Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.08.11 @ 17:33:48 Player: Scyralis Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (215) 1075 Value Destroyed (6164) 6164 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (839) 839 TOTAL SCORE: 11358 Bonus ------- High Alert Combat Kills 839 Cogmind --------- Core Integrity 98/850 Matter 300/300 Energy 91/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Medium Insulated Plating Medium Insulated Plating Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Long-range Sensor Array Improved Targeting Computer Target Analyzer Maneuvering Thrusters Medium Insulated Plating Medium Insulated Plating Thermal Shield > --- WEAPON ----------- Shock Rifle Shock Rifle Great Axe > --- INVENTORY -------- Medium Insulated Plating Medium Insulated Plating Remote Datajack [Rating: 57] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Wheel Wheel Utility Improved Targeting Computer Device Coolant Injector Storage Compact Battery Processor Improved Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Special Weapon Remote Datajack Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . 1 . . Propulsion 1 | . . . . . 1 Utility 5 | . . 2 . 2 1 Weapon 1 | . . . 1 . . Parts Attached 125 | 5 4 20 23 65 8 Power 22 | 1 . 5 5 11 . Engine 17 | 1 . 5 2 9 . Core 5 | . . . 3 2 . Reactor . | . . . . . . Propulsion 25 | 2 2 3 6 11 1 Treads . | . . . . . . Leg 24 | 2 2 3 6 10 1 Wheel 1 | . . . . 1 . Hover . | . . . . . . Flight . | . . . . . . Utility 40 | . 2 4 7 22 5 Device 11 | . . . 3 5 3 Storage 2 | . . 1 1 . . Processor 5 | . . 1 1 3 . Hackware 1 | . . . . 1 . Protection 21 | . 2 2 2 13 2 Artifact . | . . . . . . Weapon 38 | 2 . 8 5 21 2 Energy Gun 31 | 2 . 7 5 16 1 Energy Cannon 2 | . . 1 . 1 . Ballistic Gun 1 | . . . . . 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 3 | . . . . 3 . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 7 | . . 3 1 3 . Parts Lost 47 | . . 2 4 28 13 Power 8 | . . . 1 5 2 Propulsion 8 | . . . . 5 3 Utility 14 | . . . 2 8 4 Weapon 17 | . . 2 1 10 4 Highest Loss Streak 6 | . . 1 3 5 6 Average Slot Usage (%) 89 | . 98 99 94 87 77 Engine 11 | . 14 10 11 11 10 Core 2 | . . . 5 2 . Leg 16 | . 28 22 18 12 16 Device 8 | . . . 6 11 9 Storage 5 | . . 11 9 4 . Processor 11 | . . 11 9 13 12 Protection 12 | . 26 22 10 9 13 Energy Gun 16 | . 28 21 23 13 4 Slashing Weapon 1 | . . . . 1 5 Naked Turns 1 | . . . . . 1 Heaviest Build 55 | 9 13 22 32 55 55 Greatest Support 54 | 20 20 26 34 36 54 Greatest Overweight (x) 9 | . . . 1 9 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 Most Carried 4 | 4 3 4 3 4 4 Average Carried 1 | . 1 1 . . 2 Final Capacity 4 | 4 4 4 4 4 4 Final Carried 3 | . 2 2 . 2 3 Class Distribution -------------------- 40% | Mutant 28% | Scavenger-Mutant 14% | Gunner 6% | Hacker-Gunner 5% | Scavenger-Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 1442 | 242 38 205 215 543 199 Remotely . | . . . . . . Salvage Created 10429 | . 211 1944 3024 4631 619 Parts 484 | . 13 122 138 178 33 Haulers Intercepted 12 | . 1 4 2 5 . Recyclers Shooed 11 | . 2 1 1 6 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 124 | . 2 27 37 47 11 Melee 15 | . . . . 11 4 Guns 83 | . 2 21 31 24 5 AOE 16 | . . 4 5 5 2 Classes Destroyed 15 | . 6 5 2 2 . Worker 18 | . 1 3 6 7 1 Builder 17 | . 1 5 5 6 . Tunneler 1 | . . . . 1 . Hauler 12 | . 1 4 2 5 . Recycler 26 | . . 3 5 17 1 Mechanic 3 | . 1 1 . 1 . Operator 2 | . . 2 . . . Watcher 12 | . 1 5 4 2 . Swarmer 18 | . . 7 . 5 6 Grunt 73 | . 2 15 29 25 2 Brawler 5 | . . . 3 2 . Duelist 2 | . . 1 . 1 . Sentry 15 | . . 4 4 7 . Hunter 6 | . . . 1 3 2 Programmer 5 | . . . . 