Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.28 @ 03:52:45 Player: gortmind Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (165) 825 Value Destroyed (4952) 4952 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (119) 119 TOTAL SCORE: 9676 Bonus ------- High Alert Combat Kills 119 Cogmind --------- Core Integrity 0/850 Matter 232/300 Energy 74/100 System Corruption 17% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Flexi-carbon Leg Proton Missile Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Advanced Sensor Array Utility Shielding Utility Shielding Medium Reactive Plating > --- WEAPON ----------- Proton Cannon Proton Cannon > --- INVENTORY -------- Particle Gun Proton Cannon Proton Cannon Proton Cannon Proton Cannon Heavy Ion Cannon [Rating: 57] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Flexi-carbon Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Cooling System Storage Medium Storage Unit Processor Transport Network Coupler Hackware Hacking Suite Protection Utility Shielding Weapon Advanced Beam Cannon Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Proton Missile Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Slots Evolved 8 | . . 2 . 2 2 . . 2 Power 2 | . . 1 . . . . . 1 Propulsion 2 | . . 1 . . . . . 1 Utility 3 | . . . . 1 2 . . . Weapon 1 | . . . . 1 . . . . Parts Attached 107 | 6 8 23 3 20 13 10 2 22 Power 23 | 1 2 4 2 4 3 2 . 5 Engine 14 | 1 1 4 2 1 2 1 . 2 Core 9 | . 1 . . 3 1 1 . 3 Reactor . | . . . . . . . . . Propulsion 27 | 2 1 9 . 5 3 1 . 6 Treads 12 | . . 3 . 5 3 1 . . Leg 5 | . . . . . . . . 5 Wheel 6 | 2 1 3 . . . . . . Hover . | . . . . . . . . . Flight 4 | . . 3 . . . . . 1 Utility 18 | 1 2 2 1 2 3 5 1 1 Device 6 | . 2 1 . . . 2 . 1 Storage 2 | 1 . 1 . . . . . . Processor 1 | . . . 1 . . . . . Hackware 1 | . . . . 1 . . . . Protection 8 | . . . . 1 3 3 1 . Artifact . | . . . . . . . . . Weapon 39 | 2 3 8 . 9 4 2 1 10 Energy Gun 14 | . 2 6 . 3 2 1 . . Energy Cannon 10 | . . 2 . 1 . . 1 6 Ballistic Gun 7 | 2 . . . 4 . 1 . . Ballistic Cannon 1 | . . . . 1 . . . . Launcher 7 | . 1 . . . 2 . . 4 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . 1 . 4 . . . . Corrupted Parts 5 | . . . . . 1 . . 4 System Corruption 20 | . . . . . 6 . . 14 Parts Lost 68 | . 3 8 1 9 15 8 . 24 Power 18 | . 1 2 . 4 4 2 . 5 Propulsion 15 | . 1 1 1 2 3 2 . 5 Utility 10 | . . . . . 4 2 . 4 Weapon 25 | . 1 5 . 3 4 2 . 10 Highest Loss Streak 10 | . 3 2 1 2 4 8 . 10 To Critical Strikes 1 | . . . . . . 1 . . Average Backups 6 | . 6 8 9 8 6 3 3 6 Power . | . 2 1 1 . . . . . Propulsion 1 | . . 1 2 2 1 . . . Utility 1 | . . 2 4 3 . 1 1 . Weapon 2 | . 2 1 2 2 4 1 1 5 Tool/Special . | . . . . . . . . . Unused Backups 6 | . . 2 . . 2 . . 2 Power . | . . . . . . . . . Propulsion 1 | . . . . . . . . 1 Utility . | . . . . . . . . . Weapon 5 | . . 2 . . 2 . . 1 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 82 | . 95 93 77 96 83 73 61 52 Engine 9 | . 12 19 22 9 7 3 . 1 Core 4 | . . . . 7 5 6 7 6 Treads 15 | . . 23 11 26 21 18 15 1 Leg 1 | . . . . . . . . 7 Wheel 4 | . 26 3 . . . . . . Device 6 | . 12 11 11 6 5 3 . . Storage 9 | . 14 11 11 8 7 7 7 5 Hackware 1 | . . . . 3 5 . . . Protection 6 | . . . . 