Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.27 @ 13:07:46 Player: Beef Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (161) 805 Value Destroyed (4963) 4963 Prototype IDs (38) 760 Alien Tech Used (0) 0 Bonus (1966) 1966 TOTAL SCORE: 11594 Bonus ------- High Alert Combat Kills 1197 Follower Combat Kills 306 Entered Garrisons 200 Aligned with FarCom 300 Friendly Fire -37 Cogmind --------- Core Integrity 0/700 Matter 290/300 Energy 47/100 System Corruption 2% Temperature Cool (50) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (5) ------ Improved Heat Sink Medium Storage Unit Advanced Targeting Computer Target Analyzer Power Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Kinecellerator Improved Shield Generator Recalibrator Cooled Particle Cannon Cooled Particle Cannon Precision Assault Rifle Precision Assault Rifle Improved Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Wheel Gravmag System > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Advanced Targeting Computer Target Analyzer Insulated Plating > --- WEAPON ----------- Firepult > --- INVENTORY -------- Improved Heat Sink Kinecellerator Improved Light Armor Plating System Restoration Module Recalibrator Advanced Assault Cannon Improved Datajack [Rating: 48] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Improved VTOL Module Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Heavy Ion Cannon Energy Gun Lightning Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Mining Laser Piercing Weapon Makeshift Spear Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Slots Evolved 6 | . . . . . 4 . . 2 Power . | . . . . . . . . . Propulsion 3 | . . . . . 2 . . 1 Utility 3 | . . . . . 2 . . 1 Weapon . | . . . . . . . . . Parts Attached 154 | 7 3 11 3 3 37 4 24 62 Power 13 | 2 . 2 . . 2 1 4 2 Engine 9 | 2 . 2 . . 2 . 2 1 Core 4 | . . . . . . 1 2 1 Reactor . | . . . . . . . . . Propulsion 57 | 2 . 5 . . 13 . 11 26 Treads . | . . . . . . . . . Leg 39 | 2 . 5 . . 6 . 10 16 Wheel 8 | . . . . . 4 . . 4 Hover 9 | . . . . . 3 . . 6 Flight 1 | . . . . . . . 1 . Utility 45 | 1 3 1 2 . 11 3 4 20 Device 11 | . . 1 2 . 2 . . 6 Storage 3 | 1 1 . . . 1 . . . Processor 9 | . 1 . . . 5 . 1 2 Hackware 1 | . . . . . . . . 1 Protection 21 | . 1 . . . 3 3 3 11 Artifact . | . . . . . . . . . Weapon 39 | 2 . 3 1 3 11 . 5 14 Energy Gun 11 | . . . . . 10 . 1 . Energy Cannon 12 | . . . 1 . . . 2 9 Ballistic Gun 10 | 2 . 1 . 2 1 . 2 2 Ballistic Cannon 3 | . . . . . . . . 3 Launcher 1 | . . 1 . . . . . . Special Weapon 1 | . . . . 1 . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 1 | . . 1 . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 13 | . . 1 2 . 7 . 1 2 Corrupted Parts 3 | . . . . . 2 . 1 . System Corruption 5 | . . . . . 3 . 2 . Parts Lost 52 | . . 4 . . 10 1 9 28 Power 6 | . . 1 . . . . 2 3 Propulsion 30 | . . 2 . . 7 . 4 17 Utility 8 | . . 1 . . 1 1 . 5 Weapon 8 | . . . . . 2 . 3 3 Highest Loss Streak 10 | . . 4 . . 5 1 2 10 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 94 | . 99 92 94 100 96 99 94 91 Engine 7 | . 14 13 14 14 9 8 2 4 Core 1 | . . . . . . . 6 2 Leg 26 | . 28 27 28 28 27 9 20 30 Hover 4 | . . . . . 3 27 11 1 Device 5 | . . 1 14 14 7 . . 6 Storage 9 | . 14 14 14 14 9 9 9 7 Processor 12 | . 4 6 . . 13 18 18 14 Protection 5 | . 9 . . . 5 7 8 6 Energy Gun 6 | . . . . . 17 18 11 . Energy Cannon 4 | . . . 4 . . . 4 9 Ballistic Gun 4 | . 28 13 8 26 . . 1 . Piercing Weapon 1 | . . 7 9 . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 44 | 14 19 25 42 24 36 27 41 44 Greatest Support 68 | 20 20 30 30 30 50 24 55 68 Greatest Overweight (x) 14 | 1 . 1 1 . 