Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.17 @ 16:33:08 Player: FreshFromage Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (205) 1025 Value Destroyed (7278) 7278 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (1930) 1930 TOTAL SCORE: 15533 Bonus ------- High Alert Combat Kills 1387 Follower Combat Kills 413 Met Data Miner 300 Friendly Fire -170 Cogmind --------- Core Integrity 0/1000 Matter 45/300 Energy 100/100 System Corruption 11% Temperature Cool (0) Movement Core (350) Ox6 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Large Storage Unit Advanced Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Heavy Ion Engine Improved Deuterium Engine Improved Heat Sink Cooling System Sensor Array Transmission Jammer Hardlight Generator Hammer Peak State ------------ > --- POWER ------------ Angular-Fission Engine > --- PROPULSION ------- Titanium Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Improved Cooling System Large Storage Unit Advanced Signal Interpreter Transmission Jammer Hardened Heavy Armor Plating EM Disruption Field > --- WEAPON ----------- Precision Rocket Launcher Thermic Ion Construct/C > --- INVENTORY -------- Heavy Ion Engine Improved Deuterium Engine Improved Heat Sink Cooling System Sensor Array Transmission Jammer Hardlight Generator Assault Cannon EMP Blaster Scatter Rocket Array Hammer [Rating: 81] Favorites ----------- Power Constructs Engine Constructs Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Armored Scrap Engine Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Ballistic Cannon Assault Cannon Launcher Precision Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Hammer Build | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Dat Pro Fac Slots Evolved 10 | . . 2 . . 4 2 . . . . 2 Power 1 | . . . . . . 1 . . . . . Propulsion 2 | . . 1 . . 1 . . . . . . Utility 7 | . . 1 . . 3 1 . . . . 2 Weapon . | . . . . . . . . . . . . Parts Attached 140 | 6 9 26 25 7 36 17 . 2 . 1 11 Power 7 | 1 . 3 . . 2 1 . . . . . Engine 6 | 1 . 3 . . 1 1 . . . . . Core 1 | . . . . . 1 . . . . . . Reactor . | . . . . . . . . . . . . Propulsion 22 | 2 3 2 4 4 6 1 . . . . . Treads . | . . . . . . . . . . . . Leg 20 | 2 2 2 4 4 6 . . . . . . Wheel 2 | . 1 . . . . 1 . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 48 | 1 4 7 4 2 11 12 . 2 . . 5 Device 27 | . 2 3 1 2 6 8 . 2 . . 3 Storage 4 | 1 2 . . . . . . . . . 1 Processor 3 | . . . . . . 3 . . . . . Hackware . | . . . . . . . . . . . . Protection 14 | . . 4 3 . 5 1 . . . . 1 Artifact . | . . . . . . . . . . . . Weapon 63 | 2 2 14 17 1 17 3 . . . 1 6 Energy Gun 16 | 2 1 9 1 . 3 . . . . . . Energy Cannon 22 | . 1 2 10 1 8 . . . . . . Ballistic Gun 1 | . . 1 . . . . . . . . . Ballistic Cannon 3 | . . . . . . 2 . . . . 1 Launcher 19 | . . 2 5 . 5 1 . . . 1 5 Special Weapon 1 | . . . 1 . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 8 | . . 4 3 1 . . . . . . . Parts Lost 38 | . 2 4 1 . 12 4 . . . . 15 Power 3 | . . . . . 1 . . . . . 2 Propulsion 10 | . . 1 1 . 4 2 . . . . 2 Utility 14 | . . 1 . . 6 1 . . . . 6 Weapon 11 | . 2 2 . . 1 1 . . . . 5 Highest Loss Streak 15 | . 1 1 1 . 6 2 . . . . 15 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 78 | . 89 90 100 98 75 61 60 60 60 60 54 Engine 6 | . 14 11 11 11 1 8 . . . . . Core 2 | . . . . . 4 1 6 6 6 6 4 Leg 15 | . 24 13 31 33 13 1 6 6 6 6 4 Wheel 1 | . 2 11 1 . . 