Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.11 @ 16:43:14 Player: JP Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (55) 275 Value Destroyed (1826) 1826 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (525) 525 TOTAL SCORE: 8166 Bonus ------- High Alert Combat Kills 24 Follower Combat Kills 321 Aligned with FarCom 300 Friendly Fire -120 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 96/100 System Corruption 3% Temperature Cool (2) Movement Walking (120) Location -5/Upper Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (10) ----- (None) > --- WEAPON (2) ------- Ripper Ripper > --- INVENTORY (5) ---- Carbon-fiber Leg Flexi-carbon Leg Improved Terrain Scan Processor Reaction Control System Remote Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Flying Fortress v7 > --- UTILITY ---------- Medium Storage Unit Trap Scanner Improved Terrain Scan Processor Transmission Jammer ECM Suite Hacking Suite > --- WEAPON ----------- Beam Rifle Field Laser > --- INVENTORY -------- Nuclear Core Wheel Cooled Airjet Cooled Airjet Cooled Airjet Cooled Airjet Medium Storage Unit Improved Terrain Scan Processor Heavy Missile Launcher Heavy Missile Launcher [Rating: 60] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Neutrino Core Propulsion Hover Unit Leg Carbon-fiber Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Xenon Bombardment Thruster Utility Medium Storage Unit Device ECM Suite Storage Medium Storage Unit Processor Improved Terrain Scan Processor Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Heavy Missile Launcher Special Weapon Remote Datajack Slashing Weapon Ripper Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Ext Cet Fac Upp Slots Evolved 10 | . . 2 . . . 2 2 2 . . 2 . Power . | . . . . . . . . . . . . . Propulsion 2 | . . 1 . . . 1 . . . . . . Utility 8 | . . 1 . . . 1 2 2 . . 2 . Weapon . | . . . . . . . . . . . . . Parts Attached 85 | 6 3 12 7 3 7 9 11 1 6 5 6 9 Power 12 | 1 . 2 2 . . . 3 1 1 . 1 1 Engine 6 | 1 . 2 2 . . . . 1 . . . . Core 6 | . . . . . . . 3 . 1 . 1 1 Reactor . | . . . . . . . . . . . . . Propulsion 23 | 2 2 3 3 2 3 1 . . 3 . 2 2 Treads . | . . . . . . . . . . . . . Leg 8 | 2 . . 1 . 3 . . . . . . 2 Wheel 2 | . . . 1 . . . . . 1 . . . Hover 10 | . 2 3 1 2 . . . . 2 . . . Flight 3 | . . . . . . 1 . . . . 2 . Utility 19 | 1 . 1 1 1 2 4 4 . . . 3 2 Device 10 | . . . 1 . 1 3 2 . . . 1 2 Storage 5 | 1 . . . 1 . 1 . . . . 2 . Processor 1 | . . . . . . . 1 . . . . . Hackware 1 | . . . . . . . 1 . . . . . Protection 2 | . . 1 . . 1 . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 31 | 2 1 6 1 . 2 4 4 . 2 5 . 4 Energy Gun 13 | 1 . 5 . . 1 2 2 . . 1 . 1 Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 5 | 1 1 1 1 . . 1 . . . . . . Ballistic Cannon 2 | . . . . . . 1 . . . . . 1 Launcher 8 | . . . . . 1 . 2 . 1 4 . . Special Weapon 1 | . . . . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 6 | . . 1 . . . 1 1 . . . 3 . Corrupted Parts 1 | . . . 1 . . . . . . . . . System Corruption 6 | . . . 6 . . . . . . . . . Parts Lost 26 | . . 2 1 . 6 . . . 3 7 3 4 Power 4 | . . 1 . . . . . . 1 1 1 . Propulsion 10 | . . . 1 . 3 . . . 1 2 1 2 Utility 5 | . . . . . 2 . . . . 2 1 . Weapon 7 | . . 1 . . 1 . . . 1 2 . 2 Highest Loss Streak 7 | . . 1 1 . 4 . . . 2 7 3 7 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 73 | . 85 83 94 100 88 70 74 66 68 62 44 12 Engine 6 | . 