Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.10 @ 12:38:51 Player: ZLD1 Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (0) 0 Value Destroyed (60) 60 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (12286) 12286 TOTAL SCORE: 19826 Bonus ------- Pacifist 7636 Follower Combat Kills 4650 Cogmind --------- Core Integrity 0/1600 Matter 192/300 Energy 100/100 System Corruption 6% Temperature Cool (33) Movement Core (150) Ox2 Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (6) ------- Enhanced Force Lance > --- INVENTORY (5) ---- Antigrav System Antigrav System Heavy Armor Plating Peak State ------------ > --- POWER ------------ Angular Momentum Engine Quantum Reactor > --- PROPULSION ------- Gravmag Array Gravmag Array Antigrav System Linear Gravjet > --- UTILITY ---------- Small Storage Unit Improved Signal Interpreter Advanced Signal Interpreter Improved Light Armor Plating Improved Field Recycling Unit > --- WEAPON ----------- 1B-0RG's Assimilator > --- INVENTORY -------- Gravmag Array Heavy Armor Plating V3-11A's Pendant Enhanced Force Lance [Rating: 129] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Reactor Quantum Reactor Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Gravmag Array Flight Unit Flight Unit Utility Small Storage Unit Device V3-11A's Pendant Storage Small Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon 1B-0RG's Assimilator Ballistic Gun Barrage Gun Piercing Weapon Enhanced Force Lance Special Melee Weapon 1B-0RG's Assimilator Build | -11 -10 -10 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Fac Fac Fac Res Res Qua Acc Slots Evolved 18 | . . . 4 2 . . 2 2 2 2 2 . 2 Power 1 | . . . . . . . . 1 . . . . . Propulsion 4 | . . . . 2 . . . 1 . . 1 . . Utility 9 | . . . 1 . . . 2 . 2 2 1 . 1 Weapon 4 | . . . 3 . . . . . . . . . 1 Parts Attached 32 | . 1 6 1 3 1 . 8 2 3 1 4 . 2 Power 6 | . . 1 . . . . 2 . 1 . 1 . 1 Engine 4 | . . 1 . . . . 2 . 1 . . . . Core . | . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . 1 . 1 Propulsion 13 | . 1 2 . 2 1 . 3 . 1 1 2 . . Treads . | . . . . . . . . . . . . . . Leg 6 | . . 2 . 2 1 . 1 . . . . . . Wheel . | . . . . . . . . . . . . . . Hover 6 | . . . . . . . 2 . 1 1 2 . . Flight 1 | . 1 . . . . . . . . . . . . Utility 10 | . . 2 . 1 . . 3 2 1 . 1 . . Device 5 | . . 1 . . . . 3 1 . . . . . Storage 1 | . . 1 . . . . . . . . . . . Processor 3 | . . . . 1 . . . 1 1 . . . . Hackware . | . . . . . . . . . . . . . . Protection 1 | . . . . . . . . . . . 1 . . Artifact . | . . . . . . . . . . . . . . Weapon 3 | . . 1 1 . . . . . . . . . 1 Energy Gun . | . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 1 | . . 1 . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . 1 Special Melee Weapon 1 | . . . 1 . . . . . . . . . . Unidentified Prototypes 2 | . . 1 1 . . . . . . . . . . Parts Lost 11 | . . . . . . . 3 . . . 2 . 6 Power 3 | . . . . . . . 1 . . . . . 2 Propulsion 2 | . . . . . . . 1 . . . 1 . . Utility 5 | . . . . . . . 1 . . . 1 . 3 Weapon 1 | . . . . . . . . . . . . . 1 Highest Loss Streak 3 | . . . . . . . 2 . . . 1 . 3 To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 5 | 2 5 3 4 5 6 7 5 6 6 5 4 4 5 Power 1 | 1 2 1 1 2 2 2 . . . . . . . Propulsion 1 | 1 2 1 1 1 2 3 2 2 2 1 1 1 2 Utility 1 | . 1 . . 1 1 1 1 2 2 2 2 2 1 Weapon 1 | . . . . 1 1 1 1 2 2 2 1 1 . Tool/Special . | . . . . . . . . . . . . . . Unused Backups 6 | . . . . . . . 1 1 . . 2 . 2 Power . | . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . . . . 1 Utility 2 | . . . . . . . . 