Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.22 @ 23:37:55 Player: DDRAGON Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (48) 240 Value Destroyed (1415) 1415 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (628) 628 TOTAL SCORE: 5143 Bonus ------- High Alert Combat Kills 128 Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 15/300 Energy 100/100 System Corruption 0% Temperature Critical (8789) Movement Core (600) Ox11 Location -7/DSF Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Armor Integrity Analyzer Hacking Suite Long-range Tractor Beam > --- WEAPON (3) ------- Flak Gun Flak Gun Antimatter Cannon > --- INVENTORY (10) --- Light Angular Momentum Engine Aluminum Leg High-capacity Matter Pod (200) Targeting Computer Recoil Stabilizer Reaction Control System Medium Armor Plating Flak Gun Antimatter Cannon Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Improved Titanium Leg VTOL Module VTOL Module > --- UTILITY ---------- Medium Storage Unit Armor Integrity Analyzer Hacking Suite Long-range Tractor Beam > --- WEAPON ----------- Flak Gun Flak Gun Antimatter Cannon > --- INVENTORY -------- Nuclear Core High-capacity Matter Pod Targeting Computer Recoil Stabilizer Reaction Control System Medium Armor Plating Flak Gun Antimatter Cannon Heavy Missile Launcher [Rating: 41] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Medium Storage Unit Device Long-range Tractor Beam Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Weapon Improved Assault Rifle Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac DSF Slots Evolved 6 | . . 2 . 2 2 . Power . | . . . . . . . Propulsion 3 | . . 2 . 1 . . Utility 2 | . . . . . 2 . Weapon 1 | . . . . 1 . . Parts Attached 77 | 6 7 3 7 34 6 14 Power 10 | 1 1 1 1 4 1 1 Engine 7 | 1 1 1 . 2 1 1 Core 3 | . . . 1 2 . . Reactor . | . . . . . . . Propulsion 37 | 2 2 2 6 20 2 3 Treads 1 | . . . . 1 . . Leg 9 | 2 . . . 4 2 1 Wheel 2 | . . . . 2 . . Hover 6 | . 2 2 2 . . . Flight 19 | . . . 4 13 . 2 Utility 6 | 1 2 . . . 3 . Device 1 | . . . . . 1 . Storage 2 | 1 1 . . . . . Processor 2 | . 1 . . . 1 . Hackware 1 | . . . . . 1 . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 24 | 2 2 . . 10 . 10 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 18 | 2 2 . . 6 . 8 Ballistic Cannon 2 | . . . . 1 . 1 Launcher 4 | . . . . 3 . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . 1 . . 1 . 1 Parts Lost 18 | . 1 . 1 10 . 6 Power 2 | . . . . 1 . 1 Propulsion 14 | . . . 1 9 . 4 Utility . | . . . . . . . Weapon 2 | . 1 . . . . 1 Highest Loss Streak 5 | . 1 . 1 3 . 5 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 93 | . 92 100 99 96 98 79 Engine 4 | . 14 11 2 1 4 5 Core 5 | . . . 8 7 2 . Leg 8 | . 21 . . 7 25 14 Hover 5 | . 7 44 25 . . . Flight 21 | . . . 18 32 11 5 Device 1 | . . . . . 7 7 Storage 9 | . 14 11 11 9 7 7 Processor 9 | . 8 11 11 9 14 7 Hackware 1 | . . . . . . 7 Ballistic Gun 19 | . 26 22 22 18 15 15 Ballistic Cannon 3 | . . . . 3 7 5 Launcher 2 | . . . . 4 . . Naked Turns . | . . . . . . . Heaviest Build 37 | 12 19 19 26 33 33 37 Greatest Support 55 | 20 20 24 24 35 55 55 Greatest Overweight (x) 11 | . 1 . 1 2 . 11 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 5 9 10 10 10 10 10 Most Carried 10 | . 10 8 10 10 10 10 Average Carried 8 | . 4 6 8 8 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 Final Carried 10 | . 7 8 8 10 9 10 Class Distribution -------------------- 34% | Mutant 22% | Scavenger-Gunner 22% | Scavenger-Mutant 20% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/DSF Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Min Mat Fac DSF Matter Collected 2114 | 189 35 76 522 941 . 351 Remotely 351 | . . . . . . 351 Salvage Created 1448 | . 48 76 134 941 . 249 Parts 96 | . 7 7 6 62 . 14 Haulers Intercepted . | . . . . . . . Recyclers Shooed 3 | . 1 . . 2 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac DSF Combat Hostiles Destroyed 48 | . 