Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.16 @ 22:41:14

Player: JINGUS

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (47)      235
Value Destroyed (1582)     1582
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (68)                 68
              TOTAL SCORE: 4585

 Bonus
-------
High Alert Combat Kills    68

 Cogmind 
---------
Core Integrity             465/700
Matter                     300/300
Energy                     80/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (4) ------
  Improved Targeting Computer
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (4) ----
  Improved ECM Suite

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
     Light Angular Momentum Engine
>          --- PROPULSION -------
  Improved Aluminum Leg
   Armored Wheel
>          --- UTILITY ----------
  Improved Targeting Computer
    Medium Armor Plating
  Improved Shield Generator
>          --- WEAPON -----------
     Heavy Particle Cannon
           Gauss Rifle
           Gauss Rifle
>          --- INVENTORY --------
           Flak Cannon
[Rating: 31]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Improved Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Airjet
Utility                    Improved Targeting Computer
  Device                   Improved Heat Sink
  Storage                  Medium Battery
  Processor                Improved Targeting Computer
  Protection               Medium Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Beamcaster
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Flak Cannon

 Build                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac 
Slots Evolved              6    | .   .   .   .   .   4   2   
  Power                    2    | .   .   .   .   .   2   .   
  Propulsion               1    | .   .   .   .   .   .   1   
  Utility                  2    | .   .   .   .   .   1   1   
  Weapon                   1    | .   .   .   .   .   1   .   
Parts Attached             51   | 6   1   .   3   4   30  7   
  Power                    6    | 1   .   .   .   1   3   1   
    Engine                 5    | 1   .   .   .   1   2   1   
    Core                   1    | .   .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               12   | 2   .   .   .   .   10  .   
    Treads                 1    | .   .   .   .   .   1   .   
    Leg                    4    | .   .   .   .   .   4   .   
    Wheel                  6    | 2   .   .   .   .   4   .   
    Hover                  1    | .   .   .   .   .   1   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  13   | 1   1   .   3   1   6   1   
    Device                 4    | .   .   .   .   1   3   .   
    Storage                5    | 1   1   .   3   .   .   .   
    Processor              1    | .   .   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             3    | .   .   .   .   .   2   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   20   | 2   .   .   .   2   11  5   
    Energy Gun             6    | 1   .   .   .   1   1   3   
    Energy Cannon          4    | .   .   .   .   .   2   2   
    Ballistic Gun          9    | 1   .   .   .   1   7   .   
    Ballistic Cannon       1    | .   .   .   .   .   1   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 28   | .   .   4   .   2   13  9   
  Power                    6    | .   .   1   .   .   3   2   
  Propulsion               6    | .   .   2   .   .   3   1   
  Utility                  7    | .   .   .   .   1   4   2   
  Weapon                   9    | .   .   1   .   1   3   4   
  Highest Loss Streak      6    | .   .   4   .   2   6   6   
Average Slot Usage (%)     59   | .   83  53  29  51  71  52  
  Engine                   8    | .   14  14  .   11  9   5   
  Core                     1    | .   .   .   .   .   2   .   
  Treads                   2    | .   .   .   .   .   2   6   
  Leg                      1    | .   .   .   .   .   3   .   
  Wheel                    3    | .   28  11  .   .   5   .   
  Device                   4    | .   .   .   .   .   7   6   
  Storage                  6    | .   12  14  15  14  .   .   
  Processor                4    | .   .   .   .   .   7   7   
  Protection               3    | .   .   .   .   .   6   5   
  Energy Gun               5    | .   14  .   .   11  3   8   
  Energy Cannon            2    | .   .   .   .   .   2   8   
  Ballistic Gun            13   | .   14  14  14  13  16  2   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             39   | 13  17  15  20  17  39  36  
  Greatest Support         32   | 32  32  16  3   3   26  20  
  Greatest Overweight (x)  6    | .   .   4   6   5   5   1   
  Average Overweight (x)   1    | .   .   2   2   3   1   .   
Largest Inventory Capacity 10   | 6   8   8   10  4   4   4   
  Average Capacity         4    | 5   7   8   6   4   4   4   
  Most Carried             4    | 1   1   .   2   .   4   4   
  Average Carried          .    | .   .   .   .   .   .   1   
  Final Capacity           8    | 6   8   8   4   4   4   4   
  Final Carried            1    | .   .   .   .   .   1   1   

