Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.08 @ 16:44:22 Player: sentrybuster Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (69) 345 Value Destroyed (1820) 1820 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5165 Bonus ------- None Cogmind --------- Core Integrity 285/700 Matter 159/300 Energy 290/290 System Corruption 2% Temperature Cool (162) Movement Core (200) Ox3 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- VTOL Module > --- UTILITY (5) ------ Advanced Terrain Scan Processor > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Improved Sensor Array Improved Proton Missile Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Armored Treads Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer System Backup Module > --- WEAPON ----------- Particle Gun Mini Assault Cannon Mini Assault Cannon Power Maul > --- INVENTORY -------- Heavy Armor Plating Improved EM Pulse Cannon High-powered Shotgun High-powered Shotgun Shock Bomb Launcher Rocket Launcher [Rating: 44] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Flight Unit VTOL Module Utility Medium Storage Unit Device Transmission Jammer Storage Medium Storage Unit Processor Advanced Signal Interpreter Protection Improved Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Assault Cannon Launcher Shock Bomb Launcher Impact Weapon Power Maul Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Slots Evolved 6 | . . 2 2 2 . . . Power . | . . . . . . . . Propulsion 1 | . . . 1 . . . . Utility 3 | . . 1 . 2 . . . Weapon 2 | . . 1 1 . . . . Parts Attached 101 | 6 5 18 24 22 . 20 6 Power 8 | 1 . . 2 3 . 2 . Engine 6 | 1 . . 2 1 . 2 . Core 2 | . . . . 2 . . . Reactor . | . . . . . . . . Propulsion 14 | 2 . 4 2 1 . 4 1 Treads 6 | . . 2 . 1 . 3 . Leg 7 | 2 . 2 2 . . 1 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 1 | . . . . . . . 1 Utility 36 | 1 4 4 7 9 . 7 4 Device 23 | . 2 2 7 6 . 2 4 Storage 2 | 1 . 1 . . . . . Processor 5 | . . . . 3 . 2 . Hackware . | . . . . . . . . Protection 6 | . 2 1 . . . 3 . Artifact . | . . . . . . . . Weapon 43 | 2 1 10 13 9 . 7 1 Energy Gun 11 | 2 . 3 3 1 . 2 . Energy Cannon 3 | . . . 1 . . 1 1 Ballistic Gun 17 | . 1 6 6 2 . 2 . Ballistic Cannon 5 | . . . 1 3 . 1 . Launcher 2 | . . . 2 . . . . Special Weapon . | . . . . . . . . Impact Weapon 5 | . . 1 . 3 . 1 . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . 1 2 . . . Parts Lost 23 | . 1 3 3 1 3 . 12 Power 1 | . . . . 1 . . . Propulsion 5 | . . . . . 2 . 3 Utility 8 | . . 2 1 . 1 . 4 Weapon 9 | . 1 1 2 . . . 5 Highest Loss Streak 5 | . 1 2 1 1 3 . 5 Average Slot Usage (%) 93 | . 98 92 98 99 72 85 83 Engine 7 | . 14 11 9 4 . 5 7 Treads 6 | . . . . 6 5 18 18 Leg 15 | . 28 21 27 15 11 2 . Device 14 | . 5 10 16 21 12 11 10 Storage 6 | . 14 11 9 7 5 . . Processor 4 | . . . . 8 12 5 7 Protection 5 | . 7 10 . . . 11 11 Energy Gun 8 | . 18 10 8 6 . 8 4 Energy Cannon 2 | . . . . 1 . 6 4 Ballistic Gun 11 | . 9 15 23 8 . 6 6 Ballistic Cannon 2 | . . . . 3 12 4 7 Launcher 1 | . . . 1 3 . . . Impact Weapon 1 | . . . . 5 5 . . Naked Turns 65 | . . . . . 30 35 . Heaviest Build 45 | 13 15 24 38 45 27 38 38 Greatest Support 60 | 20 20 46 41 41 28 60 60 Greatest Overweight (x) 2 | . . 1 . 2 2 . 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 6 6 8 8 8 8 4 4 Average Capacity 6 | 5 6 7 8 8 7 4 4 Most Carried 8 | 4 6 8 8 8 8 4 3 Average Carried 6 | 2 5 7 7 7 7 3 2 Final Capacity 8 | 6 6 8 8 8 4 4 4 Final Carried 8 | 4 6 8 8 8 4 3 2 Class Distribution -------------------- 48% | Mutant 18% | Scavenger-Tank 8% | Gunner 7% | Skirmisher 5% | Scavenger-Gunner 4% | Scavenger-Mutant 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Scavenger-Tank | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Fac Low Matter Collected 2100 | 210 82 229 583 471 . 388 137 Remotely . | . . . . . . . . Salvage Created 2560 | . 228 229 800 651 . 489 163 Parts 141 | . 21 20 49 13 . 