Cogmind - Beta 12 X2 @@@ ROGUE MODE // 2022.09.08 @ 19:26:55

Player: ArabianSandBoa

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (106)     530
Value Destroyed (3146)     3146
Prototype IDs (31)         620
Alien Tech Used (0)        0
Bonus (2712)               2712
              TOTAL SCORE: 10108

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    1628
Follower Combat Kills      684
Aligned with FarCom        300
Friendly Fire              -400

 Cogmind 
---------
Core Integrity             0/700
Matter                     265/300
Energy                     69/100
System Corruption          9%
Temperature                Hot (271)
Movement                   Walking (132)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
           Armored Exoskeleton
>          --- UTILITY (6) ------
   Armored Scrap Engine
  Advanced Targeting Computer
  Advanced Targeting Computer
           Weapon Cycler
           System Shield
>          --- WEAPON (3) -------
           Great Axe
>          --- INVENTORY (5) ----
           Wheel
           Huge Storage Unit
  Advanced Weight Redist. System
           Gauss Cannon

 Peak State 
------------
>               --- POWER ------------
                Deuterium-Nuclear Engine
>               --- PROPULSION -------
                Armored Exoskeleton
>               --- UTILITY ----------
        Armored Scrap Engine
       Improved Cooling System
       Improved Cooling System
  High-capacity Storage Unit
                Weapon Cycler
>               --- WEAPON -----------
                Gatling Energy Construct/G
                Ballistic Gauss Construct/G
>               --- INVENTORY --------
                Coolant Injector
       Improved Melee Analysis Suite
                Kinecellerator
                Transmission Jammer
       Improved Light Armor Plating
                Damper Plating
       Improved Shield Generator
       Advanced Trap Extractor
                Gatling Laser
                Gatling Laser
                Plasma Cannon
          Heavy Missile Launcher
                Flail
                Great Axe
[Rating: 76]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Deuterium-Nuclear Engine
  Power Core               Nuclear Core
Propulsion                 Armored Exoskeleton
  Treads                   Light Treads
  Leg                      Armored Exoskeleton
  Wheel                    Armored Wheel
  Flight Unit              Flight Unit
Utility                    Armored Scrap Engine
  Device                   Armored Scrap Engine
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Hackware                 System Shield
  Protection               Improved Light Armor Plating
Weapon                     Ballistic Gauss Construct/G
  Energy Gun               Ballistic Gauss Construct/G
  Energy Cannon            Guided Plasma Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Flail
  Slashing Weapon          Great Axe
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac 
Slots Evolved              6    | .   .   .   .   .   4   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   .   
  Utility                  4    | .   .   .   .   .   3   1   .   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   
Parts Attached             68   | 3   5   12  1   .   11  6   7   23  
  Power                    5    | .   .   1   .   .   2   .   .   2   
    Engine                 2    | .   .   1   .   .   .   .   .   1   
    Core                   3    | .   .   .   .   .   2   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               15   | 2   2   6   .   .   3   .   .   2   
    Treads                 2    | 2   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   
    Wheel                  5    | .   .   .   .   .   3   .   .   2   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 8    | .   2   6   .   .   .   .   .   .   
  Utility                  29   | .   1   1   .   .   5   5   4   13  
    Device                 17   | .   .   .   .   .   1   3   4   9   
    Storage                3    | .   1   .   .   .   1   .   .   1   
    Processor              5    | .   .   1   .   .   1   1   .   2   
    Hackware               2    | .   .   .   .   .   1   .   .   1   
    Protection             2    | .   .   .   .   .   1   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   19   | 1   2   4   1   .   1   1   3   6   
    Energy Gun             1    | 1   .   .   .   .   .   .   .   .   
    Energy Cannon          2    | .   .   .   .   .   .   1   1   .   
    Ballistic Gun          4    | .   .   4   .   .   .   .   .   .   
    Ballistic Cannon       2    | .   1   .   .   .   .   .   .   1   
    Launcher               5    | .   .   .   1   .   .   .   2   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   .   3   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   1   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   .   1   
Parts Lost                 15   | .   1   4   .   .   .   1   .   9   
  Power                    2    | .   .   .   .   .   .   .   .   2   
  Propulsion               7    | .   .   3   .   .   .   .   .   4   
  Utility                  1    | .   .   .   .   .   .   1   .   .   