2 1 1 14 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 10 10 10 Most Carried 10 | 4 10 10 10 10 10 10 10 10 Average Carried 9 | 2 7 9 9 9 9 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 Final Carried 10 | 4 10 10 10 10 10 10 10 8 Class Distribution -------------------- 60% | Scavenger-Mutant 36% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Skirmisher | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 ----------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Matter Collected 2472 | 251 121 318 . 29 474 50 360 869 Remotely . | . . . . . . . . . Salvage Created 7774 | . 130 361 . . 1647 243 1530 3863 Parts 322 | . 10 21 . . 78 9 59 145 Haulers Intercepted 17 | . 2 . . . 5 . 4 6 Recyclers Shooed 5 | . . 2 . . 1 . 1 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Combat Hostiles Destroyed 119 | . 1 16 . . 23 6 20 53 Melee 2 | . . 2 . . . . . . Guns 51 | . 1 8 . . 20 6 16 . Cannons 32 | . . . . . . . 4 28 AOE 22 | . . 6 . . 1 . . 15 Classes Destroyed 18 | . 2 5 . . 4 . 5 2 Worker 10 | . . . . . 2 . 1 7 Builder 13 | . . 1 . . 3 . 1 8 Tunneler 1 | . . 1 . . . . . . Hauler 17 | . 2 . . . 5 . 4 6 Recycler 12 | . . 1 . . 1 . 1 9 Mechanic 2 | . . . . . . . 1 1 Operator 2 | . . . . . . . 1 1 Watcher 4 | . . . . . 1 . 1 2 Swarmer 13 | . . 4 . . 3 2 . 4 Grunt 60 | . 1 3 . . 12 3 10 31 Brawler 1 | . . . . . . . 1 . Duelist 3 | . . . . . . . 2 1 Sentry 16 | . . . . . 4 1 4 7 Specialist 6 | . . . . . 4 . 2 . Hunter 5 | . . . . . . . 1 4 Programmer 5 | . . . . . . . . 5 Heavy 1 | . . . . . . . . 1 Assembled 9 | . . 9 . . . . . . Best Kill Streak 16 | . 1 7 . . 13 2 4 16 Combat Bots Only 7 | . 1 7 . . 3 2 3 7 Max Kills in Single Turn 3 | . 1 1 . . 3 1 2 3 Gunslinging 1 | . . . . . 1 . . . Exploded 2 | . . 1 . . 1 . . 2 Melee 1 | . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Hostile Shots Fired 884 | . 5 54 . . 139 45 155 486 Missed 292 | . 1 16 . . 43 12 42 178 Damage Taken 8488 | . 50 753 3 . 1328 351 1811 4192 Core 1464 | . 10 212 . . 136 42 364 700 Absorbed by Shields 9 | . . . . . . . . 9 Redirected to Shielding 42 | . . . . . . . . 42 Ignored by Resistances 3 | . . . . . . . . 3 Regen/Repaired (Parts) 66 | . . . . . . . 66 . Core Remaining (%) 37 | 100 . . . 11 . . 1 . Volleys Fired 371 | . 11 29 . . 80 17 97 137 Largest 2 | . 2 2 . . 2 2 2 2 Hottest 250 | . 40 40 . . 116 116 130 250 Shots Fired 677 | . 22 52 1 . 151 33 183 235 Gun 403 | . 22 44 . . 151 33 153 . Cannon 266 | . . . 1 . . . 30 235 Launcher 8 | . . 8 . . . . . . Special . | . . . . . . . . . Kinetic 141 | . 22 44 . . . . 23 52 Thermal 361 | . . . 1 . 24 33 120 183 Explosive 8 | . . 8 . . . . . . Electromagnetic 167 | . . . . . 127 . 40 . Robot Hit Streak 19 | . 7 10 . . 14 9 19 13 Robot Miss Streak 6 | . 5 3 . . 4 2 3 6 Penetration Max 1 | . . . . . . . 1 1 Secondary Targets 9 | . . 1 . . 4 1 3 . Max Gunslinging Chain 1 | . . 1 . . 1 1 1 . Shots Hit Robots 483 | . 12 33 . . 101 23 147 167 Core Hits 294 | . 4 31 . . 56 13 55 135 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 18 | . . . . . 5 3 5 5 Burn 10 | . . . . . 2 3 5 . Blast 5 | . . . . . . . . 5 Corrupt 3 | . . . . . 3 . . . Melee Attacks 8 | . . 8 . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 8 | . . 8 . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 14135 | . 155 926 . . 2588 443 2893 7130 Guns 5319 | . 155 378 . . 2053 443 2290 . Cannons 5076 | . . . . . . . 603 4473 Explosions 3544 | . . 352 . . 535 . . 2657 Melee 196 | . . 196 . . . . . . Ramming . | . . . . . . . . . Kinetic 1985 | . 155 378 . . . . 328 1124 Thermal 9168 | . . . . . 798 443 1921 6006 Explosive 352 | . . 352 . . . . . . Electromagnetic 2434 | . . . . . 1790 . 