Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.31 @ 13:26:26 Player: IceBox Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (15) 3000 Robots Destroyed (317) 1585 Value Destroyed (12594) 12594 Prototype IDs (46) 920 Alien Tech Used (0) 0 Bonus (3273) 3273 TOTAL SCORE: 25372 Bonus ------- High Alert Combat Kills 944 Follower Combat Kills 1523 Met Imprinter 300 Was Imprinted 300 Met R17 at Cetus 500 Friendly Fire -294 Cogmind --------- Core Integrity 0/1450 Matter 261/300 Energy 98/100 System Corruption 30% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (14) ----- Advanced Signal Interpreter Advanced Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Antigrav System Improved Antigrav System Advanced Cooling System Mini Smartbomb Launcher Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- Centrium Heavy Treads Centrium Heavy Treads > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Advanced Armor Integrity Analyzer Centrium Medium Armor Plating Centrium Medium Armor Plating Centrium Medium Armor Plating Improved System Restoration Module > --- WEAPON ----------- KE Penetrator Improved KE Penetrator Bore Cannon > --- INVENTORY -------- Quantum Reactor Quantum Reactor Centrium Heavy Treads Improved Antigrav System Zionite Glidesys II Zionite Glidesys II Advanced Cooling System Advanced Cooling System Large Storage Unit Advanced Sensor Array Improved Phase Shifter Layered Heavy Armor Plating Layered Heavy Armor Plating Layered Heavy Armor Plating Heavy Reactive Plating Thermal Shield Heavy Riot Gun Gamma Rifle Gamma Rifle KE Penetrator KE Penetrator Improved KE Penetrator Improved KE Penetrator Improved KE Penetrator Mini Smartbomb Launcher Micro-nuke Launcher Power Sword [Rating: 150] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Quantum Reactor Propulsion Medium Treads Treads Medium Treads Leg Flexi-carbon Leg Wheel Armored Wheel Hover Unit Improved Gyrokinetic Inverter Flight Unit Cooled Field Propulsion Drive Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Hardened Medium Armor Plating Weapon KE Penetrator Energy Gun Tesla Rifle Energy Cannon Compact Ion Cannon Ballistic Gun KE Penetrator Ballistic Cannon Light Cannon Launcher Heavy Rocket Launcher Special Weapon Improved Remote Datajack Slashing Weapon Power Sword Piercing Weapon Lance Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Ext Cet Res Res Slots Evolved 16 | . . 2 2 2 . . . . 2 2 2 . . 2 2 Power 1 | . . . . . . . . . . . . . . . 1 Propulsion 2 | . . 1 . 1 . . . . . . . . . . . Utility 12 | . . 1 2 1 . . . . 1 2 2 . . 2 1 Weapon 1 | . . . . . . . . . 1 . . . . . . Parts Attached 534 | . 9 33 29 88 10 1 2 . 52 80 73 49 32 54 22 Power 30 | . 1 5 1 2 . . . . 1 3 4 5 3 2 3 Engine 9 | . 1 5 . 2 . . . . 1 . . . . . . Core 12 | . . . 1 . . . . . . 3 3 5 . . . Reactor 9 | . . . . . . . . . . . 1 . 3 2 3 Propulsion 76 | . 2 14 5 16 . . . . 4 5 5 5 3 10 7 Treads 53 | . 2 11 5 12 . . . . 4 5 4 4 3 3 . Leg 1 | . . . . . . . . . . . 1 . . . . Wheel 3 | . . 3 . . . . . . . . . . . . . Hover 12 | . . . . 4 . . . . . . . 1 . . 7 Flight 7 | . . . . . . . . . . . . . . 7 . Utility 212 | . 3 4 6 28 4 . . . 19 43 39 18 13 29 6 Device 115 | . . . . 14 3 . . . 9 21 26 13 6 20 3 Storage 16 | . 3 4 1 . . . . . 1 1 1 . 2 1 2 Processor 15 | . . . . 3 . . . . 2 4 3 . . 3 . Hackware . | . . . . . . . . . . . . . . . . Protection 66 | . . . 5 11 1 . . . 7 17 9 5 5 5 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 216 | . 3 10 17 42 6 1 2 . 28 29 25 21 13 13 6 Energy Gun 63 | . 1 3 6 10 3 . . . 10 5 5 10 6 2 2 Energy Cannon 3 | . . . . . . . . . 3 . . . . . . Ballistic Gun 60 | . . 4 9 12 . . . . . 8 13 1 4 7 2 Ballistic Cannon 11 | . 2 1 1 4 . . . . . 1 . . 1 1 . Launcher 14 | . . 2 . 1 1 1 1 . 3 . . 3 1 . 1 Special Weapon 11 | . . . . . . . . . 4 2 2 3 . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 51 | . . . . 15 2 . 1 . 8 11 5 4 1 3 1 Piercing Weapon 2 | . . . . . . . . . . 2 . . . . . Special Melee Weapon 1 | . . . 1 . . . . . . . . . . . . Unidentified Prototypes 29 | . . 3 2 3 . . . . 4 2 1 4 4 4 2 Parts Lost 78 | . 1 8 7 8 1 . . . 4 5 11 . 2 9 22 Power 8 | . . 3 1 1 . . . . . . 1 . . . 2 Propulsion 24 | . . 4 3 3 . . . . . 4 3 . . 2 5 Utility 24 | . . . 2 2 . . . . . 1 5 . . 3 11 Weapon 22 | . 1 1 1 2 1 . . . 4 . 2 . 2 4 4 Highest Loss Streak 21 | . 1 2 4 1 1 . . . 2 2 6 . 2 4 21 Average Slot Usage (%) 94 | . 99 99 99 99 100 100 84 92 99 98 90 83 87 84 68 Engine 4 | . 14 10 7 5 7 7 7 7 6 . . . . . . Core 1 | . . . 1 1 . . . . . 4 4 5 1 . . Treads 22 | . 