7 7 10 12 12 Energy Gun 7 | . 21 10 . 3 7 10 7 . Energy Cannon 7 | . . 11 22 8 . . 4 11 Ballistic Gun 5 | . 3 . . 12 11 10 5 . Peak Build Rating 57 | 6 9 18 16 36 41 37 25 57 Average Rating 22 | 3 6 15 14 28 33 27 21 30 On Entrance 14 | . 6 7 16 14 35 14 20 22 Avg Prop Armor Cover (%) 10 | . . 4 11 . . 11 10 7 Naked Turns 5 | . . . . . . . . 5 Heaviest Build 78 | 11 16 28 28 48 55 50 51 78 Greatest Support 75 | 26 26 69 23 67 66 62 20 75 Greatest Overweight (x) 15 | . . 3 8 1 2 8 2 15 Average Overweight (x) . | . . . 1 . . . 1 2 Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 Average Capacity 9 | 6 8 8 10 9 10 10 10 9 Most Carried 10 | 3 8 10 10 10 10 8 4 10 Average Carried 6 | . 6 8 9 8 6 3 3 6 Final Capacity 10 | 8 8 10 10 10 10 10 10 5 Final Carried 10 | 1 7 10 9 8 5 2 4 2 Class Distribution -------------------- 62% | Mutant 18% | Tank 8% | Scavenger-Tank 4% | Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Tank | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Matter Collected 2654 | 72 345 312 . 762 611 239 99 214 Remotely . | . . . . . . . . . Salvage Created 6769 | . 453 1724 56 1469 1683 386 40 958 Parts 395 | . 40 97 8 88 85 18 . 59 Haulers Intercepted 7 | . 2 2 . 3 . . . . Recyclers Shooed 3 | . 1 . . . 1 . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 15 | . . . . . . 15 . . Prevented 2 | . . . . . . 1 1 . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Combat Hostiles Destroyed 117 | . 12 29 6 28 24 7 1 10 Melee 1 | . . . 1 . . . . . Guns 62 | . 7 19 . 11 17 7 1 . Cannons 30 | . . 6 5 14 . . . 5 AOE 15 | . 5 3 . 2 3 . . 2 Classes Destroyed 19 | . 5 5 1 3 3 1 . 1 Worker 9 | . 3 3 . 1 2 . . . Builder 15 | . 3 3 . 2 4 . . 3 Tunneler 1 | . . . . 1 . . . . Hauler 7 | . 2 2 . 3 . . . . Recycler 7 | . . 2 . . 3 . . 2 Mechanic 1 | . . . . 1 . . . . Operator 2 | . . . . . 2 . . . Watcher 8 | . . 3 . 3 1 . . 1 Swarmer 28 | . 6 4 4 8 3 2 . 1 Grunt 58 | . 6 17 . 12 14 4 . 5 Brawler 2 | . . 1 . . 1 . . . Duelist 3 | . . 2 . . 1 . . . Protector 1 | . . . . . 1 . . . Sentry 10 | . . 5 . 5 . . . . Hunter 8 | . . . . 3 3 . . 2 Programmer 4 | . . . . . 1 1 1 1 Behemoth 1 | . . . . . . . . 1 Decomposer 1 | . . . . . . 1 . . Samaritan 1 | . . . . . . 1 . . Assembled 2 | . . . 2 . . . . . Best Kill Streak 9 | . 6 7 4 6 9 6 1 6 Combat Bots Only 8 | . 3 5 4 5 8 6 1 2 Max Kills in Single Turn 3 | . 2 2 1 2 3 2 1 2 Gunslinging 1 | . . . . 1 . 1 . . Exploded 2 | . 1 2 . 1 2 . . 1 Melee 1 | . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Hostile Shots Fired 899 | . 67 132 23 156 188 80 13 240 Missed 265 | . 21 45 10 34 60 8 3 84 Hits 634 | . 46 87 13 122 128 72 10 156 Melee 4 | . . 2 . . 2 . . . Projectile 630 | . 46 85 13 122 126 72 10 156 AOE 1 | . . . . . . . . 1 Critical Strikes 20 | . 1 1 . 3 4 5 1 5 Part Disruptions 2 | . . . 1 . . 1 . . Damage Taken 9835 | . 461 1177 119 1456 2350 1089 146 3037 Core 1737 | . 105 202 17 106 295 115 44 853 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 37 | . . . . . . 9 . 28 Ignored by Resistances 171 | . . . . 134 . . . 37 Regen/Repaired (Parts) 413 | . 51 . . 362 . . . . Core Remaining (%) 63 | 100 58 . 45 80 . . 35 . Volleys Fired 363 | . 46 91 10 79 75 18 6 38 Largest 3 | . 