Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.18 @ 13:13:13 Player: Froliks Result: Smashed by cave-in Performance ------------- Evolutions (7) 3500 Regions Visited (16) 3200 Robots Destroyed (36) 180 Value Destroyed (828) 828 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (938) 938 TOTAL SCORE: 8846 Bonus ------- Follower Combat Kills 338 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1300 Matter 280/300 Energy 94/100 System Corruption 61% Temperature Cool (0) Movement Flying (45) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- Impulse Thruster Array > --- UTILITY (10) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Fission Core Micro Fission Core > --- PROPULSION ------- Flight Unit Improved Surge Thruster Improved Surge Thruster Improved Surge Thruster Nuclear Pulse Array > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Spectral Analyzer Long-range Sensor Array Improved Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Advanced Transmission Jammer Hacking Suite > --- WEAPON ----------- Spear > --- INVENTORY -------- Impulse Thruster Array Advanced Weight Redist. System Graphene Brace Zionite Laser-S [Rating: 102] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Flight Unit Leg Flexi-carbon Leg Flight Unit Flight Unit Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Zionite Heavy Carapace Weapon CR-A16's Pointy Stick Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher Heavy Rocket Launcher Slashing Weapon Mining Claw Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Fac Res Slots Evolved 14 | . . . 4 2 . . . . 2 . . 2 . . 2 2 Power 2 | . . . 1 1 . . . . . . . . . . . . Propulsion 4 | . . . 2 . . . . . 2 . . . . . . . Utility 8 | . . . 1 1 . . . . . . . 2 . . 2 2 Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 79 | 7 1 4 5 . 1 3 2 . 16 1 12 2 . 6 16 3 Power 15 | 1 1 . 1 . . . 1 . 4 1 2 . . . 4 . Engine 9 | 1 1 . 1 . . . . . 2 1 1 . . . 2 . Core 4 | . . . . . . . . . 1 . 1 . . . 2 . Reactor 2 | . . . . . . . 1 . 1 . . . . . . . Propulsion 30 | 2 . 2 2 . . 1 . . 7 . 5 . . 6 3 2 Treads . | . . . . . . . . . . . . . . . . . Leg 8 | 2 . . . . . . . . 6 . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 22 | . . 2 2 . . 1 . . 1 . 5 . . 6 3 2 Utility 26 | 2 . 2 1 . . 2 . . 4 . 4 2 . . 8 1 Device 17 | 1 . 2 1 . . 2 . . 1 . 2 2 . . 6 . Storage 2 | 1 . . . . . . . . . . 1 . . . . . Processor 4 | . . . . . . . . . 2 . . . . . 1 1 Hackware 2 | . . . . . . . . . . . 1 . . . 1 . Protection 1 | . . . . . . . . . 1 . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 8 | 2 . . 1 . 1 . 1 . 1 . 1 . . . 1 . Energy Gun 2 | 1 . . . . . . . . 1 . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . 1 . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . 1 . . . . . . . . . . . 1 . Piercing Weapon 2 | . . . . . . . 1 . . . 1 . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . . . 1 . . 4 1 1 . . . 1 1 Corrupted Parts 2 | . . . . . . . . . 2 . . . . . . . System Corruption 5 | . . . . . . . . . 5 . . . . . . . Parts Lost 53 | . . 3 . . 1 1 . 8 1 6 4 . . 8 1 20 Power 9 | . . . . . 1 . . 1 . 2 2 . . . . 3 Propulsion 27 | . . 2 . . . 1 . 4 1 3 2 . . 7 1 6 Utility 15 | . . 1 . . . . . 3 . 1 . . . 1 . 9 Weapon 2 | . . . . . . . . . . . . . . . . 2 Highest Loss Streak 14 | . . 3 . . 1 1 . 8 1 3 3 . . 8 1 14 To Critical Strikes 1 | . . . . . . . . . . 1 . . . . . . Average Backups 5 | 3 7 8 3 4 5 6 6 7 7 6 4 3 3 3 4 2 Power . | . 1 1 . . . . . 1 2 1 1 1 1 1 1 . Propulsion . | 1 3 3 . . . . . . . . . . . . . 1 Utility 1 | . 2 1 1 2 2 3 3 2 1 1 1 . . . 1 . Weapon 2 | . . 1 2 2 2 3 3 4 4 3 2 2 2 2 1 . Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 6 | . 3 . . . . . . . . 1 . . . . 2 . Power 2 | . . . . . . . . . . 1 . . . . 1 . Propulsion 2 | . 2 . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . Weapon 2 | . 1 . . . . . . . . . . . . . 1 . Tool/Special . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 66 | . 100 76 77 76 72 66 74 71 49 77 57 68 70 73 66 23 Engine 6 | . 14 8 16 15 7 7 13 6 4 9 5 . . . 1 . Core 1 | . . . . . . . . . . 5 1 5 5 5 8 3 Reactor 1 | . . . . . . . . 6 2 . . . . . . . Leg 8 | . 28 14 . . . . . . 16 28 8 5 5 4 . . Flight 15 | . . 10 35 30 30 29 30 27 . . 13 17 17 21 20 5 Device 12 | . 14 10 9 15 15 12 15 14 1 9 10 21 23 22 18 6 Storage 5 | . 