  Weapon                   5    | .   1   1   .   .   .   .   .   3   
  Highest Loss Streak      4    | .   1   3   .   .   .   1   .   4   
  To Critical Strikes      1    | .   1   .   .   .   .   .   .   .   
Average Slot Usage (%)     67   | .   56  70  78  71  92  67  65  60  
  Core                     3    | .   .   .   .   .   7   7   7   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   4   
  Treads                   2    | .   8   .   .   .   .   2   7   2   
  Wheel                    4    | .   .   .   .   .   26  8   .   .   
  Flight                   6    | .   17  27  28  28  .   .   .   4   
  Device                   14   | .   .   .   .   .   6   8   15  26  
  Storage                  7    | .   8   14  14  14  9   7   7   5   
  Processor                4    | .   .   5   14  14  15  1   6   1   
  Hackware                 2    | .   .   .   .   .   8   6   .   .   
  Protection               2    | .   .   .   .   .   .   8   4   .   
  Energy Gun               1    | .   2   .   .   .   .   .   .   2   
  Energy Cannon            2    | .   .   .   .   .   .   3   10  .   
  Ballistic Gun            1    | .   .   16  14  .   .   .   .   .   
  Ballistic Cannon         3    | .   10  5   .   .   .   .   1   5   
  Launcher                 2    | .   .   .   7   14  9   1   1   .   
  Impact Weapon            1    | .   .   .   .   .   8   4   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             74   | 2   9   8   7   6   35  51  51  74  
  Greatest Support         99   | 20  8   8   8   8   36  52  52  99  
  Greatest Overweight (x)  17   | .   1   .   .   .   1   3   .   17  
  Average Overweight (x)   .    | .   .   .   .   .   .   1   .   .   
Largest Inventory Capacity 20   | 5   8   8   8   8   15  15  15  20  
  Average Capacity         14   | 5   6   8   8   8   14  15  15  16  
  Most Carried             20   | 5   7   8   8   8   15  15  15  20  
  Average Carried          11   | 3   5   7   7   7   12  10  12  15  
  Final Capacity           15   | 5   8   8   8   8   15  15  15  5   
  Final Carried            15   | 5   7   8   7   8   15  7   14  4   

 Class Distribution 
--------------------
 53% | Mutant
 41% | Construct
  5% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
           Mutant | -8/Materials
           Mutant | -7/Factory
        Construct | -7/Waste
        Construct | -7/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  
Matter Collected           1591 | 204  54   291  .    10   90   107  369  466  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            4774 | 52   59   194  .    .    166  359  1422 2522 
  Parts                    186  | 1    7    16   .    .    12   7    22   121  
Haulers Intercepted        3    | .    1    .    .    .    .    .    .    2    
Recyclers Shooed           3    | .    .    2    .    .    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac 
Combat Hostiles Destroyed  69   | .   2   12  .   .   5   5   6   39  
  Melee                    2    | .   .   .   .   .   1   .   .   1   
  Guns                     12   | .   .   6   .   .   .   .   .   6   
  Cannons                  34   | .   1   6   .   .   .   5   4   18  
  AOE                      19   | .   1   .   .   .   4   .   2   12  
Classes Destroyed          19   | 1   2   1   .   .   3   3   1   8   
  Worker                   11   | .   .   .   .   .   .   .   .   11  
  Builder                  7    | .   .   .   .   .   1   .   .   6   
  Tunneler                 2    | .   .   .   .   .   .   .   .   2   
  Hauler                   3    | .   1   .   .   .   .   .   .   2   
  Recycler                 6    | 1   .   1   .   .   1   1   .   2   
  Operator                 4    | .   .   .   .   .   2   1   .   1   
  Watcher                  3    | .   .   .   .   .   .   1   .   2   
  Swarmer                  19   | .   2   11  .   .   4   2   .   .   
  Cutter                   1    | .   .   .   .   .   .   .   .   1   
  Grunt                    24   | .   .   .   .   .   .   1   .   23  
  Brawler                  1    | .   .   .   .   .   .   .   .   1   
  Duelist                  1    | .   .   .   .   .   .   .   .   1   
  Protector                4    | .   .   .   .   .   .   .   .   4   
  Sentry                   6    | .   .   .   .   .   1   1   .   4   
  Demolisher               1    | .   .   1   .   .   .   .   .   .   
