Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.05 @ 12:30:18 Player: Barbarossa Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (112) 560 Value Destroyed (3964) 3964 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (38) 38 TOTAL SCORE: 7762 Bonus ------- High Alert Combat Kills 72 Friendly Fire -34 Cogmind --------- Core Integrity 0/850 Matter 260/300 Energy 266/290 System Corruption 13% Temperature Warning (355) Movement Core (1050) Ox20 Location -6/Factory Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Backup Plating III Backup Plating III > --- WEAPON (4) ------- Backup Laser III > --- INVENTORY (20) --- Reinforced Deuterium Engine Medium Battery (150) High-capacity Matter Pod (200) Improved Sensor Array Hacking Suite System Shield Improved Heavy Laser Improved Heavy Laser Heavy Plasma Cannon Datajack Plasma Cutter Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Enhanced Nuclear Core > --- PROPULSION ------- Armored Wheel Armored Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System Large Storage Unit Improved Signal Interpreter Weapon Cycler Weapon Cycler > --- WEAPON ----------- Heavy Laser Cooled Pulse Rifle Cooled Pulse Rifle Cooled Pulse Rifle > --- INVENTORY -------- Improved Deuterium Engine Armored Wheel Improved Heat Sink Coolant Injector Medium Battery High-capacity Matter Pod Hardened Medium Armor Plating Hacking Suite Heavy Particle Gun Advanced Beam Cannon Advanced Beam Cannon Datajack Plasma Cutter [Rating: 59] Favorites ----------- Power Enhanced Nuclear Core Engine Cooled Ion Engine Power Core Enhanced Nuclear Core Propulsion Armored Wheel Leg Aluminum Leg Wheel Armored Wheel Utility Weapon Cycler Device Weapon Cycler Storage Large Storage Unit Processor Signal Interpreter Protection Insulated Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . . . 2 . Utility 3 | . . 1 1 . 1 Weapon 2 | . . 1 1 . . Parts Attached 132 | . 18 10 26 24 54 Power 27 | . 4 3 4 4 12 Engine 23 | . 4 3 4 2 10 Core 4 | . . . . 2 2 Reactor . | . . . . . . Propulsion 20 | . 4 1 1 5 9 Treads . | . . . . . . Leg 1 | . 1 . . . . Wheel 19 | . 3 1 1 5 9 Hover . | . . . . . . Flight . | . . . . . . Utility 41 | . 4 3 12 7 15 Device 27 | . . 1 12 6 8 Storage 6 | . 2 2 . . 2 Processor 2 | . 1 . . 1 . Hackware . | . . . . . . Protection 6 | . 1 . . . 5 Artifact . | . . . . . . Weapon 44 | . 6 3 9 8 18 Energy Gun 35 | . 5 1 8 8 13 Energy Cannon 5 | . . 1 . . 4 Ballistic Gun 2 | . . 1 1 . . Ballistic Cannon 1 | . 1 . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 10 | . . 3 3 2 2 Parts Lost 33 | . 5 . 2 . 26 Power 4 | . 1 . . . 3 Propulsion 11 | . 1 . 1 . 9 Utility 9 | . . . 1 . 8 Weapon 9 | . 3 . . . 6 Highest Loss Streak 11 | . 3 . 1 . 11 To Critical Strikes . | . . . . . . Average Slot Usage (%) 90 | . 92 96 95 94 81 Engine 8 | . 13 11 9 4 7 Core 1 | . . . . 2 4 Leg 1 | . 11 . . . . Wheel 20 | . 16 21 17 25 17 Device 15 | . . 9 24 23 15 Storage 8 | . 14 11 9 7 6 Processor 3 | . 6 11 . . 1 Protection 1 | . 3 . . . 3 Energy Gun 22 | . 21 16 29 30 16 Energy Cannon 3 | . . 5 1 . 7 Ballistic Gun 1 | . . 9 4 . . Naked Turns . | . . . . . . Heaviest Build 74 | 12 21 39 47 50 74 Greatest Support 52 | 20 24 24 24 52 52 Greatest Overweight (x) 5 | . 1 1 3 . 5 Average Overweight (x) . | . . . 1 . 1 Largest Inventory Capacity 20 | . 10 15 15 15 20 Average Capacity 13 | . 8 11 15 15 15 Most Carried 16 | . 10 15 15 15 16 Average Carried 12 | . 