Cogmind - Beta 14 *** ADVENTURER MODE // 2024.10.18 @ 19:38:26 Player: Jefffff Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (115) 575 Value Destroyed (3860) 3860 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (965) 965 TOTAL SCORE: 7500 Bonus ------- High Alert Combat Kills 164 Follower Combat Kills 101 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 280/300 Energy 310/310 System Corruption 0% Temperature Cool (30) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Reinforced Fission Core > --- PROPULSION (3) --- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (5) ------ Improved Heat Sink Large Storage Unit Salvage Targeting Computer Armor Integrity Analyzer Improved Focal Shield > --- WEAPON (2) ------- Advanced Beam Cannon Heavy Mace > --- INVENTORY (15) --- Deuterium Engine Armored Treads Armored Treads Improved Carbon-fiber Leg Target Analyzer Recoil Nullifier Relay Coupler [Brawler] (37) Improved Component Analysis Suite Improved Recalibrator Disruptor Cannon Rocket Launcher Remote Datajack Great Maul Scythe Scythe Peak State ------------ > --- POWER ------------ Reinforced Fission Core > --- PROPULSION ------- Field Propulsion Drive Nuclear Pulse Array > --- UTILITY ---------- Cooling System Large Storage Unit Salvage Targeting Computer Armor Integrity Analyzer Improved Focal Shield > --- WEAPON ----------- Improved Assault Rifle Scythe > --- INVENTORY -------- Heavy Ion Engine Deuterium Engine Improved Heat Sink Target Analyzer Recoil Nullifier Relay Coupler [Brawler] Improved Component Analysis Suite Improved Recalibrator Disruptor Cannon Advanced Beam Cannon Rocket Launcher Datajack Heavy Mace Great Maul Scythe [Rating: 50] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Reinforced Fission Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Flight Unit Nuclear Pulse Array Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Salvage Targeting Computer Protection Improved Weapon Shielding Weapon Improved Assault Rifle Energy Gun Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Impact Weapon Heavy Mace Slashing Weapon Scythe Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 3 | . . 2 1 . . Weapon . | . . . . . . Parts Attached 91 | 8 4 15 26 29 9 Power 13 | 1 . 2 6 4 . Engine 8 | 1 . 2 3 2 . Core 5 | . . . 3 2 . Reactor . | . . . . . . Propulsion 32 | 2 . 6 7 11 6 Treads 6 | 2 . 2 . . 2 Leg 24 | . . 4 7 9 4 Wheel . | . . . . . . Hover . | . . . . . . Flight 2 | . . . . 2 . Utility 25 | 3 2 3 9 7 1 Device 15 | 2 . 2 5 5 1 Storage 4 | 1 2 . 1 . . Processor 5 | . . 1 2 2 . Hackware . | . . . . . . Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 21 | 2 2 4 4 7 2 Energy Gun 5 | 1 . . 2 2 . Energy Cannon 1 | . . . . . 1 Ballistic Gun 12 | 1 2 4 2 3 . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 2 | . . . . 1 1 Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 15 | . . . 4 9 2 Power 1 | . . . . 1 . Propulsion 8 | . . . 2 5 1 Utility 6 | . . . 2 3 1 Weapon . | . . . . . . Highest Loss Streak 2 | . . . 1 2 2 To Critical Strikes 1 | . . . 1 . . Average Slot Usage (%) 96 | . 100 99 97 92 92 Engine 8 | . 14 11 6 6 . Core 1 | . . . 2 2 9 Treads 10 | . 28 16 . . 1 Leg 12 | . . 5 24 17 10 Flight 1 | . . . . 3 8 Device 16 | . 14 21 18 13 18 Storage 10 | . 14 11 9 9 9 Processor 12 | . . 10 13 20 18 Protection 1 | . . . 4 . . Energy Gun 5 | . 10 . 7 5 . Ballistic Gun 14 | . 17 22 10 9 7 Slashing Weapon 1 | . . . . 3 8 Peak Build Rating 50 | 9 10 21 34 50 50 Average Rating 24 | 6 9 18 29 36 46 On Entrance 20 | . 9 10 21 31 50 Naked Turns . | . . . . . . Heaviest Build 50 | 12 27 36 38 50 50 Greatest Support 54 | 40 40 43 43 48 54 Greatest Overweight (x) 3 | . . 1 2 3 3 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 Most Carried 15 | 8 15 15 15 15 15 Average Carried 13 | 5 12 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 8 15 15 15 15 15 Class Distribution -------------------- 45% | Mutant 24% | Scavenger-Mutant 20% | Skirmisher 9% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Mutant | -8/Garrison Mutant | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Matter Collected 2375 | 334 180 478 616 635 132 Remotely . | . . . . . . Salvage Created 4388 | 299 462 996 1531 827 273 Parts 282 | 28 33 69 93 50 9 Haulers Intercepted 9 | . 