14 14 9 7 7 7 7 7 6 5 . . . . . . Processor 2 | . . . . . . . . . 5 6 6 5 5 5 5 3 Hackware 1 | . . . . . . . . . . . 2 5 5 5 5 1 Energy Gun 2 | . 14 8 . . . . . . 2 1 . . . . . . Ballistic Gun 1 | . 14 8 . . . . . . . . . . . . . . Slashing Weapon 1 | . . . 7 7 7 7 2 . . . 1 . . . . . Piercing Weapon 3 | . . . . . . . 4 7 6 5 3 5 5 5 5 . Peak Build Rating 102 | 7 8 8 12 13 16 33 26 27 64 64 51 49 49 51 93 102 Average Rating 27 | 6 7 6 8 12 13 18 17 22 31 46 34 48 49 48 57 28 On Entrance 26 | . 7 8 5 12 13 12 13 23 6 64 18 41 49 49 42 91 Avg Prop Armor Cover (%) 11 | . . . . . . . . . 10 12 11 12 12 11 . . Naked Turns 178 | . . . . . . . . . . . . . . . . 178 Heaviest Build 53 | 11 11 11 14 14 18 20 24 31 53 49 37 12 12 12 27 27 Greatest Support 109 | 20 20 20 25 25 25 16 25 25 109 50 28 19 19 27 29 29 Greatest Overweight (x) 6 | 1 . 3 . . . 1 . 2 2 4 6 . . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 8 8 8 8 8 8 15 5 5 5 5 5 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 8 7 6 5 5 5 5 5 Most Carried 8 | 5 8 8 7 5 6 8 8 8 8 7 5 4 3 4 5 5 Average Carried 5 | 3 7 7 3 4 5 6 6 7 7 6 4 3 3 3 4 3 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 Final Carried 8 | 5 8 8 4 5 6 6 8 8 7 5 5 3 3 4 4 . Class Distribution -------------------- 52% | Mutant 28% | Sprinter 8% | Scavenger-Sprinter 4% | Messiah-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Zion Sprinter | -6/Proximity Caves Mutant | -6/Factory Scavenger-Assassin | -6/Waste Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Scavenger-Sprinter | -4/Factory Mutant | -3/Research Resources | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 ----------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Fac Res Matter Collected 1676 | 281 36 31 . . 79 114 268 15 227 . 287 . 173 10 155 . Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 1296 | 77 283 49 . . 25 . . 27 86 290 239 . . 31 128 61 Parts 84 | 19 25 2 . . 3 . . 3 5 . 11 . . 4 6 6 Haulers Intercepted 2 | . 1 . . . . . . . . . . . . . 1 . Recyclers Shooed 2 | . . . . . . . . . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . 1 . 1 1 . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Fac Res Combat Hostiles Destroyed 24 | . 9 1 . . 3 . . 4 3 1 1 . . 1 . 1 Melee 6 | . . . . . . . . . 3 . 1 . . 1 . 1 Guns 10 | . 9 1 . . . . . . . . . . . . . . AOE 8 | . . . . . 3 . . 4 . 1 . . . . . . Classes Destroyed 12 | 1 4 1 . . . . . . . 1 3 . . 1 1 . Worker 1 | . . . . . . . . . . . 1 . . . . . Builder 1 | . . . . . . . . . . . . . . . 1 . Tunneler 6 | 5 . . . . . . . . . . 1 . . . . . Hauler 2 | . 1 . . . . . . . . . . . . . 1 . Recycler 1 | . . . . . . . . . . . 1 . . . . . Operator 1 | . 1 . . . . . . . . . . . . . . . Swarmer 16 | . 6 . . . 3 . . 4 3 . . . . . . . Cutter 1 | . . . . . . . . . . . . . . 1 . . Grunt 3 | . 3 . . . . . . . . . . . . . . . Programmer 2 | . . . . . . . . . . . 1 . . . . 1 Compactor 1 | . . . . . . . . . . 1 . . . . . . Subdweller 1 | . . 1 . . . . . . . . . . . . . . Best Kill Streak 4 | 4 3 1 . . 3 . . 4 3 1 1 . . 1 1 1 Combat Bots Only 4 | . 3 1 . . 3 . . 4 3 1 1 . . 1 . 1 Max Kills in Single Turn 3 | 1 1 1 . . 2 . . 3 1 1 1 . . 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . 2 . . 3 . 1 . . . . . . Melee 1 | . . . . . . . . . 1 . 1 . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Fac Res Hostile Shots Fired 312 | . 42 10 2 6 5 31 4 83 24 4 44 1 . 32 15 9 Missed 134 | . 5 2 2 2 2 22 3 37 10 . 18 1 . 18 10 2 Hits 178 | . 37 8 . 4 3 9 1 46 14 4 26 . . 14 5 7 Melee 8 | . . . . . . . . . . 4 . . . 4 . . Projectile 170 | . 37 8 . 4 3 9 1 46 14 . 26 . . 10 5 7 Critical Strikes 8 | . 1 . . . . . . . 2 2 1 . . 1 . 1 Damage Taken 5372 | . 339 158 . 22 121 88 21 521 265 151 391 . . 450 72 2773 Core 2204 | . 53 41 . . 96 10 . 231 148 43 90 . . 161 25 1306 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 8 | . . . . . . . 8 . . . . . . . . . Core Remaining (%) 79 | 100 . 62 100 . . . . 51 . . 66 . . 83 97 . Volleys Fired 61 | 11 26 8 . . 2 . . 2 6 6 . . . . . . Largest 2 | 2 2 2 . . 1 . . 1 1 1 . . . . . . Hottest 60 | 60 60 60 . . 39 . . 39 60 39 . . . . . . Shots Fired 106 | 22 52 16 . . 2 . . 2 6 6 . . . . . . Gun 96 | 22 52 16 . . . . . . 6 . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . Launcher 10 | . . . . . 