Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.27 @ 01:52:02 Player: Sebsebeleb Result: Destroyed by WJ-PWH(z) with Zionite Laser-S Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (107) 535 Value Destroyed (3044) 3044 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (398) 398 TOTAL SCORE: 7577 Bonus ------- High Alert Combat Kills 398 Cogmind --------- Core Integrity 0/700 Matter 207/300 Energy 43/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -7/Deep Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Makeshift Sensor Array Makeshift System Restoration Module Recalibrator Makeshift Axe Peak State ------------ > --- POWER ------------ Makeshift Power Source Makeshift Power Source > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Makeshift Leg > --- UTILITY ---------- Medium Storage Unit Medium Storage Unit Makeshift Sensor Array Improved Signal Interpreter Improved Shield Generator > --- WEAPON ----------- Heavy Beamcaster KE Penetrator > --- INVENTORY -------- Light Antimatter Reactor Improved Heat Sink Improved Signal Interpreter Makeshift System Shield Makeshift System Restoration Module Recalibrator Advanced Assault Cannon Advanced EMP Blaster Enhanced Flamer Makeshift Axe [Rating: 51] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Hover Unit Airjet Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Experimental Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Hardened Light Armor Plating Weapon Beam Cannon Energy Gun Improved Medium Laser Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Advanced EMP Blaster Special Weapon Flamer Impact Weapon Maul Slashing Weapon Makeshift Axe Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Slots Evolved 6 | . . . 2 2 2 . . . . Power 1 | . . . . . 1 . . . . Propulsion 2 | . . . 2 . . . . . . Utility 3 | . . . . 2 1 . . . . Weapon . | . . . . . . . . . . Parts Attached 173 | 6 5 8 32 35 44 19 4 12 8 Power 17 | 1 . 1 3 1 6 2 . 2 1 Engine 13 | 1 . 1 3 1 4 1 . 2 . Core 3 | . . . . . 2 1 . . . Reactor 1 | . . . . . . . . . 1 Propulsion 50 | 2 1 1 17 10 14 3 1 1 . Treads 5 | . . . 3 1 . 1 . . . Leg 40 | 2 1 1 10 9 13 2 1 1 . Wheel . | . . . . . . . . . . Hover 1 | . . . 1 . . . . . . Flight 4 | . . . 3 . 1 . . . . Utility 41 | 1 2 2 2 8 8 11 . 5 2 Device 24 | . 1 1 1 2 4 10 . 3 2 Storage 6 | 1 1 . 1 2 1 . . . . Processor 3 | . . 1 . 1 1 . . . . Hackware . | . . . . . . . . . . Protection 8 | . . . . 3 2 1 . 2 . Artifact . | . . . . . . . . . . Weapon 65 | 2 2 4 10 16 16 3 3 4 5 Energy Gun 24 | 2 . . 4 7 8 2 . . 1 Energy Cannon 7 | . 2 2 2 1 . . . . . Ballistic Gun 8 | . . . 2 2 3 . . 1 . Ballistic Cannon 10 | . . 2 1 . 3 1 1 . 2 Launcher 5 | . . . . 4 . . . . 1 Special Weapon 5 | . . . . . . . 2 2 1 Impact Weapon 2 | . . . . . 2 . . . . Slashing Weapon 3 | . . . . 2 . . . 1 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . . Unidentified Prototypes 8 | . . 1 3 1 2 . . 1 . Parts Lost 48 | . . 2 10 8 5 8 . . 15 Power 8 | . . 1 1 . 1 2 . . 3 Propulsion 17 | . . 1 6 4 1 1 . . 4 Utility 8 | . . . . . 2 2 . . 4 Weapon 15 | . . . 3 4 1 3 . . 4 Highest Loss Streak 15 | . . 1 4 7 2 7 . . 15 Average Slot Usage (%) 96 | . 97 99 97 96 93 99 100 97 92 Engine 12 | . 14 13 11 9 11 14 15 15 12 Treads 3 | . . . 12 2 . 5 . . . Leg 27 | . 