4 1 Best Kill Streak 22 | . 4 10 22 12 6 Combat Bots Only 11 | . 2 9 11 6 5 Max Kills in Single Turn 3 | . 1 3 2 3 2 Gunslinging 1 | . . 1 1 1 . Exploded 3 | . . 2 2 3 2 Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 7086 | . 52 539 937 3782 1776 Core 1716 | . . 164 150 650 752 Absorbed by Shields . | . . . . . . Core Remaining (%) 67 | 100 100 59 72 7 . Volleys Fired 396 | 1 13 80 77 178 47 Largest 3 | 2 2 2 3 3 2 Hottest 165 | 80 80 90 140 165 100 Shots Fired 813 | 2 26 152 197 386 50 Gun 811 | 2 26 152 197 384 50 Cannon . | . . . . . . Launcher . | . . . . . . Special 2 | . . . . 2 . Kinetic 26 | . . . . . 26 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic 785 | 2 26 152 197 384 24 Robot Hit Streak 76 | 1 12 31 75 76 11 Robot Miss Streak 5 | 1 1 2 2 2 5 Penetration Max . | . . . . . . Secondary Targets 22 | . 1 4 6 9 2 Max Gunslinging Chain 1 | . 1 1 1 1 1 Shots Hit Robots 718 | 1 20 129 168 343 57 Core Hits 408 | . 9 66 134 173 26 Critical Hits 24 | . . 1 10 11 2 Critical Kills 8 | . . . 5 3 . Critical Parts Destroyed 14 | . . 1 5 6 2 Melee Attacks 50 | . . . . 30 20 Impact . | . . . . . . Slashing 50 | . . . . 30 20 Piercing . | . . . . . . Sneak Attacks 6 | . . . . 5 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 16097 | . 303 2595 4210 7466 1523 Guns 10980 | . 266 2114 3480 4561 559 Cannons . | . . . . . . Explosions 2901 | . 37 481 730 1476 177 Melee 2124 | . . . . 1387 737 Ramming 92 | . . . . 42 50 Kinetic 281 | . . . . . 281 Thermal 2901 | . 37 481 730 1476 177 Explosive . | . . . . . . Electromagnetic 10699 | . 266 2114 3480 4561 278 Impact . | . . . . . . Slashing 2124 | . . . . 1387 737 Piercing . | . . . . . . Highest Corruption 5 | . 1 . . 3 5 Average Corruption 2 | . 1 . . 2 1 Corruption Purged . | . . . . . . Effects 24 | . . . . 22 2 Message Errors 8 | . . . . 8 . Matter Fused 5 | . . . . 5 . Heat Flow Errors 1 | . . . . 1 . Energy Discharges 6 | . . . . 4 2 Data Loss (minor) 3 | . . . . 3 . Targeting Errors 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 512 | . 25 65 113 197 112 Projectiles . | . . . . . . Explosions 234 | . 25 65 113 23 8 Melee 278 | . . . . 174 104 Knockbacks 1 | . . . . 1 . Impact 1 | . . . . 1 . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 589 | . 18 124 187 237 23 Shots 14 | . 1 3 4 6 . Rammed 21 | . . . . 8 13 Targets Rammed 23 | . . . . 10 13 Kicked 2 | . . . . 2 . Crushed . | . . . . . . Highest Temperature 560 | 18 132 195 399 430 560 Average Temperature 103 | 12 37 52 91 104 196 Received Heat Transfer 2115 | . 24 192 468 1269 162 Effects 27 | . . . 2 3 22 Shutdowns 7 | . . . . 2 5 Energy Bleed 3 | . . . . . 3 Interference 3 | . . . . 1 2 Matter Decay 2 | . . . 1 . 1 Short Circuit 3 | . . . 1 . 2 Damage (minor) 1 | . . . . . 1 Damage (major) 7 | . . . . . 7 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted 13 | . . 3 1 9 . Combat Hostiles 10 | . . 2 1 7 . Parts Fried 77 | . 1 15 22 39 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . 1 . Heat Transferred 2900 | . 50 450 650 1600 150 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 27 | . 1 5 7 13 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 1082 | . 72 697 1082 573 253 Average Influence 330 | . 33 384 704 272 117 Maximum Alert Level 3 | . . 2 3 2 1 Low Security (%) 28 | 100 100 27 1 17 87 Level 1 44 | . . 15 20 71 12 Level 2 18 | . . 56 26 10 . Level 3 8 | . . . 52 . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 28 | . 1 4 6 14 3 Investigation 10 | . 1 2 4 3 . Extermination 8 | . . . . 6 2 Reinforcement 7 | . . 2 1 3 1 Assault 2 | . . . 1 1 . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Construction Impeded 3 | . . 