Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.11 @ 17:44:50 Player: ChromeKnight Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (21) 4200 Robots Destroyed (115) 575 Value Destroyed (4593) 4593 Prototype IDs (52) 1040 Alien Tech Used (13) 2600 Bonus (9253) 9253 TOTAL SCORE: 25761 Bonus ------- Follower Combat Kills 173 Awakened Behemoth Slayer 1000 Registered with UFD 300 Met Optimus in HQ 500 Destroyed Z-Imprinter 1000 Met Zhirov 300 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Friendly Fire -20 Cogmind --------- Core Integrity 0/1300 Matter 276/300 Energy 99/100 System Corruption 26% Temperature Warm (142) Movement Core (50) Location -3/Section 7 Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (11) ----- Advanced Visual Processing Unit IFF Parser Jamming Amplifier Graphene Brace > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Dimensional Node Initializer Transdimensional Reconstructor Transdimensional Reconstructor Transdimensional Reconstructor Integrity Redistributor Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor Zionite Light DM Reactor > --- PROPULSION ------- Zionite Glidesys I Zionite Glidesys I Zionite Glidesys II Zionite Glidesys II Zionite Glidesys II > --- UTILITY ---------- Experimental Heat Sink Large Storage Unit Zionite Metafield Generator Experimental Sensor Array Improved Signal Interpreter Core Analyzer Improved Transmission Jammer Advanced Reaction Control System Improved Heavy Armor Plating Phase Redirector > --- WEAPON ----------- Zionite Laser-M Zionite Laser-M Improved Plasma Cutter > --- INVENTORY -------- Zionite Light DM Reactor Zionite Light DM Reactor Zionite Glidesys I Experimental Heat Sink Improved Armor Integrity Analyzer Improved Phase Shifter Experimental Power Shielding Zionite Weapon Casing Transdimensional Reconstructor Core Reset Matrix Enhanced Hardcell Cannon Enhanced Hardcell Cannon Advanced Remote Datajack Multitool CR-A16's Behemoth Slayer [Rating: 156] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Reactor Zionite Light DM Reactor Propulsion Titanium Leg Treads Improved Treads Leg Titanium Leg Hover Unit Zionite Glidesys II Flight Unit Cooled Nuclear Pulse Thruster Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Improved System Shield Protection Improved Medium Armor Plating Artifact Phase Redirector Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Cooled Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Grenade Launcher Special Weapon Multitool Impact Weapon Heavy Flail Slashing Weapon Sigix Broadsword Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Slots Evolved 14 | . . . . . 8 . . . . . 2 . . . . 2 . . 2 . . Power 1 | . . . . . 1 . . . . . . . . . . . . . . . . Propulsion 3 | . . . . . 3 . . . . . . . . . . . . . . . . Utility 9 | . . . . . 4 . . . . . 2 . . . . 2 . . 1 . . Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 . . Parts Attached 216 | 6 9 9 3 8 21 4 2 6 33 1 3 2 . 4 2 7 5 . 2 66 23 Power 27 | 1 1 2 1 . 1 . 1 . 6 . . . . 1 . . . . . 9 4 Engine 7 | 1 1 2 1 . . . 1 . 1 . . . . . . . . . . . . Core 4 | . . . . . 1 . . . 1 . . . . . . . . . . . 2 Reactor 16 | . . . . . . . . . 4 . . . . 1 . . . . . 9 2 Propulsion 57 | 2 . 3 2 1 10 . . 3 5 . . 1 . 1 1 . . . . 22 6 Treads 13 | 2 . 3 2 1 . . . . . . . . . . . . . . . . 5 Leg 15 | . . . . . 6 . . 3 . . . . . . . . . . . 6 . Wheel . | . . . . . . . . . . . . . . . . . . . . . . Hover 28 | . . . . . 4 . . . 5 . . 1 . . 1 . . . . 16 1 Flight 1 | . . . . . . . . . . . . . . 1 . . . . . . . Utility 87 | 1 3 . . 2 7 4 1 2 16 1 3 . . 2 . 6 2 . 2 26 9 Device 36 | . 1 . . 1 2 . . 1 7 1 2 . . . . 2 1 . 1 11 6 Storage 12 | 1 2 . . . . . . . 3 . . . . 1 . . . . . 5 . Processor 14 | . . . . . 3 1 . . . . . . . . . 3 . . 1 5 1 Hackware 6 | . . . . . 2 . . . 1 . 1 . . . . . . . . 1 1 Protection 18 | . . . . 1 . 3 1 1 5 . . . . 1 . 1 1 . . 3 1 Artifact 1 | . . . . . . . . . . . . . . . . . . . . 1 . Weapon 45 | 2 5 4 . 5 3 . . 1 6 . . 1 . . 1 1 3 . . 9 4 Energy Gun 18 | . 5 3 . 2 . . . . 4 . . . . . . . 1 . . 2 1 Energy Cannon 8 | . . . . . 2 . . 1 1 . . . . . . . 1 . . 2 1 Ballistic Gun 6 | 2 . . . . 1 . . . . . . . . . . . . . . 2 1 Ballistic Cannon 2 | . . . . 1 . . . . . . . . . . . . . . . . 1 Launcher 2 | . . 1 . . . . . . . . . . . . . 1 . . . . . Special Weapon 3 | . . . . 1 . . . . 1 . . . . . . . 1 . . . . Impact Weapon 2 | . . . . 1 . . . . . . . . . . . . . . . 1 . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 . Piercing Weapon 3 | . . . . . . . . . . . . 1 . . 1 . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 34 | . 1 . . . 1 . . 1 12 . . . . 5 . 2 2 2 . 5 3 Parts Lost 83 | . . 4 2 . 6 . 2 . 8 . . 1 . . 1 . 1 . . 39 19 Power 9 | . . . . . . . 1 . 2 . . . . . . . . . . 3 3 Propulsion 38 | . . 2 1 . 5 . . . 2 . . 1 . . 1 . . . . 20 6 Utility 27 | . . . 1 . 1 . 1 . 3 . . . . . . . 1 . . 14 6 Weapon 9 | . . 2 . . . . . . 1 . . . . . . . . . . 2 4 Highest Loss Streak 11 | . . 2 1 . 4 . 2 . 6 . . 1 . . 1 . 1 . . 11 10 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . . . 1 1 Average Backups 12 | . 11 15 9 13 11 12 11 11 12 13 12 12 11 12 12 12 11 13 14 13 11 Power . | . . 2 . . . . . . . 2 2 2 2 2 2 2 2 2 2 1 1 Propulsion 1 | . 2 3 . 2 1 1 1 1 . 3 3 2 2 2 1 1 1 1 1 . . Utility 4 | . 3 5 5 4 4 3 2 2 6 6 5 6 5 6 6 5 4 4 3 2 . Weapon 3 | . 4 4 3 3 1 4 4 4 3 1 1 1 1 1 1 1 2 4 3 2 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . Unused Backups 50 | . 12 . . 3 3 3 . 1 10 . 1 . . 1 . 2 . . . 6 8 Power 2 | . . . . . . . . . . . . . . . . . . . . 1 1 Propulsion 5 | . . . . 2 . . . . 3 . . . . . . . . . . . . Utility 17 | . 2 . . . 2 2 . 1 4 . 1 . . 1 . 2 . . . 2 . Weapon 16 | . 10 . . 1 1 . . . 2 . . . . . . . . . . 2 . Tool/Special 10 | . . . . . . 1 . . 1 . . . . . . . . . . 1 7 Average Slot Usage (%) 91 | . 96 99 92 93 75 99 97 100 86 93 93 91 94 94 93 93 93 93 90 77 66 Engine 7 | . 14 14 14 14 3 6 4 6 3 . . . . . . . . . . . . Core 1 | . . . . . 