  Hunter                   3    | .   .   .   .   .   .   .   .   3   
  Programmer               2    | .   .   .   .   .   .   1   .   1   
  Heavy                    1    | .   .   .   .   .   .   .   .   1   
  Compactor                6    | .   .   .   .   .   .   .   6   .   
  Martyr                   1    | .   .   .   .   .   .   .   .   1   
Best Kill Streak           15   | 1   1   4   .   .   6   3   1   15  
  Combat Bots Only         14   | .   1   3   .   .   4   3   1   14  
Max Kills in Single Turn   9    | 1   1   1   .   .   4   1   1   9   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 9    | .   1   .   .   .   3   .   1   9   
  Melee                    1    | .   .   .   .   .   1   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  
Damage Taken               3329  | .    199  354  .    12   111  638  30   1985 
  Core                     899   | .    41   109  .    .    49   77   .    623  
  Absorbed by Shields      282   | .    .    .    .    .    42   41   .    199  
Core Remaining (%)         77    | 100  .    .    .    40   91   .    .    .    
Volleys Fired              305   | 1    12   47   .    .    2    35   101  107  
  Largest                  2     | 1    1    2    .    .    1    1    1    2    
  Hottest                  183   | 40   40   55   .    .    30   120  120  183  
Shots Fired                320   | 1    12   61   .    .    2    35   100  109  
  Gun                      62    | 1    7    30   .    .    .    .    .    24   
  Cannon                   233   | .    5    31   .    .    .    35   80   82   
  Launcher                 25    | .    .    .    .    .    2    .    20   3    
  Special                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  80    | .    5    61   .    .    .    .    .    14   
  Thermal                  206   | .    .    .    .    .    .    35   79   92   
  Explosive                25    | .    .    .    .    .    2    .    20   3    
  Electromagnetic          9     | 1    7    .    .    .    .    .    1    .    
  Robot Hit Streak         39    | 1    3    3    .    .    .    20   39   7    
  Robot Miss Streak        6     | .    3    6    .    .    .    2    2    6    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    
Shots Hit Robots           224   | 1    5    30   .    .    10   23   87   68   
  Core Hits                147   | 1    3    17   .    .    7    7    22   90   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    
  Critical Strikes         2     | .    .    1    .    .    .    .    .    1    
    Blast                  1     | .    .    1    .    .    .    .    .    .    
    Sever                  1     | .    .    .    .    .    .    .    .    1    
Melee Attacks              40    | .    .    .    .    .    27   5    .    8    
  Impact                   32    | .    .    .    .    .    27   5    .    .    
  Slashing                 8     | .    .    .    .    .    .    .    .    8    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            3     | .    .    .    .    .    3    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           15255 | 15   91   385  .    .    704  1248 4626 8186 
  Guns                     987   | 15   21   116  .    .    .    .    .    835  
  Cannons                  8932  | .    49   269  .    .    .    1248 2434 4932 
  Explosions               4813  | .    21   .    .    .    339  .    2192 2261 
  Melee                    519   | .    .    .    .    .    365  .    .    154  
  Ramming                  4     | .    .    .    .    .    .    .    .    4    
  Kinetic                  881   | .    49   385  .    .    .    .    .    447  
  Thermal                  9397  | .    21   .    .    .    .    1248 2431 5697 
  Explosive                4415  | .    .    .    .    .    339  .    2192 1884 
  Electromagnetic          39    | 15   21   .    .    .    .    .    3    .    
  Impact                   365   | .    .    .    .    .    365  .    .    .    
  Slashing                 154   | .    .    .    .    .    .    .    .    154  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         8     | .    .    .    .    .    .    2    2    8    
  Average Corruption       2     | .    .    .    .    .    .    1    2    3    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    
  Effects                  39    | .    .    .    .    .    .    3    9    27   
    Message Errors         4     | .    .    .    .    .    .    .    2    2    
    Matter Fused           13    | .    .    .    .    .    .    3    2    8    
    Heat Flow Errors       5     | .    .    .    .    .    .    .    2    3    
    Energy Discharges      8     | .    .    .    .    .    .    .    2    6    
    Parts Rejected         2     | .    .    .    .    .    .    .    1    1    
    Data Loss (minor)      4     | .    .    .    .    .    .    .    .    4    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    1    
    Weapon Failures        2     | .    .    .    .    .    .    .    .    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            611   | .    .    .    .    .    34   147  .    430  
  Projectiles              463   | .    .    .    .    .    .    147  .    316  
  Explosions               130   | .    .    .    .    .    16   .    .    114  
  Melee                    18    | .    .    .    .    .    18   .    .    .    
