Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.11 @ 04:48:50 Player: luckinvolved Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (83) 415 Value Destroyed (2638) 2638 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (-3) -3 TOTAL SCORE: 7750 Bonus ------- Friendly Fire -3 Cogmind --------- Core Integrity 0/1150 Matter 336/500 Energy 57/100 System Corruption 6% Temperature Cool (0) Movement Walking (330) Ox3 Location -4/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (9) ------ High-capacity Storage Unit High-capacity Storage Unit High-capacity Matter Pod Improved Signal Interpreter Thermal Shield System Shield > --- WEAPON (3) ------- Railgun Enhanced Gauss Cannon > --- INVENTORY (20) --- Light Treads Improved Arc Projector Spread Laser Cooled Particle Cannon Peak State ------------ > --- POWER ------------ Hybrid Fission Core Light Antimatter Reactor > --- PROPULSION ------- Light Treads Improved Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Improved Signal Interpreter Recoil Nullifier Improved Medium Armor Plating Layered Heavy Armor Plating Improved Shield Generator System Shield > --- WEAPON ----------- Railgun Railgun Railgun > --- INVENTORY -------- Heavy Deuterium Engine Hybrid Fission Core Cold Fusion Reactor Light Treads Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg High-capacity Storage Unit High-capacity Matter Pod Improved Medium Armor Plating Layered Heavy Armor Plating Improved Arc Projector Spread Laser Heavy Laser Cooled Particle Cannon [Rating: 99] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Hybrid Fission Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Medium Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Particle Cannon Ballistic Gun Railgun Ballistic Cannon Enhanced Gauss Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Slots Evolved 12 | . . 2 2 2 2 2 2 . Power 1 | . . . . 1 . . . . Propulsion 3 | . . 1 1 . 1 . . . Utility 7 | . . 1 1 1 1 1 2 . Weapon 1 | . . . . . . 1 . . Parts Attached 135 | 6 16 13 7 13 17 22 34 7 Power 23 | 1 2 1 2 5 5 1 6 . Engine 15 | 1 2 1 2 5 3 . 1 . Core 3 | . . . . . 1 1 1 . Reactor 5 | . . . . . 1 . 4 . Propulsion 49 | 2 5 5 1 3 7 9 17 . Treads 30 | 2 3 5 1 3 1 6 9 . Leg 19 | . 2 . . . 6 3 8 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 38 | 1 5 3 4 3 2 11 7 2 Device 17 | . 1 1 1 3 2 5 3 1 Storage 5 | 1 2 . . . . . 1 1 Processor 2 | . . . 1 . . 1 . . Hackware 1 | . . . . . . 1 . . Protection 13 | . 2 2 2 . . 4 3 . Artifact . | . . . . . . . . . Weapon 25 | 2 4 4 . 2 3 1 4 5 Energy Gun 12 | 1 1 3 . 1 3 1 1 1 Energy Cannon 4 | . 2 1 . 1 . . . . Ballistic Gun 6 | 1 . . . . . . 3 2 Ballistic Cannon 2 | . . . . . . . . 2 Launcher 1 | . 1 . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . 1 . 2 2 . . . Parts Lost 43 | . 4 4 . . 3 4 28 . Power 9 | . 2 . . . . 1 6 . Propulsion 17 | . . 2 . . 1 2 12 . Utility 13 | . 1 2 . . 2 1 7 . Weapon 4 | . 1 . . . . . 3 . Highest Loss Streak 27 | . 2 2 . . 2 2 27 . To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 94 | . 95 99 98 99 95 97 86 50 Engine 8 | . 13 11 9 15 8 . . . Core 1 | . . . . . 2 5 4 . Reactor 1 | . . . . . 2 5 4 . Treads 22 | . 24 32 36 29 4 7 23 . Leg 6 | . 1 . . . 27 21 1 10 Device 14 | . 9 11 9 21 25 17 15 4 Storage 8 | . 14 11 9 7 6 5 5 14 Processor 1 | . . . . . . 3 5 5 Hackware 1 | . . . . . . 3 5 5 Protection 7 | . 2 10 16 8 3 5 5 . Energy Gun 10 | . 8 13 18 10 6 11 7 3 Energy Cannon 6 | . 18 8 . 