Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.21 @ 02:20:30 Player: Ammie Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (43) 215 Value Destroyed (836) 836 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1951 Bonus ------- None Cogmind --------- Core Integrity 172/400 Matter 270/300 Energy 225/265 System Corruption 9% Temperature Cool (0) Movement Treading (240) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (3) --- Improved Treads Improved Treads > --- UTILITY (3) ------ High-capacity Storage Unit > --- WEAPON (2) ------- Light EM Pulse Cannon Light EM Pulse Cannon > --- INVENTORY (20) --- Ion Engine Ion Engine Light Nuclear Core Light Treads Light Treads Light Treads Light Treads Light Treads Improved Treads Cooling System Targeting Computer Targeting Computer EM Pulse Gun EM Pulse Gun Beam Cannon Beam Cannon Beam Cannon Improved Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Hacking Suite > --- WEAPON ----------- Beam Cannon Beam Cannon > --- INVENTORY -------- Ion Engine Ion Engine Light Nuclear Core Light Treads Light Treads Light Treads Light Treads Light Treads Improved Treads Aluminum Leg Aluminum Leg Aluminum Leg Heat Sink Targeting Computer Targeting Computer EM Pulse Gun EM Pulse Gun Medium Laser Beam Cannon Beam Cannon [Rating: 19] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Hacking Suite Device Cooling System Storage High-capacity Storage Unit Hackware Hacking Suite Weapon Beam Cannon Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Cannon Light Cannon Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 31 | 7 12 12 Power 5 | 1 1 3 Engine 4 | 1 . 3 Core 1 | . 1 . Reactor . | . . . Propulsion 10 | 2 4 4 Treads 8 | . 4 4 Leg 2 | 2 . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 7 | 1 3 3 Device 3 | . . 3 Storage 3 | 1 2 . Processor . | . . . Hackware 1 | . 1 . Protection . | . . . Artifact . | . . . Weapon 9 | 3 4 2 Energy Gun 3 | 3 . . Energy Cannon 4 | . 2 2 Ballistic Gun . | . . . Ballistic Cannon 2 | . 2 . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 4 | . . 4 Power 1 | . . 1 Propulsion 1 | . . 1 Utility 2 | . . 2 Weapon . | . . . Highest Loss Streak 2 | . . 2 To Critical Strikes . | . . . Average Backups 12 | 1 11 16 Power 2 | . 1 2 Propulsion 4 | . 3 6 Utility 1 | . 1 2 Weapon 4 | . 4 4 Tool/Special . | . . . Unused Backups 14 | . 3 11 Power 2 | . 1 1 Propulsion 4 | . 1 3 Utility 5 | . 1 4 Weapon 2 | . . 2 Tool/Special 1 | . . 1 Average Slot Usage (%) 99 | . 99 98 Engine 4 | . 2 8 Core 8 | . 11 2 Treads 25 | . 22 32 Leg 3 | . 5 . Device 3 | . . 10 Storage 13 | . 15 11 Hackware 11 | . 12 10 Energy Gun 1 | . 1 . Energy Cannon 18 | . 17 22 Ballistic Cannon 5 | . 9 . Peak Build Rating 19 | 6 12 19 Average Rating 12 | 5 10 17 On Entrance 6 | . 6 12 Avg Prop Armor Cover (%) 6 | . 6 . Naked Turns . | . . . Heaviest Build 60 | 14 51 60 Greatest Support 69 | 20 40 69 Greatest Overweight (x) 2 | 1 2 1 Average Overweight (x) . | . . . Largest Inventory Capacity 20 | 8 20 20 Average Capacity 18 | 7 17 20 Most Carried 20 | 2 14 20 Average Carried 12 | 1 11 16 Final Capacity 20 | 8 20 20 Final Carried 18 | 2 14 18 Class Distribution -------------------- 79% | Mutant 20% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 830 | 228 476 126 Remotely . | . . . Salvage Created 1300 | . 693 607 Parts 71 | . 41 30 Haulers Intercepted 4 | . 2 2 Recyclers Shooed 1 | . 1 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 25 | . 10 15 Guns 1 | . 1 . Cannons 24 | . 9 15 Classes Destroyed 10 | . 7 3 Worker 1 | . . 1 Hauler 4 | . 2 2 Recycler 3 | . 3 . Mechanic 1 | . 1 . Operator 3 | . 3 . Watcher 6 | . 3 3 Swarmer 12 | . 3 9 Grunt 10 | . 7 3 Brawler 1 | . . 1 Sentry 2 | . . 2 Best Kill Streak 4 | . 4 4 Combat Bots Only 3 | . 2 3 Max Kills in Single Turn 2 | . 1 2 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 153 | . 48 105 Missed 57 | . 17 40 Hits 96 | . 31 65 Melee 2 | . . 2 Projectile 94 | . 31 63 Critical Strikes 1 | . . 1 Damage Taken 1499 | . 374 1125 Core 295 | . 67 228 Absorbed by Shields . | . . . Core Remaining (%) 86 | 100 73 . Volleys Fired 102 | . 55 47 Largest 2 | . 2 2 Hottest 120 | . 120 120 Shots Fired 204 | . 110 94 Gun 18 | . 18 . Cannon 186 | . 92 94 Launcher . | . . . Special . | . . . Kinetic 76 | . 76 . Thermal 106 | . 16 90 Explosive . | . . . Electromagnetic 22 | . 18 4 Robot Hit Streak 14 | . 5 14 Robot Miss Streak 9 | . 9 4 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 100 | . 42 58 Core Hits 48 | . 24 24 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1967 | . 852 1115 Guns 74 | . 74 . Cannons 1806 | . 691 1115 Explosions 87 | . 87 . Melee . | . . . Ramming . | . . . Kinetic 552 | . 552 . Thermal 1187 | . 139 1048 Explosive 87 | . 87 . Electromagnetic 141 | . 74 67 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 9 | . . 