Knockbacks                 6     | .    1    4    .    .    1    .    .    .    
  Impact                   1     | .    .    .    .    .    1    .    .    .    
  Kinetic                  4     | .    1    3    .    .    .    .    .    .    
  Secondary                1     | .    .    1    .    .    .    .    .    .    
Self-Inflicted Damage      58    | .    24   .    .    .    .    .    32   2    
  Shots                    3     | .    1    .    .    .    .    .    2    .    
  Rammed                   1     | .    .    .    .    .    .    .    .    1    
Targets Rammed             1     | .    .    .    .    .    .    .    .    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        352   | .    7    8    .    .    .    320  352  270  
  Average Temperature      120   | .    4    5    .    .    .    146  121  87   
  Received Heat Transfer   1023  | .    .    .    .    6    50   229  .    738  
  Effects                  3     | .    .    .    .    .    .    3    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    1    .    .    
    Interference           2     | .    .    .    .    .    .    2    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    1    .    .    .    
  Impact Corruptions       2     | .    .    .    .    .    2    .    .    .    
Robots Melted              2     | .    .    .    .    .    .    .    .    2    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    2    
  Parts Melted             31    | .    .    .    .    .    .    6    .    25   
  Heat Transferred         15862 | .    50   .    .    .    .    2720 4160 8932 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    1    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  
Peak Influence             2813 | 5    72   277  .    103  275  147  105  2813 
  Initial                  51   | .    3    27   .    .    39   50   51   22   
  Average                  529  | 2    38   190  .    39   96   36   67   1362 
Maximum Alert Level        5    | .    .    1    .    .    1    .    .    5    
  Low Security (%)         61   | 100  100  52   .    100  85   100  100  6    
  Level 1                  6    | .    .    47   .    .    14   .    .    2    
  Level 2                  2    | .    .    .    .    .    .    .    .    6    
  Level 3                  11   | .    .    .    .    .    .    .    .    33   
  Level 4                  4    | .    .    .    .    .    .    .    .    11   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    
  High Security            14   | .    .    .    .    .    .    .    .    40   
  Max Security             .    | .    .    .    .    .    .    .    .    .    
Squads Dispatched          42   | .    1    .    .    .    3    5    .    33   
  Investigation            3    | .    .    .    .    .    .    1    .    2    
  Extermination            1    | .    .    .    .    .    .    1    .    .    
  Reinforcement            11   | .    1    .    .    .    3    1    .    6    
  Assault                  25   | .    .    .    .    .    .    .    .    25   
  Garrison                 2    | .    .    .    .    .    .    2    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    1    .    .    2    
Haulers Reinforced         2    | .    .    .    .    .    .    1    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Was Fac 
Distress Signals           6    | .   3   .   .   .   .   1   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              185  | .   10  14  .   5   11  10  6   129 
  Peak Tracking Total      31   | .   4   3   .   3   4   3   2   31  
  Tactical Retreats        19   | .   3   1   .   1   3   1   .   10  

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac 
Traps Triggered            6    | .   .   .   .   .   .   1   .   5   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Was Fac 
Machines Disabled          23   | .   .   .   .   .   .   .   .   23  
  Max in Single Turn       4    | .   .   .   .   .   .   .   .   4   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Was Fac 
Machines Accessed          16   | .   2   .   1   .   2   1   .   10  
  Terminals                11   | .   2   .   .   .   2   1   .   6   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   .   3   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                41   | .   3   .   1   .   7   5   .   25  
  Successful               25   | .   1   .   1   .   5   3   .   15  
  Failed                   16   | .   2   .   .   .   2   2   .   10  
    Catastrophic           3    | .   1   .   .   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   18   | .   2   .   1   .   4   1   .   10  
  Terminals                31   | .   3   .   .   .   7   5   .   16  
  Fabricators              2    | .   .   .   .   .   .   .   .   2   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   .   .   .   .   .   .   .   7   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             12   | .   1   .   1   .   3   2   .   5   
  Part Schematic           1    | .   .   .   .   .   .   .   .   1   
  Prototype ID Bank        2    | .   .   .   .   .   1   .   .   1   
