Cogmind - Beta 13 --- EXPLORER MODE // 2024.04.27 @ 10:07:51 Player: Soimafreak Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (90) 450 Value Destroyed (3496) 3496 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (633) 633 TOTAL SCORE: 8899 Bonus ------- High Alert Combat Kills 333 Met Imprinter 300 Cogmind --------- Core Integrity 0/1000 Matter 285/300 Energy 99/100 System Corruption 7% Temperature Cool (0) Movement Core (350) Ox6 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Advanced Heat Sink Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Micro Fission Core Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Fission Core > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Weight Redist. System Advanced Visual Processing Unit Improved Terrain Scanner Reaction Control System Improved Utility Shielding Improved Light Armor Plating EM Disruption Field > --- WEAPON ----------- Heavy Ion Cannon Flak Gun Heavy Machine Gun > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Micro Nuclear Core Carbon-fiber Leg Improved Titanium Leg Compact Battery High-capacity Matter Pod Energy Filter Wave Gun KE Penetrator Heavy Rocket Launcher CR-A16's Pointy Stick Self-destruct Interrupter [Rating: 76] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Titanium Leg Leg Improved Titanium Leg Hover Unit Linear Gravjet Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Improved Utility Shielding Weapon Flak Gun Energy Gun EM Pulse Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Flak Gun Ballistic Cannon Enhanced Gauss Cannon Launcher Heavy Rocket Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Slots Evolved 11 | . 1 2 2 2 . . . 2 2 Power 1 | . . . . 1 . . . . . Propulsion 2 | . . . 1 . . . . 1 . Utility 7 | . 1 2 . 1 . . . 1 2 Weapon 1 | . . . 1 . . . . . . Parts Attached 103 | 6 2 17 10 8 . . 7 3 50 Power 16 | 1 . 4 1 3 . . 3 . 4 Engine 8 | 1 . 4 1 1 . . 1 . . Core 6 | . . . . 2 . . 1 . 3 Reactor 2 | . . . . . . . 1 . 1 Propulsion 29 | 2 . 4 4 . . . 2 1 16 Treads . | . . . . . . . . . . Leg 28 | 2 . 4 4 . . . 2 1 15 Wheel . | . . . . . . . . . . Hover 1 | . . . . . . . . . 1 Flight . | . . . . . . . . . . Utility 30 | 2 1 8 2 2 . . 1 1 13 Device 14 | 1 . 1 1 1 . . 1 1 8 Storage 7 | 1 1 3 . . . . . . 2 Processor 2 | . . . 1 . . . . . 1 Hackware . | . . . . . . . . . . Protection 7 | . . 4 . 1 . . . . 2 Artifact . | . . . . . . . . . . Weapon 28 | 1 1 1 3 3 . . 1 1 17 Energy Gun 6 | . 1 1 1 . . . . . 3 Energy Cannon 3 | . . . . 1 . . 1 . 1 Ballistic Gun 14 | 1 . . 2 2 . . . 1 8 Ballistic Cannon 1 | . . . . . . . . . 1 Launcher 3 | . . . . . . . . . 3 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . . Parts Lost 28 | . . 1 . . . . 4 . 23 Power 7 | . . 1 . . . . 2 . 4 Propulsion 5 | . . . . . . . . . 5 Utility 9 | . . . . . . . . . 9 Weapon 7 | . . . . . . . 2 . 5 Highest Loss Streak 11 | . . 1 . . . . 2 . 11 To Critical Strikes 1 | . . . . . . . . . 1 Average Slot Usage (%) 95 | . 80 96 100 99 100 100 99 94 73 Engine 6 | . 12 9 8 7 7 7 1 6 2 Core 4 | . . . . 7 7 7 6 6 4 Leg 20 | . 25 20 25 21 21 21 21 19 15 Device 14 | . 12 10 12 14 14 14 17 25 17 Storage 13 | . 14 20 16 14 14 14 10 6 8 Processor 4 | . . . . 7 7 7 7 6 1 Protection 8 | . . 16 10 7 7 7 7 6 6 Energy Gun 2 | . 2 10 6 . . . . . 1 Energy Cannon 4 | . . . . 5 7 7 7 6 3 Ballistic Gun 12 | . 12 10 17 14 14 14 13 12 5 Naked Turns . | . . . . . . . . . . Heaviest Build 70 | 16 22 43 47 53 53 53 61 57 70 Greatest Support 89 | 20 20 34 60 69 69 69 69 84 89 Greatest Overweight (x) 13 | 3 1 2 . . . . 1 . 13 Average Overweight (x) . | . . 1 . . . . . . . Largest Inventory Capacity 15 | 10 10 15 15 15 15 15 15 15 15 Average Capacity 14 | 9 10 13 15 15 15 15 15 15 15 Most Carried 15 | 4 2 11 11 15 15 15 15 14 15 Average Carried 11 | . . 