27 27 24 33 29 23 29 30 26 Flight 1 | . . . 4 . . . . . . Device 6 | . 11 5 5 7 5 7 7 9 7 Storage 11 | . 14 14 5 11 9 15 15 15 15 Processor 7 | . . 7 11 9 7 7 7 7 7 Protection 3 | . . . . 4 6 6 7 5 5 Energy Gun 5 | . 8 . 12 8 7 2 . . 1 Energy Cannon 4 | . 19 22 3 . . . . . . Ballistic Gun 2 | . . . 4 6 1 . . . 6 Ballistic Cannon 3 | . . 5 . . 4 12 1 . . Special Weapon 1 | . . . . . . . 13 7 4 Naked Turns 4 | . . . . . . . . . 4 Heaviest Build 62 | 11 18 21 24 41 62 52 52 47 44 Greatest Support 74 | 20 20 20 40 53 72 72 72 74 74 Greatest Overweight (x) 5 | 1 1 1 5 2 1 . . . 2 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 12 | 6 8 8 8 12 12 12 12 12 12 Average Capacity 9 | 5 7 8 6 9 9 12 12 12 11 Most Carried 12 | 6 8 8 8 12 12 12 12 12 11 Average Carried 8 | 3 7 7 5 8 8 11 11 11 10 Final Capacity 12 | 6 8 8 4 8 12 12 12 12 4 Final Carried 12 | 6 8 8 4 8 12 12 12 11 4 Class Distribution -------------------- 49% | Mutant 41% | Scavenger-Mutant 8% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Derelict-Mutant | -7/Deep Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Matter Collected 2773 | 183 117 117 501 617 613 417 . 208 . Remotely . | . . . . . . . . . . Salvage Created 4009 | . 224 340 1111 1528 408 398 . . . Parts 200 | . 15 8 68 75 19 15 . . . Haulers Intercepted 7 | . 1 . 4 2 . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . 6 2 3 . Prevented 1 | . . . . . . . 1 . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 85 | . 4 8 26 29 9 9 . . . Melee 3 | . . . . 3 . . . . . Guns 45 | . 2 . 15 20 4 4 . . . Cannons 30 | . 2 8 9 2 4 5 . . . AOE 7 | . . . 2 4 1 . . . . Classes Destroyed 15 | . 4 1 2 5 1 2 . . . Worker 4 | . . . 1 3 . . . . . Builder 1 | . . . . 1 . . . . . Tunneler 1 | . . . . 1 . . . . . Hauler 7 | . 1 . 4 2 . . . . . Recycler 4 | . 1 . 2 . 1 . . . . Mechanic 1 | . . . . 1 . . . . . Watcher 4 | . 1 . 2 1 . . . . . Swarmer 33 | . 4 . 16 7 3 3 . . . Grunt 30 | . . 8 4 15 3 . . . . Duelist 1 | . . . . 1 . . . . . Protector 1 | . . . . 1 . . . . . Sentry 12 | . . . 6 5 1 . . . . Programmer 2 | . . . . . 2 . . . . Savage 3 | . . . . . . 3 . . . Butcher 2 | . . . . . . 2 . . . Mutant 1 | . . . . . . 1 . . . Best Kill Streak 17 | . 2 2 7 17 4 5 . . . Combat Bots Only 11 | . 2 2 7 11 4 5 . . . Max Kills in Single Turn 8 | . 1 1 2 8 1 1 . . . Gunslinging . | . . . . . . . . . . Exploded 3 | . . . 2 3 1 . . . . Melee 1 | . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Damage Taken 8451 | . 101 405 1542 1808 1479 1376 98 . 1642 Core 1210 | . 13 108 231 143 138 184 . . 393 Absorbed by Shields 243 | . . . . . . 166 . . 77 Core Remaining (%) 66 | 100 . 51 42 74 . . . . . Volleys Fired 328 | . 18 26 98 81 65 28 . . 12 Largest 2 | . 2 2 2 2 2 2 . . 2 Hottest 131 | . 120 120 131 130 126 113 . . 114 Shots Fired 606 | . 34 52 181 150 121 48 . . 20 Gun 388 | . 12 . 114 136 89 21 . . 16 Cannon 212 | . 22 52 67 8 32 27 . . 4 Launcher 6 | . . . . 6 . . . . . Special . | . . . . . . . . . . Kinetic 210 | . . 8 65 63 32 27 . . 15 Thermal 290 | . 27 44 116 61 30 7 . . 5 Explosive . | . . . . . . . . . . Electromagnetic 106 | . 7 . . 26 59 14 . . . Robot Hit Streak 13 | . 6 12 13 12 9 5 . . 4 Robot Miss Streak 7 | . 5 2 7 5 5 3 . . 3 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 6 | . . . 