9 Average Corruption 3 | . . 3 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 10 | . . 10 Message Errors 3 | . . 3 Matter Fused 4 | . . 4 Heat Flow Errors 1 | . . 1 Energy Discharges 1 | . . 1 Alerts 1 | . . 1 Overload Shots . | . . . Overflow Damage 49 | . 34 15 Projectiles 31 | . 16 15 Explosions 18 | . 18 . Melee . | . . . Knockbacks 7 | . 7 . Impact . | . . . Kinetic 7 | . 7 . Secondary . | . . . Self-Inflicted Damage 65 | . 65 . Shots 1 | . 1 . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 164 | . 164 128 Average Temperature 34 | . 36 31 Received Heat Transfer 216 | . 99 117 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 1 | . 1 . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 8 | . . 8 Heat Transferred 2516 | . 296 2220 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 148 | . 138 148 Initial . | . . . Average 38 | . 27 62 Influence Increases 840 | . 397 443 Destroy 0b10 Robot/C 500 | . 200 300 Destroy 0b10 Robot/NC 90 | . 60 30 Destroy Leader 130 | . 60 70 Successful Hack 34 | . 22 12 Disable Machine 60 | . 30 30 Destroy Structure 26 | . 25 1 Influence Decreases 840 | . 397 443 Time Decay 821 | . 397 424 Lost Part 19 | . . 19 Squads Dispatched 2 | . 2 . Investigation . | . . . Extermination . | . . . Reinforcement 2 | . 2 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 2 | . 2 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 47 | . 27 20 Peak Tracking Total 4 | . 4 4 Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 1 | . . 1 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 4 | . 2 2 Max in Single Turn 1 | . 1 1 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 9 | . 3 6 Terminals 9 | . 3 6 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 20 | . 9 11 Successful 15 | . 7 8 Failed 5 | . 2 3 Catastrophic 1 | . . 1 Database Lockouts . | . . . Manual 16 | . 7 9 Terminals 20 | . 9 11 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 4 | . 2 2 Locate Traps 1 | . 1 . Zone Layout 3 | . 1 2 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 9 | . 3 6 Terminals 9 | . 3 6 Botnet 9 | . 3 6 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered 1 | . 1 . Used . | . . . Hacking Detections 5 | . 2 3 Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) . | . . . Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 3290 | 92 2095 1103 Spaces Moved 1521 | 68 898 555 Core 7 | 7 . . Treads 1210 | . 655 555 Legs 304 | 61 243 . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 160 Average Speed 187 | 117 208 163 Slowest Speed 320 | 190 320 240 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered 1 | . . 1 Exploration Rate (%) 45 | 4 95 37 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 29 | . 29 . Melee . | . . . Projectile . | . . . AOE 29 | . 29 . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 1744 | 76 1012 656 Wait 56 | . 30 26 Move 1519 | 67 897 555 Hop . | . . . Pick Up 21 | 2 12 7 Fast Attach 8 | 6 2 . Attach 3 | . . 3 Detach . | . . . Swap 23 | 1 11 11 Drop 12 | . 5 7 Fire 102 | . 55 47 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 93 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 413 | -10/Materials | Discovered new exit (range 13) 812 | -10/Materials | Build established: Scavenger-Mutant 959 | -10/Materials | Discovered new exit (range 7) 1161 | -10/Materials | Build established: Mutant 1164 | -10/Materials | Discovered new exit (range 12) 1536 | -10/Materials | Discovered new exit (range 10) 2020 | -10/Materials | Discovered new exit (range 16) 2188 | -10/Materials | Entered another Materials area 2188 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2466 | -9/Materials | Discovered new exit (range 13) 2502 | -9/Materials | Build established: Scavenger-Mutant 2812 | -9/Materials | Build established: Mutant 3286 | -9/Materials | Crushed by falling debris 3286 | -9/Materials | Core integrity fell below 50% 3291 | -9/Materials | Self-destructed Last Messages --------------- 03272_ U-05 Engineer lays Concrete. 03273_ U-05 Engineer builds a Wall. 03275_ K-01 Serf collects debris. 03277_ U-05 Engineer lays Concrete. 03278_ K-01 Serf collects debris. 03279_ U-05 Engineer lays Concrete. 03281_ K-01 Serf collects debris. 03282_ U-05 Engineer lays Concrete. 03285_ K-01 Serf collects debris. 03286_ The unstable cave ceiling collapses. 03286_ Crushed by falling debris. 03286_ Hacking Suite destroyed. 03286_ System corrupted by crushing effect (+5). 03286_ Cooling System destroyed. 03286_ System corrupted by crushing effect (+1). 03286_ U-05 Engineer lays Concrete. 03287_ System corrupted: Energy discharge (-84). 03287_ U-05 Engineer lays Concrete. 03288_ K-01 Serf collects debris. 03289_ The unstable cave ceiling collapses. 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