1 . . . . 1 Weapon 3 | . . . . . . . 1 . . . 2 . . Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 52 | . 10 52 53 60 69 69 51 48 53 51 48 47 26 Engine 6 | . . 10 9 7 7 7 5 5 8 9 5 4 2 Leg 10 | . . 11 18 28 30 30 5 . . . . . . Hover 5 | . . . . . . . 10 11 14 13 14 13 7 Flight 1 | . 10 8 . . . . . . . . . . . Device 9 | . . 11 9 7 7 7 14 15 10 9 5 4 2 Storage 5 | . . 5 9 7 7 7 6 5 5 4 4 4 2 Processor 3 | . . . . . 7 7 . 3 8 9 8 8 5 Special Melee Weapon 4 | . . . 8 7 7 7 6 5 5 4 4 4 2 Peak Build Rating 129 | . 1 16 73 79 79 78 109 107 118 118 129 128 128 Average Rating 77 | . . 8 72 76 78 78 95 103 114 117 122 127 77 On Entrance 72 | . . 1 16 73 79 78 78 102 102 118 118 127 128 Avg Prop Armor Cover (%) 5 | . . 4 . . . . 7 . 4 . . . 10 Naked Turns 123 | . 6 . . . . . . . . . . . 117 Heaviest Build 108 | . . 12 64 64 64 64 82 77 89 89 108 108 108 Greatest Support 60 | 3 4 20 20 43 43 40 43 40 49 49 60 60 60 Greatest Overweight (x) 3 | . . . 3 2 1 1 3 1 1 1 2 1 3 Average Overweight (x) . | . . . 3 1 1 1 1 1 1 1 1 1 . Largest Inventory Capacity 8 | 5 5 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 5 5 6 8 8 8 8 8 8 8 8 8 8 6 Most Carried 8 | 5 5 8 8 7 8 8 8 8 8 8 8 7 7 Average Carried 6 | 3 5 6 5 6 7 8 7 7 8 6 5 5 6 Final Capacity 8 | 5 5 8 8 8 8 8 8 8 8 8 8 8 5 Final Carried 8 | 5 5 8 7 6 8 8 8 8 8 7 5 7 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Mutant | -3/Research Mutant | -2/Research Mutant | -2/Quarantine Mutant | -1/Access Resources | -11 -10 -10 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Sub Mat Fac Low Low Fac Fac Fac Res Res Qua Acc Matter Collected 3797 | 200 . 113 439 14 581 1 264 982 620 27 142 318 96 Remotely . | . . . . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . . . . Parts . | . . . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . 1 . . . . Parts Field Recycled 163 | . . . . . . . 23 63 34 9 11 8 15 Retrieved Matter 1961 | . . . . . . . 379 634 428 149 121 66 184 Parts Self-Destructed 35 | . . 8 . . 27 . . . . . . . . Prevented . | . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Fac Fac Fac Res Res Qua Acc Combat Hostiles Destroyed . | . . . . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Sub Mat Fac Low Low Fac Fac Fac Res Res Qua Acc Hostile Shots Fired 275 | . . 44 7 . 13 . 26 25 28 . 11 10 111 Missed 95 | . . 29 1 . 1 . 6 7 9 . 1 . 41 Hits 180 | . . 15 6 . 12 . 20 18 19 . 10 10 70 Projectile 180 | . . 15 6 . 12 . 20 18 19 . 10 10 70 AOE 4 | . . . . . . . . . . . . . 4 Critical Strikes 7 | . . . . . 1 . 1 . . . 1 . 4 Damage Taken 5150 | . . 133 103 . 303 . 534 482 550 14 270 294 2467 Core 2395 | . . 95 47 . 77 . 131 146 185 14 23 67 1610 Absorbed by Shields . | . . . . . . . . . . . . . . Regen/Repaired (Parts) 860 | . . . 56 . 87 . 179 197 155 . 122 25 39 Core Remaining (%) 87 | 100 . 62 91 . . 89 84 85 83 98 . 93 . Volleys Fired 27 | . . 27 . . . . . . . . . . . Largest 1 | . . 1 . . . . . . . . . . . Hottest 28 | . . 28 . . . . . . . . . . . Shots Fired 27 | . . 27 . . . . . . . . . . . Gun 27 | . . 27 . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 27 | . . 27 . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . . . . . Core Hits . | . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . Melee Attacks 1 | . . . . . . . . . . . . . 1 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 1 | . . . . . . . . . . . . . 1 Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 87 | . . . . 16 . . 13 . 48 . . . 10 Guns . | . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Ramming 87 | . . . . 