Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.03.04 @ 19:25:18 Player: mogwok Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (8) 1600 Robots Destroyed (112) 560 Value Destroyed (3472) 3472 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 9332 Bonus ------- None Cogmind --------- Core Integrity 0/1300 Matter 83/300 Energy 99/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (13) ----- Enhanced Optical Array Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Particle Reactor Advanced Trap Extractor Quantum Rifle Quantum Rifle Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Wheel Wheel > --- UTILITY ---------- Advanced Heat Sink Enhanced Optical Array Improved Signal Interpreter Advanced Targeting Computer Improved Target Analyzer Improved Target Analyzer Improved Core Analyzer Improved System Shield > --- WEAPON ----------- Neutron Cannon Heavy Flak Cannon Heavy Flak Cannon > --- INVENTORY -------- Carbon-fiber Leg Particle Charger Advanced Trap Extractor [Rating: 65] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Compact Wheel Treads Improved Heavy Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Antigrav System Flight Unit Cesium-ion Thruster Utility Advanced Targeting Computer Device Sensor Array Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Improved System Shield Protection Improved Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Flak Cannon Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 2 2 2 2 Power . | . . . . . . . . . Propulsion 2 | . . . 1 . . 1 . . Utility 11 | . . 2 1 1 2 1 2 2 Weapon 1 | . . . . 1 . . . . Parts Attached 171 | 6 16 22 19 41 8 45 7 7 Power 13 | 1 2 3 1 3 . 2 1 . Engine 10 | 1 2 2 1 2 . 1 1 . Core 3 | . . 1 . 1 . 1 . . Reactor . | . . . . . . . . . Propulsion 38 | 2 4 5 6 8 1 9 2 1 Treads 1 | . . . . . . . . 1 Leg 11 | . 2 . . 4 1 4 . . Wheel 24 | 2 2 5 6 3 . 4 2 . Hover 1 | . . . . . . 1 . . Flight 1 | . . . . 1 . . . . Utility 61 | 1 4 4 7 17 6 13 4 5 Device 29 | . . 3 4 6 2 8 4 2 Storage 6 | 1 4 . 1 . . . . . Processor 17 | . . 1 2 6 3 4 . 1 Hackware 3 | . . . . . . 1 . 2 Protection 6 | . . . . 5 1 . . . Artifact . | . . . . . . . . . Weapon 59 | 2 6 10 5 13 1 21 . 1 Energy Gun 30 | 1 2 7 4 9 . 7 . . Energy Cannon 11 | . . . 1 2 1 7 . . Ballistic Gun 12 | 1 4 3 . 2 . 2 . . Ballistic Cannon 5 | . . . . . . 5 . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 8 | . . 2 3 1 . 1 . 1 Parts Lost 106 | . 12 6 8 24 9 31 7 9 Power 7 | . 2 . . 2 1 1 1 . Propulsion 29 | . 4 2 3 7 1 9 2 1 Utility 27 | . . . 2 4 3 7 4 7 Weapon 43 | . 6 4 3 11 4 14 . 1 Highest Loss Streak 14 | . 5 3 2 8 9 14 5 5 Average Slot Usage (%) 84 | . 89 96 98 87 75 75 43 27 Engine 6 | . 13 9 9 3 . 1 2 . Core 1 | . . 1 . 2 4 . . . Leg 3 | . 1 . . 7 12 6 . . Wheel 14 | . 23 21 26 8 6 3 . . Device 9 | . . 13 20 8 . 5 7 . Storage 10 | . 27 18 9 7 4 . . . Processor 19 | . . 10 14 24 30 38 33 22 Energy Gun 8 | . 5 12 10 12 5 2 . . Energy Cannon 1 | . . . 7 1 1 1 . . Ballistic Gun 4 | . 16 7 . 3 3 . . . Naked Turns . | . . . . . . . . . Heaviest Build 44 | 13 21 26 30 44 44 35 11 3 Greatest Support 45 | 32 32 32 42 36 25 45 3 3 Greatest Overweight (x) 8 | 4 5 1 1 8 4 6 3 . Average Overweight (x) . | . . . . 