Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.03 @ 17:58:10 Player: Lilith Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (157) 785 Value Destroyed (4592) 4592 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (751) 751 TOTAL SCORE: 9868 Bonus ------- High Alert Combat Kills 251 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 167/300 Energy 99/100 System Corruption 6% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Advanced Signal Interpreter Hacking Suite System Shield System Shield System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Signal Interpreter Thermal Shield Improved Field Recycling Unit (0) Enhanced Gauss Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Fission Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Compact Matter Pod Structural Scanner Enhanced Optical Array Hacking Suite System Shield System Shield > --- WEAPON ----------- Enhanced Coil Gun Enhanced Coil Gun > --- INVENTORY -------- Advanced Signal Interpreter Thermal Shield Hacking Suite Hacking Suite System Shield Improved Field Recycling Unit Enhanced Coil Gun Enhanced Coil Gun Enhanced Gauss Cannon Proton Missile Launcher Improved Datajack [Rating: 63] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Huge Wheel Flight Unit Nuclear Pulse Thruster Utility Large Storage Unit Device Terrain Scanner Storage Large Storage Unit Processor Terrain Scan Processor Hackware System Shield Protection Light Armor Plating Weapon Enhanced Autogun Energy Gun Improved EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Heavy Flak Cannon Launcher Rocket Launcher Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Slots Evolved 8 | . . . 2 . 2 2 . 2 Power 1 | . . . . . . . . 1 Propulsion 2 | . . . . . . 2 . . Utility 5 | . . . 2 . 2 . . 1 Weapon . | . . . . . . . . . Parts Attached 104 | 6 5 3 13 12 25 1 12 27 Power 13 | 1 . 1 . 3 2 . 2 4 Engine 7 | 1 . 1 . 2 . . . 3 Core 6 | . . . . 1 2 . 2 1 Reactor . | . . . . . . . . . Propulsion 16 | 2 . 2 . 2 4 1 2 3 Treads 9 | 2 . 2 . 2 3 . . . Leg . | . . . . . . . . . Wheel 6 | . . . . . 1 1 2 2 Hover . | . . . . . . . . . Flight 1 | . . . . . . . . 1 Utility 38 | 1 2 . 5 4 13 . 3 10 Device 16 | . 1 . 4 2 6 . 3 . Storage 4 | 1 1 . . . 1 . . 1 Processor 5 | . . . 1 1 1 . . 2 Hackware 11 | . . . . . 4 . . 7 Protection 2 | . . . . 1 1 . . . Artifact . | . . . . . . . . . Weapon 37 | 2 3 . 8 3 6 . 5 10 Energy Gun 5 | 1 . . 2 . 2 . . . Energy Cannon 1 | . 1 . . . . . . . Ballistic Gun 21 | 1 1 . 6 2 3 . 1 7 Ballistic Cannon 3 | . . . . . . . 3 . Launcher 5 | . . . . . 1 . 1 3 Special Weapon 1 | . 1 . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . Unidentified Prototypes 7 | . . . 3 . 3 . 1 . Parts Lost 37 | . . 3 2 3 5 . 8 16 Power 9 | . . 1 . 1 2 . 2 3 Propulsion 10 | . . 2 . 1 1 . 2 4 Utility 12 | . . . 1 1 2 . 3 5 Weapon 6 | . . . 1 . . . 1 4 Highest Loss Streak 8 | . . 3 1 2 2 . 5 8 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 87 | . 98 73 97 89 92 84 65 74 Engine 7 | . 14 5 11 10 1 . . 9 Core 2 | . . . . . 7 7 4 . Treads 13 | . 28 10 22 14 9 . . . Wheel 3 | . . . . . 4 15 12 10 Device 15 | . 12 14 20 18 20 15 7 8 Storage 11 | . 14 14 11 11 10 7 7 10 Processor 6 | . . . 9 11 11 15 15 2 Hackware 5 | . . . . . 9 7 3 20 Energy Gun 2 | . 5 . 9 . . . . . Energy Cannon 3 | . 6 14 3 . . . . . Ballistic Gun 13 | . 14 14 8 21 13 15 4 9 Launcher 1 | . . . . . 3 . 