16 . . 13 . 48 . . . 10 Kinetic . | . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 6 | . . . . . . . . . . . . . 6 Average Corruption 4 | . . . . . . . . . . . . . 4 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 5 | . . . . . . . . . . . . . 5 Message Errors 1 | . . . . . . . . . . . . . 1 Matter Fused 2 | . . . . . . . . . . . . . 2 Heat Flow Errors 2 | . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . . . . . 1 Impact 1 | . . . . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 33 | . . . . . . . 6 . 23 . . . 4 Shots . | . . . . . . . . . . . . . . Rammed 6 | . . . . . . . 1 . 3 . . . 2 Targets Rammed 7 | . . . . 1 . . 1 . 3 . . . 2 Kicked 1 | . . . . 1 . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 203 | . . . . . 7 . . . 9 . . . 203 Average Temperature 71 | . . . . . 7 . . . 9 . . . 90 Received Heat Transfer 600 | . . 69 27 . 153 . 9 117 63 . 18 27 117 Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Fac Fac Fac Res Res Qua Acc Maximum Alert Level 3 | . . . 1 . . . . 2 1 . 1 1 3 Low Security (%) 75 | 100 100 . 97 100 . . 100 50 93 100 67 11 35 Level 1 16 | . . . 2 . . . . 43 6 . 32 88 4 Level 2 3 | . . . . . . . . 5 . . . . 23 Level 3 3 | . . . . . . . . . . . . . 36 Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 889 | . . . 203 77 . . 123 432 212 192 311 296 889 Initial 205 | . . . . 77 . . 1 48 205 43 93 163 136 Average 152 | . . . 120 20 . . 31 154 120 140 189 245 471 Influence Increases 4616 | . . 265 614 8 412 . 294 803 265 194 358 256 1147 Destroy 0b10 Robot/C 2360 | . . 80 360 . 320 . 160 460 140 100 220 140 380 Destroy 0b10 Robot/NC 90 | . . . 20 5 . . 5 10 5 5 5 10 25 Destroy Leader 388 | . . . 76 2 20 . 50 62 50 12 32 22 62 Allied During Kill 980 | . . 5 92 1 72 . 49 222 70 48 86 84 251 Successful Hack 2 | . . . 2 . . . . . . . . . . Disable Machine 90 | . . . 15 . . . . 30 . 15 15 . 15 Destroy Structure 121 | . . . 4 . . . . 4 . 14 . . 99 Partial Spotted 30 | . . . . . . . 15 . . . . . 15 Lose Combat Pursuer 555 | . . 180 45 . . . 15 15 . . . . 300 Influence Decreases 3727 | . . 265 444 178 333 76 198 482 601 111 234 318 487 Entered New Map 713 | . . . . 93 . 16 2 51 215 41 74 128 93 Time Decay 2300 | . . 205 324 85 278 60 150 318 286 50 140 150 254 Lost Part 80 | . . . . . . . . . . . 20 . 60 Lost Ally 634 | . . 60 120 . 55 . 46 113 100 20 . 40 80 Squads Dispatched 29 | . . . 2 . . . 3 7 2 1 1 2 11 Investigation 3 | . . . . . . . . 2 . . . . 1 Extermination 7 | . . . . . . . 1 1 1 . 1 1 2 Reinforcement 12 | . . . 2 . . . 2 2 1 1 . 1 3 Assault 4 | . . . . . . . . 2 . . . . 2 Garrison 3 | . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Sub Mat Fac Low Low Fac Fac Fac Res Res Qua Acc Distress Signals 8 | . . . 3 . . . . . 2 1 . . 2 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 198 | . . 18 25 1 18 . 13 29 14 7 13 12 48 Peak Tracking Total 13 | . . 7 6 1 7 . 3 6 4 6 4 5 13 Tactical Retreats 14 | . . 5 2 . . . 1 1 . . . . 5 Traps | -11 -10 -10 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Fac Fac Fac Res Res Qua Acc Traps Triggered 2 | . . . . . . . . 2 . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Sub Mat Fac Low Low Fac Fac Fac Res Res Qua Acc Machines Disabled 7 | . . 1 1 . . . . 2 . 1 1 . 1 Max in Single Turn 1 | . . 1 . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Sub Mat Fac Low Low Fac Fac Fac Res Res Qua Acc Machines Accessed 7 | . . 2 1 . . 1 1 1 . . . . 1 Terminals 1 | . . . . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . Total Hacks 20 | . . 