Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.09 @ 17:47:55 Player: Basking Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (102) 510 Value Destroyed (3634) 3634 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (12) 12 TOTAL SCORE: 8916 Bonus ------- High Alert Combat Kills 12 Cogmind --------- Core Integrity 1150/1150 Matter 112/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Light Treads Improved Medium Treads > --- UTILITY (7) ------ Large Storage Unit Advanced Signal Interpreter Hacking Suite Advanced Trap Extractor > --- WEAPON (6) ------- Heavy Laser Plasma Rifle > --- INVENTORY (10) --- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Linear Gravjet Recalibrator Particle Gun Precision Assault Rifle Precision Assault Rifle Long-range Missile Launcher Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Improved Medium Treads Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Advanced Signal Interpreter Hardened Medium Armor Plating Hardened Medium Armor Plating Hacking Suite Advanced Trap Extractor > --- WEAPON ----------- High-powered Shock Rifle Improved Lightning Gun Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Linear Gravjet Recalibrator Particle Gun Heavy Laser Plasma Rifle Precision Assault Rifle Long-range Missile Launcher Long-range Missile Launcher [Rating: 67] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Wheel Compact Wheel Hover Unit Improved Airjet Flight Unit Cooled VTOL Module Utility Large Storage Unit Device Hardlight Generator Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Precision Assault Rifle Energy Gun Pulse Rifle Energy Cannon Beam Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Flail Slashing Weapon Greatsword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Slots Evolved 12 | . . 2 2 2 . 2 2 2 Power 1 | . . . . 1 . . . . Propulsion 2 | . . . 1 . . 1 . . Utility 5 | . . . 1 1 . 1 1 1 Weapon 4 | . . 2 . . . . 1 1 Parts Attached 136 | 6 13 8 16 23 44 16 10 . Power 15 | 1 1 . 2 3 5 2 1 . Engine 8 | 1 1 . 1 2 1 1 1 . Core 7 | . . . 1 1 4 1 . . Reactor . | . . . . . . . . . Propulsion 36 | 2 3 . 5 3 16 4 3 . Treads 18 | . 2 . 2 . 10 2 2 . Leg 9 | . . . 3 3 . 2 1 . Wheel 3 | 2 1 . . . . . . . Hover 3 | . . . . . 3 . . . Flight 3 | . . . . . 3 . . . Utility 19 | 1 4 . 2 2 5 2 3 . Device 3 | . . . . . . . 3 . Storage 5 | 1 3 . 1 . . . . . Processor 2 | . 1 . . . 1 . . . Hackware 1 | . . . . . 1 . . . Protection 8 | . . . 1 2 3 2 . . Artifact . | . . . . . . . . . Weapon 66 | 2 5 8 7 15 18 8 3 . Energy Gun 12 | . . 1 2 . 4 3 2 . Energy Cannon 9 | . 3 2 1 2 . 1 . . Ballistic Gun 27 | 2 2 1 . 8 10 3 1 . Ballistic Cannon 7 | . . 4 3 . . . . . Launcher 6 | . . . 1 3 2 . . . Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . . 1 1 . . . Slashing Weapon 2 | . . . . 1 1 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . Unidentified Prototypes 4 | . . . . . 3 1 . . Parts Lost 48 | . 3 1 6 4 24 . 10 . Power 10 | . 1 . 1 1 5 . 2 . Propulsion 12 | . 1 . 2 . 6 . 3 . Utility 9 | . . . 1 1 5 . 2 . Weapon 17 | . 1 1 2 2 8 . 3 . Highest Loss Streak 6 | . 1 1 3 3 5 . 6 . Average Slot Usage (%) 92 | . 99 97 97 80 88 100 95 . Engine 8 | . 13 11 6 9 5 6 7 . Core 3 | . . . 1 4 8 6 2 . Treads 13 | . 12 22 17 . 12 25 19 . Leg 6 | . . . 8 23 5 . 1 . Wheel 2 | . 15 . . . . . . . Storage 13 | . 19 11 18 15 14 6 5 . Processor 4 | . 8 11 5 . . 6 5 . Hackware 2 | . . . . . 4 6 5 . Protection 5 | . . . 2 6 6 13 10 . Energy Gun 4 | . . 1 3 4 4 3 12 . Energy Cannon 4 | . 12 12 3 2 . . . . Ballistic Gun 10 | . 15 3 . 7 15 22 14 . Ballistic Cannon 6 | . . 24 27 . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 85 | 11 35 37 64 85 85 64 77 . Greatest Support 100 | 26 40 40 60 51 71 80 100 . Greatest Overweight (x) 21 | . 1 . 3 21 13 . 1 . Average Overweight (x) . | . . . . 1 . . . . Largest Inventory Capacity 16 | 6 14 10 16 16 16 10 10 . Average Capacity 13 | 5 10 10 15 16 15 10 10 . Most Carried 16 | 5 13 10 16 16 16 10 10 . Average Carried 9 | 2 9 9 12 7 11 8 9 . Final Capacity 16 | 6 10 10 16 16 10 10 10 10 Final Carried 14 | 4 10 10 12 14 10 10 10 10 Class Distribution -------------------- 30% | Mutant 24% | Scavenger-Tank 20% | Tank 19% | Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Tank | -7/Factory Scavenger-Tank | -7/Storage Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Matter Collected 2995 | 185 239 168 642 321 1093 148 199 . Remotely . | . . . . . . . . . Salvage Created 3545 | . 601 257 505 501 1356 148 177 . Parts 199 | . 34 26 21 28 66 10 14 . Haulers Intercepted 1 | . . . . . 1 . . . Recyclers Shooed 1 | . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Combat Hostiles Destroyed 79 | . 13 5 16 17 23 2 3 . Melee 4 | . . . . . 4 . . . Guns 30 | . 5 . 1 2 17 2 3 . Cannons 27 | . 8 5 12 2 . . . . AOE 18 | . . . 3 13 2 . . . Classes Destroyed 14 | . 4 1 4 2 3 . . . Worker 3 | . . . 1 2 . . . . Builder 4 | . . . 2 1 1 . . . Tunneler 1 | . . . . 1 . . . . Hauler 1 | . . . . . 1 . . . Recycler 4 | . 1 . 1 1 1 . . . Operator 2 | . . . . 1 . 1 . . Watcher 8 | . 2 4 . 1 1 . . . Swarmer 20 | . 2 . 4 10 4 . . . Grunt 35 | . 11 2 9 7 5 . 1 . Brawler 1 | . . . . . 1 . . . Duelist 2 | . . . 1 . 1 . . . Sentry 15 | . . 3 . . 10 2 . . Hunter 3 | . . . 2 . 1 . . . Programmer 3 | . . . . . 1 . 2 . Best Kill Streak 14 | . 4 2 8 14 4 1 2 . Combat Bots Only 10 | . 3 1 5 10 3 1 2 . Max Kills in Single Turn 3 | . 2 1 3 3 2 1 1 . Gunslinging . | . . . . . . . . . Exploded 3 | . . . 2 3 1 . . . Melee 1 | . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Damage Taken 9398 | . 521 187 2011 1298 3822 112 1447 . Core 1235 | . 60 . 364 175 501 11 124 . Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 71 | 100 76 100 33 . 3 98 87 . Volleys Fired 227 | 1 45 18 43 38 67 5 10 . Largest 5 | 1 2 4 4 3 4 4 5 . Hottest 216 | 20 120 200 216 201 216 112 204 . Shots Fired 592 | 1 90 67 138 61 176 20 39 . Gun 321 | 1 42 5 12 36 166 20 39 . Cannon 242 | . 48 62 123 7 2 . . . Launcher 29 | . . . 3 18 8 . . . Special . | . . . . . . . . . Kinetic 376 | 1 42 40 113 20 120 20 20 . Thermal 155 | . 48 26 22 23 36 . . . Explosive 24 | . . . 3 18 3 . . . Electromagnetic 37 | . . 1 . . 17 . 19 . Robot Hit Streak 31 | . 11 9 8 7 18 31 13 . Robot Miss Streak 7 | . 4 4 7 6 7 2 2 . Penetration Max . | . . . . . . . . . Secondary Targets 3 | . . . . . 2 . 1 . Max Gunslinging Chain 1 | . . . . . 1 . 1 . Shots Hit Robots 405 | . 54 35 70 40 161 15 30 . Core Hits 246 | . 27 11 32 44 115 7 10 . Critical Hits 2 | . . . 2 . . . . . Critical Kills 1 | . . . 1 . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . Melee Attacks 18 | . . . . . 18 . . . Impact 11 | . . . . . 11 . . . Slashing 7 | . . . . . 7 . . . Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . . . 2 . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 1 | . . . . . 1 . . . Damage Inflicted 9196 | . 739 557 1849 1774 3545 295 437 . Guns 3690 | . 235 26 108 238 2381 295 407 . Cannons 2476 | . 504 531 1270 125 46 . . . Explosions 2279 | . . . 471 1411 397 . . . Melee 676 | . . . . . 676 . . . Ramming 75 | . . . . . 45 . 30 . Kinetic 3822 | . 235 269 1095 35 1605 295 288 . Thermal 2192 | . 504 262 283 436 707 . . . Explosive 1975 | . . . 471 1303 201 . . . Electromagnetic 456 | . . 26 . . 311 . 119 . Impact 249 | . . . . . 