4 7 12 13 14 13 12 11 Final Capacity 15 | 10 10 15 15 15 15 15 15 15 15 Final Carried 15 | . 1 8 11 13 15 15 13 14 2 Class Distribution -------------------- 63% | Hacker-Skirmisher 25% | Hacker-Mutant 6% | Hacker-Tank 4% | Scavenger-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Tank | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Skirmisher | -7/Lower Caves Hacker-Skirmisher | -7/Zion Hacker-Skirmisher | -6/Proximity Caves Hacker-Skirmisher | -6/Factory Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Matter Collected 2379 | 168 91 529 97 270 80 . 370 80 694 Remotely . | . . . . . . . . . . Salvage Created 3234 | . 91 619 239 221 107 . 739 109 1109 Parts 153 | . 3 41 12 11 4 . 34 2 46 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Combat Hostiles Destroyed 79 | . 2 12 6 4 3 . 22 2 28 Guns 52 | . 2 11 6 3 2 . 15 1 12 Cannons 10 | . . . . 1 1 . 7 . 1 AOE 16 | . . 1 . . . . . . 15 Classes Destroyed 13 | . 1 5 1 2 1 . 1 . 2 Worker 2 | . . . . . . . . . 2 Builder 3 | . . . 1 . . . . . 2 Recycler 1 | . . 1 . . . . . . . Drone 2 | . . . . . . . 2 . . Watcher 5 | . . 2 . 3 . . . . . Swarmer 19 | . . 4 2 . . . 9 . 4 Saboteur 2 | . . . . . . . . . 2 Grunt 32 | . 2 2 3 1 1 . 8 . 15 Brawler 2 | . . 1 . . . . . . 1 Duelist 5 | . . . . 1 1 . 1 . 2 Sentry 11 | . . 5 1 . . . 2 2 1 Hunter 1 | . . . . . 1 . . . . Programmer 5 | . . . . 2 . . . . 3 Best Kill Streak 11 | . 1 4 3 2 2 . 11 1 9 Combat Bots Only 11 | . 1 2 2 2 2 . 11 1 9 Max Kills in Single Turn 4 | . 1 2 2 1 1 . 1 1 4 Gunslinging 1 | . . 1 . . . . . . . Exploded 4 | . . 1 . . . . . . 4 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Hostile Shots Fired 565 | . 12 59 23 25 10 . 155 33 248 Missed 178 | . 2 15 4 16 2 . 50 12 77 Damage Taken 4862 | . 105 340 110 118 136 . 1014 87 2952 Core 1280 | . 9 86 15 8 9 . 122 9 1022 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 103 | . . . . 7 . . 35 6 55 Ignored by Resistances 3046 | . 65 216 77 69 77 . 620 61 1861 Regen/Repaired (Parts) 38 | . . . . . . 38 . . . Core Remaining (%) 91 | 100 96 78 97 . . . 80 98 . Volleys Fired 164 | . 9 38 12 13 8 . 39 6 39 Largest 3 | . 1 2 3 3 3 . 3 3 3 Hottest 185 | . 20 83 139 121 121 . 121 121 185 Shots Fired 400 | . 9 76 36 39 24 . 94 18 104 Gun 295 | . 9 76 36 26 16 . 64 12 56 Cannon 94 | . . . . 13 8 . 30 6 37 Launcher 11 | . . . . . . . . . 11 Special . | . . . . . . . . . . Kinetic 229 | . 9 38 18 26 16 . 64 12 46 Thermal 131 | . . 9 18 13 8 . 30 6 47 Explosive 11 | . . . . . . . . . 11 Electromagnetic 29 | . . 29 . . . . . . . Robot Hit Streak 36 | . 9 22 11 36 19 . 22 14 34 Robot Miss Streak 6 | . . 3 2 4 2 . 6 4 4 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . . 1 1 . . . . . 1 Max Gunslinging Chain 1 | . . 1 1 . . . . . 1 Shots Hit Robots 302 | . 9 58 25 25 19 . 71 14 81 Core Hits 315 | . 4 24 12 33 18 . 103 14 107 Critical Kills 1 | . . . . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 2 | . . . 1 . . . . 1 . Burn 1 | . . . 1 . . . . . . Meltdown 1 | . . . . . . . . 1 . Melee Attacks 2 | . . . . . . . . . 2 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 2 | . . . . . . . . . 2 Sneak Attacks 1 | . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9286 | . 115 854 399 675 422 . 1810 368 4643 Guns 4443 | . 115 738 399 384 233 . 1195 233 1146 Cannons 2112 | . . . . 291 189 . 615 135 882 Explosions 2634 | . . 116 . . . . . . 2518 Melee 83 | . . . . . . . . . 83 Ramming 14 | . . . . . . . . . 14 Kinetic 3625 | . 115 338 143 384 233 . 1195 233 984 Thermal 3751 | . . 235 256 291 189 . 615 135 2030 Explosive 1532 | . . . . . . . . . 1532 Electromagnetic 281 | . . 281 . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 83 | . . . . . . . . . 83 Highest Corruption 7 | . . . . . . . . . 7 Average Corruption 2 | . . . . . . . . . 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 11 | . . . . . . . . . 11 Message Errors 1 | . . . . . . . . . 1 Matter Fused 5 | . . . . . . . . . 5 Heat Flow Errors 1 | . . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . . 1 Parts Rejected 2 | . . . . . . . . . 2 Data Loss (major) 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 149 | . . 11 . . . . 1 . 137 Projectiles 16 | . . . . . . . 1 . 15 Explosions 113 | . . 11 . . . . . . 102 Melee 20 | . . . . . . . . . 20 Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 211 | . . 22 . . . . . . 189 Shots 6 | . . 1 . . . . . . 5 Rammed . | . . . . . . . . . . Targets Rammed 2 | . . . . . . . . . 2 Kicked 2 | . . . . . . . . . 2 Crushed . | . . . . . . . . . . Highest Temperature 490 | . 17 180 372 225 207 . 490 22 429 Average Temperature 115 | . 10 42 146 71 108 . 214 11 107 Received Heat Transfer 1576 | . 138 183 45 18 . . 468 42 682 Effects 20 | . . . . . . . 16 . 4 Shutdowns 5 | . . . . . . . 5 . . Energy Bleed 1 | . . . . . . . 1 . . Interference 9 | . . . . . . . 7 . 2 Matter Decay 1 | . . . . . . . . . 1 Short Circuit 2 | . . . . . . . 1 . 1 Damage (minor) 2 | . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . 1 . Parts Melted 6 | . . . . . . . . 4 2 Heat Transferred 4777 | . . 409 666 370 259 . 851 185 2037 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Peak Influence 758 | . 65 246 239 228 . . . 433 758 Initial 343 | . . 19 28 78 . . . 343 101 Average 188 | . 27 64 152 79 . . . 383 431 Maximum Alert Level 3 | . . 1 1 1 . . . 2 3 Low Security (%) 64 | 100 100 98 59 93 . . . . 13 Level 1 13 | . . 1 40 6 . . . 49 14 Level 2 20 | . . . . . . . . 50 69 Level 3 . | . . . . . . . . . 2 Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 11 | . . . 3 2 . . . 1 5 Investigation . | . . . . . . . . . . Extermination 1 | . . . . 1 . . . . . Reinforcement 4 | . . . . 1 . . . 1 2 Assault 3 | . . . . . . . . . 3 Garrison 3 | . . . 3 . . . . . . Intercept . | . . . . . . . . . . Searches Triggered 1 | . . . . . . . . 1 . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Distress Signals 7 | . . 4 1 . . . . . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 107 | . 3 20 8 8 3 . 25 3 37 Peak Tracking Total 11 | . 2 3 4 4 2 . 11 1 11 Tactical Retreats 5 | . 1 . 1 1 . . 1 . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Traps Triggered 9 | . 1 1 . 1 . . . . 6 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Machines Disabled 3 | . . . . 1 . . . . 2 Max in Single Turn 2 | . . . . 1 . . . . 2 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Machines Accessed 1 | . 1 . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 2 | . 2 . . . . . . . . Successful 2 | . 2 . . . . . . . . Failed . | . . . . . . . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks . | . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . Process 1 | . 1 . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections . | . . . . . . . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 1 1 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Turns Passed 5777 | 48 162 1046 261 566 840 939 875 367 673 Spaces Moved 3476 | 30 95 410 146 379 624 712 560 252 268 Core 24 | 9 . . . . . . . . 15 Treads . | . . . . . . . . . . Legs 3447 | 21 95 410 146 379 624 712 560 252 248 Wheels . | . . . . . . . . . . Hover 5 | . . . . . . . . . 5 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 190 130 130 130 130 126 125 120 Average Speed 140 | 124 131 200 130 130 130 130 132 125 159 Slowest Speed 700 | 200 190 260 130 130 130 130 200 126 700 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 34 | 3 23 45 20 12 71 85 71 11 6 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 3 | . . . . . . 