Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.25 @ 13:38:03 Player: Max Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (87) 435 Value Destroyed (2516) 2516 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5331 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 285/300 Energy 100/100 System Corruption 8% Temperature Cool (0) Movement Core (150) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Small Storage Unit Enhanced Optical Array Improved Melee Analysis Suite > --- WEAPON (2) ------- Great Maul > --- INVENTORY (8) ---- Matter Filter Shock Bomb Launcher Shock Bomb Launcher Missile Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- Small Storage Unit Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Hacking Suite > --- WEAPON ----------- Power Maul > --- INVENTORY -------- Light Nuclear Core Improved Titanium Leg Aerolev Unit Medium Storage Unit Large Storage Unit Trap Scanner Scythe Scythe [Rating: 33] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Cesium-ion Thruster Utility Improved Melee Analysis Suite Device Improved Sensor Array Storage Small Storage Unit Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Propulsion Shielding Weapon Power Maul Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Impact Weapon Power Maul Slashing Weapon Scythe Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 3 | . . 1 . 2 Utility 3 | . . 1 2 . Weapon . | . . . . . Parts Attached 99 | 7 17 25 28 22 Power 11 | 1 1 1 4 4 Engine 4 | 1 1 1 . 1 Core 7 | . . . 4 3 Reactor . | . . . . . Propulsion 33 | 2 3 12 10 6 Treads 3 | . . 3 . . Leg 15 | 2 3 4 4 2 Wheel . | . . . . . Hover 5 | . . . 2 3 Flight 10 | . . 5 4 1 Utility 26 | 1 4 6 9 6 Device 4 | . . . 2 2 Storage 9 | 1 2 2 2 2 Processor 9 | . 1 3 3 2 Hackware 3 | . . 1 2 . Protection 1 | . 1 . . . Artifact . | . . . . . Weapon 29 | 3 9 6 5 6 Energy Gun 8 | 2 3 . . 3 Energy Cannon 1 | . . 1 . . Ballistic Gun 6 | 1 4 1 . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 6 | . . . 4 2 Slashing Weapon 5 | . . 3 1 1 Piercing Weapon . | . . . . . Special Melee Weapon 3 | . 2 1 . . Unidentified Prototypes 3 | . . 1 1 1 Corrupted Parts 1 | . . . . 1 System Corruption 6 | . . . . 6 Parts Lost 32 | . . 1 11 20 Power 5 | . . . 2 3 Propulsion 15 | . . 1 6 8 Utility 8 | . . . 3 5 Weapon 4 | . . . . 4 Highest Loss Streak 8 | . . 1 5 8 To Critical Strikes . | . . . . . Average Slot Usage (%) 76 | . 96 89 72 57 Engine 5 | . 14 11 . . Core 4 | . . . 8 5 Leg 12 | . 27 13 6 7 Hover 1 | . . . . 4 Flight 9 | . . 15 18 . Device 1 | . . . 1 3 Storage 9 | . 14 9 9 6 Processor 13 | . 8 17 14 15 Hackware 2 | . . 2 4 3 Ballistic Gun 6 | . 23 11 . . Impact Weapon 4 | . . . 8 6 Slashing Weapon 1 | . . 4 . . Peak Build Rating 33 | 6 8 24 33 30 Average Rating 19 | 4 7 15 25 23 On Entrance 13 | . 6 8 23 28 Naked Turns . | . . . . . Heaviest Build 30 | 14 28 30 19 25 Greatest Support 60 | 20 20 60 45 40 Greatest Overweight (x) 7 | 2 1 5 1 7 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 10 10 Average Capacity 9 | 7 11 10 8 9 Most Carried 15 | 4 15 15 10 10 Average Carried 8 | 2 10 10 8 8 Final Capacity 15 | 8 15 8 8 8 Final Carried 15 | 4 15 8 8 4 Class Distribution -------------------- 44% | Mutant 28% | Sprinter 22% | Scavenger-Mutant 4% | Hacker-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Sprinter | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1351 | 103 274 507 266 201 Remotely 30 | . . . 