26 28 26 29 30 30 30 30 26 22 15 10 10 6 . Device 6 | . . . . 5 6 7 7 7 11 8 8 5 4 10 14 Storage 21 | . 27 33 27 23 23 23 23 23 20 17 18 21 21 16 6 Processor 11 | . . . . 6 7 7 7 7 6 19 17 21 21 23 22 Protection 6 | . . . 17 8 7 7 7 7 7 4 6 4 8 6 . Energy Gun 4 | . 9 6 2 4 5 5 . . 12 2 1 8 7 . 2 Ballistic Gun 5 | . . 12 15 5 . . . . . 8 10 1 4 5 . Ballistic Cannon 1 | . 18 2 . 1 . . . . . . . . . . . Slashing Weapon 3 | . . . . 3 6 7 . 7 5 4 3 1 . 2 2 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 196 | 11 45 64 92 109 104 92 92 85 119 129 144 155 166 196 63 Greatest Support 160 | 20 40 63 68 107 93 93 93 93 114 116 140 140 160 160 68 Greatest Overweight (x) 6 | . 1 6 1 2 1 . . . 1 1 1 1 1 2 2 Average Overweight (x) . | . . 2 1 . . . . . . . . . . . . Largest Inventory Capacity 34 | 6 16 22 24 24 24 24 24 24 26 26 32 32 34 34 14 Average Capacity 25 | 6 15 22 22 24 24 24 24 24 24 26 29 32 32 29 12 Most Carried 34 | 6 16 22 24 24 24 24 24 24 26 26 32 32 34 34 14 Average Carried 24 | 6 13 20 21 23 23 23 24 23 24 25 28 31 31 27 10 Final Capacity 34 | 6 16 22 24 24 24 24 24 24 26 26 32 32 34 10 4 Final Carried 34 | 6 16 22 24 24 24 24 24 24 25 26 31 32 34 10 4 Class Distribution -------------------- 47% | Messiah-Mutant 42% | Hauler-Mutant 4% | Messiah-Gunner 3% | Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Mutant | -6/Factory Messiah-Mutant | -5/Factory Messiah-Mutant | -4/Factory Messiah-Mutant | -4/Extension Messiah-Mutant | -4/Cetus Messiah-Mutant | -3/Research Messiah-Mutant | -2/Research Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Ext Cet Res Res Matter Collected 11427 | 200 155 1263 871 1623 273 123 26 20 491 1620 1527 1126 526 1413 170 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 14938 | . 372 2098 1742 1482 92 20 . . 1159 2048 1661 399 830 2470 565 Parts 743 | . 25 136 75 89 4 2 . . 41 103 73 27 40 108 20 Haulers Intercepted 16 | . 2 4 3 . . . . . 3 1 1 . . 1 1 Recyclers Shooed 17 | . . 2 1 4 . . . . 2 . 3 . . 1 4 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 39 | . . . . . 10 22 2 5 . . . . . . . Prevented 5 | . . . . . . 1 . 4 . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Ext Cet Res Res Combat Hostiles Destroyed 213 | . 6 38 23 29 4 2 . . 16 25 20 8 14 24 4 Melee 1 | . . . . . . . . . . . . . 1 . . Guns 148 | . 2 28 23 16 1 . . . 8 23 20 3 4 18 2 Cannons 26 | . 3 5 . 9 . . . . 1 1 . . 1 6 . AOE 32 | . 1 5 . 3 3 2 . . 7 1 . 4 4 . 2 Classes Destroyed 15 | . 4 7 1 2 . . . . . . . . . 1 . Worker 21 | . . 2 2 5 . . . . 3 5 1 1 . 2 . Builder 15 | . 1 . 1 1 . . . . 2 1 1 1 . 7 . Tunneler 6 | . . . . 1 . . . . 1 1 . 3 . . . Hauler 16 | . 2 4 3 . . . . . 3 1 1 . . 1 1 Recycler 24 | . . 8 3 2 . . . . 1 2 1 1 . 4 2 Operator 5 | . . 3 1 . . . . . . . 1 . . . . Watcher 16 | . 3 5 2 2 . . . . . 2 . . 2 . . Swarmer 34 | . . 11 . 7 3 2 . . . 2 . 5 4 . . Grunt 85 | . 6 19 12 11 . . . . 6 8 7 2 1 10 3 Brawler 6 | . . 1 . 1 . . . . 1 2 . . . 1 . Duelist 3 | . . 1 . . . . . . . . 1 . . 1 . Sentry 27 | . . 6 6 6 . . . . 2 3 3 1 . . . Hunter 16 | . . . 5 . . . . . 4 1 . . 2 4 . Programmer 34 | . . . . 4 1 . . . 3 9 9 . . 7 1 Behemoth 1 | . . . . . . . . . . . . . . 1 . Cetus Guard 7 | . . . . . . . . . . . . . 7 . . Guerrilla 1 | . . . . . . . . . . . . . 1 . . Best Kill Streak 11 | . 2 9 4 4 3 2 . . 7 3 4 5 5 11 4 Combat Bots Only 9 | . 2 6 3 4 3 2 . . 5 3 4 4 5 9 2 Max Kills in Single Turn 4 | . 2 2 2 1 3 2 . . 4 2 2 3 3 2 3 Gunslinging 1 | . . . . . . . . . . . 1 . . . . Exploded 3 | . 1 1 . 1 3 2 . . 3 1 . 2 3 . 2 Melee 1 | . . . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Ext Cet Res Res Damage Taken 25116 | . 380 1516 2343 2711 202 . . . 1602 1512 3111 955 2505 4754 3525 Core 3168 | . 105 223 264 239 16 . . . 122 87 114 27 242 268 1461 Absorbed by Shields 235 | . . . . . . . . . . 235 . . . . . Reduced by Siege Mode 1067 | . . . . . . . . . . . 397 77 230 363 . Core Remaining (%) 70 | 100 58 44 52 . . . . 63 85 91 . . 66 79 . Volleys Fired 840 | . 26 114 124 125 8 2 . . 71 80 81 70 44 79 16 Largest 3 | . 2 2 2 2 2 1 . . 2 3 3 2 3 3 2 Hottest 185 | . 80 112 122 130 122 61 . . 180 180 99 130 185 125 80 Shots Fired 1642 | . 52 220 248 228 15 4 . . 125 160 198 86 83 202 21 Gun 1399 | . 24 178 248 188 14 3 . . 106 148 196 32 71 172 19 Cannon 144 | . 28 34 . 32 . . . . 2 10 . . 8 30 . Launcher 46 | . . 8 . 8 1 1 . . 9 . . 13 4 . 2 Special 53 | . . . . . . . . . 8 2 2 41 . . . Kinetic 1065 | . 28 168 203 114 . . . . . 116 190 2 30 202 12 Thermal 331 | . 1 44 45 106 14 3 . . 108 10 . . . . . Explosive 46 | . . 8 . 8 1 1 . . 9 . . 13 4 . 