1 . Naked Turns . | . . . . . . . . . Heaviest Build 54 | 13 31 31 45 37 43 33 37 54 Greatest Support 56 | 40 40 40 40 40 40 56 56 56 Greatest Overweight (x) 11 | . . 8 1 1 1 . 11 6 Average Overweight (x) . | . . 3 . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 15 13 Most Carried 15 | 5 9 11 8 13 15 13 15 13 Average Carried 8 | . 3 9 4 8 13 13 11 8 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 Final Carried 15 | . 9 8 8 12 15 13 12 4 Class Distribution -------------------- 40% | Mutant 18% | Scavenger-Mutant 17% | Hacker-Mutant 13% | Hacker-Skirmisher 6% | Skirmisher 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Hacker-Skirmisher | -8/Materials Hacker-Skirmisher | -7/Factory Mutant | -7/DSF Hacker-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Matter Collected 3531 | 164 292 48 211 449 1052 . 306 1009 Remotely . | . . . . . . . . . Salvage Created 5103 | . 825 33 1036 585 1027 . 340 1257 Parts 335 | . 51 . 66 48 62 . 15 93 Haulers Intercepted 6 | . 1 . 2 . 3 . . . Recyclers Shooed 2 | . . . . . . . . 2 Parts Field Recycled 15 | . . . . . 15 . . . Retrieved Matter 36 | . . . . . 36 . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Combat Hostiles Destroyed 111 | . 16 3 20 19 20 . 11 22 Guns 73 | . 10 1 10 19 16 . 1 16 Cannons 24 | . 5 2 7 . . . 10 . AOE 13 | . . . 3 . 4 . . 6 Classes Destroyed 18 | . 4 2 6 . 2 . 2 2 Worker 11 | . . . 1 2 3 . . 5 Builder 10 | . . . . . 1 . . 9 Tunneler 4 | . . . 2 2 . . . . Hauler 6 | . 1 . 2 . 3 . . . Recycler 1 | . 1 . . . . . . . Operator 4 | . . . 1 . 2 . . 1 Watcher 12 | . 3 . 4 . 3 . . 2 Swarmer 29 | . . . 6 12 4 . 4 3 Grunt 60 | . 16 . 10 7 12 . 3 12 Brawler 2 | . . . 1 . . . . 1 Duelist 1 | . . . . . . . . 1 Sentry 10 | . . . 3 . 3 . 1 3 Demolisher 1 | . . 1 . . . . . . Specialist 2 | . . . . . . . 2 . Hunter 1 | . . . . . 1 . . . Programmer 2 | . . . . . . . . 2 Heavy 1 | . . . . . . . 1 . Assembled 2 | . . 2 . . . . . . Best Kill Streak 17 | . 3 2 6 4 7 . 6 17 Combat Bots Only 6 | . 3 2 3 4 4 . 6 6 Max Kills in Single Turn 3 | . 1 1 3 2 2 . 2 3 Gunslinging 1 | . . . . 1 . . . . Exploded 2 | . . . 2 . 2 . . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Hostile Shots Fired 776 | . 75 11 75 72 111 . 109 323 Missed 247 | . 15 . 21 13 45 . 34 119 Damage Taken 6615 | . 532 192 559 416 814 . 1261 2841 Core 1490 | . 93 33 103 49 84 . 275 853 Absorbed by Shields 28 | . . . . . . . . 28 Ignored by Resistances 2194 | . 170 55 167 135 235 . 322 1110 Regen/Repaired (Parts) 176 | . . . . . 28 . . 148 Core Remaining (%) 71 | 100 . 49 . 62 84 . 60 . Volleys Fired 345 | . 48 9 51 43 84 . 25 85 Largest 2 | . 2 2 2 2 2 . 2 2 Hottest 120 | . 120 80 90 50 58 . 106 69 Shots Fired 652 | . 92 18 101 86 149 . 48 158 Gun 523 | . 69 9 73 86 130 . 9 147 Cannon 89 | . 22 9 28 . . . 30 . Launcher 39 | . . . . . 19 . 9 11 Special 1 | . 1 . . . . . . . Kinetic 498 | . 48 9 39 86 130 . 39 147 Thermal 81 | . 44 9 28 . . . . . Explosive 36 | . . . . . 19 . 9 8 Electromagnetic 37 | . . . 34 . . . . 3 Robot Hit Streak 37 | . 37 9 30 13 17 . 17 37 Robot Miss Streak 5 | . 1 3 5 2 3 . 5 4 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 12 | . 2 . 2 5 2 . . 1 Max Gunslinging Chain 1 | . 1 . 1 1 1 . . 1 Shots Hit Robots 494 | . 70 11 77 65 111 . 40 120 Core Hits 287 | . 33 6 43 26 62 . 45 72 Critical Kills 2 | . 1 . 1 . . . . . Critical Parts Destroyed 11 | . . . . 2 1 . . 8 Critical Strikes 14 | . 