Cogmind - Beta 12 --- EXPLORER MODE // 2023.06.24 @ 21:15:54 Player: Minty Result: Destroyed by Enhanced Grunt with Neutron Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (84) 420 Value Destroyed (2952) 2952 Prototype IDs (214) 4280 Alien Tech Used (0) 0 Bonus (3308) 3308 TOTAL SCORE: 14060 Bonus ------- High Alert Combat Kills 8 Met Data Miner 300 Used Data Conduit 3000 Cogmind --------- Core Integrity 0/700 Matter 294/300 Energy 73/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -7/Data Miner Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ Makeshift Salvage Targeting Computer Improved Targeting Computer Improved Melee Analysis Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Improved Heat Sink Trap Scanner Improved Terrain Scan Processor Advanced Terrain Scan Processor Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Treads Medium Treads > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Structural Scanner Makeshift Salvage Targeting Computer Improved Targeting Computer Improved Melee Analysis Suite Improved Medium Armor Plating > --- WEAPON ----------- Heavy Laser Gatling Laser Flak Gun Heavy Mace > --- INVENTORY -------- Improved Heat Sink Improved Heat Sink Improved Heat Sink Trap Scanner Improved Terrain Scan Processor Advanced Terrain Scan Processor Transmission Jammer System Shield Shock Bomb Launcher Improved Grenade Launcher [Rating: 48] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Improved Melee Analysis Suite Protection Weapon Shielding Weapon Heavy Mace Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Flak Gun Launcher Grenade Launcher Impact Weapon Heavy Mace Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Slots Evolved 7 | . 1 2 . 2 2 . . . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 5 | . . 2 . 1 2 . . . Weapon 2 | . 1 . . 1 . . . . Parts Attached 69 | . 5 8 . 20 17 10 8 1 Power 6 | . . 1 . 1 2 . 2 . Engine 4 | . . 1 . . 2 . 1 . Core 2 | . . . . 1 . . 1 . Reactor . | . . . . . . . . . Propulsion 10 | . . . . 3 2 4 1 . Treads 8 | . . . . 2 2 4 . . Leg 2 | . . . . 1 . . 1 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 26 | . 1 5 . 7 7 4 2 . Device 15 | . 1 3 . 4 4 1 2 . Storage . | . . . . . . . . . Processor 7 | . . 1 . 2 2 2 . . Hackware . | . . . . . . . . . Protection 4 | . . 1 . 1 1 1 . . Artifact . | . . . . . . . . . Weapon 27 | . 4 2 . 9 6 2 3 1 Energy Gun 12 | . 4 2 . 2 2 . 2 . Energy Cannon 4 | . . . . 3 1 . . . Ballistic Gun 3 | . . . . 1 2 . . . Ballistic Cannon . | . . . . . . . . . Launcher 4 | . . . . 1 . 1 1 1 Special Weapon . | . . . . . . . . . Impact Weapon 4 | . . . . 2 1 1 . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . . 3 1 . . . Corrupted Parts 2 | . . . . . . 1 1 . System Corruption 11 | . . . . . . 8 3 . Parts Lost 25 | . . . . 2 6 . 5 12 Power 3 | . . . . . 1 . 1 1 Propulsion 5 | . . . . . 2 . 1 2 Utility 6 | . . . . . 1 . 1 4 Weapon 11 | . . . . 2 2 . 2 5 Highest Loss Streak 12 | . . . . 1 5 . 4 12 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 97 | . 100 98 100 100 90 98 97 92 Engine 6 | . 12 10 10 6 3 7 5 . Treads 8 | . . . . 5 10 12 10 5 Leg 6 | . 25 20 20 10 . . 3 6 Device 17 | . 6 20 20 21 20 14 15 19 Storage 7 | . 12 10 10 8 7 7 7 7 Processor 14 | . . 2 . 6 18 21 21 21 Protection 5 | . 5 7 10 4 . 7 5 . Energy Gun 13 | . 14 28 30 11 10 14 11 7 Energy Cannon 3 | . . . . 10 7 . . . Ballistic Gun 5 | . 22 . . 3 3 7 7 5 Impact Weapon 5 | . . . . 4 6 6 7 6 Naked Turns . | . . . . . . . . . Heaviest Build 48 | 17 20 24 24 33 41 48 45 35 Greatest Support 51 | 20 20 20 20 40 40 51 43 23 Greatest Overweight (x) 8 | . . 1 1 1 8 2 2 1 Average Overweight (x) . | . . 1 1 . . . . . Largest Inventory Capacity 10 | . 