Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.04 @ 01:31:18 Player: TurnLeft25 Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (102) 510 Value Destroyed (3451) 3451 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (248) 248 TOTAL SCORE: 8449 Bonus ------- High Alert Combat Kills 13 Follower Combat Kills 235 Cogmind --------- Core Integrity 514/1000 Matter 257/300 Energy 160/160 System Corruption 9% Temperature Cool (66) Movement Core (450) Ox8 Location -5/Factory Parts ------- > --- POWER (1) -------- Light Fission Core > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Large Storage Unit Visual Processing Unit Improved Signal Interpreter Improved Signal Interpreter Targeting Computer Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Precision Matter Filter Actuator Array Phase Shifter Phase Shifter Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Large Storage Unit Visual Processing Unit Improved Signal Interpreter Targeting Computer Improved Targeting Computer Recoil Nullifier > --- WEAPON ----------- Variable Charge Gun Advanced Plasma Cannon Gauss Rifle > --- INVENTORY -------- Light Fission Core Neutrino Core Improved Signal Interpreter Precision Matter Filter Particle Charger Actuator Array Phase Shifter Phase Shifter Heavy Laser [Rating: 72] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Armored Huge Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Antigrav System Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Shock Bomb Launcher Impact Weapon Great Maul Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Fac Slots Evolved 10 | . . 2 . 2 . . 4 2 Power . | . . . . . . . . . Propulsion 2 | . . . . . . . . 2 Utility 7 | . . 2 . 1 . . 4 . Weapon 1 | . . . . 1 . . . . Parts Attached 94 | 6 3 7 8 17 17 1 11 24 Power 13 | 1 2 . 2 2 2 . 1 3 Engine 8 | 1 2 . 2 1 1 . 1 . Core 5 | . . . . 1 1 . . 3 Reactor . | . . . . . . . . . Propulsion 13 | 2 . 1 2 3 . . 1 4 Treads 5 | 2 . 1 2 . . . . . Leg 2 | . . . . 2 . . . . Wheel 5 | . . . . 1 . . 1 3 Hover 1 | . . . . . . . . 1 Flight . | . . . . . . . . . Utility 39 | 1 1 3 2 6 5 1 8 12 Device 17 | . . 1 1 1 1 . 5 8 Storage 3 | 1 . 1 . . . . 1 . Processor 10 | . . 1 1 . 3 . 1 4 Hackware . | . . . . . . . . . Protection 9 | . 1 . . 5 1 1 1 . Artifact . | . . . . . . . . . Weapon 29 | 2 . 3 2 6 10 . 1 5 Energy Gun 7 | . . 1 . 1 3 . . 2 Energy Cannon 3 | . . . 1 1 . . . 1 Ballistic Gun 10 | 2 . 1 1 2 2 . . 2 Ballistic Cannon 1 | . . . . . . . 1 . Launcher 5 | . . 1 . 1 3 . . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . Slashing Weapon 2 | . . . . 1 1 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . . 2 . . 1 Parts Lost 52 | . 1 3 5 6 7 1 5 24 Power 7 | . 1 . 1 1 1 . 1 2 Propulsion 10 | . . 1 1 2 . . 1 5 Utility 17 | . . . 2 . 3 1 2 9 Weapon 18 | . . 2 1 3 3 . 1 8 Highest Loss Streak 12 | . 1 3 3 5 4 1 3 12 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 86 | . 88 95 97 83 82 89 86 79 Engine 6 | . 13 11 10 3 . 9 6 1 Core 2 | . . . . 2 7 . . 3 Treads 8 | . 28 17 21 2 . . . . Wheel 5 | . . . . 3 9 9 6 9 Device 10 | . . 11 7 9 10 13 21 19 Storage 9 | . 14 11 11 9 9 9 6 5 Processor 13 | . . 11 16 14 11 18 20 18 Protection 7 | . 3 11 8 12 11 3 5 2 Energy Gun 5 | . . 6 9 3 8 9 6 3 Ballistic Gun 9 | . 