2 2 2 3 3 3 3 2 Hottest 159 | . 80 136 136 159 108 140 148 150 Shots Fired 780 | . 72 166 20 225 176 47 18 56 Gun 525 | . 65 120 . 120 161 47 12 . Cannon 225 | . . 46 20 105 . . 6 48 Launcher 30 | . 7 . . . 15 . . 8 Special . | . . . . . . . . . Kinetic 279 | . 27 . . 125 103 19 5 . Thermal 198 | . . 50 20 73 32 10 13 . Explosive 7 | . 7 . . . . . . . Electromagnetic 296 | . 38 116 . 27 41 18 . 56 Robot Hit Streak 14 | . 5 13 4 10 14 7 9 11 Robot Miss Streak 13 | . 4 4 6 5 4 13 2 2 Penetration Max 1 | . . . . 1 1 . . . Secondary Targets 12 | . . 3 . 2 4 3 . . Max Gunslinging Chain 1 | . . 1 . 1 1 1 . . Shots Hit Robots 448 | . 33 100 5 117 113 28 13 39 Core Hits 258 | . 30 53 5 56 67 17 2 28 Critical Kills 3 | . . 1 . 1 . 1 . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 7 | . . 4 . 1 1 1 . . Burn 1 | . . . . . 1 . . . Meltdown 2 | . . 1 . 1 . . . . Destroy 1 | . . . . . . 1 . . Corrupt 3 | . . 3 . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11296 | . 995 2067 124 2602 2992 480 297 1739 Guns 5136 | . 436 1163 . 1007 1856 480 194 . Cannons 3073 | . . 533 123 1349 . . 103 965 Explosions 3000 | . 546 356 . 230 1101 . . 767 Melee . | . . . . . . . . . Ramming 87 | . 13 15 1 16 35 . . 7 Kinetic 2710 | . 193 . . 1045 1111 245 116 . Thermal 3233 | . 33 933 123 1164 612 116 181 71 Explosive 513 | . 513 . . . . . . . Electromagnetic 4753 | . 243 1119 . 377 1234 119 . 1661 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 17 | . . . . . 11 11 8 17 Average Corruption 9 | . . . . . 8 8 8 12 Corruption Purged 4 | . . . . . . 4 . . Corruption Blocked . | . . . . . . . . . Effects 94 | . . . . . 13 32 20 29 Message Errors 21 | . . . . . 3 7 6 5 Matter Fused 28 | . . . . . 5 9 6 8 Heat Flow Errors 7 | . . . . . 1 5 1 . Energy Discharges 5 | . . . . . . 1 1 3 Parts Rejected 2 | . . . . . . . 1 1 Parts Fused 1 | . . . . . . . 1 . Data Loss (minor) 16 | . . . . . 2 5 2 7 Data Loss (major) 7 | . . . . . 1 3 . 3 Misfires 3 | . . . . . 1 1 1 . Alerts 1 | . . . . . . . 1 . Weapon Failures 3 | . . . . . . 1 . 2 Overload Shots . | . . . . . . . . . Overflow Damage 196 | . . 7 . 61 47 . . 81 Projectiles 79 | . . 7 . 57 . . . 15 Explosions 116 | . . . . 3 47 . . 66 Melee 1 | . . . . 1 . . . . Knockbacks 1 | . . . . 1 . . . . Impact . | . . . . . . . . . Kinetic 1 | . . . . 1 . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 704 | . 6 112 . 49 410 . . 127 Shots 22 | . . 3 . 1 14 . . 4 Rammed 8 | . 1 2 . 1 4 . . . Targets Rammed 11 | . 1 2 1 1 5 . . 1 Kicked 1 | . . . . . . . . 1 Crushed 2 | . . . 1 . 1 . . . Highest Temperature 655 | . 90 419 120 507 230 655 350 597 Average Temperature 126 | . 28 121 56 122 87 203 146 190 Received Heat Transfer 2928 | . 141 483 60 567 684 270 . 723 Effects 53 | . . 4 . 8 2 14 . 25 Shutdowns 11 | . . 2 . 2 . 1 . 6 Energy Bleed 5 | . . . . 1 . 3 . 1 Interference 8 | . . . . 3 2 . . 3 Short Circuit 6 | . . 1 . 1 . 2 . 2 Damage (minor) 3 | . . 1 . . . . . 2 Damage (major) 19 | . . . . 1 . 8 . 10 Damage (core) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted 2 | . . . . . . . . 2 Combat Hostiles 1 | . . . . . . . . 1 Robots Corrupted 8 | . . . . 1 4 . . 3 Combat Hostiles 7 | . . . . . 4 . . 