249 . . . Slashing 427 | . . . . . 427 . . . Piercing . | . . . . . . . . . Highest Corruption 15 | . . . 6 5 6 . 15 . Average Corruption 5 | . . . 3 3 5 . 13 . Corruption Purged . | . . . . . . . . . Effects 110 | . . . 22 20 46 . 22 . Message Errors 22 | . . . 3 2 9 . 8 . Matter Fused 21 | . . . 4 8 6 . 3 . Heat Flow Errors 9 | . . . 1 2 5 . 1 . Energy Discharges 17 | . . . 3 5 8 . 1 . Data Loss (minor) 12 | . . . 1 . 8 . 3 . Data Loss (major) 1 | . . . . . 1 . . . Misfires 4 | . . . 1 . 1 . 2 . Misdirections 3 | . . . . . . . 3 . Targeting Errors 17 | . . . 8 3 6 . . . Weapon Failures 4 | . . . 1 . 2 . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 255 | . . 5 73 22 155 . . . Projectiles 39 | . . 5 34 . . . . . Explosions 61 | . . . 39 22 . . . . Melee 155 | . . . . . 155 . . . Knockbacks 25 | . . 2 21 . 1 . 1 . Impact 2 | . . . . . 1 . 1 . Kinetic 21 | . . 2 19 . . . . . Secondary 2 | . . . 2 . . . . . Self-Inflicted Damage 243 | . . . 65 107 71 . . . Shots 9 | . . . 2 5 2 . . . Rammed 6 | . . . . . 3 . 3 . Targets Rammed 12 | . . . . . 9 . 3 . Kicked 6 | . . . . . 6 . . . Crushed . | . . . . . . . . . Highest Temperature 960 | . 489 484 583 960 541 156 542 . Average Temperature 175 | . 137 123 209 255 157 73 195 . Received Heat Transfer 1833 | . 282 78 387 234 810 24 18 . Effects 95 | . 2 3 21 30 27 . 12 . Shutdowns 24 | . 2 1 5 7 6 . 3 . Energy Bleed 11 | . . . 3 4 3 . 1 . Interference 12 | . . . 4 4 3 . 1 . Matter Decay 13 | . . 2 4 1 3 . 3 . Short Circuit 9 | . . . . 6 2 . 1 . Damage (minor) 9 | . . . 3 5 1 . . . Damage (major) 13 | . . . . 2 8 . 3 . Damage (core) 4 | . . . 2 1 1 . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 3 | . . . . . 3 . . . Impact Corruptions 1 | . . . . . 1 . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 12 | . 3 5 2 1 1 . . . Heat Transferred 4406 | . 1073 555 481 729 1568 . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Peak Influence 431 | . 204 268 265 431 386 297 162 . Initial 191 | . . 22 50 56 191 164 144 . Average 157 | . 104 114 118 180 246 237 61 . Maximum Alert Level 2 | . 1 1 1 2 1 1 . . Low Security (%) 68 | 100 90 90 86 61 32 41 100 . Level 1 26 | . 9 9 13 12 67 58 . . Level 2 4 | . . . . 26 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 20 | . 2 2 2 3 8 . 3 . Investigation 6 | . . 2 1 1 . . 2 . Extermination 3 | . . . . 1 1 . 1 . Reinforcement 6 | . 2 . 1 1 2 . . . Assault . | . . . . . . . . . Garrison 5 | . . . . . 5 . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 2 | . . . . . 2 . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Distress Signals 7 | . 2 1 . 1 3 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 145 | . 23 13 29 28 32 6 14 . Peak Tracking Total 9 | . 4 3 6 6 5 3 9 . Tactical Retreats 17 | . 3 . 6 3 4 . 1 . Traps | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Traps Triggered 6 | . . 1 1 2 1 . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Machines Disabled 15 | . 2 . . 10 3 . . . Max in Single Turn 3 | . 1 . . 3 2 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Machines Accessed 26 | . 6 2 4 3 4 2 5 . Terminals 19 | . 5 1 2 2 3 2 4 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 4 | . 1 . 1 1 1 . . . Scanalyzers 3 | . . 1 1 . . . 1 . Garrison Access . | . . . . . . . . . Total Hacks 94 | . 26 8 14 9 10 9 18 . Successful 61 | . 15 5 9 5 8 7 12 . Failed 33 | . 11 3 5 4 2 2 6 . Catastrophic 3 | . 1 . . . 1 . 1 . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 75 | . 24 3 8 7 7 9 17 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 10 | . 2 . 3 2 3 . . . Scanalyzers 9 | . . 5 3 . . . 