2 6 6 6 3 . . . . . . . . . . . 2 Reactor 2 | . . . . . . . . . 5 13 11 11 11 11 11 10 10 10 9 7 1 Treads 12 | . 28 27 27 28 . . . . . . . . . . . . . . . . 6 Leg 8 | . . . . . 15 33 33 33 16 . . . . . . . . . . 4 . Hover 6 | . . . . . 8 . . . 13 33 29 28 29 28 28 26 26 26 23 10 5 Device 11 | . 10 14 7 3 3 12 12 13 9 13 21 20 23 23 23 24 25 25 23 15 15 Storage 9 | . 14 14 14 14 6 6 6 6 6 6 5 5 5 5 5 5 5 5 4 7 3 Processor 4 | . . . . . 13 6 6 6 6 6 5 5 5 5 5 6 5 5 8 10 12 Protection 5 | . . . . 4 3 13 13 13 6 5 5 5 5 5 5 9 9 10 9 6 1 Energy Gun 12 | . 21 25 28 23 . . . . 3 13 11 6 8 11 10 9 9 10 9 2 . Energy Cannon 3 | . . . . . 2 13 13 13 5 . . . . . . . . . . . 3 Peak Build Rating 156 | 6 14 14 14 27 70 70 67 71 112 111 129 129 129 130 131 140 137 137 144 156 137 Average Rating 58 | 4 10 13 13 19 43 65 63 70 75 110 126 123 128 128 128 137 134 134 141 121 112 On Entrance 83 | . 6 14 13 13 24 70 65 67 69 111 111 129 123 129 130 128 136 135 137 142 81 Avg Prop Armor Cover (%) 5 | . . . . . 6 . . . . . . . . . . . . . . 7 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 92 | 14 54 54 54 60 61 69 69 66 67 59 64 64 64 64 64 66 74 74 76 76 92 Greatest Support 140 | 40 40 43 46 53 85 85 85 88 85 78 78 78 78 78 78 76 76 76 76 76 140 Greatest Overweight (x) 17 | . 1 2 1 1 7 . . . 3 . . . . 1 . . . . . 4 17 Average Overweight (x) . | . . 1 1 . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 16 | 6 15 20 20 18 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 Most Carried 20 | . 20 19 12 20 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 13 | . 11 15 9 14 13 14 14 14 14 15 14 14 13 14 14 14 13 14 14 14 12 Final Capacity 20 | 8 20 20 20 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 19 | . 19 12 9 15 15 15 14 15 15 15 15 12 15 15 15 15 14 15 15 14 5 Class Distribution -------------------- 41% | Mutant 26% | Commander-Mutant 14% | Scavenger-Mutant 13% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Commander-Mutant | -9/Recycling Commander-Mutant | -9/Scraptown Hacker-Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -6/Deep Caves Scavenger-Mutant | -5/Proximity Caves Scavenger-Sprinter | -5/Factory Scavenger-Sprinter | -5/Upper Caves Scavenger-Sprinter | -5/Upper Caves Scavenger-Sprinter | -5/Zhirov Scavenger-Sprinter | -4/Proximity Caves Scavenger-Sprinter | -4/Factory Scavenger-Sprinter | -4/Armory Scavenger-Sprinter | -4/Lab Scavenger-Sprinter | -3/Research Scavenger-Mutant | -3/Quarantine Scavenger-Mutant | -3/Section 7 Resources | -11 -10 -10 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ----------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Matter Collected 3561 | 240 252 275 30 110 200 122 73 79 415 39 . 82 . 163 25 96 . . . 1002 358 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 5129 | . 468 206 150 340 267 557 286 . 294 15 . 79 . 214 125 128 . . . 1444 556 Parts 261 | . 40 13 6 4 1 14 12 . 19 1 . 6 . 3 12 4 . . . 101 25 Haulers Intercepted 2 | . . . . . . . . . . . . . . . . 1 . . . 1 . Recyclers Shooed 6 | . 1 . 4 . . . . . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 53 | . . 8 . . . 14 11 2 . 1 . 6 . . 11 . . . . . . Prevented 2 | . . . . . . 2 . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Combat Hostiles Destroyed 85 | . 13 11 5 . 4 9 5 . 6 1 . 1 . . 3 . . . . 20 7 Melee 16 | . . . . . 1 . . . . . . . . . . . . . . 15 . Guns 38 | . 13 10 5 . . . . . 2 1 . . . . 2 . . . . 4 1 Cannons 18 | . . . . . . 7 5 . 3 . . . . . . . . . . 1 2 AOE 1 | . . 1 . . . . . . . . . . . . . . . . . . . Classes Destroyed 27 | . 7 4 2 4 1 2 . . 2 1 . 1 . . . . . . . 2 1 Worker 3 | . 2 . . . 1 . . . . . . . . . . . . . . . . Builder 2 | . . . . 1 . . . . . . . . . . . 1 . . . . . Tunneler 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . Hauler 4 | . . . . 2 . . . . . . . . . . . 1 . . . 1 . Recycler 1 | . . . . . 1 . . . . . . . . . . . . . . . . Minesweeper 1 | . . . . . . 1 . . . . . . . . . . . . . . . Mechanic 1 | . 1 . . . . . . . . . . . . . . . . . . . . Operator 4 | . 3 . . . . . . . . . . . . . . . . . . 1 . Drone 3 | . . . . . . . . . . 1 . . . . 2 . . . . . . Turret 2 | . . 2 . . . . . . . . . . . . . . . . . . . Watcher 6 | . 3 . . . . . . . . . . . . . . . . . . 3 . Swarmer 21 | . 3 5 . 1 3 1 4 . . . . . . . . . . . . 4 . Grunt 21 | . 10 . 1 2 . 7 . . . . . . . . . . . . . . 1 Brawler 1 | . . . . . . 1 . . . . . . . . . . . . . . . Duelist 2 | . . . 1 1 . . . . . . . . . . . . . . . . . Protector 1 | . . . 1 . . . . . . . . . . . . . . . . . . Sentry 5 | . . 1 2 . 1 . 1 . . . . . . . . . . . . . . Specialist 4 | . . . . . . . . . . . . . . . . . . . . 2 2 Hunter 7 | . . . . 1 . . . . . . . . . . . . . . . 4 2 Programmer 10 | . . . . . . . . . . . . . . . . . . . . 10 . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . 1 Behemoth 3 | . . . . . . . . . . . . 1 . . 1 . . . . . 1 Artisan 1 | . . 1 . . . . . . . . . . . . . . . . . . . Subdweller 5 | . . 5 . . . . . . . . . . . . . . . . . . . Scientist 1 | . . . . 1 . . . . . . . . . . . . . . . . . Z-Light 5 | . . . . . . . . . 5 . . . . . . . . . . . . Assembled 1 | . . . . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 5 | . 4 5 4 . 3 3 4 . 2 1 . 1 . . 2 2 . . . 5 5 Combat Bots Only 5 | . 4 4 4 . 3 3 4 . 2 1 . 1 . . 2 . . . . 4 5 Max Kills in Single Turn 2 | . 1 2 1 2 1 1 1 . 1 1 . 1 . . 1 1 . . . 1 1 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . . . Exploded 1 | . . 1 . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . 1 . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Hostile Shots Fired 1081 | . 42 110 15 . 100 34 46 . 71 3 1 24 1 . 7 1 3 . . 427 196 Missed 317 | . 7 37 3 . 27 11 9 . 28 2 . 10 1 . 6 . 2 . . 112 62 Hits 764 | . 35 73 12 . 73 23 37 . 43 1 1 14 . . 1 1 1 . . 315 134 Melee 8 | . . . 3 . . 2 . . 3 . . . . . . . . . . . . Projectile 756 | . 35 73 9 . 73 21 37 . 40 1 1 14 . . 1 1 1 . . 315 134 AOE 2 | . . 1 . . . . . . . . . . . . . . 1 . . . . Critical Strikes 26 | . . 