2 . . 2 . 6 . . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 45 | 11 26 8 . . . . . . . . . . . . . . Thermal 51 | 11 26 8 . . . . . . 6 . . . . . . . Explosive 10 | . . . . . 2 . . 2 . 6 . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Robot Hit Streak 18 | 8 9 17 . . 18 . . 1 3 4 . . . . . . Robot Miss Streak 2 | 2 2 . . . . . . 1 1 1 . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . Shots Hit Robots 101 | 14 36 15 1 . 1 . . 1 8 5 10 . . 2 3 5 Core Hits 55 | 7 17 3 . . 5 . . 4 3 5 5 . . 2 2 2 Critical Kills . | . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . . . . . . . Critical Strikes 2 | . 1 . . . . . . . . . . . . . . 1 Destroy 1 | . 1 . . . . . . . . . . . . . . . Impale 1 | . . . . . . . . . . . . . . . . 1 Melee Attacks 84 | . . . 4 . . . 1 . 7 . 21 . . 12 23 16 Impact . | . . . . . . . . . . . . . . . . . Slashing 15 | . . . 4 . . . . . . . 11 . . . . . Piercing 69 | . . . . . . . 1 . 7 . 10 . . 12 23 16 Sneak Attacks 8 | . . . 1 . . . . . . . 4 . . . 3 . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 3836 | 134 371 140 58 . 334 . . 458 251 1324 354 . . 52 210 150 Guns 731 | 134 371 140 . . . . . . 86 . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . Explosions 2116 | . . . . . 334 . . 458 . 1324 . . . . . . Melee 983 | . . . 58 . . . . . 165 . 348 . . 52 210 150 Ramming 6 | . . . . . . . . . . . 6 . . . . . Kinetic 253 | 49 150 54 . . . . . . . . . . . . . . Thermal 478 | 85 221 86 . . . . . . 86 . . . . . . . Explosive 2116 | . . . . . 334 . . 458 . 1324 . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 276 | . . . 58 . . . . . . . 218 . . . . . Piercing 707 | . . . . . . . . . 165 . 130 . . 52 210 150 Highest Corruption 61 | . . . . . . . . . 5 18 20 . . . . 61 Average Corruption 23 | . . . . . . . . . 4 13 18 . . . . 49 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 60 | . . . . . . . . . 4 7 31 . . . . 18 Message Errors 19 | . . . . . . . . . 1 2 10 . . . . 6 Matter Fused 12 | . . . . . . . . . 2 2 7 . . . . 1 Heat Flow Errors 9 | . . . . . . . . . 1 . 6 . . . . 2 Energy Discharges 6 | . . . . . . . . . . 1 3 . . . . 2 Parts Rejected 1 | . . . . . . . . . . 1 . . . . . . Parts Fused 1 | . . . . . . . . . . 1 . . . . . . Data Loss (minor) 6 | . . . . . . . . . . . 1 . . . . 5 Data Loss (major) 3 | . . . . . . . . . . . 1 . . . . 2 Alerts 3 | . . . . . . . . . . . 3 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 106 | . . . 18 . 11 . . . 8 . 65 . . . . 4 Projectiles . | . . . . . . . . . . . . . . . . . Explosions 11 | . . . . . 11 . . . . . . . . . . . Melee 95 | . . . 18 . . . . . 8 . 65 . . . . 4 Knockbacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 79 | . . . . . 79 . . . . . . . . . . . Shots 2 | . . . . . 2 . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed 3 | . . . . . . . . . . . 3 . . . . . Kicked 3 | . . . . . . . . . . . 3 . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 602 | 40 72 . . . . . . 12 602 36 260 . . . 277 159 Average Temperature 211 | 16 27 . . . . . . 6 377 19 104 . . . 163 86 Received Heat Transfer 396 | . 60 48 . . . 42 . 135 54 . 12 . . 45 . . Effects 39 | . . . . . . . . . 39 . . . . . . . Shutdowns 10 | . . . . . . . . . 10 . . . . . . . Energy Bleed 3 | . . . . . . . . . 3 . . . . . . . Interference 3 | . . . . . . . . . 3 . . . . . . . Matter Decay 5 | . . . . . . . . . 5 . . . . . . . Short Circuit 5 | . . . . . . . . . 5 . . . . . . . Damage (minor) 4 | . . . . . . . . . 4 . . . . . . . Damage (major) 9 | . . . . . . . . . 9 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . Heat Transferred 1011 | 200 500 200 . . . . . . 111 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Fac Res Maximum Alert Level . | . . . . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 . 100 100 . . . . 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 128 | 5 75 . 15 31 . . . . 128 33 31 22 . 84 45 36 Initial 84 | . . . . 6 . . . . 84 23 . 7 . . 9 . Average 19 | 1 20 . . 3 . . . . 64 7 4 8 . 26 7 3 Influence Increases 1890 | 25 248 . 18 31 70 90 . 420 326 29 139 15 . 200 207 72 Destroy 0b10 Robot/C 600 | . 180 . . . 60 . . 80 180 . 20 . . 40 20 20 Destroy 0b10 Robot/NC 60 | 25 10 . . . . . . . . . 15 . . . 10 . Destroy Leader 134 | . 32 . . . 10 . . 10 40 . 10 . . 