4 6 5 . . Naked Turns . | . . . . . . . . . Heaviest Build 127 | 14 54 64 71 82 85 98 127 105 Greatest Support 124 | 40 46 66 86 86 103 116 124 30 Greatest Overweight (x) 14 | 4 3 1 . 1 2 1 14 3 Average Overweight (x) . | 1 . . . . . . . 2 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 16 20 20 20 20 20 20 20 Most Carried 20 | 6 16 20 20 20 20 20 20 6 Average Carried 16 | 3 10 18 18 19 19 18 17 3 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 Final Carried 20 | 6 16 19 20 20 19 19 6 4 Class Distribution -------------------- 44% | Scavenger-Mutant 30% | Mutant 20% | Scavenger-Tank 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Tank | -4/Upper Caves Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Matter Collected 1770 | 269 345 115 80 130 176 167 470 18 Remotely . | . . . . . . . . . Salvage Created 3356 | 59 695 514 139 385 436 523 564 41 Parts 175 | 4 47 33 10 15 19 23 19 5 Haulers Intercepted 4 | . 1 . 1 2 . . . . Recyclers Shooed 7 | . . . . . 3 1 3 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . . 1 Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Combat Hostiles Destroyed 55 | . 17 8 2 4 8 11 3 2 Guns 24 | . 5 3 2 2 1 7 3 1 Cannons 28 | . 12 4 . 1 7 3 . 1 AOE 1 | . . . . . . 1 . . Classes Destroyed 12 | 1 4 3 1 . 3 . . . Worker 8 | . . . . . 1 4 3 . Builder 3 | . . 3 . . . . . . Hauler 4 | . 1 . 1 2 . . . . Recycler 6 | 1 1 . . 1 . . 3 . Watcher 7 | . 3 3 . . 1 . . . Swarmer 13 | . 6 . . . . 4 1 2 Grunt 26 | . 11 3 . 3 5 2 2 . Brawler 1 | . . 1 . . . . . . Sentry 6 | . . 4 1 . . 1 . . Specialist 2 | . . . . . 2 . . . Hunter 2 | . . . 1 1 . . . . Programmer 5 | . . . . . 1 4 . . Best Kill Streak 6 | 1 3 3 1 2 4 3 6 2 Combat Bots Only 3 | . 3 3 1 2 2 3 2 2 Max Kills in Single Turn 2 | 1 2 2 1 1 1 2 2 2 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . . 1 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Hostile Shots Fired 970 | . 131 58 10 27 95 95 538 16 Missed 320 | . 28 15 1 6 24 30 206 10 Damage Taken 10530 | . 1107 604 137 238 663 1243 6449 89 Core 1611 | . 204 79 . . 99 72 1124 33 Absorbed by Shields 566 | . . . . 92 253 77 144 . Core Remaining (%) 82 | 100 18 80 100 100 88 92 . . Volleys Fired 226 | 3 50 45 9 27 37 30 22 3 Largest 3 | 2 2 2 2 2 2 3 3 2 Hottest 224 | 70 136 133 121 121 99 224 169 92 Shots Fired 490 | 6 92 89 18 54 73 91 60 7 Gun 287 | 6 20 54 18 29 36 61 60 3 Cannon 203 | . 72 35 . 25 37 30 . 4 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 60 | 3 . . . . . . 50 7 Thermal 430 | 3 92 89 18 54 73 91 10 . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 12 | 2 11 12 6 5 12 10 7 1 Robot Miss Streak 8 | 1 6 5 2 6 6 8 6 4 Penetration Max 1 | . . . . . . . 1 . Secondary Targets 2 | . . . . . . . 2 . Max Gunslinging Chain 1 | . . . . . . . 1 . Shots Hit Robots 318 | 4 59 57 12 29 62 57 37 1 Core Hits 237 | 2 40 24 6 11 65 65 22 2 Critical Kills 1 | . . . . 1 . . . . Critical Parts Destroyed 2 | . . . . . . . 2 . Critical Strikes 6 | 1 . 1 1 1 . . 2 . Burn 3 | 1 . 1 1 . . . . . Meltdown 1 | . . . . 1 . . . . Destroy 2 | . . . . . . . 2 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7307 | 50 1058 973 179 644 1445 1603 1298 57 Guns 3719 | 50 218 521 179 266 619 786 1056 24 Cannons 3248 | . 840 452 . 378 826 719 . 33 Explosions 340 | . . . . . . 98 242 . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 976 | 25 . . . . . . 894 57 Thermal 6089 | 25 1058 973 179 644 1445 1603 162 . Explosive 242 | . . . . . . . 242 . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 8 | . . . . . 