27 11 Haulers Intercepted 6 | . 1 . 2 2 . 1 . Recyclers Shooed 1 | . . . . 1 . . . Parts Field Recycled 5 | . . . . 5 . . . Retrieved Matter 38 | . . . . 38 . . . Parts Self-Destructed 10 | . . . . . . . 10 Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Combat Hostiles Destroyed 40 | . 5 5 15 4 . 4 7 Guns 31 | . 5 5 12 2 . 2 5 Cannons 5 | . . . 1 1 . 1 2 AOE 3 | . . . 2 1 . . . Classes Destroyed 13 | . 4 1 4 4 . . . Worker 8 | . . . . 7 . 1 . Builder 2 | . . . 2 . . . . Tunneler 2 | . . . . 1 . 1 . Hauler 6 | . 1 . 2 2 . 1 . Recycler 5 | . . . . 3 . 2 . Operator 1 | . . . 1 . . . . Watcher 5 | . 2 . . 1 . 2 . Swarmer 13 | . 3 . 3 . . . 7 Grunt 10 | . 2 3 5 . . . . Brawler 1 | . . . 1 . . . . Sentry 10 | . . 2 5 . . 3 . Hunter 1 | . . . 1 . . . . Programmer 5 | . . . . 4 . 1 . Best Kill Streak 5 | . 5 1 4 3 . 2 3 Combat Bots Only 4 | . 4 1 4 1 . 1 3 Max Kills in Single Turn 2 | . 1 1 2 1 . 2 2 Gunslinging . | . . . . . . . . Exploded 2 | . . . 2 1 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Damage Taken 3615 | . 191 313 839 281 156 689 1146 Core 581 | . 23 30 113 29 101 170 115 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 90 | 100 90 92 79 . . . . Volleys Fired 190 | . 24 33 52 18 . 21 42 Largest 4 | . 2 3 4 3 . 4 4 Hottest 227 | . 90 99 165 128 . 227 206 Shots Fired 491 | . 45 91 194 33 . 66 62 Gun 424 | . 45 91 182 28 . 39 39 Cannon 58 | . . . 3 5 . 27 23 Launcher 9 | . . . 9 . . . . Special . | . . . . . . . . Kinetic 331 | . 7 63 155 18 . 33 55 Thermal 120 | . 24 28 27 14 . 21 6 Explosive 1 | . . . 1 . . . . Electromagnetic 39 | . 14 . 11 1 . 12 1 Robot Hit Streak 15 | . 5 15 11 11 . 9 13 Robot Miss Streak 9 | . 7 3 9 3 . 3 4 Penetration Max 1 | . . . . . . . 1 Secondary Targets 5 | . 3 . 2 . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . Shots Hit Robots 304 | . 20 61 102 40 . 49 32 Core Hits 102 | . 12 12 39 12 . 19 8 Critical Hits 6 | . . 1 1 . . 3 1 Critical Kills 3 | . . . . . . 3 . Critical Parts Destroyed 3 | . . 1 1 . . . 1 Melee Attacks 43 | . . 5 . 32 . 6 . Impact 43 | . . 5 . 32 . 6 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 13 | . . . . 13 . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5970 | . 250 568 1552 1771 . 1105 724 Guns 3437 | . 250 568 1273 322 . 499 525 Cannons 797 | . . . 23 103 . 472 199 Explosions 340 | . . . 256 84 . . . Melee 1396 | . . . . 1262 . 134 . Ramming . | . . . . . . . . Kinetic 2764 | . 20 309 1106 254 . 454 621 Thermal 1049 | . 115 259 167 131 . 274 103 Explosive 206 | . . . 122 84 . . . Electromagnetic 555 | . 115 . 157 40 . 243 . Impact 1396 | . . . . 1262 . 134 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . . . . 6 3 2 2 Average Corruption 2 | . . . . 4 2 2 2 Corruption Purged 4 | . . . . 3 1 . . Effects 32 | . . . . 10 2 15 5 Message Errors 9 | . . . . . . 5 4 Matter Fused 4 | . . . . 3 1 . . Heat Flow Errors 4 | . . . . 2 . 2 . Energy Discharges 6 | . . . . 3 . 3 . Parts Rejected 1 | . . . . 1 . . . Data Loss (minor) 5 | . . . . 1 1 3 . Targeting Errors 2 | . . . . . . 1 1 Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 686 | . . . . 669 . 17 . Projectiles 12 | . . . . . . 12 . Explosions . | . . . . . . . . Melee 674 | . . . . 669 . 5 . Knockbacks 13 | . . . . 11 . 2 . Impact 10 | . . . . 10 . . . Kinetic 3 | . . . . 1 . 2 . Secondary . | . . . . . . . . Self-Inflicted Damage 82 | . . . 23 59 . . . Shots 3 | . . . 2 1 . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 269 | . 269 227 192 166 . 241 163 Average Temperature 72 | . 78 79 39 67 . 78 95 Received Heat Transfer 654 | . 72 129 261 . . 108 84 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 17 | . . . . 14 . 3 . Impact Corruptions 26 | . . . . 25 . 1 . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . . 2 . . . 1 . Heat Transferred 2640 | . 333 777 407 259 . 629 235 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Peak Influence 276 | . 