Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.11.26 @ 18:33:28 Player: Silas Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (56) 280 Value Destroyed (1974) 1974 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (24) 24 TOTAL SCORE: 6018 Bonus ------- High Alert Combat Kills 24 Cogmind --------- Core Integrity 817/1000 Matter 200/300 Energy 100/100 System Corruption 0% Temperature Cool (16) Movement Flying (150) Ox3 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Improved Surge Thruster > --- UTILITY (5) ------ Improved Heat Sink Improved Heat Sink Targeting Computer > --- WEAPON (5) ------- Heavy Laser Magnetic Acceleration Cannon > --- INVENTORY (5) ---- Flight Unit Flight Unit Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- VTOL Module Xenon Bombardment Thruster Nuclear Pulse Thruster Improved Surge Thruster Nuclear Pulse Array > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Targeting Computer Core Shielding Improved Light Armor Plating > --- WEAPON ----------- Heavy Laser Autogun Gauss Rifle Magnetic Acceleration Cannon > --- INVENTORY -------- Flight Unit Flight Unit [Rating: 63] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion VTOL Module Leg Aluminum Leg Flight Unit VTOL Module Utility Core Shielding Device Improved Heat Sink Processor Targeting Computer Protection Core Shielding Weapon Light Assault Rifle Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Improved Concussive RPG Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 11 | . 1 2 2 2 2 2 Power 1 | . . 1 . . . . Propulsion 4 | . . 1 1 1 1 . Utility 3 | . . . 1 . 1 1 Weapon 3 | . 1 . . 1 . 1 Parts Attached 56 | 7 2 7 6 12 7 15 Power 9 | 1 1 2 2 1 1 1 Engine 8 | 1 1 2 2 1 . 1 Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 21 | 2 . 4 2 5 3 5 Treads . | . . . . . . . Leg 3 | 2 . 1 . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 18 | . . 3 2 5 3 5 Utility 9 | 2 . 1 1 3 1 1 Device 3 | . . . 1 1 1 . Storage . | . . . . . . . Processor 1 | . . . . . . 1 Hackware . | . . . . . . . Protection 5 | 2 . 1 . 2 . . Artifact . | . . . . . . . Weapon 17 | 2 1 . 1 3 2 8 Energy Gun 5 | . . . 1 1 . 3 Energy Cannon . | . . . . . . . Ballistic Gun 9 | 2 1 . . 2 1 3 Ballistic Cannon 2 | . . . . . . 2 Launcher 1 | . . . . . 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . 1 . . 1 . . Parts Lost 17 | . . . 2 1 1 13 Power 2 | . . . . . . 2 Propulsion 5 | . . . . . . 5 Utility 3 | . . . 1 . . 2 Weapon 7 | . . . 1 1 1 4 Highest Loss Streak 12 | . . . 2 1 1 12 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 88 | . 91 89 84 88 96 79 Engine 10 | . 12 12 11 13 6 4 Core 1 | . . . . . 5 5 Leg 10 | . 25 16 . . . . Flight 18 | . . 10 31 35 37 26 Device 3 | . . . 1 6 10 11 Protection 16 | . 25 19 14 12 12 9 Energy Gun 2 | . . . . 7 6 6 Ballistic Gun 22 | . 29 30 23 12 16 9 Naked Turns . | . . . . . . . Heaviest Build 34 | 11 17 22 17 20 28 34 Greatest Support 34 | 20 20 33 17 21 29 34 Greatest Overweight (x) 1 | . . 1 1 . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 5 | 3 2 5 5 5 4 5 Average Carried 2 | 1 1 2 4 3 1 3 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | 1 2 5 4 5 2 2 Class Distribution -------------------- 35% | Hacker-Tank 34% | Scavenger-Sprinter 15% | Hacker-Mutant 10% | Hacker-Sprinter Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Tank | -9/Materials Hacker-Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -6/Factory Scavenger-Sprinter | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 1308 | 142 197 205 151 173 163 277 Remotely . | . . . . . . . Salvage Created 2418 | . 