3 Parts Fried 22 | . . 2 . . 10 . . 10 Impact Corruptions 1 | . . . . 1 . . . . Robots Melted 2 | . . 1 . 1 . . . . Combat Hostiles 2 | . . 1 . 1 . . . . Parts Melted 11 | . . 7 . 3 . . 1 . Heat Transferred 5272 | . . 1573 222 2002 981 222 222 50 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 19 | . 1 7 . 2 5 . . 4 Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Maximum Alert Level 2 | . . 1 . . 2 . . . Low Security (%) 87 | 100 100 75 100 100 50 . . 100 Level 1 7 | . . 24 . . 18 . . . Level 2 4 | . . . . . 31 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 532 | . 182 255 140 150 532 . . 97 Initial 30 | . . . 30 . 26 . . . Average 87 | . 66 133 45 56 219 . . 12 Influence Increases 3551 | . 400 841 120 822 871 150 30 317 Destroy 0b10 Robot/C 2280 | . 240 580 80 560 460 140 20 200 Destroy 0b10 Robot/NC 255 | . 40 65 . 55 65 . . 30 Destroy Leader 510 | . 54 140 10 152 92 10 10 42 Successful Hack 77 | . 26 5 . 35 4 . . 7 Disable Machine 150 | . 15 15 30 . 60 . . 30 Anti-Garrison Action 150 | . . . . . 150 . . . Destroy Structure 84 | . 10 21 . 20 25 . . 8 Lose Combat Pursuer 45 | . 15 15 . . 15 . . . Influence Decreases 3551 | . 400 762 199 763 449 615 46 317 Entered New Map 265 | . . . 49 . 33 179 4 . Time Decay 2401 | . 370 532 140 543 266 356 42 152 Lost Part 585 | . 30 80 10 70 150 80 . 165 Purge Threat 300 | . . 150 . 150 . . . . Squads Dispatched 26 | . 1 4 . 5 11 . . 5 Investigation 10 | . . 2 . 4 3 . . 1 Extermination 2 | . . . . . 1 . . 1 Reinforcement 10 | . 1 2 . 1 3 . . 3 Assault 2 | . . . . . 2 . . . Garrison 2 | . . . . . 2 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 4 | . . . . . 2 . . 2 Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Distress Signals 6 | . 1 2 . 3 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 183 | . 18 49 8 39 35 8 1 25 Peak Tracking Total 7 | . 3 4 4 6 7 7 1 7 Tactical Retreats 9 | . 1 6 1 . 1 . . . ECM-based Alert Blocks 8 | . . 8 . . . . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Traps Triggered 6 | . . 1 . 2 . . . 3 Indirectly 2 | . . . . . . . . 2 Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Machines Disabled 13 | . 1 1 2 . 5 2 . 2 Max in Single Turn 2 | . 1 1 2 . 1 1 . 1 Garrison Access 1 | . . . . . 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Machines Accessed 32 | . 7 5 . 9 5 1 2 3 Terminals 22 | . 5 4 . 6 4 1 . 2 Fabricators 1 | . . . . . 1 . . . Repair Stations 2 | . 1 . . 1 . . . . Recycling Units 2 | . 1 . . 1 . . . . Scanalyzers 2 | . . 1 . 1 . . . . Garrison Access 1 | . . . . . . . . 1 Total Hacks 106 | . 24 19 . 33 12 5 4 9 Successful 64 | . 16 10 . 24 1 5 4 4 Failed 41 | . 8 8 . 9 11 . . 5 Catastrophic 8 | . 1 . . 1 3 . . 3 Database Lockouts 1 | . . 1 . . . . . . Manual . | . . . . . . . . . Terminals 74 | . 17 15 . 21 8 5 . 8 Fabricators 4 | . . . . . 4 . . . Repair Stations 12 | . 4 . . 8 . . . . Recycling Units 5 | . 3 . . 2 . . . . Scanalyzers 6 | . . 4 . 2 . . . . Garrison Access 1 | . . . . . . . . 1 Terminal Hacks 45 | . 9 8 . 14 1 5 4 4 Record 13 | . . . . 3 . 5 3 2 Part Schematic 1 | . . . . . . . . 1 Prototype ID Bank 2 | . . 1 . 1 . . . . Open Door 1 | . . . . . . . 1 . Open DSF 1 | . . . . . 