8 10 14 14 14 Final Capacity 20 | 8 10 15 15 15 20 Final Carried 15 | 6 10 14 15 15 11 Class Distribution -------------------- 52% | Gunner 21% | Mutant 9% | Scavenger-Gunner 8% | Scavenger-Tank 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 2008 | 200 158 461 312 240 637 Remotely . | . . . . . . Salvage Created 5302 | . 424 810 982 1179 1907 Parts 218 | . 28 53 35 39 63 Haulers Intercepted 12 | . 2 4 3 1 2 Recyclers Shooed 5 | . 1 . 1 . 3 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 83 | . 10 11 16 24 22 Guns 59 | . 5 6 14 22 12 Cannons 13 | . 4 4 2 . 3 Classes Destroyed 16 | . 3 4 1 2 6 Worker 7 | . . 1 1 . 5 Builder 1 | . . . . . 1 Hauler 12 | . 2 4 3 1 2 Recycler 3 | . . . 1 . 2 Mechanic 1 | . . . . . 1 Operator 3 | . . 2 . . 1 Watcher 2 | . . 2 . . . Swarmer 12 | . 3 . 3 4 2 Grunt 43 | . 7 8 11 13 4 Brawler 2 | . . . . 1 1 Duelist 1 | . . . . . 1 Sentry 11 | . . 3 2 3 3 Specialist 2 | . . . . . 2 Hunter 4 | . . . . . 4 Programmer 7 | . . . . 3 4 Behemoth 1 | . . . . . 1 Best Kill Streak 5 | . 4 4 5 4 5 Combat Bots Only 4 | . 4 4 4 4 3 Max Kills in Single Turn 2 | . 1 2 2 1 1 Gunslinging 1 | . . 1 1 . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 631 | . 97 43 52 108 331 Missed 191 | . 21 12 13 48 97 Damage Taken 6434 | . 854 414 556 815 3795 Core 1310 | . 162 74 73 137 864 Absorbed by Shields . | . . . . . . Ignored by Resistances 27 | . . . . . 27 Regen/Repaired (Parts) 186 | . . 56 . 130 . Core Remaining (%) 76 | 100 35 81 86 80 . Volleys Fired 323 | . 62 46 47 48 120 Largest 4 | . 2 3 4 4 4 Hottest 295 | . 112 147 276 249 295 Shots Fired 920 | . 92 124 157 190 357 Gun 783 | . 71 107 149 190 266 Cannon 137 | . 21 17 8 . 91 Launcher . | . . . . . . Special . | . . . . . . Kinetic 70 | . 21 32 17 . . Thermal 839 | . 71 92 140 190 346 Explosive . | . . . . . . Electromagnetic 11 | . . . . . 11 Robot Hit Streak 19 | . 12 12 10 19 15 Robot Miss Streak 6 | . 3 2 6 4 5 Penetration Max . | . . . . . . Secondary Targets 7 | . 1 1 1 2 2 Max Gunslinging Chain 1 | . 1 1 1 1 1 Shots Hit Robots 570 | . 65 75 86 113 231 Core Hits 234 | . 24 31 36 69 74 Critical Kills 2 | . . . . . 2 Critical Parts Destroyed 1 | . . . 1 . . Critical Strikes 23 | . 5 4 2 7 5 Burn 18 | . 3 4 1 7 3 Meltdown 2 | . . . . . 2 Destroy 1 | . . . 1 . . Blast 2 | . 2 . . . . Melee Attacks 1 | . . . . . 1 Impact 1 | . . . . . 1 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 11161 | . 886 1216 1734 2336 4989 Guns 9281 | . 649 972 1599 2336 3725 Cannons 1808 | . 237 244 123 . 1204 Explosions . | . . . . . . Melee 60 | . . . . . 60 Ramming 12 | . . . 12 . . Kinetic 727 | . 237 336 154 . . Thermal 10240 | . 649 880 1568 2336 4807 Explosive . | . . . . . . Electromagnetic 122 | . . . . . 122 Impact 60 | . . . . . 60 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 13 | . . 1 . 1 13 Average Corruption 8 | . . 1 . 1 10 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 56 | . . . . . 56 Message Errors 21 | . . . . . 21 Matter Fused 12 | . . . . . 12 Heat Flow Errors 5 | . . . . . 5 Energy Discharges 3 | . . . . . 3 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 3 | . . . . . 3 Alerts 3 | . . . . . 3 Weapon Failures 8 | . . . . . 8 Overload Shots 35 | . . . . 18 17 Effects 2 | . . . . 1 1 Energy Bleed 2 | . . . . 1 1 Overflow Damage 39 | . 11 . . . 28 Projectiles 11 | . 11 . . . . Explosions . | . . . . . . Melee 28 | . . . . . 28 Knockbacks 4 | . 3 . . . 1 Impact 1 | . . . . . 