30 . Salvage Created 3177 | . 318 599 1008 1252 Parts 119 | . 30 30 29 30 Haulers Intercepted 4 | . . 1 2 1 Recyclers Shooed 4 | . . 3 . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 56 | . 11 7 19 19 Melee 21 | . . 3 8 10 Guns 15 | . 11 4 . . Classes Destroyed 11 | . 5 4 1 1 Worker 8 | . 3 1 . 4 Tunneler 2 | . . 1 . 1 Hauler 4 | . . 1 2 1 Recycler 8 | . . 2 1 5 Operator 2 | . 1 1 . . Watcher 7 | . 1 3 3 . Swarmer 12 | . 6 . 3 3 Grunt 33 | . 5 4 13 11 Sentry 5 | . . 3 1 1 Hunter 3 | . . . 2 1 Programmer 3 | . . . . 3 Best Kill Streak 7 | . 5 3 6 7 Combat Bots Only 5 | . 3 2 5 3 Max Kills in Single Turn 3 | . 3 1 1 2 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 470 | . 68 52 124 226 Missed 136 | . 16 17 33 70 Damage Taken 4193 | . 475 468 1182 2068 Core 1279 | . 65 124 369 721 Absorbed by Shields . | . . . . . Redirected to Shielding 18 | . 18 . . . Regen/Repaired (Parts) 115 | . 36 66 13 . Core Remaining (%) 68 | 100 74 69 32 . Volleys Fired 96 | . 45 48 . 3 Largest 2 | . 2 2 . 1 Hottest 90 | . 90 40 . 55 Shots Fired 187 | . 89 95 . 3 Gun 187 | . 89 95 . 3 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 165 | . 70 95 . . Thermal 10 | . 10 . . . Explosive . | . . . . . Electromagnetic 12 | . 9 . . 3 Robot Hit Streak 10 | . 3 10 . 2 Robot Miss Streak 5 | . 5 3 . 2 Penetration Max . | . . . . . Secondary Targets 2 | . 1 1 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 215 | . 33 89 42 51 Core Hits 67 | . 19 30 9 9 Critical Kills 7 | . . 2 3 2 Critical Parts Destroyed 19 | . . 1 6 12 Critical Strikes 29 | . . 5 9 15 Destroy 3 | . . 3 . . Smash 23 | . . . 9 14 Sever 3 | . . 2 . 1 Melee Attacks 165 | . 14 36 58 57 Impact 107 | . . . 55 52 Slashing 36 | . . 28 3 5 Piercing . | . . . . . Sneak Attacks 23 | . . 8 3 12 Combat Hostiles 2 | . . . . 2 Follow-up Attacks . | . . . . . Damage Inflicted 7499 | . 882 1402 2348 2867 Guns 894 | . 368 501 . 25 Cannons . | . . . . . Explosions 514 | . 514 . . . Melee 6078 | . . 888 2348 2842 Ramming 13 | . . 13 . . Kinetic 811 | . 310 501 . . Thermal 551 | . 551 . . . Explosive . | . . . . . Electromagnetic 46 | . 21 . . 25 Impact 4961 | . . . 2242 2719 Slashing 1117 | . . 888 106 123 Piercing . | . . . . . Highest Corruption 8 | . . . 1 8 Average Corruption 1 | . . . 1 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 12 | . . . 4 8 Message Errors 3 | . . . 1 2 Matter Fused 5 | . . . 1 4 Heat Flow Errors 2 | . . . 1 1 Data Loss (minor) 2 | . . . 1 1 Overload Shots . | . . . . . Overflow Damage 2497 | . 165 189 695 1448 Projectiles 19 | . . . . 19 Explosions 165 | . 165 . . . Melee 2313 | . . 189 695 1429 Knockbacks 23 | . . 1 10 12 Impact 22 | . . 1 10 11 Kinetic . | . . . . . Secondary 1 | . . . . 1 Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 4 | . . 4 . . Kicked 4 | . . 4 . . Crushed . | . . . . . Highest Temperature 210 | . 210 22 208 187 Average Temperature 53 | . 