2 Electromagnetic 147 | . 23 . . . . . . . . 32 6 30 49 . 7 Robot Hit Streak 42 | . 28 36 39 42 11 12 . . 24 37 37 17 16 30 6 Robot Miss Streak 4 | . 4 4 4 2 1 . . . 4 3 2 2 1 2 1 Penetration Max 1 | . . . . 1 . . . . . 1 1 . 1 1 1 Secondary Targets 28 | . . 3 4 3 . . . . 1 4 8 1 . 4 . Max Gunslinging Chain 1 | . . 1 1 1 . . . . 1 1 1 1 . 1 . Shots Hit Robots 1270 | . 38 155 187 168 13 1 . . 97 126 165 65 73 168 14 Core Hits 608 | . 19 84 76 67 6 2 . . 75 61 56 28 36 80 18 Critical Hits 114 | . . 3 2 3 . . . . . 19 17 1 8 54 7 Critical Kills 46 | . . 2 1 1 . . . . . 9 6 1 3 22 1 Critical Parts Destroyed 65 | . . 1 1 2 . . . . . 10 11 . 4 30 6 Melee Attacks 460 | . . . . 76 22 35 . 3 50 120 63 5 6 48 32 Impact . | . . . . . . . . . . . . . . . . Slashing 460 | . . . . 76 22 35 . 3 50 120 63 5 6 48 32 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 5 | . . . . 1 . . . . . . 2 . . 2 . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 33678 | . 700 3024 2936 4188 416 115 . . 3347 3366 4252 2223 2636 5182 1293 Guns 23903 | . 320 2082 2850 2792 247 16 . . 1724 3047 3977 561 1330 4313 644 Cannons 2246 | . 225 344 . 708 . . . . 28 166 . . 194 581 . Explosions 6724 | . 155 577 53 590 169 99 . . 1595 151 . 1662 1032 . 641 Melee 726 | . . . . 87 . . . . . . 271 . 80 288 . Ramming 79 | . . 21 33 11 . . . . . 2 4 . . . 8 Kinetic 19250 | . 225 1968 2400 2201 . . . . . 2619 3835 23 586 4894 499 Thermal 4759 | . 167 458 503 1299 247 16 . . 1752 317 . . . . . Explosive 6365 | . . 577 . 590 169 99 . . 1595 . . 1662 1032 . 641 Electromagnetic 2499 | . 308 . . . . . . . . 428 142 538 938 . 145 Impact . | . . . . . . . . . . . . . . . . Slashing 726 | . . . . 87 . . . . . . 271 . 80 288 . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 30 | . . . . 11 13 13 13 . 2 10 8 7 1 12 30 Average Corruption 7 | . . . . 8 11 13 13 . 1 6 3 4 1 6 19 Corruption Purged 25 | . . . . . . . . . . . 5 11 . 9 . Effects 511 | . . . . 146 50 59 11 . 8 114 47 11 . 49 16 Message Errors 107 | . . . . 29 11 8 3 . 4 24 10 6 . 9 3 Matter Fused 108 | . . . . 37 11 11 4 . . 26 11 2 . 5 1 Heat Flow Errors 43 | . . . . 9 6 8 . . . 9 6 . . 3 2 Energy Discharges 54 | . . . . 10 5 6 2 . 2 16 7 1 . 4 1 Parts Rejected 2 | . . . . 1 . . . . . . . . . 1 . Data Loss (minor) 52 | . . . . 19 5 5 . . 2 12 5 . . 3 1 Data Loss (major) 18 | . . . . 6 3 5 . . . 3 . . . 1 . Misfires 14 | . . . . 6 1 2 . . . 3 1 1 . . . Alerts 4 | . . . . 1 . 2 1 . . . . . . . . Misdirections 19 | . . . . 4 5 5 1 . . . . . . . 4 Targeting Errors 76 | . . . . 20 2 7 . . . 19 5 1 . 19 3 Weapon Failures 14 | . . . . 4 1 . . . . 2 2 . . 4 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 352 | . 6 51 27 87 . . . . 23 . . 95 63 . . Projectiles 2 | . . . . 2 . . . . . . . . . . . Explosions 273 | . 6 51 23 23 . . . . 23 . . 95 52 . . Melee 77 | . . . 4 62 . . . . . . . . 11 . . Knockbacks 15 | . 1 1 . 6 . . . . . . . . 1 6 . Impact . | . . . . . . . . . . . . . . . . Kinetic 15 | . 1 1 . 6 . . . . . . . . 1 6 . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 603 | . 102 77 . . . . . . 404 16 . . . . 4 Shots 16 | . 3 2 . . . . . . 10 1 . . . . . Rammed 11 | . . 2 3 . . . . . . . 1 . . . 5 Targets Rammed 14 | . . 3 3 1 . . . . . 1 1 . . . 5 Kicked . | . . . . . . . . . . . . . . . . Crushed 3 | . . 1 . 1 . . . . . 1 . . . . . Highest Temperature 525 | . 123 384 525 396 277 266 . . 180 295 266 315 162 318 276 Average Temperature 86 | . 35 103 109 91 108 97 . . 51 73 70 64 61 103 103 Received Heat Transfer 4130 | . 147 408 900 696 . . . . 183 224 372 81 225 831 63 Effects 24 | . . 4 14 3 . . . . . 1 2 . . . . Shutdowns 5 | . . . 3 2 . . . . . . . . . . . Energy Bleed 3 | . . 1 1 1 . . . . . . . . . . . Interference 4 | . . 1 . . . . . . . 1 2 . . . . Matter Decay 1 | . . . 1 . . . . . . . . . . . . Short Circuit 2 | . . 1 1 . . . . . . . . . . . . Damage (minor) 3 | . . 1 2 . . . . . . . . . . . . Damage (major) 6 | . . . 6 . . . . . . . . . . . . Siege Activations 24 | . . . . . . . . . . . 7 7 3 7 . Total Turns 560 | . . . . . . . . . . . 181 53 111 215 . Longest Duration 84 | . . . . . . . . . . . 84 13 54 65 . Robots Corrupted 8 | . . . . . . . . . . . . 1 6 . 1 Combat Hostiles 5 | . . . . . . . . . . . . 1 4 . . Parts Fried 16 | . 2 . . . . . . . . 2 1 3 6 1 1 Impact Corruptions 1 | . . . 1 . . . . . . . . . . . . Robots Melted 2 | . . . . 1 . . . . 1 . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . . . Parts Melted 23 | . . 3 1 5 1 . . . 13 . . . . . . Heat Transferred 9297 | . 225 999 1012 2701 444 37 . . 