28 14 11 7 1 9 6 5 Impact Weapon 2 | . . . . . 7 9 2 . Slashing Weapon 1 | . . . . 9 1 . . . Naked Turns . | . . . . . . . . . Heaviest Build 69 | 11 14 21 21 69 53 32 55 55 Greatest Support 56 | 40 40 43 46 46 28 28 28 56 Greatest Overweight (x) 10 | 1 . . . 9 1 1 1 10 Average Overweight (x) . | . . . . 1 . 1 1 . Largest Inventory Capacity 15 | 8 8 10 10 10 10 10 15 15 Average Capacity 10 | 7 8 8 10 10 10 10 10 15 Most Carried 15 | 6 7 7 9 10 10 10 9 15 Average Carried 7 | 1 3 6 7 7 9 9 7 9 Final Capacity 15 | 8 8 10 10 10 10 10 15 15 Final Carried 10 | 1 7 7 6 10 10 9 8 4 Class Distribution -------------------- 76% | Mutant 11% | Scavenger-Gunner 7% | Scavenger-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Mutant | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -9 -8 -8 -8 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Fac Matter Collected 1864 | 260 196 65 159 334 241 57 214 338 Remotely . | . . . . . . . . . Salvage Created 4080 | . 411 97 361 540 1080 103 326 1162 Parts 191 | . 22 11 24 23 32 7 18 54 Haulers Intercepted 3 | . . . . . 2 . 1 . Recyclers Shooed 4 | . 1 . . . . . . 3 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Fac Combat Hostiles Destroyed 80 | . 10 5 13 11 19 2 5 15 Melee 4 | . . . . 2 2 . . . Guns 46 | . 10 2 12 5 7 1 3 6 Cannons 13 | . . . 1 2 . . 2 8 AOE 14 | . . 3 . 2 9 . . . Classes Destroyed 13 | . 3 . 2 3 4 . 1 . Worker 5 | . . . . 1 2 . 1 1 Builder 2 | . . . . . 2 . . . Tunneler 1 | . . . 1 . . . . . Hauler 3 | . . . . . 2 . 1 . Recycler 5 | . 1 . . . 2 . . 2 Operator 1 | . . . . . 1 . . . Watcher 5 | . . . . 2 1 . 1 1 Swarmer 19 | . 3 3 7 . 6 . . . Grunt 39 | . 7 2 5 7 7 . 3 8 Duelist 1 | . . . 1 . . . . . Sentry 11 | . . . . 4 4 2 1 . Hunter 7 | . . . . . 2 . . 5 Programmer 3 | . . . . . . . 1 2 Best Kill Streak 9 | . 9 5 4 6 7 2 6 7 Combat Bots Only 8 | . 8 5 4 4 7 2 3 5 Max Kills in Single Turn 4 | . 2 3 1 2 4 1 3 2 Gunslinging 1 | . 1 . . . . . . . Exploded 3 | . . 3 . 1 3 . . . Melee 1 | . . . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -6 -5 -------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Fac Hostile Shots Fired 708 | . 67 26 83 95 133 20 64 220 Missed 191 | . 24 6 19 22 29 7 22 62 Damage Taken 8034 | . 496 170 718 1238 1533 193 540 3146 Core 1188 | . 31 13 108 225 214 27 84 486 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 83 | . 9 10 32 32 . . . . Ignored by Resistances 104 | . . . . 20 84 . . . Regen/Repaired (Parts) 74 | . . . . . 74 . . . Core Remaining (%) 72 | 100 87 . 69 . . 15 90 . Volleys Fired 299 | . 51 7 47 44 56 7 17 70 Largest 3 | . 2 2 2 2 3 2 3 3 Hottest 351 | . 40 85 85 94 127 84 128 351 Shots Fired 549 | . 102 14 81 75 73 14 47 143 Gun 457 | . 102 13 78 52 63 14 34 101 Cannon 75 | . . . 3 17 . . 13 42 Launcher 17 | . . 1 . 6 10 . . . Special . | . . . . . . . . . Kinetic 311 | . 102 10 47 44 11 7 30 60 Thermal 220 | . . 3 34 24 52 7 17 83 Explosive 10 | . . 1 . 6 3 . . . Electromagnetic 8 | . . . . 1 7 . . . Robot Hit Streak 15 | . 10 8 8 12 15 10 7 14 Robot Miss Streak 11 | . 9 3 5 3 4 2 11 5 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 8 | . 3 . 5 . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . Shots Hit Robots 386 | . 60 9 44 62 62 13 30 106 Core Hits 193 | . 23 6 20 34 30 2 22 56 Critical Kills 3 | . . . . 