 Class Distribution 
--------------------
 64% | Mutant
 15% | Scavenger-Gunner
  9% | Gunner
  8% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Gunner | -8/Materials
           Mutant | -7/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  
Matter Collected           1240 | 250  35   .    .    69   708  178  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            1791 | .    66   .    .    59   1369 297  
  Parts                    96   | .    10   .    .    3    76   7    
Haulers Intercepted        2    | .    .    .    .    .    2    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  37   | .   3   .   .   3   26  5   
  Melee                    2    | .   .   .   .   2   .   .   
  Guns                     26   | .   3   .   .   1   19  3   
  Cannons                  6    | .   .   .   .   .   6   .   
  AOE                      2    | .   .   .   .   .   1   1   
Classes Destroyed          9    | .   2   .   .   .   6   1   
  Worker                   3    | .   .   .   .   .   3   .   
  Hauler                   2    | .   .   .   .   .   2   .   
  Recycler                 1    | .   .   .   .   .   1   .   
  Watcher                  4    | .   1   .   .   .   3   .   
  Swarmer                  12   | .   3   .   .   3   6   .   
  Grunt                    15   | .   .   .   .   .   12  3   
  Brawler                  1    | .   .   .   .   .   1   .   
  Sentry                   8    | .   .   .   .   .   7   1   
  Hunter                   1    | .   .   .   .   .   .   1   
Best Kill Streak           8    | .   4   .   .   3   8   2   
  Combat Bots Only         7    | .   3   .   .   3   7   2   
Max Kills in Single Turn   2    | .   2   .   .   1   2   1   
  Gunslinging              1    | .   1   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   1   
  Melee                    1    | .   .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  
Damage Taken               3501 | .    38   335  .    185  1847 1096 
  Core                     649  | .    7    81   .    109  217  235  
  Absorbed by Shields      266  | .    .    .    .    .    266  .    
Core Remaining (%)         60   | 100  .    .    .    21   60   .    
Volleys Fired              128  | .    5    8    .    3    88   24   
  Largest                  3    | .    2    2    .    1    3    3    
  Hottest                  200  | .    70   70   .    20   170  200  
Shots Fired                282  | .    10   9    .    3    211  49   
  Gun                      237  | .    10   9    .    3    181  34   
  Cannon                   45   | .    .    .    .    .    30   15   
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  197  | .    5    8    .    3    179  2    
  Thermal                  57   | .    5    1    .    .    17   34   
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          28   | .    .    .    .    .    15   13   
  Robot Hit Streak         18   | .    3    4    .    .    13   18   
  Robot Miss Streak        7    | .    3    2    .    3    7    2    
  Penetration Max          1    | .    .    .    .    .    1    .    
  Secondary Targets        8    | .    1    .    .    .    7    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    1    .    
Shots Hit Robots           178  | .    6    6    .    .    127  39   
  Core Hits                95   | .    4    3    .    7    68   13   
  Critical Hits            2    | .    .    .    .    .    2    .    
  Critical Kills           1    | .    .    .    .    .    1    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    1    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           3658 | .    76   99   .    50   2717 716  
  Guns                     2336 | .    76   99   .    12   1704 445  
  Cannons                  819  | .    .    .    .    .    594  225  
  Explosions               458  | .    .    .    .    .    412  46   
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  45   | .    .    .    .    38   7    .    
  Kinetic                  1983 | .    38   87   .    12   1833 13   
  Thermal                  939  | .    38   12   .    .    354  535  
  Explosive                172  | .    .    .    .    .    172  .    
  Electromagnetic          519  | .    .    .    .    .    351  168  
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    4    3    .    
  Average Corruption       3    | .    .    .    .    3    2    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Effects                  27   | .    .    .    .    7    20   .    
    Message Errors         4    | .    .    .    .    1    3    .    
    Matter Fused           6    | .    .    .    .    4    2    .    
    Heat Flow Errors       3    | .    .    .    .    .    3    .    
    Energy Discharges      4    | .    .    .    .    1    3    .    
    Data Loss (minor)      3    | .    .    .    .    1    2    .    
    Targeting Errors       7    | .    .    .    .    .    7    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            80   | .    .    .    .    .    54   26   
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               80   | .    .    .    .    .    54   26   
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 6    | .    .    .    .    .    6    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  6    | .    .    .    .    .    6    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      401  | .    .    .    .    16   213  172  
  Shots                    8    | .    .    .    .    .    5    3    
  Rammed                   14   | .    .    .    .    13   1    .    
Targets Rammed             14   | .    .    .    .    13   1    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        358  | .    27   33   .    .    358  279  
  Average Temperature      108  | .    12   12   .    .    129  81   
  Received Heat Transfer   1158 | .    .    186  .    .    678  294  
  Effects                  6    | .    .    .    .    .    3    3    
    Interference           6    | .    .    .    .    .    3    3    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    .    2    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    1    
  Parts Melted             7    | .    .    .    .    .    1    6    
  Heat Transferred         1630 | .    111  37   .    .    483  999  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      4    | .    .    .    .    .    3    1    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac 
Peak Influence             666  | .   92  50  .   50  666 498 
  Average Influence        171  | .   50  27  .   31  202 386 
Maximum Alert Level        2    | .   .   .   .   .   2   2   
  Low Security (%)         64   | 100 100 100 .   100 59  .   
  Level 1                  23   | .   .   .   .   .   29  58  
  Level 2                  11   | .   .   .   .   .   10  41  
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          9    | .   .   .   .   .   6   3   
  Investigation            1    | .   .   .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            6    | .   .   .   .   .   4   2   
  Assault                  1    | .   .   .   .   .   1   .   
  Garrison                 1    | .   .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac 
Distress Signals           4    | .   1   .   .   .   3   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              62   | .   4   4   .   3   40  11  
  Peak Tracking Total      5    | .   2   4   .   3   5   4   
  Tactical Retreats        4    | .   .   .   .   .   3   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac 
Traps Triggered            2    | .   .   .   .   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  
----------                 Run  | Scr Mat Min Exi Min Mat Fac 
Machines Disabled          10   | .   .   .   .   .   5   5   
  Max in Single Turn       5    | .   .   .   .   .   2   5   
  Garrison Access          1    | .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac 
Machines Accessed          2    | .   1   .   1   .   .   .   
  Terminals                1    | .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                5    | .   2   .   3   .   .   .   
  Successful               4    | .   1   .   3   .   .   .   
  Failed                   1    | .   1   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                2    | .   2   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             4    | .   1   .   3   .   .   .   
  Record                   3    | .   .   .   3   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  
------------               Run  | Scr Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   2   .   
  Machine Destruction      2    | .   .   .   .   .   2   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  
--------                   Run  | Scr Mat Min Exi Min Mat Fac 
Total Allies               2    | .   .   .   .   2   .   .   
  Largest Group            2    | .   .   .   .   2   .   .   
  Highest-Rated Group      40   | .   .   .   .   40  .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               4    | .   .   .   .   4   .   .   
  Total Damage             40   | .   .   .   .   40  .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  
Turns Passed               2339 | 45   108  52   292  511  1015 316  
Spaces Moved               1007 | 37   91   20   183  169  390  117  
  Core                     381  | 4    .    12   183  169  12   1    
  Treads                   228  | .    .    .    .    .    112  116  
  Legs                     172  | .    .    .    .    .    172  .    
  Wheels                   226  | 33   91   8    .    .    94   .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   100  100  50   50   90   50   
  Average Speed            163  | 94   100  182  156  219  158  179  
  Slowest Speed            350  | 100  100  250  350  300  300  190  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       25   | 4    17   7    55   45   46   6    
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    .    1    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          55   | .    .    .    .    .    16   39   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               8    | .    .    .    .    .    8    .    
  AOE                      47   | .    .    .    .    .    8    39   