1 . . . Branch Access Points 1 | . . . . 1 . . . . Emergency Access Points 1 | . . . . 1 . . . . Alert Level 6 | . 1 3 . 1 . . . 1 Unreport Threat 2 | . . 1 . 1 . . . . Locate Traps 4 | . 2 . . 2 . . . . Dispatch Records 4 | . 3 . . 1 . . . . Investigation Status 1 | . . 1 . . . . . . Hauler Manifests 2 | . 1 1 . . . . . . Registered Components 1 | . . . . 1 . . . . Zone Layout 5 | . 2 1 . 2 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 10 | . 4 . . 6 . . . . Scan Component 5 | . 2 . . 3 . . . . Repair 5 | . 2 . . 3 . . . . Recycling Unit Hacks 5 | . 3 . . 2 . . . . Recycle Component 1 | . 1 . . . . . . . Process 1 | . 1 . . . . . . . Report Inventory 2 | . 1 . . 1 . . . . Retrieve Components 1 | . . . . 1 . . . . Scanalyzer 4 | . . 2 . 2 . . . . Retrieve Study 4 | . . 2 . 2 . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . Used . | . . . . . . . . . Hacking Detections 24 | . 7 4 . 6 4 1 . 2 Full Trace Events 10 | . 2 1 . 2 3 1 . 1 Feedback Events 1 | . . . . . . . . 1 Corruption 1 | . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 4 | . . 2 . 2 . . . . Parts Repaired 5 | . 2 . . 3 . . . . Time 148 | . 52 . . 96 . . . . Parts Recycled 1 | . 1 . . . . . . . Recycled Matter 6 | . 6 . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 5 | . . . . 5 . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Active Infowar (turns) 2463 | . 1055 1093 2 252 . . . 61 Sensors 61 | . . . . . . . . 61 Seismic 344 | . 344 . . . . . . . T.N.C. 2 | . . . 2 . . . . . ECM 2056 | . 711 1093 . 252 . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Turns Passed 8920 | 45 1129 1557 440 1879 1056 815 644 1355 Spaces Moved 3908 | 38 480 832 165 901 526 370 213 383 Core 35 | 5 . . 3 . . 14 . 13 Treads 2709 | . . 511 162 901 526 356 213 40 Legs 270 | . . . . . . . . 270 Wheels 632 | 33 480 119 . . . . . . Hover . | . . . . . . . . . Flight 262 | . . 202 . . . . . 60 Fastest Speed 34 | 50 90 34 240 145 145 161 240 120 Average Speed 166 | 84 90 122 243 149 151 196 291 289 Slowest Speed 800 | 90 100 260 450 240 225 450 320 800 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 38 | 3 62 70 39 59 9 65 29 14 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . 1 . Scrap Searched 3 | . . . . . . 2 1 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 83 | . 11 19 . 19 25 . 1 8 Melee . | . . . . . . . . . Projectile 9 | . . . . 7 1 . 1 . AOE 74 | . 11 19 . 12 24 . . 8 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Total 5659 | 50 1100 1205 184 1254 650 419 224 573 Wait 1077 | . 543 214 1 202 14 9 . 94 Move 3900 | 37 479 831 164 900 525 369 212 383 Hop . | . . . . . . . . . Pick Up 127 | 7 17 25 2 30 12 8 3 23 Fast Attach . | . . . . . . . . . Attach 88 | 6 6 11 . 17 12 12 2 22 Detach 8 | . . 2 . . . 1 1 4 Swap 47 | . 4 16 4 15 2 2 . 4 Drop 38 | . 4 13 2 10 5 . . 4 Fire 363 | . 46 91 10 79 75 18 6 38 Melee . | . . . . . . . . . Ram 1 | . 1 . . . . . . . Kick 1 | . . . . . . . . 1 Crush 9 | . . 2 1 1 5 . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sub]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 1 exit: Low) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 46 | -11/Scrapyard | Entered Materials 81 | -10/Materials | Discovered new exit (range 13) 125 | -10/Materials | Discovered new exit (range 17) 255 | -10/Materials | Lost 3 parts (1p1n1w) 315 | -10/Materials | Build established: Mutant 388 | -10/Materials | Repaired EM Pulse Gun 419 | -10/Materials | Repaired Seismic Detector 878 | -10/Materials | Discovered new exit (range 10) 1154 | -10/Materials | Discovered new exit (range 9) 1175 | -10/Materials | Entered another Materials area 1175 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1239 | -9/Materials | Central database locked down 1378 | -9/Materials | Discovered new exit (range 4) 2325 | -9/Materials | Discovered new exit (range 7) 2438 | -9/Materials | Core integrity fell below 50% 2466 | -9/Materials | Discovered new exit (range 6) 2732 | -9/Materials | Entered Mines 2893 | -9/Mines | Assembled infested the area 2898 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3145 | -9/Mines | Discovered new exit (range 12) 3172 | -9/Mines | Entered Materials 3172 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3881 | -8/Materials | Repaired Reactive Plating 3916 | -8/Materials | Repaired Cooling System 4078 | -8/Materials | Discovered new exit (range 10) 4848 | -8/Materials | Build established: Tank 4992 | -8/Materials | Repaired Med. Storage Unit 5051 | -8/Materials | Entered Factory 5051 | -7/Factory | Evolved 2 slots: Utility x2 5297 | -7/Factory | Discovered new exit (range 6) 5462 | -7/Factory | Garrison activated, responded to threat 5802 | -7/Factory | Destroyed 8 combat bots 5806 | -7/Factory | Lost 4 parts (2n1u1w) 5862 | -7/Factory | System corruption reached 10% 5868 | -7/Factory | Lost 4 parts (2p1n1w) 6082 | -7/Factory | Discovered new exit (range 15) 6107 | -7/Factory | Entered Lower Caves 6503 | -7/Lower Caves | Attracted the attention of an 0b10 base 6526 | -7/Lower Caves | Core integrity fell below 50% 6567 | -7/Lower Caves | Lost 8 parts (2p2n2u2w) 6599 | -7/Lower Caves | Identified exit to Lower Caves 6599 | -7/Lower Caves | Learned 8 Research zone layouts 6829 | -7/Lower Caves | Build established: Mutant 6922 | -7/Lower Caves | Entered another Lower Caves area 7031 | -7/Lower Caves | Encountered a Warlord checkpoint 7045 | -7/Lower Caves | Discovered new exit (range 13) 7269 | -7/Lower Caves | Entered an active Warlord outpost 7332 | -7/Lower Caves | Learned Armory trap positions 7332 | -7/Lower Caves | Learned Extension security intel 7332 | -7/Lower Caves | Learned Factory emergency access door positions 7566 | -7/Lower Caves | Entered Factory 7566 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 7567 | -6/Factory | Identified exit to Lower Caves 8274 | -6/Factory | System corruption reached 10% 8529 | -6/Factory | Lost 6 parts (1p1n2u2w) 8689 | -6/Factory | Spotted B-75 Beast 8747 | -6/Factory | Destroyed B-75 Beast 8769 | -6/Factory | Lost 5 parts (1p1n1u2w) 8895 | -6/Factory | Core integrity fell below 50% 8918 | -6/Factory | Core integrity fell below 20% 8921 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08915_ U-05 Engineer lays Concrete. 08915_ R-10 Processor collects Lgt. Ion Engine+. 08915_ U-05 Engineer lays Concrete. 08916_ G-50 Soldier misfires. 08916_ U-05 Engineer lays Concrete. 