1 . . . 2 Critical Parts Destroyed 5 | . 1 . . . 4 . . . Critical Strikes 16 | . 1 . 1 2 5 1 2 4 Burn 7 | . . . 1 . 1 1 2 2 Destroy 4 | . 1 . . 1 . . . 2 Smash 4 | . . . . . 4 . . . Sever 1 | . . . . 1 . . . . Melee Attacks 39 | . . . . 11 22 5 1 . Impact 26 | . . . . . 20 5 1 . Slashing 13 | . . . . 11 2 . . . Piercing . | . . . . . . . . . Sneak Attacks 9 | . . . . 1 8 . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9140 | . 619 245 555 1297 2699 247 884 2594 Guns 5085 | . 619 87 518 514 872 186 445 1844 Cannons 1170 | . . . 35 218 . . 201 716 Explosions 1561 | . . 158 . 260 914 . 229 . Melee 1279 | . . . . 305 913 61 . . Ramming 45 | . . . 2 . . . 9 34 Kinetic 2770 | . 619 68 196 421 85 86 396 899 Thermal 3689 | . . 19 357 286 787 100 479 1661 Explosive 997 | . . 158 . 260 579 . . . Electromagnetic 360 | . . . . 25 335 . . . Impact 888 | . . . . . 827 61 . . Slashing 391 | . . . . 305 86 . . . Piercing . | . . . . . . . . . Highest Corruption 9 | . . . . 1 2 2 . 9 Average Corruption 2 | . . . . 1 1 2 . 7 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 16 | . . . . . 6 5 . 5 Message Errors 2 | . . . . . 1 1 . . Matter Fused 2 | . . . . . 1 1 . . Heat Flow Errors 2 | . . . . . 1 . . 1 Energy Discharges 4 | . . . . . 1 1 . 2 Parts Rejected 1 | . . . . . 1 . . . Data Loss (minor) 1 | . . . . . . . . 1 Data Loss (major) 2 | . . . . . . 2 . . Misfires 1 | . . . . . 1 . . . Weapon Failures 1 | . . . . . . . . 1 Overload Shots 2 | . . . . . . . . 2 Overflow Damage 632 | . . . . 30 520 3 61 18 Projectiles . | . . . . . . . . . Explosions 81 | . . . . . 20 . 61 . Melee 551 | . . . . 30 500 3 . 18 Knockbacks 13 | . . . . . 3 . . 10 Impact 3 | . . . . . 3 . . . Kinetic 10 | . . . . . . . . 10 Secondary . | . . . . . . . . . Self-Inflicted Damage 279 | . . . . 23 236 . 4 16 Shots 9 | . . . . 1 8 . . . Rammed 4 | . . . 1 . . . 1 2 Targets Rammed 5 | . . . 2 . . . 1 2 Kicked . | . . . . . . . . . Crushed 1 | . . . 1 . . . . . Highest Temperature 352 | . 22 68 264 91 318 72 83 352 Average Temperature 68 | . 8 24 105 27 89 34 40 60 Received Heat Transfer 2220 | . 246 24 156 693 504 54 177 366 Effects 2 | . . . . . 2 . . . Interference 2 | . . . . . 2 . . . Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . . 2 . . . Combat Hostiles . | . . . . . . . . . Parts Fried 8 | . . . . . 7 1 . . Impact Corruptions 20 | . . . . . 18 1 . 1 Robots Melted 2 | . . . . . 1 . . 1 Combat Hostiles 2 | . . . . . 1 . . 1 Parts Melted 17 | . . . 2 1 3 1 2 8 Heat Transferred 6907 | . . 37 888 592 1591 259 742 2798 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . Alert | -11 -10 -9 -9 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Fac Peak Influence 667 | . 223 107 186 249 667 301 240 246 Initial 259 | . . 22 41 48 79 259 50 117 Average 168 | . 90 76 81 137 364 239 112 145 Maximum Alert Level 2 | . 1 . . 1 2 1 1 1 Low Security (%) 64 | 100 75 100 100 83 3 19 75 82 Level 1 31 | . 24 . . 16 73 80 24 17 Level 2 3 | . . . . . 22 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 17 | . 2 1 . 2 4 . 2 6 Investigation 8 | . 2 1 . 2 . . 1 2 Extermination 2 | . . . . . . . . 2 Reinforcement 4 | . . . . . 3 . 1 . Assault . | . . . . . . . . . Garrison 3 | . . . . . 1 . . 