5 8 6 6 Average Corruption 4 | . . . . . 3 5 4 6 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 37 | . . . . . 11 18 3 5 Message Errors 10 | . . . . . 2 5 1 2 Matter Fused 8 | . . . . . 3 3 . 2 Heat Flow Errors 1 | . . . . . 1 . . . Energy Discharges 9 | . . . . . 3 6 . . Parts Rejected 1 | . . . . . . . 1 . Data Loss (minor) 5 | . . . . . 2 2 1 . Data Loss (major) 1 | . . . . . . 1 . . Misfires 2 | . . . . . . 1 . 1 Overload Shots 14 | . . . . . . 14 . . Overflow Damage 46 | . 10 . . . 2 20 14 . Projectiles 32 | . 10 . . . 2 20 . . Explosions 14 | . . . . . . . 14 . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 181 | . . . . . . 43 138 . Shots 3 | . . . . . . 1 2 . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 581 | 27 581 505 177 63 229 108 49 . Average Temperature 121 | 14 162 141 58 21 48 38 31 . Received Heat Transfer 1938 | . 372 228 45 104 134 199 856 . Effects 15 | . 12 3 . . . . . . Shutdowns 3 | . 2 1 . . . . . . Energy Bleed 2 | . 2 . . . . . . . Interference 3 | . 3 . . . . . . . Short Circuit 2 | . 1 1 . . . . . . Damage (minor) 3 | . 2 1 . . . . . . Damage (major) 1 | . 1 . . . . . . . Damage (core) 1 | . 1 . . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . 1 . 1 . . . . Combat Hostiles 2 | . . 1 . 1 . . . . Parts Melted 23 | . . 7 3 3 3 5 2 . Heat Transferred 9753 | 148 1819 2103 518 1110 1894 1917 244 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Peak Influence 348 | 5 205 187 75 101 175 348 197 . Initial 145 | . 3 39 24 . 29 85 145 . Average 94 | . 82 99 29 29 68 229 122 . Maximum Alert Level 1 | . 1 . . . . 1 . . Low Security (%) 90 | 100 93 100 100 100 100 47 100 . Level 1 9 | . 6 . . . . 52 . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 29 | . 2 . 5 4 8 4 6 . Investigation 6 | . 1 . 2 . . 2 1 . Extermination 7 | . . . . 1 2 2 2 . Reinforcement 12 | . 1 . 3 3 2 . 3 . Assault . | . . . . . . . . . Garrison 4 | . . . . . 4 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced 1 | . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Distress Signals 12 | . 1 4 2 . 2 1 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 129 | . 22 18 5 8 27 22 23 4 Peak Tracking Total 10 | . 5 6 1 2 5 8 10 4 Tactical Retreats 1 | . . . . . . 1 . . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Traps Triggered 4 | . 1 . . 1 . 2 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Machines Disabled 13 | . 1 1 . . . 8 3 . Max in Single Turn 4 | . 1 1 . . . 4 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Machines Accessed 14 | . 2 3 1 3 2 2 1 . Terminals 11 | . 2 2 . 3 2 1 1 . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . 1 . . . 1 . . Garrison Access . | . . . . . . . . . Total Hacks 36 | . 4 8 3 6 5 6 4 . Successful 16 | . 1 3 2 2 2 3 3 . Failed 20 | . 3 5 1 4 3 3 1 . Catastrophic 6 | . 1 1 . 1 1 1 1 . Database Lockouts . | . . . . . . . . . Manual 20 | . 4 6 . 4 4 1 1 . Terminals 28 | . 4 6 . 6 5 3 4 . Fabricators . | . . . . . . . . . Repair Stations 3 | . . . 3 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 5 | . . 2 . . . 3 . . Garrison Access . | . . . . . . . . . Terminal Hacks 11 | . 1 1 . 2 2 2 3 . Record 7 | . . . . 1 1 2 3 . Level Access Points 3 | . . 1 . 1 1 . . . Recall Investigation 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . Scan Component 2 | . . . 2 . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 3 | . . 2 . . . 1 . . Insert Component 2 | . . 1 . . . 1 . . Analyze 1 | . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . Used . | . . . . . . . . . Hacking Detections 13 | . 2 3 1 2 2 2 1 . Full Trace Events 4 | . 1 . 1 . . 1 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . 1 . . . 1 . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Damaged 1 | . . . . . . 1 . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Total Allies 3 | . . . . 3 . . . . Largest Group 3 | . . . . 3 . . . . Highest-Rated Group 93 | . . . . 93 . . . . Highest-Rated Ally 31 | . . . . 31 . . . . Total Orders . | . . . . . . . . . Ally Attacks 22 | . . . . 22 . . . . Total Damage 332 | . . . . 332 . . . . Kills 1 | . . . . 1 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Turns Passed 6393 | 127 1237 921 809 837 673 932 632 225 Spaces Moved 2968 | 59 499 383 321 445 394 500 295 72 Core 34 | 33 . . . . . . 1 . Treads 2094 | 26 467 383 321 445 56 127 269 . Legs 840 | . 32 . . . 338 373 25 72 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 120 120 120 190 Average Speed 168 | 177 206 179 160 161 126 148 163 290 Slowest Speed 750 | 250 330 240 160 240 260 190 750 330 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 24 | 5 73 41 26 18 12 20 12 14 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 5 | . . 1 . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . . Scrap Searched 1 | . . . . . . . . 1 Spaces Dug . | . . . . . . . . . Terrain Destroyed 98 | . . . . 3 2 51 33 9 Melee . | . . . . . . . . . Projectile 22 | . . . . 3 2 6 2 9 AOE 76 | . . . . . . 45 31 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Total 3938 | 73 618 533 601 508 498 622 400 85 Wait 450 | . 20 70 252 9 21 50 28 . Move 2960 | 58 498 382 320 444 393 499 294 72 Hop . | . . . . . . . . . Pick Up 74 | 6 18 14 7 7 10 7 5 . Fast Attach 50 | 6 9 2 . 5 9 8 9 2 Attach 56 | . 4 7 3 3 5 7 22 5 Detach 25 | . 4 . . . 4 4 10 3 Swap 29 | . 3 4 4 5 3 7 3 . Drop 68 | . 12 9 6 8 16 10 7 . Fire 226 | 3 50 45 9 27 37 30 22 3 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -4/Factory -4/Upper Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 128 | -11/Scrapyard | Entered Materials 325 | -10/Materials | Build established: Mutant 419 | -10/Materials | Discovered new exit (range 15) 767 | -10/Materials | Core integrity fell below 50% 900 | -10/Materials | Derelicts attacked the area 1072 | -10/Materials | Core integrity fell below 20% 1325 | -10/Materials | Discovered new exit (range 13) 1365 | -10/Materials | Entered another Materials area 1365 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1651 | -9/Materials | Identified exit to Materials 2082 | -9/Materials | Build established: Scavenger-Mutant 2286 | -9/Materials | Entered another Materials area 2286 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2955 | -8/Materials | Met 7R-MNS 3061 | -8/Materials | Discovered new exit (range 15) 3095 | -8/Materials | Entered Factory 3095 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3096 | -7/Factory | Caught up to 7R-MNS 3809 | -7/Factory | Identified exit to Factory 3932 | -7/Factory | Entered another Factory area 3932 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3933 | -6/Factory | Caught up to 7R-MNS 4232 | -6/Factory | Garrison activated, responded to threat 4299 | -6/Factory | Identified exit to Factory 4554 | -6/Factory | Garrison activated, responded to threat 4605 | -6/Factory | Entered another Factory area 4605 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4606 | -5/Factory | Caught up to 7R-MNS 5321 | -5/Factory | Build established: Scavenger-Tank 