60 6 95 59 Received Heat Transfer 1350 | . 114 237 504 495 Siege Activations . | . . . . . Robots Corrupted 28 | . . . 13 15 Combat Hostiles 20 | . . . 11 9 Parts Fried 39 | . . . 17 22 Impact Corruptions 72 | . . . 30 42 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . 1 . . . Heat Transferred 461 | . 461 . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 395 | . 392 285 395 257 Initial 90 | . . 90 56 35 Average 161 | . 150 172 202 118 Maximum Alert Level 1 | . 1 1 1 1 Low Security (%) 69 | 100 71 64 54 88 Level 1 30 | . 28 35 45 11 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 18 | . 4 2 6 6 Investigation 11 | . 3 . 4 4 Extermination 2 | . . . . 2 Reinforcement 5 | . 1 2 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 3 | . 1 1 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 97 | . 16 18 32 31 Peak Tracking Total 6 | . 4 3 4 6 Tactical Retreats 13 | . 1 1 3 8 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 2 | . . . 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 8 | . 8 . . . Max in Single Turn 6 | . 6 . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 18 | . 5 3 6 4 Terminals 9 | . 3 2 3 1 Fabricators . | . . . . . Repair Stations 4 | . 1 1 1 1 Recycling Units 4 | . 1 . 1 2 Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 86 | . 27 15 30 14 Successful 46 | . 14 11 16 5 Failed 39 | . 12 4 14 9 Catastrophic 7 | . 1 2 3 1 Database Lockouts 1 | . 1 . . . Manual 5 | . . 1 4 . Terminals 52 | . 19 8 22 3 Fabricators . | . . . . . Repair Stations 16 | . 3 7 3 3 Recycling Units 15 | . 5 . 2 8 Scanalyzers 3 | . . . 3 . Garrison Access . | . . . . . Terminal Hacks 24 | . 10 4 9 1 Record 12 | . 6 4 1 1 Prototype ID Bank 1 | . . . 1 . Branch Access Points 1 | . . . 1 . Emergency Access Points 1 | . . . 1 . Alert Level 2 | . 1 . 1 . Unreport Threat 2 | . 1 . 1 . Locate Traps 1 | . 1 . . . Dispatch Records 1 | . . . 1 . Hauler Manifests 1 | . . . 1 . Registered Components 1 | . 1 . . . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 11 | . 2 7 2 . Scan Component 5 | . 1 3 1 . Repair 5 | . 1 3 1 . Refit 1 | . . 1 . . Recycling Unit Hacks 8 | . 2 . 2 4 Report Inventory 3 | . . . 1 2 Retrieve Matter 1 | . 1 . . . Retrieve Components 4 | . 1 . 1 2 Scanalyzer 3 | . . . 3 . Insert Component 2 | . . . 2 . Analyze 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 17 | . 5 2 6 4 Full Trace Events 15 | . 5 2 4 4 Feedback Events 2 | . . . 1 1 Corruption 1 | . . . 1 . Hackware Fried 1 | . . . . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 5 | . 1 3 1 . Time 166 | . 26 102 38 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 4 | . . . . 4 Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 2 | . 1 1 . . Non-combat 1 | . . 1 . . Combat 1 | . 1 . . . Robot Hacks Applied 4 | . 1 3 . . parse_system 2 | . 1 1 . . no_distress 1 | . . 1 . . check_alert 1 | . . 1 . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3766 | 64 700 823 1201 978 Spaces Moved 2181 | 46 333 769 542 491 Core 40 | 12 . . . 28 Treads 30 | . . 30 . . Legs 971 | 34 333 157 161 286 Wheels . | . . . . . Hover 198 | . . . 23 175 Flight 942 | . . 