14 11 11 11 11 9 3 5 2 . . . Core 1 | . . . . . . . 3 . 3 2 3 . Leg 4 | . 11 . 8 . 14 . . . . . . 2 Hover 11 | . 16 33 14 33 13 . . . 3 11 5 . Flight 3 | . . . . . . 9 7 6 3 . 10 . Device 11 | . . . 9 11 9 26 23 20 20 19 4 1 Storage 8 | . 14 11 11 11 11 9 7 6 6 6 5 1 Processor 2 | . . . . . . . 6 6 6 6 5 1 Hackware 2 | . . . . . . . 6 6 6 6 5 1 Protection 3 | . . 6 11 11 8 . . . . . . . Energy Gun 9 | . 14 19 12 11 10 16 14 13 6 . . . Ballistic Gun 4 | . 14 2 9 11 9 . . . . . . . Naked Turns 82 | . . . . . . . . . . . . 82 Heaviest Build 36 | 14 14 23 25 30 32 32 35 30 32 36 20 30 Greatest Support 50 | 20 20 18 18 12 30 50 50 50 50 10 12 30 Greatest Overweight (x) 10 | . 1 1 7 2 4 . . . 10 4 3 9 Average Overweight (x) . | . . . 1 2 . . . . . 2 . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 8 8 8 8 10 10 10 10 10 10 10 5 Most Carried 10 | 5 8 8 8 8 10 10 10 10 10 8 10 9 Average Carried 7 | 2 6 6 6 6 9 5 9 10 8 7 8 4 Final Capacity 10 | 8 8 8 8 10 10 10 10 10 10 10 10 5 Final Carried 10 | 3 7 8 7 7 10 9 10 10 7 7 9 5 Class Distribution -------------------- 73% | Mutant 14% | Infiltrator-Mutant 9% | Skirmisher 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Infiltrator-Mutant | -6/Factory Infiltrator-Mutant | -6/Extension Infiltrator-Mutant | -6/Cetus Mutant | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Ext Cet Fac Upp Matter Collected 1696 | 233 125 112 202 . 282 115 94 . 269 . 123 141 Remotely . | . . . . . . . . . . . . . Salvage Created 1896 | . 211 221 175 . 343 343 147 . 166 108 . 182 Parts 95 | . 15 8 6 . 21 18 10 . 6 6 . 5 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 2 | . 1 . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . . . . . . 4 Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Ext Cet Fac Upp Combat Hostiles Destroyed 45 | . 7 5 3 . 8 9 5 . 4 1 . 3 Melee 2 | . . . . . . . . . . . . 2 Guns 28 | . 7 5 3 . 4 7 1 . . . . 1 Cannons 1 | . . . . . . 1 . . . . . . AOE 13 | . . . . . 4 . 4 . 4 1 . . Classes Destroyed 13 | . 2 . 1 . 3 1 2 . 2 1 . 1 Worker 1 | . . . . . . . . . 1 . . . Builder 1 | . . . . . 1 . . . . . . . Tunneler 1 | . . . . . 1 . . . . . . . Recycler 3 | . . . 1 . 2 . . . . . . . Operator 2 | . . . . . . . 1 . 1 . . . Watcher 1 | . . . . . . . . . . 1 . . Swarmer 10 | . 3 . . . 4 3 . . . . . . Grunt 26 | . 4 5 3 . 3 3 4 . 3 . . 1 Brawler 1 | . . . . . . . . . 1 . . . Sentry 3 | . . . . . . 3 . . . . . . Hunter 1 | . . . . . 1 . . . . . . . Programmer 1 | . . . . . . . 1 . . . . . Cetus Guard 1 | . . . . . . . . . . 1 . . Thug 2 | . . . . . . . . . . 1 . 1 Butcher 1 | . . . . . . . . . . . . 1 Best Kill Streak 7 | . 3 3 2 . 7 7 5 . 5 1 . 2 Combat Bots Only 7 | . 3 3 2 . 4 7 4 . 4 1 . 2 Max Kills in Single Turn 5 | . 1 1 1 . 5 1 2 . 3 2 . 1 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . . . . 3 . 2 . 3 1 . . Melee 1 | . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Ext Cet Fac Upp Hostile Shots Fired 496 | . 35 26 17 . 57 39 84 . 77 39 33 89 Missed 171 | . 5 6 2 . 13 14 52 . 41 9 6 23 Damage Taken 5550 | . 300 254 276 . 627 349 320 . 605 918 475 1426 Core 1976 | . 73 36 95 . 206 9 26 . 87 433 148 863 Absorbed by Shields 110 | . . . . . . . . . 85 25 . . Regen/Repaired (Parts) 29 | . . 29 . . . . . . . . . . Core Remaining (%) 69 | 100 70 . . . 15 98 96 . . 38 . . Volleys Fired 149 | . 26 21 13 . 18 26 10 . 