1 . 1 2 1 . . 9 Meltdown 2 | . 1 . 1 . . . . . Destroy 12 | . . . . 2 1 . . 9 Melee Attacks 1 | . . . . 1 . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 12861 | . 919 165 1357 1138 2575 . 1270 5437 Guns 8013 | . 588 61 777 1138 1821 . 137 3491 Cannons 1527 | . 331 104 400 . . . 692 . Explosions 3321 | . . . 180 . 754 . 441 1946 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 7945 | . 336 61 269 1138 1821 . 829 3491 Thermal 1937 | . 583 104 580 . . . . 670 Explosive 2077 | . . . . . 754 . 441 882 Electromagnetic 902 | . . . 508 . . . . 394 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . . . . . . . 6 Average Corruption 2 | . . . . . . . . 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 12 | . . . . . . . . 12 Message Errors 4 | . . . . . . . . 4 Matter Fused 5 | . . . . . . . . 5 Heat Flow Errors 1 | . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 262 | . . 16 . . 7 . . 239 Projectiles 16 | . . 16 . . . . . . Explosions 246 | . . . . . 7 . . 239 Melee . | . . . . . . . . . Knockbacks 11 | . . . . . . . 11 . Impact . | . . . . . . . . . Kinetic 11 | . . . . . . . 11 . Secondary . | . . . . . . . . . Self-Inflicted Damage 432 | . . . 54 . 31 . . 347 Shots 14 | . . . 2 . 2 . . 10 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 1268 | . 210 210 205 17 165 . 1268 225 Average Temperature 79 | . 75 83 53 13 21 . 407 27 Received Heat Transfer 2430 | . 381 120 222 135 486 . 75 1011 Effects 14 | . . . . . . . 14 . Shutdowns 2 | . . . . . . . 2 . Energy Bleed 1 | . . . . . . . 1 . Matter Decay 2 | . . . . . . . 2 . Short Circuit 3 | . . . . . . . 3 . Damage (minor) 1 | . . . . . . . 1 . Damage (major) 4 | . . . . . . . 4 . Damage (core) 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 3 | . . . 3 . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . 1 . 1 . . . . . Combat Hostiles 1 | . 1 . . . . . . . Parts Melted 9 | . 2 . 4 . . . . 3 Heat Transferred 3166 | . 1443 222 1001 . . . . 500 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . . . 4 . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Peak Influence 908 | . 158 37 436 215 323 11 290 908 Initial 131 | . . 37 . 77 70 11 8 131 Average 170 | . 36 13 214 109 118 11 193 580 Maximum Alert Level 3 | . . . 2 1 1 . 1 3 Low Security (%) 70 | 100 100 100 45 87 75 100 37 14 Level 1 18 | . . . 47 12 24 . 62 13 Level 2 4 | . . . 6 . . . . 28 Level 3 6 | . . . . . . . . 43 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . Squads Dispatched 25 | . 5 . 4 1 5 . 2 8 Investigation 9 | . 5 . 2 . 2 . . . Extermination 1 | . . . . . . . . 1 Reinforcement 10 | . . . 2 . 2 . 2 4 Assault 3 | . . . . 1 . . . 2 Garrison 2 | . . . . . 1 . . 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Distress Signals 14 | . . 1 7 . 4 . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 186 | . 20 4 34 26 29 . 13 60 Peak Tracking Total 11 | . 3 3 3 4 3 . 4 11 Tactical Retreats 13 | . . 1 . . 1 . 3 8 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Traps Triggered 6 | . 2 . . . . . 2 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 6 | . 6 . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Machines Disabled 22 | . . . 1 . 2 . . 19 Max in Single Turn 6 | . . . 1 . 1 . . 6 Garrison Access 2 | . . . . . 1 . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Machines Accessed 23 | . 6 1 2 . 7 1 . 6 Terminals 16 | . 6 . 2 . 5 1 . 