Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.08.10 @ 14:58:53 Player: Sn@43 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (34) 170 Value Destroyed (817) 817 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (349) 349 TOTAL SCORE: 3056 Bonus ------- Follower Combat Kills 49 Met Imprinter 300 Cogmind --------- Core Integrity 0/400 Matter 280/300 Energy 49/100 System Corruption 0% Temperature Cool (0) Movement Core (150) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Small Storage Unit Small Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Enhanced Optical Array Hacking Suite Mobile Refinery Mk. CCLXVII Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Medium Treads Wheel Compact Wheel > --- UTILITY ---------- Improved Cooling System Small Storage Unit Small Storage Unit > --- WEAPON ----------- Greatsword > --- INVENTORY -------- Enhanced Optical Array Hacking Suite Mobile Refinery Mk. CCLXVII Autogun Improved Light Cannon Proton Missile Launcher [Rating: 22] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Treads Medium Treads Wheel Wheel Flight Unit Flight Unit Utility Small Storage Unit Device Improved Cooling System Storage Small Storage Unit Protection Medium Armor Plating Weapon Autogun Energy Gun Small Laser Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Slashing Weapon Greatsword Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 47 | 8 . 4 16 8 4 7 Power 4 | 1 . . 1 1 1 . Engine 4 | 1 . . 1 1 1 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 10 | 2 . . 5 3 . . Treads 3 | . . . 2 1 . . Leg . | . . . . . . . Wheel 6 | 2 . . 3 1 . . Hover . | . . . . . . . Flight 1 | . . . . 1 . . Utility 6 | 2 . . 1 . 3 . Device 3 | . . . . . 3 . Storage 2 | 2 . . . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 1 | . . . 1 . . . Artifact . | . . . . . . . Weapon 27 | 3 . 4 9 4 . 7 Energy Gun 9 | 2 . 2 2 1 . 2 Energy Cannon . | . . . . . . . Ballistic Gun 6 | 1 . . 4 . . 1 Ballistic Cannon 4 | . . . 1 2 . 1 Launcher 7 | . . 2 2 1 . 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 14 | . . . 1 2 . 11 Power 1 | . . . . . . 1 Propulsion 4 | . . . . 1 . 3 Utility 2 | . . . . 1 . 1 Weapon 7 | . . . 1 . . 6 Highest Loss Streak 7 | . . . 1 1 . 7 Average Slot Usage (%) 92 | . 100 100 94 89 95 83 Engine 10 | . 14 14 11 11 11 4 Treads 7 | . . . 6 1 11 10 Wheel 23 | . 28 28 26 26 22 19 Device 5 | . . . . . 7 10 Storage 22 | . 28 28 22 22 22 22 Protection 1 | . . . 8 1 . . Energy Gun 3 | . 14 10 6 . . 3 Ballistic Gun 9 | . 14 14 8 11 11 4 Ballistic Cannon 7 | . . . 3 10 11 5 Naked Turns . | . . . . . . . Heaviest Build 25 | 15 15 17 25 25 23 20 Greatest Support 36 | 20 20 20 36 36 26 26 Greatest Overweight (x) 3 | . . . . . . 3 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 5 8 8 8 8 8 8 Most Carried 8 | 4 5 6 8 8 8 8 Average Carried 7 | 2 4 5 5 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 8 Final Carried 8 | 3 5 5 8 8 8 3 Class Distribution -------------------- 93% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 895 | 279 8 84 206 97 156 65 Remotely . | . . . . . . . Salvage Created 823 | 96 81 146 136 66 . 298 Parts 51 | 2 6 11 15 9 . 8 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 11 | . . . . . . 11 Prevented 2 | . . . . . . 2 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 28 | . 2 5 8 7 . 6 Melee 4 | . . . . . . 4 Guns 10 | . 2 1 1 4 . 2 Cannons 2 | . . . 1 1 . . AOE 12 | . . 4 6 2 . . Classes Destroyed 9 | 1 1 1 4 . . 2 Worker 2 | . . . 1 1 . . Builder 1 | . . . 1 . . . Recycler 2 | 1 . 1 . . . . Watcher 1 | . . . 1 . . . Swarmer 17 | . . 3 6 7 . 1 Grunt 7 | . 2 2 . . . 3 Duelist 1 | . . . . . . 1 Sentry 2 | . . . 2 . . . Hunter 1 | . . . . . . 1 Best Kill Streak 6 | 1 1 3 6 5 . 3 Combat Bots Only 4 | . 1 3 4 4 . 3 Max Kills in Single Turn 3 | 1 1 2 2 3 . 1 Gunslinging . | . . . . . . . Exploded 2 | . . 2 2 1 . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 2138 | . 57 86 257 179 . 1559 Core 429 | . 23 4 41 5 . 356 Absorbed by Shields . | . . . . . . . Core Remaining (%) 94 | 100 . 89 . . . . Volleys Fired 64 | 4 6 9 16 12 . 17 Largest 2 | 2 2 1 2 2 . 2 Hottest 90 | 60 60 30 70 62 . 90 Shots Fired 91 | 8 12 9 23 16 . 23 Gun 57 | 8 12 5 8 10 . 14 Cannon 18 | . . . 6 4 . 8 Launcher 16 | . . 4 9 2 . 1 Special . | . . . . . . . Kinetic 45 | 4 6 5 12 8 . 10 Thermal 12 | 4 6 . 2 . . . Explosive 15 | . . 4 9 2 . . Electromagnetic 19 | . . . . 6 . 13 Robot Hit Streak 11 | 4 8 6 8 10 . 11 Robot Miss Streak 2 | 1 1 1 1 2 . 2 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 81 | 6 10 6 16 12 . 