8 3 . . 1 3 3 . . . . 2 Successful 14 | . . 8 3 . . 1 2 . . . . . . Failed 6 | . . . . . . . 1 3 . . . . 2 Catastrophic 1 | . . . . . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . Terminals 2 | . . . . . . . . . . . . . 2 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . 3 . . . . . . Scanalyzers 3 | . . . 3 . . . . . . . . . . Garrison Access 3 | . . . . . . . . 3 . . . . . Terminal Hacks 9 | . . 8 . . . 1 . . . . . . . Record 7 | . . 7 . . . . . . . . . . . Open Door 1 | . . . . . . 1 . . . . . . . Proto ID Catalog 1 | . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . 2 . . . . . . Retrieve Matter 2 | . . . . . . . 2 . . . . . . Scanalyzer 3 | . . . 3 . . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . Retrieve Study 1 | . . . 1 . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 3 | . . . . . . . 1 1 . . . . 1 Full Trace Events 2 | . . . . . . . . 1 . . . . 1 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . 1 . . . . . . . . 4 . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired 1 | . . . 1 . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Sub Mat Fac Low Low Fac Fac Fac Res Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . 1 . . . . . . . . Allies Hacked 5 | . . . . . . . 1 1 2 . 1 . . Hacks Repelled 3 | . . . . . . . . . . . . . 3 Allies | -11 -10 -10 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Sub Mat Fac Low Low Fac Fac Fac Res Res Qua Acc Total Allies 11 | . . 9 . . 1 . . . . . . . 1 Largest Group 6 | . . 6 6 . 1 1 . . . . . . 1 Highest-Rated Group 114 | . . 114 114 . 16 16 . . . . . . 60 Highest-Rated Ally 60 | . . 19 19 . 16 16 . . . . . . 60 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 580 | . . 13 114 7 86 . 49 68 47 14 51 41 90 Total Damage 19925 | . . 500 1529 69 1662 . 1285 3055 1688 876 1875 1598 5788 Kills 139 | . . 4 22 1 17 . 9 25 8 6 12 10 25 Allies Corrupted 3 | . . . . . . . . 2 . . . . 1 Allies Melted 1 | . . . . . . . . . 1 . . . . Borg Created 32 | . . . 5 . 4 . 6 7 6 . 1 2 1 Largest Collective 5 | . . . 4 . 4 . 3 5 5 . 4 5 5 Intel | -11 -10 -10 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Fac Fac Fac Res Res Qua Acc Active Infowar (turns) 1339 | . . . . 35 1041 124 139 . . . . . . Traps 105 | . . . . . . . 105 . . . . . . Machine Analysis 1234 | . . . . 35 1041 124 34 . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Sub Mat Fac Low Low Fac Fac Fac Res Res Qua Acc Turns Passed 7524 | 25 69 1200 1073 323 1041 124 866 910 629 119 281 318 546 Spaces Moved 5812 | 39 41 1704 301 165 564 54 525 760 381 84 243 265 686 Core 442 | 39 10 . . . . . . . . . . . 393 Treads . | . . . . . . . . . . . . . . Legs 1540 | . . 373 301 165 564 54 83 . . . . . . Wheels . | . . . . . . . . . . . . . . Hover 2468 | . . . . . . . 442 760 381 84 243 265 293 Flight 1362 | . 31 1331 . . . . . . . . . . . Fastest Speed 40 | 50 40 40 315 178 175 175 106 106 105 105 102 102 50 Average Speed 109 | 50 42 57 329 184 175 175 123 106 105 105 104 102 71 Slowest Speed 330 | 50 50 120 330 245 178 175 245 106 106 105 158 102 210 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 4 | . 1 2 . . . . . . 1 . . . . Potential Cave-ins 8 | . . . . . . . . . . . . . 8 Cave-ins Triggered 1 | . . . . . . . . . . . . . 1 Exploration Rate (%) 21 | 3 8 77 32 6 65 8 11 24 7 2 9 32 18 Regions Visited 13 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 5 | . . . . . . . . 1 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . . . . Scrap Searched 7 | . . 5 . . 2 . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Sub Mat Fac Low Low Fac Fac Fac Res Res Qua Acc Total 6882 | 43 90 1896 375 182 610 84 730 850 592 115 271 308 736 Wait 876 | . 50 160 64 12 24 31 169 64 180 29 16 40 37 Move 5791 | 38 38 1699 300 164 563 53 524 759 378 83 242 264 686 Hop 4 | . 1 2 . . . . . . 1 . . . . Pick Up 27 | 5 . 2 4 2 2 . 7 . . 1 2 2 . Fast Attach 11 | . 1 2 . . . . 3 2 3 . . . . Attach 17 | . . 3 1 3 . . 4 . . 1 3 . 2 Detach 2 | . . . . . . . . 1 . . 1 . . Swap 6 | . . 1 . . 1 . 3 . . . 1 . . Drop 23 | . . . 1 . . . 10 2 . 1 3 . 6 Fire 27 | . . 27 . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . 1 Ram 6 | . . . . . . . 1 . 3 . . . 2 Kick 1 | . . . . 1 . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 13 | . . . . . . . . 13 . . . . . Rewire 42 | . . . . . 16 . 2 2 20 . 2 . . Trap . | . . . . . . . . . . . . . . Miscellaneous 35 | . . . 5 . 4 . 7 7 7 . 1 2 2 Route ------- -11/Scrapyard -10/Materials -10/Subcaves (discovered 3 exits: *Mat x2 / [*Rec]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory -4/Factory -3/Research -2/Research -2/Quarantine -1/Access History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 26 | -11/Scrapyard | Entered Materials 94 | -10/Materials | Discovered new exit (range 3) 95 | -10/Materials | Entered Subcaves 168 | -10/Subcaves | Learned 2 Materials zone layouts 206 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 298 | -10/Subcaves | Discovered new exit (range 6) 300 | -10/Subcaves | Build established: Mutant 315 | -10/Subcaves | Visited triangular shrine 318 | -10/Subcaves | Found Prototype Device 318 | -10/Subcaves | Identified V3-11A's Pendant 329 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 383 | -10/Subcaves | Befriended Subdweller 438 | -10/Subcaves | Befriended Subdweller 513 | -10/Subcaves | Befriended Subdweller 611 | -10/Subcaves | Discovered new exit (range 11) 633 | -10/Subcaves | Befriended Subdweller 831 | -10/Subcaves | Visited 4L-MR0's lab 845 | -10/Subcaves | Found Prototype Special Melee Weapon 1003 | -10/Subcaves | Befriended Subdweller 1003 | -10/Subcaves | Befriended Subdweller 1053 | -10/Subcaves | Befriended Subdweller 1108 | -10/Subcaves | Befriended Subdweller 1113 | -10/Subcaves | Befriended Subdweller 1127 | -10/Subcaves | Discovered new exit (range 10) 1210 | -10/Subcaves | Visited Clippyterm 1213 | -10/Subcaves | Learned Factory emergency access door positions 1295 | -10/Subcaves | Entered Materials 1295 | -8/Materials | Accompanied by 6 allies 1295 | -8/Materials | Evolved 4 slots: Utility x1, Weapon x3 1296 | -8/Materials | Identified 1B-0RG's Assimilator 1720 | -8/Materials | Assimilating Engineer 3a into Collective. 1786 | -8/Materials | Assimilating Trooper 3a into Collective. 1806 | -8/Materials | Lost 6 allies 1878 | -8/Materials | Assimilating Serf 3a into Collective. 2033 | -8/Materials | Assimilating Technician 3a into Collective. 2142 | -8/Materials | Assimilating Trooper 3b into Collective. 2294 | -8/Materials | Discovered new exit (range 16) 2368 | -8/Materials | Entered Factory 2368 | -7/Factory | Accompanied by 4 allies 2368 | -7/Factory | Evolved 2 slots: Propulsion x2 2520 | -7/Factory | Discovered new exit (range 15) 2691 | -7/Factory | Entered Lower Caves 2691 | -7/Lower Caves | Accompanied by 3 allies 2691 | -7/Lower Caves | Assimilating Virus 4a into Collective. 2741 | -7/Lower Caves | Learned Factory trap positions 3395 | -7/Lower Caves | Assimilating Soldier 4a into Collective. 