582 358 2 Fastest Speed 29 | 50 120 29 29 100 Average Speed 91 | 108 147 54 61 141 Slowest Speed 455 | 150 190 455 190 400 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 29 | 4 49 39 39 18 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched . | . . . . . Spaces Dug 1 | . . . 1 . Terrain Destroyed 23 | . 22 . 1 . Melee 1 | . . . 1 . Projectile . | . . . . . AOE 22 | . 22 . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 3509 | 57 451 1052 1291 658 Wait 854 | . 27 122 637 68 Move 2177 | 45 332 768 541 491 Hop . | . . . . . Pick Up 59 | 5 10 22 12 10 Fast Attach 40 | 5 3 11 11 10 Attach 18 | 1 . 2 8 7 Detach 5 | . . . 4 1 Swap 41 | 1 14 12 9 5 Drop 50 | . 6 27 11 6 Fire 96 | . 45 48 . 3 Melee 165 | . 14 36 58 57 Ram . | . . . . . Kick 4 | . . 4 . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 14) 65 | -11/Scrapyard | Entered Materials 452 | -10/Materials | Discovered new exit (range 14) 583 | -10/Materials | Build established: Scavenger-Mutant 635 | -10/Materials | Central database locked down 707 | -10/Materials | Repaired Aluminum Leg 763 | -10/Materials | Identified exit to Materials 765 | -10/Materials | Entered another Materials area 765 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1451 | -9/Materials | Discovered new exit (range 14) 1474 | -9/Materials | Build established: Sprinter 1517 | -9/Materials | Repaired Cesium-ion Thruster 1557 | -9/Materials | Repaired Scythe 1584 | -9/Materials | Repaired Ion Engine 1588 | -9/Materials | Entered another Materials area 1588 | -8/Materials | Evolved 2 slots: Utility x2 1653 | -8/Materials | Identified exit to Storage 1735 | -8/Materials | Repaired Cesium-ion Thruster 1790 | -8/Materials | Discovered new exit (range 3) 2063 | -8/Materials | Build established: Mutant 2085 | -8/Materials | Core integrity fell below 50% 2118 | -8/Materials | Lost 5 parts (1p2n2u) 2401 | -8/Materials | Build established: Sprinter 2789 | -8/Materials | Entered Factory 2789 | -7/Factory | Evolved 2 slots: Propulsion x2 3093 | -7/Factory | System Shield fried by hacking feedback 3232 | -7/Factory | Build established: Mutant 3295 | -7/Factory | Lost 5 parts (1p2n1u1w) 3307 | -7/Factory | Core integrity fell below 50% 3364 | -7/Factory | Lost 3 parts (1n1u1w) 3718 | -7/Factory | Core integrity fell below 20% 3767 | -7/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- 03725_ Lgt. Nuclear Core fried. 03726_ U-05 Engineer works on Construction Platform. 03727_ K-01 Serf collects debris. 03727_ G-47 Trooper knocked back. 03731_ U-05 Engineer works on Construction Platform. 03736_ QLKY6RPVJAI8JEFIOYHUJ3TH025D6IQVK: 03736_ U-05 Engineer works on Construction Platform. 03739_ K-01 Serf collects debris. 03741_ U-05 Engineer works on Construction Platform. 03748_ Med. Storage Unit destroyed. 03749_ U-05 Engineer works on Construction Platform. 03753_ K-01 Serf collects debris. 03755_ G-47 Trooper suffers critical hit (Smash). 03755_ Destroyed Lgt. Nuclear Core. 03755_ G-47 Trooper system corrupted by crushing effect. 03755_ G-47 Trooper destroyed. 03758_ System corrupted: Heat flow error (+221). 03759_ Acquired Sml. Storage Unit. 03767_ Lgt. Nuclear Core destroyed. 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