Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.11 @ 16:43:14

Player: JP

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (12)       2400
Robots Destroyed (55)      275
Value Destroyed (1826)     1826
Prototype IDs (32)         640
Alien Tech Used (0)        0
Bonus (525)                525
              TOTAL SCORE: 8166

 Bonus
-------
High Alert Combat Kills    24
Follower Combat Kills      321
Aligned with FarCom        300
Friendly Fire              -120

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     96/100
System Corruption          3%
Temperature                Cool (2)
Movement                   Walking (120)
Location                   -5/Upper Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY (10) -----
               (None)
>          --- WEAPON (2) -------
           Ripper
           Ripper
>          --- INVENTORY (5) ----
           Carbon-fiber Leg
           Flexi-carbon Leg
  Improved Terrain Scan Processor
           Reaction Control System
           Remote Datajack

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
>          --- PROPULSION -------
           Flying Fortress v7
>          --- UTILITY ----------
    Medium Storage Unit
           Trap Scanner
  Improved Terrain Scan Processor
           Transmission Jammer
           ECM Suite
           Hacking Suite
>          --- WEAPON -----------
           Beam Rifle
           Field Laser
>          --- INVENTORY --------
           Nuclear Core
           Wheel
    Cooled Airjet
    Cooled Airjet
    Cooled Airjet
    Cooled Airjet
    Medium Storage Unit
  Improved Terrain Scan Processor
     Heavy Missile Launcher
     Heavy Missile Launcher
[Rating: 60]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Neutrino Core
Propulsion                 Hover Unit
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
  Flight Unit              Xenon Bombardment Thruster
Utility                    Medium Storage Unit
  Device                   ECM Suite
  Storage                  Medium Storage Unit
  Processor                Improved Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Heavy Missile Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Ripper

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Ext Cet Fac Upp 
Slots Evolved              10   | .   .   2   .   .   .   2   2   2   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   .   .   1   .   .   .   .   .   .   
  Utility                  8    | .   .   1   .   .   .   1   2   2   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             85   | 6   3   12  7   3   7   9   11  1   6   5   6   9   
  Power                    12   | 1   .   2   2   .   .   .   3   1   1   .   1   1   
    Engine                 6    | 1   .   2   2   .   .   .   .   1   .   .   .   .   
    Core                   6    | .   .   .   .   .   .   .   3   .   1   .   1   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               23   | 2   2   3   3   2   3   1   .   .   3   .   2   2   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    8    | 2   .   .   1   .   3   .   .   .   .   .   .   2   
    Wheel                  2    | .   .   .   1   .   .   .   .   .   1   .   .   .   
    Hover                  10   | .   2   3   1   2   .   .   .   .   2   .   .   .   
    Flight                 3    | .   .   .   .   .   .   1   .   .   .   .   2   .   
  Utility                  19   | 1   .   1   1   1   2   4   4   .   .   .   3   2   
    Device                 10   | .   .   .   1   .   1   3   2   .   .   .   1   2   
    Storage                5    | 1   .   .   .   1   .   1   .   .   .   .   2   .   
    Processor              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
    Protection             2    | .   .   1   .   .   1   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   31   | 2   1   6   1   .   2   4   4   .   2   5   .   4   
    Energy Gun             13   | 1   .   5   .   .   1   2   2   .   .   1   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          5    | 1   1   1   1   .   .   1   .   .   .   .   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   1   .   .   .   .   .   1   
    Launcher               8    | .   .   .   .   .   1   .   2   .   1   4   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   1   .   .   .   1   1   .   .   .   3   .   
  Corrupted Parts          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
    System Corruption      6    | .   .   .   6   .   .   .   .   .   .   .   .   .   
Parts Lost                 26   | .   .   2   1   .   6   .   .   .   3   7   3   4   
  Power                    4    | .   .   1   .   .   .   .   .   .   1   1   1   .   
  Propulsion               10   | .   .   .   1   .   3   .   .   .   1   2   1   2   
  Utility                  5    | .   .   .   .   .   2   .   .   .   .   2   1   .   
  Weapon                   7    | .   .   1   .   .   1   .   .   .   1   2   .   2   
  Highest Loss Streak      7    | .   .   1   1   .   4   .   .   .   2   7   3   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     73   | .   85  83  94  100 88  70  74  66  68  62  44  12  
  Engine                   6    | .   14  11  11  11  11  9   3   5   2   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   3   .   3   2   3   .   