3 . . . . . Device 17 | . 6 12 11 10 21 20 26 26 26 26 22 Storage 8 | . 14 11 11 11 7 6 6 6 6 6 4 Processor 1 | . . . . . . 3 6 6 6 6 5 Protection 5 | . . 8 10 9 6 . . . . . 3 Energy Gun 3 | . 20 11 1 . 1 2 2 . . . . Energy Cannon 10 | . 5 6 20 22 10 5 3 6 6 6 4 Peak Build Rating 81 | 6 10 19 22 43 58 66 60 62 62 68 81 Average Rating 39 | 4 7 15 19 23 50 49 59 61 62 62 67 On Entrance 36 | . 6 10 19 19 43 35 59 60 62 62 63 Naked Turns . | . . . . . . . . . . . . Heaviest Build 74 | 14 30 40 44 41 52 60 42 42 42 50 74 Greatest Support 67 | 20 20 16 30 57 67 38 38 38 38 38 38 Greatest Overweight (x) 17 | 2 2 2 2 1 5 17 1 1 1 1 10 Average Overweight (x) 1 | . . 1 1 . . 4 1 1 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 9 15 15 15 15 15 15 15 15 15 14 Most Carried 15 | 4 11 15 15 15 15 13 12 13 13 14 14 Average Carried 12 | 2 7 14 14 14 11 9 12 12 13 13 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 4 11 15 15 15 9 12 12 13 13 14 8 Scrap Engine Consumption 108 | . . . . 13 51 24 2 5 . 1 12 Constructs Created 9 | . . . . . 7 2 . . . . . Constructs Modified 30 | . . . . . 17 7 1 3 . . 2 Class Distribution -------------------- 33% | Mutant 31% | Construct 31% | Scavenger-Mutant 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Recycling Construct | -7/Factory Mutant | -6/Factory Construct | -6/Lower Caves Construct | -6/Lower Caves Construct | -6/Data Miner Construct | -5/Proximity Caves Mutant | -5/Factory Resources | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Dat Pro Fac Matter Collected 2521 | 162 163 442 323 108 568 423 23 33 . 114 162 Remotely . | . . . . . . . . . . . . Salvage Created 7360 | . 790 1500 976 354 1754 563 50 69 . 150 1154 Parts 456 | . 52 100 62 21 88 33 6 3 . 7 84 Haulers Intercepted 8 | . . 2 5 . 1 . . . . . . Recyclers Shooed 4 | . 1 . . . 2 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . 9 . . 6 . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 159 | . 20 29 19 4 38 10 1 1 . 6 31 Melee 1 | . . . . . . . . . . . 1 Guns 30 | . 11 17 . . 2 . . . . . . Cannons 73 | . 5 9 8 3 22 6 1 1 . 3 15 AOE 47 | . 2 1 11 . 12 3 . . . 3 15 Classes Destroyed 21 | . 4 3 4 3 4 . . . . 1 2 Worker 7 | . 1 . 1 . 1 2 . . . . 2 Builder 9 | . . . 1 . . 1 . . . . 7 Tunneler 3 | . . . . . 1 . . . . . 2 Hauler 8 | . . 2 5 . 1 . . . . . . Recycler 4 | . . . . 1 2 1 . . . . . Mechanic 4 | . . . 3 . 1 . . . . . . Drone 2 | . . . . . . . . . . 2 . Watcher 10 | . 3 4 . . . 3 . . . . . Swarmer 25 | . 6 . . . 6 4 . . . . 9 Saboteur 2 | . . . . . . . . . . . 2 Grunt 63 | . 14 20 12 . 7 1 . . . 3 6 Brawler 4 | . . . 1 . 1 1 . . . 1 . Duelist 2 | . . 1 . . 1 . . . . . . Protector 4 | . . . 1 . 2 . . . . . 1 Sentry 22 | . . 8 6 1 5 1 . 1 . . . Specialist 6 | . . . . . 3 . . . . . 3 Hunter 5 | . . . . . 2 . . . . . 3 Programmer 21 | . . . . . 11 3 1 . . . 6 Heavy 1 | . . . . . . . . . . . 1 Scientist 1 | . . . . 1 . . . . . . . Scrapper 3 | . . . . 3 . . . . . . . Best Kill Streak 12 | . 3 6 11 3 11 4 1 1 . 4 12 Combat Bots Only 10 | . 3 4 8 2 10 3 1 1 . 4 8 Max Kills in Single Turn 7 | . 2 1 4 1 5 2 1 1 . 2 7 Gunslinging 1 | . 1 . . . . . . . . . . Exploded 4 | . 1 1 3 . 4 2 . . . 2 4 Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Dat Pro Fac Hostile Shots Fired 991 | . 81 92 38 7 349 101 2 18 . 4 299 Missed 322 | . 27 25 10 2 127 36 1 7 . 1 86 Damage Taken 10026 | . 582 939 406 144 3361 746 14 85 . 57 3692 Core 2053 | . 