3607 272 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . 2 . . . . . . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Ext Cet Res Res Peak Influence 687 | . 168 495 416 618 . . . . 459 545 300 687 662 659 586 Average Influence 234 | . 65 258 202 299 . . . . 83 214 125 255 531 425 414 Maximum Alert Level 2 | . . 2 2 2 . . . . 2 2 1 2 2 2 2 Low Security (%) 56 | 100 100 44 54 25 . . . . 93 59 70 57 . 11 . Level 1 20 | . . 38 45 47 . . . . 4 27 29 1 5 38 41 Level 2 22 | . . 17 . 27 . . . . 2 12 . 40 94 50 58 Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 44 | . . 4 3 9 . . . . 5 6 7 . . 7 3 Investigation 7 | . . 1 1 4 . . . . . . 1 . . . . Extermination 21 | . . . . 5 . . . . 3 4 6 . . 2 1 Reinforcement 12 | . . 3 2 . . . . . 2 1 . . . 2 2 Assault . | . . . . . . . . . . . . . . . . Garrison 4 | . . . . . . . . . . 1 . . . 3 . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . 1 . . . . . . 1 . . . 1 . Haulers Reinforced 2 | . . . . . . . . . 1 . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Ext Cet Res Res Distress Signals 20 | . 1 4 3 2 . . . . . . 2 3 2 1 2 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 383 | . 15 53 40 41 4 . . 4 20 30 25 33 28 62 28 Peak Tracking Total 15 | . 3 7 3 4 3 . . 3 5 3 6 7 8 12 15 Tactical Retreats 29 | . 2 . 2 7 . . . . . . 1 1 3 10 3 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Ext Cet Res Res Traps Triggered 13 | . 1 1 . 4 . . . . . 1 1 3 . 2 . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Ext Cet Res Res Machines Disabled 33 | . 3 2 4 . . . . . 6 9 2 3 4 . . Max in Single Turn 3 | . 3 1 2 . . . . . 2 3 1 2 3 . . Garrison Access 2 | . . . . 1 . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Ext Cet Res Res Machines Accessed 45 | . 5 8 9 14 . . . . 1 5 1 . . 2 . Terminals 25 | . 5 5 8 7 . . . . . . . . . . . Fabricators 4 | . . . . 1 . . . . . 1 1 . . 1 . Repair Stations 5 | . . 1 . 3 . . . . . 1 . . . . . Recycling Units 3 | . . 1 . 1 . . . . . 1 . . . . . Scanalyzers 5 | . . 1 1 1 . . . . 1 . . . . 1 . Garrison Access 3 | . . . . 1 . . . . . 2 . . . . . Total Hacks 113 | . 10 31 21 34 . . . . 2 8 1 . . 6 . Successful 59 | . 3 23 10 15 . . . . 2 2 1 . . 3 . Failed 53 | . 7 8 10 19 . . . . . 6 . . . 3 . Catastrophic 18 | . 3 1 5 6 . . . . . 2 . . . 1 . Database Lockouts 1 | . . . 1 . . . . . . . . . . . . Manual 128 | . 8 18 17 9 . . 5 . 13 11 7 11 15 5 9 Terminals 67 | . 10 23 18 16 . . . . . . . . . . . Fabricators 6 | . . . . 2 . . . . . 1 1 . . 2 . Repair Stations 13 | . . 1 . 8 . . . . . 4 . . . . . Recycling Units 6 | . . 3 . 2 . . . . . 1 . . . . . Scanalyzers 17 | . . 4 3 4 . . . . 2 . . . . 4 . Garrison Access 4 | . . . . 2 . . . . . 2 . . . . . Terminal Hacks 26 | . 2 12 6 6 . . . . . . . . . . . Part Schematic 3 | . 1 . 2 . . . . . . . . . . . . Robot Analysis 2 | . . 2 . . . . . . . . . . . . . Prototype ID Bank 3 | . . 2 1 . . . . . . . . . . . . Branch Access Points 2 | . . . 1 1 . . . . . . . . . . . Terminal Index 1 | . . 1 . . . . . . . . . . . . . Alert Level 6 | . . 1 2 3 . . . . . . . . . . . Unreport Threat 5 | . . 3 . 2 . . . . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . 2 . . . . . . 1 . . 2 . Load Schematic 2 | . . . . 1 . . . . . . . . . 1 . Build 3 | . . . . 1 . . . . . . 1 . . 1 . Repair Station Hacks 4 | . . . . 3 . . . . . 1 . . . . . Scan Component 3 | . . . . 2 . . . . . 1 . . . . . Repair 1 | . . . . 1 . . . . . . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . . . . . . . . Report Inventory 1 | . . 1 . . . . . . . . . . . . . Scanalyzer 13 | . . 4 3 3 . . . . 2 . . . . 1 . Insert Component 8 | . . 2 2 2 . . . . 1 . . . . 1 . Analyze 5 | . . 2 1 1 . . . . 1 . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . . . . . Seal Access 1 | . . . . . . . . . . 1 . . . . . Unauthorized Hacks 9 | . 1 6 1 1 . . . . . . . . . . . Terminals 6 | . 1 4 1 . . . . . . . . . . . . Track 3 | . 1 1 1 . . . . . . . . . . . . Botnet 2 | . . 2 . . . . . . . . . . . . . Operators 1 | . . 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . . . . . . . . Mechanics 1 | . . 1 . . . . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . . . . Mask 1 | . . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . . Jam 1 | . . . . 1 . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 37 | . 5 6 8 11 . . . . 1 4 . . . 2 . Full Trace Events 2 | . . . . 2 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 18 | . 1 1 3 1 . . . . . . . . 12 . . Parts Built 4 | . . . . 1 . . . . . . 2 . . 1 . Matter 720 | . . . . 146 . . . . . . 256 . . 318 . Time 172 | . . . . 24 . . . . . . 