  Leg                      4    | .   11  .   8   .   14  .   .   .   .   .   .   2   
  Hover                    11   | .   16  33  14  33  13  .   .   .   3   11  5   .   
  Flight                   3    | .   .   .   .   .   .   9   7   6   3   .   10  .   
  Device                   11   | .   .   .   9   11  9   26  23  20  20  19  4   1   
  Storage                  8    | .   14  11  11  11  11  9   7   6   6   6   5   1   
  Processor                2    | .   .   .   .   .   .   .   6   6   6   6   5   1   
  Hackware                 2    | .   .   .   .   .   .   .   6   6   6   6   5   1   
  Protection               3    | .   .   6   11  11  8   .   .   .   .   .   .   .   
  Energy Gun               9    | .   14  19  12  11  10  16  14  13  6   .   .   .   
  Ballistic Gun            4    | .   14  2   9   11  9   .   .   .   .   .   .   .   
Naked Turns                82   | .   .   .   .   .   .   .   .   .   .   .   .   82  
Heaviest Build             36   | 14  14  23  25  30  32  32  35  30  32  36  20  30  
  Greatest Support         50   | 20  20  18  18  12  30  50  50  50  50  10  12  30  
  Greatest Overweight (x)  10   | .   1   1   7   2   4   .   .   .   10  4   3   9   
  Average Overweight (x)   .    | .   .   .   1   2   .   .   .   .   .   2   .   .   
Largest Inventory Capacity 10   | 8   8   8   8   10  10  10  10  10  10  10  10  10  
  Average Capacity         9    | 6   8   8   8   8   10  10  10  10  10  10  10  5   
  Most Carried             10   | 5   8   8   8   8   10  10  10  10  10  8   10  9   
  Average Carried          7    | 2   6   6   6   6   9   5   9   10  8   7   8   4   
  Final Capacity           10   | 8   8   8   8   10  10  10  10  10  10  10  10  5   
  Final Carried            10   | 3   7   8   7   7   10  9   10  10  7   7   9   5   

 Class Distribution 
--------------------
 73% | Mutant
 14% | Infiltrator-Mutant
  9% | Skirmisher
  3% | Commander-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -9/Materials
             Mutant | -9/Mines
             Mutant | -9/Exiles
             Mutant | -8/Mines
             Mutant | -8/Materials
             Mutant | -7/Factory
 Infiltrator-Mutant | -6/Factory
 Infiltrator-Mutant | -6/Extension
 Infiltrator-Mutant | -6/Cetus
             Mutant | -5/Factory
             Mutant | -5/Upper Caves

 Resources                      | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -5  
-----------                Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Ext Cet Fac Upp 
Matter Collected           1696 | 233 125 112 202 .   282 115 94  .   269 .   123 141 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1896 | .   211 221 175 .   343 343 147 .   166 108 .   182 
  Parts                    95   | .   15  8   6   .   21  18  10  .   6   6   .   5   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   1   .   1   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      4    | .   .   .   .   .   .   .   .   .   .   .   .   4   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Ext Cet Fac Upp 
Combat Hostiles Destroyed  45   | .   7   5   3   .   8   9   5   .   4   1   .   3   
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  Guns                     28   | .   7   5   3   .   4   7   1   .   .   .   .   1   
  Cannons                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  AOE                      13   | .   .   .   .   .   4   .   4   .   4   1   .   .   
Classes Destroyed          13   | .   2   .   1   .   3   1   2   .   2   1   .   1   
  Worker                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Builder                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recycler                 3    | .   .   .   1   .   2   .   .   .   .   .   .   .   
  Operator                 2    | .   .   .   .   .   .   .   1   .   1   .   .   .   
  Watcher                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Swarmer                  10   | .   3   .   .   .   4   3   .   .   .   .   .   .   