191 184 39 20 489 86 14 24 . . 1006 Absorbed by Shields 28 | . . . . . 28 . . . . . . Ignored by Resistances 247 | . . . . . 24 60 . . . . 163 Regen/Repaired (Parts) 1430 | . 35 . . 10 361 419 30 155 . . 420 Core Remaining (%) 55 | 100 23 . . 39 30 . . . . 85 . Volleys Fired 516 | . 78 83 41 13 146 53 2 6 . 18 76 Largest 2 | . 2 2 2 2 2 2 1 1 . 1 2 Hottest 136 | . 90 131 136 136 136 109 73 73 . 73 93 Shots Fired 832 | . 138 162 74 26 255 74 2 6 . 18 77 Gun 272 | . 111 122 2 . 27 10 . . . . . Cannon 518 | . 27 35 64 26 220 60 2 6 . 15 63 Launcher 42 | . . 5 8 . 8 4 . . . 3 14 Special . | . . . . . . . . . . . . Kinetic 71 | . . 44 . . . 21 . . . . 6 Thermal 619 | . 48 113 66 26 247 39 2 6 . 15 57 Explosive 35 | . . . 8 . 8 4 . . . 3 12 Electromagnetic 107 | . 90 5 . . . 10 . . . . 2 Robot Hit Streak 17 | . 10 17 10 15 16 11 1 3 . 3 10 Robot Miss Streak 9 | . 4 5 3 . 9 3 1 1 . 4 5 Penetration Max . | . . . . . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . Shots Hit Robots 503 | . 84 100 43 14 151 51 1 4 . 6 49 Core Hits 331 | . 33 48 34 8 87 26 1 1 . 7 86 Critical Kills 4 | . 1 1 . 1 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 10 | . 1 5 . 1 1 2 . . . . . Burn 4 | . . 4 . . . . . . . . . Meltdown 4 | . 1 1 . 1 1 . . . . . . Blast 2 | . . . . . . 2 . . . . . Melee Attacks 2 | . . . . . 2 . . . . . . Impact 2 | . . . . . 2 . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 20157 | . 1415 1767 2699 306 5167 1667 66 212 . 896 5962 Guns 2610 | . 932 1207 37 . 192 242 . . . . . Cannons 9004 | . 260 442 820 292 3228 1002 66 212 . 265 2417 Explosions 8457 | . 220 90 1835 . 1727 409 . . . 631 3545 Melee . | . . . . . . . . . . . . Ramming 86 | . 3 28 7 14 20 14 . . . . . Kinetic 933 | . . 376 . . . 403 . . . . 154 Thermal 9845 | . 598 1273 857 292 3420 599 66 212 . 265 2263 Explosive 8074 | . . . 1835 . 1727 409 . . . 631 3472 Electromagnetic 1219 | . 814 90 . . . 242 . . . . 73 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 11 | . . . . . 11 3 4 4 4 4 11 Average Corruption 4 | . . . . . 6 1 3 4 4 4 3 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 149 | . . . . . 70 15 19 15 3 24 3 Message Errors 38 | . . . . . 17 3 5 4 2 5 2 Matter Fused 41 | . . . . . 18 6 4 4 1 7 1 Heat Flow Errors 23 | . . . . . 8 3 5 4 . 3 . Energy Discharges 16 | . . . . . 9 2 1 1 . 3 . Parts Fused 3 | . . . . . 2 . . . . 1 . Data Loss (minor) 18 | . . . . . 9 . 3 1 . 5 . Data Loss (major) 7 | . . . . . 4 1 1 1 . . . Misfires 2 | . . . . . 2 . . . . . . Misdirections 1 | . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 593 | . . . 138 . 66 109 . . . 36 244 Projectiles 324 | . . . 2 . 59 48 . . . 36 179 Explosions 269 | . . . 136 . 7 61 . . . . 65 Melee . | . . . . . . . . . . . . Knockbacks 8 | . . 1 . . . 3 . . . . 4 Impact 1 | . . 1 . . . . . . . . . Kinetic 7 | . . . . . . 3 . . . . 4 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 241 | . . 43 . . 67 . . . . . 131 Shots 9 | . . 2 . . 1 . . . . . 6 Rammed 6 | . . 4 . . 2 . . . . . . Targets Rammed 20 | . 3 5 3 4 4 1 . . . . . Kicked 14 | . 3 1 3 4 2 1 . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 369 | . 198 156 108 81 253 369 127 228 . 208 34 Average Temperature 55 | . 65 39 33 24 66 97 59 102 . 104 6 Received Heat Transfer 1564 | . 255 369 177 48 240 93 . 24 . 45 313 Effects 1 | . . . . . . 1 . . . . . Shutdowns 1 | . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 2 | . 