64 . . 84 . Total Part Build Rating 25 | . . . . 3 . . . . . . 16 . . 6 . Parts Repaired 1 | . . . . 1 . . . . . . . . . . . Time 32 | . . . . 32 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 6 | . . 2 1 1 . . . . 1 . . . . 1 . Part Schematics Acquired 3 | . . 1 1 1 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Ext Cet Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked 9 | . . . . . . . . . 5 2 2 . . . . Non-combat 9 | . . . . . . . . . 5 2 2 . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied 10 | . . . . . . . . . 6 2 2 . . . . no_distress 9 | . . . . . . . . . 5 2 2 . . . . find_fabricator 1 | . . . . . . . . . 1 . . . . . . Relay Couplers Released 4 | . . . . . . . . . . 4 . . . . . Programmers 4 | . . . . . . . . . . 4 . . . . . Robots Rewired 19 | . . . . . . . . . . . . 19 . . . Allies Hacked 1 | . . . . . . . . . . 1 . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Ext Cet Res Res Total Allies 49 | . . . . . . . 7 . . 2 . 27 10 . 3 Largest Group 11 | . . . . . . . 7 7 3 2 . 11 9 . 3 Highest-Rated Group 587 | . . . . . . . 232 232 103 58 . 587 422 . 271 Highest-Rated Ally 122 | . . . . . . . 39 39 39 31 . 96 70 . 122 Zionite Dispatches 11 | . . . . . . . . . . 2 . 4 3 . 2 Heavy 1 | . . . . . . . . . . . . . . . 1 Light 1 | . . . . . . . . . . . . 1 . . . Recon 1 | . . . . . . . . . . . . 1 . . . Fire 2 | . . . . . . . . . . . . 1 1 . . Hacker 1 | . . . . . . . . . . . . . 1 . . Kinetic Resupply 1 | . . . . . . . . . . 1 . . . . . Explosive Resupply 1 | . . . . . . . . . . . . 1 . . . Offense Resupply 1 | . . . . . . . . . . 1 . . . . . Heavy Resupply 1 | . . . . . . . . . . . . . 1 . . Hover Resupply 1 | . . . . . . . . . . . . . . . 1 Total Orders 26 | . . . . . . . . . . 4 3 11 6 . 2 GOTO 17 | . . . . . . . . . . 2 . 9 5 . 1 FOLLOW 1 | . . . . . . . . . . . . 1 . . . DROP 5 | . . . . . . . . . . 2 . 1 1 . 1 EXPLORE 3 | . . . . . . . . . . . 3 . . . . Ally Attacks 239 | . . . . . . . . 35 7 . . 157 35 . 5 Total Damage 6330 | . . . . . . . . 473 160 . . 4564 781 . 352 Kills 43 | . . . . . . . . 6 1 . . 30 5 . 1 Allies Corrupted 6 | . . . . . . . . . . 1 . 2 1 . 2 Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Ext Cet Res Res Robot Analysis Total 2 | . . 2 . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . . . . . . . . Drone Launches 3 | . . . . . . . . . . . 3 . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Zionite Intel Received 8 | . . . . . . . . . 3 1 1 . 1 1 1 Main Access 1 | . . . . . . . . . 1 . . . . . . Branch Access 1 | . . . . . . . . . . . . . . . 1 Guard Positions 1 | . . . . . . . . . . . . . . 1 . Component Stockpiles 1 | . . . . . . . . . 1 . . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . 1 . . . . Prototype Schematics 1 | . . . . . . . . . . . . . 1 . . Active Terminals 1 | . . . . . . . . . . 1 . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . 1 . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Ext Cet Res Res Turns Passed 27872 | 3 933 1932 2063 4256 1203 1175 1591 638 1957 4069 3043 2488 655 1371 495 Spaces Moved 12456 | 3 422 878 789 1876 593 371 1000 303 844 1685 1075 953 236 898 530 Core 114 | . . . . . . . . . . . . . . . 114 Treads 10983 | . 397 486 789 1873 593 371 1000 303 844 1685 1075 953 236 378 . Legs 28 | 3 25 . . . . . . . . . . . . . . Wheels 392 | . . 392 . . . . . . . . . . . . . Hover 371 | . . . . 3 . . . . . . . . . . 368 Flight 568 | . . . . . . . . . . . . . . 520 48 Fastest Speed 24 | 120 120 140 175 156 158 158 158 158 158 156 160 180 160 24 30 Average Speed 157 | 120 171 156 179 163 170 158 158 158 161 166 175 193 167 87 49 Slowest Speed 210 | 120 180 180 180 182 178 158 158 158 180 180 210 210 210 200 150 Overloaded Moves 9 | . . . . . . . . . . . . . . 9 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . 1 Cave-ins Triggered 4 | . . . . 1 . . . . . . . . . . 3 Exploration Rate (%) 50 | 2 50 75 67 52 64 46 87 56 25 33 41 97 71 23 21 Regions Visited 15 Branch Regions 6 Pre-discovered Areas 7 | . . . . . . . 3 . 4 . . . . . . Known Exits Taken 11 | . . . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . Scrap Searched 19 | . . . . . 2 11 4 2 . . . . . . . Spaces Dug 458 | . . . . 75 22 35 . 3 50 117 61 16 . 46 33 Terrain Destroyed 1057 | . 31 54 12 92 35 52 . 3 247 166 85 148 8 53 71 Melee 442 | . . . . 75 22 35 . 3 50 115 61 3 . 46 32 Projectile 45 | . . . . 1 . . . . . 9 24 . 1 7 3 AOE 570 | . 31 54 12 16 13 17 . . 197 42 . 145 7 . 36 Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Ext Cet Res Res Total 18518 | 2 582 1221 1192 2710 730 906 1012 459 1228 2612 1964 1528 410 1252 710 Wait 3574 | . 