  Grunt                    26   | .   4   5   3   .   3   3   4   .   3   .   .   1   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Sentry                   3    | .   .   .   .   .   .   3   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Cetus Guard              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Thug                     2    | .   .   .   .   .   .   .   .   .   .   1   .   1   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           7    | .   3   3   2   .   7   7   5   .   5   1   .   2   
  Combat Bots Only         7    | .   3   3   2   .   4   7   4   .   4   1   .   2   
Max Kills in Single Turn   5    | .   1   1   1   .   5   1   2   .   3   2   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   3   .   2   .   3   1   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -5   -5   
--------                   Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Ext  Cet  Fac  Upp  
Hostile Shots Fired        496  | .    35   26   17   .    57   39   84   .    77   39   33   89   
  Missed                   171  | .    5    6    2    .    13   14   52   .    41   9    6    23   
Damage Taken               5550 | .    300  254  276  .    627  349  320  .    605  918  475  1426 
  Core                     1976 | .    73   36   95   .    206  9    26   .    87   433  148  863  
  Absorbed by Shields      110  | .    .    .    .    .    .    .    .    .    85   25   .    .    
  Regen/Repaired (Parts)   29   | .    .    29   .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         69   | 100  70   .    .    .    15   98   96   .    .    38   .    .    
Volleys Fired              149  | .    26   21   13   .    18   26   10   .    21   4    .    10   
  Largest                  2    | .    2    2    2    .    2    2    2    .    2    2    .    2    
  Hottest                  130  | .    70   106  130  .    85   121  119  .    119  78   .    109  
Shots Fired                247  | .    52   31   19   .    37   52   14   .    23   6    .    13   
  Gun                      203  | .    52   31   19   .    35   50   8    .    4    1    .    3    
  Cannon                   12   | .    .    .    .    .    .    2    .    .    .    .    .    10   
  Launcher                 16   | .    .    .    .    .    2    .    6    .    3    5    .    .    
  Special                  16   | .    .    .    .    .    .    .    .    .    16   .    .    .    
  Kinetic                  68   | .    26   9    4    .    17   2    .    .    .    .    .    10   
  Thermal                  147  | .    26   22   15   .    18   50   8    .    4    1    .    3    
  Explosive                16   | .    .    .    .    .    2    .    6    .    3    5    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         14   | .    8    7    9    .    9    11   7    .    14   9    .    11   
  Robot Miss Streak        11   | .    3    3    2    .    3    4    2    .    1    .    .    11   
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    .    .    .    2    1    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    1    .    .    .    .    .    .    
Shots Hit Robots           167  | .    28   20   15   .    22   35   8    .    20   6    .    13   
  Core Hits                122  | .    12   10   8    .    21   14   15   .    13   14   .    15   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         4    | .    .    1    1    .    1    1    .    .    .    .    .    .    
    Burn                   4    | .    .    1    1    .    1    1    .    .    .    .    .    .    
Melee Attacks              4    | .    .    .    .    .    .    .    .    .    .    .    .    4    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 4    | .    .    .    .    .    .    .    .    .    .    .    .    4    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           4225 | .    355  235  201  .    712  560  716  .    616  481  .    349  
  Guns                     1782 | .    355  235  201  .    268  518  114  .    48   14   .    29   
  Cannons                  275  | .    .    .    .    .    .    42   .    .    .    .    .    233  
  Explosions               2061 | .    .    .    .    .    430  .    602  .    562  467  .    .    
  Melee                    63   | .    .    .    .    .    .    .    .    .    .    .    .    63   
  Ramming                  44   | .    .    .    .    .    14   .    .    .    6    .    .    24   
  Kinetic                  610  | .    169  51   31   .    84   42   .    .    .    .    .    233  
  Thermal                  1447 | .    186  184  170  .    184  518  114  .    48   14   .    29   
  Explosive                2061 | .    .    .    .    .    430  .    602  .    562  467  .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 63   | .    .    .    .    .    .    .    .    .    .    .    .    63   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         12   | .    .    5    12   12   12   5    .    .    .    .    3    3    
  Average Corruption       9    | .    .    5    7    12   12   5    .    .    .    .    2    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  82   | .    .    9    5    19   40   6    .    .    .    .    1    2    
    Message Errors         25   | .    .    3    1    9    10   1    .    .    .    .    .    1    
    Matter Fused           24   | .    .    3    2    5    12   1    .    .    .    .    1    .    
    Heat Flow Errors       7    | .    .    1    .    1    5    .    .    .    .    .    .    .    
    Energy Discharges      8    | .    .    .    1    2    4    1    .    .    .    .    .    .    
    Data Loss (minor)      7    | .    .    1    .    2    2    1    .    .    .    .    .    1    
    Data Loss (major)      3    | .    .    1    1    .    1    .    .    .    .    .    .    .    
