Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.31 @ 21:13:07 Player: Vladmirangel Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (28) 140 Value Destroyed (1006) 1006 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1323) 1323 TOTAL SCORE: 7009 Bonus ------- Follower Combat Kills 223 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 176/300 Energy 99/100 System Corruption 5% Temperature Cool (18) Movement Core (250) Ox4 Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Medium Storage Unit Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Medium Storage Unit Core Analyzer Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- (None) > --- INVENTORY -------- Light Angular Momentum Engine Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Medium Storage Unit Hacking Drone Bay [Rating: 52] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Flight Unit Nuclear Pulse Thruster Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Ripper Ballistic Gun Light Assault Rifle Special Weapon Molecular Deconstructor Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 ------- Run | Jun Mat Min Mat Min Zio Pro Fac DSF Fac Upp Slots Evolved 10 | . . . 2 . . . 6 . 2 . Power 1 | . . . . . . . . . 1 . Propulsion 4 | . . . 2 . . . 2 . . . Utility 5 | . . . . . . . 4 . 1 . Weapon . | . . . . . . . . . . . Parts Attached 101 | 5 9 4 16 . 5 14 6 24 15 3 Power 12 | . 1 1 2 . . 3 . 2 3 . Engine 7 | . 1 . 2 . . 2 . 1 1 . Core 5 | . . 1 . . . 1 . 1 2 . Reactor . | . . . . . . . . . . . Propulsion 49 | 2 4 2 10 . 1 7 . 15 8 . Treads 15 | . 2 . 2 . . 5 . 6 . . Leg 15 | 2 . 2 8 . 1 2 . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 19 | . 2 . . . . . . 9 8 . Utility 26 | 1 2 . 2 . 2 1 4 7 4 3 Device 7 | . 1 . 1 . 1 . . 1 3 . Storage 2 | 1 . . . . . . . 1 . . Processor 3 | . 1 . . . . . 2 . . . Hackware . | . . . . . . . . . . . Protection 14 | . . . 1 . 1 1 2 5 1 3 Artifact . | . . . . . . . . . . . Weapon 14 | 2 2 1 2 . 2 3 2 . . . Energy Gun . | . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 7 | 2 2 1 2 . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon 1 | . . . . . . 1 . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 6 | . . . . . 2 2 2 . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 1 . . . . Parts Lost 45 | . . 1 5 . . 4 . 20 11 4 Power 5 | . . . 1 . . 1 . 1 2 . Propulsion 24 | . . . 3 . . 2 . 11 6 2 Utility 13 | . . . 1 . . 1 . 6 3 2 Weapon 3 | . . 1 . . . . . 2 . . Highest Loss Streak 16 | . . 1 4 . . 3 . 16 10 5 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 90 | . 97 99 94 100 99 92 84 62 35 7 Engine 8 | . 13 2 6 11 11 9 . 1 1 . Core 1 | . . 11 2 . . . 6 3 1 . Treads 12 | . 25 5 2 . . 25 20 7 . . Leg 23 | . 1 21 39 44 44 17 6 2 . . Flight 1 | . . . . . . . . 13 19 2 Device 1 | . 3 14 8 . . . . . 1 . Storage 10 | . 14 14 11 11 11 11 6 4 2 . Processor 1 | . 10 . . . . . 13 6 . . Protection 8 | . . . 1 11 10 11 18 14 7 4 Ballistic Gun 6 | . 27 28 22 22 1 . . . . . Special Weapon 1 | . . . . . . 4 . . . . Slashing Weapon 10 | . . . . . 20 12 13 5 . . Naked Turns 57 | . . . . . . . . . 45 12 Heaviest Build 44 | 7 14 14 20 20 25 30 41 44 34 14 Greatest Support 112 | 20 40 40 43 43 43 96 68 112 36 4 Greatest Overweight (x) 4 | . 1 . . . . . . 2 1 4 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 8 10 10 5 Average Capacity 7 | 7 8 8 8 8 8 8 8 7 7 5 Most Carried 10 | 6 8 8 8 8 8 8 7 10 10 4 Average Carried 7 | 4 7 7 6 8 7 7 1 3 6 2 Final Capacity 10 | 8 8 8 8 8 8 8 8 10 5 5 Final Carried 10 | 5 8 8 8 8 8 7 1 10 4 1 Class Distribution -------------------- 71% | Scavenger-Mutant 24% | Mutant 4% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Mutant | -6/DSF Mutant | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 ----------- Run | Jun Mat Min Mat Min Zio Pro Fac DSF Fac Upp Matter Collected 1278 | 220 212 130 161 . 