1 . Garrison Access . | . . . . . . . . . Terminal Hacks 48 | . 13 2 4 4 6 7 12 . Record 23 | . 5 2 . 2 5 1 8 . Prototype ID Bank 2 | . 1 . 1 . . . . . Open Door 1 | . . . . . 1 . . . Level Access Points 1 | . . . . . . . 1 . Emergency Access Points 3 | . . . . 1 . 1 1 . Alert Level 3 | . 1 . . . . 1 1 . Unreport Threat 1 | . . . . . . . 1 . Dispatch Records 1 | . 1 . . . . . . . Maintenance Status 3 | . 2 . . . . 1 . . Surveillance Status 3 | . 1 . 1 . . 1 . . Patrol Status 1 | . . . 1 . . . . . Transport Status 1 | . . . . . . 1 . . Reinforcement Status 1 | . . . . . . 1 . . Recall Reinforcements 1 | . 1 . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . Zone Layout 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 7 | . 2 . 2 1 2 . . . Report Inventory 4 | . 1 . 1 1 1 . . . Retrieve Matter 3 | . 1 . 1 . 1 . . . Scanalyzer 6 | . . 3 3 . . . . . Insert Component 4 | . . 2 2 . . . . . Analyze 2 | . . 1 1 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . Used . | . . . . . . . . . Hacking Detections 20 | . 4 2 2 3 2 2 5 . Full Trace Events 6 | . . 2 1 1 . . 2 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 3 | . . 2 1 . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . . Programmers 3 | . . . . . 3 . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Turns Passed 6154 | 57 864 550 882 1149 1450 399 803 . Spaces Moved 3091 | 48 553 279 411 515 649 200 436 . Core 24 | 4 . . . 18 2 . . . Treads 1762 | . 188 279 281 . 378 200 436 . Legs 758 | . . . 130 497 131 . . . Wheels 409 | 44 365 . . . . . . . Hover 137 | . . . . . 137 . . . Flight 1 | . . . . . 1 . . . Fastest Speed 50 | 50 90 160 160 130 102 160 160 . Average Speed 157 | 85 118 160 162 193 158 160 167 . Slowest Speed 1100 | 90 160 160 220 1100 700 160 180 . Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . . . Exploration Rate (%) 31 | 3 85 29 28 13 75 5 11 . Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 5 | . 1 1 . . 1 1 1 . Unknown Exits Taken 3 | 1 . . 1 1 . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 174 | . . 2 36 102 34 . . . Melee . | . . . . . . . . . Projectile 14 | . . 2 11 . 1 . . . AOE 160 | . . . 25 102 33 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Total 3880 | 60 683 342 531 624 896 263 481 . Wait 225 | 1 43 21 36 16 66 28 14 . Move 3083 | 47 552 278 410 514 648 199 435 . Hop . | . . . . . . . . . Pick Up 110 | 5 20 8 16 17 28 9 7 . Fast Attach 21 | 5 . 4 . 3 8 . 1 . Attach 64 | 1 4 3 9 15 23 3 6 . Detach 10 | . . . 1 5 4 . . . Swap 51 | . 9 1 7 5 13 13 3 . Drop 60 | . 10 9 9 11 13 6 2 . Fire 227 | 1 45 18 43 38 67 5 10 . Melee 17 | . . . . . 17 . . . Ram . | . . . . . . . . . Kick 6 | . . . . . 6 . . . Crush 6 | . . . . . 3 . 3 . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials -8/Materials -7/Factory -7/Storage -6/Factory -5/Factory (discovered 4 exits: *Fac x4) -4/Factory History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 381 | -10/Materials | Discovered new exit (range 16) 403 | -10/Materials | Identified exit to Materials 715 | -10/Materials | Discovered new exit (range 6) 721 | -10/Materials | Identified exit to Mines 884 | -10/Materials | Discovered exit to Materials (range 12) 922 | -10/Materials | Entered another Materials area 922 | -9/Materials | Evolved 2 slots: Weapon x2 1199 | -9/Materials | Build established: Gunner 1377 | -9/Materials | Discovered new exit (range 16) 1407 | -9/Materials | Identified exit to Materials 1472 | -9/Materials | Entered another Materials area 1472 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2018 | -8/Materials | Crushed by falling debris 2049 | -8/Materials | Lost 3 parts (1n1u1w) 