1 . . . . 1 . . . . . Combat Hostiles 2 | . 1 . . . . 1 . . . . . Parts Fried 5 | . . . . . . 5 . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 6 | . 1 2 . 1 2 . . . . . . Combat Hostiles 6 | . 1 2 . 1 2 . . . . . . Parts Melted 28 | . 5 5 1 4 13 . . . . . . Heat Transferred 11501 | . 1336 3133 1480 446 5106 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 7 | . 6 . . . . . . . . . 1 Alert | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Dat Pro Fac Peak Influence 1262 | . 341 520 922 481 825 494 . . . . 1262 Initial 656 | . . 143 219 340 302 361 . . . . 656 Average 420 | . 216 338 655 265 430 353 . . . . 699 Maximum Alert Level 4 | . 1 2 3 2 3 2 . . . . 4 Low Security (%) 13 | 100 38 9 . 31 13 3 . . . . . Level 1 42 | . 61 59 6 47 41 75 . . . . 8 Level 2 32 | . . 31 51 20 36 21 . . . . 57 Level 3 11 | . . . 42 . 8 . . . . . 27 Level 4 . | . . . . . . . . . . . 6 Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 35 | . 5 5 6 . 10 4 . . . . 5 Investigation 5 | . 2 2 . . 1 . . . . . . Extermination 11 | . . . . . 7 3 . . . . 1 Reinforcement 11 | . 3 3 . . 1 1 . . . . 3 Assault 7 | . . . 5 . 1 . . . . . 1 Garrison 1 | . . . 1 . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . 1 Data Miner Redirects 3 | . . . . . . . . . . . 3 Construction Impeded 2 | . . . . . . 1 . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . 1 . . . . . 1 Stealth | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Dat Pro Fac Distress Signals 9 | . 2 2 2 . 2 1 . . . . . Communications Jammed 25 | . . . . . . . . . . 4 21 Distress Signals 19 | . . . . . . . . . . . 19 Times Spotted 246 | . 28 44 34 4 60 15 1 1 . 8 51 Peak Tracking Total 12 | . 3 4 10 4 12 4 1 1 . 4 12 Tactical Retreats 9 | . 2 4 . . 2 1 . . . . . Traps | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Dat Pro Fac Traps Triggered 6 | . . 2 . . 3 1 . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 1 | . . . 1 . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Dat Pro Fac Machines Disabled 12 | . . 1 6 . . 4 . . . . 1 Max in Single Turn 2 | . . 1 1 . . 2 . . . . 1 Garrison Access 2 | . . . 1 . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled 1 | . . . 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Dat Pro Fac Machines Accessed 64 | . 7 7 16 12 10 3 . 3 4 . 2 Terminals 38 | . 4 6 14 4 6 3 . . . . 1 Fabricators 2 | . . . . . 2 . . . . . . Repair Stations 5 | . 1 1 1 . 1 . . . . . 1 Recycling Units 8 | . 2 . . 6 . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . 1 . 1 . . . . . . Total Hacks 189 | . 16 19 44 37 17 10 . 9 34 . 3 Successful 128 | . 10 11 20 33 4 5 . 9 34 . 2 Failed 61 | . 6 8 24 4 13 5 . . . . 1 Catastrophic 14 | . 2 1 4 1 4 2 . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 56 | . 11 10 19 11 2 3 . . . . . Terminals 99 | . 11 17 40 9 11 10 . . . . 1 Fabricators 3 | . . . . . 3 . . . . . . Repair Stations 10 | . 3 2 2 . 1 . . . . . 2 Recycling Units 8 | . 2 . . 6 . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 4 | . . . 2 . 2 . . . . . . Terminal Hacks 99 | . 2 5 17 27 1 4 . 9 34 . . Record 38 | . . . . 20 . . . 7 11 . . Part Schematic 13 | . . . 1 . . . . . 12 . . Robot Schematic 8 | . . . . . . . . . 8 . . Robot Analysis 2 | . . . 2 . . . . . . . . Prototype ID Bank 8 | . . 1 2 2 . . . . 3 . . Open Door 7 | . . . 5 . . . . 2 . . . Branch Access Points 2 | . . 1 . . . 