15 300 . 156 84 . Remotely . | . . . . . . . . . . . Salvage Created 1289 | . 104 254 247 . . 602 . 82 . . Parts 54 | . 7 13 10 . . 22 . 2 . . Haulers Intercepted 1 | . . . 1 . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . 26 . . . . Prevented 6 | . . . . . . 6 . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 ------- Run | Jun Mat Min Mat Min Zio Pro Fac DSF Fac Upp Combat Hostiles Destroyed 25 | . 2 7 5 . . 10 . 1 . . Melee 8 | . . . . . . 7 . 1 . . Guns 14 | . 2 7 5 . . . . . . . Classes Destroyed 9 | . 2 2 2 . . 3 . . . . Hauler 1 | . . . 1 . . . . . . . Recycler 1 | . . 1 . . . . . . . . Watcher 1 | . 1 . . . . . . . . . Swarmer 7 | . . 5 . . . 2 . . . . Grunt 12 | . 2 2 4 . . 4 . . . . Duelist 1 | . . . 1 . . . . . . . Specialist 2 | . . . . . . 1 . 1 . . Hunter 2 | . . . . . . 2 . . . . Programmer 1 | . . . . . . 1 . . . . Best Kill Streak 4 | . 1 4 3 . . 4 . 1 . . Combat Bots Only 4 | . 1 4 3 . . 4 . 1 . . Max Kills in Single Turn 2 | . 1 2 1 . . 1 . 1 . . Gunslinging 1 | . . 1 . . . . . . . . Exploded . | . . . . . . . . . . . Melee 1 | . . . . . . 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -------- Run | Jun Mat Min Mat Min Zio Pro Fac DSF Fac Upp Damage Taken 7940 | . 98 377 583 . . 1581 . 2753 1076 1472 Core 1636 | . 21 17 65 . . 105 . 417 357 654 Absorbed by Shields 22 | . . . . . . . . 22 . . Core Remaining (%) 72 | 100 . 84 . . . 57 . 50 . . Volleys Fired 105 | . 24 24 38 . . 19 . . . . Largest 2 | . 2 2 2 . . 1 . . . . Hottest 40 | . 40 40 40 . . . . . . . Shots Fired 191 | . 48 48 76 . . 19 . . . . Gun 172 | . 48 48 76 . . . . . . . Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special 19 | . . . . . . 19 . . . . Kinetic 172 | . 48 48 76 . . . . . . . Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 9 | . 7 5 9 . . 8 . . . . Robot Miss Streak 3 | . 2 3 3 . . 2 . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets 4 | . . 3 1 . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . Shots Hit Robots 126 | . 19 24 53 . . 24 . 6 . . Core Hits 50 | . 8 15 15 . . 9 . 3 . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 4 | . . . . . . 1 . 3 . . Sever 4 | . . . . . . 1 . 3 . . Melee Attacks 37 | . . . . . 1 27 . 9 . . Impact . | . . . . . . . . . . . Slashing 37 | . . . . . 1 27 . 9 . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 4 | . . . . . . 3 . 1 . . Damage Inflicted 1763 | . 230 264 431 . . 617 . 210 11 . Guns 918 | . 230 257 431 . . . . . . . Cannons . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 827 | . . . . . . 617 . 210 . . Ramming 18 | . . 7 . . . . . . 11 . Kinetic 918 | . 230 257 431 . . . . . . . Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing 827 | . . . . . . 617 . 210 . . Piercing . | . . . . . . . . . . . Highest Corruption 5 | . . . . . . 3 . 1 5 5 Average Corruption 2 | . . . . . . 2 . 1 4 5 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 9 | . . . . . . 2 . 2 3 2 Message Errors 3 | . . . . . . 1 . . 1 1 Matter Fused 2 | . . . . . . . . . 2 . Heat Flow Errors 2 | . . . . . . . . 1 . 1 Data Loss (minor) 2 | . . . . . . 1 . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 5 | . . . . . . . . . 5 . Shots . | . . . . . . . . . . . Rammed 3 | . . . . . . . . 1 2 . Targets Rammed 4 | . . 1 . . . . . 1 2 . Kicked 1 | . . 1 . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 601 | . 6 5 . . . . . 109 601 106 Average Temperature 280 | . 6 5 . . . . . 24 325 68 Received Heat Transfer 777 | . 54 63 135 . . 93 . 108 135 189 Effects 17 | . . . . . . . . . 17 . Shutdowns 3 | . . . . . . . . . 3 . Energy Bleed 2 | . . . . . . . . . 