Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.20 @ 17:35:38

Player: Grimm

Result: Destroyed self with Rocket Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (22)      110
Value Destroyed (567)      567
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1117

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     217/300
Energy                     99/100
System Corruption          6%
Temperature                Cool (5)
Movement                   Treading (160)
Location                   -10/Mines

 Parts 
-------
>         --- POWER (1) --------
              (None)
>         --- PROPULSION (2) ---
    Light Treads
>         --- UTILITY (2) ------
   Medium Storage Unit
          Signal Interpreter
>         --- WEAPON (2) -------
          Assault Rifle
>         --- INVENTORY (10) ---
          Ion Engine
          Aluminum Leg
          Hover Unit
          Flight Unit
          Heat Sink
  Compact Matter Pod (150)
          ECM Suite
          Propulsion Shielding
          Assault Rifle
          Assault Rifle

 Peak State 
------------
>         --- POWER ------------
          Ion Engine
>         --- PROPULSION -------
    Light Treads
          Aluminum Leg
>         --- UTILITY ----------
   Medium Storage Unit
          Signal Interpreter
>         --- WEAPON -----------
          Assault Rifle
          Rocket Launcher
>         --- INVENTORY --------
          Ion Engine
          Aluminum Leg
          Hover Unit
          Flight Unit
          Heat Sink
  Compact Matter Pod
          ECM Suite
          Propulsion Shielding
          Assault Rifle
          Assault Rifle
[Rating: 9]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Signal Interpreter
  Device                   Seismic Detector
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
Weapon                     Light Cannon
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             19   | 5   13  1   
  Power                    2    | 1   1   .   
    Engine                 2    | 1   1   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               6    | 2   4   .   
    Treads                 1    | .   1   .   
    Leg                    5    | 2   3   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  3    | .   3   .   
    Device                 1    | .   1   .   
    Storage                1    | .   1   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   8    | 2   5   1   
    Energy Gun             1    | 1   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          3    | 1   2   .   
    Ballistic Cannon       2    | .   2   .   
    Launcher               2    | .   1   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 4    | .   1   3   
  Power                    2    | .   1   1   
  Propulsion               1    | .   .   1   
  Utility                  .    | .   .   .   
  Weapon                   1    | .   .   1   
  Highest Loss Streak      3    | .   1   3   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     99   | .   99  99  
  Engine                   13   | .   13  13  
  Treads                   7    | .   5   14  
  Leg                      19   | .   22  13  
  Device                   5    | .   6   .   
  Storage                  8    | .   6   14  
  Processor                13   | .   13  14  
  Ballistic Gun            8    | .   6   14  
  Ballistic Cannon         10   | .   14  .   
  Launcher                 8    | .   6   13  
Naked Turns                .    | .   .   .   
Heaviest Build             21   | 6   21  21  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  1    | .   1   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 10   | 5   10  10  
  Average Capacity         7    | 5   7   10  
  Most Carried             10   | 3   9   10  
  Average Carried          6    | .   6   9   
  Final Capacity           10   | 5   10  10  
  Final Carried            10   | 3   9   10  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           720  | 253 404 63  
  Remotely                 .    | .   .   .   
Salvage Created            629  | 40  577 12  
  Parts                    44   | 3   41  .   
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  19   | 1   14  4   
  Guns                     4    | 1   3   .   
  Cannons                  10   | .   10  .   
  AOE                      5    | .   1   4   
Classes Destroyed          7    | 1   5   1   
  Builder                  1    | .   1   .   
  Hauler                   2    | .   2   .   
  Operator                 1    | .   1   .   
  Watcher                  3    | .   3   .   
  Swarmer                  3    | .   3   .   
  Grunt                    12   | 1   11  .   
  Assembled                4    | .   .   4   
Best Kill Streak           4    | 1   4   4   
  Combat Bots Only         4    | 1   3   4   
Max Kills in Single Turn   2    | 1   1   2   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   1   2   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Hostile Shots Fired        94   | 1   60  33  
  Missed                   26   | 1   15  10  
Damage Taken               1178 | .   707 471 
  Core                     259  | .   202 57  
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              70   | 1   58  11  
  Largest                  2    | 2   2   2   
  Hottest                  70   | 60  70  53  
Shots Fired                118  | 2   100 16  
  Gun                      33   | 2   20  11  
  Cannon                   76   | .   76  .   
  Launcher                 9    | .   4   5   
  Special                  .    | .   .   .   
  Kinetic                  108  | 1   96  11  
  Thermal                  1    | 1   .   .   
  Explosive                9    | .   4   5   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         6    | 2   6   4   
  Robot Miss Streak        8    | .   6   8   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           53   | 2   46  5   
  Core Hits                43   | 1   28  14  
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         1    | .   1   .   
    Blast                  1    | .   1   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1397 | 27  882 488 
  Guns                     261  | 27  158 76  
  Cannons                  585  | .   585 .   
  Explosions               544  | .   133 411 
  Melee                    .    | .   .   .   
  Ramming                  7    | .   6   1   
  Kinetic                  834  | 15  743 76  
  Thermal                  12   | 12  .   .   
  Explosive                491  | .   80  411 
  Electromagnetic          53   | .   53  .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         6    | .   3   6   
  Average Corruption       2    | .   2   3   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
  Effects                  20   | .   12  8   
    Message Errors         5    | .   3   2   
    Matter Fused           4    | .   3   1   
    Heat Flow Errors       3    | .   2   1   
    Energy Discharges      4    | .   2   2   
    Data Loss (minor)      2    | .   .   2   
    Misfires               1    | .   1   .   
    Weapon Failures        1    | .   1   .   
Overload Shots             .    | .   .   .   
Overflow Damage            27   | .   .   27  
  Projectiles              .    | .   .   .   
  Explosions               27   | .   .   27  
  Melee                    .    | .   .   .   
Knockbacks                 7    | .   7   .   
  Impact                   .    | .   .   .   
  Kinetic                  6    | .   6   .   
  Secondary                1    | .   1   .   
Self-Inflicted Damage      182  | .   115 67  
  Shots                    6    | .   4   2   
  Rammed                   2    | .   1   1   
Targets Rammed             3    | .   2   1   
  Kicked                   1    | .   1   .   
  Crushed                  .    | .   .   .   
Highest Temperature        258  | .   258 82  
  Average Temperature      81   | .   83  29  
  Received Heat Transfer   366  | .   306 60  
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         25   | 25  .   .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             220  | 20  220 30  
  Initial                  30   | .   13  30  
  Average                  98   | 4   130 28  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         97   | 100 96  100 
  Level 1                  2    | .   3   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   3   .   
  Investigation            2    | .   2   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              30   | 1   18  11  
  Peak Tracking Total      8    | 1   3   8   
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            3    | .   3   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          3    | .   3   .   
  Max in Single Turn       1    | .   1   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          9    | .   9   .   
  Terminals                6    | .   6   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                24   | .   24  .   
  Successful               18   | .   18  .   
  Failed                   6    | .   6   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                15   | .   15  .   
  Fabricators              .    | .   .   .   
  Repair Stations          2    | .   2   .   
  Recycling Units          7    | .   7   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             12   | .   12  .   
  Record                   8    | .   8   .   
  Robot Analysis           1    | .   1   .   
  Prototype ID Bank        1    | .   1   .   
  Locate Traps             1    | .   1   .   
  Maintenance Status       1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       6    | .   6   .   
  Process                  2    | .   2   .   
  Report Inventory         2    | .   2   .   
  Retrieve Matter          2    | .   2   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         7    | .   7   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          122  | .   122 .   
  Retrieved Matter         122  | .   122 .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       1    | .   1   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Min  
Turns Passed               1743 | 90   1214 439  
Spaces Moved               980  | 75   727  178  
  Core                     18   | 18   .    .    
  Treads                   461  | .    283  178  
  Legs                     501  | 57   444  .    
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   120  160  
  Average Speed            150  | 103  136  230  
  Slowest Speed            240  | 120  190  240  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       44   | 8    81   43   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        1    | .    1    .    
  Unknown Exits Taken      1    | 1    .    .    
Scrap Searched             1    | .    .    1    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          59   | .    16   43   
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      59   | .    16   43   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      1127 | 83  851 193 
  Wait                     30   | .   30  .   
  Move                     978  | 74  726 178 
  Hop                      .    | .   .   .   
  Pick Up                  14   | 3   10  1   
  Fast Attach              13   | 5   7   1   
  Attach                   1    | .   1   .   
  Detach                   1    | .   1   .   
  Swap                     5    | .   5   .   
  Drop                     12   | .   11  1   
  Fire                     70   | 1   58  11  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     1    | .   1   .   
  Crush                    2    | .   1   1   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   66 | -11/Scrapyard | Discovered new exit (range 8)
   91 | -11/Scrapyard | Entered Materials
  302 | -10/Materials | Build established: Mutant
  304 | -10/Materials | Discovered new exit (range 8)
  316 | -10/Materials | Identified exit to Mines
  355 | -10/Materials | Discovered new exit (range 14)
  392 | -10/Materials | Identified exit to Materials
  503 | -10/Materials | Discovered exit to Materials (range 14)
  654 | -10/Materials | Discovered exit to Materials (range 13)
  940 | -10/Materials | Core integrity fell below 50%
 1283 | -10/Materials | Core integrity fell below 20%
 1305 | -10/Materials | Entered Mines
 1335 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1702 | -10/Mines     | Assembled infested the area
 1744 | -10/Mines     | Destroyed self with Rocket Launcher