1 . . . . . Emergency Access Points 2 | . . . 1 1 . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . Alert Level 2 | . . 1 . . . 1 . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . Locate Traps 4 | . 1 . 2 . . 1 . . . . . Disarm Traps 1 | . . . 1 . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . Security Status 2 | . . . 1 1 . . . . . . . Patrol Status 1 | . . . 1 . . . . . . . . Zone Layout 4 | . . 1 . 1 1 1 . . . . . Release Object 2 | . . . . 2 . . . . . . . Fabricator Hacks 2 | . . . . . 2 . . . . . . Network Status 2 | . . . . . 2 . . . . . . Repair Station Hacks 6 | . 3 1 . . . . . . . . 2 Scan Component 3 | . 1 1 . . . . . . . . 1 Repair 2 | . 1 . . . . . . . . . 1 Refit 1 | . 1 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . 1 . . . . . . Seal Access 2 | . . . 1 . 1 . . . . . . Unauthorized Hacks 19 | . 5 5 2 6 . 1 . . . . . Terminals 11 | . 3 5 2 . . 1 . . . . . Botnet 3 | . . . 2 . . 1 . . . . . Skim 8 | . 3 5 . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 8 | . 2 . . 6 . . . . . . . Tunnel 8 | . 2 . . 6 . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 42 | . 5 7 14 3 8 3 . . . . 2 Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . 8 . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 13 | . . . 1 . . . . . 12 . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 2 | . 1 . . . . . . . . . 1 Time 39 | . 26 . . . . . . . . . 13 Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 1 | . . . . . 1 . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Dat Pro Fac Total Allies 11 | . . . 10 . 1 . . . . . . Largest Group 10 | . . . 10 1 1 . . . . . . Highest-Rated Group 88 | . . . 88 8 16 . . . . . . Highest-Rated Ally 16 | . . . 16 8 16 . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 141 | . . . 131 4 6 . . . . . . Total Damage 1237 | . . . 1100 34 103 . . . . . . Kills 17 | . . . 16 . 1 . . . . . . Allies Corrupted 1 | . . . 1 . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Dat Pro Fac Robot Analysis Total 2 | . . . 2 . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 1 1 . 1 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Dat Pro Fac Turns Passed 14925 | 58 1081 1480 2044 1602 3254 1630 869 923 200 1012 772 Spaces Moved 6944 | 40 628 789 990 868 1392 726 427 412 79 377 216 Core 19 | 8 . . . . . 6 . . . . 5 Treads 364 | . . . . . 364 . . . . . . Legs 4630 | 32 499 . 847 868 783 95 427 412 79 377 211 Wheels 1630 | . 129 789 143 . . 569 . . . . . Hover 85 | . . . . . 29 56 . . . . . Flight 216 | . . . . . 216 . . . . . . Fastest Speed 50 | 50 115 115 130 100 103 140 195 195 256 256 256 Average Speed 177 | 113 122 128 181 174 168 186 195 218 256 256 259 Slowest Speed 900 | 150 260 130 190 190 443 900 195 256 256 256 550 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 56 | 4 96 75 96 94 33 21 65 58 68 64 7 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 11 | . 2 . . 6 . . 1 1 1 . . Known Exits Taken 6 | . . 1 . . . 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 . 1 1 1 . . . . . . Scrap Searched 6 | . . . . . . . 2 2 . 2 . Spaces Dug 4 | . . . . . 1 . . 1 . 2 . Terrain Destroyed 421 | . 18 . 104 . 121 60 1 2 . 18 97 Melee 1 | . . . . . 1 . . . . . . Projectile 30 | . . . . . 3 . 1 2 . 10 14 AOE 390 | . 18 . 104 . 117 60 . . . 8 83 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Dat Pro Fac Total 8722 | 49 801 1108 1144 929 2046 928 462 429 78 406 342 Wait 914 | . 