2 . Interference 1 | . . . . . . . . . 1 . Matter Decay 1 | . . . . . . . . . 1 . Short Circuit 2 | . . . . . . . . . 2 . Damage (minor) 5 | . . . . . . . . . 5 . Damage (major) 3 | . . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 ------- Run | Jun Mat Min Mat Min Zio Pro Fac DSF Fac Upp Peak Influence 362 | . 87 186 169 65 . . 31 21 362 . Initial 72 | . . 11 72 65 . . 31 21 4 . Average 80 | . 28 148 120 65 . . 31 10 149 . Maximum Alert Level 1 | . . . . . . . . . 1 . Low Security (%) 95 | 100 100 100 100 100 . . 100 100 67 . Level 1 4 | . . . . . . . . . 32 . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 5 | . 1 . 1 . . . . 1 2 . Investigation 2 | . . . 1 . . . . . 1 . Extermination . | . . . . . . . . . . . Reinforcement 3 | . 1 . . . . . . 1 1 . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 --------- Run | Jun Mat Min Mat Min Zio Pro Fac DSF Fac Upp Distress Signals . | . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 93 | . 6 8 9 . . 18 . 9 27 16 Peak Tracking Total 12 | . 2 5 4 . . 6 . 4 12 10 Tactical Retreats 14 | . 1 . . . . 3 . 2 6 2 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 ------- Run | Jun Mat Min Mat Min Zio Pro Fac DSF Fac Upp Traps Triggered 3 | . . . 1 . . . . 1 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . 1 . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 ---------- Run | Jun Mat Min Mat Min Zio Pro Fac DSF Fac Upp Machines Disabled 1 | . . . . . . 1 . . . . Max in Single Turn 1 | . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 --------- Run | Jun Mat Min Mat Min Zio Pro Fac DSF Fac Upp Machines Accessed 3 | . . . 1 . . . 1 . 1 . Terminals 3 | . . . 1 . . . 1 . 1 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 3 | . . . 1 . . . 1 . 1 . Successful 3 | . . . 1 . . . 1 . 1 . Failed . | . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 8 | . . . . . . 1 . . 7 . Terminals 3 | . . . 1 . . . 1 . 1 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 3 | . . . 1 . . . 1 . 1 . Open DSF 2 | . . . . . . . 1 . 1 . Emergency Access Points 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections . | . . . . . . . . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . 14 . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 ------------ Run | Jun Mat Min Mat Min Zio Pro Fac DSF Fac Upp Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -------- Run | Jun Mat Min Mat Min Zio Pro Fac DSF Fac Upp Total Allies 6 | . . . . . 4 . . . 2 . Largest Group 4 | . . . . . 4 4 . . 2 . Highest-Rated Group 170 | . . . . . 157 157 . . 170 . Highest-Rated Ally 85 | . . . . . 40 40 . . 85 . Zionite Dispatches 1 | . . . . . . . . . 1 . Heavy 1 | . . . . . . . . . 1 . Total Orders . | . . . . . . . . . . . Ally Attacks 28 | . . . . . . 17 . . 11 . Total Damage 1079 | . . . . . . 492 . . 587 . Kills 9 | . . . . . . 4 . . 5 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 ------- Run | Jun Mat Min Mat Min Zio Pro Fac DSF Fac Upp Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . 2 1 . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . 1 . Branch Access 1 | . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 ------------- Run | Jun Mat Min Mat Min Zio Pro Fac DSF Fac Upp Turns Passed 4692 | 58 496 228 376 5 1420 1560 39 198 235 77 Spaces Moved 3439 | 46 258 120 186 5 1164 879 20 183 462 116 Core 168 | 16 . . . . . . . 21 88 43 Treads 879 | . 233 5 . . . 576 20 45 . . Legs 1821 | 30 18 115 186 5 1164 303 . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 571 | . 7 . . . . . . 117 374 73 Fastest Speed 25 | 50 112 120 120 120 120 120 166 25 25 35 Average Speed 114 | 95 155 121 120 120 120 150 166 65 37 65 Slowest Speed 250 | 120 160 160 120 120 120 170 166 166 115 250 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 4 | . . . . . . . . . 