88 130 195 472 96 494 7 150 167 563 602 383 48 114 65 Move 12438 | 2 421 877 788 1874 592 370 999 302 843 1684 1074 952 235 897 528 Hop 1 | . . . . . . . . . . . . . . . 1 Pick Up 268 | . 24 35 28 35 1 2 . 2 19 30 29 17 17 12 17 Fast Attach 111 | . 2 6 7 10 1 . 2 . 10 20 10 14 12 11 6 Attach 131 | . 1 12 9 15 1 . . . 10 14 21 5 5 25 13 Detach 76 | . . 4 1 5 . . 1 . 7 12 14 4 3 17 8 Swap 293 | . 6 15 13 64 8 1 . . 32 46 42 30 15 18 3 Drop 291 | . 14 25 24 32 1 2 3 2 19 42 26 29 25 31 16 Fire 840 | . 26 114 124 125 8 2 . . 71 80 81 70 44 79 16 Melee 460 | . . . . 76 22 35 . 3 50 120 63 5 6 48 32 Ram 5 | . . . . . . . . . . . . . . . 5 Kick . | . . . . . . . . . . . . . . . . Crush 9 | . . 3 3 1 . . . . . 1 1 . . . . Escape Stasis 1 | . . . . 1 . . . . . . . . . . . Rewire 19 | . . . . . . . . . . . . 19 . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . 1 . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sto]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -4/Factory (discovered 3 exits: *Res x2 / *Ext) -4/Extension (discovered 2 exits: *Res / *Cet) -4/Cetus (discovered 2 exits: *Res / *Arc) -3/Research -2/Research (discovered 2 exits: Qua x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 4 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 473 | -10/Materials | Discovered new exit (range 7) 865 | -10/Materials | Discovered new exit (range 10) 937 | -10/Materials | Entered another Materials area 937 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1222 | -9/Materials | Build established: Hauler-Mutant 1429 | -9/Materials | Discovered new exit (range 6) 1570 | -9/Materials | Discovered new exit (range 16) 2225 | -9/Materials | Discovered new exit (range 14) 2349 | -9/Materials | Core integrity fell below 50% 2744 | -9/Materials | Discovered new exit (range 3) 2869 | -9/Materials | Entered another Materials area 2869 | -8/Materials | Evolved 2 slots: Utility x2 4123 | -8/Materials | Lost 4 parts (2n2u) 4310 | -8/Materials | Discovered new exit (range 10) 4796 | -8/Materials | Discovered new exit (range 13) 4842 | -8/Materials | Central database locked down 4932 | -8/Materials | Entered Factory 4932 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5497 | -7/Factory | Discovered new exit (range 15) 5523 | -7/Factory | Identified exit to Lower Caves 6005 | -7/Factory | Crushed by falling debris 6400 | -7/Factory | Discovered new exit (range 5) 6406 | -7/Factory | Identified exit to Factory 6527 | -7/Factory | Fabricated Hrd. Medium Armor Plating (x1) 6724 | -7/Factory | Discovered exit to Factory (range 14) 7019 | -7/Factory | Repaired Imp. Treads 7524 | -7/Factory | System corruption reached 10% 9188 | -7/Factory | Entered Lower Caves 9840 | -7/Lower Caves | Encountered a Warlord checkpoint 10253 | -7/Lower Caves | Discovered new exit (range 8) 10263 | -7/Lower Caves | Identified exit to Lower Caves 10391 | -7/Lower Caves | Entered another Lower Caves area 11550 | -7/Lower Caves | Discovered new exit (range 11) 11565 | -7/Lower Caves | Identified exit to Zion 11566 | -7/Lower Caves | Entered Zion 11624 | -7/Zion | Visited the Megawrench Repair Shop 11624 | -7/Zion | Megawrench repaired 10 parts 11645 | -7/Zion | Discovered new exit (range 13) 11662 | -7/Zion | Identified exit to Proximity Caves 11754 | -7/Zion | Gained Derelict followers 11830 | -7/Zion | System corruption cleaned by Quarantine Array 11885 | -7/Zion | Learned location of Quarantine (-2) 12095 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 12177 | -7/Zion | Received a hallucinogenic algorithm 12278 | -7/Zion | Given A8's code to call for help 12334 | -7/Zion | Learned location of Extension (-4) 12795 | -7/Zion | Imprinted 12797 | -7/Zion | Declared Zion's savior 13104 | -7/Zion | Build established: Messiah-Mutant 13157 | -7/Zion | Entered Proximity Caves 13157 | -6/Proximity Caves | Accompanied by 7 allies 13683 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13754 | -6/Proximity Caves | Discovered exit to Factory (range 13) 13795 | -6/Proximity Caves | Entered Factory 13795 | -6/Factory | Accompanied by 3 allies 13795 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 13987 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 14012 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 14629 | -6/Factory | Discovered new exit (range 4) 14633 | -6/Factory | Identified exit to Factory 14808 | -6/Factory | Retrieved Zion intel report: Main Access 15094 | -6/Factory | Terminal network hard line cut 