 Last Messages 
---------------
01721_ as-73187 destroyed.
01721_ as-12813 destroyed.
01724_ Destroyed Asb. Hover Unit.
01727_ as-77254 destroyed.
01727_ Destroyed Asb. F-torch.
01728_ The unstable cave ceiling collapses.
01728_ U-05 Engineer lays Concrete.
01730_ as-72581 sneak attacks.
01730_ U-05 Engineer destroyed.
01730_ U-05 Engineer lays Concrete. <x3>
01733_ as-72581 sneak attacks.
01733_ U-05 Engineer destroyed.
01737_ Ion Engine destroyed.
01737_ System corrupted by crushing effect (+3).
01737_ Aluminum Leg destroyed.
01742_ The unstable cave ceiling collapses.
[Achievement: Let's See Who's Tougher]
01744_ as-04404 destroyed.
01744_ Rocket Launcher destroyed.
01744_ Destroyed Rocket Launcher.

 Map 
-----
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| ??????????????????#           ##????????????????   |
| ?????????????????##            ##???????????????   |
| ?????????????????#              ###?????????????   |
| ?????????????????#                #####?????????   |
| ?????????????????#                  # #?????????   |
| ?????????????????#                    #?????????   |
| ?????????????????#                    #?????????   |
| ?????????????????##                ####?????????   |
| ??????????????????##         ##   ##????????????   |
| ???????????????????##       #######?????????????   |
| ????????????????????##     ##???????????????????   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Let's See Who's Tougher
Loot Pinata
Maybe Next Time I'll Detach My Launcher
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              GammaSalvageDetector
  Manual?         0
Play Time         00:35:56
  Cumulative      1.4 hours
  Start           2024.06.20 @ 14:46:07
  End             2024.06.20 @ 17:35:38
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2
  Rogue           1
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          2
Achievement%      4
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8a165938-8da3-4c1f-976b-146c9b0fdf26