10 10 10 10 10 10 10 10 Average Capacity 9 | . 10 10 10 10 10 10 10 9 Most Carried 10 | . 10 9 9 10 10 10 10 8 Average Carried 9 | . 6 8 9 9 9 10 9 7 Final Capacity 10 | 10 10 10 10 10 10 10 10 5 Final Carried 10 | 7 10 9 9 10 10 10 8 5 Class Distribution -------------------- 39% | Scavenger-Gunner 20% | Hacker-Gunner 14% | Hacker-Tank 10% | Hacker-Skirmisher 10% | Hacker-Assassin 5% | Hacker-Mutant Dominant Class ---------------- Hacker-Tank | -10/Materials Hacker-Tank | -9/Materials Hacker-Tank | -9/Mines Hacker-Skirmisher | -8/Materials Hacker-Assassin | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Hacker-Gunner | -7/Data Miner Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 ----------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Matter Collected 1296 | 182 58 118 . 317 178 208 235 . Remotely . | . . . . . . . . . Salvage Created 3170 | . 100 561 24 870 488 602 525 . Parts 149 | . 5 40 3 44 22 18 17 . Haulers Intercepted 3 | . . . . 3 . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Combat Hostiles Destroyed 62 | . 2 11 . 17 7 12 13 . Melee 4 | . . . . 1 . 1 2 . Guns 43 | . 2 9 . 6 6 10 10 . Cannons 6 | . . . . 6 . . . . AOE 8 | . . 2 . 4 1 1 . . Classes Destroyed 15 | . 2 4 1 3 4 1 . . Worker 6 | . . 4 . . 2 . . . Builder 1 | . . . . 1 . . . . Tunneler 1 | . . . 1 . . . . . Hauler 3 | . . . . 3 . . . . Recycler 1 | . . . . . 1 . . . Minesweeper 1 | . . . . . . 1 . . Mechanic 1 | . . . . . 1 . . . Operator 1 | . . 1 . . . . . . Watcher 7 | . 1 2 . 3 1 . . . Swarmer 17 | . . 2 . 5 2 3 5 . Grunt 29 | . 2 8 . 8 . 5 6 . Duelist 5 | . . . . 1 . 3 1 . Sentry 8 | . . 1 . 3 2 1 1 . Hunter 1 | . . . . . 1 . . . Programmer 2 | . . . . . 2 . . . Best Kill Streak 9 | . 2 9 1 7 4 7 3 . Combat Bots Only 7 | . 2 6 . 4 3 7 3 . Max Kills in Single Turn 3 | . 1 2 1 3 2 3 2 . Gunslinging 1 | . . 1 . 1 . . 1 . Exploded 1 | . . 1 . 1 1 1 . . Melee 1 | . . . . 1 . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Damage Taken 3938 | . 65 126 21 805 700 415 764 1042 Core 846 | . 10 33 5 85 80 26 106 501 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 47 | . 7 11 2 27 . . . . Regen/Repaired (Parts) 95 | . . 63 . . 32 . . . Core Remaining (%) 92 | 100 96 . 90 84 . . . . Volleys Fired 129 | . 7 23 2 34 18 15 17 13 Largest 4 | . 3 3 3 4 3 4 3 2 Hottest 213 | . 80 120 120 204 197 213 177 93 Shots Fired 351 | . 20 65 6 111 42 44 48 15 Gun 271 | . 20 65 6 53 28 40 44 15 Cannon 63 | . . . . 49 14 . . . Launcher 17 | . . . . 9 . 4 4 . Special . | . . . . . . . . . Kinetic 73 | . 14 . . 14 11 15 17 2 Thermal 156 | . 6 . . 54 31 25 27 13 Explosive 13 | . . . . 9 . . 4 . Electromagnetic 109 | . . 65 6 34 . 4 . . Robot Hit Streak 34 | . 10 8 4 17 21 25 34 22 Robot Miss Streak 6 | . 1 2 1 3 2 6 1 1 Penetration Max . | . . . . . . . . . Secondary Targets 5 | . 1 1 . 2 . . 1 . Max Gunslinging Chain 2 | . 1 1 . 2 . . 1 . Shots Hit Robots 276 | . 14 40 4 78 38 39 48 15 Core Hits 187 | . 7 25 1 43 19 44 33 15 Critical Kills 1 | . . . . . . . 1 . Critical Parts Destroyed 3 | . . . . . . . 3 . Critical Strikes 12 | . . 1 . 3 2 . 6 . Burn 4 | . . . . . 2 . 2 . Corrupt 4 | . . 1 . 3 . . . . Smash 4 | . . . . . . . 4 . Melee Attacks 25 | . . . . 5 9 3 8 . Impact 25 | . . . . 5 9 3 8 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 3 | . . . . . 2 1 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6778 | . 153 870 53 1806 1327 1193 1173 203 Guns 3517 | . 153 545 53 447 544 796 776 203 Cannons 799 | . . . . 739 60 . . . Explosions 1468 | . . 325 . 476 333 224 110 . Melee 994 | . . . . 144 390 173 287 . Ramming . | . . . . . . . . . Kinetic 1044 | . 89 . . 79 205 286 319 66 Thermal 3204 | . 64 325 . 1043 668 510 457 137 Explosive 382 | . . . . 