70 162 55 27 398 123 34 8 . 9 28 Move 6933 | 39 627 788 989 867 1391 725 426 411 78 376 216 Hop . | . . . . . . . . . . . . Pick Up 68 | 4 9 18 8 3 11 4 . 1 . 1 9 Fast Attach 25 | 6 3 9 1 1 1 3 . . . . 1 Attach 40 | . 1 4 1 . 17 8 . 1 . 1 7 Detach 17 | . . . . 1 7 5 . 1 . 1 2 Swap 75 | . 5 13 23 6 18 6 . 1 . . 3 Drop 70 | . 5 26 14 7 18 . . . . . . Fire 516 | . 78 83 41 13 146 53 2 6 . 18 76 Melee 2 | . . . . . 2 . . . . . . Ram 4 | . . 4 . . . . . . . . . Kick 14 | . 3 1 3 4 2 1 . . . . . Crush 2 | . . . . . 2 . . . . . . Escape Stasis 4 | . . . . . 4 . . . . . . Rewire 29 | . . . . . 29 . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous 9 | . . . 9 . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 6 exits: *Mat x3 / *Min / *Sto x2) -9/Storage (discovered 2 exits: *Mat / *Rec) -9/Recycling -7/Factory -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 362 | -10/Materials | Discovered new exit (range 3) 436 | -10/Materials | Discovered new exit (range 16) 688 | -10/Materials | Core integrity fell below 50% 712 | -10/Materials | Discovered new exit (range 7) 750 | -10/Materials | Repaired Aluminum Leg 927 | -10/Materials | Discovered new exit (range 4) 1140 | -10/Materials | Entered another Materials area 1140 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1241 | -9/Materials | Discovered new exit (range 12) 1786 | -9/Materials | Discovered new exit (range 16) 1883 | -9/Materials | Discovered new exit (range 14) 1950 | -9/Materials | Discovered new exit (range 10) 2130 | -9/Materials | Discovered new exit (range 16) 2489 | -9/Materials | Learned Storage trap positions 2519 | -9/Materials | Identified exit to Mines 2519 | -9/Materials | Identified exit to Storage 2534 | -9/Materials | Build established: Scavenger-Mutant 2549 | -9/Materials | Identified exit to Materials 2564 | -9/Materials | Learned 2 Materials zone layouts 2570 | -9/Materials | Learned Storage trap positions 2571 | -9/Materials | Learned location of 2 exits from Materials 2572 | -9/Materials | Learned 2 Materials zone layouts 2578 | -9/Materials | Learned location of 3 exits from Materials 2591 | -9/Materials | Learned Materials stockpile data 2612 | -9/Materials | Learned Storage stockpile data 2620 | -9/Materials | Entered Storage 2621 | -9/Storage | Loaded intel: 19 trap records 2667 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2703 | -9/Storage | Garrison activated, responded to threat 2910 | -9/Storage | Found Prototype Launcher 2911 | -9/Storage | Identified Scatter Rocket Array 2971 | -9/Storage | Build established: Commander-Mutant 3011 | -9/Storage | Core integrity fell below 50% 3425 | -9/Storage | Build established: Scavenger-Mutant 3738 | -9/Storage | Discovered exit to Materials (range 5) 3820 | -9/Storage | First assault squad dispatched 3851 | -9/Storage | Destroyed 8 combat bots 4657 | -9/Storage | Discovered new exit (range 3) 4664 | -9/Storage | Entered Recycling 4664 | -9/Recycling | Accompanied by 1 ally 4904 | -9/Recycling | Scanned before Scraplab entrance 5181 | -9/Recycling | Discovered new exit (range 16) 5917 | -9/Recycling | Discovered new exit (range 4) 5932 | -9/Recycling | Entered Scraplab 5975 | -9/Recycling | Angered Scraplab inhabitants 6040 | -9/Recycling | Found Prototype Device 6040 | -9/Recycling | Identified Scrap Engine 6266 | -9/Recycling | Entered Factory 6266 