1 1 1 . Haulers Reinforced 3 | . . . . 2 1 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 11 | . . 4 3 4 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 176 | . 5 38 50 68 15 Peak Tracking Total 8 | . 2 4 6 8 6 Tactical Retreats 12 | . . 2 2 8 . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 3 | . 1 1 . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 4 | . . . 4 . . Reused 1 | . . . 1 . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . . . 2 . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 14 | . . 4 2 8 . Max in Single Turn 3 | . . 2 2 3 . Garrison Access 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 24 | . 2 4 6 11 1 Terminals 15 | . 2 4 2 6 1 Fabricators 1 | . . . . 1 . Repair Stations 1 | . . . 1 . . Recycling Units 3 | . . . 1 2 . Scanalyzers 3 | . . . 2 1 . Garrison Access 1 | . . . . 1 . Total Hacks 67 | . 9 13 15 26 4 Successful 37 | . 6 9 11 11 . Failed 29 | . 3 3 4 15 4 Catastrophic 5 | . . . 1 4 . Database Lockouts 2 | . . 2 . . . Manual 41 | . 8 9 8 12 4 Terminals 50 | . 9 13 9 15 4 Fabricators 4 | . . . . 4 . Repair Stations 2 | . . . 2 . . Recycling Units 5 | . . . 2 3 . Scanalyzers 3 | . . . 2 1 . Garrison Access 3 | . . . . 3 . Terminal Hacks 25 | . 6 9 6 4 . Robot Analysis 8 | . 4 2 1 1 . Prototype ID Bank 4 | . 1 2 1 . . Level Access Points 2 | . . 1 1 . . Terminal Index 1 | . . . . 1 . Unreport Threat 4 | . 1 1 . 2 . Locate Traps 2 | . . . 2 . . Reprogram Traps 1 | . . . 1 . . Transport Status 1 | . . 1 . . . Hauler Manifests 1 | . . 1 . . . Registered Components 1 | . . 1 . . . Fabricator Hacks 2 | . . . . 2 . Load Schematic 1 | . . . . 1 . Build 1 | . . . . 1 . Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks 4 | . . . 1 3 . Retrieve Components 4 | . . . 1 3 . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 8 | . . . 4 4 . Terminals 1 | . . . . 1 . Assimilate 1 | . . . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 3 | . . . 2 1 . Extract 3 | . . . 2 1 . Garrison Access . | . . . . . . Data Cores Recovered 2 | . . 2 . . . Used 1 | . . 1 . . . Hacking Detections 19 | . 2 4 3 9 1 Full Trace Events 4 | . . 1 1 2 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . . 14 1 . Parts Built 1 | . . . . 1 . Matter 146 | . . . . 146 . Time 36 | . . . . 36 . Total Part Build Rating 3 | . . . . 3 . Parts Repaired 1 | . . . 1 . . Time 51 | . . . 51 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 35 | . . . 9 26 . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 2 | . . . . 2 . Machine Destruction 2 | . . . . 2 . Robots Rewired 2 | . . . . 2 . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies 3 | . . . . 3 . Largest Group 1 | . . . . 1 . Highest-Rated Group 26 | . . . . 26 . Highest-Rated Ally 26 | . . . . 26 . Total Orders 1 | . . . . 1 . ROAM 1 | . . . . 1 . Ally Attacks 3 | . . . . 3 . Total Damage 37 | . . . . 37 . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total 8 | . 4 2 1 1 . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 5555 | 42 312 847 903 2949 502 Spaces Moved 2797 | 31 218 463 413 1436 236 Core 27 | 11 . . . 8 8 Treads . | . . . . . . Legs 2727 | 20 218 463 413 1385 228 Wheels 43 | . . . . 43 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 100 50 Average Speed 136 | 95 120 120 127 149 122 Slowest Speed 500 | 120 120 120 160 500 150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 3 43 45 45 39 8 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 1 . . Unknown Exits Taken 3 | 1 1 . . 1 . Scrap Searched . | . . . . . . Spaces Dug 2 | . . . . 2 . Terrain Destroyed 177 | . 3 25 69 80 . Melee 2 | . . . . 