2 1 . . Known Exits Taken 8 | 1 1 1 1 1 . 1 1 1 . Unknown Exits Taken 1 | . . . . . 1 . . . . Scrap Searched 1 | . . . . . 1 . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 191 | . . 7 . . 1 . 4 . 179 Melee . | . . . . . . . . . . Projectile 6 | . . . . . 1 . 4 . 1 AOE 185 | . . 7 . . . . . . 178 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Total 4044 | 41 123 560 188 427 635 728 620 289 433 Wait 162 | . 15 63 8 6 2 11 4 25 28 Move 3467 | 29 94 409 145 378 623 711 559 251 268 Hop . | . . . . . . . . . . Pick Up 103 | 6 3 23 9 13 2 3 6 4 34 Fast Attach . | . . . . . . . . . . Attach 67 | 6 2 6 2 5 . . 5 3 38 Detach . | . . . . . . . . . . Swap 36 | . . 11 8 3 . . 2 . 12 Drop 41 | . . 10 4 9 . 3 5 . 10 Fire 164 | . 9 38 12 13 8 . 39 6 39 Melee 2 | . . . . . . . . . 2 Ram . | . . . . . . . . . . Kick 2 | . . . . . . . . . 2 Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Identified exit to Materials 16 | -11/Scrapyard | Discovered exit to Materials (range 15) 49 | -11/Scrapyard | Entered Materials 49 | -10/Materials | Evolved 1 slot: Utility x1 133 | -10/Materials | Identified exit to Materials 133 | -10/Materials | Discovered exit to Materials (range 12) 211 | -10/Materials | Entered another Materials area 211 | -9/Materials | Evolved 2 slots: Utility x2 316 | -9/Materials | Build established: Hacker-Mutant 655 | -9/Materials | Identified exit to Mines 655 | -9/Materials | Discovered exit to Mines (range 16) 1189 | -9/Materials | Identified exit to Materials 1189 | -9/Materials | Discovered exit to Materials (range 15) 1257 | -9/Materials | Entered another Materials area 1257 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1301 | -8/Materials | Garrison activated, responded to threat 1491 | -8/Materials | Identified exit to Factory 1491 | -8/Materials | Discovered exit to Factory (range 15) 1518 | -8/Materials | Entered Factory 1518 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1759 | -7/Factory | Build established: Hacker-Skirmisher 2006 | -7/Factory | Identified exit to Lower Caves 2006 | -7/Factory | Discovered exit to Lower Caves (range 15) 2084 | -7/Factory | Entered Lower Caves 2092 | -7/Lower Caves | Learned Factory interactive machine intel 2309 | -7/Lower Caves | Encountered a Warlord checkpoint 2908 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2924 | -7/Lower Caves | Entered Zion 3195 | -7/Zion | Learned location of Warlord (-5) 3430 | -7/Zion | Learned 4 Factory zone layouts 3651 | -7/Zion | Given A8's code to call for help 3821 | -7/Zion | Identified exit to Proximity Caves 3821 | -7/Zion | Discovered exit to Proximity Caves (range 17) 3834 | -7/Zion | Found CR-A16's Pointy Stick 3863 | -7/Zion | Entered Proximity Caves 3911 | -6/Proximity Caves | Attracted the attention of an 0b10 base 4012 | -6/Proximity Caves | Spotter reported a threat 4027 | -6/Proximity Caves | Destroyed 11 combat bots 4378 | -6/Proximity Caves | Spotter reported a threat 4675 | -6/Proximity Caves | Identified exit to Factory 4675 | -6/Proximity Caves | Discovered exit to Factory (range 20) 4686 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4738 | -6/Proximity Caves | Entered Factory 4738 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4739 | -6/Factory | Identified exit to Lower Caves 4740 | -6/Factory | Loaded intel: 50 interactive machine locations 5070 | -6/Factory | Identified exit to Factory 5070 | -6/Factory | Discovered exit to Factory (range 11) 5088 | -6/Factory | Search patrols dispatched 5105 | -6/Factory | Entered another Factory area 5105 | -5/Factory | Evolved 2 slots: Utility x2 5405 | -5/Factory | First assault squad dispatched 5516 | -5/Factory | Lost 4 parts (1p1n2u) 5517 | -5/Factory | Destroyed 9 combat bots 5666 | -5/Factory | Lost 11 parts (1p2n5u3w) 5722 | -5/Factory | Core integrity fell below 50% 5741 | -5/Factory | Lost 3 parts (1p2w) 5767 | -5/Factory | Core integrity fell below 20% 5778 | -5/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- 05748_ Hcp. Matter Pod destroyed. 