 Actions                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac 
Total                      1473 | 44  98  27  191 306 626 181 
  Wait                     211  | .   .   .   .   118 71  22  
  Move                     1001 | 36  90  19  182 168 389 117 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  38   | 1   .   .   .   .   30  7   
  Fast Attach              18   | 6   1   .   3   4   4   .   
  Attach                   30   | .   .   .   .   .   23  7   
  Detach                   4    | .   1   .   3   .   .   .   
  Swap                     3    | .   .   .   .   .   3   .   
  Drop                     26   | 1   1   .   3   .   17  4   
  Fire                     128  | .   5   8   .   3   88  24  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      13   | .   .   .   .   13  .   .   
  Kick                     1    | .   .   .   .   .   1   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 16)
   46 | -11/Scrapyard | Entered Materials
  141 | -10/Materials | Discovered new exit (range 14)
  154 | -10/Materials | Entered Mines
  197 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  197 | -10/Mines     | Discovered new exit (range 5)
  206 | -10/Mines     | Entered Exiles
  232 | -10/Exiles    | Lost 4 parts (1p2n1w)
  258 | -10/Exiles    | Met 8R-AWN
  298 | -10/Exiles    | Met EX-HEX
  305 | -10/Exiles    | Build established: Mutant
  420 | -10/Exiles    | Met EX-DEC
  449 | -10/Exiles    | Learned location of Zion (-7)
  490 | -10/Exiles    | Discovered new exit (range 10)
  498 | -10/Exiles    | Entered Mines
  570 | -9/Mines      | Core integrity fell below 50%
  964 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
  988 | -9/Mines      | Discovered new exit (range 7)
 1009 | -9/Mines      | Entered Materials
 1009 | -8/Materials  | Evolved 4 slots: Power x2, Utility x1, Weapon x1
 1579 | -8/Materials  | Lost 6 parts (1p2n1u2w)
 1696 | -8/Materials  | Destroyed 7 combat bots
 1813 | -8/Materials  | Garrison activated, responded to threat
 1973 | -8/Materials  | Build established: Scavenger-Gunner
 1998 | -8/Materials  | Discovered new exit (range 16)
 2024 | -8/Materials  | Entered Factory
 2024 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2340 | -7/Factory    | Self-destructed