21 4 . 10 Largest 2 | . 2 2 2 . 2 2 2 . 2 2 . 2 Hottest 130 | . 70 106 130 . 85 121 119 . 119 78 . 109 Shots Fired 247 | . 52 31 19 . 37 52 14 . 23 6 . 13 Gun 203 | . 52 31 19 . 35 50 8 . 4 1 . 3 Cannon 12 | . . . . . . 2 . . . . . 10 Launcher 16 | . . . . . 2 . 6 . 3 5 . . Special 16 | . . . . . . . . . 16 . . . Kinetic 68 | . 26 9 4 . 17 2 . . . . . 10 Thermal 147 | . 26 22 15 . 18 50 8 . 4 1 . 3 Explosive 16 | . . . . . 2 . 6 . 3 5 . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 14 | . 8 7 9 . 9 11 7 . 14 9 . 11 Robot Miss Streak 11 | . 3 3 2 . 3 4 2 . 1 . . 11 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 3 | . . . . . 2 1 . . . . . . Max Gunslinging Chain 1 | . . . . . 1 1 . . . . . . Shots Hit Robots 167 | . 28 20 15 . 22 35 8 . 20 6 . 13 Core Hits 122 | . 12 10 8 . 21 14 15 . 13 14 . 15 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 4 | . . 1 1 . 1 1 . . . . . . Burn 4 | . . 1 1 . 1 1 . . . . . . Melee Attacks 4 | . . . . . . . . . . . . 4 Impact . | . . . . . . . . . . . . . Slashing 4 | . . . . . . . . . . . . 4 Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 4225 | . 355 235 201 . 712 560 716 . 616 481 . 349 Guns 1782 | . 355 235 201 . 268 518 114 . 48 14 . 29 Cannons 275 | . . . . . . 42 . . . . . 233 Explosions 2061 | . . . . . 430 . 602 . 562 467 . . Melee 63 | . . . . . . . . . . . . 63 Ramming 44 | . . . . . 14 . . . 6 . . 24 Kinetic 610 | . 169 51 31 . 84 42 . . . . . 233 Thermal 1447 | . 186 184 170 . 184 518 114 . 48 14 . 29 Explosive 2061 | . . . . . 430 . 602 . 562 467 . . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 63 | . . . . . . . . . . . . 63 Piercing . | . . . . . . . . . . . . . Highest Corruption 12 | . . 5 12 12 12 5 . . . . 3 3 Average Corruption 9 | . . 5 7 12 12 5 . . . . 2 3 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 82 | . . 9 5 19 40 6 . . . . 1 2 Message Errors 25 | . . 3 1 9 10 1 . . . . . 1 Matter Fused 24 | . . 3 2 5 12 1 . . . . 1 . Heat Flow Errors 7 | . . 1 . 1 5 . . . . . . . Energy Discharges 8 | . . . 1 2 4 1 . . . . . . Data Loss (minor) 7 | . . 1 . 2 2 1 . . . . . 1 Data Loss (major) 3 | . . 1 1 . 1 . . . . . . . Misfires 5 | . . . . . 5 . . . . . . . Alerts 3 | . . . . . 1 2 . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 88 | . . . . . 34 . 22 . 6 5 . 21 Projectiles . | . . . . . . . . . . . . . Explosions 67 | . . . . . 34 . 22 . 6 5 . . Melee 21 | . . . . . . . . . . . . 21 Knockbacks 5 | . . . . . . . . . . . . 5 Impact . | . . . . . . . . . . . . . Kinetic 4 | . . . . . . . . . . . . 4 Secondary 1 | . . . . . . . . . . . . 1 Self-Inflicted Damage 90 | . . . . . 26 . . . 2 53 . 9 Shots 4 | . . . . . 1 . . . . 3 . . Rammed 9 | . . . . . . . . . 2 . . 7 Targets Rammed 11 | . . . . . 2 . . . 2 . . 7 Kicked 2 | . . . . . 2 . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 586 | . 158 286 586 175 498 61 45 . 97 14 . 22 Average Temperature 123 | . 45 134 297 94 161 31 20 . 51 10 . 6 Received Heat Transfer 1662 | . 138 117 120 . 252 162 93 . 144 81 . 555 Effects 22 | . . 4 16 . 2 . . . . . . . Shutdowns 4 | . . . 3 . 1 . . . . . . . Interference 8 | . . 4 4 . . . . . . . . . Matter Decay 2 | . . . 1 . 1 . . . . . . . Short Circuit 2 | . . . 2 . . . . . . . . . Damage (minor) 2 | . . . 2 . . . . . . . . . Damage (major) 4 | . . . 4 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . Parts Melted 11 | . 