272 . . 110 . Electromagnetic 1154 | . . 545 53 268 64 224 . . Impact 994 | . . . . 144 390 173 287 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 11 | . . . . . . 8 11 11 Average Corruption 8 | . . . . . . 8 8 11 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 38 | . . . . . . 9 27 2 Message Errors 7 | . . . . . . 1 4 2 Matter Fused 6 | . . . . . . 2 4 . Heat Flow Errors 4 | . . . . . . 1 3 . Energy Discharges 9 | . . . . . . . 9 . Parts Rejected 1 | . . . . . . . 1 . Parts Fused 1 | . . . . . . 1 . . Data Loss (minor) 4 | . . . . . . 1 3 . Data Loss (major) 1 | . . . . . . 1 . . Misfires 2 | . . . . . . 1 1 . Alerts 3 | . . . . . . 1 2 . Overload Shots . | . . . . . . . . . Overflow Damage 609 | . . 38 . 15 342 90 124 . Projectiles 15 | . . . . 15 . . . . Explosions 248 | . . 38 . . 210 . . . Melee 346 | . . . . . 132 90 124 . Knockbacks 5 | . . . . . 4 1 . . Impact 5 | . . . . . 4 1 . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 401 | . . 21 . 83 240 44 13 . Shots 17 | . . 2 . 4 6 4 1 . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 335 | . 123 81 21 335 175 132 197 . Average Temperature 63 | . 58 23 14 96 68 46 33 . Received Heat Transfer 1329 | . 42 84 . 594 180 162 267 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 20 | . . 2 . 3 9 4 2 . Impact Corruptions 14 | . . . . . 7 2 5 . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 7 | . . 1 . . 3 2 1 . Heat Transferred 6157 | . 150 500 . 1817 1015 1107 1087 481 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 9 | . . 5 . 3 . 1 . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Peak Influence 430 | . 72 430 40 371 265 . . . Initial 35 | . . 21 35 11 4 . . . Average 118 | . 59 258 36 98 101 . . . Maximum Alert Level 2 | . . 2 . 1 1 . . . Low Security (%) 82 | . 100 37 100 95 78 . . . Level 1 13 | . . 36 . 4 21 . . . Level 2 4 | . . 26 . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 5 | . . 2 . 2 1 . . . Investigation 1 | . . . . 1 . . . . Extermination 1 | . . . . . 1 . . . Reinforcement 3 | . . 2 . 1 . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Distress Signals 3 | . 1 1 . 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 85 | . 3 16 3 23 8 12 16 4 Peak Tracking Total 7 | . 2 3 3 5 2 7 3 4 Tactical Retreats 4 | . . . . 1 . . 3 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Traps Triggered 2 | . 1 . . . 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . 1 . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 ---------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Machines Disabled 26 | . . 2 . 4 20 . . . Max in Single Turn 19 | . . 1 . 1 19 . . . Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Machines Accessed 11 | . . 1 . 6 3 . 1 . Terminals 8 | . . . . 6 1 . 1 . Fabricators . | . . . . . . . . . Repair Stations 2 | . . 1 . . 1 . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . Garrison Access . | . . . . . . . . . Total Hacks 40 | . . 5 . 24 10 . 1 . Successful 34 | . . 4 . 21 8 . 1 . Failed 6 | . . 1 . 3 2 . . . Catastrophic 1 | . . . . . 1 . . . Database Lockouts . | . . . . . . . . . Manual 16 | . . . . 10 5 . 1 . Terminals 31 | . . . . 24 6 . 1 . Fabricators . | . . . . . . . . . Repair Stations 7 | . . 5 . . 2 . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . Garrison Access . | . . . . . . . . . Terminal Hacks 21 | . . . . 16 4 . 1 . Record 1 | . . . . . . . 1 . Prototype ID Bank 2 | . . . . 2 . . . . Level Access Points 1 | . . . . 1 . . . . Branch Access Points 1 | . . . . 1 . . . . Emergency Access Points 1 | . . . . 1 . . . . Repair Station Index 1 | . . . . 1 . . . . Recycling Unit Index 1 | . . . . 1 . . . . Alert Level 2 | . . . . 2 . . . . Unreport Threat 1 | . . . . 