Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.26 @ 14:31:15 // AFD2020/Player2 Player: ZEROAFFEX Result: Core destroyed Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (15) 75 Value Destroyed (422) 422 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (17) 17 TOTAL SCORE: 914 Bonus ------- Follower Combat Kills 89 Friendly Fire -72 Cogmind --------- Core Integrity 0/250 Matter 290/300 Energy 125/125 System Corruption 5% Temperature Cool (0) Movement Rolling (130) Ox3 Location -10/Mines Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Light Treads Compact Wheel > --- UTILITY (2) ------ Large Storage Unit High-capacity Storage Unit > --- WEAPON (2) ------- EM Pulse Gun Assault Rifle > --- INVENTORY (18) --- Ion Engine Light Ion Engine Light Nuclear Core Light Treads Improved Heat Sink Improved Heat Sink Small Storage Unit Sensor Array Thief Drone Bay Medium Laser Medium Laser Medium Laser Light Cannon Mining Laser Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Compact Wheel > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit > --- WEAPON ----------- EM Pulse Gun Assault Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Light Treads Compact Wheel Improved Heat Sink Improved Heat Sink Small Storage Unit Sensor Array Thief Drone Bay Medium Laser Medium Laser Medium Laser Light Cannon Mining Laser [Rating: 9] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Build | -11 -10 -10 ------- Run | Scr Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 14 | 6 7 1 Power 2 | 1 1 . Engine 2 | 1 1 . Core . | . . . Reactor . | . . . Propulsion 3 | 2 . 1 Treads 1 | 1 . . Leg . | . . . Wheel 2 | 1 . 1 Hover . | . . . Flight . | . . . Utility 5 | 1 4 . Device 2 | . 2 . Storage 3 | 1 2 . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 4 | 2 2 . Energy Gun 2 | 1 1 . Energy Cannon . | . . . Ballistic Gun 2 | 1 1 . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 4 | . 3 1 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . 1 . Weapon 2 | . 2 . Highest Loss Streak 1 | . 1 1 Average Slot Usage (%) 96 | . 94 99 Engine 14 | . 14 14 Treads 14 | . 14 14 Wheel 13 | . 14 13 Device 2 | . 3 . Storage 25 | . 23 28 Energy Gun 13 | . 12 14 Ballistic Gun 12 | . 10 14 Naked Turns . | . . . Heaviest Build 55 | 12 55 55 Greatest Support 20 | 20 16 20 Greatest Overweight (x) 3 | . 3 3 Average Overweight (x) 2 | . 2 2 Largest Inventory Capacity 18 | 6 18 18 Average Capacity 15 | 5 14 18 Most Carried 15 | 4 11 15 Average Carried 8 | 2 6 12 Final Capacity 18 | 6 18 18 Final Carried 14 | 4 11 14 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Scr Mat Min Matter Collected 462 | 255 111 96 Remotely . | . . . Salvage Created 564 | . 309 255 Parts 23 | . 15 8 Haulers Intercepted 1 | . 1 . Recyclers Shooed 2 | . 2 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Scr Mat Min Combat Hostiles Destroyed 12 | . 7 5 Guns 12 | . 7 5 Classes Destroyed 4 | . 4 . Hauler 1 | . 1 . Watcher 2 | . 2 . Swarmer 3 | . 3 . Grunt 9 | . 4 5 Best Kill Streak 4 | . 4 2 Combat Bots Only 3 | . 3 2 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Scr Mat Min Damage Taken 491 | . 321 170 Core 87 | . 64 23 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 42 | . 29 13 Largest 2 | . 2 2 Hottest 60 | . 60 60 Shots Fired 70 | . 44 26 Gun 70 | . 44 26 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 33 | . 20 13 Thermal 13 | . 13 . Explosive . | . . . Electromagnetic 24 | . 11 13 Robot Hit Streak 8 | . 8 8 Robot Miss Streak 4 | . 4 1 Penetration Max . | . . . Secondary Targets 4 | . 2 2 Max Gunslinging Chain 1 | . 1 1 Shots Hit Robots 41 | . 23 18 Core Hits 22 | . 14 8 Critical Hits 2 | . 1 1 Critical Kills 2 | . 1 1 Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 535 | . 322 213 Guns 535 | . 322 213 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 204 | . 110 94 Thermal 90 | . 90 . Explosive . | . . . Electromagnetic 241 | . 122 119 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 5 | . 5 5 Average Corruption 4 | . 4 5 Corruption Purged . | . . . Effects 26 | . 8 18 Message Errors 6 | . . 6 Matter Fused 7 | . 5 2 Heat Flow Errors 6 | . 2 4 Energy Discharges 2 | . . 2 Data Loss (minor) 3 | . 1 2 Targeting Errors 2 | . . 2 Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 211 | . 199 211 Average Temperature 58 | . 61 56 Received Heat Transfer 150 | . 48 102 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 1 | . 1 . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 162 | . 162 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -10 ------- Run | Scr Mat Min Peak Influence 371 | . 371 180 Initial 86 | . . 86 Average 150 | . 187 118 Maximum Alert Level 1 | . 1 . Low Security (%) 69 | 100 44 100 Level 1 30 | . 55 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 2 | . 2 . Investigation . | . . . Extermination . | . . . Reinforcement 2 | . 2 . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -10 --------- Run | Scr Mat Min Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 25 | . 19 6 Peak Tracking Total 4 | . 4 2 Tactical Retreats 1 | . . 1 Traps | -11 -10 -10 ------- Run | Scr Mat Min Traps Triggered 3 | . 3 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Scr Mat Min Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -10 --------- Run | Scr Mat Min Machines Accessed 5 | . 4 1 Terminals 4 | . 