2287 | -8/Materials | Core integrity fell below 50% 2346 | -8/Materials | Discovered new exit (range 5) 2354 | -8/Materials | Entered Factory 2354 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2643 | -7/Factory | Build established: Tank 2993 | -7/Factory | Build established: Mutant 3188 | -7/Factory | Lost 3 parts (1p1u1w) 3233 | -7/Factory | Destroyed 10 combat bots 3430 | -7/Factory | Discovered new exit (range 7) 3503 | -7/Factory | Entered Storage 3581 | -7/Storage | Build established: Tank 3705 | -7/Storage | Lost 4 parts (1p1n1u1w) 3914 | -7/Storage | Core integrity fell below 50% 3947 | -7/Storage | Lost 5 parts (1p2n2u) 4061 | -7/Storage | Garrison activated, responded to threat 4234 | -7/Storage | Core integrity fell below 20% 4266 | -7/Storage | Lost 3 parts (3w) 4312 | -7/Storage | Lost 4 parts (1p2n1w) 4365 | -7/Storage | Garrison activated, responded to threat 4482 | -7/Storage | Garrison activated, responded to threat 4653 | -7/Storage | Build established: Scavenger-Tank 4929 | -7/Storage | Discovered new exit (range 16) 4952 | -7/Storage | Identified exit to Factory 4953 | -7/Storage | Entered Factory 4953 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5175 | -6/Factory | Discovered new exit (range 11) 5295 | -6/Factory | Identified exit to Factory 5352 | -6/Factory | Entered another Factory area 5352 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5775 | -5/Factory | System corruption reached 10% 5828 | -5/Factory | Lost 4 parts (1p2n1u) 5874 | -5/Factory | Identified exit to Factory 6155 | -5/Factory | Entered another Factory area 6155 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 6155 | -4/Factory | Self-destructed Last Messages --------------- 06128_ Slammed into R-10 Processor. 06133_ Slammed into U-05 Engineer. 06135_ System corrupted: Energy discharge (-144). 06137_ Hpw. Shock Rifle destroyed. 06140_ Imp. Lightning Gun destroyed. 06141_ Hrd. Medium Armor Plating destroyed. 06142_ Triggered Blade Trap. 06142_ Massive razor-sharp blades shoot up from within the floor. 06142_ Hrd. Medium Armor Plating severed. 06142_ Imp. Medium Treads severed. 06142_ Imp. Deuterium Engine severed. 06148_ Deuterium Engine destroyed. 06150_ YB0#ETKB6KWY0HCK,RF1/CDO1UISN B 06152_ Lgt. Treads destroyed. 06154_ U-05 Engineer lays Concrete. 06155_ Prc. Assault Rifle destroyed. PARAMETERS=UTILITY_1,WEAPON_1 LOCATION=FACTORY GOAL=ESCAPE [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????#########+####+###??????????? | | ????????????? ??????????? | | ????????????? ???????????? | | ???????????? ????????????? | | ???????????? ????????????? | | ???????????? ?????????????? | | ?????????????# #?????????????? | | ?????????????# #?????????????? | | ?????????????# #?????????????? | | ?????????????# #?????????????? | | ?????????????# @ #?????????????? | | ?????????????# #?????????????? | | ?????????????# #?????????????? | | ?????????????# ##########?????????????? | | ?????????????# ?????????????????????????? | | ?????????????#????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 29 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 44 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Lgt. Nuclear Core | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Close Call Everything Is Under Control GoHome() Made in Tau Ceti IV More Dakka Please Oops Serviceable Loadout Universal Adapter Challenges ------------ None Game ------ Seed FluxDeepMatrix Manual? 0 Play Time 01:16:45 Cumulative 5.0 hours Start 2020.10.09 @ 16:29:12 End 2020.10.09 @ 17:47:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3678a74d-5cf0-41cb-9731-0d636fdfa664