Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.06 @ 20:55:59 Player: HeyPrincessBot Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (90) 450 Value Destroyed (3309) 3309 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1042) 1042 TOTAL SCORE: 7361 Bonus ------- High Alert Combat Kills 165 Follower Combat Kills 177 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 95/100 System Corruption 8% Temperature Cool (0) Movement Flying (755) Ox9 Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- VTOL Module > --- UTILITY (6) ------ High-capacity Storage Unit Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg Improved Heat Sink Improved Heat Sink Improved Heat Sink Improved Sensor Array Particle Charger Medium Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Cryofiber Web Improved Cooling System High-capacity Storage Unit Targeting Computer Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Heavy Particle Gun Heavy Laser Gatling Laser > --- INVENTORY -------- Improved Deuterium Engine Aluminum Leg Aluminum Leg Improved Heat Sink Improved Heat Sink Improved Heat Sink Machine Analyzer Improved Sensor Array Signal Interpreter Particle Charger Medium Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating Heavy Laser Ion Cannon Gauss Rifle [Rating: 43] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit VTOL Module Utility Targeting Computer Device Shield Generator Storage Small Storage Unit Processor Targeting Computer Protection Medium Armor Plating Weapon Ion Cannon Energy Gun Heavy Laser Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . . 1 . Propulsion . | . . . . . . Utility 4 | . . 2 1 1 . Weapon 1 | . . . 1 . . Parts Attached 77 | 5 6 10 32 9 15 Power 14 | 1 1 . 7 2 3 Engine 8 | 1 . . 4 . 3 Core 6 | . 1 . 3 2 . Reactor . | . . . . . . Propulsion 17 | 2 . 3 6 . 6 Treads 7 | . . . 5 . 2 Leg 9 | 2 . 3 1 . 3 Wheel . | . . . . . . Hover . | . . . . . . Flight 1 | . . . . . 1 Utility 27 | . 2 4 12 4 5 Device 14 | . 1 4 6 2 1 Storage 4 | . 1 . 2 1 . Processor 5 | . . . 2 1 2 Hackware . | . . . . . . Protection 4 | . . . 2 . 2 Artifact . | . . . . . . Weapon 19 | 2 3 3 7 3 1 Energy Gun 7 | . 1 1 2 2 1 Energy Cannon 5 | . . . 4 1 . Ballistic Gun 4 | 2 . 1 1 . . Ballistic Cannon 2 | . 1 1 . . . Launcher 1 | . 1 . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 31 | . . 1 7 2 21 Power 5 | . . . 1 . 4 Propulsion 7 | . . . 3 1 3 Utility 10 | . . . 2 1 7 Weapon 9 | . . 1 1 . 7 Highest Loss Streak 16 | . . 1 3 1 16 To Critical Strikes . | . . . . . . Average Backups 8 | 2 4 6 7 9 13 Power . | . . 1 . . . Propulsion 1 | 1 3 2 1 . 1 Utility 5 | . . 2 4 6 8 Weapon 1 | . 1 . . 1 2 Tool/Special . | . . . . . . Unused Backups 13 | . 2 1 4 . 6 Power 1 | . 1 . . . . Propulsion 4 | . . . 2 . 2 Utility 6 | . . 1 1 . 4 Weapon 2 | . 1 . 1 . . Tool/Special . | . . . . . . Average Slot Usage (%) 95 | . 80 98 98 96 90 Engine 4 | . 7 . 3 2 10 Core 6 | . 6 11 5 12 2 Treads 8 | . . . 11 11 2 Leg 7 | . 28 22 5 . 7 Device 20 | . 6 31 22 19 14 Storage 8 | . 2 11 9 7 7 Processor 9 | . . . 12 9 9 Protection 3 | . . . . 7 11 Energy Gun 8 | . 2 8 3 11 19 Energy Cannon 12 | . . . 21 8 1 Ballistic Gun 1 | . 6 6 1 1 . Ballistic Cannon 1 | . 9 5 . . . Peak Build Rating 43 | 5 11 17 29 39 43 Average Rating 26 | 3 7 14 24 35 37 On Entrance 16 | . 5 11 17 29 39 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 83 | 6 17 22 43 76 83 Greatest Support 40 | 20 20 23 40 40 40 Greatest Overweight (x) 26 | . . 1 10 3 26 Average Overweight (x) . | . . . . 