2 3 1 . . . . Max Gunslinging Chain 1 | . . . 1 1 1 . . . . Shots Hit Robots 374 | . 14 36 87 120 78 29 . . 10 Core Hits 199 | . 8 12 44 73 35 23 . . 4 Critical Hits 11 | . 1 2 1 . 3 3 . . 1 Critical Kills 2 | . 1 . . . . 1 . . . Critical Parts Destroyed 8 | . . 2 1 . 3 1 . . 1 Melee Attacks 17 | . . . 1 6 10 . . . . Impact 10 | . . . . . 10 . . . . Slashing 6 | . . . . 6 . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7701 | . 178 750 1895 2622 1111 828 . . 317 Guns 3858 | . 71 . 1006 1605 593 346 . . 237 Cannons 2532 | . 107 662 719 168 353 443 . . 80 Explosions 1128 | . . 88 170 666 165 39 . . . Melee 183 | . . . . 183 . . . . . Ramming . | . . . . . . . . . . Kinetic 2249 | . . 118 446 618 353 443 . . 271 Thermal 3673 | . 131 632 1324 1047 360 133 . . 46 Explosive 85 | . . . . . 85 . . . . Electromagnetic 1511 | . 47 . 125 774 313 252 . . . Impact . | . . . . . . . . . . Slashing 183 | . . . . 183 . . . . . Piercing . | . . . . . . . . . . Highest Corruption 12 | . . . . 2 8 12 12 12 . Average Corruption 8 | . . . . 2 6 11 12 12 . Corruption Purged . | . . . . . . . . . . Effects 116 | . . . . 6 34 49 25 2 . Message Errors 25 | . . . . 2 9 12 2 . . Matter Fused 23 | . . . . . 5 9 9 . . Heat Flow Errors 11 | . . . . 1 3 4 3 . . Energy Discharges 7 | . . . . . 1 4 1 1 . Parts Rejected 2 | . . . . . 2 . . . . Data Loss (minor) 14 | . . . . 2 4 7 . 1 . Data Loss (major) 3 | . . . . . 1 2 . . . Misfires 2 | . . . . . 2 . . . . Alerts 1 | . . . . . . . 1 . . Misdirections 13 | . . . . . . 4 9 . . Targeting Errors 14 | . . . . 1 7 6 . . . Weapon Failures 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 109 | . . 15 8 22 58 6 . . . Projectiles 15 | . . 7 8 . . . . . . Explosions 94 | . . 8 . 22 58 6 . . . Melee . | . . . . . . . . . . Knockbacks 8 | . . 1 1 . 4 2 . . . Impact . | . . . . . . . . . . Kinetic 8 | . . 1 1 . 4 2 . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 471 | . . . 60 210 146 55 . . . Shots 13 | . . . 2 8 2 1 . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 421 | . 262 421 398 243 312 300 233 . 184 Average Temperature 108 | . 64 161 85 66 137 139 93 . 105 Received Heat Transfer 1740 | . . 231 225 621 186 . 18 . 459 Effects 21 | . . 3 4 1 11 2 . . . Shutdowns 1 | . . . 1 . . . . . . Energy Bleed 8 | . . 2 . 1 3 2 . . . Interference 11 | . . . 3 . 8 . . . . Short Circuit 1 | . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 7 | . . . . 3 3 1 . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 10 | . . 4 3 2 1 . . . . Heat Transferred 6854 | . 296 1247 2492 1887 642 272 . . 18 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 10 | . . . 1 7 1 1 . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Peak Influence 871 | . 202 100 543 871 395 . . . . Initial 379 | . . 3 35 203 379 . . . . Average 275 | . 65 61 344 628 224 . . . . Maximum Alert Level 3 | . 1 . 2 3 1 . . . . Low Security (%) 46 | 100 99 100 13 . 58 . . . . Level 1 27 | . . . 40 15 41 . . . . Level 2 20 | . . . 45 43 . . . . . Level 3 5 | . . . . 41 . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 16 | . 1 . 5 5 5 . . . . Investigation 7 | . 1 . 2 2 2 . . . . Extermination 2 | . . . . . 2 . . . . Reinforcement 4 | . . . 3 1 . . . . . Assault 2 | . . . . 2 . . . . . Garrison 1 | . . . . . 1 . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Distress Signals 4 | . . . 1 3 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 141 | . 10 11 43 49 10 9 3 . 6 Peak Tracking Total 10 | . 4 2 8 10 4 5 7 . 6 Tactical Retreats 15 | . 2 3 5 5 . . . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Traps Triggered 4 | . 1 . . 1 2 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Machines Disabled 11 | . . 3 3 3 2 . . . . Max in Single Turn 2 | . . 2 1 1 2 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Machines Accessed 27 | . 6 1 9 3 7 . 1 . . Terminals 18 | . 4 1 7 3 3 . . . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . 1 . 1 . . . . . . Recycling Units 6 | . 1 . 1 . 4 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 75 | . 15 5 28 10 16 . 1 . . Successful 31 | . 11 2 8 5 4 . 1 . . Failed 44 | . 4 3 20 5 12 . . . . Catastrophic 11 | . . 1 4 4 2 . . . . Database Lockouts . | . . . . . . . . . . Manual 44 | . 6 4 17 10 3 . . 4 . Terminals 58 | . 11 5 24 10 8 . . . . Fabricators . | . . . . . . . . . . Repair Stations 5 | . 2 . 3 . . . . . . Recycling Units 11 | . 2 . 1 . 8 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 19 | . 7 2 2 5 2 . 1 . . Record 2 | . . 1 . . 1 . . . . Prototype ID Bank 4 | . 2 . 1 1 . . . . . Open Door 1 | . . . . . . . 1 . . Branch Access Points 5 | . 2 1 . 2 . . . . . Terminal Index 3 | . 1 . . 1 1 . . . . Repair Station Index 1 | . . . 1 . . . . . . Transport Status 1 | . 1 . . . . . . . . Hauler Manifests 2 | . 1 . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 4 | . 2 . 2 . . . . . . Scan Component 2 | . 1 . 1 . . . . . . Repair 2 | . 1 . 1 . . . . . . Recycling Unit Hacks 5 | . 2 . 1 . 2 . . . . Report Inventory 4 | . 1 . 1 . 2 . . . . Retrieve Components 1 | . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 3 | . . . 3 . . . . . . Terminals 3 | . . . 3 . . . . . . Assimilate 3 | . . . 3 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 24 | . 6 1 7 3 7 . . . . Full Trace Events 9 | . 1 . 4 2 2 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . 1 . 1 . . . . . . Time 126 | . 26 . 100 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 3 | . 3 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . 1 . . . . . . Non-combat 1 | . . . 1 . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied 1 | . . . 1 . . . . . . find_recycling 1 | . . . 1 . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 5 | . . 2 . . . 1 . 2 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Turns Passed 8888 | 84 528 1008 1969 863 1822 960 449 964 241 Spaces Moved 5374 | 59 352 704 1020 349 1003 616 358 754 159 Core 14 | 2 . . 3 . . . . . 9 Treads 338 | . . . 338 . . . . . . Legs 5022 | 57 352 704 679 349 1003 616 358 754 150 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 50 Average Speed 123 | 118 120 124 133 120 120 120 120 122 123 Slowest Speed 300 | 120 150 150 300 180 150 120 120 125 170 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . . Exploration Rate (%) 52 | 6 53 98 73 36 24 69 53 75 33 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 2 | . . 1 . . . . . 1 . Known Exits Taken 8 | . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . Scrap Searched 6 | . . 1 . . . 2 . 3 . Spaces Dug 9 | . . . . . 9 . . . . Terrain Destroyed 118 | . . 8 22 24 48 16 . . . Melee 8 | . . . . . 