1 3 . . . . . . . . . . . . . . . . 17 5 Actively Blocked 4 | . . . . . . . . . . . . . . . . . . . . 3 1 Part Disruptions 3 | . . . . . . . . . . . . . . . . . . . . 2 1 Actively Blocked 1 | . . . . . . . . . . . . . . . . . . . . 1 . Damage Taken 15145 | . 368 841 218 . 679 459 536 . 1267 25 24 380 . . 45 17 94 . . 6359 3833 Core 1903 | . 91 63 59 . 205 19 46 . 201 . 24 . . . . . . . . 585 610 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . Reduced by Siege Mode 234 | . . . . . . . . . . . . . . . . . . . . . 234 Redirected to Shielding 512 | . . . . . . 60 101 . 63 . . . . . . . . . . 288 . Regen/Repaired (Parts) 383 | . . . . . . . . . . . . . . . . . . . . 383 . Core Remaining (%) 71 | 100 . . . 14 . . . . . 44 . . . . 97 . . 100 . . . Volleys Fired 392 | . 56 50 18 . 1 31 11 4 42 22 8 9 . 4 3 9 6 19 5 54 40 Largest 3 | . 2 2 2 . 2 2 2 2 2 2 1 1 . 2 2 2 2 1 1 2 3 Hottest 300 | . 130 130 130 . 70 70 70 105 146 146 73 73 . 146 146 146 146 73 73 300 205 Shots Fired 624 | . 112 80 36 . 2 64 22 5 59 44 8 9 . 8 6 18 12 19 5 59 56 Gun 439 | . 112 63 36 . . . . . 24 44 8 9 . 8 6 18 12 19 5 58 17 Cannon 166 | . . . . . 2 64 22 5 33 . . . . . . . . . . 1 39 Launcher 17 | . . 17 . . . . . . . . . . . . . . . . . . . Special 2 | . . . . . . . . . 2 . . . . . . . . . . . . Kinetic 59 | . 44 . . . . . . . . . . . . . . . . . . . 15 Thermal 526 | . 68 63 36 . 2 64 22 5 57 44 8 9 . 8 6 18 12 19 5 59 21 Explosive 17 | . . 17 . . . . . . . . . . . . . . . . . . . Electromagnetic 20 | . . . . . . . . . . . . . . . . . . . . . 20 Robot Hit Streak 24 | . 10 24 10 . . 10 7 . 3 1 . . . 6 1 6 . . . 12 20 Robot Miss Streak 12 | . 10 12 5 . . 3 2 . 4 6 . . . . 2 1 . . . 3 5 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . 1 Secondary Targets 3 | . . 2 1 . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . . . . . . . . . Shots Hit Robots 420 | . 86 56 34 11 17 42 12 . 24 1 . 5 . 6 3 12 . . . 76 35 Core Hits 273 | . 81 60 39 2 1 15 8 . 11 1 . 1 . 6 2 2 . . . 33 11 Critical Kills 4 | . . . . . . 1 . . 1 . . . . . . . . . . . 2 Critical Parts Destroyed 7 | . . . . 2 4 . . . . . . . . . . . . . . 1 . Critical Strikes 18 | . . . . 2 4 1 . . 1 . . . . . . . . . . 8 2 Meltdown 4 | . . . . . . 1 . . 1 . . . . . . . . . . . 2 Destroy 1 | . . . . . . . . . . . . . . . . . . . . 1 . Smash 6 | . . . . 2 4 . . . . . . . . . . . . . . . . Impale 7 | . . . . . . . . . . . . . . . . . . . . 7 . Melee Attacks 112 | . . . . 11 22 . . . . . . 8 . . 1 . . . . 68 2 Kinetic 2 | . . . . . . . . . . . . . . . . . . . . 2 . Impact 33 | . . . . 11 22 . . . . . . . . . . . . . . . . Slashing 16 | . . . . . . . . . . . . . . . . . . . . 16 . Piercing 61 | . . . . . . . . . . . . 8 . . 1 . . . . 50 2 Sneak Attacks 15 | . . . . 11 2 . . . . . . . . . . . . . . 2 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 13212 | . 1067 1059 451 1116 787 1344 452 . 849 34 . 164 . 190 67 407 . . . 3901 1324 Guns 4859 | . 1067 732 451 . . . . . 239 34 . . . 190 67 407 . . . 1258 414 Cannons 3566 | . . . . . . 1344 452 . 610 . . . . . . . . . . 250 910 Explosions 327 | . . 327 . . . . . . . . . . . . . . . . . . . Melee 4460 | . . . . 1116 787 . . . . . . 164 . . . . . . . 2393 . Ramming . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 820 | . 326 . . . . . . . . . . . . . . . . . . 96 398 Thermal 7385 | . 741 732 451 . . 1344 452 . 849 34 . . . 190 67 407 . . . 1508 610 Explosive 327 | . . 327 . . . . . . . . . . . . . . . . . . . Electromagnetic 316 | . . . . . . . . . . . . . . . . . . . . . 316 Impact 1903 | . . . . 1116 787 . . . . . . . . . . . . . . . . Slashing 699 | . . . . . . . . . . . . . . . . . . . . 699 . Piercing 1762 | . . . . . . . . . . . . 164 . . . . . . . 1598 . Highest Corruption 26 | . . . . . 2 2 2 2 2 2 . . . . . 4 1 . . 13 26 Average Corruption 5 | . . . . . 2 2 2 2 2 1 . . . . . 2 1 . . 5 20 Corruption Purged 16 | . . . . . . . . . . 2 . . . . . 3 1 . . 10 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 118 | . . . . . 2 23 7 . 4 . . . . . . 3 . . . 42 37 Message Errors 25 | . . . . . . 6 . . 1 . . . . . . . . . . 10 8 Matter Fused 25 | . . . . . . 3 5 . 1 . . . . . . 1 . . . 7 8 Heat Flow Errors 15 | . . . . . . 3 1 . . . . . . . . . . . . 7 4 Energy Discharges 10 | . . . . . 1 3 . . . . . . . . . . . . . 4 2 Parts Fused 3 | . . . . . 1 . . . . . . . . . . . . . . 1 1 Data Loss (minor) 18 | . . . . . . 3 1 . 1 . . . . . . 2 . . . 6 5 Data Loss (major) 3 | . . . . . . . . . . . . . . . . . . . . 3 . Misfires 3 | . . . . . . 2 . . . . . . . . . . . . . . 1 Alerts 4 | . . . . . . 3 . . . . . . . . . . . . . 1 . Misdirections 8 | . . . . . . . . . . . . . . . . . . . . 3 5 Weapon Failures 4 | . . . . . . . . . 1 . . . . . . . . . . . 3 Overload Shots 3 | . . . . . . . . 3 . . . . . . . . . . . . . Overflow Damage 1534 | . . . . 633 303 86 26 . 7 . . . . . . . . . . 473 6 Projectiles 346 | . . . . 31 . 86 26 . 7 . . . . . . . . . . 190 6 Explosions . | . . . . . . . . . . . . . . . . . . . . . . Melee 1188 | . . . . 602 303 . . . . . . . . . . . . . . 283 . Knockbacks 5 | . . . . 4 1 . . . . . . . . . . . . . . . . Impact 3 | . . . . 2 1 . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . Secondary 2 | . . . . 2 . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1 | . . 1 . . . . . . . . . . . . . . . . . . . Shots 1 | . . 1 . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 441 | . 339 251 441 . 6 218 270 100 269 358 60 120 . 212 132 418 171 192 . 214 208 Average Temperature 88 | . 95 77 152 . 4 37 97 48 80 112 24 52 . 106 57 196 63 76 . 59 61 Received Heat Transfer 2240 | . 138 545 72 . 138 153 18 . 369 9 . 24 . . . . 12 . . 645 117 Effects 6 | . 3 . 2 . . . . . 1 . . . . . . . . . . . . Energy Bleed 3 | . 1 . 1 . . . . . 1 . . . . . . . . . . . . Interference 2 | . 2 . . . . . . . . . . . . . . . . . . . . Short Circuit 1 | . . . 1 . . . . . . . . . . . . . . . . . . Siege Activations 1 | . . . . . . . . . . . . . . . . . . . . . 