31 Core Hits 61 | 2 5 7 21 10 . 16 Critical Hits 1 | . . . . . . 1 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed . | . . . . . . . Melee Attacks 11 | . . . . . . 11 Impact . | . . . . . . . Slashing 11 | . . . . . . 11 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2627 | 51 108 295 602 586 . 985 Guns 614 | 51 108 34 111 106 . 204 Cannons 263 | . . . 89 22 . 152 Explosions 1237 | . . 261 402 458 . 116 Melee 513 | . . . . . . 513 Ramming . | . . . . . . . Kinetic 538 | 18 40 34 178 81 . 187 Thermal 544 | 33 68 . 22 323 . 98 Explosive 798 | . . 261 402 135 . . Electromagnetic 234 | . . . . 47 . 187 Impact . | . . . . . . . Slashing 513 | . . . . . . 513 Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 73 | . . . 16 57 . . Projectiles . | . . . . . . . Explosions 73 | . . . 16 57 . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 149 | . . . 60 49 . 40 Shots 6 | . . . 3 2 . 1 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 67 | 20 67 . 66 43 . 18 Average Temperature 25 | 15 32 . 27 26 . 7 Received Heat Transfer 330 | . 42 . 54 . . 234 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . . 1 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . 1 . . . . . Heat Transferred 725 | 75 150 . 50 350 . 100 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 184 | 5 82 184 169 175 . . Average Influence 100 | . 33 160 84 134 . . Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 2 | . . . 2 . . . Investigation 1 | . . . 1 . . . Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 3 | . 2 . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 46 | . 7 7 11 8 . 13 Peak Tracking Total 5 | . 5 3 5 4 . 5 Tactical Retreats . | . . . . . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 6 | . . 2 2 2 . . Max in Single Turn 2 | . . 2 1 2 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 8 | . 1 . 4 1 1 1 Terminals 5 | . . . 4 . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 22 | . 1 . 12 1 5 3 Successful 17 | . 1 . 8 1 5 2 Failed 5 | . . . 4 . . 1 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 18 | . 1 . 12 . 2 3 Terminals 15 | . . . 12 . . 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 11 | . . . 4 1 5 1 Part Schematic 5 | . . . . . 5 . Open Door 1 | . . . . 1 . . Terminal Index 2 | . . . 1 . . 1 Alert Level 1 | . . . 1 . . . Unreport Threat 2 | . . . 2 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 6 | . 1 . 4 . . 1 Terminals 5 | . . . 4 . . 1 Track 1 | . . . 1 . . . Botnet 4 | . . . 3 . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Reject 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . . . 4 . . 1 Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 5 | . . . . . 5 . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired 1 | . . . . . . 1 Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 1 | . . . . . . 1 Largest Group 1 | . . . . . . 1 Highest-Rated Group 32 | . . . . . . 32 Highest-Rated Ally 32 | . . . . . . 32 Total Orders . | . . . . . . . Ally Attacks 6 | . . . . . . 6 Total Damage 229 | . . . . . . 229 Kills 1 | . . . . . . 1 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . . . 1 2 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 2627 | 68 113 176 374 283 1054 559 Spaces Moved 2561 | 53 112 184 330 246 1138 498 Core 6 | 4 . . . . . 2 Treads . | . . . . . . . Legs . | . . . . . . . Wheels 2555 | 49 112 184 330 246 1138 496 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 80 86 86 90 90 Average Speed 88 | 77 80 80 88 88 90 90 Slowest Speed 200 | 80 80 80 90 90 90 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 42 | 4 22 38 35 58 87 52 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . . 1 Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . 4 1 Spaces Dug . | . . . . . . . Terrain Destroyed 137 | . . 34 62 31 . 10 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 137 | . . 34 62 31 . 10 Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 2812 | 69 124 203 391 296 1168 561 Wait 85 | . 5 6 11 21 19 23 Move 2555 | 52 111 183 329 245 1137 498 Hop . | . . . . . . . Pick Up 22 | 4 2 . 9 3 4 . Fast Attach 12 | 6 . . 3 2 1 . Attach 19 | 2 . 1 7 2 2 5 Detach 8 | 1 . 1 4 1 . 1 Swap 16 | . . 3 6 4 1 2 Drop 16 | . . . 6 6 4 . Fire 64 | 4 6 9 16 12 . 17 Melee 11 | . . . . . . 11 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 4 | . . . . . . 