) ] [ 5 : Hover Resupply ] >>\\ZION-DISPATCH-3 [ Target locked, reinforcements inbound... ] 10772_ Penetrated by Slug. 10772_ Cmb. Gravmag System destroyed. 10772_ Slug penetrates CY-TED(A). 10772_ P-80 Master hacks CY-TED(A), rebooting. 10773_ Adv. Sensor Array destroyed. 10773_ CY-TED(A) destroyed. 10775_ Penetrated by Slug. 10776_ Slug penetrates Wall. 10776_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????#####??????????? | | ?????????????????????????????????? [!! ??????????? | | ?????????????????????????????????? [!! ??????????? | | ?>?????????????????????????????????!!!???????????? | | ????????? ?????????????????????? ???????????? | | ????????? ?????????????????????? ???????????? | | ????????? ??????????#######????? ???????????? | | ????????? ##+#######= #????##"############? | | ????????? === ###### | | ????????? p =%=* h h #?????? | | ??????????k p ==@ ###### #?????? | | ?????????? ????#######! ! #????# #?????? | | ?????????? #??????????#######????# #?????? | | ?????????? #?????????????????????# #?????? | | ?????????? #?????????????????????# #?????? | | ?????????? #?????????????????????# #######?????? | | ??????????# #?????????????????????# #???????????? | | ??????????# #????????????????????? #???????????? | | ??????????# #????????????????????? ????????????? | | ###########/##???????????????????? ????????????? | | # #???????????????????? ????????????? | | # #???????????????????? ????????????? | | # #??????????????????# ????????????? | | # #??????????????????+ ????????????? | | # """ #??????????????????# ????????????? | | # """ !! #?????????#####+#### ????????????? | | # """ !! #???????? ????????????? | | # """ ! +???????? ????????????? | | # """ #??????? +???????????? | | # #?????? #???????????? | | # #?????? ? #???"?????? ? | | # #????? ""?"""" # ?????? ??? | | #######/####"###### """"""" #?????? ? ? | | """"""" ! #? ? ?? ???? | | #?###?#???##? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 69 Coolant Potential 50 Energy Generation 65 Energy Capacity 1350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 19 Terrain Scan Range 24 Terrain Scan Density 1210 ECM Strength 2 Jamming Range 16 Corruption Block 20 Armor Coverage 150 Resistance: EM 25 Weapon Shielding 90 Evasion (%) 68 Melee Accuracy 8 Core Analysis 8 Recoil Reduction 4 Particle Charging 20 Force Boost 20 Offensive Hacking 14 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Lrg. Storage Unit | x1 | -6/Factory Alien Tech Used ----------------- Core Expander Integrated Dissipator Sigix Broadsword Core Reset Matrix Integrated Thermoelectric Network Microwarp Drive Achievements -------------- None Challenges ------------ None Game ------ Seed NuclearEnergyBoomstick Manual? 0 Play Time 05:44:21 Cumulative 1280.4 hours Start 2022.04.17 @ 14:25:04 End 2022.04.20 @ 13:43:15 Sessions 25 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 355 Rogue 355 Adventurer 0 Explorer 0 Win Type - Total 44 Types 27/6/7/3/0/0/0/1/0 Lore% 81 Gallery% 84 Achievement% 73 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4c63cae5-93a1-47ea-a6a8-574c3a9bb943