10 12 10 Allied During Kill 34 | . . . . . . . . . 17 . . . . 8 9 . Successful Hack 42 | . 11 . . 16 . . . . . . . . . 10 5 . Disable Machine 75 | . . . . . . . . . 45 . 30 . . . . . Destroy Structure 120 | . . . 3 . . . . . 14 29 4 . . 12 46 12 Partial Spotted 105 | . . . . . . . . . . . . 15 . 30 30 30 Lose Combat Pursuer 720 | . 15 . 15 15 . 90 . 330 30 . 60 . . 90 75 . Influence Decreases 1890 | 25 189 59 3 15 101 90 . 286 392 97 124 28 2 181 226 72 Entered New Map 166 | . . 29 . 9 13 . . . 50 45 . 8 2 . 10 . Time Decay 1292 | 25 189 20 3 6 78 80 . 206 294 30 86 20 . 96 149 10 Lost Part 278 | . . 10 . . 10 10 . 80 8 . 18 . . 80 . 62 Lost Ally 154 | . . . . . . . . . 40 22 20 . . 5 67 . Squads Dispatched 12 | . 1 . . 1 . . . . 1 . 2 . . 3 4 . Investigation 2 | . . . . . . . . . . . . . . 1 1 . Extermination 5 | . . . . . . . . . 1 . 2 . . . 2 . Reinforcement 5 | . 1 . . 1 . . . . . . . . . 2 1 . Assault . | . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Fac Res Distress Signals 7 | . 1 . 1 1 . . . . . . . . . . 3 1 Communications Jammed 1 | . . . . . . . . . . . . . . 1 . . Distress Signals 1 | . . . . . . . . . . . . . . 1 . . Times Spotted 113 | . 14 1 5 4 4 6 1 23 11 8 7 3 . 13 11 2 Peak Tracking Total 7 | . 4 1 6 5 4 3 1 6 4 5 2 3 . 5 7 2 Tactical Retreats 29 | . 1 . 1 1 . 4 . 9 1 1 4 . . 2 5 . Traps | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Fac Res Traps Triggered 7 | . . . 2 . . . . . 2 . . 1 . 1 1 . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 ---------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Fac Res Machines Disabled 5 | . . . . . . . . . 3 . 2 . . . . . Max in Single Turn 1 | . . . . . . . . . 1 . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Fac Res Machines Accessed 14 | . 3 . . 1 . 1 1 . . . 4 . . 1 3 . Terminals 4 | . 3 . . 1 . . . . . . . . . . . . Fabricators 4 | . . . . . . . . . . . 1 . . 1 2 . Repair Stations 3 | . . . . . . . . . . . 2 . . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Total Hacks 37 | . 12 . . 2 . 1 4 . . . 8 . . 4 6 . Successful 21 | . 5 . . 1 . 1 4 . . . 4 . . 2 4 . Failed 15 | . 7 . . 1 . . . . . . 3 . . 2 2 . Catastrophic 1 | . 1 . . . . . . . . . . . . . . . Database Lockouts 1 | . . . . . . . . . . . 1 . . . . . Manual 62 | . 8 . . 2 . . 1 . 6 . 20 3 . 4 16 2 Terminals 14 | . 12 . . 2 . . . . . . . . . . . . Fabricators 11 | . . . . . . . . . . . 2 . . 4 5 . Repair Stations 4 | . . . . . . . . . . . 3 . . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . 3 . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Terminal Hacks 9 | . 4 . . . . 1 4 . . . . . . . . . Part Schematic 5 | . 1 . . . . . 4 . . . . . . . . . Open Door 1 | . . . . . . 1 . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . Zone Layout 2 | . 2 . . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . . . . . . 1 . . 2 3 . Load Schematic 4 | . . . . . . . . . . . 1 . . 1 2 . Build 2 | . . . . . . . . . . . . . . 1 1 . Repair Station Hacks 2 | . . . . . . . . . . . 1 . . . 1 . Refit 2 | . . . . . . . . . . . 1 . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . 2 . . . . . Retrieve Study 2 | . . . . . . . . . . . 2 . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 2 | . 1 . . 1 . . . . . . . . . . . . Terminals 2 | . 1 . . 1 . . . . . . . . . . . . Assimilate 2 | . 1 . . 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 8 | . 3 . . . . . . . . . 2 . . 1 2 . Full Trace Events 2 | . . . . . . . . . . . . . . 1 1 . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 36 | . 1 . . . . . 20 . . . 15 . . . . . Parts Built 4 | . . . . . . . . . . . . . . 2 2 . Authchips . | . . . . . . . . . . . . . . . . . Time 76 | . . . . . . . . . . . . . . 25 51 . Total Part Build Rating 4 | . . . . . . . . . . . . . . 2 2 . Part Studies Acquired 2 | . . . . . . . . . . . 2 . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 ------------ Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Fac Res Total Allies 26 | . 1 . . 1 . . 4 . 5 1 3 . . 3 8 . Largest Group 4 | . 1 . . 1 . . 4 . 4 3 2 . . 3 4 . Highest-Rated Group 295 | . 10 . . 26 . . 150 . 295 159 170 . . 153 206 . Highest-Rated Ally 103 | . 10 . . 26 . . 40 . 85 70 85 . . 51 103 . Zionite Dispatches 11 | . . . . . . . . . 2 . 2 1 . 1 5 . Heavy 3 | . . . . . . . . . 1 . 1 . . . 