3 1 10 26 . 8 Guns 32 | . 3 1 10 13 . 5 Cannons 5 | . . . . 3 . 2 AOE 11 | . . . . 10 . 1 Classes Destroyed 11 | . 1 2 1 5 . 2 Worker 1 | . . . . 1 . . Tunneler 1 | . . . . 1 . . Recycler 2 | . . . . 2 . . Watcher 3 | . . 1 . 2 . . Swarmer 21 | . 3 . 3 11 . 4 Grunt 10 | . . . . 8 . 2 Sentry 7 | . . 1 . 6 . . Specialist 1 | . . . . . . 1 Hunter 1 | . . . . 1 . . Heavy 1 | . . . . . . 1 Assembled 7 | . . . 7 . . . Best Kill Streak 7 | . 3 2 4 7 . 4 Combat Bots Only 7 | . 3 1 4 7 . 4 Max Kills in Single Turn 3 | . 2 1 1 3 . 2 Gunslinging 1 | . 1 . . . . . Exploded 2 | . . . . 2 . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac DSF Damage Taken 3577 | . 193 76 165 1259 . 1884 Core 1024 | . 20 17 17 185 . 785 Absorbed by Shields 74 | . . . . . . 74 Core Remaining (%) 87 | 100 92 . 91 66 . . Volleys Fired 111 | . 7 5 21 62 . 16 Largest 3 | . 2 2 2 3 . 3 Hottest 108 | . 46 46 46 92 . 108 Shots Fired 265 | . 14 10 42 151 . 48 Gun 220 | . 14 10 42 124 . 30 Cannon 29 | . . . . 17 . 12 Launcher 16 | . . . . 10 . 6 Special . | . . . . . . . Kinetic 249 | . 14 10 42 141 . 42 Thermal . | . . . . . . . Explosive 16 | . . . . 10 . 6 Electromagnetic . | . . . . . . . Robot Hit Streak 12 | . 2 9 5 12 . 11 Robot Miss Streak 16 | . 5 1 2 7 . 16 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 171 | . 4 8 28 97 . 34 Core Hits 128 | . 4 3 17 62 . 42 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4390 | 1 64 113 389 2668 . 1155 Guns 2139 | . 61 112 386 1265 . 315 Cannons 479 | . . . . 216 . 263 Explosions 1756 | . . . . 1179 . 577 Melee . | . . . . . . . Ramming 16 | 1 3 1 3 8 . . Kinetic 2618 | . 61 112 386 1481 . 578 Thermal . | . . . . . . . Explosive 1756 | . . . . 1179 . 577 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . 4 1 3 . . . Average Corruption 1 | . 3 1 1 . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 9 | . 1 2 6 . . . Matter Fused 2 | . . . 2 . . . Heat Flow Errors 1 | . . . 1 . . . Energy Discharges 1 | . . . 1 . . . Data Loss (minor) 2 | . . 2 . . . . Data Loss (major) 1 | . 1 . . . . . Misfires 1 | . . . 1 . . . Weapon Failures 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 62 | . . . . 62 . . Projectiles 4 | . . . . 4 . . Explosions 58 | . . . . 58 . . Melee . | . . . . . . . Knockbacks 14 | . . . . 6 . 8 Impact 1 | . . . . 1 . . Kinetic 13 | . . . . 5 . 8 Secondary . | . . . . . . . Self-Inflicted Damage 153 | . . . 1 143 . 9 Shots 4 | . . . . 3 . 1 Rammed 6 | . . 1 1 4 . . Targets Rammed 10 | 1 2 1 1 5 . . Kicked 4 | 1 2 . . 1 . . Crushed . | . . . . . . . Highest Temperature 8789 | . . 16 208 282 . 8789 Average Temperature 1417 | . . 6 106 50 . 2857 Received Heat Transfer 513 | . . 36 . 378 . 99 Effects 68 | . . . . 1 . 67 Shutdowns 2 | . . . . . . 2 Energy Bleed 11 | . . . . 1 . 10 Interference 3 | . . . . . . 3 Matter Decay 15 | . . . . . . 15 Short Circuit 3 | . . . . . . 3 Damage (minor) 13 | . . . . . . 13 Damage (major) 14 | . . . . . . 14 Damage (core) 7 | . . . . . . 7 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac DSF Peak Influence 628 | . 70 69 101 628 256 371 Initial 252 | . . 29 26 . 252 179 Average 304 | . 49 44 94 430 252 322 Maximum Alert Level 2 | . . . . 2 1 1 Low Security (%) 34 | 100 100 100 100 8 . 12 Level 1 28 | . . . . 22 100 87 Level 2 36 | . . . . 68 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . . . . . 1 Squads Dispatched 8 | . 2 2 . 2 . 2 Investigation 3 | . . 2 . 1 . . Extermination . | . . . . . . . Reinforcement 5 | . 2 . . 1 . 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac DSF Distress Signals 4 | . . . . 4 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 87 | . 7 5 24 42 . 9 Peak Tracking Total 11 | . 3 4 11 7 . 4 Tactical Retreats 4 | . . . 3 1 . . Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac DSF Traps Triggered 7 | . 3 1 . . . 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Min Mat Fac DSF Machines Disabled 8 | . . . 