2 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Fac Distress Signals 7 | . 2 . . . 2 . . 3 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 124 | . 17 6 14 13 35 2 7 30 Peak Tracking Total 9 | . 5 6 3 5 8 2 3 9 Tactical Retreats 3 | . . . 1 . 1 . 1 . Traps | -11 -10 -9 -9 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Fac Traps Triggered 5 | . 1 1 . 3 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Fac Machines Disabled 12 | . . . . 2 5 . 5 . Max in Single Turn 5 | . . . . 1 1 . 5 . Garrison Access 1 | . . . . . 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Fac Machines Accessed 23 | . 4 2 . 2 6 3 2 4 Terminals 19 | . 4 2 . 2 4 3 2 2 Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . 1 . . 1 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 1 . . 1 Total Hacks 60 | . 9 7 . 4 14 9 4 13 Successful 24 | . 4 4 . . 10 4 1 1 Failed 36 | . 5 3 . 4 4 5 3 12 Catastrophic 8 | . 1 . . . . 3 2 2 Database Lockouts . | . . . . . . . . . Manual 6 | . 5 . . . 1 . . . Terminals 50 | . 9 7 . 4 11 9 4 6 Fabricators . | . . . . . . . . . Repair Stations 5 | . . . . . 2 . . 3 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 5 | . . . . . 1 . . 4 Terminal Hacks 20 | . 4 4 . . 7 4 1 . Robot Analysis 1 | . 1 . . . . . . . Prototype ID Bank 2 | . 1 1 . . . . . . Open Door 1 | . . . . . 1 . . . Level Access Points 1 | . 1 . . . . . . . Emergency Access Points 2 | . . 1 . . 1 . . . Terminal Index 1 | . . 1 . . . . . . Alert Level 1 | . . . . . 1 . . . Unreport Threat 4 | . 1 . . . 1 1 1 . Dispatch Records 1 | . . . . . . 1 . . Hauler Manifests 1 | . . . . . 1 . . . Registered Components 1 | . . . . . 1 . . . Registered Prototypes 1 | . . . . . . 1 . . Zone Layout 3 | . . 1 . . 1 1 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 3 | . . . . . 2 . . 1 Scan Component 2 | . . . . . 1 . . 1 Repair 1 | . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . Seal Access 1 | . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 18 | . 4 2 . 2 2 2 2 4 Full Trace Events 7 | . 2 . . 1 . 1 1 2 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . Time 44 | . . . . . 44 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Sto Rec Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -6 -5 -------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Fac Total Allies 1 | . . . . . 1 . . . Largest Group 1 | . . . . . 1 1 . . Highest-Rated Group 100 | . . . . . 100 100 . . Highest-Rated Ally 100 | . . . . . 100 100 . . Total Orders . | . . . . . . . . . Ally Attacks 17 | . . . . . 17 . . . Total Damage 469 | . . . . . 469 . . . Kills 7 | . . . . . 7 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Fac Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Fac Turns Passed 4227 | 59 545 188 662 621 753 423 308 668 Spaces Moved 2276 | 40 244 96 326 259 414 336 197 364 Core 78 | 15 . . . 61 . . . 2 Treads 731 | 25 244 96 326 40 . . . . Legs 24 | . . . . 24 . . . . Wheels 1443 | . . . . 134 414 336 197 362 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 115 100 115 115 100 Average Speed 133 | 120 160 160 160 167 113 115 115 110 Slowest Speed 550 | 160 160 160 160 500 115 115 115 550 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 33 | 3 47 14 46 22 76 72 6 11 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 7 | . 