4 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 7 | . 6 1 Successful 5 | . 4 1 Failed 2 | . 2 . Catastrophic . | . . . Database Lockouts . | . . . Manual 7 | . 7 . Terminals 6 | . 6 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 2 | . 1 1 Part Schematic 1 | . 1 . Open Door 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 3 | . 3 . Terminals 3 | . 3 . Track 3 | . 3 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 1 | . 1 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired 1 | . 1 . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Scr Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Scr Mat Min Total Allies 1 | . 1 . Largest Group 1 | . 1 1 Highest-Rated Group 58 | . 58 58 Highest-Rated Ally 58 | . 58 58 Total Orders . | . . . Ally Attacks 53 | . 32 21 Total Damage 471 | . 291 180 Kills 7 | . 7 . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Scr Mat Min Robot Analysis Total . | . . . Derelict Logs Recovered 1 | . . 1 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Scr Mat Min Turns Passed 1425 | 75 786 564 Spaces Moved 984 | 41 564 379 Core 2 | 2 . . Treads 42 | 39 . 3 Legs . | . . . Wheels 940 | . 564 376 Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 100 130 Average Speed 126 | 154 122 130 Slowest Speed 200 | 160 130 200 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 51 | 4 79 71 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Scr Mat Min Total 1086 | 50 614 422 Wait 34 | . 9 25 Move 982 | 40 563 379 Hop . | . . . Pick Up 14 | 4 6 4 Fast Attach 9 | 6 3 . Attach 2 | . 1 1 Detach . | . . . Swap 3 | . 3 . Drop . | . . . Fire 42 | . 29 13 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 181 | -10/Materials | Discovered new exit (range 15) 307 | -10/Materials | Build established: Mutant 362 | -10/Materials | Core integrity fell below 50% 445 | -10/Materials | Discovered new exit (range 8) 743 | -10/Materials | Discovered new exit (range 8) 862 | -10/Materials | Entered Mines 862 | -10/Mines | Accompanied by 1 ally 915 | -10/Mines | Discovered new exit (range 5) 957 | -10/Mines | Learned location of 1 exit from Materials 1007 | -10/Mines | Core integrity fell below 20% 1260 | -10/Mines | Found the Drone Emporium 1268 | -10/Mines | Found Prototype Device 1426 | -10/Mines | Core destroyed Last Messages --------------- 01259_ Connecting with SHOP.Sys... 01259_ Current location identified: Mines >>Open Door Sealed Doors opened. 01260_ X8-Y34(g): "Well that was anticlimactic. Heard you outside and thought you were from the Merchants Guild. I haven't even officially opened my Drone Emporium yet but am totally ready to tell them where they can shove that C&D." 01262_ X8-Y34(g): "I'm a fan of the free market. Free drones for all! No strings attached!" 01268_ Acquired Prototype Device. 01288_ System corrupted: Heat flow error (+142). 01328_ ZSVEW&Y=E1E:5/IY4HTETBNO#A,WVBR25 01369_ 0|91XLDLUV1W&VJR&9BQ%|V 01396_ System corrupted: Energy discharge (-27). 01399_ System corrupted: EM Pulse Gun targeting data glitched. 01411_ Com. Wheel destroyed. 01411_ G-47 Trooper destroyed. 01416_ Acquired 10 matter. 01420_ Acquired Lgt. Nuclear Core. Map ----- +----------------------------------------------------+ | ???????## ## #?# ###### #? | | ????????### ## #?# #????### #? | | ??????????# ## ### ######## #? | | ??????????# ## #? | | ??????????# ############### ## | | ????###???# #?????????????# | | ???## #### #?????????????#### | | ???# ## #????????????????? | | ???# ##???????????????? | | ???# ##??????????????? | | ???# #??????????????? | | ???# ##????????????## | | ???# #????????????# | | ???# ## #????????#### | | ???## #### #????????# | | ????## ##???# ##????????# ## | | ?????# ##?????###?????????#??# | | ?????# #?????????????????????## | | ?????# #??????????????????????? | | ?????# ####???????????????????? | | ?????#[= #???????????????????? | | ?????#%## #???????????????????? | | ?????# ## #???????????????????? | | ?????# ## #???????????????????? | | ?????# ## #???????????????????? | | ?????#@## #???????????????????? | | ?????# ## #???????????????????? | | ?????# ## #???????????????????? | | ?????# ## #???????????????????? | | ?????# ## #???????????????????? | | ????? ? ????????????????????? | | ????? ? ????????????????????? | | ????? ? ????????????????????? | | ????? ? ????????????????????? | | ?????## ?#????????????????????? | | ??????? ??????????????????????? | | ??????? ??????????????????????? | | ??????? ??????????????????????? | | ??????? ??????????????????????? | | ??????? ??????????????????????? | | ??????? ??????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 1 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 ---------- Run | Scr Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 13 | . 10 3 Parts Lost 6 | . 2 4 Damage Taken 452 | . 244 208 Core 163 | . 104 59 Player 2/Cogmind (%) 65 | . 61 71 Absorbed by Shields . | . . . Damage Inflicted 471 | . 291 180 Player 2/Cogmind (%) 46 | . 47 45 Combat Hostiles Destroyed 5 | . 5 . Player 2/Cogmind (%) 29 | . 41 . Game ------ Seed HeavyDisposableNegator Manual? 0 Play Time 00:14:47 Cumulative 35.2 hours Start 2021.10.26 @ 14:06:44 End 2021.10.26 @ 14:31:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 35 Rogue 33 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 26 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 56d03d8f-d52a-4f5f-96e1-f4e90d01efad