 Last Messages 
---------------
02300_ G-47 Trooper destroyed.
02312_ Imp. Light Armor Plating destroyed.
02312_ Beam Rifle destroyed.
02318_ Nuclear Reactor explodes.
02318_ Beam Rifle destroyed.
02319_ Melted Lgt. Treads.
02320_ Nuclear Reactor explodes.
02320_ The unstable cave ceiling collapses.
02320_ Imp. Heat Sink destroyed.
02323_ Y-54 Guardian heat damages core (-14).
02323_ Gatling Laser melted.
02323_ Imp. Deuterium Engine melted.
02323_ Imp. Heat Sink melted.
02327_ The unstable cave ceiling collapses.
02329_ Acquired 34 matter.
02332_ U-05 Engineer lays Concrete. <x4>
02336_ Beam Rifle destroyed.
02337_ U-05 Engineer lays Concrete.
02338_ Arm. Treads destroyed.
02340_ U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           55
Energy Generation          27
Energy Capacity            455
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                50
Targeting Accuracy         6
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Please Form A Line
Tourist
Troublemaker

 Challenges 
------------
None

 Game 
------
Seed              GravmagTransmissionMultirail
  Manual?         0
Play Time         00:29:43
  Cumulative      3.2 hours
  Start           2020.04.15 @ 18:24:50
  End             2020.04.16 @ 22:41:14
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           9
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             2
Gallery%          8
Achievement%      7
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 53498133-9e76-41c8-a8d0-7a116e86469c