4 . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 34 | 3 33 20 17 5 88 82 1 92 16 27 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 2 | . . . . . 2 . . . . . Known Exits Taken 2 | . . . . . . . 1 . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . Scrap Searched 2 | . . . . . 1 1 . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 --------- Run | Jun Mat Min Mat Min Zio Pro Fac DSF Fac Upp Total 3980 | 60 311 162 280 4 1189 1057 26 252 520 119 Wait 159 | . 3 . 21 . . 105 . 1 29 . Move 3422 | 45 257 119 185 4 1163 878 19 182 454 116 Hop 3 | . . . . . . . . . 3 . Pick Up 98 | 10 11 7 14 . 10 7 . 32 7 . Fast Attach 15 | . 1 1 . . . 6 . 2 5 . Attach 78 | 5 6 3 14 . 2 8 6 21 10 3 Detach 1 | . . . . . . 1 . . . . Swap 8 | . 2 . 2 . 3 . . 1 . . Drop 55 | . 7 7 6 . 10 10 1 4 10 . Fire 105 | . 24 24 38 . . 19 . . . . Melee 32 | . . . . . 1 23 . 8 . . Ram 2 | . . . . . . . . . 2 . Kick 1 | . . 1 . . . . . . . . Crush 1 | . . . . . . . . 1 . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Ext / DSF) -6/DSF -5/Factory (discovered 3 exits: [*Fac] / *Upp x2) -5/Upper Caves History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 16) 59 | -11/Junkyard | Entered Materials 301 | -10/Materials | Build established: Mutant 360 | -10/Materials | Discovered new exit (range 4) 555 | -10/Materials | Entered Mines 768 | -10/Mines | Discovered new exit (range 6) 783 | -10/Mines | Entered Materials 783 | -9/Materials | Evolved 2 slots: Propulsion x2 897 | -9/Materials | Lost 4 parts (1p2n1u) 1145 | -9/Materials | Discovered new exit (range 12) 1159 | -9/Materials | Entered Mines 1160 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1162 | -9/Mines | Build established: Scavenger-Mutant 1164 | -9/Mines | Entered Zion 1433 | -7/Zion | Learned 4 Factory zone layouts 1444 | -7/Zion | Learned location of Data Miner (-6) 1932 | -7/Zion | Imprinted 1934 | -7/Zion | Declared Zion's savior 2275 | -7/Zion | Given the Hacking Drone Bay 2278 | -7/Zion | Found Prototype Device 2279 | -7/Zion | Identified Hacking Drone Bay 2333 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2457 | -7/Zion | Given A8's code to call for help 2558 | -7/Zion | Discovered new exit (range 11) 2584 | -7/Zion | Entered Proximity Caves 2584 | -6/Proximity Caves | Accompanied by 4 allies 2645 | -6/Proximity Caves | Learned Factory garrison access intel 2881 | -6/Proximity Caves | Spotted B-75 Beast 2911 | -6/Proximity Caves | Attracted the attention of an 0b10 base 3263 | -6/Proximity Caves | Lost 3 parts (2n1u) 3437 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 3448 | -6/Proximity Caves | Found Prototype Special Weapon 3450 | -6/Proximity Caves | Identified Molecular Deconstructor 4040 | -6/Proximity Caves | Caught by Unaware searching for contraband prototypes 4136 | -6/Proximity Caves | Discovered new exit (range 4) 4144 | -6/Proximity Caves | Entered Factory 4144 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 4145 | -6/Factory | Identified exit to Extension 4146 | -6/Factory | Loaded intel: 4 garrison access locations 4181 | -6/Factory | Identified exit to DSF 4183 | -6/Factory | Entered DSF 4240 | -6/DSF | Additional patrols routed to DSF 4303 | -6/DSF | Discovered new exit (range 14) 4325 | -6/DSF | Lost 16 parts (1p8n5u2w) 4381 | -6/DSF | Entered Factory 4381 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4437 | -5/Factory | Discovered new exit (range 4) 4441 | -5/Factory | Retrieved Zion intel report: Branch Access 4441 | -5/Factory | Identified exit to Upper Caves 4511 | -5/Factory | Released all parts (5) 4539 | -5/Factory | Zion Heavy squad teleported in 4541 | -5/Factory | Lost 