194 434 360 398 447 585 Parts 124 | . 15 28 19 14 18 30 Haulers Intercepted 1 | . . . . . 1 . Recyclers Shooed 1 | . . . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 40 | . 4 11 7 4 5 9 Guns 39 | . 4 11 7 4 5 8 Cannons 1 | . . . . . . 1 Classes Destroyed 11 | . 3 2 . 1 4 1 Worker 2 | . 1 . . . 1 . Tunneler 2 | . . . . . 1 1 Hauler 1 | . . . . . 1 . Recycler 4 | . . . . 3 1 . Operator 2 | . . . . . 1 1 Watcher 5 | . 1 1 . . 1 2 Swarmer 10 | . . 3 . 3 2 2 Grunt 20 | . 4 6 6 . . 4 Sentry 7 | . . 2 1 1 2 1 Hunter 1 | . . . . . . 1 Programmer 2 | . . . . . 1 1 Best Kill Streak 9 | . 2 6 7 6 7 9 Combat Bots Only 7 | . 2 6 7 3 2 5 Max Kills in Single Turn 4 | . 1 2 1 1 4 2 Gunslinging 1 | . . 1 . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 2149 | . 139 379 148 169 125 1189 Core 326 | . 26 37 24 27 29 183 Absorbed by Shields 7 | . . . . . . 7 Redirected to Shielding 51 | . 4 6 4 5 4 28 Regen/Repaired (Parts) 99 | . . 85 14 . . . Core Remaining (%) 94 | 100 89 90 95 96 96 . Volleys Fired 132 | . 17 32 16 24 12 31 Largest 4 | . 3 3 3 3 4 4 Hottest 180 | . 63 63 63 108 131 180 Shots Fired 385 | . 39 96 44 60 47 99 Gun 375 | . 39 96 44 60 46 90 Cannon 9 | . . . . . . 9 Launcher 1 | . . . . . 1 . Special . | . . . . . . . Kinetic 313 | . 39 96 44 36 34 64 Thermal 71 | . . . . 24 12 35 Explosive 1 | . . . . . 1 . Electromagnetic . | . . . . . . . Robot Hit Streak 26 | . 17 11 12 20 16 26 Robot Miss Streak 3 | . 2 3 1 1 1 2 Penetration Max 1 | . . . . . . 1 Secondary Targets 9 | . . 3 2 1 1 2 Max Gunslinging Chain 1 | . . 1 1 1 1 1 Shots Hit Robots 288 | . 29 73 37 39 29 81 Core Hits 130 | . 17 27 19 15 18 34 Critical Kills 2 | . . . 1 . . 1 Critical Parts Destroyed 1 | . . 1 . . . . Critical Strikes 4 | . . 1 1 . . 2 Destroy 3 | . . 1 1 . . 1 Blast 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4474 | . 265 751 390 610 912 1546 Guns 3631 | . 265 751 390 464 389 1372 Cannons 192 | . . . . . 18 174 Explosions 651 | . . . . 146 505 . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 2792 | . 265 751 390 218 235 933 Thermal 1597 | . . . . 392 592 613 Explosive 67 | . . . . . 67 . Electromagnetic . | . . . . . . . Impact 18 | . . . . . 18 . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . 1 . . . . . Average Corruption 1 | . 1 . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 308 | . . . . 56 252 . Projectiles 8 | . . . . . 8 . Explosions 300 | . . . . 56 244 . Melee . | . . . . . . . Knockbacks 3 | . . . . . . 3 Impact . | . . . . . . . Kinetic 3 | . . . . . . 3 Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 336 | . 99 336 167 159 320 150 Average Temperature 70 | . 27 96 74 49 104 49 Received Heat Transfer 1227 | . 129 237 153 45 60 603 Effects 1 | . . 1 . . . . Energy Bleed 1 | . . 1 . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 1 | . . . . . 1 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . . . . 2 . 3 Heat Transferred 2496 | . . . . 692 620 1184 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 439 | . 130 410 206 336 439 416 Initial 157 | . . 39 33 67 120 157 Average 170 | . 59 218 85 165 247 268 Maximum Alert Level 2 | . . 2 1 1 2 2 Low Security (%) 64 | 100 100 54 93 67 30 30 Level 1 30 | . . 32 6 32 54 68 Level 2 5 | . . 13 . . 15 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . . . 2 1 . 1 Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 4 | . . . 2 1 . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals 2 | . . . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 62 | . 5 16 8 12 5 16 Peak Tracking Total 9 | . 2 4 5 6 1 9 Tactical Retreats 1 | . . . . 1 . . Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered 3 | . 1 . . 1 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled 11 | . . 1 . 2 6 2 Max in Single Turn 5 | . . 1 . 2 5 1 Garrison Access 1 | . . . . 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed 21 | . 5 6 1 4 3 2 Terminals 13 | . 4 3 . 2 2 2 Fabricators . | . . . . . . . Repair Stations 3 | . . 2 1 . . . Recycling Units 4 | . 1 1 . 1 1 . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 42 | . 14 12 2 6 5 3 Successful 24 | . 8 6 2 4 1 3 Failed 18 | . 6 6 . 2 4 . Catastrophic 8 | . 4 3 . 1 . . Database Lockouts . | . . . . . . . Manual 12 | . 6 5 . . 1 . Terminals 28 | . 12 6 . 4 3 3 Fabricators . | . . . . . . . Repair Stations 7 | . . 5 2 . . . Recycling Units 6 | . 2 1 . 1 2 . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 13 | . 6 2 . 2 . 3 Record 2 | . 1 . . 1 . . Open DSF 1 | . . . . . . 1 Emergency Access Points 1 | . 1 . . . . . Alert Level 3 | . 1 1 . 1 . . Investigation Status 1 | . 1 . . . . . Recall Assault 1 | . . . . . . 1 Zone Layout 4 | . 2 1 . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks 5 | . . 3 2 . . . Scan Component 3 | . . 2 1 . . . Repair 2 | . . 1 1 . . . Recycling Unit Hacks 5 | . 2 1 . 1 1 . Report Inventory 4 | . 1 1 . 1 1 . Retrieve Components 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Seal Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . . . . 1 1 Used 1 | . . . . . 1 . Hacking Detections 16 | . 5 4 1 2 3 1 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . 1 1 . . . Time 44 | . . 26 18 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 7 | . 7 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 1446 | 54 274 436 125 210 131 216 Spaces Moved 1822 | 38 185 306 135 479 378 301 Core 9 | 9 . . . . . . Treads . | . . . . . . . Legs 330 | 29 185 116 . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 1483 | . . 190 135 479 378 301 Fastest Speed 21 | 50 120 32 27 24 21 21 Average Speed 48 | 103 120 97 35 24 21 25 Slowest Speed 120 | 120 120 120 114 25 21 95 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 6 | . . . . 5 . 1 Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 22 | 3 48 41 23 19 13 11 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 92 | . . . . 18 74 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 92 | . . . . 18 74 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 2129 | 52 208 383 182 519 407 378 Wait 50 | . 3 29 18 . . . Move 1806 | 37 184 305 134 470 377 299 Hop 4 | . . . . 3 . 1 Pick Up 38 | 8 2 6 5 6 6 5 Fast Attach 7 | . . 1 1 3 . 2 Attach 34 | 7 1 3 4 6 4 9 Detach 11 | . . 2 1 2 . 6 Swap 15 | . 1 3 1 3 3 4 Drop 15 | . . 2 2 2 5 4 Fire 132 | . 17 32 16 24 12 31 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 17 | . . . . . . 17 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 38 | -11/Scrapyard | Identified exit to Materials 38 | -11/Scrapyard | Discovered exit to Materials (range 15) 55 | -11/Scrapyard | Entered Materials 55 | -10/Materials | Evolved 1 slot: Weapon x1 134 | -10/Materials | Identified exit to Mines 134 | -10/Materials | Discovered exit to Mines (range 18) 274 | -10/Materials | Discovered exit to Mines (range 14) 311 | -10/Materials | Identified exit to Materials 311 | -10/Materials | Discovered exit to Materials (range 16) 329 | -10/Materials | Entered another Materials area 329 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 512 | -9/Materials | Repaired Lgt. Armor Plating 534 | -9/Materials | Build established: Hacker-Tank 638 | -9/Materials | Identified exit to Mines 638 | -9/Materials | Discovered exit to Mines (range 8) 749 | -9/Materials | Identified exit to Materials 749 | -9/Materials | Discovered exit to Materials (range 6) 765 | -9/Materials | Entered another Materials area 765 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 805 | -8/Materials | Repaired Broken Flight Unit 862 | -8/Materials | Identified exit to Factory 862 | -8/Materials | Discovered exit to Factory (range 16) 890 | -8/Materials | Entered Factory 890 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 903 | -7/Factory | Destroyed 7 combat bots 1096 | -7/Factory | Identified exit to Factory 1096 | -7/Factory | Discovered exit to Factory (range 15) 1100 | -7/Factory | Entered another Factory area 1100 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1185 | -6/Factory | Build established: Scavenger-Sprinter 1223 | -6/Factory | Identified exit to Factory 1223 | -6/Factory | Discovered exit to Factory (range 8) 1231 | -6/Factory | Entered another Factory area 1231 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 1327 | -5/Factory | Spotted B-75 Beast 1447 | -5/Factory | Self-destructed Last Messages --------------- G-50 Soldier knocked back. Nuclear Pulse Thruster destroyed. U-05 Engineer builds a Door. Slug penetrates G-50 Soldier. Critical hit (Burn: +37). Slug penetrates G-50 Soldier. G-50 Soldier knocked back. Slug penetrates G-50 Soldier. Core Shielding destroyed. Slug penetrates G-50 Soldier. Construction Platform disabled. VTOL Module destroyed. Slug penetrates G-50 Soldier. G-50 Soldier Lgt. Angular Momentum Engine blasted off. G-50 Soldier knocked back. Nuclear Pulse Array destroyed. G-50 Soldier destroyed. Mic. Nuclear Core destroyed. Critical hit (Destroy). Gauss Rifle destroyed. Map ----- +----------------------------------------------------+ | ????????????????????? """ #* # """ """ ##### | | ?????????????????????""""" #%| # #???? | | ?????????????????????""""" #! # #???? | | ????????????????????? # # #???? | | ????????????????????##+##### ###+#########?### | | ??????????????? #??????# | | ?????????????? #??????# " | | ?????????????# "" """" !#??????# " | | ?????????????# ^ "" ! 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""""""" #????????# | | ????????????????""""""" #??????????????????????? | | ??????????????????""""" *#??????????????????????? | | ???????????????^??""""" %%= ?????????????????????? | | ???????^????????? ???????????????????? | | ?????????^??????"""""""% ?????????????????? | | ?????????????????""""" ???????????????? | | ??????????????????""""" ###??????????????? | | ??????????????????"""""g #????????????????? | | ??????????????????? %[%%s #????????????????? | | ???????????????????? [%[g* T????????????????? | | ????????????????????###+####/## #???????????????? | | ??????????????????????=%???? ? ##???????????????? | | ?????????????????????? |???? ??#????????????????? | | ?????????????????????? ???? #??????????????????? | | ?????????????????????? ????? #??????????????????? | | ????????????????????? ?????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 28 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Evasion (%) 65 Targeting Accuracy 5 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Cya! Challenges ------------ None Game ------ Seed SubatomicDispersionScreen Manual? 0 Play Time 00:33:37 Cumulative 9.9 hours Start 2022.11.26 @ 17:54:53 End 2022.11.26 @ 18:33:28 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 17 Rogue 0 Adventurer 0 Explorer 17 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 20 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 404e7a6c-1b69-41fb-8c77-9e80bbc5e081