2 2 5 . . Recyclers Shooed 4 | 1 2 . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Combat Hostiles Destroyed 75 | . 11 17 24 20 3 Melee 1 | . . . . 1 . Guns 74 | . 11 17 24 19 3 Classes Destroyed 12 | 3 4 2 1 2 . Worker 11 | 4 1 1 5 . . Tunneler 6 | 6 . . . . . Hauler 9 | . 2 2 5 . . Recycler 4 | 1 1 . 1 . 1 Operator 1 | . . 1 . . . Watcher 9 | . 2 4 3 . . Swarmer 18 | . 9 . 3 6 . Grunt 37 | . 2 13 16 4 2 Sentry 14 | . . 4 4 5 1 Specialist 2 | . . . . 2 . Hunter 3 | . . . 1 2 . Programmer 1 | . . . . 1 . Best Kill Streak 7 | 3 6 7 7 5 2 Combat Bots Only 6 | . 6 5 4 5 2 Max Kills in Single Turn 2 | 2 2 2 2 2 1 Gunslinging 1 | . 1 1 1 1 . Exploded . | . . . . . . Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Hostile Shots Fired 470 | . 52 71 121 199 27 Missed 130 | . 16 20 39 46 9 Damage Taken 3746 | . 281 504 971 1777 213 Core 697 | . 58 79 148 357 55 Absorbed by Shields . | . . . . . . Redirected to Shielding 105 | . . . 77 28 . Ignored by Resistances 1235 | . 83 153 279 637 83 Regen/Repaired (Parts) 10 | . . 10 . . . Core Remaining (%) 85 | 100 76 80 . . . Volleys Fired 354 | 18 49 60 96 105 26 Largest 2 | 2 2 2 2 2 1 Hottest 91 | 60 60 46 86 91 68 Shots Fired 625 | 36 95 120 182 166 26 Gun 623 | 36 95 120 182 166 24 Cannon 2 | . . . . . 2 Launcher . | . . . . . . Special . | . . . . . . Kinetic 429 | 18 51 120 112 104 24 Thermal 196 | 18 44 . 70 62 2 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 41 | 8 15 17 41 34 19 Robot Miss Streak 6 | 1 6 2 2 1 1 Penetration Max 1 | . . . . 1 . Secondary Targets 13 | . 2 4 4 3 . Max Gunslinging Chain 1 | . 1 1 1 1 . Shots Hit Robots 447 | 27 64 95 147 89 25 Core Hits 186 | 12 26 35 67 35 11 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 2 | . . . 1 1 . Critical Strikes 4 | . . . 2 2 . Burn 1 | . . . 1 . . Destroy 3 | . . . 1 2 . Melee Attacks 3 | . . . . 3 . Impact . | . . . . . . Slashing 3 | . . . . 3 . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7015 | 327 764 1473 2284 1812 355 Guns 6903 | 327 764 1472 2284 1741 315 Cannons 40 | . . . . . 40 Explosions . | . . . . . . Melee 71 | . . . . 71 . Ramming 1 | . . 1 . . . Kinetic 4999 | 174 389 1472 1360 1289 315 Thermal 1944 | 153 375 . 924 452 40 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 71 | . . . . 71 . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 39 | . . . . 39 . Projectiles . | . . . . . . Explosions 26 | . . . . 26 . Melee 13 | . . . . 13 . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 60 | . . . . 60 . Shots 1 | . . . . 1 . Rammed . | . . . . . . Targets Rammed 1 | . . 1 . . . Kicked 1 | . . 1 . . . Crushed . | . . . . . . Highest Temperature 153 | 2 102 11 153 7 21 Average Temperature 39 | 2 66 3 41 4 10 Received Heat Transfer 1731 | . 102 282 603 609 135 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . 1 . 2 1 . Heat Transferred 4343 | 350 850 . 2109 960 74 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Peak Influence 1102 | 55 260 361 500 1102 542 Initial 462 | . 31 1 99 174 462 Average 257 | 20 72 99 216 544 522 Maximum Alert Level 4 | . 1 1 2 4 2 Low Security (%) 52 | 100 85 72 41 18 . Level 1 23 | . 14 27 49 18 . Level 2 13 | . . . 9 27 100 Level 3 9 | . . . . 32 . Level 4 . | . . . . 3 . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . . 3 3 . 1 Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 5 | . . 2 2 . 1 Assault . | . . . . . . Garrison 1 | . . . 1 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Distress Signals 6 | . 1 3 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 109 | . 18 26 35 23 7 Peak Tracking Total 8 | . 4 6 8 5 3 Tactical Retreats 6 | . . 2 2 2 . Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Traps Triggered 7 | . . 1 . 6 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . 6 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Machines Disabled 9 | . 