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched 1 | . . . 1 . . . . . Spaces Dug 5 | . . . . . 1 3 1 . Terrain Destroyed 89 | . . 4 . 16 38 3 21 7 Melee 5 | . . . . . 1 3 1 . Projectile 7 | . . . . . . . . 7 AOE 77 | . . 4 . 16 37 . 20 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Fac Total 2921 | 51 307 117 395 369 583 348 239 512 Wait 92 | . . 1 . 1 63 . . 27 Move 2268 | 39 243 95 325 258 413 335 196 364 Hop . | . . . . . . . . . Pick Up 87 | 6 9 6 9 20 7 . 11 19 Fast Attach 10 | 1 . . . 3 6 . . . Attach 64 | 5 2 5 6 9 7 1 9 20 Detach 2 | . . . . . . . . 2 Swap 20 | . 1 2 2 5 4 . 2 4 Drop 35 | . 1 1 4 18 5 . 2 4 Fire 299 | . 51 7 47 44 56 7 17 70 Melee 39 | . . . . 11 22 5 1 . Ram 3 | . . . . . . . 1 2 Kick . | . . . . . . . . . Crush 2 | . . . 2 . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -9/Mines -8/Materials -8/Storage -8/Recycling -6/Factory -5/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 60 | -11/Scrapyard | Entered Materials 110 | -10/Materials | Identified exit to Materials 263 | -10/Materials | Destroyed 8 combat bots 311 | -10/Materials | Build established: Mutant 605 | -10/Materials | Entered another Materials area 605 | -9/Materials | Evolved 2 slots: Utility x2 706 | -9/Materials | Lost 3 parts (1n2w) 743 | -9/Materials | Discovered new exit (range 13) 791 | -9/Materials | Identified exit to Mines 793 | -9/Materials | Entered Mines 816 | -9/Mines | Learned Materials stockpile data 1062 | -9/Mines | Discovered new exit (range 15) 1366 | -9/Mines | Lost 3 parts (1p1u1w) 1454 | -9/Mines | Identified exit to Materials 1455 | -9/Mines | Entered Materials 1455 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1602 | -8/Materials | Lost 5 parts (1p2n2w) 2030 | -8/Materials | Discovered new exit (range 15) 2060 | -8/Materials | Identified exit to Storage 2076 | -8/Materials | Entered Storage 2093 | -8/Storage | Garrison activated, responded to threat 2155 | -8/Storage | Destroyed 7 combat bots 2300 | -8/Storage | Repaired Hvy. Laser 2516 | -8/Storage | Core integrity fell below 50% 2671 | -8/Storage | Met 01-MTF 2683 | -8/Storage | Lost 4 parts (1p2u1w) 2824 | -8/Storage | Discovered new exit (range 5) 2828 | -8/Storage | Identified exit to Recycling 2829 | -8/Storage | Entered Recycling 2829 | -8/Recycling | Accompanied by 1 ally (01-MTF) 2834 | -8/Recycling | 01-MTF left 3037 | -8/Recycling | Core integrity fell below 20% 3234 | -8/Recycling | Discovered new exit (range 16) 3251 | -8/Recycling | Identified exit to Factory 3252 | -8/Recycling | Entered Factory 3252 | -6/Factory | Evolved 4 slots: Utility x4 3438 | -6/Factory | Lost 3 parts (1p1n1w) 3477 | -6/Factory | Discovered new exit (range 8) 3505 | -6/Factory | Identified exit to Factory 3560 | -6/Factory | Entered another Factory area 3560 | -5/Factory | Evolved 2 slots: Propulsion x2 3953 | -5/Factory | Lost 8 parts (2n3u3w) 4083 | -5/Factory | Garrison activated, responded to threat 4212 | -5/Factory | Lost 12 parts (2p2n4u4w) 4228 | -5/Factory | Self-destructed Last Messages --------------- 04197_ System corrupted: Component data lost. 04197_ R-10 Processor collects Imp. Heat Sink. 04198_ R-10 Processor collects Lgt. Ion Engine. 04200_ R-10 Processor collects Mic. Fission Core. 04200_ Acquired Antigrav System. 