1 Total Turns 24 | . . . . . . . . . . . . . . . . . . . . . 24 Longest Duration 24 | . . . . . . . . . . . . . . . . . . . . . 24 Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 11 | . . . . 5 5 . . . . . . . . . . . . . . . 1 Combat Hostiles 4 | . . . . . 3 . . . . . . . . . . . . . . . 1 Parts Fried 14 | . . . . 8 4 . . . . . . . . . . . . . . . 2 Impact Corruptions 30 | . . . . 18 12 . . . . . . . . . . . . . . . . Robots Melted 6 | . . . . . . 2 . . 1 . . . . . . 1 . . . . 2 Combat Hostiles 5 | . . . . . . 2 . . 1 . . . . . . . . . . . 2 Parts Melted 13 | . 1 1 . . . 3 . . 3 . . . . . . 1 . . . . 4 Heat Transferred 8900 | . 930 905 590 . . 2100 700 . 1095 37 . . . 175 74 444 . . . 1221 629 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Maximum Alert Level 2 | . . . . . . . . . . . 2 . . . . 1 . . . . . Low Security (%) 93 | 100 100 . 100 . 100 . . . . . . . . . . 15 100 . 100 100 100 Level 1 4 | . . . . . . . . . . . . . . . . 84 . . . . . Level 2 1 | . . . . . . . . . . . 100 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Peak Influence 466 | . 126 . 65 . 50 . . . . . 466 . . . . 374 173 . 16 98 114 Initial 450 | . . . 16 . . . . . . . 450 . . . . 309 168 . . . 18 Average 44 | . 30 . 11 . 6 . . . . . 441 . . . . 268 48 . 3 27 18 Influence Increases 4018 | . 452 235 282 . 156 250 130 . . 20 530 30 . . 70 639 40 . 26 821 337 Destroy 0b10 Robot/C 1580 | . 260 160 120 . 80 180 100 . . . . 20 . . 20 100 . . . 400 140 Destroy 0b10 Robot/NC 125 | . 50 . 5 . 10 5 5 . . 5 . . . . 10 10 . . . 25 . Destroy Leader 296 | . 76 . . . 20 20 10 . . . . 10 . . 10 32 . . . 78 40 Allied During Kill 42 | . . . 19 . . . . . . . . . . . . 23 . . . . . Trap Triggered on 0b10 10 | . . . . . . . . . . . . . . . . . . . . 10 . Successful Hack 107 | . 20 . 18 . . . . . . . 4 . . . . 6 . . 16 43 . Select Force Hacks 120 | . . . 120 . . . . . . . . . . . . . . . . . . Disable Machine 255 | . . . . . 15 . . . . . . . . . . . 30 . . 165 45 Destroy Structure 108 | . 1 . . . 1 . . . . . 16 . . . . 18 10 . 10 40 12 Advance Influence 750 | . . . . . . . . . . . 450 . . . . 300 . . . . . Partial Spotted 30 | . . . . . . . . . . . . . . . . . . . . 30 . Lose Combat Pursuer 495 | . 45 75 . . 30 45 15 . . 15 60 . . . 30 150 . . . 30 . Active Sensor Use 100 | . . . . . . . . . . . . . . . . . . . . . 100 Influence Decreases 4001 | . 408 244 317 . 148 213 165 10 . 20 70 271 82 137 55 310 384 . 24 789 354 Entered New Map 614 | . . 22 19 . . 4 9 10 . . . 171 42 137 . 6 176 . . 2 16 Time Decay 2666 | . 408 200 278 . 98 209 156 . . 20 70 90 40 . 55 214 208 . 24 424 172 Lost Part 552 | . . 22 10 . 50 . . . . . . 10 . . . . . . . 294 166 Lost Ally 130 | . . . 10 . . . . . . . . . . . . 90 . . . 30 . Purge Threat 39 | . . . . . . . . . . . . . . . . . . . . 39 . Squads Dispatched 25 | . 5 . . . 1 . . . . . 3 . . . . 3 1 . 1 7 4 Investigation 9 | . 2 . . . 1 . . . . . 2 . . . . 2 . . . 1 1 Extermination 8 | . . . . . . . . . . . . . . . . 1 1 . 1 4 1 Reinforcement 8 | . 3 . . . . . . . . . 1 . . . . . . . . 2 2 Assault . | . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . 1 1 Active Scanning Responses 1 | . . . . . . . . . . . . . . . . . . . . . 1 Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Distress Signals 3 | . . . . . . . . . . . . . . . . 1 . . . 2 . Communications Jammed 43 | . . . . . . . . . . . . . . . . 2 . . . 1 40 Distress Signals 37 | . . . . . . . . . . . . . . . . 2 . . . 1 34 Times Spotted 166 | . 29 17 7 . 7 14 6 . 8 3 1 8 2 . 5 3 3 . . 34 19 Peak Tracking Total 8 | . 3 6 4 . 5 3 4 . 5 2 4 7 3 . 2 6 5 . . 5 8 Tactical Retreats 18 | . 2 2 . . 1 2 1 . . 1 2 . . . 1 4 . . . 2 . ID Masks Used 1 | . . . . . . . . . . . . . . . . 1 . . . . . IFF Responses 3 | . . . . . . . . . . . . . . . . 3 . . . . . Traps | -11 -10 -10 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Traps Triggered 5 | . 2 . . . 1 . . . . . 1 . . . . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 4 | . . . . . . . . . . . . . . . . . . . . 4 . Reused 3 | . . . . . . 1 . . 1 . . . . . . . . . . 1 . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed 4 | . . . . . . 2 . . 1 . . . . . . . . 1 . . . Triggered 2 | . . . . . . 1 . . . . . . . . . . . . . 1 . Most Traps Carried 4 | . . . . 2 2 4 3 3 3 1 1 1 1 1 1 1 1 1 . . . Machines | -11 -10 -10 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ---------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Machines Disabled 22 | . . . . . 1 . . 3 . . . . . 1 . . 2 1 . 11 3 Max in Single Turn 1 | . . . . . 1 . . 1 . . . . . 1 . . 1 1 . 1 1 Energy Cycler 1 | . . . . . . . . . . . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 3 | . . . . . . . . . . . . . . . . . 2 . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Machines Accessed 48 | . 5 . 9 2 1 1 . . . . 5 1 1 4 . 6 . . 3 7 3 Terminals 23 | . 5 . 5 . . . . . . . 1 . . . . 3 . . 1 6 2 Fabricators 3 | . . . . . 1 . . . . . 2 . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . 1 . . Recycling Units 6 | . . . 4 . . . . . . . 1 . . . . 1 . . . . . Scanalyzers 3 | . . . . . . . . . . . . . . . . 2 . . 1 . . Garrison Access 3 | . . . . . . . . . . . 1 . . . . . . . . 1 1 Total Hacks 94 | . 11 . 9 2 2 1 . . . . 12 1 7 17 . 13 . . 4 12 3 Successful 55 | . 8 . 9 2 . 1 . . . . 2 1 7 17 . 3 . . 1 4 . Failed 39 | . 3 . . . 2 . . . . . 10 . . . . 10 . . 3 8 3 Catastrophic 12 | . . . . . 1 . . . . . 1 . . . . 2 . . 1 4 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 37 | . 10 . 10 . . . . . . . 7 . . . . 5 . 1 2 2 . Terminals 39 | . 11 . 5 . . . . . . . 2 . . . . 8 . . 2 9 2 Fabricators 7 | . . . . . 2 . . . . . 5 . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . 1 . . Recycling Units 9 | . . . 4 . . . . . . . 3 . . . . 2 . . . . . Scanalyzers 4 | . . . . . . . . . . . . . . . . 3 . . 1 . . Garrison Access 6 | . . . . . . . . . . . 2 . . . . . . . . 3 1 Terminal Hacks 35 | . 1 . . 2 . 