Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.11 @ 01:55:42 Player: Storyteller Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (51) 255 Value Destroyed (1466) 1466 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (230) 230 TOTAL SCORE: 4031 Bonus ------- High Alert Combat Kills 30 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 107/265 System Corruption 0% Temperature Cool (60) Movement Walking (120) Location -8/Garrison Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY (4) ------ Medium Storage Unit Large Storage Unit Weight Redist. System Medium Armor Plating > --- WEAPON (2) ------- Pulse Rifle Pulse Rifle > --- INVENTORY (14) --- Light Nuclear Core Aluminum Leg Medium Armor Plating Hardlight Generator Hardlight Generator Heavy EM Shotgun Pulse Rifle Pulse Rifle Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Weight Redist. System Reflective Plating > --- WEAPON ----------- Heavy EM Shotgun Ion Cannon > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Light Treads Aluminum Leg Medium Armor Plating Medium Armor Plating Hardlight Generator Hardlight Generator Hardlight Generator Pulse Rifle Pulse Rifle Pulse Rifle Light Assault Rifle Heavy Assault Rifle [Rating: 30] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Transport Network Coupler Protection Medium Armor Plating Weapon Shock Bomb Launcher Energy Gun Heavy EM Shotgun Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Shock Bomb Launcher Build | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Slots Evolved 4 | . . 2 . 2 . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 2 | . . . . 2 . Weapon . | . . . . . . Parts Attached 65 | 6 5 13 5 26 10 Power 8 | 1 1 1 2 2 1 Engine 5 | 1 . 1 1 1 1 Core 3 | . 1 . 1 1 . Reactor . | . . . . . . Propulsion 25 | 2 1 5 3 11 3 Treads 3 | . . . . 3 . Leg 22 | 2 1 5 3 8 3 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 18 | 1 2 4 . 7 4 Device 6 | . 1 1 . 3 1 Storage 4 | 1 1 2 . . . Processor 2 | . . 1 . 1 . Hackware . | . . . . . . Protection 6 | . . . . 3 3 Artifact . | . . . . . . Weapon 14 | 2 1 3 . 6 2 Energy Gun 6 | . 1 1 . 2 2 Energy Cannon 2 | . . . . 2 . Ballistic Gun 3 | 2 . . . 1 . Ballistic Cannon 1 | . . . . 1 . Launcher 2 | . . 2 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . Parts Lost 39 | . 2 5 9 17 6 Power 6 | . 1 . 2 2 1 Propulsion 17 | . . 2 5 7 3 Utility 5 | . . . . 4 1 Weapon 11 | . 1 3 2 4 1 Highest Loss Streak 9 | . 1 5 9 9 6 Average Slot Usage (%) 90 | . 97 97 97 80 94 Engine 8 | . 8 5 10 8 8 Core 1 | . 4 5 . . . Treads 2 | . . . . 6 . Leg 29 | . 28 42 43 18 32 Device 7 | . 12 2 . 8 9 Storage 17 | . 14 18 22 18 18 Protection 2 | . . . . 5 5 Energy Gun 3 | . 1 7 . 1 11 Energy Cannon 2 | . . . . 2 6 Ballistic Gun 7 | . 26 7 . 6 . Ballistic Cannon 1 | . . . . 4 . Launcher 3 | . . 6 20 . . Naked Turns . | . . . . . . Heaviest Build 48 | 10 18 44 44 48 47 Greatest Support 56 | 20 20 40 40 56 56 Greatest Overweight (x) 15 | . . 2 1 15 1 Average Overweight (x) . | . . . . 1 . Largest Inventory Capacity 14 | 6 8 14 14 14 14 Average Capacity 12 | 5 6 12 14 14 14 Most Carried 14 | 1 7 13 10 10 14 Average Carried 7 | . 5 8 9 7 9 Final Capacity 14 | 6 8 14 14 14 14 Final Carried 10 | 1 6 10 5 9 8 Class Distribution -------------------- 65% | Mutant 34% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Scr Mat Mat Min Mat Gar Matter Collected 1153 | 145 255 110 . 468 175 Remotely . | . . . . . . Salvage Created 1595 | . 316 290 20 592 377 Parts 99 | . 28 17 . 32 22 Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed 2 | . . 1 . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Combat Hostiles Destroyed 44 | . 11 9 1 16 7 Guns 26 | . 11 6 . 4 5 Cannons 9 | . . . . 9 . AOE 5 | . . 3 1 . 1 Classes Destroyed 12 | . 2 3 1 6 . Worker 1 | . . . . 1 . Builder 2 | . . 2 . . . Tunneler 1 | . . . . 1 . Hauler 1 | . . . . 1 . Recycler 1 | . . . . 1 . Operator 1 | . . 1 . . . Watcher 1 | . . . . 1 . Swarmer 20 | . 6 4 . 10 . Grunt 17 | . 