1 1 . . . Largest Inventory Capacity 8 | 6 8 8 8 8 8 4 4 4 Average Capacity 6 | 5 7 8 8 8 6 4 4 4 Most Carried 8 | 6 8 8 8 8 8 4 4 4 Average Carried 5 | 2 5 7 7 6 6 3 3 3 Final Capacity 8 | 6 8 8 8 8 4 4 4 4 Final Carried 8 | 6 7 7 8 8 4 4 4 4 Class Distribution -------------------- 47% | Scavenger-Mutant 34% | Mutant 13% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scout | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Matter Collected 2624 | 229 737 424 165 433 128 421 73 14 Remotely . | . . . . . . . . . Salvage Created 4623 | . 813 926 1044 1212 121 470 23 14 Parts 244 | . 35 68 52 54 4 27 4 . Haulers Intercepted 6 | . 1 1 3 1 . . . . Recyclers Shooed 8 | . 4 1 1 2 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 74 | . 13 21 11 17 2 10 . . Guns 51 | . 13 21 5 11 . 1 . . Cannons 20 | . . . 4 6 1 9 . . AOE 2 | . . . 1 . 1 . . . Classes Destroyed 15 | . 8 2 3 2 . . . . Worker 6 | . 1 2 . 1 . 1 1 . Builder 4 | . . . 1 2 . 1 . . Tunneler 1 | . . . 1 . . . . . Hauler 6 | . 1 1 3 1 . . . . Recycler 10 | . 3 1 2 4 . . . . Mechanic 1 | . 1 . . . . . . . Operator 5 | . 2 1 1 . . . . 1 Watcher 5 | . 1 1 2 1 . . . . Swarmer 14 | . 3 7 . 4 . . . . Grunt 39 | . 10 8 8 6 2 5 . . Brawler 2 | . . 1 . 1 . . . . Duelist 3 | . . . 1 2 . . . . Sentry 8 | . . 5 2 . . 1 . . Hunter 3 | . . . . 1 . 2 . . Programmer 5 | . . . . 3 . 2 . . Best Kill Streak 5 | . 5 4 3 5 1 2 1 1 Combat Bots Only 5 | . 3 3 3 5 1 2 . . Max Kills in Single Turn 2 | . 1 2 2 2 1 1 1 1 Gunslinging 1 | . . 1 . . . . . . Exploded 1 | . . . 1 . 1 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Damage Taken 12450 | . 1100 1067 946 2454 835 3209 493 2346 Core 3671 | . 204 278 255 487 117 735 282 1313 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 52 | 100 18 30 53 30 86 26 75 . Volleys Fired 483 | . 121 114 73 106 8 61 . . Largest 3 | . 2 2 2 3 2 3 . . Hottest 225 | . 70 121 124 186 88 225 . . Shots Fired 862 | . 185 210 144 235 12 76 . . Gun 701 | . 185 210 90 190 7 19 . . Cannon 161 | . . . 54 45 5 57 . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 334 | . 159 96 . 27 5 47 . . Thermal 470 | . 14 114 126 189 2 25 . . Explosive . | . . . . . . . . . Electromagnetic 58 | . 12 . 18 19 5 4 . . Robot Hit Streak 27 | . 12 16 17 27 8 17 . . Robot Miss Streak 8 | . 3 5 3 3 1 8 . . Penetration Max . | . . . . . . . . . Secondary Targets 5 | . 3 1 . 1 . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . Shots Hit Robots 521 | . 122 86 99 136 10 61 . 7 Core Hits 238 | . 45 39 37 51 7 52 5 2 Critical Hits 17 | . . . 7 7 . 2 . 1 Critical Kills 4 | . . . 2 2 . . . . Critical Parts Destroyed 13 | . . . 5 5 . 2 . 1 Melee Attacks 16 | . . . . . . . . 16 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 16 | . . . . . . . . 16 Sneak Attacks 1 | . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9775 | . 1343 1488 1892 2772 339 1579 29 333 Guns 5554 | . 1343 1253 1073 1549 87 249 . . Cannons 2843 | . . . 691 693 130 1329 . . Explosions 956 | . . 234 106 498 118 . . . Melee 324 | . . . . . . . . 324 Ramming 98 | . . 1 22 32 4 1 29 9 Kinetic 2961 | . 1103 525 . 313 60 960 . . Thermal 5574 | . 157 866 1541 2267 145 598 . . Explosive 68 | . . 68 . . . . . . Electromagnetic 750 | . 83 28 329 160 130 20 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 324 | . . . . . . . . 