1 . . . . 2 1 7 17 . . . . 1 3 . Record 13 | . . . . 1 . . . . . . . . 7 5 . . . . . . . Part Schematic 4 | . . . . . . . . . . . . . . 4 . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . 4 . . . . . . . Open Door 2 | . . . . . . 1 . . . . . 1 . . . . . . . . . Level Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . . Branch Access Points 2 | . . . . . . . . . . . 1 . . . . . . . 1 . . Unreport Threat 1 | . . . . . . . . . . . . . . . . . . . . 1 . Locate Traps 1 | . . . . . . . . . . . 1 . . . . . . . . . . Reprogram Traps 1 | . . . . . . . . . . . . . . . . . . . . 1 . Patrol Status 1 | . . . . . . . . . . . . . . . . . . . . 1 . Proto ID Catalog 1 | . . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . . . . . 1 . . . . . Insert Component 1 | . . . . . . . . . . . . . . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 19 | . 7 . 9 . . . . . . . . . . . . 2 . . . 1 . Terminals 14 | . 7 . 5 . . . . . . . . . . . . 1 . . . 1 . Assimilate 3 | . 1 . . . . . . . . . . . . . . 1 . . . 1 . Operators 1 | . 1 . . . . . . . . . . . . . . . . . . . . Skim 10 | . 5 . 5 . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . . . 4 . . . . . . . . . . . . 1 . . . . . Tunnel 4 | . . . 4 . . . . . . . . . . . . . . . . . . Scrapoids 1 | . . . . . . . . . . . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 25 | . 2 . . . 1 . . . . . 5 . . . . 5 . . 3 6 3 Full Trace Events 4 | . . . . . 1 . . . . . 1 . . . . 1 . . . 1 . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 19 | . . . . . . . . 15 . . . . . 4 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------------ Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 14 | . . . 11 . . . . . . . . . . . . . 3 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Total Allies 27 | . . . 11 . . . . 6 . . . . . . . 6 3 . . 1 . Largest Group 11 | . . . 11 9 . . . 6 6 . . . . . . 5 3 3 3 1 . Highest-Rated Group 235 | . . . 114 101 . . . 113 113 . . . . . . 235 192 192 192 26 . Highest-Rated Ally 64 | . . . 21 21 . . . 31 31 . . . . . . 47 64 64 64 26 . Total Orders 25 | . . . . 13 2 7 1 . . . . . . . . . . 2 . . . STAY 8 | . . . . 6 . 1 . . . . . . . . . . . 1 . . . FOLLOW 5 | . . . . 4 . . . . . . . . . . . . . 1 . . . PICKUP 3 | . . . . 3 . . . . . . . . . . . . . . . . . EXPLORE 3 | . . . . . 1 2 . . . . . . . . . . . . . . . RETURN 6 | . . . . . 1 4 1 . . . . . . . . . . . . . . Ally Attacks 92 | . . . 8 . . . . . 55 . . . . . . 29 . . . . . Total Damage 1450 | . . . 98 . . . . . 638 . . . . . . 714 . . . . . Kills 13 | . . . 2 . . . . . 5 . . . . . . 6 . . . . . Allies Corrupted 4 | . . . . 4 . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Active Infowar (turns) 10786 | . . . . . 633 1904 530 1313 1124 802 151 146 88 96 143 455 792 134 150 1743 582 Optics 273 | . . . . . . . . . . . . . . . . . . . . . 273 Sensors 10033 | . . . . . 272 1904 530 1313 1124 802 151 146 88 96 143 455 792 134 150 1713 220 A.S.S. 188 | . . . . . . . . . . . . . . . . . . . . . 188 IFF 257 | . . . . . . . . . . . . . . . . . . . . . 257 Machine Analysis 613 | . . . . . 611 . . . . . . . . . . 2 . . . . . Jamming 3494 | . . . . . . . . . . . 1 . . . . 454 792 134 150 1394 569 ID Mask 11 | . . . . . . . . . . . . . . . . 5 6 . . . . Robot Analysis Total 4 | . . . . . . . . . . . . . . 4 . . . . . . . Derelict Logs Recovered 9 | . . 1 . . . 2 2 1 . 2 . 1 . . . . . . . . . Drone Launches 16 | . . . . . 1 4 3 . . . . . . . . . . . . 8 . Drone Recoveries 14 | . . . . . 1 4 3 . . . . . . . . . . . . 6 . Exploration | -11 -10 -10 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Turns Passed 21128 | 72 1539 1258 1995 4573 668 2066 587 1313 1573 802 157 183 88 96 143 455 792 134 150 1833 651 Spaces Moved 13193 | 45 547 451 748 1757 364 823 413 967 1383 581 376 308 303 276 348 856 397 90 292 1435 433 Core 23 | 7 . . . . 10 . . . . . . . . . . . . . . . 6 Treads 3750 | 38 547 451 748 1757 15 . . . . . . . . . . . . . . . 194 Legs 3237 | . . . . . 206 823 413 967 480 . . . . . . . . . . 348 . Wheels . | . . . . . . . . . . . . . . . . . . . . . . Hover 6183 | . . . . . 133 . . . 903 581 376 308 303 276 348 856 397 90 292 1087 233 Flight . | . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 22 | 50 160 240 240 160 48 130 130 130 22 44 22 22 22 22 22 22 22 22 22 22 45 Average Speed 110 | 142 184 240 240 216 114 130 130 130 75 44 22 23 22 22 22 22 22 22 22 73 105 Slowest Speed 900 | 160 240 320 240 240 400 130 130 132 300 44 22 48 22 94 24 22 22 22 22 360 900 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 11 | . . . . . . . . . . 5 . . . . . . 4 . . 2 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . 1 . . 1 . Exploration Rate (%) 48 | 3 82 23 94 83 13 64 53 81 53 68 9 58 45 60 70 24 18 49 10 83 19 Regions Visited 21 Branch Regions 16 Pre-discovered Areas 16 | . . 2 6 . . 1 1 . . . . . 3 3 . . . . . . . Known Exits Taken 18 | . 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 . . 1 1 . . . . . . . . . . . . . . . . . Scrap Searched 21 | . . . . 3 . 5 3 5 . 3 . . 2 . . . . . . . . Spaces Dug 65 | . . . . . . . . . 5 16 6 5 . . . 2 8 7 5 10 1 Terrain Destroyed 254 | . . 78 . . 1 22 8 . 25 43 8 9 . . 3 4 10 8 5 20 10 Melee 5 | . . . . . . . . . . . . . . . . . . . . 4 1 Projectile 170 | . . . . . 1 22 8 . 25 43 8 9 . . 3 4 10 8 5 16 8 AOE 78 | . . 78 . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Total 18896 | 50 974 543 913 2521 584 1759 441 1020 1860 1082 439 394 322 302 405 1103 1072 183 371 1994 564 Wait 4308 | . 311 26 42 693 143 881 10 28 315 476 43 59 16 . 50 208 582 67 70 257 31 Move 13172 | 44 546 450 747 1756 363 822 412 966 1382 580 375 307 302 275 347 855 396 89 291 1434 433 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 156 | . 31 1 . 28 12 7 1 8 19 . 3 2 2 3 1 5 3 2 2 20 6 Fast Attach 182 | 6 6 . . 1 11 1 1 . 38 2 1 . . 9 . 9 2 3 . 67 25 Attach 83 | . 1 4 3 7 14 1 3 3 5 . 2 4 . . 1 2 5 . 1 19 8 Detach 34 | . . . . . 9 1 1 . 3 . 1 . . . . 