2 Fabricators 1 | . . . . . . . . 1 Repair Stations 3 | . . . . . 1 . . 2 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 1 . . 1 Total Hacks 71 | . 22 1 6 . 31 1 . 10 Successful 47 | . 15 1 4 . 19 1 . 7 Failed 24 | . 7 . 2 . 12 . . 3 Catastrophic 1 | . . . . . 1 . . . Database Lockouts . | . . . . . . . . . Manual 56 | . 22 . 6 . 26 . . 2 Terminals 59 | . 22 . 6 . 26 1 . 4 Fabricators 1 | . . . . . . . . 1 Repair Stations 7 | . . . . . 4 . . 3 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . 1 . . 2 Terminal Hacks 24 | . 9 1 2 . 9 1 . 2 Open Door 1 | . . 1 . . . . . . Open DSF 2 | . . . . . . 1 . 1 Branch Access Points 3 | . 1 . 1 . 1 . . . Terminal Index 3 | . 1 . . . 1 . . 1 Alert Level 1 | . . . . . 1 . . . Unreport Threat 6 | . 2 . . . 4 . . . Locate Traps 6 | . 4 . 1 . 1 . . . Disarm Traps 2 | . 1 . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 5 | . . . . . 3 . . 2 Scan Component 3 | . . . . . 2 . . 1 Repair 2 | . . . . . 1 . . 1 Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . 1 Seal Access 2 | . . . . . 1 . . 1 Unauthorized Hacks 16 | . 6 . 2 . 6 . . 2 Terminals 15 | . 6 . 2 . 6 . . 1 Botnet 14 | . 6 . 2 . 5 . . 1 Operators 1 | . . . . . 1 . . . Fabricators 1 | . . . . . . . . 1 Fabnet 1 | . . . . . . . . 1 Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 15 | . 5 . 1 . 6 . . 3 Full Trace Events 6 | . 3 . 1 . 2 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . . . 1 . . 1 Time 197 | . . . . . 108 . . 89 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . 1 . . . . Non-combat . | . . . . . . . . . Combat 1 | . . . . 1 . . . . Robot Hacks Applied 1 | . . . . 1 . . . . parse_system 1 | . . . . 1 . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Total Allies 1 | . . . . 1 . . . . Largest Group 1 | . . . . 1 . . . . Highest-Rated Group 31 | . . . . 31 . . . . Highest-Rated Ally 31 | . . . . 31 . . . . Total Orders 1 | . . . 1 . . . . . ROAM 1 | . . . 1 . . . . . Ally Attacks 6 | . . . . 6 . . . . Total Damage 65 | . . . . 65 . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . 2 . . . . Drone Launches 16 | . . . 16 . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Turns Passed 7245 | 56 1096 1002 876 1135 1671 3 374 1032 Spaces Moved 3579 | 39 565 354 397 448 839 3 212 722 Core 287 | 15 . 133 . . . . 8 131 Treads 1998 | 24 565 221 397 448 343 . . . Legs . | . . . . . . . . . Wheels 1203 | . . . . . 496 3 204 500 Hover . | . . . . . . . . . Flight 91 | . . . . . . . . 91 Fastest Speed 40 | 50 160 160 160 160 115 100 100 40 Average Speed 156 | 117 160 268 165 209 145 100 119 84 Slowest Speed 600 | 160 160 450 240 240 250 100 600 350 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 61 | 3 97 67 51 88 63 . 93 28 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 2 | . . 1 . 1 . . . . Known Exits Taken 5 | . 1 . 1 1 1 1 . . Unknown Exits Taken 2 | 1 . 1 . . . . . . Scrap Searched 3 | . . 1 . 2 . . . . Spaces Dug 80 | . . . . . 36 . . 44 Terrain Destroyed 391 | . . . 14 . 146 . 29 202 Melee . | . . . . . . . . . Projectile 72 | . . . . . 1 . . 71 AOE 319 | . . . 14 . 145 . 29 131 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Total 4698 | 49 668 386 527 593 1194 3 293 985 Wait 490 | . 35 20 44 72 212 . 11 96 Move 3571 | 38 564 353 396 447 838 2 211 722 Hop . | . . . . . . . . . Pick Up 96 | 5 13 1 14 12 19 . 17 15 Fast Attach 4 | 1 . . . . 2 . . 