1 . . . . Dispatch Records 2 | . . . . 1 1 . . . Maintenance Status 1 | . . . . 1 . . . . Surveillance Status 1 | . . . . . 1 . . . Patrol Status 1 | . . . . . 1 . . . Garrison Status 1 | . . . . . 1 . . . Hauler Manifests 2 | . . . . 2 . . . . Zone Layout 2 | . . . . 2 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 6 | . . 4 . . 2 . . . Scan Component 3 | . . 2 . . 1 . . . Repair 3 | . . 2 . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 1 | . . . . . 1 . . . Insert Component 1 | . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 6 | . . . . 5 1 . . . Terminals 6 | . . . . 5 1 . . . Botnet 5 | . . . . 4 1 . . . Detonate 1 | . . . . 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . . 1 . 4 3 . . . Full Trace Events 1 | . . . . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . . 2 . . 1 . . . Time 71 | . . 52 . . 19 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------ Run | Jun Mat Mat Min Mat Fac Low Low Dat Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . . Programmers 3 | . . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Robot Analysis Total 131 | . . . . . . . . 131 Derelict Logs Recovered 1 | . . . . . . 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Turns Passed 5485 | . 206 454 133 1259 819 1611 879 124 Spaces Moved 2495 | 1 143 155 67 587 356 819 327 40 Core 5 | . . . . . 3 . . 2 Treads 1736 | . . . . 200 353 819 326 38 Legs 754 | 1 143 155 67 387 . . 1 . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 120 120 190 190 160 160 160 160 50 Average Speed 189 | 120 120 190 190 178 190 187 239 230 Slowest Speed 450 | 120 120 190 190 240 450 320 270 240 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 41 | 2 32 25 29 54 12 96 54 66 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 27 | . . . . . . . . 27 Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched 4 | . . . . . . 3 1 . Spaces Dug 7 | . . . . 6 . . 1 . Terrain Destroyed 143 | . . 16 . 65 36 . 26 . Melee 2 | . . . . 1 . . 1 . Projectile . | . . . . . . . . . AOE 141 | . . 16 . 64 36 . 25 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Total 2947 | . 165 264 69 717 452 854 370 56 Wait 157 | . . 76 1 33 34 2 9 2 Move 2487 | . 142 154 66 586 355 818 326 40 Hop . | . . . . . . . . . Pick Up 25 | . 4 1 . 14 6 . . . Fast Attach 34 | . 4 3 . 11 7 4 5 . Attach 17 | . 1 3 . 4 6 . 2 1 Detach 13 | . 3 2 . 2 5 1 . . Swap 18 | . . 2 . 5 4 6 1 . Drop 42 | . 4 . . 23 8 5 2 . Fire 129 | . 7 23 2 34 18 15 17 13 Melee 25 | . . . . 5 9 3 8 . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Data Miner (discovered 1 exit: *Pro) History --------- Turn | Location | Event 1 | -11/Junkyard | Identified exit to Materials 1 | -11/Junkyard | Discovered exit to Materials (range 0) 1 | -11/Junkyard | Entered Materials 1 | -10/Materials | Evolved 1 slot: Weapon x1 166 | -10/Materials | Identified exit to Materials 166 | -10/Materials | Discovered exit to Materials (range 5) 207 | -10/Materials | Entered another Materials area 207 | -9/Materials | Evolved 2 slots: Utility x2 546 | -9/Materials | Repaired EM Pulse Gun 574 | -9/Materials | Repaired EM Pulse Gun 594 | -9/Materials | Identified exit to Mines 594 | -9/Materials | Discovered exit to Mines (range 16) 661 | -9/Materials | Entered Mines 774 | -9/Mines | Identified exit to Materials 774 | -9/Mines | Discovered exit to Materials (range 9) 794 | -9/Mines | Entered Materials 794 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 873 | -8/Materials | Build established: Hacker-Tank 1071 | -8/Materials | Identified exit to Factory 1071 | -8/Materials | Discovered exit to Factory (range 16) 1692 | -8/Materials | Build established: Hacker-Skirmisher 2053 | -8/Materials | Entered Factory 2053 | -7/Factory | Evolved 2 slots: Utility x2 2161 | -7/Factory | Identified exit to Factory 2161 | -7/Factory | Discovered exit to Factory (range 7) 2251 | -7/Factory | Repaired Imp. Heat Sink 2272 | -7/Factory | Build established: Hacker-Assassin 2538 | -7/Factory | Lost 5 parts (1p1n1u2w) 2749 | -7/Factory | Identified exit to Lower Caves 2749 | -7/Factory | Discovered exit to Lower Caves (range 12) 2872 | -7/Factory | Entered Lower Caves 3127 | -7/Lower Caves | Build established: Scavenger-Gunner 3193 | -7/Lower Caves | Learned Factory interactive machine intel 4083 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4135 | -7/Lower Caves | Destroyed 7 combat bots 4469 | -7/Lower Caves | Identified exit to Lower Caves 4469 | -7/Lower Caves | Discovered exit to Lower Caves (range 3) 4483 | -7/Lower Caves | Entered another Lower Caves area 4599 | -7/Lower Caves | Spotted B-75 Beast 5103 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5133 | -7/Lower Caves | System corruption reached 10% 5235 | -7/Lower Caves | Lost 4 parts (1p1u2w) 5323 | -7/Lower Caves | Identified exit to Data Miner 5323 | -7/Lower Caves | Discovered exit to Data Miner (range 14) 5362 | -7/Lower Caves | Entered Data Miner 5362 | -7/Data Miner | Identified exit to Proximity Caves 5362 | -7/Data Miner | Discovered exit to Proximity Caves (range 6) 5408 | -7/Data Miner | Met Data Miner 5444 | -7/Data Miner | Interfaced with the Data Conduit 5471 | -7/Data Miner | Core integrity fell below 50% 5483 | -7/Data Miner | Core integrity fell below 20% 5486 | -7/Data Miner | Destroyed by Enhanced Grunt with Neutron Cannon Last Messages --------------- 05444_ Interfacing with system... Downloaded 131 analysis records. Downloaded 719 prototype IDs. Downloaded central machine database. Downloaded 27 destinations. Downloaded encryption format records. Connection remotely terminated. 05460_ Flak Gun destroyed. 05462_ Imp. Grenade Launcher destroyed. 05463_ Lgt. Nuclear Core destroyed. 05463_ Imp. Treads destroyed. 05468_ Imp. Cooling System destroyed. 05468_ Shock Bomb Launcher destroyed. 05470_ Imp. Titanium Leg destroyed. 05475_ Hvy. Mace destroyed. 05476_ HNXJWJZN#VZGYXFKM EKYBF%J,BEYND,B:YM 05481_ Transmission Jammer destroyed. 05483_ Particle Gun destroyed. 05484_ Med. Storage Unit destroyed. 05484_ Structural Scanner destroyed. 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"########???????????? | | ?????#######";# "######?????????????? | | ?????#######"### "##?????????????????? | | ??????????##"### "##?????????????????? | | ??????????##"## "##?????????????????? | | ??????????##"## "##?????????????????? | | ????????????"# "##?????????????????? | | ????????????"### "##?????????????????? | | ????????????"### "##?????????????????? | | ??????????????## ""#?????????????????? | | ??????????????# "???????????????????? | | ???????????????X "???????????????????? | | ??????????????? ???????????????????? | | ??????????????? X???????????????????? | | ???????????????X ???????????????????? | | ???????????????? ????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Melee Accuracy 6 Recoil Reduction 2 Salvage Targeting 4 Offensive Hacking 20 Trap Extractor Capacity 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Batter Up Challenges ------------ None Game ------ Seed LinearNullMicrothruster Manual? 0 Play Time 00:31:30 Cumulative 398.7 hours Start 2023.06.24 @ 20:45:26 End 2023.06.24 @ 21:15:54 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 295 Rogue 88 Adventurer 76 Explorer 131 Win Type - Total 20 Types 18/0/1/0/0/0/0/1/0 Lore% 64 Gallery% 85 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 43574f7c-8ffd-436b-aaf9-8bae18772ce0