  Level Access Points      1    | .   .   .   .   .   1   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   1   
  Unreport Threat          3    | .   1   .   .   .   .   2   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   1   
  Zone Layout              2    | .   .   .   .   .   1   .   .   1   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   2   
  Network Status           1    | .   .   .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   .   .   1   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   .   .   .   .   .   .   .   4   
  Retrieve Components      4    | .   .   .   .   .   .   .   .   4   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         7    | .   .   .   .   .   2   1   .   4   
  Terminals                7    | .   .   .   .   .   2   1   .   4   
    Botnet                 7    | .   .   .   .   .   2   1   .   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   1   
  Used                     1    | .   .   .   .   .   .   .   .   1   
Hacking Detections         13   | .   2   .   .   .   2   1   .   8   
  Full Trace Events        3    | .   .   .   .   .   .   1   .   2   
  Feedback Events          1    | .   .   .   .   .   .   .   .   1   
    Corruption             1    | .   .   .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             1    | .   .   .   .   .   .   .   .   1   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   58   | .   .   .   .   .   .   .   .   58  
  Total Robot Build Rating 3    | .   .   .   .   .   .   .   .   3   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     4    | .   .   .   .   .   .   .   .   4   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  
------------               Run  | Scr Mat Min Exi Min Mat Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   3   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  
Total Allies               23   | .    .    .    .    3    .    .    19   1    
  Largest Group            19   | .    .    .    .    3    .    .    19   19   
  Highest-Rated Group      465  | .    .    .    .    40   .    .    465  465  
  Highest-Rated Ally       35   | .    .    .    .    16   .    .    35   35   
Total Orders               .    | .    .    .    .    .    .    .    .    .    
Ally Attacks               119  | .    .    .    .    8    .    .    .    111  
  Total Damage             2975 | .    .    .    .    107  .    .    .    2868 
  Kills                    34   | .    .    .    .    3    .    .    .    31   
Allies Corrupted           1    | .    .    .    .    .    .    .    .    1    
Allies Melted              1    | .    .    .    .    .    .    .    .    1    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   2   .   2   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -7   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  
Turns Passed               4332 | 40   221  330  124  112  450  974  588  1493 
Spaces Moved               4289 | 52   219  462  324  213  336  324  575  1784 
  Core                     157  | 50   101  .    .    .    .    .    .    6    
  Treads                   1239 | 2    .    .    .    .    .    129  575  533  
  Legs                     2    | .    .    .    .    .    .    .    .    2    
  Wheels                   498  | .    .    .    .    .    330  115  .    53   
  Hover                    80   | .    .    .    .    .    .    80   .    .    
  Flight                   2313 | .    118  462  324  213  6    .    .    1190 
  Fastest Speed            35   | 50   37   37   37   37   37   47   47   35   
  Average Speed            57   | 54   64   37   37   37   89   126  47   53   
  Slowest Speed            900  | 160  117  37   37   37   105  244  47   900  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            13   | .    .    2    .    1    .    .    .    10   
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       50   | 3    36   92   70   51   39   6    95   59   
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    .    
  Known Exits Taken        4    | .    .    1    1    1    1    .    .    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    .    .    .    .    
Scrap Searched             3    | .    .    1    .    2    .    .    .    .    
Spaces Dug                 172  | .    .    .    .    .    15   5    .    152  
Terrain Destroyed          570  | .    5    .    .    .    29   5    177  354  
  Melee                    23   | .    .    .    .    .    15   5    .    3    
  Projectile               222  | .    .    .    .    .    .    .    .    222  
  AOE                      325  | .    5    .    .    .    14   .    177  129  
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  
Total                      5807 | 61   286  567  328  245  447  856  792  2225 
  Wait                     950  | .    46   25   .    31   40   461  90   257  
  Move                     4259 | 51   218  457  323  210  335  324  574  1767 
  Hop                      10   | .    .    2    .    1    .    .    .    7    
  Pick Up                  71   | 6    2    11   1    2    17   3    7    22   