08917_ Proton Cannon destroyed. 08917_ U-05 Engineer lays Concrete. 08918_ R-10 Processor collects Corrupted Wheel. 08918_ U-05 Engineer builds a Wall. 08918_ R-10 Processor collects Corrupted Gauss Rifle. 08918_ U-05 Engineer lays Concrete. 08918_ K-01 Serf collects debris. 08919_ U-05 Engineer lays Concrete. 08919_ G-50 Soldier IFF system glitched. 08920_ R-10 Processor collects Corrupted Gauss Rifle. 08921_ R-10 Processor collects Corrupted Imp. Medium Treads. 08921_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ??????????????????????????? ?????????????????? | | ??????????????????????????+ #????????????????? | | ???????????????????????? ?# #????????????????? | | ???????????????????????? # #????????????????? | | ????????????????????????? # #????????????????? | | ???????????????????????#### #????????????????? | | ???????????????######??# # #????????????????? | | ?????????????? ??# # ################## | | ??????????????? ?? # !! # | | ??????????????? ???? # """ """ !! # | | ???????????????? ""???""" # """ """ ! + | | ????????????????? 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R %! # + | | ?????????????????# [ @= = # """"""""" ## | | ?????????????????# !%! # #? | | ?????????????????# u u| # """"""""" #? | | ?????????????????########gg* ## #? | | ?????????????????????####u%= ################? | | ????????????????????????# # #### | | ????????????????????????# R k # # | | ????????????????????????# + """ # ! | | ????????????????????????# # """ # | | ????????????????????????# # """ / # "" | | ????????????????????????? # !/ + "T | | ????????????????????????? # """ ! # "" | | ????????????????????????? # """ # | | ?????????????????????????k # """ ! #### | | ????????????????????????? ?# #??? | | ????????????????????????? ????# #??? | | ?????????????????????????????????# #??? | | ?????????????????????????????????###########+##??? | | ???????????????????????????????????????????# #???? | | ???????????????????????????????????????????# #???? | | ???????????????????????????? ????????????# #???? | | ???????????????????????????? ########### ##### | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 42 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 600 Resistance: KI 30 Utility Shielding 33 Evasion (%) 63 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Point Defense System | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- EM Pulse Gun | 28% | -10/Materials Seismic Detector | 5% | -10/Materials Reactive Plating | 5% | -8/Materials Cooling System | 26% | -8/Materials Med. Storage Unit | 38% | -8/Materials Studied --------- EM Pulse Gun | -9/Materials | Hacked Lgt. Ion Engine | -9/Materials | Hacked Adv. Treads | -8/Materials | Hacked Minigun | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Construction Begets Destruction I Survived The Infestation My Business Is Booming Serviceable Loadout System Compromised Troublemaker Challenges ------------ None Game ------ Seed ZipNetworkPlating Manual? 0 Play Time 01:46:59 Cumulative 8.0 hours Start 2026.07.28 @ 01:20:00 End 2026.07.28 @ 03:52:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 10 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a953e4a5-9a3c-4cc3-aa92-d62ca2f5187b