1 5 Largest Inventory Capacity 25 | 5 8 8 25 20 20 Average Capacity 10 | 5 5 8 8 13 20 Most Carried 17 | 5 5 8 8 13 17 Average Carried 8 | 2 4 7 7 9 13 Final Capacity 20 | 5 8 8 8 20 20 Final Carried 13 | 5 5 8 6 13 13 Class Distribution -------------------- 42% | Scavenger-Gunner 24% | Scavenger-Tank 12% | Tank 9% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Matter Collected 1424 | 258 105 278 447 134 202 Remotely . | . . . . . . Salvage Created 3522 | 35 217 388 1312 868 702 Parts 182 | 2 17 20 70 49 24 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Combat Hostiles Destroyed 74 | 1 7 12 30 10 14 Guns 27 | 1 . 8 3 4 11 Cannons 32 | . 2 3 23 3 1 AOE 9 | . 5 1 . 3 . Classes Destroyed 13 | 1 2 3 4 2 1 Worker 3 | . 1 . . 2 . Builder 5 | . . . 1 4 . Recycler 3 | . . . . 3 . Mechanic 1 | . . . 1 . . Watcher 4 | . 1 . 1 2 . Swarmer 13 | . . 3 8 . 2 Grunt 38 | 1 7 6 12 5 7 Brawler 2 | . . . . . 2 Duelist 1 | . . 1 . . . Sentry 8 | . . 2 3 1 2 Specialist 6 | . . . 6 . . Hunter 4 | . . . 1 2 1 Programmer 2 | . . . . 2 . Best Kill Streak 7 | 1 3 3 5 7 4 Combat Bots Only 5 | 1 3 3 5 3 4 Max Kills in Single Turn 4 | 1 2 2 1 4 2 Gunslinging 1 | . . 1 . . 1 Exploded 3 | . 1 1 . 3 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Hostile Shots Fired 527 | 2 16 47 195 42 225 Missed 135 | 1 4 11 45 18 56 Hits 392 | 1 12 36 150 24 169 Melee 7 | . . 1 . . 6 Projectile 385 | 1 12 35 150 24 163 Critical Strikes 16 | . 1 2 6 1 6 Damage Taken 5128 | 11 289 337 1727 337 2427 Core 1094 | 11 94 35 239 36 679 Absorbed by Shields 448 | . . 132 282 34 . Regen/Repaired (Parts) 75 | . . . 75 . . Core Remaining (%) 75 | 95 58 91 56 . . Volleys Fired 152 | 2 13 29 61 20 27 Largest 3 | 2 2 2 3 3 3 Hottest 209 | 40 60 76 189 207 209 Shots Fired 380 | 4 22 55 172 60 67 Gun 174 | 4 4 46 21 37 62 Cannon 197 | . 11 7 151 23 5 Launcher 9 | . 7 2 . . . Special . | . . . . . . Kinetic 51 | 4 13 31 . 1 2 Thermal 298 | . 2 22 172 40 62 Explosive 9 | . 7 2 . . . Electromagnetic 22 | . . . . 19 3 Robot Hit Streak 25 | 1 16 25 18 21 13 Robot Miss Streak 6 | 2 2 3 6 2 2 Penetration Max . | . . . . . . Secondary Targets 5 | . . 2 . . 3 Max Gunslinging Chain 1 | . . 1 . . 1 Shots Hit Robots 262 | 1 17 40 107 42 55 Core Hits 140 | 1 16 16 44 32 31 Critical Kills 2 | . . . 2 . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . . 2 2 . . Burn 1 | . . 1 . . . Meltdown 2 | . . . 2 . . Blast 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6934 | 15 675 717 2591 1719 1217 Guns 2352 | 15 12 462 231 538 1094 Cannons 3252 | . 180 134 2360 455 123 Explosions 1330 | . 483 121 . 726 . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 544 | 15 180 333 . 16 . Thermal 4743 | . 12 263 2591 737 1140 Explosive 1164 | . 483 121 . 560 . Electromagnetic 483 | . . . . 406 77 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 8 | . . . . 1 8 Average Corruption 3 | . . . . 1 5 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 21 | . . . . 3 18 Message Errors 6 | . . . . . 6 Matter Fused 3 | . . . . . 3 Heat Flow Errors 4 | . . . . 1 3 Energy Discharges 3 | . . . . . 3 Data Loss (minor) 4 | . . . . 2 2 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 60 | . . 5 19 36 . Projectiles 23 | . . . 19 4 . Explosions 37 | . . 5 . 32 . Melee . | . . . . . . Knockbacks 4 | . 4 . . . . Impact . | . . . . . . Kinetic 4 | . 4 . . . . Secondary . | . . . . . . Self-Inflicted Damage 235 | . 141 40 . 54 . Shots 7 | . 5 1 . 1 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 447 | . 