644 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 196 | . . 196 . . . . . . Highest Corruption 11 | . . 8 8 8 3 3 11 5 Average Corruption 5 | . . 7 8 8 1 3 7 2 Corruption Purged 5 | . . . . . . . . 5 Corruption Blocked . | . . . . . . . . . Effects 112 | . . 11 29 3 11 4 46 8 Message Errors 26 | . . 3 6 1 1 1 12 2 Matter Fused 26 | . . 3 9 2 3 1 7 1 Heat Flow Errors 12 | . . 1 6 . 1 . 2 2 Energy Discharges 14 | . . 2 4 . 2 . 6 . Parts Fused 1 | . . . . . . 1 . . Data Loss (minor) 9 | . . . 1 . 2 . 4 2 Data Loss (major) 7 | . . 1 1 . 2 . 2 1 Misfires 7 | . . 1 1 . . . 5 . Alerts 5 | . . . 1 . . . 4 . Misdirections 1 | . . . . . . . 1 . Weapon Failures 4 | . . . . . . 1 3 . Overload Shots . | . . . . . . . . . Overflow Damage 178 | . . . . . 33 . 14 131 Projectiles 55 | . . . . . . . 14 41 Explosions 123 | . . . . . 33 . . 90 Melee . | . . . . . . . . . Knockbacks 3 | . . . . . . . . 3 Impact . | . . . . . . . . . Kinetic 3 | . . . . . . . . 3 Secondary . | . . . . . . . . . Self-Inflicted Damage 356 | . . 141 3 . 33 . . 179 Shots 21 | . . 5 1 . 1 . . 14 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 539 | . 2 83 237 . 325 278 413 539 Average Temperature 123 | . 2 22 107 . 60 126 130 164 Received Heat Transfer 2595 | . 27 66 . . 540 72 576 1314 Effects 15 | . . . . . . 1 8 6 Shutdowns 5 | . . . . . . . 2 3 Energy Bleed 5 | . . . . . . . 4 1 Interference 3 | . . . . . . 1 2 . Matter Decay 1 | . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . . 2 . . . Combat Hostiles 2 | . . . . . 2 . . . Parts Fried 19 | . . . . . 13 . 6 . Impact Corruptions . | . . . . . . . . . Robots Melted 12 | . . . . . . . . 12 Combat Hostiles 10 | . . . . . . . . 10 Parts Melted 58 | . . 2 . . 1 1 4 50 Heat Transferred 25578 | . . . . . 1353 1147 3848 19230 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | . . . . . 5 . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Peak Influence 1421 | . 83 290 . . 334 576 671 1421 Initial 291 | . . . . . . 178 280 291 Average 362 | . 49 150 . . 123 352 482 579 Maximum Alert Level 4 | . . 1 . . 1 2 2 4 Low Security (%) 29 | 100 100 60 . 100 68 10 . . Level 1 34 | . . 39 . . 31 53 22 46 Level 2 25 | . . . . . . 36 77 22 Level 3 6 | . . . . . . . . 17 Level 4 4 | . . . . . . . . 13 Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 33 | . 1 . . . 6 . 7 19 Investigation 7 | . . . . . 2 . 5 . Extermination 4 | . . . . . . . . 4 Reinforcement 20 | . 1 . . . 4 . 2 13 Assault . | . . . . . . . . . Garrison 2 | . . . . . . . . 2 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 6 | . . . . . 1 . . 5 Haulers Reinforced 2 | . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Distress Signals 14 | . 2 . . . 4 . 1 7 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 186 | . 7 21 . . 29 16 37 76 Peak Tracking Total 7 | . 4 6 . . 6 4 5 7 Tactical Retreats 15 | . 1 1 . . 2 . 6 5 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Traps Triggered 14 | . . . . . 2 4 5 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 ---------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Machines Disabled 16 | . . . 3 . 2 1 1 9 Max in Single Turn 4 | . . . 3 . 1 1 1 4 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Machines Accessed 39 | . 5 . 5 . 5 1 13 10 Terminals 18 | . 2 . . . 2 1 7 6 Fabricators 2 | . . . . . . . . 2 Repair Stations 4 | . 1 . . . . . 2 1 Recycling Units 7 | . 2 . . . 2 . 2 1 Scanalyzers 2 | . . . . . . . 2 . Garrison Access 1 | . . . . . 1 . . . Total Hacks 136 | . 10 . 50 . 11 1 40 24 Successful 95 | . 5 . 50 . 7 1 24 8 Failed 41 | . 5 . . . 4 . 16 16 Catastrophic 4 | . . . . . . . 2 2 Database Lockouts . | . . . . . . . . . Manual 1 | . . . 