324 Highest Corruption 19 | . . 1 . 17 . 19 7 4 Average Corruption 11 | . . 1 . 13 . 13 3 3 Corruption Purged . | . . . . . . . . . Effects 160 | . . 1 . 107 . 47 . 5 Message Errors 26 | . . 1 . 19 . 5 . 1 Matter Fused 25 | . . . . 14 . 9 . 2 Heat Flow Errors 17 | . . . . 8 . 8 . 1 Energy Discharges 10 | . . . . 6 . 4 . . Parts Rejected 1 | . . . . . . 1 . . Data Loss (minor) 13 | . . . . 7 . 5 . 1 Data Loss (major) 5 | . . . . 5 . . . . Misfires 4 | . . . . 2 . 2 . . Misdirections 18 | . . . . 13 . 5 . . Targeting Errors 30 | . . . . 25 . 5 . . Weapon Failures 11 | . . . . 8 . 3 . . Overload Shots 3 | . . . . . . 3 . . Overflow Damage 470 | . . . 14 263 19 56 . 118 Projectiles 70 | . . . 14 . . 56 . . Explosions 282 | . . . . 263 19 . . . Melee 118 | . . . . . . . . 118 Knockbacks 29 | . . . . . . 29 . . Impact . | . . . . . . . . . Kinetic 27 | . . . . . . 27 . . Secondary 2 | . . . . . . 2 . . Self-Inflicted Damage 170 | . . 33 10 43 67 . 13 4 Shots 3 | . . 1 . 1 1 . . . Rammed 35 | 1 . 1 4 14 3 1 8 3 Targets Rammed 38 | 1 . 1 4 16 4 1 8 3 Kicked 3 | . . . . 2 1 . . . Crushed . | . . . . . . . . . Highest Temperature 354 | . 152 354 45 315 141 171 . 173 Average Temperature 56 | . 45 61 9 61 59 57 . 104 Received Heat Transfer 2427 | . 522 375 414 417 288 324 27 60 Effects 3 | . . 3 . . . . . . Shutdowns 1 | . . 1 . . . . . . Interference 1 | . . 1 . . . . . . Short Circuit 1 | . . 1 . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . Combat Hostiles 1 | . . . 1 . . . . . Parts Fried 2 | . . . 1 . 1 . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 11 | . . 1 3 7 . . . . Heat Transferred 9549 | . 457 1852 2751 3828 174 487 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . 1 1 1 . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Peak Influence 355 | . 275 355 311 305 60 120 65 228 Initial 135 | . . . 135 81 23 29 . 7 Average 117 | . 73 212 146 143 16 34 10 68 Maximum Alert Level 1 | . 1 1 1 1 . . . 1 Low Security (%) 78 | 100 88 38 84 79 100 100 100 94 Level 1 21 | . 11 61 15 20 . . . 5 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 16 | . 2 1 1 4 . 4 2 2 Investigation 2 | . . . . . . 1 1 . Extermination 6 | . . . . 3 . 2 1 . Reinforcement 8 | . 2 1 1 1 . 1 . 2 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 2 | . . . . 1 . 1 . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Distress Signals 9 | . 3 3 2 . . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 171 | . 35 30 22 25 12 17 6 24 Peak Tracking Total 14 | . 5 4 4 4 6 4 5 14 Tactical Retreats 17 | . . 1 3 4 2 1 1 5 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Traps Triggered 6 | . 1 3 . 1 . 1 . . Indirectly 1 | . . 1 . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 6 | . . . 6 . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Disabled 18 | . 1 8 2 7 . . . . Max in Single Turn 6 | . 1 2 1 6 . . . . Garrison Access 1 | . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Accessed 33 | . 4 11 5 5 . 4 4 . Terminals 21 | . 2 7 3 4 . 2 3 . Fabricators . | . . . . . . . . . Repair Stations 3 | . 1 2 . . . . . . Recycling Units 5 | . 1 1 1 . . 1 1 . Scanalyzers 2 | . . 1 1 . . . . . Garrison Access 2 | . . . . 1 . 1 . . Total Hacks 78 | . 