1 1 . . 1 4 2 . 1 . . 1 Heat Transferred 3885 | . 555 592 481 . 518 1295 222 . 111 37 . 74 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Ext Cet Fac Upp Peak Influence 548 | . 178 337 196 . 171 312 408 174 548 203 137 . Initial 194 | . . 74 131 . . 7 141 148 84 194 58 . Average 139 | . 75 175 186 . 47 143 239 149 322 152 61 . Maximum Alert Level 2 | . . 1 . . . 1 2 . 2 1 . . Low Security (%) 77 | 100 100 67 100 . 100 63 37 100 26 88 100 . Level 1 18 | . . 32 . . . 36 59 . 37 11 . . Level 2 4 | . . . . . . . 2 . 36 . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 13 | . 2 1 . . . 1 6 . 2 . 1 . Investigation 3 | . . . . . . . 2 . . . 1 . Extermination 1 | . . . . . . . 1 . . . . . Reinforcement 9 | . 2 1 . . . 1 3 . 2 . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Ext Cet Fac Upp Distress Signals 9 | . . 2 . . . . 4 . 2 1 . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 119 | . 11 13 5 . 8 12 22 . 26 5 6 11 Peak Tracking Total 9 | . 5 4 7 . 4 4 8 . 9 5 6 8 Tactical Retreats 21 | . . 3 . . . 2 6 . 4 1 4 1 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Ext Cet Fac Upp Traps Triggered 2 | . . 1 1 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Ext Cet Fac Upp Machines Disabled 1 | . . . . . . . 1 . . . . . Max in Single Turn 1 | . . . . . . . 1 . . . . . Garrison Access 2 | . . . . . . . 1 . . . 1 . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Ext Cet Fac Upp Machines Accessed 31 | . 3 3 1 1 . 2 9 2 6 . 4 . Terminals 22 | . 3 2 . . . 2 5 2 6 . 2 . Fabricators 1 | . . . . . . . . . . . 1 . Repair Stations 2 | . . 1 . . . . 1 . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . Garrison Access 2 | . . . . . . . 1 . . . 1 . Total Hacks 76 | . 8 6 1 1 . 6 23 5 14 . 12 . Successful 43 | . 3 3 1 1 . 1 13 3 9 . 9 . Failed 33 | . 5 3 . . . 5 10 2 5 . 3 . Catastrophic 4 | . . . . . . 1 2 1 . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 39 | . 7 2 . 1 . 6 11 2 7 . 3 . Terminals 62 | . 8 3 . . . 6 16 5 14 . 10 . Fabricators 1 | . . . . . . . . . . . 1 . Repair Stations 5 | . . 3 . . . . 2 . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . Scanalyzers 3 | . . . . . . . 3 . . . . . Garrison Access 2 | . . . . . . . 1 . . . 1 . Terminal Hacks 22 | . . 1 1 1 . . 6 2 6 . 5 . Record 5 | . . . . . . . . . 1 . 4 . Robot Analysis 1 | . . . . . . . 1 . . . . . Prototype ID Bank 1 | . . . . . . . . . . . 1 . Open Door 5 | . . . 1 . . . . 1 3 . . . Open DSF 1 | . . . . . . . 1 . . . . . Branch Access Points 3 | . . 1 . . . . 1 . 1 . . . Emergency Access Points 1 | . . . . . . . 1 . . . . . Locate Traps 2 | . . . . . . . 1 . 1 . . . Investigation Status 1 | . . . . . . . 1 . . . . . Zone Layout 1 | . . . . . . . . 1 . . . . Derelict Proto ID Bank 1 | . . . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . 1 . Network Status 1 | . . . . . . . . . . . 1 . Repair Station Hacks 2 | . . 2 . . . . . . . . . . Scan Component 1 | . . 1 . . . . . . . . . . Repair 1 | . . 1 . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . . . . . Report Inventory 1 | . . . . . . . 1 . . . . . Scanalyzer 1 | . . . . . . . 1 . . . . . Insert Component 1 | . . . . . . . 1 . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . . . 1 . Seal Access 2 | . . . . . . . 1 . . . 1 . Unauthorized Hacks 14 | . 3 . . . . 1 4 1 3 . 2 . Terminals 14 | . 3 . . . . 1 4 1 3 . 2 . Assimilate 1 | . . . . . . . 