10 parts (1p6n3u) 4616 | -5/Factory | Entered Upper Caves 4621 | -5/Upper Caves | Spotted B-75 Beast 4645 | -5/Upper Caves | Core integrity fell below 50% 4680 | -5/Upper Caves | Core integrity fell below 20% 4693 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- System corrupted: Matter fused (-5). K-01 Serf cleans the Construction Platform. U-05 Engineer destroyed. Construction Platform disabled. Slug penetrates Construction Platform. K-01 Serf collects debris. Penetrated by Slug. Lgt. Nuclear Core destroyed. Acquired Imp. Deuterium Engine. Dropped Imp. Deuterium Engine. Slug penetrates Wall. LOCATION=UPPER CAVES GOAL=ESCAPE Adv. Cooling System destroyed. J< 5HU7 Critical hit (Destroy). System corrupted: Heat flow error (+142). Imp. Medium Armor Plating destroyed. Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ????????????????????????????????? #???????????## | | ?????????????????????????????????# #??????????## | | ?????????????????????????????????# #????????## | | ?????????????????????????????????# #???????## | | ?????????????????????????????????# ######### | | ?????????????????????????????????# ## # | | ???????????????????????????????### #### #? | | ??????????????????????????????## #### ##? | | ??????????????????????????????# #### #?# | | ??????????????????????????????# #### ### | | ??????????????????????????????## #### | | ???????????????????????????????## #### | | ????????????????????????????????## #?## ## | | ?????????????????????????????????## ##??####? | | ??????????????????????????#######?## ###???????? | | ??????????????????????????# #### ##?????????? | | ??????????????????????????# ##?????????? | | ??????????????????????????# #????????? | | ??????????????????????????# #??????? | | ??????????????????????????# #??????# | | ???????????? ?????????????# ##??????# | | ??????????? ??????????### ##????????# | | ??????????? ??????##### ##??????#??# | | ?????????? ##### ### ##??### #???? | | ?????????? ## gg ## ###???? | | ?????????? @ g ???? | | ?????????? ###### l ## ??? | | ????????????????????????# ### ##### ???? | | ????????????????????????# s sg## ##??#?????? | | ????????????????????????##### s ##?? ##????? | | ????????????????????????????##sg #####? #????? | | ????????????????????????????## ##??? #????? | | ????????????????????????????# ### #?????? | | ????????????????????????????## #??????? | | ?????????????????????????????# #??????? | | ?????????????????????????????# ##??????? | | ?????????????????????????????## ##???????? | | ??????????????????????????????## ########????????? | | ???????????????????????????????###???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 825 Resistance: EM 15 Evasion (%) 65 Melee Accuracy 5 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- Plasma Cannon | -7/Zion | Archive Plasma Flamer | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Imp. Shock Absorption System | -7/Zion | Archive Imp. Corruption Screen | -7/Zion | Archive Drone Bay | -7/Zion | Archive Mak. Hacking Suite | -7/Zion | Archive Imp. Core Shielding | -7/Zion | Archive Armor Integrity Analyzer | -7/Zion | Archive System Guard | -7/Zion | Archive Hvy. Mass Driver | -7/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive B-36 Bruiser | -7/Zion | Archive M-14 Sweeper | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Deconstruction Challenges ------------ None Game ------ Seed ExperimentalRecoilSegregator Manual? 0 Play Time 00:52:45 Cumulative 58.3 hours Start 2023.07.31 @ 20:11:30 End 2023.07.31 @ 21:13:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 72 Rogue 71 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 42 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: bd6695b8-441c-4fcf-8780-5c8dc5f08242