04202_ R-10 Processor collects Wheel. 04204_ R-10 Processor collects Antigrav System. 04206_ R-10 Processor collects Lgt. Ion Engine. 04208_ Destroyed Com. Wheel. 04218_ Penetrated by Slug. 04225_ K-01 Serf destroyed. 04225_ Particle Charger destroyed. 04225_ K-01 Serf collects debris. 04225_ Penetrated by Slug. 04227_ K-01 Serf collects debris. 04228_ Hvy. Laser destroyed. 04228_ Penetrated by Slug. 04228_ Antigrav System destroyed. 04228_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????# ?????????????????????????????????????? | | ?????????# ?????????????????????????????????? | | ?????????# """""????????????????????????????????? | | ??????? ?+ ?????????????????????????????????? | | ??????? ?# """"?????????????????????????????????? | | ???????? # ?????????????????????????????????? | | ???????? # ?????????????????????????????????? | | ?????????+ ?????????????????????????????????? | | ?????????# #?????????????????????????????????? | | ?????????# #?????????????????????????????????? | | ?????????# #?????????????????????????????????? | | ?????????# #?????????????????????????????????? | | ?????????# ###########???????????????????????? | | ?????????# # ! #???????????????????????? | | ?????????# # #???????????????????????? | | ?????????# %# """ #???????????????????????? | | ?????????# # """ #???????????????????????? | | ?????????+ " """ """ #???????????????????????? | | ?????????# " G" #???????????????????????? | | ?????????# =# """ #???????????????????????? | | ###??????# *[! #???????????????????????? | | #??????# [= ###########???????????????????????? | | " #??????# !!#??##?????????????????????????????? | | " #??????# #?# #?????????????????????????????? | | #??????# ################ #????????????? | | #??????# % h @ *%= ??????? | | #??????# % h%%k % k ??????? | | ########## %k ??????? | | % % R ???????? | | ???????? | | ################## ###????????? | | #?????????????????? T#?????????? | | #???????????????????? #?????????? | | ### ###/#########???????????????? ##?????????? | | ??# # #???????????????????????????? | | ??# # " " " " " #???????????????????????????? | | ??# # " " " " " ????????????????????????????? | | ??# + " " " " "?????????????????????????????? | | ??# # " " " " "?????????????????????????????? | | ??# # " " " " "?????????????????????????????? | | ??# # " " " " ??????????????????????????????? | | ??# # " " " "???????????????????????????????? | | ??# # " " " "???????????????????????????????? | | #?# # " " " ????????????????????????????????? | | #?# # ????????????????????????????????? | | ### # ????????????????????????????????? | | ""# #########????????????????????????????????? | | !"# #????????????????????????????????????????? | | "# #????????????????????????????????????????? | | "# ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 30 Core Shielding 20 Weapon Shielding 33 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 11 Melee Accuracy 5 Recoil Reduction 6 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LinkedDrainedFilter Manual? 0 Play Time 00:43:24 Cumulative 23.0 hours Start 2024.05.01 @ 03:02:03 End 2024.05.04 @ 01:31:18 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 32 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9bfcfc6b-e5d4-4fca-9db7-fb46f9cb0c4a