15342 | -6/Factory | Found Prototype Processor 15342 | -6/Factory | Identified Exp. Terrain Scan Processor 15349 | -6/Factory | Found Prototype Launcher 15350 | -6/Factory | Identified Rocket Array 15752 | -6/Factory | Entered another Factory area 15752 | -5/Factory | Evolved 2 slots: Utility x2 15886 | -5/Factory | Zion Offense Resupply teleported in 15925 | -5/Factory | Found Prototype Processor 15925 | -5/Factory | Identified Exp. Targeting Computer 16140 | -5/Factory | Retrieved Zion intel report: Active Terminals 16141 | -5/Factory | Zion Kinetic Resupply teleported in 16162 | -5/Factory | Garrison activated, responded to threat 17239 | -5/Factory | Terminal network hard line cut 18311 | -5/Factory | Discovered new exit (range 16) 19798 | -5/Factory | System corruption reached 10% 19820 | -5/Factory | Identified exit to Factory 19821 | -5/Factory | Entered another Factory area 19821 | -4/Factory | Evolved 2 slots: Utility x2 19971 | -4/Factory | Fabricated Adv. Weapon Cycler (x2) 20003 | -4/Factory | Discovered new exit (range 4) 20009 | -4/Factory | Identified exit to Research 20431 | -4/Factory | Discovered exit to Research (range 15) 21009 | -4/Factory | Found Quantum Capacitor 21090 | -4/Factory | Found Hvy. Reactive Plating 21240 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 21340 | -4/Factory | Terminal network hard line cut 21810 | -4/Factory | Lost 6 parts (2n2u2w) 22564 | -4/Factory | Lost 3 parts (1p2u) 22676 | -4/Factory | Discovered new exit (range 9) 22691 | -4/Factory | Identified exit to Extension 22864 | -4/Factory | Entered Extension 23284 | -4/Extension | Zion Fire squad teleported in 23447 | -4/Extension | Zion Recon squad teleported in 23799 | -4/Extension | Zion Light squad teleported in 23880 | -4/Extension | Zion Explosive Resupply teleported in 24068 | -4/Extension | Terminal network hard line cut 24208 | -4/Extension | Found Prototype Launcher 24208 | -4/Extension | Identified Mni. Smartbomb Launcher 24348 | -4/Extension | Spotted B-86 Titan 24366 | -4/Extension | Allies destroyed B-86 Titan 24393 | -4/Extension | Allies destroyed B-86 Titan 25099 | -4/Extension | Discovered exit to Research (range 11) 25101 | -4/Extension | Discovered new exit (range 7) 25128 | -4/Extension | Identified exit to Cetus 25352 | -4/Extension | Entered Cetus 25352 | -4/Cetus | Accompanied by 3 allies 25379 | -4/Cetus | Spotted Cetus Guard 25379 | -4/Cetus | Spotted Cetus Guard 25384 | -4/Cetus | Spotted Cetus Guard 25386 | -4/Cetus | Destroyed Cetus Guard 25390 | -4/Cetus | Allies destroyed Cetus Guard 25393 | -4/Cetus | Spotted Cetus Guard 25402 | -4/Cetus | Destroyed Cetus Guard 25412 | -4/Cetus | Destroyed Cetus Guard 25560 | -4/Cetus | Cetus Manufacturing Module disabled 25656 | -4/Cetus | Retrieved Zion intel report: Prototype Schematics 25657 | -4/Cetus | Zion Hacker squad teleported in 25726 | -4/Cetus | Zion Heavy Resupply teleported in 25745 | -4/Cetus | Zion Fire squad teleported in 25813 | -4/Cetus | Discovered new exit (range 15) 25836 | -4/Cetus | Identified exit to Archives 25872 | -4/Cetus | Spotted Cetus Guard 25872 | -4/Cetus | Spotted Cetus Guard 25873 | -4/Cetus | Spotted Cetus Guard 25876 | -4/Cetus | Spotted Cetus Guard 25894 | -4/Cetus | Destroyed Cetus Guard 25903 | -4/Cetus | Destroyed Cetus Guard 25916 | -4/Cetus | Destroyed Cetus Guard 25928 | -4/Cetus | Destroyed Cetus Guard 25959 | -4/Cetus | Discovered exit to Research (range 15) 25973 | -4/Cetus | Scared off Revision 17 26007 | -4/Cetus | Entered Research 26007 | -3/Research | Evolved 2 slots: Utility x2 26150 | -3/Research | Spotted B-86 Titan 26749 | -3/Research | System corruption reached 10% 26755 | -3/Research | Garrison activated, responded to threat 26814 | -3/Research | Lost 4 parts (1n2u1w) 26841 | -3/Research | Destroyed 9 combat bots 26955 | -3/Research | Destroyed B-86 Titan 27124 | -3/Research | Retrieved Zion intel report: Guard Positions 27200 | -3/Research | Fabricated Adv. Power Amplifier? 