3422 | -7/Lower Caves | Learned Factory stockpile data 3611 | -7/Lower Caves | Assimilating Virus 4b into Collective. 3617 | -7/Lower Caves | Assimilating Virus 4c into Collective. 3710 | -7/Lower Caves | Discovered new exit (range 10) 3732 | -7/Lower Caves | Entered another Lower Caves area 3732 | -7/Lower Caves | Accompanied by 4 allies 3844 | -7/Lower Caves | Discovered new exit (range 9) 3856 | -7/Lower Caves | Entered Factory 3856 | -6/Factory | Accompanied by 1 ally 3856 | -6/Factory | Evolved 2 slots: Utility x2 3857 | -6/Factory | Loaded intel: 123 trap records 3884 | -6/Factory | Assimilating Slayer 5a into Collective. 3893 | -6/Factory | Assimilating Slayer 5b into Collective. 4011 | -6/Factory | Assimilating Serf 5a into Collective. 4145 | -6/Factory | Discovered new exit (range 3) 4167 | -6/Factory | Discovered new exit (range 18) 4435 | -6/Factory | Assimilating Virus 5a into Collective. 4501 | -6/Factory | Assimilating Chaingunner 5a into Collective. 4547 | -6/Factory | Assimilating Soldier 5a into Collective. 4722 | -6/Factory | Entered another Factory area 4722 | -5/Factory | Accompanied by 3 allies 4722 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 4876 | -5/Factory | Assimilating Sentinel 6a into Collective. 4882 | -5/Factory | Assimilating Soldier 6a into Collective. 4894 | -5/Factory | Assimilating Sentinel 6b into Collective. 4917 | -5/Factory | Lost 3 allies 4972 | -5/Factory | Assimilating Slayer 6a into Collective. 5016 | -5/Factory | Allied Derelicts emerged from ambush trap array 5070 | -5/Factory | Assimilating Veteran 6a into Collective. 5147 | -5/Factory | Assimilating Soldier 6b into Collective. 5507 | -5/Factory | Discovered new exit (range 11) 5524 | -5/Factory | Assimilating Veteran 6b into Collective. 5579 | -5/Factory | P-70 Sage assimilated allied P3-GK7(g) 5616 | -5/Factory | Identified exit to Factory 5622 | -5/Factory | First assault squad dispatched 5632 | -5/Factory | Entered another Factory area 5632 | -4/Factory | Accompanied by 4 allies 5632 | -4/Factory | Evolved 2 slots: Utility x2 5881 | -4/Factory | Discovered new exit (range 12) 5935 | -4/Factory | Identified exit to Research 6020 | -4/Factory | Assimilating Veteran 7a into Collective. 6039 | -4/Factory | Lost 3 allies 6113 | -4/Factory | Assimilating Sage 7a into Collective. 6139 | -4/Factory | Assimilating Veteran 7b into Collective. 6143 | -4/Factory | Assimilating Swordsman 7a into Collective. 6164 | -4/Factory | Assimilating Veteran 7c into Collective. 6211 | -4/Factory | Assimilating Assassin 7a into Collective. 6261 | -4/Factory | Entered Research 6261 | -3/Research | Accompanied by 4 allies 6261 | -3/Research | Evolved 2 slots: Utility x2 6284 | -3/Research | Discovered new exit (range 15) 6357 | -3/Research | Identified exit to Research 6380 | -3/Research | Entered another Research area 6380 | -2/Research | Accompanied by 3 allies 6380 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 6608 | -2/Research | Assimilating Master 9a into Collective. 6647 | -2/Research | Discovered new exit (range 7) 6657 | -2/Research | Identified exit to Quarantine 6661 | -2/Research | Entered Quarantine 6661 | -2/Quarantine | Accompanied by 4 allies 6747 | -2/Quarantine | Assimilating Champion 9a into Collective. 6840 | -2/Quarantine | Assimilating Enforcer 9b into Collective. 6877 | -2/Quarantine | Lost 3 allies 6941 | -2/Quarantine | Discovered new exit (range 8) 6970 | -2/Quarantine | Identified exit to Access 6979 | -2/Quarantine | Entered Access 6979 | -1/Access | Accompanied by 4 allies 6979 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 7038 | -1/Access | Assimilating Master 10a into Collective. 