1 Attach 67 | 5 2 3 6 5 15 1 9 21 Detach 5 | . . . . 1 2 . . 2 Swap 33 | . 3 . 7 7 8 . 3 5 Drop 51 | . 3 . 9 5 14 . 10 10 Fire 345 | . 48 9 51 43 84 . 25 85 Melee 1 | . . . . 1 . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 34 | . . . . . . . 6 28 Rewire 1 | . . . . . . . 1 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 5 exits: *Mat x2 / *Min / *Sto x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 527 | -10/Materials | Discovered new exit (range 16) 755 | -10/Materials | Discovered new exit (range 12) 796 | -10/Materials | Discovered new exit (range 12) 987 | -10/Materials | Discovered new exit (range 6) 1044 | -10/Materials | Identified exit to Mines 1153 | -10/Materials | Entered Mines 1203 | -10/Mines | Learned location of Mines (-9) 1212 | -10/Mines | Assembled infested the area 1458 | -10/Mines | Core integrity fell below 50% 1488 | -10/Mines | Lost 3 parts (1p2n) 1539 | -10/Mines | Learned 8 Materials zone layouts 1598 | -10/Mines | Found the Drone Emporium 1620 | -10/Mines | Found Prototype Device 2144 | -10/Mines | Discovered new exit (range 8) 2155 | -10/Mines | Entered Materials 2155 | -9/Materials | Evolved 2 slots: Utility x2 2155 | -9/Materials | Identified Decoy Drone Bay 2156 | -9/Materials | Identified exit to Materials 2156 | -9/Materials | Identified exit to Storage 2156 | -9/Materials | Identified exit to Mines 2196 | -9/Materials | Discovered exit to Storage (range 60) 2600 | -9/Materials | Discovered exit to Materials (range 16) 2688 | -9/Materials | Build established: Scavenger-Mutant 3031 | -9/Materials | Entered Mines 3476 | -9/Mines | Learned 2 Materials zone layouts 3559 | -9/Mines | Build established: Mutant 3741 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3990 | -9/Mines | Met a Derelict testing a Signal Generator 3993 | -9/Mines | Discovered exit to Materials (range 11) 3996 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3999 | -9/Mines | Found Prototype Device 4052 | -9/Mines | Build established: Scavenger-Mutant 4148 | -9/Mines | Discovered exit to Materials (range 9) 4154 | -9/Mines | Learned location of Storage (-9) 4163 | -9/Mines | Learned Materials emergency access door positions 4166 | -9/Mines | Entered Materials 4166 | -8/Materials | Evolved 2 slots: Utility x2 4223 | -8/Materials | Identified Exp. Sensor Array 4647 | -8/Materials | Garrison activated, responded to threat 4901 | -8/Materials | Build established: Skirmisher 5214 | -8/Materials | Discovered new exit (range 13) 5327 | -8/Materials | Build established: Hacker-Skirmisher 5360 | -8/Materials | Discovered new exit (range 16) 5442 | -8/Materials | Identified exit to Factory 5697 | -8/Materials | Repaired Exp. Sensor Array 5837 | -8/Materials | Entered Factory 5837 | -7/Factory | Evolved 2 slots: Propulsion x2 5840 | -7/Factory | Identified exit to DSF 5840 | -7/Factory | Entered DSF 5881 | -7/DSF | Additional patrols routed to DSF 5920 | -7/DSF | Lost 3 parts (1p2u) 6049 | -7/DSF | Lost 5 parts (1p2n1u1w) 6067 | -7/DSF | Sterilization system engaged 6087 | -7/DSF | Ambient heat levels rising (+10) 6102 | -7/DSF | Ambient heat levels rising (+10) 6117 | -7/DSF | Ambient heat levels rising (+10) 6132 | -7/DSF | Ambient heat levels rising (+10) 6147 | -7/DSF | Ambient heat levels rising (+10) 6162 | -7/DSF | Ambient heat levels rising (+10) 6177 | -7/DSF | Ambient heat levels rising (+10) 6184 | -7/DSF | Discovered