27226 | -3/Research | Terminal network hard line cut 27377 | -3/Research | Discovered new exit (range 3) 27378 | -3/Research | Identified exit to Research 27378 | -3/Research | Entered another Research area 27378 | -2/Research | Spotted B-90 Cyclops 27378 | -2/Research | Evolved 2 slots: Power x1, Utility x1 27389 | -2/Research | Zion Hover Resupply teleported in 27631 | -2/Research | Found Prototype Device 27631 | -2/Research | Identified Exp. Actuator Array 27703 | -2/Research | Spotted B-90 Cyclops 27708 | -2/Research | Retrieved Zion intel report: Branch Access 27708 | -2/Research | Identified exit to Quarantine 27735 | -2/Research | Crushed by falling debris 27744 | -2/Research | System corruption reached 10% 27775 | -2/Research | Crushed by falling debris 27782 | -2/Research | Crushed by falling debris 27805 | -2/Research | Core integrity fell below 50% 27837 | -2/Research | System corruption reached 30% 27838 | -2/Research | Core integrity fell below 20% 27859 | -2/Research | Zion Heavy squad teleported in 27864 | -2/Research | Lost 21 parts (2p5n10u4w) 27873 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- [ 1 : Explosive Resupply ] [ 2 : 28-G9G(Z)/Heavy(2) ] [ 3 : P3-29S(Z)/Heavy(2) ] [ 4 : QN-DDJ(p)/Hacker(3) ] [ 5 : MP-Y5F(z)/Light(3) ] [ 6 : EZ-XQ7(d)/Demo(2) ] >>\\ZION-DISPATCH-2 [ Target locked, reinforcements inbound... ] 27859_ 28-G9G(Z): "For Zion!" 27866_ P-80 Master destroyed. 27867_ 28-G9G(Z) system terminally corrupted. 27868_ P-80 Master fails to hack IC-H2U(Z). 27870_ Slug penetrates Wall. 27871_ IC-H2U(Z) system terminally corrupted. 27871_ Acquired 70 matter. 27872_ Acquired Imp. Antigrav System. 27872_ Penetrated by Slug. 27872_ Slug penetrates Wall. 27873_ Penetrated by Slug. [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????###?????????? | | ????????????????????????????????????? #?????????? | | ???###+###????????????????????#?????? #?????????? | | #+## #????????########????# ??""" #?????????? | | ########## = #????# """" #?????????? | | / #????# """" #?????????? | | ########## #????# """" #?????????? | | #### #????????# ] #????# """" #?????????? | | ???### ###????????# #?????? ##"???????? | | ?????# #??????????# ##??????? # "???????? | | ????## ####???????####+#;*##########+### "???????? | | ##### #???????# Y!= ! p w!!! "???????? | | #???????# @!! p =%!=* "??????>? | | #???????# hh =*=%! "???????? | | #???????# hh#######+####;##### "???????? | | #???????#u ????? ##???# "???????? | | ! ?? ???# ] ?????##"???????? | | ! ##### ##?### ???# """ #??????????????? | | ! #?????#????# ???# """ ] #??????????????? | | #??????????# ???+ """ #??????????????? | | ] #??????????# ???# """ #??????????????? | | #??????????# ???#= """ #??????????????? | | # #??????????# ????# #??????????????? | | # #??????????# ????# ?? ?? #??????????????? | | # +?????????+ ????##?##??###??????????????? | | # ####### ?????????? ????????????????????????????? | | # #??????????????????????????????????????????????? | | ? #??????????????????????????????????????????????? | | ? ???????????????????????????????????????????????? | | ? ???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 80 Coolant Potential 100 Energy Generation 35 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 1010 Power Amplification 50 Additional Mass Support 9 Armor Coverage 1650 Resistance: KI 40 Resistance: TH 20 Resistance: EM 25 Utility Shielding 66 Weapon Cycling 20 Melee Speed Boost 20 Phase Shifting 10 Evasion (%) 64 Targeting Accuracy 20 Target Analysis 8 Core Analysis 6 Armor Integrity Analysis 66 Recoil Reduction 4 Matter Filtering 30 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Rocket Launcher | -9/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Adv. Sensor Array | -8/Materials | Hacked Adv. Signal Interpreter | -8/Materials | Hacked Arm. Treads | -7/Factory | Scanalyzed Lgt. Neutrino Core | -4/Cetus | Z-intel Adv. Plasma Rifle | -4/Cetus | Z-intel Exp. Thermal Converter | -4/Cetus | Z-intel Adv. Myomer Leg | -4/Cetus | Z-intel Imp. Energy Well | -4/Cetus | Z-intel Exp. Melee Analysis Suite | -4/Cetus | Z-intel Imp. Lightning Gun | -4/Cetus | Z-intel Cld. Nuclear Pulse Thruster | -4/Cetus | Z-intel Adv. Power Amplifier | -4/Cetus | Z-intel Imp. Fusion Compressor | -4/Cetus | Z-intel Prc. Rocket Launcher | -4/Cetus | Z-intel Lrn. Phase Cannon | -4/Cetus | Z-intel Robot Schematics ------------------ None Fabricated ------------ Hrd. Medium Armor Plating | x1 | -7/Factory Adv. Weapon Cycler | x2 | -4/Factory | Preloaded Adv. Power Amplifier | x1 | -3/Research Alien Tech Used ----------------- None Achievements -------------- 20k Club Friend Of Zion Revising The Future Tank Turtlemind Universal Adapter Challenges ------------ None Game ------ Seed SkeletonKineticShifter Manual? 0 Play Time 07:57:49 Cumulative 69.8 hours Start 2020.08.27 @ 16:19:21 End 2020.08.31 @ 13:26:26 Sessions 49 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 40 Adventurer 1 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 34 Gallery% 41 Achievement% 38 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cb116584-c166-430e-b319-5f3c9e691c41