33 2 272 143 447 Average Temperature 82 | . 18 1 74 44 141 Received Heat Transfer 1423 | 6 102 105 655 45 510 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . . . . 2 1 Impact Corruptions . | . . . . . . Robots Melted 6 | . . . 4 . 2 Combat Hostiles 6 | . . . 4 . 2 Parts Melted 14 | . . 1 7 1 5 Heat Transferred 8514 | . 25 740 4144 1223 2382 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . 2 . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Maximum Alert Level 2 | . . 1 2 1 2 Low Security (%) 33 | 100 100 71 29 28 . Level 1 55 | . . 28 59 71 58 Level 2 11 | . . . 10 . 40 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 584 | 20 185 241 541 376 584 Initial 237 | . 6 78 65 237 205 Average 247 | 3 47 167 245 253 384 Influence Increases 2692 | 20 266 325 1001 516 564 Destroy 0b10 Robot/C 1580 | 20 140 240 600 200 380 Destroy 0b10 Robot/NC 80 | . 10 . 15 55 . Destroy Leader 318 | . 32 50 132 74 30 Allied During Kill 19 | . . . . . 19 Successful Hack 57 | . 14 6 30 7 . Disable Machine 210 | . 45 15 30 120 . Destroy Structure 113 | . 25 14 29 45 . Partial Spotted 15 | . . . 15 . . Lose Combat Pursuer 300 | . . . 150 15 135 Influence Decreases 2173 | 10 91 355 633 746 338 Entered New Map 575 | . 4 107 90 286 88 Time Decay 1248 | 10 87 238 473 440 . Lost Part 310 | . . 10 70 20 210 Lost Ally 40 | . . . . . 40 Squads Dispatched 19 | . 2 1 9 7 . Investigation 8 | . 1 1 4 2 . Extermination 2 | . . . . 2 . Reinforcement 7 | . 1 . 4 2 . Assault 1 | . . . 1 . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Distress Signals 2 | . . . 1 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 110 | 1 9 13 43 17 27 Peak Tracking Total 9 | 1 5 3 6 3 9 Tactical Retreats 14 | . . . 7 1 6 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Traps Triggered 5 | . 1 . 2 . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Machines Disabled 14 | . 3 1 2 8 . Max in Single Turn 4 | . 1 1 1 4 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Machines Accessed 17 | . 2 5 7 3 . Terminals 12 | . 2 5 5 . . Fabricators 2 | . . . . 2 . Repair Stations 1 | . . . 1 . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Garrison Access 1 | . . . . 1 . Total Hacks 53 | . 4 17 25 7 . Successful 37 | . 3 11 19 4 . Failed 16 | . 1 6 6 3 . Catastrophic 3 | . . 1 1 1 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 37 | . 4 17 16 . . Fabricators 6 | . . . . 6 . Repair Stations 5 | . . . 5 . . Recycling Units . | . . . . . . Scanalyzers 4 | . . . 4 . . Garrison Access 1 | . . . . 1 . Terminal Hacks 27 | . 3 11 13 . . Record 13 | . . 7 6 . . Prototype ID Bank 1 | . 1 . . . . Emergency Access Points 3 | . . 1 2 . . Locate Traps 2 | . 2 . . . . Dispatch Records 3 | . . 1 2 . . Maintenance Status 2 | . . 1 1 . . Transport Status 1 | . . 1 . . . Hauler Manifests 1 | . . . 1 . . Zone Layout 1 | . . . 1 . . Fabricator Hacks 3 | . . . . 3 . Load Schematic 2 | . . . . 2 . Build 1 | . . . . 1 . Repair Station Hacks 4 | . . . 4 . . Scan Component 2 | . . . 2 . . Repair 2 | . . . 2 . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . . 2 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 13 | . 2 3 6 2 . Full Trace Events 7 | . . 2 3 2 . Feedback Events 1 | . . . . 1 . Corruption 1 | . . . . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time 73 | . . . . 73 . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 2 | . . . 2 . . Time 70 | . . . 70 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Used RIF Installer 1 | . . . . . 