05748_ System corrupted by crushing effect (+1). 05750_ Sneak attack on U-05 Engineer. 05750_ Destroyed Wheel. 05750_ U-05 Engineer destroyed. 05753_ CR-A16's Pointy Stick severed. 05757_ Acquired Linear Gravjet. 05760_ Acquired 20 matter. 05761_ B-60 Warrior heat damages Hvy. Mace. 05762_ U-05 Engineer builds a Wall. 05764_ System corrupted: Heat flow error (+156). 05766_ Acquired Adv. Sensor Array. 05769_ Lgt. Nuclear Core destroyed. 05771_ Penetrated by Slug. 05771_ Linear Gravjet destroyed. 05774_ Critical hit (Burn: +37). 05774_ Slug penetrates Wall. 05774_ Adv. Sensor Array severed. 05776_ Com. Battery destroyed. 05777_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????????# ???????# """"" ##### | | ??????????????????# #??#???# """ ### | | ??????????????????# #????#?# #?# | | ????????????#?????# #???#??# #?# | | ??????????????????# = !!!##############+######## | | ??????????????????# !!!# = # ## # | | ?????????????????## = !!!" = #! ##### | | ??????????????????# " = #%= | | ????############### " +%= % | | ????# ## " " %* # | | ????# """ """ ## " " %# ##### | | ????# """ """ ## "" " ! # ## | | ????# """ """ ## " ### ##### # | | ????# % #######+#"" # # "## #???###""" | | ????# """ """=/ ##????#""" | | ????# """ """*####### ##""" ""#######?????#""" | | ????# """ """ #?????# ##########?????#?????# | | ????# #?????# #????#???????????????# | | ????# #?????# #???????????#????????#### | | ????# #???###R#######????? ??????????? | | ????# #???# #?????????????????# | | ????#######+####+##### """"#???? ???????????## | | ????????# #! """"#????? ???????????? | | ????????# # """"#???? ????#???????# | | ??? + """"#?????? ??????????? | | ??? ^ #!/l@ #?????????????????# | | ???]! # !l! #???"???????####### | | ???? """ #% b #??"????????# # | | ??? """"" #####Y######+########## # | | ???? ^ """"" ??? # | | ???? ?? + | | ????? ?? """ ? # | | ????? ""???""""" " " " # | | ?????????????""" " " " # | | ?????????????? #### " " " ######+########## | | ?????????????? #??# " " " #????????? ????# | | ?????????????? ???# ? " " #???????????????# | | ??????????????# ???# ? "?"? #????????????#??? | | ???????????????+##+???# ? "???????????????????#? | | ?????????????????? ???# ? "????????????????????? | | ??????????????????????# ???"????????????????????? | | ??????????????????????# ????????????????????????? | | ???????????????????????? ????????????????????????? | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 31 Energy Capacity 340 Matter Stores 500 Matter Capacity 500 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 300 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 60 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 66 Evasion (%) 59 Targeting Accuracy 8 Energy Filtering 30 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Oh No You Don't! Robot Respite Significant Disruption Storm Trooper Challenges ------------ None Game ------ Seed LegDroneMapper Manual? 0 Play Time 01:24:14 Cumulative 12.9 hours Start 2024.04.27 @ 08:29:33 End 2024.04.27 @ 10:07:51 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 8 Rogue 0 Adventurer 0 Explorer 8 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 19 Achievement% 15 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ae8b17c3-5f68-45c0-bcca-cb0eb9fa3463