4 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 174 | -10/Materials | Discovered new exit (range 9) 182 | -10/Materials | Entered Mines 246 | -10/Mines | Learned location of Storage (-7) 284 | -10/Mines | Discovered new exit (range 7) 318 | -10/Mines | Build established: Mutant 332 | -10/Mines | Assembled infested the area 358 | -10/Mines | Entered Materials 358 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 629 | -9/Materials | Discovered new exit (range 7) 732 | -9/Materials | Entered Mines 774 | -9/Mines | Discovered new exit (range 8) 961 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 991 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1005 | -9/Mines | Learned Materials emergency access door positions 1015 | -9/Mines | Entered Zion 1091 | -7/Zion | Learned 8 Factory zone layouts 1343 | -7/Zion | Given A8's code to call for help 1433 | -7/Zion | Found Prototype Device 1433 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 1526 | -7/Zion | Visited the Megawrench Repair Shop 1526 | -7/Zion | Megawrench repaired 7 parts 1988 | -7/Zion | Received a hallucinogenic algorithm 2001 | -7/Zion | Discovered new exit (range 11) 2069 | -7/Zion | Entered Proximity Caves 2309 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2588 | -6/Proximity Caves | Spotted B-75 Beast 2610 | -6/Proximity Caves | Core integrity fell below 50% 2619 | -6/Proximity Caves | Core integrity fell below 20% 2628 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02561_ G-67 Veteran destroyed. 02574_ Plasma Rifle fries itself beyond repair. 02593_ Acquired derelict log, extracted data. World map updated: -6/Factory. 02596_ Wheel destroyed. 02596_ Greatsword destroyed. 02599_ Imp. Cooling System destroyed. 02599_ S-27 Virus knocked back. 02604_ Med. Treads destroyed. 02605_ S-27 Virus destroyed. 02605_ Knocked back. 02608_ Autogun destroyed. 02609_ Knocked back. 02610_ Acquired 30 matter. 02611_ Acquired 4 matter. 02613_ Acquired 1 matter. 02616_ Autogun fries itself beyond repair. 02620_ Imp. Light Cannon destroyed. 02624_ Proton Missile Launcher destroyed. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ### ### #### #??????##???????????? | | #?# ## # ##????# ##??????????? | | #?# #??#? #??????????? | | #?# *[= # ##? # #???????????? | | ###?# %%=% = #? #????????????? | | ?#### # #### ## ## % "## ##????????????? | | ?#% # # ### # #%% % # #????????????? | | ?## ## ## # # #????????????? | | ### ## # ## ############ # # ##????????????? | | # ## # ######??????????### #????????????? | | # ## #####?????????????????## ##????????????? | | ### #???###?????????######## # #?????????????? | | #?# ##???# ???????## ## ##?????????????? | | #?###???# #?????# ##??????????????? | | ### ##??# ##??# # #???????????????? | | # ## ##??# ### # ##??????????????? | | # ### #????? #; ## # #??????????????? | | #?# #????????# # ### ##?????????????? | | #?# ##?????????# ## #?????????????? | | #### ##????????# # # ## ????????????? | | ## #????????# #?# ???????????? | | # # #???????# # # #?? ## ??????????? | | ## #???????## ## ; ##??# ? ?????????? | | #### ##????????# #?# ### #???? ? #????????? | | ##???##?????????###?## ;# #???? ?# ????????? | | #???????????????????#; @ ##????? ? ?? ???????? | | ###??????????????????#;# ;###?????? ???????????? | | ?????????????????????? ; #?????????????????????? | | ???????????????????? #??????????????????? | | ???????????????????# #?????????????????? | | ???????????????????# % #????????????????? | | ???????????????????## ##????????????????? | | ????????????????????# BB #?????????????????? | | ????????????????????# BB #?????????????????? | | ????????????????????# ####?????????????????? | | ???????????????????? #????????????????????? | | ??????????????????? s;????????????????????? | | ??????????????????? ss ????????????????????? | | ??????????????????# ### ????????????????????? | | ?????????????????? #??## ???????????????????? | | ??????????????????# ????? ???????????????????? | | ????????????????????????? ???????????????????? | | ????????????????????????? #?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 44 Offensive Hacking 10 Item Schematics ----------------- Slug Cannon | -7/Zion | Free Battle Cannon | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Riot Gun | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Back For More Challenges ------------ None Game ------ Seed ProtonCompositeFacilitator Manual? 0 Play Time 00:46:36 Cumulative 22.4 hours Start 2020.08.10 @ 13:52:58 End 2020.08.10 @ 14:58:53 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 51 Rogue 46 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 22 Gallery% 20 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4dabec98-51fe-4fa1-964a-ca32d414d31f