1 7 . . Max in Single Turn 2 | . . . 1 2 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac DSF Machines Accessed 13 | . 1 4 . 7 1 . Terminals 9 | . 1 3 . 4 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . 1 . . Scanalyzers 3 | . . 1 . 2 . . Garrison Access . | . . . . . . . Total Hacks 26 | . 2 8 . 13 3 . Successful 20 | . 2 4 . 13 1 . Failed 6 | . . 4 . . 2 . Catastrophic 1 | . . 1 . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 16 | . 2 6 . 5 3 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . . . . 2 . . Scanalyzers 8 | . . 2 . 6 . . Garrison Access . | . . . . . . . Terminal Hacks 10 | . 2 2 . 5 1 . Record 2 | . . 1 . 1 . . Prototype ID Bank 3 | . 1 . . 2 . . Open DSF 1 | . . . . . 1 . Alert Level 2 | . . . . 2 . . Unreport Threat 1 | . . 1 . . . . Locate Traps 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . . . . 2 . . Retrieve Components 2 | . . . . 2 . . Scanalyzer 8 | . . 2 . 6 . . Insert Component 4 | . . 1 . 3 . . Analyze 4 | . . 1 . 3 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . 1 2 . 3 . . Full Trace Events 2 | . . 1 . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . 1 . 3 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 19 | . . . . 19 . . Parts Scanalyzed 4 | . . 1 . 3 . . Part Schematics Acquired 4 | . . 1 . 3 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Min Mat Fac DSF Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac DSF Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac DSF Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Min Mat Fac DSF Turns Passed 2908 | 67 237 121 403 1538 99 443 Spaces Moved 1922 | 50 160 204 305 960 71 172 Core 23 | 5 . . . . . 18 Treads . | . . . . . . . Legs 687 | 45 110 . . 315 71 146 Wheels 81 | . . . . 81 . . Hover 406 | . 50 204 152 . . . Flight 725 | . . . 153 564 . 8 Fastest Speed 48 | 50 116 48 48 100 120 122 Average Speed 122 | 113 118 48 97 132 120 200 Slowest Speed 600 | 120 120 48 111 190 123 600 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 38 | 5 33 25 48 65 2 93 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug 14 | . . . . 14 . . Terrain Destroyed 206 | . . . . 144 . 62 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 206 | . . . . 144 . 62 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac DSF Total 2265 | 57 193 216 372 1103 86 238 Wait 33 | 1 3 . 23 1 1 4 Move 1916 | 49 159 203 304 959 70 172 Hop . | . . . . . . . Pick Up 36 | . 7 3 8 12 3 3 Fast Attach 35 | 6 4 . . 16 2 7 Attach 25 | . 2 2 6 9 3 3 Detach 21 | . 3 . 1 10 2 5 Swap 18 | . 2 1 1 9 1 4 Drop 47 | . 4 1 7 20 4 11 Fire 111 | . 7 5 21 62 . 16 Melee . | . . . . . . . Ram 6 | . . 1 1 4 . . Kick 4 | 1 2 . . 1 . . Crush . | . . . . . . . Escape Stasis 13 | . . . . . . 13 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -7/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 288 | -10/Materials | Discovered new exit (range 10) 305 | -10/Materials | Entered another Materials area 305 | -9/Materials | Evolved 2 slots: Propulsion x2 327 | -9/Materials | Build established: Mutant 336 | -9/Materials | Discovered new exit (range 16) 379 | -9/Materials | Discovered new exit (range 3) 426 | -9/Materials | Entered Mines 454 | -9/Mines | Met a Derelict bent on vengeance 455 | -9/Mines | Assembled infested the area 460 | -9/Mines | Assisted by a Guerilla fighting off Assembled 661 | -9/Mines | Discovered new exit (range 7) 829 | -9/Mines | Entered Materials 829 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 959 | -8/Materials | Build established: Scavenger-Mutant 984 | -8/Materials | Destroyed 7 combat bots 1244 | -8/Materials | Lost 3 parts (1p2n) 1392 | -8/Materials | Lost 3 parts (3n) 1870 | -8/Materials | Discovered new exit (range 16) 1870 | -8/Materials | Discovered new exit (range 8) 2193 | -8/Materials | Build established: Gunner 2367 | -8/Materials | Entered Factory 2367 | -7/Factory | Evolved 2 slots: Utility x2 2462 | -7/Factory | Identified exit to DSF 2466 | -7/Factory | Entered DSF 2500 | -7/DSF | Additional patrols routed to DSF 2644 | -7/DSF | Lost 5 parts (1p3n1w) 2672 | -7/DSF | Sterilization system engaged 2692 | -7/DSF | Ambient heat levels rising (+10) 2707 | -7/DSF | Ambient heat levels rising (+10) 2722 | -7/DSF | Ambient heat levels rising (+10) 2737 | -7/DSF | Ambient heat levels rising (+10) 2752 | -7/DSF | Ambient heat levels rising (+10) 2767 | -7/DSF | Ambient heat levels rising (+10) 2782 | -7/DSF | Ambient heat levels rising (+10) 2797 | -7/DSF | Ambient heat levels rising (+10) 2812 | -7/DSF | Ambient heat levels rising (+10) 2827 | -7/DSF | Ambient heat levels rising (+10) 2842 | -7/DSF | Ambient heat levels rising (+10) 2844 | -7/DSF | Discovered new exit (range 15) 2857 | -7/DSF | Ambient heat levels rising (+10) 2872 | -7/DSF | Ambient heat levels rising (+10) 2875 | -7/DSF | Core integrity fell below 50% 2887 | -7/DSF | Ambient heat levels rising (+10) 2892 | -7/DSF | Core integrity fell below 20% 2902 | -7/DSF | Ambient heat levels rising (+10) 2910 | -7/DSF | Core destroyed Last Messages --------------- 02876_ Overheating: Med. Storage Unit damaged (-17). 02876_ Overheating: Flak Gun damaged (-23). 02876_ Overheating: Flak Gun damaged (-22). 02876_ Overheating: Broken Lgt. Angular Momentum Engine damaged (-1). 02878_ Overheating: Lrn. Tractor Beam damaged (-1). 02878_ Overheating: Flak Gun damaged (-14). 02880_ Overheating: Antimatter Cannon damaged (-3). 02881_ Overheating: Core damaged (-105). 02887_ ALERT: Ambient heat levels +10. 02890_ Overheating: Broken Lgt. Angular Momentum Engine damaged (-1). 02892_ Overheating: Core damaged (-98). 02894_ Overheating: Matter decay (-3). 02898_ Overheating: Matter decay (-5). 02901_ Overheating: Hacking Suite damaged (-4). 02901_ Overheating: Lrn. Tractor Beam damaged (-1). 02901_ Overheating: Flak Gun damaged (-9). 02902_ ALERT: Ambient heat levels +10. 02904_ Overheating: Energy bleed (-10). 02907_ Overheating: Matter decay (-4). 02910_ Overheating: Core damaged (-140). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ????????#########??????????????????? | | ??????### # # ##?????#"??????????? | | ??????# # # # # ##???##"##????????? | | #######!! # #?###"""""???????? | | # #!! #**##""""????????? | | <"????????? | | * ^ "????????? | | !!# ## * ## #**#?% "????????? | | !!# ## ## #????# #????????? | | #######*[ !!#####??### ##???????? | | ??#####[== *!!#??????#** @ #???????? | | ?##[[[[[[] =!!#??????#** #???????? | | ?#] ##### ###??????### ##???????? | | ?#] #?#** !!#??????# *#???????? | | #####?#** !!#??????# *#???????? | | # #??#** !#??????# *#???????? | | ##### ##?######## ###??????? | | # #!!!# ## !!#??????? | | # ## ##!!!# ## !!#??????? | | ^ *= " " ]]#??????? | | " ]]#??????? | | ]]#??????? | | !!#*** # !!!#!!!## #??????? | | !!#** ###!!!#!!!## #??????? | | ######## # ########## ###??????? | | ??????#!! **#??????#]]^ #???????? | | ??????#!! **#??????#]] #???????? | | ??????#!! **#??????#]] = #???????? | | ??????### ###??????###^=##???????? | | ??????#!! **#??????#]]^ #???????? | | ??????#!! **#??????#]] = #???????? | | ??????#!! **########## ##???????? | | ??????### ###]]]# ### ###??????? | | ??????### ###]]]# ## ""###????? | | ??????# """""????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 5 Armor Integrity Analysis 30 Offensive Hacking 10 Item Schematics ----------------- Hover Unit | -9/Materials | Scanalyzed Autogun | -8/Materials | Scanalyzed Hvy. Missile Launcher | -8/Materials | Scanalyzed Hvy. Assault Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Use The Force Challenges ------------ None Game ------ Seed UtilityTiamatShotgun Manual? 0 Play Time 00:39:17 Cumulative 13.4 hours Start 2022.05.22 @ 23:00:31 End 2022.05.22 @ 23:37:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 24 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 838518b9-798d-43a7-87d3-61fe9d41e60b