1 . . . . . Terminals 51 | . 6 . . . 5 1 25 14 Fabricators 4 | . . . . . . . . 4 Repair Stations 9 | . 2 . . . . . 6 1 Recycling Units 13 | . 2 . . . 4 . 2 5 Scanalyzers 7 | . . . . . . . 7 . Garrison Access 2 | . . . . . 2 . . . Terminal Hacks 72 | . 2 . 50 . 3 1 11 5 Record 49 | . . . 49 . . . . . Prototype ID Bank 3 | . 1 . . . . . 2 . Open DSF 1 | . . . . . . . . 1 Branch Access Points 1 | . . . . . 1 . . . Emergency Access Points 4 | . 1 . . . 1 . 1 1 Alert Level 2 | . . . . . 1 . 1 . Locate Traps 3 | . . . . . . . 1 2 Dispatch Records 1 | . . . . . . . 1 . Maintenance Status 1 | . . . . . . . 1 . Investigation Status 2 | . . . . . . . 2 . Recall Investigation 1 | . . . . . . . 1 . Zone Layout 2 | . . . . . . . 1 1 Security Stations 1 | . . . . . . 1 . . Derelict Proto ID Bank 1 | . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . . . 2 Network Status 1 | . . . . . . . . 1 Build 1 | . . . . . . . . 1 Repair Station Hacks 5 | . 1 . . . . . 4 . Scan Component 3 | . 1 . . . . . 2 . Repair 2 | . . . . . . . 2 . Recycling Unit Hacks 8 | . 2 . . . 3 . 2 1 Report Inventory 7 | . 2 . . . 2 . 2 1 Retrieve Components 1 | . . . . . 1 . . . Scanalyzer 7 | . . . . . . . 7 . Insert Component 4 | . . . . . . . 4 . Analyze 3 | . . . . . . . 3 . Garrison Access Hacks 1 | . . . . . 1 . . . Unlock Access 1 | . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . Used . | . . . . . . . . . Hacking Detections 24 | . 4 . . . 2 . 10 8 Full Trace Events 3 | . . . . . . . 3 . Feedback Events 1 | . . . . . . . 1 . Corruption 1 | . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built 1 | . . . . . . . . 1 Authchips . | . . . . . . . . . Time 81 | . . . . . . . . 81 Total Robot Build Rating 1 | . . . . . . . . 1 Part Schematics Acquired 3 | . . . . . . . 3 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . . . . . 2 . Time 91 | . . . . . . . 91 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 10 | . . . . . 10 . . . Parts Scanalyzed 3 | . . . . . . . 3 . Part Schematics Acquired 3 | . . . . . . . 3 . Parts Damaged 1 | . . . . . . . 1 . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 ------------ Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . 4 Programmers 4 | . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Total Allies 4 | . . 1 . . . 2 . 1 Largest Group 2 | . . 1 . . . 2 1 1 Highest-Rated Group 56 | . . 31 . . . 56 31 10 Highest-Rated Ally 31 | . . 31 . . . 31 31 10 Total Orders . | . . . . . . . . . Ally Attacks 43 | . . 11 . . . 26 6 . Total Damage 723 | . . 192 . . . 447 84 . Kills 14 | . . 2 . . . 10 2 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 ------------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Turns Passed 7771 | 94 400 650 942 104 1436 405 1354 2386 Spaces Moved 5164 | 65 293 408 680 82 955 335 1042 1304 Core 29 | 5 . . . . . . . 24 Treads . | . . . . . . . . . Legs 3631 | 60 293 408 680 82 543 . 449 1116 Wheels 279 | . . . . . 121 . . 158 Hover 1225 | . . . . . 291 335 593 6 Flight . | . . . . . . . . . Fastest Speed 42 | 50 120 120 120 120 52 42 42 95 Average Speed 113 | 123 120 120 137 120 96 89 83 137 Slowest Speed 750 | 190 120 190 190 120 190 112 120 750 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 47 | 4 55 69 92 23 52 37 63 33 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 3 | . . 2 1 . . . . . Known Exits Taken 2 | . . . . . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 2 | . . 1 . 1 . . . . Spaces Dug 1 | . . . . . . . . 1 Terrain Destroyed 197 | . . 56 5 . 11 . 8 117 Melee . | . . . . . . . . . Projectile 29 | . . . 1 . . . 8 20 AOE 168 | . . 56 4 . 11 . . 