2 3 . . 8 6 Swap 50 | . 3 8 . 3 1 5 1 3 3 . 5 2 2 . 2 3 3 . 1 5 . Drop 224 | . 20 4 1 22 8 8 1 8 52 2 1 3 . 11 . 10 1 2 1 56 13 Fire 392 | . 56 50 18 . 1 31 11 4 42 22 8 9 . 4 3 9 6 19 5 54 40 Melee 112 | . . . . 11 22 . . . . . . 8 . . 1 . . . . 68 2 Ram . | . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . Rewire 157 | . . . 102 . . . . . . . . . . . . . 55 . . . . Trap 4 | . . . . . . 2 . . 1 . . . . . . . . 1 . . . Miscellaneous 22 | . . . . . . . . . . . . . . . . . 16 . . 6 . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / *Rec) -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp / *Arm) -4/Armory -4/Lab -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine (discovered 2 exits: *Sec / *Frg) -3/Section 7 History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 322 | -10/Materials | Discovered new exit (range 13) 508 | -10/Materials | Identified exit to Materials 746 | -10/Materials | Discovered new exit (range 10) 1133 | -10/Materials | Identified exit to Mines 1183 | -10/Materials | Learned Storage emergency access door positions 1256 | -10/Materials | Identified exit to Subcaves 1278 | -10/Materials | Loaded intel: 3 trap records 1292 | -10/Materials | Learned location of 1 exit from Storage 1295 | -10/Materials | Learned 2 Mines zone layouts 1333 | -10/Materials | Learned location of 2 exits from Subcaves 1369 | -10/Materials | Learned 2 Mines zone layouts 1417 | -10/Materials | Learned location of 1 exit from Storage 1612 | -10/Materials | Entered Subcaves 1613 | -10/Subcaves | Identified exit to Recycling 1613 | -10/Subcaves | Identified exit to Materials 1858 | -10/Subcaves | Learned location of Zion (-6) 1858 | -10/Subcaves | Met a Zionite searching for "candidates" 2188 | -10/Subcaves | Discovered exit to Materials (range 4) 2333 | -10/Subcaves | Core integrity fell below 50% 2636 | -10/Subcaves | Shifting Twisted Machinery released Mak. Light Armor Plating 2870 | -10/Subcaves | Entered Recycling 3461 | -9/Recycling | Build established: Commander-Mutant 3574 | -9/Recycling | Core integrity fell below 20% 4111 | -9/Recycling | Scanned before Scraplab entrance 4387 | -9/Recycling | Discovered new exit (range 16) 4728 | -9/Recycling | Learned location of 2 exits from Materials 4778 | -9/Recycling | Learned location of 2 exits from Materials 4816 | -9/Recycling | Learned Materials stockpile data 4822 | -9/Recycling | Entered Scraplab 4842 | -9/Recycling | Discovered new exit (range 3) 4865 | -9/Recycling | Entered Scraptown 4865 | -9/Scraptown | Accompanied by 9 allies 4885 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 5258 | -9/Scraptown | Discovered new exit (range 11) 5421 | -9/Scraptown | Visited Science Testing Area 5477 | -9/Scraptown | Visited SPCMW 5503 | -9/Scraptown | Visited Cyclists 5988 | -9/Scraptown | Visited Scrapoid Research Area 6041 | -9/Scraptown | Visited UFD Registry 6041 | -9/Scraptown | Registered with UFD as "Nanoslider" 6117 | -9/Scraptown | Visited Infowarlord's Domain 6165 | -9/Scraptown | Visited Curators Association 6242 | -9/Scraptown | Visited Chapter 10 6343 | -9/Scraptown | Visited Cartography Club 6563 | -9/Scraptown | Visited Observation Area 6611 | -9/Scraptown | Visited Scrap Suit Storage 6692 | -9/Scraptown | Visited Supply Room 6726 | -9/Scraptown | Visited Scrapoid Pod Storage 6759 | -9/Scraptown | Visited Science Guys 7864 | -9/Scraptown | Discovered new exit (range 3) 8833 | -9/Scraptown | Found ID Mask 8848 | -9/Scraptown | Murdered 4 allies 9109 | -9/Scraptown | Build established: Mutant 9152 | -9/Scraptown | Found Exp. Sensor Array 9348 | -9/Scraptown | Met Optimus 9348 | -9/Scraptown | Accepted into 0bPrime 9438 | -9/Scraptown | Entered Factory 9438 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x3, Utility x4 9544 | -6/Factory | Discovered new exit (range 13) 9574 | -6/Factory | Discovered new exit (range 45) 9738 | -6/Factory | Lost 4 parts (4n) 9751 | -6/Factory | Build established: Hacker-Mutant 9882 | -6/Factory | Identified exit to Factory 9971 | -6/Factory | Discovered new exit (range 11) 10016 | -6/Factory | Identified exit to Lower Caves 10106 | -6/Factory | Entered Lower Caves 10387 | -6/Lower Caves | Build established: Mutant 11276 | -6/Lower Caves | Learned 4 Factory zone layouts 12164 | -6/Lower Caves | Discovered new exit (range 8) 12170 | -6/Lower Caves | Identified exit to Lower Caves 12172 | -6/Lower Caves | Entered another Lower Caves area 12174 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 12180 | -6/Lower Caves | Discovered exit to Factory (range 8) 12218 | -6/Lower Caves | Learned 12 Factory zone layouts 12224 | -6/Lower Caves | Encountered a Warlord checkpoint 12666 | -6/Lower Caves | Discovered new exit (range 15) 12752 | -6/Lower Caves | Identified exit to Zion 12759 | -6/Lower Caves | Entered Zion 12824 | -6/Zion | System corruption cleaned by Quarantine Array 12867 | -6/Zion | Given the Hacking Drone Bay 12867 | -6/Zion | Found Prototype Device 12875 | -6/Zion | Identified Hacking Drone Bay 12884 | -6/Zion | Found GAL Module 12977 | -6/Zion | Found CR-A16's Pointy Stick 13063 | -6/Zion | Learned Factory emergency access door positions 13092 | -6/Zion | Gained Derelict followers 13133 | -6/Zion | Learned Factory stockpile data 13580 | -6/Zion | Gained Derelict followers 14041 | -6/Zion | Discovered new exit (range 4) 14041 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 14045 | -6/Zion | Identified exit to Deep Caves 14072 | -6/Zion | Entered Deep Caves 14072 | -6/Deep Caves | Accompanied by 6 allies 14074 | -6/Deep Caves | Met 5H-AD0 14451 | -6/Deep Caves | Z-Facility disabled 14487 | -6/Deep Caves | Attacked by Z-Imprinter 14492 | -6/Deep Caves | Attached CPS modules to Z-Imprinter. 