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x3 7714 | -7/Factory | Build established: Mutant 7736 | -7/Factory | Discovered new exit (range 13) 8059 | -7/Factory | Cargo convoy interrupted 8115 | -7/Factory | Destroyed 10 combat bots 8480 | -7/Factory | Build established: Construct 9066 | -7/Factory | First assault squad dispatched 9278 | -7/Factory | System corruption reached 10% 9486 | -7/Factory | Core integrity fell below 50% 9520 | -7/Factory | Entered another Factory area 9520 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 9544 | -6/Factory | Lost 6 parts (1p2n2u1w) 9784 | -6/Factory | Build established: Mutant 9975 | -6/Factory | Identified exit to Lower Caves 10750 | -6/Factory | Spotted B-75 Beast 11024 | -6/Factory | Build established: Construct 11150 | -6/Factory | Entered Lower Caves 11680 | -6/Lower Caves | Discovered new exit (range 15) 11705 | -6/Lower Caves | Identified exit to Lower Caves 12019 | -6/Lower Caves | Entered another Lower Caves area 12140 | -6/Lower Caves | Discovered new exit (range 6) 12148 | -6/Lower Caves | Identified exit to Factory 12316 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 12660 | -6/Lower Caves | Learned location of 1 exit from Factory 12660 | -6/Lower Caves | Learned Armory garrison access intel 12789 | -6/Lower Caves | Encountered a Warlord checkpoint 12814 | -6/Lower Caves | Discovered new exit (range 10) 12834 | -6/Lower Caves | Identified exit to Data Miner 12942 | -6/Lower Caves | Entered Data Miner 12942 | -6/Data Miner | Discovered new exit (range 6) 12991 | -6/Data Miner | Met Data Miner 13037 | -6/Data Miner | Learned location of Section 7 (-3) 13037 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 13088 | -6/Data Miner | Received God Mode back door access code from Data Miner 13140 | -6/Data Miner | Identified exit to Proximity Caves 13142 | -6/Data Miner | Entered Proximity Caves 13147 | -5/Proximity Caves | Spotter reported a threat 13148 | -5/Proximity Caves | Spotter reported a threat 13732 | -5/Proximity Caves | Spotter reported a threat 13785 | -5/Proximity Caves | Spotter reported a threat 14109 | -5/Proximity Caves | Discovered exit to Factory (range 13) 14154 | -5/Proximity Caves | Entered Factory 14154 | -5/Factory | Evolved 2 slots: Utility x2 14155 | -5/Factory | Identified exit to Factory 14348 | -5/Factory | Repaired Lrg. Storage Unit 14454 | -5/Factory | Build established: Mutant 14454 | -5/Factory | Search patrols dispatched 14754 | -5/Factory | First assault squad dispatched 14812 | -5/Factory | Destroyed 8 combat bots 14867 | -5/Factory | Cargo convoy interrupted 14884 | -5/Factory | Incoming assault squad redirected 14885 | -5/Factory | Incoming assault squad redirected 14908 | -5/Factory | Destroyed 8 combat bots 14909 | -5/Factory | Incoming assault squad redirected 14912 | -5/Factory | Core integrity fell below 50% 14920 | -5/Factory | System corruption reached 10% 14922 | -5/Factory | Core integrity fell below 20% 14926 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 14917_ Scrap Engine destroyed. 14918_ U-05 Engineer builds a Wall. 14918_ U-05 Engineer lays Concrete. 14919_ M-28 Smith repairs H-66 Slayer. 14919_ Slug penetrates Wall. 14919_ Penetrated by Slug. 14919_ U-05 Engineer lays Concrete. 14920_ K-01 Serf collects debris. 14920_ U-05 Engineer lays Concrete. 14921_ M-28 Smith repairs Lgt. Fission Core. 14922_ U-05 Engineer lays Concrete. 