14 27 12 8 . 11 6 . Successful 41 | . 12 16 5 2 . 4 2 . Failed 37 | . 2 11 7 6 . 7 4 . Catastrophic 14 | . . 4 4 3 . 1 2 . Database Lockouts . | . . . . . . . . . Manual 26 | . 4 10 4 4 . 3 1 . Terminals 48 | . 6 18 7 7 . 6 4 . Fabricators . | . . . . . . . . . Repair Stations 8 | . 4 4 . . . . . . Recycling Units 14 | . 4 2 2 . . 4 2 . Scanalyzers 6 | . . 3 3 . . . . . Garrison Access 2 | . . . . 1 . 1 . . Terminal Hacks 19 | . 5 8 2 1 . 2 1 . Record 2 | . . 2 . . . . . . Robot Analysis 2 | . . . . 1 . 1 . . Prototype ID Bank 1 | . . 1 . . . . . . Level Access Points 1 | . . 1 . . . . . . Branch Access Points 1 | . . 1 . . . . . . Emergency Access Points 2 | . . 2 . . . . . . Alert Level 3 | . 2 . . . . . 1 . Unreport Threat 1 | . 1 . . . . . . . Locate Traps 3 | . 1 . 1 . . 1 . . Disarm Traps 1 | . . . 1 . . . . . Zone Layout 2 | . 1 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 6 | . 3 3 . . . . . . Scan Component 4 | . 2 2 . . . . . . Repair 2 | . 1 1 . . . . . . Recycling Unit Hacks 8 | . 2 2 1 . . 2 1 . Report Inventory 4 | . 1 1 1 . . 1 . . Retrieve Matter 2 | . 1 . . . . . 1 . Retrieve Components 2 | . . 1 . . . 1 . . Scanalyzer 5 | . . 3 2 . . . . . Insert Component 2 | . . 1 1 . . . . . Analyze 3 | . . 2 1 . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks 2 | . 2 . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . Monitor 1 | . 1 . . . . . . . Reject 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 30 | . 4 9 5 4 . 4 4 . Full Trace Events 1 | . . . . . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . 1 1 . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . 1 1 . . . . . . Time 39 | . 26 13 . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 13 | . . 10 . . . 3 . . Parts Scanalyzed 2 | . . 1 1 . . . . . Part Schematics Acquired 2 | . . 1 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 1 | . . . . 1 . . . . Machine Destruction 1 | . . . . 1 . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Robot Analysis Total 2 | . . . . 1 . 1 . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Turns Passed 7435 | 72 947 1503 1149 1659 186 1226 305 388 Spaces Moved 5476 | 48 641 976 860 1049 172 894 336 500 Core 1120 | 19 10 . . 40 90 125 336 500 Treads . | . . . . . . . . . Legs 106 | . 6 . . 38 11 51 . . Wheels 4003 | 29 625 976 860 971 71 471 . . Hover 247 | . . . . . . 247 . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 80 86 86 50 50 50 50 Average Speed 92 | 114 88 91 96 112 85 97 73 50 Slowest Speed 450 | 250 300 100 100 450 240 350 200 50 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 27 | 4 61 57 51 17 7 17 7 23 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . . 1 1 . 1 1 . . Unknown Exits Taken 4 | 1 1 . . 1 . . 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 5 | . . . . . . . . 5 Terrain Destroyed 184 | . . 105 17 42 10 5 . 5 Melee 5 | . . . . . . . . 5 Projectile 12 | . . . 7 . . 5 . . AOE 167 | . . 105 10 42 10 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total 7010 | 60 848 1391 1035 1318 197 1158 391 612 Wait 647 | . 50 222 51 73 4 134 32 81 Move 5468 | 47 640 975 859 1048 171 893 335 500 Hop . | . . . . . . . . . Pick Up 85 | 6 13 25 15 14 . 5 4 3 Fast Attach 99 | 6 6 10 7 23 2 35 5 5 Attach 57 | . 