1 Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Total Allies 2 | . . . . . 2 Largest Group 2 | . . . . . 2 Highest-Rated Group 56 | . . . . . 56 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 28 | . . . . . 28 Total Damage 569 | . . . . . 569 Kills 5 | . . . . . 5 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Active Infowar (turns) 2556 | . . 484 2023 . 49 Optics 1775 | . . . 1775 . . Sensors 3 | . . . . . 3 Terrain 732 | . . 484 248 . . Machine Analysis 47 | . . . . . 47 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Turns Passed 5296 | 113 208 515 2590 1088 782 Spaces Moved 2061 | 88 124 268 1098 332 151 Core 40 | 18 . . 5 . 17 Treads 1110 | . . . 744 332 34 Legs 910 | 70 124 268 349 . 99 Wheels . | . . . . . . Hover . | . . . . . . Flight 1 | . . . . . 1 Fastest Speed 50 | 50 120 120 120 240 240 Average Speed 198 | 105 120 135 174 277 434 Slowest Speed 1350 | 120 120 190 550 400 1350 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 22 | 6 30 22 40 13 23 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 109 | . 29 11 25 44 . Melee . | . . . . . . Projectile 25 | . . . 25 . . AOE 84 | . 29 11 . 44 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Total 2944 | 104 161 366 1643 450 220 Wait 509 | . 12 37 390 70 . Move 2057 | 87 123 267 1097 332 151 Hop . | . . . . . . Pick Up 72 | 10 3 12 21 11 15 Fast Attach 15 | . 2 . 12 1 . Attach 35 | 5 1 4 10 3 12 Detach 1 | . . 1 . . . Swap 48 | . 3 8 20 10 7 Drop 50 | . 4 8 32 3 3 Fire 152 | 2 13 29 61 20 27 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 5 | . . . . . 5 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 76 | -11/Scrapyard | Discovered new exit (range 8) 114 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Discovered new exit (range 7) 307 | -10/Materials | Build established: Mutant 322 | -10/Materials | Entered another Materials area 322 | -9/Materials | Evolved 2 slots: Utility x2 712 | -9/Materials | Build established: Scavenger-Mutant 757 | -9/Materials | Discovered new exit (range 10) 837 | -9/Materials | Entered another Materials area 837 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1162 | -8/Materials | Build established: Tank 1834 | -8/Materials | Build established: Scavenger-Gunner 2145 | -8/Materials | Repaired Cooling System 2203 | -8/Materials | Repaired Ion Cannon 2469 | -8/Materials | Lost 3 parts (2n1u) 3237 | -8/Materials | First assault squad dispatched 3371 | -8/Materials | Discovered new exit (range 3) 3427 | -8/Materials | Entered Factory 3427 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3512 | -7/Factory | Build established: Scavenger-Tank 3836 | -7/Factory | Garrison activated, responded to threat 4325 | -7/Factory | Build established: Scavenger-Gunner 4515 | -7/Factory | Identified exit to Garrison 4515 | -7/Factory | Entered Garrison 4600 | -7/Garrison | Rescued a captive Derelict 4607 | -7/Garrison | Rescued a captive Derelict 4653 | -7/Garrison | Lost 4 parts (1p1n1u1w) 4886 | -7/Garrison | Installed Relay Interface Framework 5010 | -7/Garrison | Build established: Scavenger-Tank 5283 | -7/Garrison | Core integrity fell below 50% 5290 | -7/Garrison | Core integrity fell below 20% 5297 | -7/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- Lgt. Treads destroyed. Imp. Deuterium Engine destroyed. S-27 Virus destroyed. Switching to secondary target: P-60 Hacker. Slug penetrates Wall. Acquired 4 matter. System corrupted: Component data lost. Cryofiber Web destroyed. Hvy. Laser destroyed. Gauss Rifle destroyed. Imp. Cooling System destroyed. Imp. Deuterium Engine destroyed. Machine Analyzer destroyed. Targeting Computer destroyed. Acquired VTOL Module. Flying robots can pass through spaces occupied by others, even hostile robots. Acquired 10 matter. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????# "#???????????????????????? | | ?????????????????????# #"#???????????????????????? | | ?????????????????????# ###???????????????????????? | | ?????????????????????# #?????????????????????????? | | ?????????????????????# #?????????????????????????? | | ?????????????????????# #?????????????????????????? | | ???????????????????### #?????????????????????????? | | ?#####???????####### #?????????????????????????? | | ?# #???????# /[ !#?????????????????????????? | | ?# ###############*%%#?????????????????????????? | | ?# #???###!######????????????????????? | | ?# #?????#%## ! #????????????????????? | | ?############ ####### ##[= #????????????????????? | | ????????????# %!= ![% [%=* #????????????????????? | | ????????????# ########### ##????????????????????? | | ????????????#^ #?????????# #????????????????????? | | ????????????# #?????????####????????????????????? | | ????????????# #?????????????????????????????????? | | ????????????# #?????????????????????????????????? | | ????????????# #?????????????????????????????????? | | ????????????# #?????????????????????????????????? | | ????????????# #?????????????####????????????????? | | ????????????# #???????????? #???#????????????? | | ????????????# #??????###### ## ##???????????? | | ????????????#=%####+### %! #???????????? | | ????????????# [ %% @=%= ????????? | | ????????????# % /%*[% p ????????? | | ????????????###########%ss## ## #???????????? | | ??????????????????????# s*#?? #????????????????? | | ????????????????????? s ?? ??????????????? | | ????????????????????# ?? ????????????? | | ????????????????????# ? ???????????? | | ????????????????????# s??????????? | | ????????????????????### ## " ## #???????????? | | ??????????????????????# #? "%"#??? #???????????? | | ??????????????????????# ? " ???????????????? | | ??????????????????????# ?? ??????????????? | | ??????????????????????# ?? ?????????????? | | ??????????????????????## ##?? ## ?????????????? | | ???????????????????????# #??? ?????????????????? | | ???????????????????????? #????#?????????????????? | | ???????????????????????? #??????????????????????? | | ???????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 300 Evasion (%) 58 Targeting Accuracy 5 Core Analysis 6 Recoil Reduction 6 Particle Charging 15 Item Schematics ----------------- Ion Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Cooling System | 28% | -8/Materials Ion Cannon | 66% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot First Step to Greatness Heavy Suspicion I Have A Map? It's Just You Join The Dark Side Let's See Who's Tougher Librarian Made in Tau Ceti IV Novice Programmer One Hack Too Far Organ Harvest Part-time Mechanic Party Time Risk Taker Shopping List Significant Disruption Spot Them First Storm Trooper There's More Where That Came From Uninvited Guest Challenges ------------ None Game ------ Seed VortexDispersalCompactor Manual? 0 Play Time 01:09:07 Cumulative 1.1 hours Start 2026.02.06 @ 19:37:13 End 2026.02.06 @ 20:55:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 3 Achievement% 4 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9b52a6f5-423d-48ae-b1fb-a9436757d085