204 139 276 178 73 253 . Initial 125 | . . 1 . 125 58 30 . Average 89 | . 118 67 119 77 55 90 . Maximum Alert Level 1 | . 1 . 1 . . 1 . Low Security (%) 94 | 100 98 100 80 100 100 92 . Level 1 5 | . 1 . 19 . . 7 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . . 2 1 5 . 1 . Investigation 3 | . . 2 . 1 . . . Extermination 5 | . . . . 4 . 1 . Reinforcement 1 | . . . 1 . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Distress Signals 1 | . 1 . . . . . . Communications Jammed 2 | . . . 2 . . . . Distress Signals 2 | . . . 2 . . . . Times Spotted 70 | . 9 7 25 7 5 9 8 Peak Tracking Total 5 | . 4 3 4 2 5 2 3 Tactical Retreats 5 | . . 4 1 . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Traps Triggered 4 | . . 2 1 1 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Fac Low Machines Disabled 8 | . . . 3 4 . 1 . Max in Single Turn 2 | . . . 1 2 . 1 . Garrison Access 1 | . . . . 1 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Machines Accessed 22 | . 2 5 4 4 . 7 . Terminals 14 | . 2 4 3 1 . 4 . Fabricators . | . . . . . . . . Repair Stations 1 | . . . 1 . . . . Recycling Units 5 | . . 1 . 1 . 3 . Scanalyzers 1 | . . . . 1 . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 75 | . 5 19 20 16 . 15 . Successful 41 | . 2 10 9 12 . 8 . Failed 34 | . 3 9 11 4 . 7 . Catastrophic 3 | . 1 1 . . . 1 . Database Lockouts . | . . . . . . . . Manual 41 | . 5 13 16 2 . 5 . Terminals 52 | . 5 16 19 3 . 9 . Fabricators . | . . . . . . . . Repair Stations 1 | . . . 1 . . . . Recycling Units 10 | . . 3 . 1 . 6 . Scanalyzers 11 | . . . . 11 . . . Garrison Access 1 | . . . . 1 . . . Terminal Hacks 11 | . . 3 6 . . 2 . Robot Analysis 1 | . . . . . . 1 . Prototype ID Bank 1 | . . . 1 . . . . Level Access Points 1 | . . 1 . . . . . Alert Level 2 | . . 1 1 . . . . Locate Traps 1 | . . . 1 . . . . Dispatch Records 1 | . . . 1 . . . . Registered Components 3 | . . 1 2 . . . . Zone Layout 1 | . . . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 6 | . . 2 . 1 . 3 . Retrieve Matter 1 | . . 1 . . . . . Retrieve Components 5 | . . 1 . 1 . 3 . Scanalyzer 9 | . . . . 9 . . . Insert Component 4 | . . . . 4 . . . Analyze 5 | . . . . 5 . . . Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks 14 | . 2 5 3 1 . 3 . Terminals 14 | . 2 5 3 1 . 3 . Track 4 | . 1 2 . . . 1 . Botnet 6 | . . 2 2 . . 2 . Operators 4 | . 1 1 1 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 19 | . 2 5 4 2 . 6 . Full Trace Events 1 | . . . . 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . . . . 4 . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 6 | . . 1 . 1 . 4 . Parts Scanalyzed 4 | . . . . 4 . . . Part Schematics Acquired 4 | . . . . 4 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Robot Analysis Total 1 | . . . . . . 1 . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Fac Low Turns Passed 5609 | 66 475 803 1048 1577 159 936 545 Spaces Moved 3252 | 45 292 471 630 911 125 531 247 Core 151 | 1 . . . . 58 92 . Treads 695 | . . 3 . 8 . 437 247 Legs 2406 | 44 292 468 630 903 67 2 . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 50 50 160 Average Speed 132 | 118 120 121 120 145 90 140 162 Slowest Speed 210 | 120 120 160 120 210 180 160 180 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 31 | 3 34 33 42 22 74 12 33 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . 1 . . . . . Unknown Exits Taken 4 | 1 1 . 1 . . 1 . Scrap Searched . | . . . . . . . . Spaces Dug 15 | . . 4 . 9 . . 2 Terrain Destroyed 70 | . . 4 11 50 . . 5 Melee 13 | . . 4 . 9 . . . Projectile 5 | . . . . . . . 5 AOE 52 | . . . 11 41 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Total 4119 | 54 371 634 804 1093 174 660 329 Wait 435 | . 49 87 75 79 39 72 34 Move 3246 | 44 291 470 629 911 124 530 247 Hop . | . . . . . . . . Pick Up 28 | 4 1 5 5 9 2 2 . Fast Attach 65 | 6 3 10 14 15 . 16 1 Attach 14 | . . 7 2 3 . 1 1 Detach 16 | . 