2 . Projectile . | . . . . . . AOE 175 | . 3 25 69 78 . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 3753 | 41 242 602 626 1872 370 Wait 164 | . . 13 78 42 31 Move 2792 | 30 217 462 412 1435 236 Hop . | . . . . . . Pick Up 125 | 5 6 17 21 68 8 Fast Attach . | . . . . . . Attach 89 | 5 2 10 13 52 7 Detach 3 | . . . . 2 1 Swap 36 | . 2 10 10 13 1 Drop 69 | . 2 10 15 36 6 Fire 396 | 1 13 80 77 178 47 Melee 50 | . . . . 30 20 Ram 13 | . . . . . 13 Kick 10 | . . . . 10 . Crush . | . . . . . . Escape Stasis 5 | . . . . 5 . Rewire 1 | . . . . 1 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / [*Low x2]) -6/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 43 | -11/Scrapyard | Entered Materials 116 | -10/Materials | Discovered new exit (range 16) 326 | -10/Materials | Build established: Mutant 355 | -10/Materials | Entered another Materials area 355 | -9/Materials | Evolved 2 slots: Utility x2 448 | -9/Materials | Central database locked down 575 | -9/Materials | Discovered new exit (range 9) 714 | -9/Materials | Identified exit to Materials 726 | -9/Materials | Destroyed 9 combat bots 798 | -9/Materials | Discovered new exit (range 7) 1202 | -9/Materials | Entered another Materials area 1202 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1341 | -8/Materials | Identified exit to Factory 1591 | -8/Materials | Lost 3 parts (1p2u) 1598 | -8/Materials | Destroyed 11 combat bots 1602 | -8/Materials | First assault squad dispatched 2010 | -8/Materials | Repaired Imp. EM Shotgun 2105 | -8/Materials | Entered Factory 2105 | -7/Factory | Evolved 2 slots: Utility x2 2311 | -7/Factory | Build established: Gunner 2423 | -7/Factory | Discovered new exit (range 6) 2641 | -7/Factory | Build established: Hacker-Gunner 2894 | -7/Factory | Lost 3 parts (1p1n1u) 2982 | -7/Factory | Build established: Gunner 3007 | -7/Factory | P-60 Hacker assimilated allied Trooper 4a 3064 | -7/Factory | Lost 3 parts (1n2w) 3266 | -7/Factory | Lost 3 parts (1p2w) 3352 | -7/Factory | Fabricated Shock Rifle (x1) 3558 | -7/Factory | Build established: Scavenger-Mutant 4215 | -7/Factory | Lost 3 parts (1u2w) 4260 | -7/Factory | Discovered new exit (range 16) 4387 | -7/Factory | Core integrity fell below 50% 4467 | -7/Factory | Lost 3 parts (1p1n1w) 4535 | -7/Factory | Core integrity fell below 20% 4571 | -7/Factory | Lost 5 parts (1p1n3u) 5032 | -7/Factory | Discovered new exit (range 6) 5054 | -7/Factory | Entered another Factory area 5054 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5350 | -6/Factory | Build established: Mutant 5516 | -6/Factory | Lost 6 parts (2p2n1u1w) 5525 | -6/Factory | Core integrity fell below 50% 5551 | -6/Factory | Core integrity fell below 20% 5556 | -6/Factory | Self-destructed Last Messages --------------- 05547_ Slammed into H-66 Slayer. 05547_ Destabilizing: Short circuit. 05547_ Broken Imp. Targeting Computer permanently disabled. 05548_ K-01 Serf collects debris. 05550_ System corrupted: Energy discharge (-37). 05550_ Slammed into H-66 Slayer. 05550_ Penetrated by Slug. 05551_ Slammed into H-66 Slayer. 05551_ Destabilizing: Short circuit. 05551_ Broken Imp. Targeting Computer permanently disabled. 05552_ Slammed into H-66 Slayer. 05552_ Destabilizing: Core damaged (-25). 05553_ Slug penetrates Wall. 05554_ ALERT: Rogue bot located, Programmers report to Factory Zone 1V. 05554_ Slammed into H-66 Slayer. 05554_ K-01 Serf collects debris. 05555_ Slammed into H-66 Slayer. 05555_ H-66 Slayer destroyed. 05555_ Broken Imp. Targeting Computer destroyed. 05555_ System corrupted by crushing effect (+1). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????? ??????????????????????????? | | ??????????????????? ????????????????????????? | | ??????????????????? #???????????????????????? | | ??????????????????? #???????????????????????? | | ??????????????????? #???????????????????????? | | ???????????????????# #???????????????????????? | | ???????????????????# #???????????????????????? | | ???????????????????# %#???????????????????????? | | ???????????????????# #???????????????????????? | | ???????????????????# #???????????????????????? | | ???????????????????# #???????????????????????? | | ???????????????????# #???????????????????????? | | ???????????????????#% #???????????????????????? | | ???????????????????# % ###################?????? | | ???????????????????# % *!! % ?????? | | ???????????????????#= !*%%[[ % % ????? | | ???????????????????# %*%!=%%% % ????? | | ???????????????????#%=%%!@%%k% ????? | | ???????????????????#!!!%!*=%%! % ????? | | ???????????????????#k########+############???????? | | ???????????????????#%#?????? ?????????????????? | | ???????????????????#=#?????? * ????????????????? | | ???????????????????#!#????? ???????????????? | | ???????????????????#[#????? ?????????????? | | ???????????????????# #????""" """ #????????????? | | ???????????????????# #????""" """ #????????????? | | ???????????????????# #??? """ """ #????????????? | | ???????????????????# #??? #????????????? | | ???????????????????# #??????" "??? #????????????? | | ???????????????????# #??????" "??????????????????? | | ???????????????????# #??????? ???????????????????? | | ???????????????????# #??????? ???????????????????? | | ???????????????????# #???????#???????????????????? | | ???????????????????# #???????????????????????????? | | ???????????????????# #???????????????????????????? | | ???????????????????# #???????????????????????????? | | ???????????????????# ######??????????????????????? | | ???????????????????# ##########?????????????? | | ????????????# ????## # ??????????????? | | ????????????# ### # ???????????????? | | ????????????# # """" ???????????????? | | ????????????# # """" ???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Coolant Potential 65 Energy Generation 29 Energy Capacity 845 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 900 Resistance: KI 20 Resistance: TH 40 Resistance: EX 20 Resistance: EM 40 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 6 Target Analysis 5 Core Analysis 6 Energy Filtering 30 Particle Charging 15 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Hrd. Medium Armor Plating | -8/Materials | Extracted Titanium Leg | -8/Materials | Extracted Imp. Flight Unit | -8/Materials | Extracted Cryofiber Web | -8/Materials | Extracted Spread Laser | -8/Materials | Extracted Sml. Matter Pod | -8/Materials | Extracted Arm. Wheel | -8/Materials | Extracted Maul | -8/Materials | Extracted Lgt. Nuclear Core | -8/Materials | Extracted Wheel | -8/Materials | Extracted Rocket Launcher | -8/Materials | Extracted Com. Matter Pod | -8/Materials | Extracted Shock Rifle | -8/Materials | Extracted Imp. Targeting Computer | -8/Materials | Extracted Imp. ECM Suite | -7/Factory | Extracted Robot Schematics ------------------ None Fabricated ------------ Shock Rifle | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpikedTargetMinigun Manual? 0 Play Time 00:41:51 Cumulative 314.4 hours Start 2020.08.11 @ 16:54:45 End 2020.08.11 @ 17:33:48 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 113 Rogue 1 Adventurer 112 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 34 Gallery% 63 Achievement% 47 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 76d634ce-90a7-44db-966c-34689a07550f