8 . . . . Projectile 36 | . . 1 18 1 9 7 . . . AOE 74 | . . 7 4 23 31 9 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Total 6959 | 70 423 780 1446 631 1475 783 378 791 182 Wait 868 | . 27 34 249 119 314 110 5 7 3 Move 5365 | 58 351 703 1019 348 1002 615 357 753 159 Hop . | . . . . . . . . . . Pick Up 92 | 6 12 4 15 20 14 9 5 7 . Fast Attach 61 | 6 4 2 17 9 17 1 1 4 . Attach 40 | . . 2 8 12 6 7 . 1 4 Detach 12 | . 1 1 4 4 2 . . . . Swap 72 | . 1 4 7 14 21 11 3 7 4 Drop 104 | . 9 4 28 18 24 2 7 12 . Fire 328 | . 18 26 98 81 65 28 . . 12 Melee 17 | . . . 1 6 10 . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -7/Deep Caves History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 109 | -10/Materials | Identified exit to Mines 290 | -10/Materials | Discovered new exit (range 16) 310 | -10/Materials | Build established: Mutant 329 | -10/Materials | Repaired ECM Suite 548 | -10/Materials | Discovered new exit (range 9) 613 | -10/Materials | Entered Mines 649 | -10/Mines | Learned Materials terminal intel 678 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 681 | -10/Mines | Found Prototype Device 681 | -10/Mines | Identified Exp. Sensor Array 919 | -10/Mines | Learned location of Zion (-7) 1255 | -10/Mines | Discovered new exit (range 15) 1271 | -10/Mines | Identified exit to Materials 1409 | -10/Mines | Discovered exit to Materials (range 9) 1621 | -10/Mines | Entered Materials 1621 | -9/Materials | Evolved 2 slots: Propulsion x2 1622 | -9/Materials | Loaded intel: 11 terminal locations 1942 | -9/Materials | Destroyed 7 combat bots 2254 | -9/Materials | Lost 4 parts (1p2n1w) 2254 | -9/Materials | Core integrity fell below 50% 2277 | -9/Materials | Build established: Scavenger-Mutant 2318 | -9/Materials | Lost 3 parts (2n1w) 2406 | -9/Materials | Discovered new exit (range 6) 2413 | -9/Materials | Identified exit to Materials 2668 | -9/Materials | Repaired Broken Exp. Sensor Array 2986 | -9/Materials | Discovered exit to Materials (range 16) 3590 | -9/Materials | Entered another Materials area 3590 | -8/Materials | Evolved 2 slots: Utility x2 3811 | -8/Materials | Destroyed 9 combat bots 3990 | -8/Materials | First assault squad dispatched 4131 | -8/Materials | Lost 7 parts (4n3w) 4133 | -8/Materials | Destroyed 11 combat bots 4372 | -8/Materials | Discovered new exit (range 10) 4443 | -8/Materials | Identified exit to Factory 4453 | -8/Materials | Entered Factory 4453 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4895 | -7/Factory | Build established: Mutant 5001 | -7/Factory | Garrison activated, responded to threat 6048 | -7/Factory | Discovered new exit (range 10) 6059 | -7/Factory | Identified exit to Lower Caves 6275 | -7/Factory | Entered Lower Caves 6363 | -7/Lower Caves | Attacked by a faux Warlord 6381 | -7/Lower Caves | Crushed by falling debris 6381 | -7/Lower Caves | System corruption reached 10% 6414 | -7/Lower Caves | Lost 7 parts (2p1n2u2w) 6641 | -7/Lower Caves | Build established: Scavenger-Mutant 6719 | -7/Lower Caves | Learned location of 1 exit from Factory 7222 | -7/Lower Caves | Discovered new exit (range 8) 7231 | -7/Lower Caves | Identified exit to Lower Caves 7235 | -7/Lower Caves | Entered another Lower Caves area 7351 | -7/Lower Caves | Discovered