7229 | -1/Access | First assault squad dispatched 7255 | -1/Access | Garrison activated, responded to threat 7299 | -1/Access | Crushed by falling debris 7331 | -1/Access | Lost 3 parts (2u1w) 7347 | -1/Access | Lost 5 allies 7387 | -1/Access | Core integrity fell below 50% 7444 | -1/Access | Core integrity fell below 20% 7525 | -1/Access | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 07456_ Drone sends a signal. 07456_ H-88 Terminator retrieves Drone. 07466_ ZBYEAA44<3H5H 07523_ System corrupted: Heat flow error (+137). 07525_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????# ! #?# #???????????????? | | ???????###########?# !#???????????????? | | ???????????????????# #???????????????? | | ???????????????????# ] #???????????????? | | ???????????????????# #???????????????? | | ???????????????????# ! #???????????????? | | ???????????????????###############???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?###+###?????????????????????????????????????????? | | ## #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | " #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | ## #????????????#????????????????????????????? | | ?### ###????????????+ ??????????????????????????? | | ???# #??????????????# ??????????????????????????? | | ???# #??????????????# ??????????????????????????? | | ???# #??????????????# ??????????????????????????? | | ???# #?????########## ??????????????????????????? | | ???# #???? ## #######"??????????????????? | | ???# #???? ## """T""""??????????????????? | | ???# #??? ## """ """"??????????????????? | | ???# #### ## h @ "??????????????????? | | ???# + ## hh "??????????????????? | | ???# #### ## "??????????????????? | | ???# #??? ## "??????????????????? | | ???# #????########### "??????????????????? | | ??# #?????? ] ## "??????????????????? | | # ##?????? ## "??????????????????? | | / #?????? ## "??????????????????? | | " # #??????? ## #######"??????????????????? | | "??# #??????? ##u #?????????????????????????? | | ???# #???????? ## #?????????????????????????? | | ???# #???????? ## #?????????????????????????? | | ???# #????????? ?# #?????????????????????????? | | ??## ##???????? ?# #?????????????????????????? | | ??# ##########/### ########??????????????????? | | ??# #??????????????????? | | ??# #??????????????????? | | ??# !##############+###### #??????????????????? | | ??######??????????????????????#??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 38 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 150 Evasion (%) 62 Item Schematics ----------------- Aluminum Leg | -8/Materials | Scanalyzed Spectral Analyzer | -2/Quarantine | Archive Quantum Shading Machine | -2/Quarantine | Archive Ragnarok Missile Launcher | -2/Quarantine | Archive Cld. Phase Gun | -2/Quarantine | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Aluminum Leg | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Generalissimo I, Locutus Mistaken Identity SUBSUB Challenges ------------ None Game ------ Seed HypercooledSniperTendrils Manual? 0 Play Time 01:03:31 Cumulative 69.6 hours Start 2026.02.10 @ 11:37:17 End 2026.02.10 @ 12:38:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 167 Rogue 167 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 36 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 24/Smallcaps Map View 59x39 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 56c4bbb6-7028-4627-9ac9-c70183f857e9