    Misfires               5    | .    .    .    .    .    5    .    .    .    .    .    .    .    
    Alerts                 3    | .    .    .    .    .    1    2    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            88   | .    .    .    .    .    34   .    22   .    6    5    .    21   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               67   | .    .    .    .    .    34   .    22   .    6    5    .    .    
  Melee                    21   | .    .    .    .    .    .    .    .    .    .    .    .    21   
Knockbacks                 5    | .    .    .    .    .    .    .    .    .    .    .    .    5    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  4    | .    .    .    .    .    .    .    .    .    .    .    .    4    
  Secondary                1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
Self-Inflicted Damage      90   | .    .    .    .    .    26   .    .    .    2    53   .    9    
  Shots                    4    | .    .    .    .    .    1    .    .    .    .    3    .    .    
  Rammed                   9    | .    .    .    .    .    .    .    .    .    2    .    .    7    
Targets Rammed             11   | .    .    .    .    .    2    .    .    .    2    .    .    7    
  Kicked                   2    | .    .    .    .    .    2    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        586  | .    158  286  586  175  498  61   45   .    97   14   .    22   
  Average Temperature      123  | .    45   134  297  94   161  31   20   .    51   10   .    6    
  Received Heat Transfer   1662 | .    138  117  120  .    252  162  93   .    144  81   .    555  
  Effects                  22   | .    .    4    16   .    2    .    .    .    .    .    .    .    
    Shutdowns              4    | .    .    .    3    .    1    .    .    .    .    .    .    .    
    Interference           8    | .    .    4    4    .    .    .    .    .    .    .    .    .    
    Matter Decay           2    | .    .    .    1    .    1    .    .    .    .    .    .    .    
    Short Circuit          2    | .    .    .    2    .    .    .    .    .    .    .    .    .    
    Damage (minor)         2    | .    .    .    2    .    .    .    .    .    .    .    .    .    
    Damage (major)         4    | .    .    .    4    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    1    .    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    .    1    .    .    .    .    .    .    
  Parts Melted             11   | .    1    1    .    .    1    4    2    .    1    .    .    1    
  Heat Transferred         3885 | .    555  592  481  .    518  1295 222  .    111  37   .    74   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Ext Cet Fac Upp 
Peak Influence             548  | .   178 337 196 .   171 312 408 174 548 203 137 .   
  Initial                  194  | .   .   74  131 .   .   7   141 148 84  194 58  .   
  Average                  139  | .   75  175 186 .   47  143 239 149 322 152 61  .   
Maximum Alert Level        2    | .   .   1   .   .   .   1   2   .   2   1   .   .   
  Low Security (%)         77   | 100 100 67  100 .   100 63  37  100 26  88  100 .   
  Level 1                  18   | .   .   32  .   .   .   36  59  .   37  11  .   .   
  Level 2                  4    | .   .   .   .   .   .   .   2   .   36  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   2   1   .   .   .   1   6   .   2   .   1   .   
  Investigation            3    | .   .   .   .   .   .   .   2   .   .   .   1   .   
  Extermination            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Reinforcement            9    | .   2   1   .   .   .   1   3   .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Ext Cet Fac Upp 
Distress Signals           9    | .   .   2   .   .   .   .   4   .   2   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              119  | .   11  13  5   .   8   12  22  .   26  5   6   11  
  Peak Tracking Total      9    | .   5   4   7   .   4   4   8   .   9   5   6   8   
  Tactical Retreats        21   | .   .   3   .   .   .   2   6   .   4   1   4   1   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Ext Cet Fac Upp 
Traps Triggered            2    | .   .   1   1   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -5  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Ext Cet Fac Upp 
Machines Disabled          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Ext Cet Fac Upp 
Machines Accessed          31   | .   3   3   1   1   .   2   9   2   6   .   4   .   
  Terminals                22   | .   3   2   .   .   .   2   5   2   6   .   2   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          2    | .   .   1   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   .   .   1   .   
Total Hacks                76   | .   8   6   1   1   .   6   23  5   14  .   12  .   
  Successful               43   | .   3   3   1   1   .   1   13  3   9   .   9   .   
  Failed                   33   | .   5   3   .   .   .   5   10  2   5   .   3   .   