5 4 . 4 4 Brawler 1 | . . . . 1 . Sentry 5 | . . 1 . 1 3 Assembled 1 | . . . 1 . . Best Kill Streak 6 | . 3 6 1 5 2 Combat Bots Only 5 | . 3 3 1 5 2 Max Kills in Single Turn 3 | . 1 3 1 1 1 Gunslinging 1 | . . 1 . . . Exploded 1 | . . 1 1 . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Scr Mat Mat Min Mat Gar Damage Taken 5026 | . 380 752 626 2421 847 Core 791 | . 85 124 14 426 142 Absorbed by Shields . | . . . . . . Core Remaining (%) 77 | 100 66 . 65 . . Volleys Fired 160 | . 31 19 4 62 44 Largest 2 | . 2 2 2 2 2 Hottest 126 | . 40 72 72 123 126 Shots Fired 260 | . 55 35 7 102 61 Gun 182 | . 55 29 . 42 56 Cannon 65 | . . . . 60 5 Launcher 13 | . . 6 7 . . Special . | . . . . . . Kinetic 132 | . 55 14 . 63 . Thermal 49 | . . . . 21 28 Explosive . | . . . . . . Electromagnetic 79 | . . 21 7 18 33 Robot Hit Streak 16 | . 16 4 1 11 10 Robot Miss Streak 10 | . 2 3 2 10 2 Penetration Max . | . . . . . . Secondary Targets 3 | . 1 2 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 156 | . 37 19 1 51 48 Core Hits 81 | . 17 16 3 26 19 Critical Hits 3 | . . . . 1 2 Critical Kills . | . . . . . . Critical Parts Destroyed 3 | . . . . 1 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3247 | . 400 648 93 1220 886 Guns 1815 | . 393 259 . 418 745 Cannons 848 | . . . . 802 46 Explosions 576 | . . 389 92 . 95 Melee . | . . . . . . Ramming 8 | . 7 . 1 . . Kinetic 1114 | . 393 136 . 585 . Thermal 713 | . . 82 . 229 402 Explosive 173 | . . 173 . . . Electromagnetic 1239 | . . 257 92 406 484 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 62 | . . 23 27 7 5 Projectiles 7 | . . . . 7 . Explosions 55 | . . 23 27 . 5 Melee . | . . . . . . Knockbacks 2 | . . . . 2 . Impact . | . . . . . . Kinetic 2 | . . . . 2 . Secondary . | . . . . . . Self-Inflicted Damage 118 | . 2 26 55 . 35 Shots 5 | . . 1 3 . 1 Rammed 2 | . 2 . . . . Targets Rammed 4 | . 3 . 1 . . Kicked 2 | . 1 . 1 . . Crushed . | . . . . . . Highest Temperature 394 | . 12 19 . 394 276 Average Temperature 91 | . 7 8 . 138 77 Received Heat Transfer 1332 | . 123 150 78 702 279 Siege Activations . | . . . . . . Robots Corrupted 4 | . . . . 3 1 Combat Hostiles 4 | . . . . 3 1 Parts Fried 6 | . . . . 3 3 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1332 | . . 200 . 481 651 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . 2 . . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Peak Influence 468 | . 364 448 96 275 468 Initial 158 | . . 153 96 1 158 Average 160 | . 184 230 91 97 299 Maximum Alert Level 2 | . 1 2 . 1 2 Low Security (%) 61 | 100 41 54 100 75 19 Level 1 33 | . 58 36 . 24 57 Level 2 5 | . . 9 . . 22 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 1 1 1 4 . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 3 | . 1 1 1 . . Assault . | . . . . . . Garrison 4 | . . . . 4 . Intercept . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Gar Distress Signals 5 | . 2 2 . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 97 | . 17 14 19 36 11 Peak Tracking Total 15 | . 5 6 15 8 4 Tactical Retreats 10 | . 3 1 . 2 4 Traps | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Traps Triggered 2 | . . . . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . 6 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Scr Mat Mat Min Mat Gar Machines Disabled 4 | . . 2 . 1 1 Max in Single Turn 1 | . . 1 . 1 1 Garrison Relay 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Gar Machines Accessed 8 | . 1 3 . 4 . Terminals 5 | . 1 2 . 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Scanalyzers 1 | . . . . 1 . Garrison Access 1 | . . . . 1 . Total Hacks 20 | . 2 6 . 12 . Successful 13 | . 2 3 . 8 . Failed 7 | . . 3 . 4 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 3 | . 3 . . . . Terminals 14 | . 2 4 . 8 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . 2 . . . Scanalyzers 2 | . . . . 2 . Garrison Access 2 | . . . . 2 . Terminal Hacks 8 | . 2 1 . 5 . Record 1 | . . . . 1 . Robot Analysis 2 | . . . . 