1 Kinetic 3 | . 3 . . . . Secondary . | . . . . . . Self-Inflicted Damage 6 | . . . 6 . . Shots . | . . . . . . Rammed 1 | . . . 1 . . Targets Rammed 1 | . . . 1 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 682 | . 347 351 414 161 682 Average Temperature 145 | . 128 93 148 33 204 Received Heat Transfer 2079 | . 342 198 270 321 948 Effects 45 | . 2 6 1 . 36 Shutdowns 20 | . . 2 . . 18 Energy Bleed 6 | . . 1 1 . 4 Interference 8 | . 2 3 . . 3 Matter Decay 3 | . . . . . 3 Short Circuit 2 | . . . . . 2 Damage (minor) 4 | . . . . . 4 Damage (core) 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 1 | . . . . . 1 Robots Melted 12 | . 1 1 . 2 8 Combat Hostiles 10 | . 1 1 . 2 6 Parts Melted 68 | . 1 4 9 9 45 Heat Transferred 20756 | . 1845 2368 3145 4498 8900 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 471 | . 215 329 287 471 465 Initial 230 | . . 2 113 130 230 Average 214 | . 99 184 140 215 316 Maximum Alert Level 2 | . 1 1 1 2 2 Low Security (%) 47 | . 75 59 76 61 2 Level 1 47 | . 24 40 23 22 95 Level 2 4 | . . . . 16 1 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 19 | . 1 1 1 6 10 Investigation 7 | . . . 1 3 3 Extermination 7 | . . . . 3 4 Reinforcement 5 | . 1 1 . . 3 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 5 | . 3 . 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 129 | . 23 20 21 29 36 Peak Tracking Total 7 | . 7 5 6 6 6 Tactical Retreats 6 | . 2 . 1 2 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 6 | . 1 1 . . 4 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 7 | . 1 1 . 1 4 Max in Single Turn 1 | . 1 1 . 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 25 | . 5 4 3 8 5 Terminals 11 | . 5 2 2 1 1 Fabricators 5 | . . . . 3 2 Repair Stations 3 | . . 1 . 2 . Recycling Units 1 | . . . . 1 . Scanalyzers 4 | . . 1 1 . 2 Garrison Access 1 | . . . . 1 . Total Hacks 70 | . 13 14 11 17 15 Successful 35 | . 4 10 7 8 6 Failed 35 | . 9 4 4 9 9 Catastrophic 7 | . 1 1 . 3 2 Database Lockouts . | . . . . . . Manual 28 | . 13 5 5 3 2 Terminals 27 | . 13 5 6 1 2 Fabricators 8 | . . . . 5 3 Repair Stations 9 | . . 3 . 6 . Recycling Units 3 | . . . . 3 . Scanalyzers 21 | . . 6 5 . 10 Garrison Access 2 | . . . . 2 . Terminal Hacks 2 | . . . 2 . . Unreport Threat 1 | . . . 1 . . Locate Traps 1 | . . . 1 . . Fabricator Hacks 3 | . . . . 1 2 Network Status 2 | . . . . 1 1 Build 1 | . . . . . 1 Repair Station Hacks 6 | . . 2 . 4 . Scan Component 3 | . . 1 . 2 . Repair 3 | . . 1 . 2 . Recycling Unit Hacks 3 | . . . . 3 . Process 1 | . . . . 1 . Report Inventory 1 | . . . . 1 . Retrieve Matter 1 | . . . . 1 . Scanalyzer 12 | . . 6 3 . 3 Insert Component 5 | . . 2 1 . 2 Analyze 7 | . . 4 2 . 1 Garrison Access Hacks . | . . . . . . Unauthorized Hacks 9 | . 4 2 2 . 1 Terminals 9 | . 4 2 2 . 1 Assimilate 1 | . 1 . . . . Botnet 8 | . 3 2 2 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 22 | . 5 4 3 6 4 Full Trace Events 8 | . . 1 2 3 2 Feedback Events 1 | . . . . 1 . Corruption 1 | . . . . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . 2 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time 95 | . . . . . 95 Total Part Build Rating . | . . . . . . Parts Repaired 3 | . . 1 . 2 . Time 108 | . . 32 . 76 . Parts Recycled . | . . . . . . Recycled Matter 3 | . . . . 3 . Retrieved Matter 3 | . . . . 3 . Retrieved Components . | . . . . . . Parts Scanalyzed 5 | . . 2 1 . 2 Part Schematics Acquired 2 | . . 