    Catastrophic           4    | .   .   .   .   .   .   1   2   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   39   | .   7   2   .   1   .   6   11  2   7   .   3   .   
  Terminals                62   | .   8   3   .   .   .   6   16  5   14  .   10  .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          5    | .   .   3   .   .   .   .   2   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   3   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   .   .   1   .   
Terminal Hacks             22   | .   .   1   1   1   .   .   6   2   6   .   5   .   
  Record                   5    | .   .   .   .   .   .   .   .   .   1   .   4   .   
  Robot Analysis           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Open Door                5    | .   .   .   1   .   .   .   .   1   3   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Branch Access Points     3    | .   .   1   .   .   .   .   1   .   1   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Locate Traps             2    | .   .   .   .   .   .   .   1   .   1   .   .   .   
  Investigation Status     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       2    | .   .   2   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   1   .   .   .   1   .   
  Seal Access              2    | .   .   .   .   .   .   .   1   .   .   .   1   .   
Unauthorized Hacks         14   | .   3   .   .   .   .   1   4   1   3   .   2   .   
  Terminals                14   | .   3   .   .   .   .   1   4   1   3   .   2   .   
    Assimilate             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
    Botnet                 13   | .   3   .   .   .   .   1   3   1   3   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         20   | .   2   2   .   .   .   2   7   2   3   .   2   .   
  Full Trace Events        4    | .   1   .   .   .   .   .   2   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Time                     26   | .   .   26  .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -5  
------------               Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Ext Cet Fac Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
Robot Hacks Applied        2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
  parse_system             2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             6    | .   .   .   .   .   .   .   .   .   6   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -5  
--------                   Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Ext Cet Fac Upp 
Total Allies               8    | .   .   .   .   .   .   .   .   .   8   .   .   .   
  Largest Group            7    | .   .   .   .   .   .   .   .   .   7   7   .   .   
  Highest-Rated Group      330  | .   .   .   .   .   .   .   .   .   330 330 .   .   
  Highest-Rated Ally       159  | .   .   .   .   .   .   .   .   .   159 148 .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               49   | .   .   .   .   .   .   .   .   .   24  25  .   .   
  Total Damage             1261 | .   .   .   .   .   .   .   .   .   724 537 .   .   
  Kills                    7    | .   .   .   .   .   .   .   .   .   6   1   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Ext Cet Fac Upp 
Robot Analysis Total       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -5  
-------------              Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Ext Cet Fac Upp 
Turns Passed               4934 | 56  374 395 231 460 948 260 645 75  450 110 740 190 
Spaces Moved               4396 | 43  225 258 152 257 598 290 911 147 587 58  669 201 
  Core                     232  | 13  .   .   4   .   .   .   .   .   6   20  12  177 
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     527  | 30  85  .   10  .   379 .   .   .   .   .   .   23  
  Wheels                   243  | .   .   .   133 .   .   .   .   .   72  38  .   .   
  Hover                    933  | .   140 258 5   257 219 .   .   .   1   .   52  1   
  Flight                   2461 | .   .   .   .   .   .   290 911 147 508 .   605 .   
  Fastest Speed            37   | 50  116 52  95  176 120 50  50  50  50  95  37  50  
  Average Speed            90   | 98  117 88  119 176 144 50  50  50  64  158 100 61  
  Slowest Speed            550  | 120 120 112 400 176 310 50  50  50  550 250 200 500 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            13   | .   .   .   .   .   .   .   2   .   11  .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       33   | 3   38  32  32  61  85  33  22  4   74  23  15  12  
  Regions Visited          12
    Branch Regions         6
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        2    | .   .   1   .   .   .   .   .   .   1   .   .   .   
  Unknown Exits Taken      10   | 1   1   .   1   1   1   1   1   1   .   1   1   .   
Scrap Searched             5    | .   .   .   2   .   3   .   .   .   .   .   .   .   
Spaces Dug                 30   | .   .   .   .   .   .   .   30  .   .   .   .   .   
Terrain Destroyed          192  | .   .   .   .   .   20  .   68  .   37  67  .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      192  | .   .   .   .   .   20  .   68  .   37  67  .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -5   -5   
---------                  Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Ext  Cet  Fac  Upp  
Total                      5104 | 56   284  394  183  267  652  352  1084 148  632  68   737  247  
  Wait                     375  | .    20   92   5    .    17   15   136  .    22   1    52   15   
  Move                     4359 | 42   224  257  151  256  597  289  906  146  565  57   668  201  
  Hop                      12   | .    .    .    .    .    .    .    2    .    10   .    .    .    