  Fast Attach              28   | 2    4    3    .    .    8    3    .    8    
  Attach                   29   | 1    1    4    1    .    2    3    7    10   
  Detach                   28   | .    1    1    .    .    4    7    7    8    
  Swap                     11   | .    .    5    .    .    1    .    .    5    
  Drop                     71   | .    2    12   3    1    11   15   6    21   
  Fire                     305  | 1    12   47   .    .    2    35   101  107  
  Melee                    40   | .    .    .    .    .    27   5    .    8    
  Ram                      1    | .    .    .    .    .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            4    | .    .    .    .    .    .    .    .    4    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / [*Min x2])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Waste
-7/Factory (discovered 4 exits: [*Fac x2] / *Low x2)

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 16)
   41 | -11/Scrapyard | Entered Materials
  129 | -10/Materials | Discovered new exit (range 3)
  129 | -10/Materials | Discovered new exit (range 8)
  209 | -10/Materials | Discovered new exit (range 16)
  262 | -10/Materials | Entered Mines
  326 | -10/Mines     | Build established: Mutant
  338 | -10/Mines     | Learned Materials trap positions
  359 | -10/Mines     | Discovered new exit (range 5)
  410 | -10/Mines     | Core integrity fell below 50%
  434 | -10/Mines     | Lost 3 parts (2n1w)
  478 | -10/Mines     | Discovered new exit (range 9)
  482 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  491 | -10/Mines     | Assembled infested the area
  556 | -10/Mines     | Learned location of Storage (-9)
  590 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  590 | -10/Mines     | Discovered new exit (range 5)
  591 | -10/Mines     | Identified exit to Exiles
  592 | -10/Mines     | Entered Exiles
  602 | -10/Exiles    | Met 8R-AWN
  608 | -10/Exiles    | Met EX-HEX
  618 | -10/Exiles    | Met EX-BIN
  623 | -10/Exiles    | Aligned with FarCom system
  624 | -10/Exiles    | Given EX-Vault access code
  632 | -10/Exiles    | Opened EX-Vault
  635 | -10/Exiles    | Found Gui. Plasma Cannon
  644 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  657 | -10/Exiles    | Met EX-DEC
  713 | -10/Exiles    | Discovered new exit (range 10)
  715 | -10/Exiles    | Identified exit to Mines
  716 | -10/Exiles    | Left Exiles lab with Gui. Plasma Cannon
  716 | -10/Exiles    | Entered Mines
  720 | -9/Mines      | Learned Materials machine intel
  760 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  765 | -9/Mines      | Learned location of 1 exit from Proximity Caves
  818 | -9/Mines      | Discovered new exit (range 5)
  820 | -9/Mines      | Identified exit to Materials
  828 | -9/Mines      | Entered Materials
  828 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
  829 | -8/Materials  | Loaded intel: 16 trap records
  830 | -8/Materials  | Loaded intel: 43 machine locations
  875 | -8/Materials  | Identified exit to Factory
 1278 | -8/Materials  | Entered Factory
 1278 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 1279 | -7/Factory    | Found Scrap Engine
 2066 | -7/Factory    | Garrison activated, responded to threat
 2252 | -7/Factory    | Sucked down chute
 2252 | -7/Factory    | Entered Waste
 2258 | -7/Waste      | Spotted C-40 Crusher
 2280 | -7/Waste      | Destroyed C-40 Crusher
 2297 | -7/Waste      | Found Damper Plating
 2305 | -7/Waste      | Spotted C-40 Crusher
 2393 | -7/Waste      | Destroyed C-40 Crusher
 2405 | -7/Waste      | Found Damper Plating
 2409 | -7/Waste      | Spotted C-40 Crusher
 2458 | -7/Waste      | Destroyed C-40 Crusher
 2469 | -7/Waste      | Spotted C-40 Crusher
 2504 | -7/Waste      | Build established: Construct
 2524 | -7/Waste      | Spotted C-40 Crusher
 2524 | -7/Waste      | Destroyed C-40 Crusher
 2541 | -7/Waste      | Spotted C-40 Crusher
 2575 | -7/Waste      | Destroyed C-40 Crusher
 2685 | -7/Waste      | Destroyed C-40 Crusher
 2731 | -7/Waste      | Warlord forces began an assault
 2802 | -7/Waste      | Discovered new exit (range 13)
 2840 | -7/Waste      | Entered Factory
 2840 | -7/Factory    | Accompanied by 19 allies
 3003 | -7/Factory    | Identified exit to Lower Caves
 3240 | -7/Factory    | First assault squad dispatched
 3464 | -7/Factory    | Fabricated O-24 Administrator (x1)
 3497 | -7/Factory    | Discovered new exit (range 13)
 3567 | -7/Factory    | Discovered new exit (range 16)
 3732 | -7/Factory    | High security lockdown imminent
 3753 | -7/Factory    | Destroyed 8 combat bots
 3812 | -7/Factory    | High security lockdown engaged
 4006 | -7/Factory    | Lost 4 parts (2n2w)
 4016 | -7/Factory    | Destroyed 14 combat bots
 4084 | -7/Factory    | Lost 4 parts (2p1n1w)
 4128 | -7/Factory    | Core integrity fell below 50%
 4286 | -7/Factory    | Build established: Mutant
 4320 | -7/Factory    | Core integrity fell below 20%
 4333 | -7/Factory    | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
04328_ H-55 Commando unfolds itself.