97 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Total 6431 | 75 321 505 688 87 1319 404 1362 1670 Wait 497 | 1 . 41 . 1 191 4 155 104 Move 5156 | 64 292 407 679 81 954 334 1041 1304 Hop . | . . . . . . . . . Pick Up 88 | 3 10 4 1 1 25 2 22 20 Fast Attach 56 | 6 1 2 3 . 13 . 6 25 Attach 52 | . . 2 . 2 9 2 12 25 Detach 28 | . . . . . 5 2 6 15 Swap 46 | 1 2 7 . 1 15 2 6 12 Drop 84 | . 5 5 5 1 27 1 17 23 Fire 371 | . 11 29 . . 80 17 97 137 Melee 8 | . . 8 . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 44 | . . . . . . 39 . 5 Rewire 1 | . . . . . . 1 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: [*Fac] / [*Low]) History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 95 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Discovered new exit (range 12) 311 | -10/Materials | Build established: Mutant 449 | -10/Materials | Discovered new exit (range 16) 495 | -10/Materials | Entered Mines 544 | -10/Mines | Discovered new exit (range 11) 612 | -10/Mines | Escorted by a lone wolf Derelict 627 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 632 | -10/Mines | Learned location of Storage (-7) 702 | -10/Mines | Identified exit to Materials 715 | -10/Mines | Assembled infested the area 801 | -10/Mines | Core integrity fell below 50% 844 | -10/Mines | Destroyed 7 combat bots 852 | -10/Mines | Lost 4 parts (1p2n1u) 1019 | -10/Mines | Core integrity fell below 20% 1051 | -10/Mines | Learned location of Zion (-6) 1053 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1056 | -10/Mines | Found Prototype Device 1056 | -10/Mines | Identified Exp. Sensor Array 1132 | -10/Mines | Build established: Scavenger-Mutant 1140 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1140 | -10/Mines | Discovered new exit (range 5) 1145 | -10/Mines | Entered Exiles 1173 | -10/Exiles | Met 8R-AWN 1196 | -10/Exiles | Met EX-HEX 1240 | -10/Exiles | Met EX-BIN 1257 | -10/Exiles | Aligned with FarCom system 1258 | -10/Exiles | Given EX-Vault access code 1337 | -10/Exiles | Met EX-DEC 1368 | -10/Exiles | Visited The Gauntlet 1569 | -10/Exiles | Discovered new exit (range 10) 1719 | -10/Exiles | Opened EX-Vault 1743 | -10/Exiles | Found Prototype Device 1743 | -10/Exiles | Identified PSU Rigger 1761 | -10/Exiles | Found Prototype Energy Cannon 1761 | -10/Exiles | Identified Firepult 1825 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2087 | -10/Exiles | Left Exiles lab with Firepult 2087 | -10/Exiles | Entered Mines 2183 | -9/Mines | Discovered new exit (range 5) 2191 | -9/Mines | Entered Materials 2191 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3061 | -8/Materials | Discovered new exit (range 14) 3327 | -8/Materials | Identified exit to Factory 3338 | -8/Materials | Lost 5 parts (4n1u) 3506 | -8/Materials | Discovered exit to Factory (range 12) 3625 | -8/Materials | Identified exit to Garrison 3627 | -8/Materials | Entered Garrison 3672 | -8/Garrison | Rescued a captive Derelict 3675 | -8/Garrison | Rescued a captive Derelict 3691 | -8/Garrison | Triggered checkpoint 3739 | -8/Garrison | Build established: Mutant 3759 | -8/Garrison | Triggered checkpoint 3855 | -8/Garrison | Discovered new exit (range 12) 3919 | -8/Garrison | Triggered checkpoint 3947 | -8/Garrison | Learned Materials security intel 3981 | -8/Garrison | Triggered checkpoint 4007 | -8/Garrison | Discovered new exit (range 6) 4032 | -8/Garrison | Entered Materials 4032 | -8/Materials | Accompanied by 1 ally 4156 | -8/Materials | Repaired Broken Adv. Weight Redist. System 4230 | -8/Materials | Discovered exit to Factory (range 12) 4495 | -8/Materials | Core integrity fell below 50% 4761 | -8/Materials | System corruption reached 10% 4950 | -8/Materials | Discovered exit to Factory (range 10) 5194 | -8/Materials | Repaired Carbon-fiber Leg 5223 | -8/Materials | Core integrity fell below 20% 5386 | -8/Materials | Entered Factory 5386 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5719 | -7/Factory | Build established: Scavenger-Mutant 6251 | -7/Factory | Discovered new exit (range 4) 6747 | -7/Factory | Discovered new exit (range 7) 6804 | -7/Factory | Fabricated T-07 Excavator? 