1 . 2 6 . Max in Single Turn 2 | . 1 . 1 2 . Garrison Relay 3 | . . . . 3 . Phase Generator 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Machines Accessed 25 | . 6 8 6 5 . Terminals 21 | . 6 6 4 5 . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . 1 1 . . Garrison Access 1 | . . . 1 . . Total Hacks 76 | . 20 30 12 14 . Successful 53 | . 15 22 9 7 . Failed 22 | . 5 7 3 7 . Catastrophic 2 | . . . . 2 . Database Lockouts 1 | . . 1 . . . Manual 50 | . 11 23 8 8 . Terminals 64 | . 20 21 9 14 . Fabricators . | . . . . . . Repair Stations 3 | . . 3 . . . Recycling Units . | . . . . . . Scanalyzers 8 | . . 6 2 . . Garrison Access 1 | . . . 1 . . Terminal Hacks 21 | . 10 5 2 4 . Record 2 | . 2 . . . . Robot Analysis 3 | . . 2 1 . . Prototype ID Bank 2 | . 2 . . . . Open Door 1 | . . . . 1 . Emergency Access Points 2 | . 1 . . 1 . Terminal Index 4 | . 1 2 1 . . Garrison Index 1 | . . 1 . . . Unreport Threat 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Disarm Traps 1 | . 1 . . . . Dispatch Records 1 | . 1 . . . . Garrison Registry 1 | . . . . 1 . Security Stations 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 8 | . . 6 2 . . Insert Component 4 | . . 3 1 . . Analyze 4 | . . 3 1 . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks 21 | . 5 9 4 3 . Terminals 21 | . 5 9 4 3 . Track 1 | . . 1 . . . Assimilate 1 | . . 1 . . . Botnet 18 | . 5 6 4 3 . Operators 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 22 | . 6 6 5 5 . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . 2 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 19 | . . 19 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . 2 1 . . Part Schematics Acquired 3 | . . 2 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Used RIF Installer 1 | . . . . 1 . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 12 | . . . . 12 . Machine Destruction 12 | . . . . 12 . Fabnet Peak Effective % . | . . . . . . Robots Rewired 3 | . . . . 3 . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Total Allies 4 | . . . . 4 . Largest Group 3 | . . . . 3 . Highest-Rated Group 39 | . . . . 39 . Highest-Rated Ally 39 | . . . . 39 . Total Orders . | . . . . . . Ally Attacks 42 | . . . . 42 . Total Damage 623 | . . . . 623 . Kills 2 | . . . . 2 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Robot Analysis Total 3 | . . 2 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Turns Passed 6542 | 316 1432 1361 1296 1859 278 Spaces Moved 2876 | 154 689 516 533 880 104 Core 4 | 4 . . . . . Treads 1233 | 150 689 385 . . 9 Legs 1445 | . . 131 533 740 41 Wheels . | . . . . . . Hover . | . . . . . . Flight 194 | . . . . 140 54 Fastest Speed 50 | 50 160 160 120 120 120 Average Speed 160 | 157 160 167 136 166 200 Slowest Speed 330 | 160 160 240 260 330 330 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 43 | 11 84 41 40 76 8 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 1 . . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 78 | . . . . 78 . Melee . | . . . . . . Projectile 1 | . . . . 1 . AOE 77 | . . . . 77 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Total 4211 | 192 931 901 930 1111 146 Wait 698 | . 162 284 238 14 . Move 2872 | 153 688 515 533 879 104 Hop . | . . . . . . Pick Up 65 | 11 16 10 12 13 3 Fast Attach 20 | 6 . 1 5 5 3 Attach 10 | 1 . 2 2 3 2 Detach . | . . . . . . Swap 61 | 1 4 12 19 21 4 Drop 79 | 2 12 16 25 20 4 Fire 354 | 18 49 60 96 105 26 Melee 3 | . . . . 3 . Ram . | . . . . . . Kick 1 | . . 1 . . . Crush . | . . . . . . Escape Stasis 33 | . . . . 33 . Rewire 15 | . . . . 