1 . . . . . Botnet 13 | . 3 . . . . 1 3 1 3 . 2 . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 20 | . 2 2 . . . 2 7 2 3 . 2 . Full Trace Events 4 | . 1 . . . . . 2 . . . 1 . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . . . . Time 26 | . . 26 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Ext Cet Fac Upp Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . 2 . . . Non-combat . | . . . . . . . . . . . . . Combat 2 | . . . . . . . . . 2 . . . Robot Hacks Applied 2 | . . . . . . . . . 2 . . . parse_system 2 | . . . . . . . . . 2 . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . 6 . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Ext Cet Fac Upp Total Allies 8 | . . . . . . . . . 8 . . . Largest Group 7 | . . . . . . . . . 7 7 . . Highest-Rated Group 330 | . . . . . . . . . 330 330 . . Highest-Rated Ally 159 | . . . . . . . . . 159 148 . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 49 | . . . . . . . . . 24 25 . . Total Damage 1261 | . . . . . . . . . 724 537 . . Kills 7 | . . . . . . . . . 6 1 . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Ext Cet Fac Upp Robot Analysis Total 1 | . . . . . . . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Ext Cet Fac Upp Turns Passed 4934 | 56 374 395 231 460 948 260 645 75 450 110 740 190 Spaces Moved 4396 | 43 225 258 152 257 598 290 911 147 587 58 669 201 Core 232 | 13 . . 4 . . . . . 6 20 12 177 Treads . | . . . . . . . . . . . . . Legs 527 | 30 85 . 10 . 379 . . . . . . 23 Wheels 243 | . . . 133 . . . . . 72 38 . . Hover 933 | . 140 258 5 257 219 . . . 1 . 52 1 Flight 2461 | . . . . . . 290 911 147 508 . 605 . Fastest Speed 37 | 50 116 52 95 176 120 50 50 50 50 95 37 50 Average Speed 90 | 98 117 88 119 176 144 50 50 50 64 158 100 61 Slowest Speed 550 | 120 120 112 400 176 310 50 50 50 550 250 200 500 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 13 | . . . . . . . 2 . 11 . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 33 | 3 38 32 32 61 85 33 22 4 74 23 15 12 Regions Visited 12 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 2 | . . 1 . . . . . . 1 . . . Unknown Exits Taken 10 | 1 1 . 1 1 1 1 1 1 . 1 1 . Scrap Searched 5 | . . . 2 . 3 . . . . . . . Spaces Dug 30 | . . . . . . . 30 . . . . . Terrain Destroyed 192 | . . . . . 20 . 68 . 37 67 . . Melee . | . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . AOE 192 | . . . . . 20 . 68 . 37 67 . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Ext Cet Fac Upp Total 5104 | 56 284 394 183 267 652 352 1084 148 632 68 737 247 Wait 375 | . 20 92 5 . 17 15 136 . 22 1 52 15 Move 4359 | 42 224 257 151 256 597 289 906 146 565 57 668 201 Hop 12 | . . . . . . . 2 . 10 . . . Pick Up 68 | 8 7 9 4 2 7 9 10 . 4 . 7 1 Fast Attach 10 | 1 . . . . 2 . 1 . . . 1 5 Attach 46 | 5 2 5 3 2 3 6 5 . 5 1 5 4 Detach 2 | . . . . 1 . . . . . 1 . . Swap 29 | . 1 7 4 1 2 3 5 1 1 4 . . Drop 39 | . 4 3 3 5 4 4 9 1 2 . 4 . Fire 149 | . 26 21 13 . 18 26 10 . 21 4 . 10 Melee 4 | . . . . . . . . . . . . 4 Ram 9 | . . . . . . . . . 2 . . 7 Kick 2 | . . . . . 2 . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: *Min x2 / Sto x2) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory -6/Extension (discovered 3 exits: *Fac x2 / *Cet) -6/Cetus -5/Factory (discovered 2 exits: [*Upp x2]) -5/Upper Caves History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 255 | -10/Materials | Discovered new exit (range 9) 311 | -10/Materials | Build established: Mutant 418 | -10/Materials | Discovered new exit (range 3) 431 | -10/Materials | Entered another Materials area 431 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 536 | -9/Materials | Repaired Hover Unit 792 | -9/Materials | Identified exit to Mines 792 | -9/Materials | Identified exit to Storage 826 | -9/Materials | Entered Mines 828 | -9/Mines | Met a Derelict bent on vengeance 939 | -9/Mines | Assembled infested the area 960 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 970 | -9/Mines | System corruption reached 10% 992 | -9/Mines | Met 8R-AWN 1052 | -9/Mines | Discovered new exit (range 5) 1057 | -9/Mines | Entered Exiles 1101 | -9/Exiles | Welcomed by 8R-AWN 1133 | -9/Exiles | Met EX-HEX 1189 | -9/Exiles | Met EX-BIN 1208 | -9/Exiles | Aligned with FarCom system 1210 | -9/Exiles | Given EX-Vault access code 1252 | -9/Exiles | Opened EX-Vault 1267 | -9/Exiles | Found Flying Fortress v7 1305 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1354 | -9/Exiles | Met EX-DEC 1415 | -9/Exiles | Discovered new exit (range 12) 1517 | -9/Exiles | Left Exiles lab with Flying Fortress v7 1517 | -9/Exiles | Entered Mines 2167 | -8/Mines | Build established: Skirmisher 2270 | -8/Mines | Core integrity fell below 50% 2291 | -8/Mines | Core integrity fell below 20% 2341 | -8/Mines | Lost 4 parts (1n2u1w) 2426 | -8/Mines | Discovered new exit (range 13) 2465 | -8/Mines | Entered Materials 2465 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2624 | -8/Materials | Build established: Mutant 2691 | -8/Materials | Destroyed 7 combat bots 2719 | -8/Materials | Discovered new exit (range 13) 2725 | -8/Materials | Entered Factory 2725 | -7/Factory | Evolved 2 slots: Utility x2 2747 | -7/Factory | Discovered new exit (range 8) 3242 | -7/Factory | Identified exit to Lower Caves 3370 | -7/Factory | Entered another Factory area 3370 | -6/Factory | Evolved 2 slots: Utility x2 3439 | -6/Factory | Discovered new exit (range 14) 3445 | -6/Factory | Entered Extension 3462 | -6/Extension | Build established: Infiltrator-Mutant 3509 | -6/Extension | Rescued a captive Derelict 3518 | -6/Extension | Identified exit to Cetus 3543 | -6/Extension | Rescued A7 3558 | -6/Extension | Spotted B-75 Beast 3561 | -6/Extension | Spotted B-75 Beast 3632 | -6/Extension | Discovered new exit (range 3) 3695 | -6/Extension | Discovered new exit (range 15) 3895 | -6/Extension | Entered Cetus 3895 | -6/Cetus | Accompanied by 7 allies (A7) 3900 | -6/Cetus | Acquired a Cetus Manufacturing Module code from A7 3912 | -6/Cetus | Spotted Cetus Guard 3912 | -6/Cetus | Spotted Cetus Guard 3913 | -6/Cetus | Spotted Cetus Guard 3917 | -6/Cetus | Spotted Cetus Guard 3938 | -6/Cetus | Destroyed Cetus Guard 3944 | -6/Cetus | Extracted ID and sensor layout for unrecognized location from A7's data core 3963 | -6/Cetus | Core integrity fell below 50% 3968 | -6/Cetus | Discovered new exit (range 15) 3969 | -6/Cetus | Lost 7 allies 4005 | -6/Cetus | Entered Factory 4005 | -5/Factory | Evolved 2 slots: Utility x2 4031 | -5/Factory | Lost 7 parts (1p2n2u2w) 4137 | -5/Factory | Discovered new exit (range 6) 4231 | -5/Factory | Discovered new exit (range 3) 4301 | -5/Factory | Build established: Mutant 4745 | -5/Factory | Entered Upper Caves 4781 | -5/Upper Caves | Released all parts (5) 4802 | -5/Upper Caves | Lost 7 parts (1p3n1u2w) 4823 | -5/Upper Caves | Ambushed by wild Derelicts 4842 | -5/Upper Caves | Core integrity fell below 50% 4859 | -5/Upper Caves | Core integrity fell below 20% 4935 | -5/Upper Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 4J-NYL(l) overheating. JZ-F20(g) destroyed. 