5525 | -5/Factory | Discovered new exit (range 4) 5535 | -5/Factory | Identified exit to Factory 5537 | -5/Factory | Entered another Factory area 5537 | -4/Factory | Evolved 2 slots: Utility x2 5538 | -4/Factory | Caught up to 7R-MNS 6117 | -4/Factory | Discovered new exit (range 12) 6140 | -4/Factory | Core integrity fell below 50% 6152 | -4/Factory | Core integrity fell below 20% 6167 | -4/Factory | Identified exit to Upper Caves 6169 | -4/Factory | Entered Upper Caves 6196 | -4/Upper Caves | Lost 27 parts (6p11n7u3w) 6251 | -4/Upper Caves | Encountered a Warlord checkpoint 6394 | -4/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 06187_ Found Thermal Shield. 06187_ Found 18 Matter. 06188_ Acquired 18 matter. 06190_ Acquired Enh. Gauss Cannon. 06196_ Acquired Thermal Shield. 06212_ Z2FJV>9YELIMKDMISBGYSYM 06227_ System corrupted: Matter fused (-5). 06251_ QY-ULG(M): "You haven't seen any Assembled, have you?" 06316_ System corrupted: Matter fused (-9). 06339_ System corrupted: FCS attempts to trigger Enh. Gauss Cannon. 06339_ System corrupted: Enh. Gauss Cannon misfires. 06354_ CFA2 ZCY17UGBKO9VL#KU 06388_ Slug penetrates S-27 Virus. 06388_ S-27 Virus destroyed. 06388_ Slug penetrates Wall. 06388_ Slug penetrates S-27 Virus. 06388_ S-27 Virus destroyed. 06391_ Slug penetrates Wall. 06393_ Lgt. Nuclear Core fries itself beyond repair. 06394_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????####???#####?#####???????## | | ??????????????????????## ##### ### ###?????# | | ?????????????????????## #; #?????? | | ????????????????####?# #?#### | | ???????????????## ##?# ### # | | ???????????????# ##?# # | | ??????????????## ##?# | | ??????????????# ### ## | | ??????????????# ## ## # ## | | ??????????????# M ## ?????? | | ??????????????## ## ##??????? | | ???????????????###?## # ##?????? | | ????????????????????## ## ##?#### | | ?????????????????????# @ ###### ### # | | ????????????????????## #?### | | ????????????????????# ;#?# | | ????????????????????## ##=%[ ### ## | | ?????????????????????######=%s#?# #?## | | ??????????????????????????#%= #?# #???## | | ??????????????????????????# ;# ?????##### | | ?????????????????????????? s ??????????# | | ????????????????????????? ??????????# ### | | ?????????????????????????# ?????????# #?? | | ?????????????????????????#### #??????? ##?? | | ????????????????????????????? ;?????? #??? | | ????????????????????????????? ;?????## #??? | | ????????????????????????????? ##??????# #???? | | ?????????????????????????????# ##??????? #????? | | ??????????????????????????????###??????? ?????? | | ???????????????????????????????????????# ?????? | | ????????????????????????????????????????# ??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Energy Generation 30 Energy Capacity 1000 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 1425 Resistance: TH 20 Phase Shifting 10 Evasion (%) 55 Recoil Reduction 11 Energy Filtering 30 Defensive Hacking 10 Item Schematics ----------------- Imp. Treads | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Overkill Challenges ------------ None Game ------ Seed AuthchipGaussLink Manual? 0 Play Time 01:06:04 Cumulative 17.6 hours Start 2024.04.11 @ 03:41:29 End 2024.04.11 @ 04:48:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 34 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 27 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 64% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a479d198-b9ac-4723-b3f1-7c01b0dd5353