7 7 8 17 6 8 2 2 Detach 25 | . . 3 1 12 2 6 1 . Swap 16 | . 3 5 4 2 . 2 . . Drop 76 | . 8 29 13 7 . 13 4 2 Fire 483 | . 121 114 73 106 8 61 . . Melee 16 | . . . . . . . . 16 Ram 23 | 1 . 1 4 5 . 1 8 3 Kick 15 | . . . . 11 4 . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / Min x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 51 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 332 | -10/Materials | Build established: Mutant 379 | -10/Materials | Core integrity fell below 50% 414 | -10/Materials | Lost 3 parts (1p2n) 469 | -10/Materials | Core integrity fell below 20% 486 | -10/Materials | Lost 5 parts (1p2n2w) 811 | -10/Materials | Build established: Scavenger-Mutant 816 | -10/Materials | Repaired Com. Wheel 846 | -10/Materials | Discovered new exit (range 5) 894 | -10/Materials | Discovered new exit (range 13) 1020 | -10/Materials | Entered another Materials area 1020 | -9/Materials | Evolved 2 slots: Utility x2 1056 | -9/Materials | Identified exit to Materials 1359 | -9/Materials | Repaired Sensor Array 1824 | -9/Materials | Core integrity fell below 50% 1890 | -9/Materials | Identified exit to Mines 2124 | -9/Materials | Lost 3 parts (1n2w) 2523 | -9/Materials | Entered another Materials area 2523 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3025 | -8/Materials | Build established: Mutant 3049 | -8/Materials | Discovered new exit (range 5) 3056 | -8/Materials | Identified exit to Factory 3585 | -8/Materials | Discovered exit to Factory (range 15) 3672 | -8/Materials | Entered Factory 3672 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3747 | -7/Factory | System corruption reached 10% 3785 | -7/Factory | Lost 6 parts (1p3n1u1w) 4254 | -7/Factory | Lost 5 parts (1n4w) 4500 | -7/Factory | Lost 3 parts (2n1w) 4612 | -7/Factory | Core integrity fell below 50% 4639 | -7/Factory | Lost 8 parts (1p1n3u3w) 5110 | -7/Factory | Build established: Scavenger-Gunner 5306 | -7/Factory | Discovered new exit (range 14) 5331 | -7/Factory | Entered another Factory area 5331 | -6/Factory | Evolved 2 slots: Utility x2 5487 | -6/Factory | Discovered new exit (range 13) 5492 | -6/Factory | Identified exit to Lower Caves 5497 | -6/Factory | Lost 9 parts (1p1n3u4w) 5505 | -6/Factory | Discovered new exit (range 17) 5514 | -6/Factory | Identified exit to Factory 5517 | -6/Factory | Entered another Factory area 5517 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5730 | -5/Factory | Discovered new exit (range 7) 5736 | -5/Factory | Identified exit to Factory 5846 | -5/Factory | System corruption reached 10% 5872 | -5/Factory | Lost 14 parts (1p3n4u6w) 6378 | -5/Factory | Lost 5 parts (1n1u3w) 6386 | -5/Factory | Build established: Scavenger-Mutant 6709 | -5/Factory | Core integrity fell below 50% 6743 | -5/Factory | Entered another Factory area 6743 | -4/Factory | Evolved 2 slots: Utility x2 6755 | -4/Factory | Lost 10 parts (5n1u4w) 6984 | -4/Factory | Discovered new exit (range 12) 7048 | -4/Factory | Entered Research 7048 | -3/Research | Evolved 2 slots: Utility x2 7073 | -3/Research | Lost 5 parts (2n3u) 7267 | -3/Research | Spotted B-86 Titan 7307 | -3/Research | Core integrity fell below 50% 7337 | -3/Research | Build established: Mutant 7367 | -3/Research | Lost 4 parts (3u1w) 7391 | -3/Research | Spotted B-86 Titan 7400 | -3/Research | Core integrity fell below 20% 7425 | -3/Research | Lost 5 parts (1n4u) 7431 | -3/Research | Spotted B-86 Titan 7436 | -3/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 07359_ W-44 Eye sends out distress signal. 