4J-NYL(l) heat damages core (-11). 4J-NYL(l) overheating. Acquired 11 matter. Acquired Carbon-fiber Leg. Acquired 10 matter. Adv. Heat Sink severed. Destroyed Carbon-fiber Leg. Melee Analysis Suite melted. 4J-NYL(l) destroyed. ULTE:J6BMEZ<0DR8A#3MSUI =B8RQWLWFID Acquired Ripper. Only a single melee weapon may be active at a time, Ripper automatically deactivated. (Secondary inactive melee weapons have a chance to conduct follow-up attacks, see the manual.) Acquired 10 matter. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ???????????????????????????????????#####?????????? | | ???????????????????????????????????# #?????????? | | ???????????????????????????????????# ###?????????? | | ???????????????????????????????????## ##?????????? | | ???????????????????????????????????### #?????????? | | ????###??????????????????????????### ##????????? | | ????# #?????????????????????????# ###??????? | | ?????# ####?????????????????????# #??????? | | ??????# ######????????????????# #??????? | | ??????# #???????????????## ######??????? | | ??????# #??????????????## #???????????? | | ??????## ## #?????????????## ###?????????? | | ???????## ### #?????????????# ###???????? | | ?????######## #????????????# ##??????? | | ????## #### ###??##??????## ### #??????? | | ??### * ## ### ### #???## #?## ##?????? | | ??# ! % #????# #??# #?????? | | ??# ! ## ####?????## ##### #?????? | | ??## ####### ##?????????###?# #?????? | | ???## ##???# ## ##?###??????????# ### #?????? | | ????####????# ## #?## ########???# #?# #?????? | | ????????????# ## ### ##??# ### #?????? | | ????????????## ## ## ##?# ## ##?????? | | ?????????????# ## # ### # % #??????? | | ?????????????# ## @% !% %%! ##?????? | | ??????? ## ######## %! #?????? | | ??????? h #??????## ########?????? | | ?????? ## #??????####????????????? | | ??????? ## #??????????????????????? | | ??????? ## ##??????????????????????? | | ???????? ##???????????????????????? | | ??????? ##????????????????????????? | | ????????# #### #?????????????????????????? | | ????????## #???## #?????????????????????????? | | ?????????# #?????# #?????????????????????????? | | ?????????# #??????# ??????????????????????????? | | ??????????##???????## ??????????????????????????? | | ????????????????????# ??????????????????????????? | | ???????????????????? ??????????????????????????? | | ???????????????????? ??????????????????????????? | | ???????????????????? ??????????????????????????? | | ????????????????????###??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 19 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 110 ECM Strength 1 Jamming Range 12 Armor Coverage 225 Evasion (%) 62 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Prison Break Safety First Challenges ------------ None Game ------ Seed ResetChainRouter Manual? 0 Play Time 01:02:45 Cumulative 14.7 hours Start 2024.05.11 @ 14:31:25 End 2024.05.11 @ 16:43:14 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 22 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4896ba7b-6d38-46b6-8e75-3d614df23456