  Pick Up                  68   | 8    7    9    4    2    7    9    10   .    4    .    7    1    
  Fast Attach              10   | 1    .    .    .    .    2    .    1    .    .    .    1    5    
  Attach                   46   | 5    2    5    3    2    3    6    5    .    5    1    5    4    
  Detach                   2    | .    .    .    .    1    .    .    .    .    .    1    .    .    
  Swap                     29   | .    1    7    4    1    2    3    5    1    1    4    .    .    
  Drop                     39   | .    4    3    3    5    4    4    9    1    2    .    4    .    
  Fire                     149  | .    26   21   13   .    18   26   10   .    21   4    .    10   
  Melee                    4    | .    .    .    .    .    .    .    .    .    .    .    .    4    
  Ram                      9    | .    .    .    .    .    .    .    .    .    2    .    .    7    
  Kick                     2    | .    .    .    .    .    2    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 4 exits: *Min x2 / Sto x2)
-9/Mines
-9/Exiles
-8/Mines
-8/Materials
-7/Factory (discovered 3 exits: *Fac / Low x2)
-6/Factory
-6/Extension (discovered 3 exits: *Fac x2 / *Cet)
-6/Cetus
-5/Factory (discovered 2 exits: [*Upp x2])
-5/Upper Caves

 History 
---------
 Turn | Location       | Event
   35 | -11/Scrapyard  | Discovered new exit (range 16)
   57 | -11/Scrapyard  | Entered Materials
  255 | -10/Materials  | Discovered new exit (range 9)
  311 | -10/Materials  | Build established: Mutant
  418 | -10/Materials  | Discovered new exit (range 3)
  431 | -10/Materials  | Entered another Materials area
  431 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  536 | -9/Materials   | Repaired Hover Unit
  792 | -9/Materials   | Identified exit to Mines
  792 | -9/Materials   | Identified exit to Storage
  826 | -9/Materials   | Entered Mines
  828 | -9/Mines       | Met a Derelict bent on vengeance
  939 | -9/Mines       | Assembled infested the area
  960 | -9/Mines       | Met a Derelict who couldn't figure out how to use a Trap Extractor
  970 | -9/Mines       | System corruption reached 10%
  992 | -9/Mines       | Met 8R-AWN
 1052 | -9/Mines       | Discovered new exit (range 5)
 1057 | -9/Mines       | Entered Exiles
 1101 | -9/Exiles      | Welcomed by 8R-AWN
 1133 | -9/Exiles      | Met EX-HEX
 1189 | -9/Exiles      | Met EX-BIN
 1208 | -9/Exiles      | Aligned with FarCom system
 1210 | -9/Exiles      | Given EX-Vault access code
 1252 | -9/Exiles      | Opened EX-Vault
 1267 | -9/Exiles      | Found Flying Fortress v7
 1305 | -9/Exiles      | Warned to stay clear of 0b10 Research branches
 1354 | -9/Exiles      | Met EX-DEC
 1415 | -9/Exiles      | Discovered new exit (range 12)
 1517 | -9/Exiles      | Left Exiles lab with Flying Fortress v7
 1517 | -9/Exiles      | Entered Mines
 2167 | -8/Mines       | Build established: Skirmisher
 2270 | -8/Mines       | Core integrity fell below 50%
 2291 | -8/Mines       | Core integrity fell below 20%
 2341 | -8/Mines       | Lost 4 parts (1n2u1w)
 2426 | -8/Mines       | Discovered new exit (range 13)
 2465 | -8/Mines       | Entered Materials
 2465 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 2624 | -8/Materials   | Build established: Mutant
 2691 | -8/Materials   | Destroyed 7 combat bots
 2719 | -8/Materials   | Discovered new exit (range 13)
 2725 | -8/Materials   | Entered Factory
 2725 | -7/Factory     | Evolved 2 slots: Utility x2
 2747 | -7/Factory     | Discovered new exit (range 8)
 3242 | -7/Factory     | Identified exit to Lower Caves
 3370 | -7/Factory     | Entered another Factory area
 3370 | -6/Factory     | Evolved 2 slots: Utility x2
 3439 | -6/Factory     | Discovered new exit (range 14)
 3445 | -6/Factory     | Entered Extension
 3462 | -6/Extension   | Build established: Infiltrator-Mutant
 3509 | -6/Extension   | Rescued a captive Derelict