6906 | -7/Factory | Destroyed 7 combat bots 6935 | -7/Factory | Lost 10 parts (1p6n1u2w) 7417 | -7/Factory | Core integrity fell below 50% 7442 | -7/Factory | Destroyed 7 combat bots 7603 | -7/Factory | Lost 6 parts (5n1u) 7680 | -7/Factory | Core integrity fell below 20% 7772 | -7/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 07725_ Acquired Carbon-fiber Leg. 07727_ Dropped Firepult. 07727_ Acquired Firepult. 07731_ Imp. Deuterium Engine destroyed. 07731_ K-01 Serf collects debris. 07733_ Firepult emits a large uncontrolled burst of heat. 07733_ Carbon-fiber Leg melted. 07733_ Lgt. Nuclear Core melted. 07733_ H-55 Commando destroyed. 07735_ System corrupted: Substantial component data lost. 07738_ U-05 Engineer lays Concrete. 07767_ Aluminum Leg melted. 07767_ G-47 Trooper destroyed. 07767_ G-47 Trooper critical meltdown. 07767_ Lgt. Nuclear Core melted. 07769_ Connecting with Terminal... 07770_ Y-54 Guardian heat spikes uncontrollably. 07771_ Y-54 Guardian heat damages Flak Gun. 07772_ Y-54 Guardian heat damages core (-14). 07772_ Firepult destroyed. Map ----- +----------------------------------------------------+ | ???????????# #??????????????# % [########### | | ???????????# #??????????????# *%############???? | | ???????????# #?????????????##!%!##? #???? | | ???????????# #??############ = # #???? | | ???????????? ??? # #???? | | ???????????? ??? #???? | | ???????????? ???? # #???? | | ????????????????????###+###### * # """ """ #???? | | ????????????????????????? ??###%###?""" """ ????? | | ???????????????????????? #???#[#???""" """?????? | | ???????????????????????? ! #??## ##???#########??? | | ??????????????????????? #??# ####### ???? | | ??????????????????????"""" #??# %= """????? | | ????????????????????? """" #??# ##????????? | | ????????????????????? """" #??# #?????????? | | ???????????????????"" """" #??# #?????????? | | ???????????????????"" """" #??# ##+#??????? | | ???????????????????"" """" #### ! ??? | | ??????????????? """" """ =%g Y #?? | | ??????????????# %####### """"" ##+??? | | ????????????????##########Y#?????? ""T"" #????? | | ?????????????????????????# #?????? ???????? | | ???????????????????????### ###???? ???????? | | ?????????? ########## !#???? ??????? | | ?????????? #####? ### ?????? | | ?????????? Y @T #???# ?????? | | ??????????= #######+##??????????? | | ?????????? ## T###### #???????????????????? | | ???????????????#???????###+###???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 375 Resistance: EM 15 Power Shielding 33 Evasion (%) 56 Targeting Accuracy 8 Target Analysis 5 Core Analysis 6 Offensive Hacking 10 Item Schematics ----------------- Adv. Weight Redist. System | -8/Materials | Scanalyzed Aerolev Unit | -8/Materials | Scanalyzed VSS Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ T-07 Excavator | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher Challenges ------------ None Game ------ Seed PointySpectralSplitter Manual? 0 Play Time 01:11:50 Cumulative 27.0 hours Start 2024.05.26 @ 13:55:36 End 2024.05.27 @ 13:07:46 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 38 Achievement% 26 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2e174820-1b8c-432b-87ce-ab15475ab66d