1 . Light 1 | . . . . . . . . . 1 . . . . . . . Recon 2 | . . . . . . . . . . . . 1 . . 1 . Fire 1 | . . . . . . . . . . . . . . . 1 . Hacker 1 | . . . . . . . . . . . . . . 1 . . Demo 1 | . . . . . . . . . . . 1 . . . . . Resource Resupply 1 | . . . . . . . . . . . . . . . 1 . Hover Resupply 1 | . . . . . . . . . . . . . . . 1 . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 64 | . . . . . . . . . 21 32 2 . . 7 2 . Total Damage 1956 | . . . . . . . . . 865 748 146 . . 121 76 . Kills 9 | . . . . . . . . . 6 . 1 . . 1 1 . Allies Corrupted 2 | . . . . . . . . . . . 1 . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Fac Res Active Infowar (turns) 4441 | 93 635 86 118 76 278 191 352 593 86 181 734 49 29 288 532 120 Optics 68 | . . . . . . . . . . . . . . . . 68 Sensors 2019 | . . . . . . . . . 86 181 734 49 29 288 532 120 Terrain 321 | . . 6 . . . . . . 81 92 . . . . 83 59 Seismic 2416 | 93 635 80 118 76 278 191 352 593 . . . . . . . . Jamming 984 | . . . . . . . . . . . . 49 29 288 532 86 Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 2 . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Zionite Intel Received 5 | . . . . . . . . . . . 4 . . . 1 . Main Access 1 | . . . . . . . . . . . 1 . . . . . Component Stockpiles 2 | . . . . . . . . . . . 1 . . . 1 . Component Schematics 1 | . . . . . . . . . . . 1 . . . . . Unaware Analyses 1 | . . . . . . . . . . . 1 . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 ------------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Fac Res Turns Passed 5472 | 136 635 118 118 76 278 268 352 628 644 181 734 49 29 288 532 406 Spaces Moved 8117 | 79 323 108 127 171 553 451 1146 1375 351 114 1053 111 69 493 1469 124 Core 115 | 8 . 4 . . . . . 23 79 1 . . . . . . Treads . | . . . . . . . . . . . . . . . . . Legs 897 | 71 323 32 . . . . . . 189 113 169 . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 7105 | . . 72 127 171 553 451 1146 1352 83 . 884 111 69 493 1469 124 Fastest Speed 22 | 50 120 37 31 31 31 29 29 29 110 120 41 42 42 23 22 22 Average Speed 44 | 113 120 67 31 31 31 33 29 31 133 144 58 42 42 38 23 22 Slowest Speed 540 | 120 120 200 31 31 31 109 29 150 190 260 540 42 42 42 73 22 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 20 | . . . 1 4 . 2 . . . . 1 . . . 12 . Potential Cave-ins 7 | . . . . . . . . . . . 5 . . . . 2 Cave-ins Triggered 28 | . . . . . . . . . . . . . . . . 28 Exploration Rate (%) 35 | 4 33 8 16 8 74 48 85 88 11 91 24 4 64 12 34 5 Regions Visited 16 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . 1 . . . . . . . . . Known Exits Taken 3 | . . . . . . . . . . . 1 . . 1 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . . . . . . . Scrap Searched 12 | . . 2 . . 1 2 5 2 . . . . . . . . Spaces Dug 42 | . . . 3 . . . . . . . 6 . . 6 19 8 Terrain Destroyed 153 | . . . 3 . 26 . . 31 2 52 6 . . 6 19 8 Melee 42 | . . . 3 . . . . . . . 6 . . 6 19 8 Projectile 2 | . . . . . . . . . 2 . . . . . . . AOE 109 | . . . . . 26 . . 31 . 52 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Fac Res Total 9694 | 102 525 140 194 189 657 565 1162 1563 503 123 1128 113 68 567 1616 479 Wait 1274 | 1 166 16 56 22 100 109 12 183 103 1 34 . . 43 98 330 Move 8066 | 78 322 107 124 163 552 446 1145 1374 351 113 1050 111 68 492 1446 124 Hop 17 | . . . 1 3 . 2 . . . . 1 . . . 10 . Pick Up 26 | 5 6 1 1 1 1 1 . . 1 . 1 . . 1 5 2 Fast Attach 59 | 7 . . 3 . . 1 2 . 15 1 12 . . 6 11 1 Attach 27 | . . 3 5 . 1 3 . 2 1 . 1 2 . . 6 3 Detach 19 | . . 3 . . 1 3 2 2 1 . 2 . . . 5 . Swap 9 | . 1 1 . . . . . . 1 2 . . . . 4 . Drop 21 | . 4 1 . . . . . . 2 . 3 . . . 8 3 Fire 61 | 11 26 8 . . 2 . . 2 6 6 . . . . . . Melee 84 | . . . 4 . . . 1 . 7 . 21 . . 12 23 16 Ram . | . . . . . . . . . . . . . . . . . Kick 3 | . . . . . . . . . . . 3 . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 28 | . . . . . . . . . 15 . . . . 13 . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [Mat] / [*Sub]) -10/Subcaves -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 6 exits: *Fac x4 / *Low / [*Ext]) -5/Factory -5/Waste -5/Factory -4/Factory -3/Research (discovered 1 exit: [Qua]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 137 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 677 | -10/Materials | Discovered new exit (range 16) 725 | -10/Materials | Discovered new exit (range 17) 772 | -10/Materials | Entered Subcaves 810 | -10/Subcaves | Disturbed a concealed Subdweller 856 | -10/Subcaves | Discovered new exit (range 10) 861 | -10/Subcaves | Lost 3 parts (2n1u) 862 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 863 | -10/Subcaves | Shifting Twisted Machinery released Sub. Optics 890 | -10/Subcaves | Entered Materials 890 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 999 | -8/Materials | Discovered new exit (range 9) 1008 | -8/Materials | Entered Factory 1008 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1080 | -7/Factory | Discovered new exit (range 6) 1084 | -7/Factory | Entered Lower Caves 1304 | -7/Lower Caves | Spotted B-75 Beast 1335 | -7/Lower Caves | Discovered new exit (range 10) 1362 | -7/Lower Caves | Entered another Lower Caves area 1424 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 1466 | -7/Lower Caves | Learned Factory stockpile data 1480 | -7/Lower Caves | Learned location of 1 exit from Factory 1523 | -7/Lower Caves | Found Prototype Device 1523 | -7/Lower Caves | Identified Heart of Steel 1626 | -7/Lower Caves | Discovered new exit (range 10) 1630 | -7/Lower Caves | Entered Zion 1670 | -7/Zion | Learned Factory garrison access intel 1700 | -7/Zion | Learned location of Recycling (-7) 1763 | -7/Zion | Found CR-A16's Pointy Stick 1799 | -7/Zion | Learned Factory emergency access door positions 1823 | -7/Zion | Met Imprinter 1828 | -7/Zion | Imprinted 1830 | -7/Zion | Declared Zion's savior 1898 | -7/Zion | Build established: Sprinter 1962 | -7/Zion | Discovered new exit (range 16) 1982 | -7/Zion | Entered Proximity Caves 2250 | -6/Proximity Caves | Learned Factory stockpile data 2546 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2594 | -6/Proximity Caves | Discovered new exit (range 12) 2610 | -6/Proximity Caves | Entered Factory 2610 | -6/Factory | Evolved 2 slots: Propulsion x2 2611 | -6/Factory | Identified exit to Lower Caves 2612 | -6/Factory | Lost 8 parts (1p4n3u) 2614 | -6/Factory | Loaded intel: 4 garrison access locations 2829 | -6/Factory | Build established: Mutant 2844 | -6/Factory | Zion Heavy squad teleported in 2954 | -6/Factory | Found Prototype Protection 2954 | -6/Factory | Identified Zio. Heavy Carapace 3073 | -6/Factory | Zion Light squad teleported in 3254 | -6/Factory | Sucked down chute 3254 | -6/Factory | Entered Waste 3255 | -6/Waste | Met a frightened Derelict 3269 | -6/Waste | EMP discharged 3269 | -6/Waste | System corruption reached 10% 3283 | -6/Waste | Spotted C-40 Crusher 3283 | -6/Waste | Spotted C-40 Crusher 3288 | -6/Waste | Spotted C-40 Crusher 3292 | -6/Waste | Spotted C-40 Crusher 3294 | -6/Waste | Destroyed C-40 Crusher 3334 | -6/Waste | 3 allies followed down the chute 3335 | -6/Waste | Spotted C-40 Crusher 3346 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3360 | -6/Waste | Lost 3 allies 3362 | -6/Waste | Spotted C-40 Crusher 3369 | -6/Waste | EMP discharged 3377 | -6/Waste | Lost 3 parts (3n) 3382 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3400 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3404 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3422 | -6/Waste | Discovered new exit (range 12) 3434 | -6/Waste | Identified exit to Factory 3435 | -6/Waste | Lost 3 parts (2p1u) 3435 | -6/Waste | Entered Factory 3772 | -6/Factory | Discovered exit to Lower Caves (range 12) 3820 | -6/Factory | Discovered new exit (range 15) 3849 | -6/Factory | Central database locked down 3994 | -6/Factory | Zion Heavy squad teleported in 4028 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 4029 | -6/Factory | Zion Demo squad teleported in 4033 | -6/Factory | Lost 3 parts (1p2n) 4076 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 4089 | -6/Factory | Retrieved Zion intel report: Component Schematics 4106 | -6/Factory | Retrieved Zion intel report: Main Access 4106 | -6/Factory | Identified exit to Factory 4119 | -6/Factory | Spotted B-75 Beast 4169 | -6/Factory | Entered another Factory area 4169 | -5/Factory | Evolved 2 slots: Utility x2 4178 | -5/Factory | Zion Recon squad teleported in 4218 | -5/Factory | Sucked down chute 4218 | -5/Factory | Entered Waste 4218 | -5/Waste | The area was eerily silent 4243 | -5/Waste | Discovered new exit (range 10) 4247 | -5/Waste | Identified exit to Factory 4247 | -5/Waste | Entered Factory 4294 | -5/Factory | Zion Hacker squad teleported in 4407 | -5/Factory | Fabricated Flight Unit (x2) 4459 | -5/Factory | Lost 3 allies 4468 | -5/Factory | Discovered new exit (range 13) 4534 | -5/Factory | Identified exit to Factory 4535 | -5/Factory | Entered another Factory area 4535 | -4/Factory | Evolved 2 slots: Utility x2 4557 | -4/Factory | Zion Recon squad teleported in 4561 | -4/Factory | Spotted B-86 Titan 4565 | -4/Factory | Lost 8 parts (7n1u) 4571 | -4/Factory | Zion Heavy squad teleported in 4638 | -4/Factory | Zion Hover Resupply teleported in 4725 | -4/Factory | Fabricated Flight Unit (x2) 4819 | -4/Factory | Build established: Scavenger-Sprinter 4908 | -4/Factory | Zion Fire squad teleported in 4917 | -4/Factory | Found Prototype Hackware 4917 | -4/Factory | Identified Exp. System Shield 4983 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 4984 | -4/Factory | Zion Resource Resupply teleported in 5064 | -4/Factory | Discovered new exit (range 13) 5066 | -4/Factory | Identified exit to Research 5067 | -4/Factory | Entered Research 5067 | -3/Research | Evolved 2 slots: Utility x2 5079 | -3/Research | Found Prototype Processor 5079 | -3/Research | Identified Spectral Analyzer 5103 | -3/Research | Discovered new exit (range 21) 5126 | -3/Research | Crushed by falling debris 5147 | -3/Research | Crushed by falling debris 5147 | -3/Research | System corruption reached 10% 5153 | -3/Research | Crushed by falling debris 5153 | -3/Research | System corruption reached 30% 5173 | -3/Research | Crushed by falling debris 5194 | -3/Research | Crushed by falling debris 5204 | -3/Research | Lost 14 parts (3p4n6u1w) 5214 | -3/Research | Crushed by falling debris 5245 | -3/Research | Lost 3 parts (1n2u) 5248 | -3/Research | Crushed by falling debris 5255 | -3/Research | Crushed by falling debris 5287 | -3/Research | Crushed by falling debris 5291 | -3/Research | Crushed by falling debris 5302 | -3/Research | Crushed by falling debris 5319 | -3/Research | Crushed by falling debris 5338 | -3/Research | Crushed by falling debris 5343 | -3/Research | Crushed by falling debris 5343 | -3/Research | Core integrity fell below 50% 5363 | -3/Research | Crushed by falling debris 5364 | -3/Research | Crushed by falling debris 5364 | -3/Research | Crushed by falling debris 5365 | -3/Research | Crushed by falling debris 5382 | -3/Research | Crushed by falling debris 5385 | -3/Research | Crushed by falling debris 5385 | -3/Research | Core integrity fell below 20% 5397 | -3/Research | Crushed by falling debris 5422 | -3/Research | Crushed by falling debris 5434 | -3/Research | Crushed by falling debris 5439 | -3/Research | Crushed by falling debris 5446 | -3/Research | Crushed by falling debris 5455 | -3/Research | Build established: Mutant 5459 | -3/Research | Crushed by falling debris 5472 | -3/Research | Crushed by falling debris 5474 | -3/Research | Crushed by falling debris 5474 | -3/Research | Smashed by cave-in Last Messages --------------- 05405_ System corrupted: Component data lost. 05422_ The unstable cave ceiling collapses. 05422_ Crushed by falling debris. 05434_ The unstable cave ceiling collapses. 05434_ Crushed by falling debris. 05439_ The unstable cave ceiling collapses. 05439_ Crushed by falling debris. 05446_ The unstable cave ceiling collapses. 05446_ Crushed by falling debris. 05446_ Impulse Thruster Array destroyed. 05446_ System corrupted by crushing effect (+5). 05452_ System corrupted: Heat flow error (+202). 05459_ The unstable cave ceiling collapses. 05459_ Crushed by falling debris. 05468_ System corrupted: Energy discharge (-30). 05472_ The unstable cave ceiling collapses. 05472_ Crushed by falling debris. 05474_ The unstable cave ceiling collapses. 05474_ Crushed by falling debris. Map ----- +----------------------------------------------------+ | ??T????? ?## ]# =! ???? | | ???"? ? ### # = ############???? | | ?#?????#?#??# # ##?####????????? | | ###???#???#?########"## ! # ??""???????? | | ?#????????#?# / #?????""???????? | | ??????#?##?## # #???"??? ?????# | | ? #????##???# # """ # ? "?"" ??????? | | ????###?#?### # """ + ??? ????????? | | ? ????##??#?