14568 | -6/Deep Caves | Found Prototype Protection 14568 | -6/Deep Caves | Identified Zio. Weapon Casing 14574 | -6/Deep Caves | Found Zio. Weapon Casing 14587 | -6/Deep Caves | Thanked by 5H-AD0 14700 | -6/Deep Caves | Found Prototype Device 14700 | -6/Deep Caves | Identified Zio. Metafield Generator 14837 | -6/Deep Caves | Lost 4 allies 14843 | -6/Deep Caves | Core integrity fell below 50% 14859 | -6/Deep Caves | Lost 6 parts (2p2n2u) 14872 | -6/Deep Caves | Found Prototype Protection 14872 | -6/Deep Caves | Identified Zio. Heavy Carapace 15175 | -6/Deep Caves | Found Zio. Heavy Carapace 15180 | -6/Deep Caves | Found Zio. Weapon Casing 15421 | -6/Deep Caves | Build established: Scavenger-Mutant 15642 | -6/Deep Caves | Discovered new exit (range 7) 15644 | -6/Deep Caves | Identified exit to Proximity Caves 15645 | -6/Deep Caves | Entered Proximity Caves 15671 | -5/Proximity Caves | Learned Factory garrison access intel 15824 | -5/Proximity Caves | Spotter reported a threat 15843 | -5/Proximity Caves | Spotted B-75 Beast 15878 | -5/Proximity Caves | Spotter reported a threat 15988 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15993 | -5/Proximity Caves | Spotter reported a threat 16447 | -5/Proximity Caves | Entered Factory 16447 | -5/Factory | Evolved 2 slots: Utility x2 16451 | -5/Factory | Loaded intel: 4 garrison access locations 16545 | -5/Factory | Discovered new exit (range 16) 16548 | -5/Factory | Identified exit to Upper Caves 16604 | -5/Factory | Entered Upper Caves 16644 | -5/Upper Caves | Encountered a Warlord checkpoint 16646 | -5/Upper Caves | Learned Factory garrison access intel 16731 | -5/Upper Caves | Spotted B-75 Beast 16753 | -5/Upper Caves | Revealed the true nature of CR-A16's Pointy Stick 16756 | -5/Upper Caves | Destroyed B-75 Beast 16776 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 16785 | -5/Upper Caves | Discovered new exit (range 7) 16786 | -5/Upper Caves | Identified exit to Upper Caves 16787 | -5/Upper Caves | Entered another Upper Caves area 16798 | -5/Upper Caves | Discovered new exit (range 12) 16800 | -5/Upper Caves | Identified exit to Factory 16829 | -5/Upper Caves | Learned location of Extension (-4) 16829 | -5/Upper Caves | Learned Armory stockpile data 16871 | -5/Upper Caves | Discovered new exit (range 11) 16873 | -5/Upper Caves | Identified exit to Zhirov 16875 | -5/Upper Caves | Entered Zhirov 16875 | -5/Zhirov | Discovered new exit (range 3) 16879 | -5/Zhirov | Met Zhirov 16884 | -5/Zhirov | Learned location of Command (-1) 16884 | -5/Zhirov | Learned location of Testing (-2) 16886 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 16890 | -5/Zhirov | Found Alien Artifact 16890 | -5/Zhirov | Identified Integrated Reactor 16890 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 16926 | -5/Zhirov | Found Alien Artifact 16936 | -5/Zhirov | Identified exit to Proximity Caves 16971 | -5/Zhirov | Entered Proximity Caves 16974 | -4/Proximity Caves | Spotter reported a threat 16975 | -4/Proximity Caves | Spotter reported a threat 16989 | -4/Proximity Caves | Spotted B-86 Titan 17019 | -4/Proximity Caves | Destroyed B-86 Titan 17063 | -4/Proximity Caves | Build established: Scavenger-Sprinter 17114 | -4/Proximity Caves | Entered Factory 17114 | -4/Factory | Evolved 2 slots: Utility x2 17115 | -4/Factory | Loaded intel: 4 garrison access locations 17142 | -4/Factory | Discovered new exit (range 6) 17143 | -4/Factory | Identified exit to Upper Caves 17159 | -4/Factory | Identified Transdimensional Reconstructor 17307 | -4/Factory | Scrapoid reinforcements arrived 17539 | -4/Factory | Found Prototype Device 17539 | -4/Factory | Identified Adv. EM Shield 17564 | -4/Factory | ID Mask engaged 17567 | -4/Factory | Discovered new exit (range 8) 17568 | -4/Factory | Identified exit to Armory 17569 | -4/Factory | Entered Armory 17575 | -4/Armory | ID Mask no longer valid 18148 | -4/Armory | Energy Cycler disabled 18148 | -4/Armory | Warped through subspace to slip node 18148 | -4/Armory | Discovered new exit (range 1) 18148 | -4/Armory | Identified exit to Lab 18361 | -4/Armory | Entered Lab 18361 | -4/Lab | Accompanied by 3 allies 18361 | -4/Lab | Discovered new exit (range 9) 18369 | -4/Lab | Identified exit to Research 18372 | -4/Lab | Unable to decrypt terminal 18372 | -4/Lab | Opened the door to a hidden lab 18373 | -4/Lab | Gained access to the hidden lab's interior 18457 | -4/Lab | Found Alien Artifact 18461 | -4/Lab | Found Transdimensional Reconstructor 18467 | -4/Lab | Found Alien Artifact 18467 | -4/Lab | Identified Integrated Dissipator 18467 | -4/Lab | Installed Integrated Dissipator, increased core heat dissipation (+20) 18475 | -4/Lab | Found Alien Artifact 18475 | -4/Lab | Identified Core Regenerator 18475 | -4/Lab | Used Core Regenerator, restored core integrity (+74) 18495 | -4/Lab | Entered Research 18495 | -3/Research | Accompanied by 3 allies 18495 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 18557 | -3/Research | Identified exit to Quarantine 18645 | -3/Research | Entered Quarantine 18672 | -3/Quarantine | Found Alien Artifact 18672 | -3/Quarantine | Identified Phase Redirector 18703 | -3/Quarantine | Found Alien Artifact 18704 | -3/Quarantine | Found Alien Artifact 18706 | -3/Quarantine | Found Transdimensional Reconstructor 18710 | -3/Quarantine | Found Alien Artifact 18711 | -3/Quarantine | Found Transdimensional Reconstructor 18712 | -3/Quarantine | Found Transdimensional Reconstructor 18819 | -3/Quarantine | Found Alien Artifact 18819 | -3/Quarantine | Identified Subatomic Replicator 18823 | -3/Quarantine | Identified Core Reset Matrix 18823 | -3/Quarantine | Identified Dimensional Node Initializer (x2) 18823 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor 18823 | -3/Quarantine | Used Core Reset Matrix 18827 | -3/Quarantine | Detected hypermatrix surge 18827 | -3/Quarantine | Sensed 8 artifacts in vicinity 18852 | -3/Quarantine | Warped through subspace 18887 | -3/Quarantine | Found Core Cannon 18935 | -3/Quarantine | Lost 4 parts (3n1w) 19082 | -3/Quarantine | Lost 6 parts (4n2u) 19264 | -3/Quarantine | Build established: Scavenger-Mutant 19482 | -3/Quarantine | Cryocooling Duct disabled 19497 | -3/Quarantine | Ambient heat levels rising (+20) 19497 | -3/Quarantine | Non-combat units ordered to evacuate 19625 | -3/Quarantine | Build established: Scavenger-Sprinter 19646 | -3/Quarantine | Found Core Stripper 19653 | -3/Quarantine | Found Core Reset Matrix 19656 | -3/Quarantine | Sensed 4 artifacts in vicinity 19755 | -3/Quarantine | Lost 11 parts (1p6n4u) 19990 | -3/Quarantine | Build established: Scavenger-Mutant 20009 | -3/Quarantine | Found Sigix Broadsword 20278 | -3/Quarantine | System corruption reached 10% 20324 | -3/Quarantine | Lost 4 parts (1n2u1w) 20388 | -3/Quarantine | Spotted Fortress 20430 | -3/Quarantine | Core integrity fell below 50% 20463 | -3/Quarantine | Lost 5 parts (1p2n2u) 20471 | -3/Quarantine | Discovered new exit (range 5) 20471 | -3/Quarantine | Discovered new exit (range 6) 20473 | -3/Quarantine | Identified exit to Protoforge 20475 | -3/Quarantine | Identified exit to Section 7 20478 | -3/Quarantine | Entered Section 7 20478 | -3/Section 7 | Spotted B-86 Titan 20479 | -3/Section 7 | Detected hypermatrix surge 20479 | -3/Section 7 | Sensed 22 artifacts in vicinity 20485 | -3/Section 7 | Destroyed B-86 Titan 20489 | -3/Section 7 | Found Unknown Protection 20489 | -3/Section 7 | Identified Hvy. Reflective Plating 20845 | -3/Section 7 | Lost 10 parts (2p3n2u3w) 20911 | -3/Section 7 | Found Prototype Device 20911 | -3/Section 7 | Identified Active Sensor Suite 20918 | -3/Section 7 | Found Prototype Hackware 20918 | -3/Section 7 | Identified Exp. System Shield 21024 | -3/Section 7 | Found Integrity Redistributor 21041 | -3/Section 7 | Found Integrity Redistributor 21110 | -3/Section 7 | Used Subatomic Replicator to create Supercharged Integrated Reactor 21111 | -3/Section 7 | Installed Supercharged Integrated Reactor, increased core energy generation (+15) 21115 | -3/Section 7 | Core integrity fell below 20% 21128 | -3/Section 7 | Used Integrity Redistributor, redistributed integrity to core (+19) 21129 | -3/Section 7 | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 21123_ Slug penetrates U-05 Engineer. 21123_ U-05 Engineer destroyed. 21123_ Slug penetrates Wall. 21123_ Antigrav System destroyed. 21123_ Discarded Active Sensor Suite. 21125_ W-44 Eye distress signal jammed. 21125_ Acquired Integrity Redistributor. 21126_ W-44 Eye distress signal jammed. 21126_ Penetrated by Slug. 21126_ Slug penetrates Wall. 21126_ W-44 Eye distress signal jammed. 21126_ Acquired Transdimensional Reconstructor. 21127_ System corrupted: Heat flow error (+274). 21127_ W-44 Eye distress signal jammed. 21128_ Acquired Integrity Redistributor. 21128_ Integrity redistributed to core (+19). 21128_ W-44 Eye distress signal jammed. 21129_ Penetrated by Slug. 21129_ Adv. Transmission Jammer destroyed. 21129_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????!?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????###+##?????????????????? | | ####??????????H??????????? ?????????????????? | | #?????????????????????? ?????????????????? | | #?????????????????????? ??????????????????? | | #?????????????????????? ??????????????????? | | #?????????????????????? #?????????????????!? | | #?????????????????????# #??????????????????? | | #??? ?????????????????# #??????????????????? | | ####? ????????????????# #??????????????????? | | ????# ????????????????# #??????????????????? | | ????# ????????????????# #??????????????????? | | ????# ????????????????# #??????????????????? | | ????# ????????????????" #???##+#???????????? | | ????# ????????????????T #? #???????????? | | ????# ??####+########## # "#???????????? | | ????# ??# ]!/] ; "#???????????? | | ????# ??# !*@ #??????????????????? | | ????# #?# h !* ssss #??????????????????? | | ????# #?# h =w= s #??????????????????? | | ????# #?# ######+########??????????????????? | | ????# #?# #?# #?????????????????????? | | #+### ### #?# #?????????????????????? | | #?# #?????????????????????? | | #?# #?????????????????????? | | #?# "" #?????????????????????? | | #?# "" "" #?????????????????????? | | ######?# """"" #?????????????????????? | | #??????# #?????????????????????? | | #??????# #?????????????????????? | | """ #??????##########?????????????????????? | | """ #?????????????????????????????????????? | | """ #?????????????????????????????????????? | | """ #?????????????????????????????????????? | | """ ""#?????????????????????????????????????? | | """ ""#?????????????????????????????????????? | | """ G#?????????????????????????????????????? | | ""#?????????????????????????????????????? | | ""#?????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | ""##### #?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 118 Coolant Potential 100 Energy Generation 59 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 16 EM Shielding 3 Corruption Containment 12 Armor Coverage 2400 Resistance: TH 25 Power Shielding 90 Propulsion Shielding 66 Weapon Shielding 100 Phase Shifting 10 Evasion (%) 82 Targeting Accuracy 6 Melee Accuracy 8 Target Analysis 8 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 20 Defensive Hacking 28 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Integrated Dissipator Core Regenerator Phase Redirector Subatomic Replicator Core Reset Matrix High-powered Transdimensional Reconstructor Sigix Broadsword Core Stripper Core Cannon Supercharged Integrated Reactor Integrity Redistributor Achievements -------------- The Robot, The Myth, The Legend Challenges ------------ None Game ------ Seed ArmoredMetaFlail Manual? 0 Play Time 02:58:22 Cumulative 529.5 hours Start 2025.11.10 @ 12:51:07 End 2025.11.11 @ 17:44:50 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 862 Rogue 707 Adventurer 148 Explorer 7 Win Type - Total 26 Types 20/1/4/1/0/0/0/0/0/0 Lore% 77 Gallery% 80 Achievement% 64 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 236c2e02-bc79-447f-8e5b-7ba14215addf