04328_ M-28 Smith unfolds itself.
04328_ Slug penetrates Subcomponent Replicator.
04330_ G-47 Trooper destroyed.
04330_ Slug penetrates Wall. <x2>
04332_ System corrupted: Heat flow error (+292).
04332_ Chain reaction triggered in Lgt. Deuterium Engine.
04332_ M-28 Smith destroyed.
04332_ Subcomponent Replicator disabled.
04332_ C-30 ARC bursts open, deploying its payload.
04332_ G-50 Soldier unfolds itself.
04332_ L-41 Fighter unfolds itself.
04332_ G-47 Trooper unfolds itself. <x2>
04332_ I-36 Angel unfolds itself.
04332_ C-30 ARC bursts open, deploying its payload.
04332_ G-50 Soldier unfolds itself.
04332_ G-47 Trooper unfolds itself.
04332_ L-41 Fighter unfolds itself.
04332_ I-36 Angel unfolds itself.
04332_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????????????????????########## |
| ????????????????????????????????????????#          |
| ????????????????????????????????????????#          |
| ????????????????????????????????????????#          |
| ????????????????????????????????????????#          |
| ????????????????????????##########??????#          |
| ????????????????????????#        #??????#     #### |
| ????????????????????????#        ########     #??? |
| ???????????####??????####        #            #??? |
| ???????????#   ??????  =#        #            #??? |
| ???????????#   "????""  #        #            #??? |
| ???????????#   "??""""  #        +            #??? |
| ???????????#   "?"""""  #   g    #            #??? |
| ???????????#   """""""p #        #     ########??? |
| ???????????#            #        #     #?????????? |
| ???????????#  i"""""""  #######/##     #?????????? |
| ???????????#   """""""  ##    ppm#h    #?????????? |
| ???????????#   """""""  ##   /   h     #??######## |
| ???????????#   """""""  ##= =/   #h    #??         |
| ???????????#            %@! %/[  #     #  ""?????? |
| ???????????#           h##     l #     #  """????? |
| ??############+#######C###     "h#     #  """????? |
|                       h  # """""g#     +? """????? |
|                          # """i g#C    #??"""????? |
| "" "                     # h  g iglg   +???"?????? |
| ???                   h  # """""g#     #?????????? |
| ???                      # """"" #     #?????????? |
|                          # ""??  #     #?????????? |
| ???                 %%   #  ?p?  #     #?????????? |
| ??                    """#  ???? #     #?????????? |
| ""                   % Y"# "???? ?     #?????????? |
|                       """# "????!?     ??????????? |
|                          #  ???? ?     ??????????? |
|               %        g ##??????#     #?????????? |
| ????###########+####     #???????#     #?????????? |
| ?????????#!        #     #########     #?????????? |
| ?????????#  !      #                   #?????????? |
| ?????????#         +               %   #?????????? |
| ?????????# """"""" #                   #?????????? |
| ?????????# """"""" #                 % #?????????? |
| ?????????# """"""" #                   #?????????? |
| ?????????# ""  """ #                   #?????????? |
| ?????????#         #                   ###+####??? |
| ?????????####+######                          #??? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           88
Energy Generation          21
Energy Capacity            496
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Additional Mass Support    9
Base Temperature (-)       100
Armor Coverage             300
Resistance: KI             20
Weapon Cycling             15
Evasion (%)                63
Targeting Accuracy         16
Target Analysis            5
Recoil Reduction           3
Kinecelleration            30
Defensive Hacking          10

 Item Schematics 
-----------------
 Imp. Weapon Cycler | -7/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 O-24 Administrator | x1 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MicrowarpAnalysisMinigun
  Manual?         0
Play Time         01:12:44
  Cumulative      286.0 hours
  Start           2022.09.08 @ 18:07:48
  End             2022.09.08 @ 19:26:55
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          331
  Rogue           331
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             44
Gallery%          70
Achievement%      58
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7240f62e-fb00-459f-bf08-f90aac1e48d9