# # """ #? ? ?????????? | | ?????#?????## ! # # ? ? ? ??#????? | | ??????????### # # ? ?? ????#?? | | ??#??#####??# # ! #?#?#??#?#?????? | | ??????################" ##?????#??###??? | | ???#?###? ?? ?? #### ####??#?#?##?#?? | | ??#? ?#?##? ?? ???### ##???#?#?????#?# | | ???#? ##?# ? ?????########+######?#??#?#?????? | | ??#?#####???? ? ?? #?#?### #?##????#?#?#?? | | ??? ????#?#?#?+#????##?#?# ####???###?#??? | | ???????+ ???? ??###???## !!= ###??#?##?#?### | | ? ??? ??##???+##+#####?## !] #??#?????##?#?? | | ???"" # #?# ? ? ??#??#??# != !###???#????###? | | ? ?"" ?#?### ???????#?# ######??##???#? | | ??? #?###???? ?######?#= #?????##??????# | | ???? ????###? ?? ##?#??##% ##?#??####?##?# | | ??"?? ???#??? ? ???##??##############?##?#?#?#?? ? | | ?????? ???## ?? ??#?#?#@##??##?#??#????###?? ? ? | | ????? ? ???###????##??#####??#?#????#?#???#?? ?? | | ?? ? ??????####??#?##?"#"#"?#??###??#?###?##?? ?? | | ??? ? ?# ?#???????#?##?"#"#???#?#?#????#????#????? | | ??####?#?##??#????""?? ? " ???##???##?##??#??? ?? | | ?? ? ? ? ??#???#""?"" ? ? #?????#? ???#?#?????? | | ??? ?? ? #?????#""??? ???? ??? ??? ??? ???? | | ???? ?? ? ?#?#?##"? < ? ?? ?? ? ??? ? ??????? | | ????? ?????#??#??? ? ? ??????? ??????? | | ????#???? ??##???"? ??? ##?????? ????#????? | | ??? ???? ?????##????"" " " " ##?###??#?#??##?????? | | ?????# ? ?????#?#??#?##"#"#"??? ? ????? #? ?#???? | | ?????? ? ????#?#??#??#"#"#"## ??? ? ???##??????? | | ?????? ? ???#??#??##?########?? ??? ? ? ?? ????? | | ???????????#?###??? ? ?????????? ? ???+ ?????? | | ???????? ??##????? ?? ?? ????? ?"???? ???? ?????? | | ???????? ????? ??? ???"""? ??? ?"?" ????#???????? | | ?????????? ????? #??????" ????????? ? ????????? | | ????????????????????? ""? ????? ?"""???? ????????? | | ??????????? ?? ?? ?? ? ? ? # ??""??????????????? | | ??????????????????? ?????? ? ????"?? ????????????? | | ?????????????? ???????""""? # ??"???????????????? | | ?????????????? ??? ??"?"?"??#?? ????????????????? | | ??????????????????????????? ?#???????????????????? | | ?????????????????????? ??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 59 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 18 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 16 Power Amplification 20 Additional Mass Support 9 Base Temperature (-) 200 Evasion (%) 65 Offensive Hacking 10 Item Schematics ----------------- Flight Unit | -10/Materials | Hacked Imp. Melee Analysis Suite | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Imp. Weapon Cycler | -7/Zion | Archive System Guard | -7/Zion | Archive Power Maul | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Matter Filter | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Point Defense System | -7/Zion | Archive Flamer | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Hvy. Beamcaster | -7/Zion | Free Lrn. Phase Cannon | -7/Zion | Archive Adv. Signal Interpreter | -6/Factory | Z-intel Med. Treads | -6/Factory | Z-intel Power Sword | -6/Factory | Z-intel Jamming Amplifier | -6/Factory | Z-intel Imp. Heat Sink | -6/Factory | Z-intel Thermic Laser | -6/Factory | Z-intel Imp. Thermal Generator | -6/Factory | Z-intel Imp. EM Pulse Cannon | -6/Factory | Z-intel Seismic Detector | -6/Factory | Z-intel Huge Storage Unit | -6/Factory | Z-intel Imp. Gravmag System | -6/Factory | Z-intel Flak Gun | -6/Factory | Z-intel Microactuators | -6/Factory | Z-intel Greatsword | -6/Factory | Z-intel Imp. Particle Charger | -6/Factory | Z-intel Robot Schematics ------------------ L-31 Rogue | -7/Zion | Archive W-25 Informer | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive Fabricated ------------ Flight Unit | x2 | -5/Factory Flight Unit | x2 | -4/Factory Repaired ---------- Nothing Studied --------- Xenon Bombardment Thruster | -6/Factory | Hacked Nuclear Pulse Thruster | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Below Fitting Room Friend Of Zion I Laugh At Your Crits Challenges ------------ None Game ------ Seed ScanHoverScanner Manual? 0 Play Time 01:22:02 Cumulative 49.3 hours Start 2026.10.18 @ 11:02:02 End 2026.10.18 @ 13:13:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 56 Rogue 56 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 32 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1850565f-911b-4969-9381-15a89a995d40