15 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials (discovered 3 exits: *Sto x2 / Gar) -8/Garrison (discovered 3 exits: [*Mat x3]) -8/Materials History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 317 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 413 | -10/Materials | Discovered new exit (range 12) 814 | -10/Materials | Discovered new exit (range 4) 911 | -10/Materials | Discovered new exit (range 8) 1632 | -10/Materials | Discovered new exit (range 12) 1749 | -10/Materials | Entered another Materials area 1749 | -9/Materials | Evolved 2 slots: Utility x2 2084 | -9/Materials | Build established: Skirmisher 2361 | -9/Materials | Central database locked down 2388 | -9/Materials | Repaired Imp. Terrain Scanner 2733 | -9/Materials | Discovered new exit (range 16) 3108 | -9/Materials | Identified exit to Materials 3110 | -9/Materials | Entered another Materials area 3110 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3521 | -8/Materials | Build established: Scavenger-Skirmisher 3578 | -8/Materials | Discovered new exit (range 13) 3612 | -8/Materials | Identified exit to Storage 3736 | -8/Materials | Discovered exit to Storage (range 15) 3882 | -8/Materials | Garrison activated, responded to threat 4406 | -8/Materials | Identified exit to Garrison 4406 | -8/Materials | Entered Garrison 4510 | -8/Garrison | Build established: Mutant 4654 | -8/Garrison | Core integrity fell below 50% 4800 | -8/Garrison | Triggered checkpoint 4805 | -8/Garrison | Triggered checkpoint 4915 | -8/Garrison | Build established: Scavenger-Mutant 4996 | -8/Garrison | Installed Relay Interface Framework 5012 | -8/Garrison | Triggered checkpoint 5032 | -8/Garrison | Garrison Relay disabled 5058 | -8/Garrison | Learned Materials security intel 5175 | -8/Garrison | Garrison Relay disabled 5280 | -8/Garrison | Discovered new exit (range 15) 5347 | -8/Garrison | Discovered new exit (range 20) 5347 | -8/Garrison | Discovered new exit (range 65) 5347 | -8/Garrison | Discovered new exit (range 83) 5432 | -8/Garrison | Rescued a captive Derelict 5445 | -8/Garrison | Phase Generator disabled 5456 | -8/Garrison | Triggered checkpoint 5554 | -8/Garrison | Triggered checkpoint 5585 | -8/Garrison | Spotted B-75 Beast 6045 | -8/Garrison | Core integrity fell below 20% 6054 | -8/Garrison | Build established: Mutant 6177 | -8/Garrison | Garrison Relay disabled 6265 | -8/Garrison | Entered Materials 6543 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 06352_ R-06 Scavenger collects Particle Gun. 06353_ R-06 Scavenger collects Adv. Heat Sink. 06356_ Acquired Carbon-fiber Leg. 06357_ Acquired 67 matter. 06361_ Acquired 3 matter. 06447_ Dropped Nuclear Pulse Array. 06448_ Acquired Arm. Treads. 06470_ R-06 Scavenger collects Nuclear Pulse Array. 06473_ Acquired Imp. Carbon-fiber Leg. 06479_ R-06 Scavenger collects Arm. Treads. 06482_ R-06 Scavenger destroyed. 06485_ Acquired 59 matter. 06487_ Dropped Carbon-fiber Leg. 06488_ Acquired Arm. Treads. 06492_ Dropped Hvy. Ion Engine. 06493_ Acquired Arm. Treads. 06494_ Dropped Imp. Assault Rifle. 06496_ Acquired Imp. Carbon-fiber Leg. 06523_ T-07 Excavator is excavating. Map ----- +----------------------------------------------------+ | ???????????????????????????????? | | ???????????????????????????????? | | ????????? ?????????????????????? | | ????????##/????????????????????? | | ???????## *????????????????????? | | ???????? %????????????????????? | | ????????? 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[#? | | ??????# ############## ########? | | ??????# #???????? | | ??????# ################???????? | | ?????# ??????????????????????? | | ?????####??????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 19 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Resistance: KI 45 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 66 Evasion (%) 55 Armor Integrity Analysis 30 Recoil Reduction 2 Energy Filtering 30 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- Cooling System | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Adv. Beam Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ScatterDeuteriumDerivative Manual? 0 Play Time 00:43:54 Cumulative 189.4 hours Start 2024.10.18 @ 18:56:09 End 2024.10.18 @ 19:38:26 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 224 Rogue 0 Adventurer 224 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 60 Gallery% 56 Achievement% 45 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4d675ad4-18c6-407d-a589-f54ea5e72c34