1 7 4 1 1 2 . Swap 23 | . 2 1 8 5 . 3 4 Drop 59 | . . 9 15 20 8 7 . Fire 190 | . 24 33 52 18 . 21 42 Melee 43 | . . 5 . 32 . 6 . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -7/Waste -7/Factory (discovered 2 exits: [*Fac] / [*Low]) -7/Lower Caves History --------- Turn | Location | Event 39 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 518 | -10/Materials | Discovered new exit (range 16) 542 | -10/Materials | Entered another Materials area 542 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 728 | -9/Materials | Discovered new exit (range 12) 990 | -9/Materials | Identified exit to Materials 1345 | -9/Materials | Entered another Materials area 1345 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1379 | -8/Materials | Discovered new exit (range 5) 2288 | -8/Materials | Discovered new exit (range 3) 2393 | -8/Materials | Entered Factory 2393 | -7/Factory | Evolved 2 slots: Utility x2 3970 | -7/Factory | Sucked down chute 3970 | -7/Factory | Entered Waste 4011 | -7/Waste | Spotted C-40 Crusher 4077 | -7/Waste | Spotted C-40 Crusher 4082 | -7/Waste | Spotted C-40 Crusher 4083 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4083 | -7/Waste | Spotted C-40 Crusher 4096 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4099 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4100 | -7/Waste | Spotted C-40 Crusher 4120 | -7/Waste | Discovered new exit (range 16) 4129 | -7/Waste | Entered Factory 4130 | -7/Factory | Lost 3 parts (2n1u) 4657 | -7/Factory | Discovered new exit (range 6) 4737 | -7/Factory | Build established: Scavenger-Tank 4737 | -7/Factory | Discovered new exit (range 15) 5065 | -7/Factory | Entered Lower Caves 5445 | -7/Lower Caves | Lost 5 parts (1n2u2w) 5586 | -7/Lower Caves | Spotted B-75 Beast 5598 | -7/Lower Caves | Core integrity fell below 50% 5610 | -7/Lower Caves | Self-destructed Last Messages --------------- 05540_ Autogun fries itself beyond repair. 05542_ Lgt. Nuclear Core fries itself beyond repair. 05542_ Acquired 28 matter. 05545_ Acquired VTOL Module. 05547_ VTOL Module fries itself beyond repair. 05550_ Acquired 21 matter. 05552_ Acquired 18 matter. 05589_ Slug penetrates Wall. 05591_ Hvy. Plasma Cannon destroyed. 05592_ Slug penetrates B-75 Beast. 05594_ Lgt. Treads destroyed. 05594_ Knocked back. 05598_ Slug penetrates B-75 Beast. 05598_ System corrupted: Assault Cannon targeting data glitched. 05598_ B-75 Beast suffers critical hit. 05598_ Destroyed Imp. Cooling System. 05604_ Lyr. Light Armor Plating destroyed. 05604_ Gauss Rifle destroyed. 05607_ Knocked back. 05610_ Assault Cannon destroyed. 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B ??#????? | | ????????????#?#### #?########???? ? ? ????#???? | | ??????????????#??## #??#?####?#?# ? ?????????? | | ???????????###?#######?##?#####?? #?? ?????????? | | ??????????#?###??##?#??##?###?#?? ?##? ??? ??????? | | ???????????????????#???? ? ?##?????????#?????????? | | ?????????????? ? ????? ??###?????#??#??????????? | | ?????????????????? ?????????#? ? ??#?? ??????????? | | ?????????????????????? ?????????? ???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 8 Armor Coverage 300 Evasion (%) 50 Targeting Accuracy 8 Melee Accuracy 6 Core Analysis 6 Recoil Reduction 3 Item Schematics ----------------- Hpw. Shotgun | -7/Factory | Scanalyzed Shock Bomb Launcher | -7/Factory | Scanalyzed Hvy. Armor Plating | -7/Factory | Scanalyzed Imp. EM Pulse Cannon | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LightAbsorptionComputer Manual? 0 Play Time 00:54:57 Cumulative 165.8 hours Start 2021.04.08 @ 15:41:51 End 2021.04.08 @ 16:44:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 273 Rogue 269 Adventurer 0 Explorer 4 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 66 Gallery% 77 Achievement% 51 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 32ddaa9e-5dc2-4832-950d-9289549fb92f