new exit (range 6) 7356 | -7/Lower Caves | Identified exit to Factory 7497 | -7/Lower Caves | Encountered a Warlord checkpoint 7572 | -7/Lower Caves | Build established: Mutant 7679 | -7/Lower Caves | Discovered new exit (range 6) 7682 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 7683 | -7/Lower Caves | Identified exit to Zion 7684 | -7/Lower Caves | Entered Zion 7734 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 7744 | -7/Zion | System corruption cleaned by Quarantine Array 7850 | -7/Zion | Learned Factory recycling unit intel 7859 | -7/Zion | Found Prototype Device 7860 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 7969 | -7/Zion | Learned location of Warlord (-4) 8135 | -7/Zion | Learned location of 1 exit from Lower Caves 8366 | -7/Zion | Build established: Derelict-Mutant 8626 | -7/Zion | Opened final containment barrier to the Deep Caves 8645 | -7/Zion | Discovered new exit (range 3) 8645 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 8646 | -7/Zion | Identified exit to Deep Caves 8648 | -7/Zion | Entered Deep Caves 8829 | -7/Deep Caves | Attacked by Z-Imprinter 8830 | -7/Deep Caves | Core integrity fell below 50% 8876 | -7/Deep Caves | Z-Facility disabled 8877 | -7/Deep Caves | Core integrity fell below 20% 8885 | -7/Deep Caves | Released all parts (2) 8889 | -7/Deep Caves | Destroyed by WJ-PWH(z) with Zionite Laser-S Last Messages --------------- 08845_ Hvy. Beamcaster destroyed. 08849_ Imp. Carbon-fiber Leg destroyed. 08849_ Mak. Power Source destroyed. 08849_ Slug penetrates Z-Imprinter. 08852_ Imp. Carbon-fiber Leg destroyed. 08852_ Lgt. Antimatter Reactor destroyed. 08852_ Slug penetrates Y2-B9K(z). 08854_ Imp. Carbon-fiber Leg destroyed. 08860_ Imp. Heat Sink destroyed. 08860_ Imp. Shield Generator destroyed. 08870_ Slug penetrates Z-Imprinter. 08872_ Mak. Leg destroyed. 08874_ Slug penetrates Z-Imprinter. 08876_ Z-Facility disabled. 08876_ KE Penetrator destroyed. 08880_ Adv. Assault Cannon destroyed. 08881_ Enh. Flamer destroyed. 08883_ Med. Storage Unit destroyed. 08885_ Released Med. Storage Unit. 08885_ Released Imp. Signal Interpreter. 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"""" """"""" | | ?????????? """" """"" | | ?????????? @"""" """ | | ?????????? """" = | | ?????????? """""""""""% | | ?????????? """""" "" | | ?????????? I !!! | | ?????????? ] | | ??????????? | | ??????????? | | ???????????? | | ???????????? | | ???????????? ##### | | ?????????????## zz### ####???### | | ??????????????# ??## ##????????### | | ??????????????###????### #####???????????? | | ???????????????????????###########???????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 29 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 30 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 600 Resistance: TH 10 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer Let's See Who's Tougher Signs Are For Wimps Challenges ------------ None Game ------ Seed VisualNuclearPurifier Manual? 0 Play Time 02:15:46 Cumulative 32.6 hours Start 2021.06.24 @ 15:38:00 End 2021.06.27 @ 01:52:02 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 35 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 20/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a3be5dbc-2c96-40e5-a735-66ef8df8aff3