new exit (range 15) 6192 | -7/DSF | Ambient heat levels rising (+10) 6201 | -7/DSF | Identified exit to Factory 6207 | -7/DSF | Ambient heat levels rising (+10) 6214 | -7/DSF | Entered Factory 6214 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6510 | -6/Factory | Build established: Hacker-Mutant 6600 | -6/Factory | Garrison activated, responded to threat 6914 | -6/Factory | First assault squad dispatched 6931 | -6/Factory | Repaired Enh. Coil Gun 7074 | -6/Factory | Lost 3 parts (1n2u) 7103 | -6/Factory | Core integrity fell below 50% 7135 | -6/Factory | Lost 8 parts (2p1n3u2w) 7239 | -6/Factory | Core integrity fell below 20% 7246 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07222_ Field strength at 57. 07223_ Field strength at 52. 07224_ Field strength at 47. 07225_ Field strength at 35. 07226_ Field strength at 30. 07227_ Field strength at 18. 07228_ Field strength at 13. 07229_ Enh. Coil Gun destroyed. 07229_ Stasis field depleted. 07233_ System corrupted: Heat flow error (+248). 07235_ Critical hit (Burn: +37). 07236_ Acquired 35 matter. 07237_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 07237_ Nuclear Pulse Thruster destroyed. 07238_ Critical hit (Burn: +37). 07238_ Acquired Imp. Signal Interpreter. 07240_ Knocked back. 07240_ Slug penetrates Wall. 07241_ Knocked back. 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"????????""" | | ?????????????????? #???? ?????????? | | ???????????????????### #c c ######+#############+ | | ???????????????????# = g | | ??????????????###### c= s | | ??????????????+ l g ^ | | ??????????????###### @ s s | | ???????????????????# ^ | | ???????????????????# ######################## | | ???????????????????# t##??????????????????????? | | ?????????????????? ??###################### | | ?????????????????# H ? | | ???????????????? ?? | | ??????????????? ? | | ????????????? | | ????????????? | | ?????????????? | | ??????????????#### | | ?????????????????# ????##########+######### | | ??????????????????####+#??????????# ] #?? | | ??????????????????????????????????# #?? | | ??????????????????????????????????# """""" #?? | | ??????????????????????????????????# """""" #?? | | ??????????????????????????????????#[ """""" #?? | | ??????????????????????????????????# """""" #?? | | ??????????????????????????????????# #?? | | ??????????????????????????????????# """""" #?? | | ??????????????????????????????????# """""" #?? | | ??????????????????????????????????#! """"""???? | | ??????????????????????????????????# """""????? | | ??????????????????????????????????# ??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 29 Energy Capacity 500 Matter Stores 450 Matter Capacity 450 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 150 Resistance: KI 20 Resistance: TH 40 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 62 Recoil Reduction 2 Offensive Hacking 20 Defensive Hacking 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Challenges ------------ None Game ------ Seed MinesnifferLargeMantle Manual? 0 Play Time 01:37:45 Cumulative 43.0 hours Start 2024.04.01 @ 14:58:29 End 2024.04.03 @ 17:58:10 Sessions 19 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 21 Rogue 2 Adventurer 5 Explorer 14 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 32 Gallery% 48 Achievement% 47 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5f36a015-a4d7-4ab5-a9c7-a83b1e98b71f