 3518 | -6/Extension   | Identified exit to Cetus
 3543 | -6/Extension   | Rescued A7
 3558 | -6/Extension   | Spotted B-75 Beast
 3561 | -6/Extension   | Spotted B-75 Beast
 3632 | -6/Extension   | Discovered new exit (range 3)
 3695 | -6/Extension   | Discovered new exit (range 15)
 3895 | -6/Extension   | Entered Cetus
 3895 | -6/Cetus       | Accompanied by 7 allies (A7)
 3900 | -6/Cetus       | Acquired a Cetus Manufacturing Module code from A7
 3912 | -6/Cetus       | Spotted Cetus Guard
 3912 | -6/Cetus       | Spotted Cetus Guard
 3913 | -6/Cetus       | Spotted Cetus Guard
 3917 | -6/Cetus       | Spotted Cetus Guard
 3938 | -6/Cetus       | Destroyed Cetus Guard
 3944 | -6/Cetus       | Extracted ID and sensor layout for unrecognized location from A7's data core
 3963 | -6/Cetus       | Core integrity fell below 50%
 3968 | -6/Cetus       | Discovered new exit (range 15)
 3969 | -6/Cetus       | Lost 7 allies
 4005 | -6/Cetus       | Entered Factory
 4005 | -5/Factory     | Evolved 2 slots: Utility x2
 4031 | -5/Factory     | Lost 7 parts (1p2n2u2w)
 4137 | -5/Factory     | Discovered new exit (range 6)
 4231 | -5/Factory     | Discovered new exit (range 3)
 4301 | -5/Factory     | Build established: Mutant
 4745 | -5/Factory     | Entered Upper Caves
 4781 | -5/Upper Caves | Released all parts (5)
 4802 | -5/Upper Caves | Lost 7 parts (1p3n1u2w)
 4823 | -5/Upper Caves | Ambushed by wild Derelicts
 4842 | -5/Upper Caves | Core integrity fell below 50%
 4859 | -5/Upper Caves | Core integrity fell below 20%
 4935 | -5/Upper Caves | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
4J-NYL(l) overheating. <x3>
JZ-F20(g) destroyed.
4J-NYL(l) heat damages core (-11).
4J-NYL(l) overheating.
Acquired 11 matter.
Acquired Carbon-fiber Leg.
Acquired 10 matter.
Adv. Heat Sink severed.
Destroyed Carbon-fiber Leg.
Melee Analysis Suite melted.
4J-NYL(l) destroyed.
ULTE:J6BMEZ<0DR8A#3MSUI =B8RQWLWFID
Acquired Ripper.
Only a single melee weapon may be active at a
  time, Ripper automatically deactivated.
  (Secondary inactive melee weapons have a
  chance to conduct follow-up attacks, see the
  manual.)
Acquired 10 matter.
Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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| ????##  ####    ###??##??????##     ###   #??????? |
| ??### *  ##       ### ### #???##    #?##  ##?????? |
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| ??#   !      ##       ####?????##  #####   #?????? |
| ??##    #######      ##?????????###?#      #?????? |
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| ????????????##  ##  ##           ##?# ##  ##?????? |
| ?????????????#  ##  #             ### # % #??????? |
| ?????????????#  ##       @%   !%    %%!   ##?????? |
| ???????         ##       ########    %!    #?????? |
| ???????                h #??????##  ########?????? |
| ??????              ##    #??????####????????????? |
| ???????             ##    #??????????????????????? |
| ???????             ##   ##??????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          19
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       110
ECM Strength               1
Jamming Range              12
Armor Coverage             225
Evasion (%)                62
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
A New Friend
Prison Break
Safety First

 Challenges 
------------
None

 Game 
------
Seed              ResetChainRouter
  Manual?         0
Play Time         01:02:45
  Cumulative      14.7 hours
  Start           2024.05.11 @ 14:31:25
  End             2024.05.11 @ 16:43:14
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          24
  Rogue           24
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          22
Achievement%      18
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4896ba7b-6d38-46b6-8e75-3d614df23456