2 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies 1 | . 1 . . . . Largest Group 1 | . 1 1 . . . Highest-Rated Group 10 | . 10 10 . . . Highest-Rated Ally 10 | . 10 10 . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 5126 | . 851 699 600 1414 1562 Spaces Moved 2980 | 1 642 450 318 631 938 Core . | . . . . . . Treads . | . . . . . . Legs 174 | 1 173 . . . . Wheels 2806 | . 469 450 318 631 938 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 87 | 120 90 90 105 87 95 Average Speed 102 | 120 98 102 105 91 111 Slowest Speed 190 | 120 190 105 135 93 165 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 32 | 2 81 41 30 16 22 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . 1 1 . 1 . Unknown Exits Taken 2 | 1 . . 1 . . Scrap Searched . | . . . . . . Spaces Dug 3 | . . . . 3 . Terrain Destroyed 11 | . . . . 5 6 Melee . | . . . . . . Projectile 11 | . . . . 5 6 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 4497 | . 773 589 507 1386 1242 Wait 896 | . 14 65 84 651 82 Move 2975 | . 641 449 317 630 938 Hop . | . . . . . . Pick Up 73 | . 19 8 12 14 20 Fast Attach 41 | . 9 5 9 5 13 Attach 23 | . 2 . 2 2 17 Detach 1 | . . . . . 1 Swap 68 | . 7 5 15 17 24 Drop 87 | . 19 11 20 19 18 Fire 323 | . 62 46 47 48 120 Melee 1 | . . . . . 1 Ram 1 | . . . 1 . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 8 | . . . . . 8 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 153 | -10/Materials | Lost 3 parts (1p1n1w) 161 | -10/Materials | Discovered new exit (range 11) 313 | -10/Materials | Build established: Mutant 409 | -10/Materials | Discovered new exit (range 8) 473 | -10/Materials | Discovered new exit (range 16) 496 | -10/Materials | Identified exit to Materials 506 | -10/Materials | Discovered new exit (range 16) 590 | -10/Materials | Core integrity fell below 50% 852 | -10/Materials | Entered another Materials area 852 | -9/Materials | Accompanied by 1 ally 852 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1032 | -9/Materials | Repaired Arm. Wheel 1056 | -9/Materials | Discovered new exit (range 11) 1248 | -9/Materials | Build established: Gunner 1545 | -9/Materials | Discovered new exit (range 4) 1550 | -9/Materials | Identified exit to Materials 1551 | -9/Materials | Entered another Materials area 1551 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2138 | -8/Materials | Discovered new exit (range 9) 2151 | -8/Materials | Entered Factory 2151 | -7/Factory | Evolved 2 slots: Propulsion x2 2439 | -7/Factory | Build established: Scavenger-Gunner 2906 | -7/Factory | Build established: Gunner 3001 | -7/Factory | Repaired Arm. Huge Wheel 3037 | -7/Factory | Repaired Arm. Wheel 3132 | -7/Factory | Discovered new exit (range 13) 3565 | -7/Factory | Identified exit to Factory 3565 | -7/Factory | Entered another Factory area 3565 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3658 | -6/Factory | Discovered new exit (range 6) 3686 | -6/Factory | Identified exit to Factory 4210 | -6/Factory | Build established: Tank 4413 | -6/Factory | System corruption reached 10% 4443 | -6/Factory | Core integrity fell below 50% 4781 | -6/Factory | Build established: Scavenger-Tank 4854 | -6/Factory | Spotted B-75 Beast 4859 | -6/Factory | Destroyed B-75 Beast 4931 | -6/Factory | Core integrity fell below 20% 4965 | -6/Factory | Lost 11 parts (2p3n4u2w) 5127 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- investigation squad. 05068_