07365_ Acquired Hacking Suite. 07367_ Acquired Prototype Device. 07367_ Identified Coolant Network. 07367_ Malfunction: System Shield damaged (-3). 07368_ Dropped Faulty Coolant Network. 07370_ Acquired Coolant Network. 07370_ Imp. Heavy Treads destroyed. 07373_ Penetrated by Slug. 07374_ &E ZJI:RPZ>9=UGEC0IY 07383_ Imp. Target Analyzer destroyed. 07388_ P-80 Master suffers critical hit. 07394_ Adv. Targeting Computer destroyed. 07394_ System Shield destroyed. 07394_ Coolant Network destroyed. 07394_ Penetrated by Slug. 07399_ K-01 Serf destroyed. 07402_ System corrupted: Matter fused (-6). 07402_ B-86 Titan activates siege mode. 07436_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | #?????????????? | | ???########### ##########+####?????????????? | | ?????????????# # #?????????????????????? | | ?????????????# # #?????????????????????? | | ?????????????# ^+ #?????????????????????? | | ?????????????+ # #?????????????????????? | | ?????????????# + #?????????????????????? | | ?????????????# # #?????????????????????? | | ?????????????# # #?????????????????????? | | ?????????????# # #?????????????????????? | | ?????????????# # #?????????????????????? | | ?????????????# # #?????????????????????? | | ?????????????# # #?????????????????????? | | ?????????????#t + #?????????????????????? | | ?????????????# #######?????????????????????? | | ?????????????# #???????????????????????????? | | ????????#????# t #???????????????????????????? | | ???"" ""# ### s########????????????????????? | | s #????????????????????? | | ss #????????????????????? | | #????????????????????? | | """ """ #????????????????????? | | !!! """ """ #????????????????????? | | !!| """ """ #????????????????????? | | !!| ###+####?????????????? | | @ #?????????????? | | t #?????????????? | | #?????????????? | | ? ? #?????????????? | | ????### #?????????????? | | ??????# #?????????????? | | ??????# #?????????????? | | ??????+ ????????????? | | ??????# ### kk ###???????????? | | ??????# ??# #?????????????? | | ??????? ??# ### #?????????????? | | ????????#????########+####??#####?????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 18 Energy Capacity 280 Matter Stores 500 Matter Capacity 500 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 375 Resistance: KI 30 Evasion (%) 56 Targeting Accuracy 24 Melee Accuracy 6 Target Analysis 6 Core Analysis 8 Particle Charging 15 Overload Amplification 50 Offensive Hacking 10 Defensive Hacking 12 Item Schematics ----------------- Wheel | -9/Materials | Scanalyzed Imp. Heat Sink | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GlidesysGrenadeKatana Manual? 0 Play Time 01:44:16 Cumulative 63.9 hours Start 2022.03.03 @ 22:52:09 End 2022.03.04 @ 19:25:18 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 60 Rogue 60 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 46 Achievement% 28 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bba2c71c-4c46-41c0-aa4c-2fb396c32bec