2 . Prototype ID Bank 1 | . . 1 . . . Locate Traps 1 | . 1 . . . . Disarm Traps 1 | . 1 . . . . Investigation Status 1 | . . . . 1 . Zone Layout 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . . 2 . . . Recycle Component 1 | . . 1 . . . Process 1 | . . 1 . . . Scanalyzer 2 | . . . . 2 . Insert Component 1 | . . . . 1 . Analyze 1 | . . . . 1 . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 2 1 . 2 . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 1 | . . 1 . . . Recycled Matter 28 | . . 28 . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Scr Mat Mat Min Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . . 3 Machine Destruction 3 | . . . . . 3 Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Scr Mat Mat Min Mat Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Robot Analysis Total 2 | . . . . 2 . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Scr Mat Mat Min Mat Gar Turns Passed 2604 | 78 387 440 298 998 403 Spaces Moved 1421 | 60 231 270 184 459 217 Core 7 | 4 . . . 3 . Treads 30 | . . . . 30 . Legs 1384 | 56 231 270 184 426 217 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 140 | 115 120 129 148 166 123 Slowest Speed 800 | 120 120 180 150 800 150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 26 | 5 40 25 35 33 23 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 34 | . . 19 . 9 6 Melee . | . . . . . . Projectile 9 | . . . . 9 . AOE 25 | . . 19 . . 6 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Gar Total 1761 | 66 291 328 202 582 292 Wait 55 | . 8 9 9 23 6 Move 1416 | 59 230 269 183 458 217 Hop . | . . . . . . Pick Up 43 | 1 9 13 . 11 9 Fast Attach 27 | 6 3 1 . 15 2 Attach 31 | . 1 10 5 10 5 Detach 6 | . . 3 . 2 1 Swap 7 | . 1 2 . 1 3 Drop 12 | . 5 2 . . 5 Fire 160 | . 31 19 4 62 44 Melee . | . . . . . . Ram . | . . . . . . Kick 4 | . 3 . 1 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Garrison History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 447 | -10/Materials | Discovered new exit (range 15) 466 | -10/Materials | Entered another Materials area 466 | -9/Materials | Evolved 2 slots: Propulsion x2 808 | -9/Materials | Lost 5 parts (2n3w) 881 | -9/Materials | Discovered new exit (range 16) 906 | -9/Materials | Entered Mines 961 | -9/Mines | Met a Derelict bent on vengeance 1002 | -9/Mines | Discovered new exit (range 12) 1152 | -9/Mines | Assembled infested the area 1204 | -9/Mines | Entered Materials 1204 | -8/Materials | Evolved 2 slots: Utility x2 1234 | -8/Materials | Lost 9 parts (2p5n2w) 1754 | -8/Materials | Garrison activated, responded to threat 1868 | -8/Materials | Garrison activated, responded to threat 1930 | -8/Materials | Core integrity fell below 50% 1976 | -8/Materials | Lost 9 parts (1p3n3u2w) 2060 | -8/Materials | Lost 3 parts (2n1w) 2168 | -8/Materials | Identified exit to Garrison 2202 | -8/Materials | Entered Garrison 2205 | -8/Garrison | Build established: Scavenger-Mutant 2232 | -8/Garrison | Triggered checkpoint 2281 | -8/Garrison | Garrison Relay disabled 2433 | -8/Garrison | Triggered checkpoint 2455 | -8/Garrison | Core integrity fell below 20% 2458 | -8/Garrison | Triggered checkpoint 2540 | -8/Garrison | Lost 6 parts (1p3n1u1w) 2605 | -8/Garrison | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- 02484_ Destroyed Aluminum Leg. 02487_ Reflective Plating destroyed. 02488_ Aluminum Leg destroyed. 02497_ Destroyed Melee Analysis Suite. 02499_ Ion Cannon destroyed. 02500_ ALERT: Garrison interior compromised. 02501_ Carbon-fiber Leg destroyed. 02509_ Lgt. Angular Momentum Engine destroyed. 02511_ Destroyed Imp. Ion Engine. 02515_ Destroyed Katana. 02523_ G-47 Trooper destroyed. 02529_ Acquired 35 matter. 02532_ Acquired Aluminum Leg. 02537_ Acquired Lgt. Nuclear Core. 02560_ Acquired 20 matter. 02566_ G-47 Trooper misfires. 02571_ G-47 Trooper destroyed. 02575_ Acquired Aluminum Leg. 02585_ Acquired 10 matter. 02598_ Penetrated by Slug. 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