14922_ Slug penetrates Wall. 14923_ Penetrated by Slug. 14923_ U-05 Engineer lays Concrete. 14924_ Wall collapses. 14924_ K-01 Serf collects debris. 14924_ U-05 Engineer lays Concrete. 14925_ Penetrated by Slug. 14925_ U-05 Engineer builds a Wall. 14926_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????""??????????????? | | ????????????????????????????????? ??????????????? | | ?????????????????????#????????##+"#??#+#?????????? | | ???????????????????? ??????# #??# #?????????? | | ??????????????????? ??### #??# #?????????? | | ????????????????????" #??# #?????????? | | ?????????????????????? #??# #?????????? | | ????????????????????" ### #?????????? | | ???????????????????"" # ## #####?????? | | ??????????????########## # #?????? | | ????????????? u =######? | | ????????????? =% * %" !=%[*% ?? | | ????????????? ! * % !% !#?????? | | ???????????????????#### [ * "% #?????? | | ???????????????????# m !% =###+####?????? | | ???????????????????# "" * % =h## ???????? | | ???????????????????# "" ![ ## "" ?????? | | ???????????????????# "Y % %[ ## "" #???? | | ???????????????????# "" x/! =[= ## """ #???? | | ???????????????????# "" =%% ! ## """ #???? | | ???????????????????# gx/==%= ## """?????? | | ???????????????????# *! ## ??????? | | ???????????????????# g;# ## | ??????? | | ???????????????????# l ## ## ??????? | | ???????????????????# ## ########??????? | | ???????????????????# " @ # #?????????????? | | ?????#+#???????????# k #T #########?????? | | ????? ???????????# " "" ## # !#????? | | ????? ???????????# """" ## # """ #????? | | ????? ???????????# ## # """ #????? | | ?????# #???????????# ## # """ #????? | | ?????# #???????????# A## # #????? | | ?????# #?######????########/## + """ !#????? | | ?????# #?# ######?????# # """ #????? | | ###### ### ####### # """ #????? | | # #????? | | ######+### ############+##########??????? | | ??# # #????# #????????? | | ??# "" ###### ###### #????????? | | ??# "" + + #????????? | | ??# R" ################# #????????? | | ??# """ #???????????????# #????????? | | ??# #???????????????# #????????? | | ??########???????????????################????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 37 Energy Capacity 608 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 600 Resistance: TH 10 Resistance: EM 25 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- Arm. Huge Wheel | -9/Storage | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Hvy. Proton Cannon | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Imp. Remote Shield | -6/Data Miner | Free Adv. Datajack | -6/Data Miner | Free Antigrav System | -6/Data Miner | Free Hvy. Siege Treads | -6/Data Miner | Free Q-thruster | -6/Data Miner | Free Adv. Heavy Treads | -6/Data Miner | Free Robot Schematics ------------------ B-48 Gladiator | -6/Data Miner | Free C-35 Carver | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free O-32 Director | -6/Data Miner | Free W-44 Eye | -6/Data Miner | Free M-30 Cleanser | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RegenerativeBombExpander Manual? 0 Play Time 02:17:09 Cumulative 107.7 hours Start 2024.09.17 @ 14:11:38 End 2024.09.17 @ 16:33:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 49 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 46 Gallery% 49 Achievement% 45 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 53301c7b-9127-44af-96f4-23f79073ce02